hey quick question, do you know of any way you can render out a transparent EXR that has shadows in the mix?? I want to render out an object, and keep the shadows in the transparent render... but cant find anyway to do that online.. any ideas?
You can render some layers by using a sequencer. But for better control, you can use UE to NUKE live linking method to render more layers. I have already made a video on live linking. Video link:- th-cam.com/video/GpSu5ilVTyA/w-d-xo.htmlsi=5DLh9YU2JPPGFSCC
does this provide perspective-pixel-metric depth information ? I am trying to obtain Metric depth maps from unreal engine for a 3D model, Please do let me know fi you have any recommendations
watched 10 tutorials, but could not answer my question.
You are the only one who talked about this so easily and clearly.
Thanks mate
Thanks for the content! That mic sounds great out your voice. Love the articulations in your voice. Your English slays.
hey quick question, do you know of any way you can render out a transparent EXR that has shadows in the mix?? I want to render out an object, and keep the shadows in the transparent render... but cant find anyway to do that online.. any ideas?
Ambient occlusion is what you're looking for I think....
Lai Bhari 😃
Great video sir
Thank you so much! please make more videos of how to use different render paths in nuke🙏🙏
Noted, will make one video on your suggested topic 😊
Very helpful. Thank you
what about rendering separate light AOVs,
to have control over each light contribution on Compositing
You can render some layers by using a sequencer. But for better control, you can use UE to NUKE live linking method to render more layers. I have already made a video on live linking.
Video link:- th-cam.com/video/GpSu5ilVTyA/w-d-xo.htmlsi=5DLh9YU2JPPGFSCC
How do you render a depth pass with an alpha channel?
Sir, Will the z channel have anti-aliasing effect? I found artifacts when compositing depth of field in post.
You need to fix it in compositing as depth data don't come with anti-aliasing
@@VFXVIBEOh, I don't good at compositing, can you explain how to do it?
Hi, Thanks for this. It would be nice a tutorial about AOVS light passes from Unreal to Nuke?
Thanks
does this provide perspective-pixel-metric depth information ? I am trying to obtain Metric depth maps from unreal engine for a 3D model, Please do let me know fi you have any recommendations
sir can you please make beginner series for unreal engine like you did for nuke and all other softwares
Yes, it will come very soon
Thank you very much
thanks for the video, can you please make a video for AmbientOccuusion pass as well?
Sure, will make one video on your suggested topic
Thank you! Please full render pass tutorial.
Few video on lighting.❤❤❤❤❤
Dropped one video on lighting a couple of days back, hoping it will be helpful 😊
how to render Z depth pass in Path Tracing?
Thank y ❤️ u
Thank you Sooo much!
thank you.
please make a video on how we can setup camera i
I will make one video on your suggested topic
thanks bro.
🙂
Thank you so much