This play is also a potential big play against cover 4 match! XP Camps made a video about the Mills concept to beat Cover 4, and he demonstrated that if you pump fake the dig route, the inside safety will drive on it and open up the deep post for a 1 play TD! Vs Quarters, the safety usually leaves the dig wide open but when I tested the pump fake, I was able to make him bite on the dig to open up the post route.
Quick question Xando, is there a reason you always set the linebacker as the Mike and not the left edge rusher? Either way it would be the same pass protection right?
Excellent breakdown as always Xando. Did you see the breakdown on the shallow cross concept by Kurt Benkert? Shallow cross is the concept I use the most. But after his video and this one I have route tags to add to the concept.
I feel like you should be using hot route master with having a o-linemen that has the ability to see the user. it's almost too easy to manipulate them. for them in conflict every pass play. they'll usually overplay way more than the AI.
@@XandoFootball I was watching a vid from Coach McKie touching on Saban’s impact on the college game it it mentioned all of these Pass game gurus (of coaches) and they always say “we wanna play basketball on turf on offense”. Which really resonates with how so many spread offenses work. The point he brought up was with Saban’s innovation in defense bringing matchup zone concepts that have had success slowing down offenses in basketball and adapting them for football (the birth of his Cover 7 family of coverage). As an unintended side effect, he started offensive innovation that just spread the defense even wider to get those match zones to be basically m2m (like Tennessee last year). The craziest thing is I think a person you would have most difficulty playing against: yourself. TLDR: I’m kinda just gushing Over your approach to the game
Funny thing is , when I run into guys that play alot of match coverage, it throws me off a bit because 98 percent of the base sit in drop zone and weird zone stuff. I got to say, my entire approach to attacking blossomed from my love of everything Peyton Manning did. I do struggle against some of the unrealistic stuff in Mut sometimes because sometimes, some of the funky stuff people do, you can't piece it all together in 2 to 3 drives. By drive 4, the game is pretty much figured out anyway.@@kghostthegreat
So I think in Madden 21 I would do a check against man when I would drag my dig and put my HB on a wheel. It turns into a version of mesh that gives you 3 separate rubs. The switch release from the 1 and 2. The wheel from the halfback also muddies up the backer because he has to fight the corner covering the #1 next you have the natural run from the mesh. You still get your triangle read BUT you get a slightly quicker read. I noticed it was very nice against c2 drop because the back is fast out to the flat bringing the flat down sooner. This play has soooo many options! Love it! Hopefully that explanation made sense haha
I want to say, I saw this from Washington back then. The HB wheel is nice because if you have a CMC type back, the Wr wheel will clear out a deep half or 3 for the HB wheel. Also, you still have a hot read.
Xando.... I just had my 27 game win streak snapped.... over a nano blitz. I would say it exploited the blocking mechanics of Madden. Haven't seen anything like it in years. Im sure though, that there's something I could have done. My biggest weakness is probably my lack of understanding of the blocking in Madden. I would love to see you do a short series where you really get into this. You have talked about the 4 types of fronts before but I need to know what to be looking for when I come out on a given play. I need a better understanding so I can develop a series of "protocols" for every play on what I need to do.
All I know to do is set the Mike to one side or the other... then the "hot" should come from the opposite side... this doesn't always work. I sometimes never know who's gonna come free still.
I get everything I want with this scheme so I retired it 😂😂😂. Trying to build something out the air raid book, just trying to put together the running game, i got the pass game together already. Even tho they say the quick game is an extension of the run I still want to put together some sort of ground game
@@Top_Shotta1 I mean I only took a few peaks in air raid but have been getting bagged in RNS playbook. But was thinking of air raid, just so small and I have a 5 play limit in CFM.
@@iLLerMicLife playbook has a lot of concepts with the same reads. Kill them with the quick game. Get in the lab and I guarantee u find a scheme u like.
Xando....awesome as always. Quick question. I had something happen to me last night in a game for the first time. I also throw a lot of comeback routes but this guy was in straight up cover 1 man and wasn't shading down......yet his corner bit on the comeback and picked it off. Any idea what can be done to stop that from happening? Smart route the comeback? Pass lead it all the way down? That guy has deep responsibility with no safety help so I was shocked that happened to me.
The guys nailed it. Also, It could have been a match up issue. Sometimes, if the corner is just so damn good, he can play really well left alone on the outside in things like cover 1. Jumping that and picking it is a whole nother animal though. Could have just been an anomaly and a great play by the corner. If only 2 out of 100 times, a corner aggressively bites on something like that, I can live with it. In real life, after going to the bench, I would imagine the offensive guys would talk about that {Number 34 in single high was a little flat and aggressive on such and such route} , so maybe the next time they run the same single high beating concept, like hank . . . .instead of running a curl, the wide receiever would run a double move curl and go . . . easy touchdown if he bites again. Unfortunately, Madden doesn't have this dynamic. They should take kickoffs, extra points and all of that out of our hands . . . have the computer deal with that, and during all of that, you can make adjustments on the sideline . . . watch the ipad on what they were running and what adjustments they were doing . . . etc.
This play is also a potential big play against cover 4 match! XP Camps made a video about the Mills concept to beat Cover 4, and he demonstrated that if you pump fake the dig route, the inside safety will drive on it and open up the deep post for a 1 play TD! Vs Quarters, the safety usually leaves the dig wide open but when I tested the pump fake, I was able to make him bite on the dig to open up the post route.
Damn I forgot about that bro because that is indeed the Mills concept. An excellent concept to attack quarters.
Interesting, I’ve been trying to see how I could get that to work…
i just started using the pump fake more. felt like it was kinda weak b4 but it def works in 24. safeties bite quite hard.
Definitely need a remaster of this for CFB25
Quick question Xando, is there a reason you always set the linebacker as the Mike and not the left edge rusher? Either way it would be the same pass protection right?
Just a habit and yes it should be the same.
Excellent breakdown as always Xando. Did you see the breakdown on the shallow cross concept by Kurt Benkert? Shallow cross is the concept I use the most. But after his video and this one I have route tags to add to the concept.
No I will definitely have to check that out. Thank you for the gem! I've seen some videos from him.
I feel like you should be using hot route master with having a o-linemen that has the ability to see the user. it's almost too easy to manipulate them. for them in conflict every pass play. they'll usually overplay way more than the AI.
It kinda crazy how well your offensive and defensive Philosophies match…
Lol. Im just a geek.
@@XandoFootball I was watching a vid from Coach McKie touching on Saban’s impact on the college game it it mentioned all of these Pass game gurus (of coaches) and they always say “we wanna play basketball on turf on offense”. Which really resonates with how so many spread offenses work.
The point he brought up was with Saban’s innovation in defense bringing matchup zone concepts that have had success slowing down offenses in basketball and adapting them for football (the birth of his Cover 7 family of coverage). As an unintended side effect, he started offensive innovation that just spread the defense even wider to get those match zones to be basically m2m (like Tennessee last year).
The craziest thing is I think a person you would have most difficulty playing against: yourself.
TLDR: I’m kinda just gushing Over your approach to the game
Funny thing is , when I run into guys that play alot of match coverage, it throws me off a bit because 98 percent of the base sit in drop zone and weird zone stuff. I got to say, my entire approach to attacking blossomed from my love of everything Peyton Manning did. I do struggle against some of the unrealistic stuff in Mut sometimes because sometimes, some of the funky stuff people do, you can't piece it all together in 2 to 3 drives. By drive 4, the game is pretty much figured out anyway.@@kghostthegreat
So I think in Madden 21 I would do a check against man when I would drag my dig and put my HB on a wheel. It turns into a version of mesh that gives you 3 separate rubs. The switch release from the 1 and 2. The wheel from the halfback also muddies up the backer because he has to fight the corner covering the #1 next you have the natural run from the mesh.
You still get your triangle read BUT you get a slightly quicker read.
I noticed it was very nice against c2 drop because the back is fast out to the flat bringing the flat down sooner.
This play has soooo many options! Love it!
Hopefully that explanation made sense haha
I want to say, I saw this from Washington back then. The HB wheel is nice because if you have a CMC type back, the Wr wheel will clear out a deep half or 3 for the HB wheel. Also, you still have a hot read.
Can we get the ebook with all the plays into a playlist please xando?
Yes. I will put all plays into a playlist on channel.
@@XandoFootball thank you
@@XandoFootball we need that ebook chief. lol. You can put it behind the members section but still need it lol
Xando.... I just had my 27 game win streak snapped.... over a nano blitz. I would say it exploited the blocking mechanics of Madden. Haven't seen anything like it in years. Im sure though, that there's something I could have done. My biggest weakness is probably my lack of understanding of the blocking in Madden. I would love to see you do a short series where you really get into this. You have talked about the 4 types of fronts before but I need to know what to be looking for when I come out on a given play. I need a better understanding so I can develop a series of "protocols" for every play on what I need to do.
All I know to do is set the Mike to one side or the other... then the "hot" should come from the opposite side... this doesn't always work. I sometimes never know who's gonna come free still.
I want to get into this.
How should I choose which routes to progress on any play
What set is this in?
I get everything I want with this scheme so I retired it 😂😂😂. Trying to build something out the air raid book, just trying to put together the running game, i got the pass game together already. Even tho they say the quick game is an extension of the run I still want to put together some sort of ground game
Mind messaging me I’m debating running air raid myself but can’t get the passing going lol😂
@@iLLerMicLife what r u struggling with?
@@Top_Shotta1 I mean I only took a few peaks in air raid but have been getting bagged in RNS playbook. But was thinking of air raid, just so small and I have a 5 play limit in CFM.
@@iLLerMicLife playbook has a lot of concepts with the same reads. Kill them with the quick game. Get in the lab and I guarantee u find a scheme u like.
@@Top_Shotta1 you run the alt air raid right?
#TeamRunBalanced
Xando....awesome as always. Quick question. I had something happen to me last night in a game for the first time. I also throw a lot of comeback routes but this guy was in straight up cover 1 man and wasn't shading down......yet his corner bit on the comeback and picked it off. Any idea what can be done to stop that from happening? Smart route the comeback? Pass lead it all the way down? That guy has deep responsibility with no safety help so I was shocked that happened to me.
Maybe don’t lead it at all. Certain routes do best with no leading
@@kghostthegreat Thanks. I'm gonna try that
@@alexpaz8661 np bro
sometimes if you run a concept repeatedly corners will play comebacks and curls more aggressively i find
The guys nailed it. Also, It could have been a match up issue. Sometimes, if the corner is just so damn good, he can play really well left alone on the outside in things like cover 1. Jumping that and picking it is a whole nother animal though. Could have just been an anomaly and a great play by the corner.
If only 2 out of 100 times, a corner aggressively bites on something like that, I can live with it.
In real life, after going to the bench, I would imagine the offensive guys would talk about that {Number 34 in single high was a little flat and aggressive on such and such route} , so maybe the next time they run the same single high beating concept, like hank . . . .instead of running a curl, the wide receiever would run a double move curl and go . . . easy touchdown if he bites again. Unfortunately, Madden doesn't have this dynamic.
They should take kickoffs, extra points and all of that out of our hands . . . have the computer deal with that, and during all of that, you can make adjustments on the sideline . . . watch the ipad on what they were running and what adjustments they were doing . . . etc.