Gang Beasts uses a ball between the legs and rotates it for movement and uses a calculation they refer to as AlignToVector (which in its simplest form is applying a force from the top and bottom of a rigid body to align it to a vector) to move bodyparts. No freezing trickery involved! I know human fall flat also uses a ball between the legs but I'm unsure in everything else. This is an amazing and super informative video people should definitely watch to understand more on the topic
Finaly someone who do ragdolls exactly how we need it. OMG it seems like you the only person on youtube who wonned to do it just like I wonna to. Yes please, make more in-depth video on this. ♥ would love to go as deep as we can with everybody who also like this topic. lets create the most realistic active ragdolls that we can immegine. Also mb we could come up with something better for "hips" thing. P.s. about "hips" thing part for "imitating balance. When I think about it with a question on how our real world body do it, I see like every our bone have force (via muscles) that keeps them in some direction, so if we talk about absolute the most realistic regdolls I think like all bones should had own forces and for balancing we inverse kinamitc all of our bones (muscles) - to position that we wonna. Its just that the force can be only with how we give it to our humanoid, and so next is just can he overcome other forces that interact with him with his own bones forces :-). what do u think guys about such approach? any problems with it that u can see right away? Or something that u guys don't like about it?
Creating something so realistic would be difficult because in a ragdoll there are all these joints and rigid bodies and it gets complex. in real life your muscles have a ton of tiny movements to keep you standing upright and that kind of precision is hard to do in games. It is possible because some people have made Ai that can balance an active ragdoll (however it does look that great). the ai would also have to be trained again if you want to make another ragdoll with different proportions. I do want to make something more realistic than in this video tho. Something like the euphoria ragdolls. I’ve been doing research on stuff like that so maybe in the future I can try to code something like it.
I'm thinking about this for weeks, made a model in blender, I''m about to rig my model. I'm using chat gpt to help since I'm not a code mastermind. But, I'm learning a lot in the process..... I also manage to make a very unique camera that allways knows where you're going and trys to advance itself relative to the character's motion in orther to show you what is right ahead..... (very interactive and fun to watch it working...) I also figerout one of the biggest pleasures in life..... To imagine a system, and take action to see it actually working outside of your head....This is full dopamine overload Now, My idea is to create a system of contractions and extentions, similar to the actual thingl (us).
So the legs don't actually affect the character physics that's just like fake visuals? You're just changing the force on the torso to make it stand upright and above a certain height?
Is there a way so an animation olays while a ragdoll falls? Trying to make a euphoria like system. So basically when the ragdoll falls an animation is reference for the ragdoll
how would i make a character like this that also plays animations? I want to make a physics based game like blade and sorcery where you can physically move their limbs with your hand, but they still have their own movements and animations for attacks and stuff. How would you accomplish this?
I bought the package on itch, but how do I set it up for a custom ragdoll? do i have to set up every joint manually or is there a script I can use that automatically does it?
@@Monke-Type-Games you can use the ragdoll wizard in unity to add rigid bodies and colliders to all the bones and then replace the character joints with configurable joints
I used unity but You could definitely do it with either and I don’t think there would be much of a difference because both unity and unreal use the same physics engine. unreal’s has a steeper learning curve tho.
For active ragdolls, do i make the legs hold the ragdoll for self balancing or is a script supposed to balance the root bone and then the legs are just tehre for fun?@@drollestprawn
bro went thru puberty. very cool active ragdolls btw
🤣🤣😂😂🤣🤣
Omg bro you really have gone through puberty lmao. I'm really glad you've kept this shit up man. Good job bro
Gang Beasts uses a ball between the legs and rotates it for movement and uses a calculation they refer to as AlignToVector (which in its simplest form is applying a force from the top and bottom of a rigid body to align it to a vector) to move bodyparts. No freezing trickery involved! I know human fall flat also uses a ball between the legs but I'm unsure in everything else. This is an amazing and super informative video people should definitely watch to understand more on the topic
Finaly someone who do ragdolls exactly how we need it. OMG it seems like you the only person on youtube who wonned to do it just like I wonna to. Yes please, make more in-depth video on this. ♥ would love to go as deep as we can with everybody who also like this topic. lets create the most realistic active ragdolls that we can immegine. Also mb we could come up with something better for "hips" thing.
P.s. about "hips" thing part for "imitating balance. When I think about it with a question on how our real world body do it, I see like every our bone have force (via muscles) that keeps them in some direction, so if we talk about absolute the most realistic regdolls I think like all bones should had own forces and for balancing we inverse kinamitc all of our bones (muscles) - to position that we wonna. Its just that the force can be only with how we give it to our humanoid, and so next is just can he overcome other forces that interact with him with his own bones forces :-). what do u think guys about such approach? any problems with it that u can see right away? Or something that u guys don't like about it?
Creating something so realistic would be difficult because in a ragdoll there are all these joints and rigid bodies and it gets complex. in real life your muscles have a ton of tiny movements to keep you standing upright and that kind of precision is hard to do in games. It is possible because some people have made Ai that can balance an active ragdoll (however it does look that great). the ai would also have to be trained again if you want to make another ragdoll with different proportions. I do want to make something more realistic than in this video tho. Something like the euphoria ragdolls. I’ve been doing research on stuff like that so maybe in the future I can try to code something like it.
5:22 please make another video on this, your videos are easy to understand and very helpful
Ah Excelent!! This is exactly the balancing method I was looking for!
man went through puberty
I'm thinking about this for weeks, made a model in blender, I''m about to rig my model. I'm using chat gpt to help since I'm not a code mastermind. But, I'm learning a lot in the process.....
I also manage to make a very unique camera that allways knows where you're going and trys to advance itself relative to the character's motion in orther to show you what is right ahead..... (very interactive and fun to watch it working...)
I also figerout one of the biggest pleasures in life..... To imagine a system, and take action to see it actually working outside of your head....This is full dopamine overload
Now, My idea is to create a system of contractions and extentions, similar to the actual thingl (us).
its always external forces for balance + breakout condition that will allow ragdoll
fantastic resource, cheers
When cross legs, apply a body rotation to fix the crashing nuts😂
good point and humor XDD ♥ 👍
or let the bones naturaly rotate the skeleton by it self with all the rig limitations 🤔
Really wanna make a zombie game with these type of physics
So the legs don't actually affect the character physics that's just like fake visuals?
You're just changing the force on the torso to make it stand upright and above a certain height?
yes but the legs have colliders so that object’s can’t go through them
@@drollestprawn hey bro please respond to me see the first comment
hello roblox man
3:07 fentanyl simulator
1:24 oh hi mark
You've gotten really good over tme dude keep it up!
Is there a way so an animation olays while a ragdoll falls? Trying to make a euphoria like system. So basically when the ragdoll falls an animation is reference for the ragdoll
yea you could. this video shows how to animate ragdolls: th-cam.com/video/M_eNyrRcM2E/w-d-xo.htmlsi=1aD2Re9-aYXeC0F_
how would i make a character like this that also plays animations? I want to make a physics based game like blade and sorcery where you can physically move their limbs with your hand, but they still have their own movements and animations for attacks and stuff. How would you accomplish this?
basically coded the euphoria engine
very cool ragdoll but can you please let us download the project files?, btw i liked the video and subscribed
bro como te cambio la voz wow siempre eh admirado tu trabajo
Please I need a tutorial, there is no good tutorials on active ragdolls and more are like 5 years old
Hey drollest prawn, are you still alive are you doing well? if so could you please make tutorials?
I bought the package on itch, but how do I set it up for a custom ragdoll? do i have to set up every joint manually or is there a script I can use that automatically does it?
@@Monke-Type-Games you can use the ragdoll wizard in unity to add rigid bodies and colliders to all the bones and then replace the character joints with configurable joints
can you make a tutorial on this? cuz i can't find any good tutorial anywhere
Can you make a tutorial? (Idk how to make procedural animation in unity)
you sound so different
yea I haven’t posted in a long time
amazing
Is unity or unreal (if u know c++) better for this?
I used unity but You could definitely do it with either and I don’t think there would be much of a difference because both unity and unreal use the same physics engine. unreal’s has a steeper learning curve tho.
@@drollestprawn Oh ok yeah cuz theres alot more tutorials with unity so i wasnt sure if i could do it in unreal engine.
For active ragdolls, do i make the legs hold the ragdoll for self balancing or is a script supposed to balance the root bone and then the legs are just tehre for fun?@@drollestprawn
I need a tutorial for this man
btw did you lose your discord account because you're not active in the discord server
Nah I still have discord Im just not on it much anymore.
Holy shit what happened to bros voice
could you give the source code
Description
sup
make a better video like you said xd