1/16 (0:28) This level is quite a cramped, slow mess. It looks boring because of this, as most of the time spent was in those sections. There may have been a lot of open area, but there wasn't much there so it goes by quickly. 2/16 (3:30) I guess this is a run right level or something? Well, not quite, but that wasn't even executed right. Whatever this level was trying to achieve, it didn't turn out very well for most of it. It also goes on for too long for the novelty to remain amusing, as if it was in the first place (it's not). 3/16 (6:03) It kinda irks me that it appears to be there is only one opportunity to get a Super Mushroom in this level just to break a Brick Block or two. It is rather short and easy so it's almost forgivable; it's just that any mere mistake could mean that Mario would be good as dead. This judement isn't absolute because I have yet to play this level to see in what ways it may be completed aside from what was shown in this video. 4/16 (7:16) It's repetitive and kinda boring. I don't have much to say for this one. 5/16 (8:11) Koopa Clown Car enemy spam? That's probably my least favorite kind of enemy spam. To be honest, I'm not very fond of the Koopa Clown Car in gameplay so I find this level pretty boring looking. 6/16 (9:18) This looked really tricky! Some sections work pretty well within the gimmick, although some others are just plain ol' dumb enemy spam. 7/16 (11:22) Another bland run to the right level, I see. At least you got a few lives out of this one. 8/16 (12:06) This level is a freaking claustrophobe's nightmare. That ain't quite my fear but if it had more open space to move around I think it could have been a much better level. Come to think of it, it does go on for pretty long. It probably would have been better to make separate levels for the characters featured rather than trying to cram all of their sections into one level. You gotta consider how you're going to use the limited space Super Mario Maker gives you; you don't need to fill all of it. 9/16 (19:03) A tutorial level in an expert run? That's not a very common sight, which is strange when you think about it. This level looked pretty easy and was completed in one try so it probably wasn't trying to copy Syobon Action or whatever. I find it stange you weren't the first person to complete it, as levels that have yet to be cleared can show up in any difficulty IIRC. To get to the point, it's mediocre, but it was someone's introduction to the game and there was nothing too bad about it so hopefully the creator has made better material since then. 10/16 (20:00) Okay, that was strange. It looks way too easy for this mode, like the last level. Again, you weren't the first person to complete it so I really wonder how it could have a clear rate low enough to show up in this mode. 11/16 (20:38) This level has an unorthodox design, but gameplay-wise it looks decent. 12/16 (21:45) I can see what the creator of this level was going for, but this level isn't very good. A few sections are designed fairly decent but most of them are pretty bad, especially all those freaking long fire bars at the very end of the level. 13/16 (23:02) This appears to be another level with highly unorthodox design. It's clear that there are mazes throughout the level, but we didn't get to see much of what was in them so I don't have much to say about them. It's a so-so level because it can be completed with ease; a good amount of the meat of it will have to be seeked out closer, but this video doesn't show if it is worth it. 14/16 (24:45) One more unorthodox level for this run. It looks like at one point there's a pit that you can get stuck in. Its design is ok for it appears to be playable but rather annoying at a few segments. I find it so-so. 15/16 (27:12) Spike mazes are usually my least favorite kinds of levels in Super Mario Maker. This is no exception, but it's pretty brief so it's not too bad. Given that it's the first in a series I figure that it's but a warmup. 16/16 (28:09) For a spike maze level, this isn't too bad. I just don't like the part where you go right and fall for a while onto such a puny platform. THe remainder of the level is designed to be difficult yet reasonably manageable. This is a rather relatively poitive note to end this run on; it ain't great but it was still better than most of the previous levels. This run featured a bunch of subpar levels. There wasn't much of any good levels and the best of the lot were pretty weird-looking, but gameplay-wise they could be worth a play. I have noticed that this comment is even wordier than usual.
Indeed there is. Sadly many design poorly maker levels that turn the experience into a complete hell. I say there are ways to make good and challenging levels without making players fling their pad towards the wall. Even Nintendo makes hard but enjoyable levels without a rain of lakitus flinging crap all around you.
Well, in some levels he loses lives for one reason or another so he learns of what to do. In levels where he doesn't lose any you can tell he might not know what to do given whatever Mario does in the video, like going past a simple obstacle rather slowly and cautiously.
This story will never end
29:07 flying punch on the chest. daaayyyymmm 😂😂
Oooooooh baby a triple
Cause... TRIPLE BOWZAHZ
The never ending Super Mario Maker!!
1/16 (0:28)
This level is quite a cramped, slow mess. It looks boring because of this, as most of the time spent was in those sections. There may have been a lot of open area, but there wasn't much there so it goes by quickly.
2/16 (3:30)
I guess this is a run right level or something? Well, not quite, but that wasn't even executed right. Whatever this level was trying to achieve, it didn't turn out very well for most of it. It also goes on for too long for the novelty to remain amusing, as if it was in the first place (it's not).
3/16 (6:03)
It kinda irks me that it appears to be there is only one opportunity to get a Super Mushroom in this level just to break a Brick Block or two. It is rather short and easy so it's almost forgivable; it's just that any mere mistake could mean that Mario would be good as dead. This judement isn't absolute because I have yet to play this level to see in what ways it may be completed aside from what was shown in this video.
4/16 (7:16)
It's repetitive and kinda boring. I don't have much to say for this one.
5/16 (8:11)
Koopa Clown Car enemy spam? That's probably my least favorite kind of enemy spam. To be honest, I'm not very fond of the Koopa Clown Car in gameplay so I find this level pretty boring looking.
6/16 (9:18)
This looked really tricky! Some sections work pretty well within the gimmick, although some others are just plain ol' dumb enemy spam.
7/16 (11:22)
Another bland run to the right level, I see. At least you got a few lives out of this one.
8/16 (12:06)
This level is a freaking claustrophobe's nightmare. That ain't quite my fear but if it had more open space to move around I think it could have been a much better level. Come to think of it, it does go on for pretty long. It probably would have been better to make separate levels for the characters featured rather than trying to cram all of their sections into one level. You gotta consider how you're going to use the limited space Super Mario Maker gives you; you don't need to fill all of it.
9/16 (19:03)
A tutorial level in an expert run? That's not a very common sight, which is strange when you think about it. This level looked pretty easy and was completed in one try so it probably wasn't trying to copy Syobon Action or whatever. I find it stange you weren't the first person to complete it, as levels that have yet to be cleared can show up in any difficulty IIRC. To get to the point, it's mediocre, but it was someone's introduction to the game and there was nothing too bad about it so hopefully the creator has made better material since then.
10/16 (20:00)
Okay, that was strange. It looks way too easy for this mode, like the last level. Again, you weren't the first person to complete it so I really wonder how it could have a clear rate low enough to show up in this mode.
11/16 (20:38)
This level has an unorthodox design, but gameplay-wise it looks decent.
12/16 (21:45)
I can see what the creator of this level was going for, but this level isn't very good. A few sections are designed fairly decent but most of them are pretty bad, especially all those freaking long fire bars at the very end of the level.
13/16 (23:02)
This appears to be another level with highly unorthodox design. It's clear that there are mazes throughout the level, but we didn't get to see much of what was in them so I don't have much to say about them. It's a so-so level because it can be completed with ease; a good amount of the meat of it will have to be seeked out closer, but this video doesn't show if it is worth it.
14/16 (24:45)
One more unorthodox level for this run. It looks like at one point there's a pit that you can get stuck in. Its design is ok for it appears to be playable but rather annoying at a few segments. I find it so-so.
15/16 (27:12)
Spike mazes are usually my least favorite kinds of levels in Super Mario Maker. This is no exception, but it's pretty brief so it's not too bad. Given that it's the first in a series I figure that it's but a warmup.
16/16 (28:09)
For a spike maze level, this isn't too bad. I just don't like the part where you go right and fall for a while onto such a puny platform. THe remainder of the level is designed to be difficult yet reasonably manageable. This is a rather relatively poitive note to end this run on; it ain't great but it was still better than most of the previous levels.
This run featured a bunch of subpar levels. There wasn't much of any good levels and the best of the lot were pretty weird-looking, but gameplay-wise they could be worth a play.
I have noticed that this comment is even wordier than usual.
mt bom!!! Aq no brasil td mundo gosta de seus videos! #packattack1M
Whoa you have a huge fan base in Brazil Matt! Hehehe!
wow, how long have you played mario maker?
Wouldn't it be cool if Nintendo added a button to switch from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U?
Topkek
+THE EVIL VOICE Huh?
+IHasKitten Correct answer!
It could be true to the Super Mario Maker JackSepticeye animation
+THE EVIL VOICE Never saw it.
What's going on for level 9? Expert Difficulty?
There is a big difference between frustration and hard level design, ppl design levels so u hate playing and not to enjoy
Indeed there is. Sadly many design poorly maker levels that turn the experience into a complete hell. I say there are ways to make good and challenging levels without making players fling their pad towards the wall. Even Nintendo makes hard but enjoyable levels without a rain of lakitus flinging crap all around you.
18:42 that't the part that I like lol!!!
+KingofDSLR3907 that's the best level I have seen in a while
Sometimes I feel like you know exactly what is coming up in the level, when.
Well, in some levels he loses lives for one reason or another so he learns of what to do. In levels where he doesn't lose any you can tell he might not know what to do given whatever Mario does in the video, like going past a simple obstacle rather slowly and cautiously.
Calvin Fan Oh OK.
How 100 mario challenge you Gina do? p.s: i'm just curious
*gona
Someperson Online oh yeah thanks
You'll always loose atleast 1 life at a Japanese level.
It always happens
Like I love Super Mario Maker.
+Richard Sipiran i love pit of panga.I beat ultra star and skyzo
+SurgeOneGamer I know right sometimes think he\she has played every level in the world!
nah they just show the successful attempt at the level.
why can't u do da challenge and do it with 10 Mario challenge?
why did you say this 3 times?
How do u fly so high
was that myamoto and forgive me if I spelled it wrong
Kirpy😍😘😙😄
I still don't get people's need to prevent mario from entering the exit castle It's a waste of time imo
I am Russian!
try pitof panga pbreak
That level is easy though...
K
221st
Random guy
Nobody cares
1227 likes
why can't u do da challenge and do it with 10 Mario challenge?
why did you say this 3 times?
why can't u do da challenge and do it with 10 Mario challenge?
why did you say this 3 times?