Self Balanced Active Ragdolls In Unity

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 51

  • @_-.-_.-__
    @_-.-_.-__ ปีที่แล้ว +26

    bro went thru puberty. very cool active ragdolls btw

    • @Builtit1
      @Builtit1 5 หลายเดือนก่อน

      🤣🤣😂😂🤣🤣

  • @pureay2700
    @pureay2700 11 หลายเดือนก่อน +5

    Omg bro you really have gone through puberty lmao. I'm really glad you've kept this shit up man. Good job bro

  • @ethanjamesbarron
    @ethanjamesbarron ปีที่แล้ว +3

    Gang Beasts uses a ball between the legs and rotates it for movement and uses a calculation they refer to as AlignToVector (which in its simplest form is applying a force from the top and bottom of a rigid body to align it to a vector) to move bodyparts. No freezing trickery involved! I know human fall flat also uses a ball between the legs but I'm unsure in everything else. This is an amazing and super informative video people should definitely watch to understand more on the topic

  • @Volandimer1
    @Volandimer1 4 หลายเดือนก่อน +2

    Finaly someone who do ragdolls exactly how we need it. OMG it seems like you the only person on youtube who wonned to do it just like I wonna to. Yes please, make more in-depth video on this. ♥ would love to go as deep as we can with everybody who also like this topic. lets create the most realistic active ragdolls that we can immegine. Also mb we could come up with something better for "hips" thing.
    P.s. about "hips" thing part for "imitating balance. When I think about it with a question on how our real world body do it, I see like every our bone have force (via muscles) that keeps them in some direction, so if we talk about absolute the most realistic regdolls I think like all bones should had own forces and for balancing we inverse kinamitc all of our bones (muscles) - to position that we wonna. Its just that the force can be only with how we give it to our humanoid, and so next is just can he overcome other forces that interact with him with his own bones forces :-). what do u think guys about such approach? any problems with it that u can see right away? Or something that u guys don't like about it?

    • @drollestprawn
      @drollestprawn  4 หลายเดือนก่อน +1

      Creating something so realistic would be difficult because in a ragdoll there are all these joints and rigid bodies and it gets complex. in real life your muscles have a ton of tiny movements to keep you standing upright and that kind of precision is hard to do in games. It is possible because some people have made Ai that can balance an active ragdoll (however it does look that great). the ai would also have to be trained again if you want to make another ragdoll with different proportions. I do want to make something more realistic than in this video tho. Something like the euphoria ragdolls. I’ve been doing research on stuff like that so maybe in the future I can try to code something like it.

  • @theloserd158
    @theloserd158 3 หลายเดือนก่อน

    5:22 please make another video on this, your videos are easy to understand and very helpful

  • @evilmurlock
    @evilmurlock 5 หลายเดือนก่อน

    Ah Excelent!! This is exactly the balancing method I was looking for!

  • @boxitor9355
    @boxitor9355 ปีที่แล้ว +5

    man went through puberty

  • @JaredQueiroz
    @JaredQueiroz ปีที่แล้ว +2

    I'm thinking about this for weeks, made a model in blender, I''m about to rig my model. I'm using chat gpt to help since I'm not a code mastermind. But, I'm learning a lot in the process.....
    I also manage to make a very unique camera that allways knows where you're going and trys to advance itself relative to the character's motion in orther to show you what is right ahead..... (very interactive and fun to watch it working...)
    I also figerout one of the biggest pleasures in life..... To imagine a system, and take action to see it actually working outside of your head....This is full dopamine overload
    Now, My idea is to create a system of contractions and extentions, similar to the actual thingl (us).

  • @uhohwhy
    @uhohwhy ปีที่แล้ว

    its always external forces for balance + breakout condition that will allow ragdoll

  • @cate01a
    @cate01a 5 หลายเดือนก่อน +1

    fantastic resource, cheers

  • @hugoelec
    @hugoelec 10 หลายเดือนก่อน +1

    When cross legs, apply a body rotation to fix the crashing nuts😂

    • @Volandimer1
      @Volandimer1 4 หลายเดือนก่อน +1

      good point and humor XDD ♥ 👍

    • @Volandimer1
      @Volandimer1 4 หลายเดือนก่อน +1

      or let the bones naturaly rotate the skeleton by it self with all the rig limitations 🤔

  • @PugsleyDanny
    @PugsleyDanny 7 หลายเดือนก่อน

    Really wanna make a zombie game with these type of physics

  • @tyridge7714
    @tyridge7714 ปีที่แล้ว +1

    So the legs don't actually affect the character physics that's just like fake visuals?
    You're just changing the force on the torso to make it stand upright and above a certain height?

    • @drollestprawn
      @drollestprawn  ปีที่แล้ว

      yes but the legs have colliders so that object’s can’t go through them

    • @hamzehsuccar270
      @hamzehsuccar270 ปีที่แล้ว

      @@drollestprawn hey bro please respond to me see the first comment

    • @Sam-rx8wd
      @Sam-rx8wd 3 หลายเดือนก่อน

      hello roblox man

  • @WildEleganceGS
    @WildEleganceGS 3 หลายเดือนก่อน

    3:07 fentanyl simulator

  • @skutteoleg
    @skutteoleg 11 หลายเดือนก่อน

    1:24 oh hi mark

  • @Linkybonky
    @Linkybonky ปีที่แล้ว +2

    You've gotten really good over tme dude keep it up!

  • @notpxpyt
    @notpxpyt ปีที่แล้ว +1

    Is there a way so an animation olays while a ragdoll falls? Trying to make a euphoria like system. So basically when the ragdoll falls an animation is reference for the ragdoll

    • @drollestprawn
      @drollestprawn  ปีที่แล้ว

      yea you could. this video shows how to animate ragdolls: th-cam.com/video/M_eNyrRcM2E/w-d-xo.htmlsi=1aD2Re9-aYXeC0F_

  • @ctct9418
    @ctct9418 6 หลายเดือนก่อน

    how would i make a character like this that also plays animations? I want to make a physics based game like blade and sorcery where you can physically move their limbs with your hand, but they still have their own movements and animations for attacks and stuff. How would you accomplish this?

  • @lazynooboffical
    @lazynooboffical 5 หลายเดือนก่อน

    basically coded the euphoria engine

  • @hamzehsuccar270
    @hamzehsuccar270 ปีที่แล้ว +2

    very cool ragdoll but can you please let us download the project files?, btw i liked the video and subscribed

  • @profecional_89
    @profecional_89 ปีที่แล้ว

    bro como te cambio la voz wow siempre eh admirado tu trabajo

  • @danielnnadi6614
    @danielnnadi6614 6 หลายเดือนก่อน

    Please I need a tutorial, there is no good tutorials on active ragdolls and more are like 5 years old

  • @Cat_6921
    @Cat_6921 ปีที่แล้ว

    Hey drollest prawn, are you still alive are you doing well? if so could you please make tutorials?

  • @Monke-Type-Games
    @Monke-Type-Games หลายเดือนก่อน

    I bought the package on itch, but how do I set it up for a custom ragdoll? do i have to set up every joint manually or is there a script I can use that automatically does it?

    • @drollestprawn
      @drollestprawn  หลายเดือนก่อน

      @@Monke-Type-Games you can use the ragdoll wizard in unity to add rigid bodies and colliders to all the bones and then replace the character joints with configurable joints

  • @MonkeWithKalashnikov
    @MonkeWithKalashnikov ปีที่แล้ว

    can you make a tutorial on this? cuz i can't find any good tutorial anywhere

  • @enchanteddonutdev
    @enchanteddonutdev ปีที่แล้ว

    Can you make a tutorial? (Idk how to make procedural animation in unity)

  • @HexOverride
    @HexOverride ปีที่แล้ว +3

    you sound so different

    • @drollestprawn
      @drollestprawn  ปีที่แล้ว +1

      yea I haven’t posted in a long time

  • @myelinsheathxd
    @myelinsheathxd 4 หลายเดือนก่อน

    amazing

  • @thebigfurious-ghidorahanim5672
    @thebigfurious-ghidorahanim5672 ปีที่แล้ว

    Is unity or unreal (if u know c++) better for this?

    • @drollestprawn
      @drollestprawn  ปีที่แล้ว

      I used unity but You could definitely do it with either and I don’t think there would be much of a difference because both unity and unreal use the same physics engine. unreal’s has a steeper learning curve tho.

    • @thebigfurious-ghidorahanim5672
      @thebigfurious-ghidorahanim5672 ปีที่แล้ว

      @@drollestprawn Oh ok yeah cuz theres alot more tutorials with unity so i wasnt sure if i could do it in unreal engine.

    • @thebigfurious-ghidorahanim5672
      @thebigfurious-ghidorahanim5672 ปีที่แล้ว

      For active ragdolls, do i make the legs hold the ragdoll for self balancing or is a script supposed to balance the root bone and then the legs are just tehre for fun?@@drollestprawn

  • @AliErtugay
    @AliErtugay 5 หลายเดือนก่อน

    I need a tutorial for this man

  • @boxitor9355
    @boxitor9355 ปีที่แล้ว

    btw did you lose your discord account because you're not active in the discord server

    • @drollestprawn
      @drollestprawn  ปีที่แล้ว

      Nah I still have discord Im just not on it much anymore.

  • @uviolin593
    @uviolin593 ปีที่แล้ว

    Holy shit what happened to bros voice

  • @Cat_6921
    @Cat_6921 ปีที่แล้ว

    could you give the source code

    • @Marcosygian
      @Marcosygian 5 หลายเดือนก่อน

      Description

  • @HexOverride
    @HexOverride ปีที่แล้ว

    sup

  • @hermenthicclol1848
    @hermenthicclol1848 9 หลายเดือนก่อน

    make a better video like you said xd