Thank you! This certainly is worth my playing around with and testing the waters. I wonder what other unknown features/Techniques there are to be found lurking within DAZ. I guess time will tell. :-)
Ok, one more...there is a way to use emission surfaces without using an emission canvas. I have previously not liked the output of the emission canvas. What you need to do is to create a Light Group layer, but then (something not covered in the above tutorial) is to create a Node for the Light Group. You would use this Node to select the emissive props and define then as a light source for this canvas. You can also use this technique if you have multiple lights in your scene (for instance 3 Point Light setup), you can set a node for each light and have a canvas that represents each light source and you can then blend each one to your liking to produce your final image.
In the tuts I learned you had to make a node for each canvas, except env light & depth? Which takes time & it's confusing... I wish Daz would program a multi-pass(canvases) render page like some other 3D apps do...
6 ปีที่แล้ว +2
Surprisingly KRITA also has out of the box working EXR support built in. Also GPL free software like GIMP, but less crappy.
Thanks kindly. I noticed you have multiple Nvidia videos cards of varying models. Is there a reason for this? Also interested in the specs of your computer (clu, motherboard, memory, power supply, etc). Cheers and Merry Christmas....
Not to disagree, but I find that using Render Presets is what wipes out my canvases. I can usually add whatever I want, but if I choose a Render Preset (like to switch the HDRI, or alter the HDRI dome), that is what wipes out my Canvases.
I'm not sure I knew this before. Thanks for the tutorial. At some point I might get almost good at rendering.
Thank you! This certainly is worth my playing around with and testing the waters. I wonder what other unknown features/Techniques there are to be found lurking within DAZ. I guess time will tell. :-)
I think I now understand what this is. I'm not 100% clear on how it could help me, as it seems to be made for 2D art. Thanks.
Interesting. Year or two ago I tried to figure out what canvases even are. Went to the forums and gave up because no one really knew. Thanks SY!
Is this similar to relighting using normal maps? also, this seems similar in function to www.daz3d.com/mask-and-multipass-toolbox or was I mistaken?
You have Affinity Photo! Please do an Affinity Photo post work tutorial for the store.
Ok, one more...there is a way to use emission surfaces without using an emission canvas. I have previously not liked the output of the emission canvas. What you need to do is to create a Light Group layer, but then (something not covered in the above tutorial) is to create a Node for the Light Group. You would use this Node to select the emissive props and define then as a light source for this canvas. You can also use this technique if you have multiple lights in your scene (for instance 3 Point Light setup), you can set a node for each light and have a canvas that represents each light source and you can then blend each one to your liking to produce your final image.
Interesting. I'll have to give it a try!
In the tuts I learned you had to make a node for each canvas, except env light & depth? Which takes time & it's confusing... I wish Daz would program a multi-pass(canvases) render page like some other 3D apps do...
Surprisingly KRITA also has out of the box working EXR support built in. Also GPL free software like GIMP, but less crappy.
Krita is a good program. :)
Brilliant.....cheers💕
Thanks kindly. I noticed you have multiple Nvidia videos cards of varying models. Is there a reason for this? Also interested in the specs of your computer (clu, motherboard, memory, power supply, etc). Cheers and Merry Christmas....
Faster render time more cards more cuda cores that iray can use
Very good tutorial, thank you. Have you tried using Blender for compositing? It has a very powerful set of compositing tools.
It does, but they are difficult to use even for me - I find the node system to be counterintuitive compared to using a 2D editor for compositing.
Thanks for the tutorial, this helps a lot!
Not to disagree, but I find that using Render Presets is what wipes out my canvases. I can usually add whatever I want, but if I choose a Render Preset (like to switch the HDRI, or alter the HDRI dome), that is what wipes out my Canvases.