Canvas System Tutorial Daz Studio Iray

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 19

  • @BryonLape
    @BryonLape 5 ปีที่แล้ว +2

    I'm not sure I knew this before. Thanks for the tutorial. At some point I might get almost good at rendering.

  • @ImTheDaveman
    @ImTheDaveman 6 ปีที่แล้ว +2

    Thank you! This certainly is worth my playing around with and testing the waters. I wonder what other unknown features/Techniques there are to be found lurking within DAZ. I guess time will tell. :-)

  • @Gray-Today
    @Gray-Today ปีที่แล้ว

    I think I now understand what this is. I'm not 100% clear on how it could help me, as it seems to be made for 2D art. Thanks.

  • @Riverboat374
    @Riverboat374 6 ปีที่แล้ว +1

    Interesting. Year or two ago I tried to figure out what canvases even are. Went to the forums and gave up because no one really knew. Thanks SY!

  • @MangaGamified
    @MangaGamified 6 ปีที่แล้ว +1

    Is this similar to relighting using normal maps? also, this seems similar in function to www.daz3d.com/mask-and-multipass-toolbox or was I mistaken?

  • @Sevrmark
    @Sevrmark 5 ปีที่แล้ว

    You have Affinity Photo! Please do an Affinity Photo post work tutorial for the store.

  • @robbielaliberte8130
    @robbielaliberte8130 6 ปีที่แล้ว +4

    Ok, one more...there is a way to use emission surfaces without using an emission canvas. I have previously not liked the output of the emission canvas. What you need to do is to create a Light Group layer, but then (something not covered in the above tutorial) is to create a Node for the Light Group. You would use this Node to select the emissive props and define then as a light source for this canvas. You can also use this technique if you have multiple lights in your scene (for instance 3 Point Light setup), you can set a node for each light and have a canvas that represents each light source and you can then blend each one to your liking to produce your final image.

    • @SickleYield
      @SickleYield  6 ปีที่แล้ว +1

      Interesting. I'll have to give it a try!

    • @dpixvid
      @dpixvid 6 ปีที่แล้ว

      In the tuts I learned you had to make a node for each canvas, except env light & depth? Which takes time & it's confusing... I wish Daz would program a multi-pass(canvases) render page like some other 3D apps do...

  •  6 ปีที่แล้ว +2

    Surprisingly KRITA also has out of the box working EXR support built in. Also GPL free software like GIMP, but less crappy.

    • @SickleYield
      @SickleYield  6 ปีที่แล้ว +2

      Krita is a good program. :)

  • @bettythomas8660
    @bettythomas8660 5 ปีที่แล้ว +1

    Brilliant.....cheers💕

  • @kenmorris2858
    @kenmorris2858 6 ปีที่แล้ว

    Thanks kindly. I noticed you have multiple Nvidia videos cards of varying models. Is there a reason for this? Also interested in the specs of your computer (clu, motherboard, memory, power supply, etc). Cheers and Merry Christmas....

    • @Hun73rdk
      @Hun73rdk 5 ปีที่แล้ว

      Faster render time more cards more cuda cores that iray can use

  • @Safetyman99
    @Safetyman99 6 ปีที่แล้ว

    Very good tutorial, thank you. Have you tried using Blender for compositing? It has a very powerful set of compositing tools.

    • @SickleYield
      @SickleYield  6 ปีที่แล้ว

      It does, but they are difficult to use even for me - I find the node system to be counterintuitive compared to using a 2D editor for compositing.

  • @Yeti-Nate
    @Yeti-Nate 6 ปีที่แล้ว +1

    Thanks for the tutorial, this helps a lot!

  • @robbielaliberte8130
    @robbielaliberte8130 6 ปีที่แล้ว

    Not to disagree, but I find that using Render Presets is what wipes out my canvases. I can usually add whatever I want, but if I choose a Render Preset (like to switch the HDRI, or alter the HDRI dome), that is what wipes out my Canvases.