Every cannon placed is another village saved from gobs. Try Clash of Clans for free here: wehy.pe/y/1/J1mmy -- make sure to answer my question that I ask during intermission, it's very important and cool
There should really be no right clicking for the first five minutes or so, it seems like everyone gets found quicker because hunters just spam right click everything.
Framed killed it this episode. He had my roomate laughing as he walked by and got him to come watch the video even though he’s never seen anything osrs related in his life
As people have said you have a total time hidden that pauses when you get found. Everyone has to hunt once and the person with the most time hidden at the end wins. Locations are determined in advance and spun on a wheel to see who hunts where. I like the reroll prop rule but if you want to try and lessen RNG even more everyone could always get 2 props per round and get to choose between them. If you really wanted to get crazy with it you could have a "confidence" round where each hider gets 1 round where they are so confident in their spot they can use their confidence round and their time hidden counts double. Alternatively if you don't want to do time, you could assign points based on the order found. I.e. Last found gets 5 points, Second last gets 3 points, Third last gets 2 points etc. Confidence doubles.
Go with the point system, but instead of confidence just doubling, bet with your points for extra only getting a payout if you're the last to be found, otherwise you lose the amount of points you bet. Example: You bet 3 of your points, you get found last, so you earn 5 points + 3. Alternatively you bet 3 points but get found first, so you earn 1 point - 3, so you actually lose points for the round. Point system also means you don't need to drag out a round when there's only one person left.
Please never stop this series. it's my new insta click video series. Thankyou for this. Both fresh vibes but also throwback to early gmod prop Hunt days. You're all so energetic and entertaining thankyou.
I have no ideas for ways to make this more competitive but I also don’t care because I’d watch a series of 100 episodes of this as it is. You keep it going.
I have one idea: update the plugin or its settings so that the item pop-in doesn't give away peoples positions, like it clearly did in the last two rounds.
That intro dude! Dude! Just WOW. Kicked it OUT of the park there. This series is so good. My cheeks are sore afterwards from grinning too hard the whole time!
competitiveness? random teams/ or a series with teams. 2 seekers 4 hiders (or whomever/ however you can break up the teams) first to find the other team wins. You can add twists pretty easily i feel like. examples: -two sets of gear for a 1v1 (you get to choose the fighter) the winning team gets the better gear. -each team gets to choose a twist option (you can choose if its just 1 that they get, they get to choose between some, or random) so like twists can negatively affect the other team (or your team) or positively affect it. (exampes: each hiding member has to hide within 10 spaces away, the seeker cant run, hiders on the other team have to move one space from their current spot, the hiders on a team get additional rerolls, hints must be given every minute, etc.) I love all your guys videos, i've taken the back seat on rs but still get to enjoy everything watching you all.
Random ideas you could try: 1) Ban right-clicking 2) Every 60 seconds or so, let the hiders re-roll and move if they want to 3) Worst hider/seeker has to collapse all their bank tabs a) UIM would need to create death pile deep in Tarn's lair 4) Winner gets to be the chief of their own village in the epic mobile game Clash of Clans
It cracks me up that Framed pulled out combo eats for Desert Heat. I can understand not having waterskins in your bank, but does he not have the Circlet from Beneath Cursed Sands? This series rules. Please make 100 episodes.
@@heiwanoyume24 one of the rewards for the new quest is a tiara that automatically feeds you water in exchange for runes. The diary removes desert heat entirely
I cannot believe how amazing this series has been. My wife finally got into playing osrs as a result of these videos. Thank you J1mmy and Cree, means a lot.
I 100% relate with “there’s a bar in lumbridge?” It’s hidden in plain sight but for some reason I can’t remember spending any time there in game. Only the varrok bar and port sarim bar. way back when
Here's an idea to make it competitive (maybe not the best idea but hey it's something, feel free to tweak): 2 people don't hide (they will compete). The rest will hide (let's say 3 people are hiding). The 2 competitors take turns searching the same area, trying to find the 3 props as fast as possible. They don't move when they've been found, because when the first person finds the last one, the timer stops, and the other person enters the area to see if they can find all 3 faster. This way it will be fair for the 2 competitors, because it's the same area with the same props in the same locations. I guess it could work. Only problem I see is that the second competitor may have to wait quite a few minutes which is boring for them.
some simple competitive ideas, which could be mixed and matched. 1.) time the seekers, lowest at the end of the episode is best seeker. 2.) time how long the hiders are hidden, then add the rounds up, highest time is the best hider overall. 3.) the worst hider on a given round gets an extra re-roll on the next. the best hider can't use their re-roll the next round. 4.) Give the seeker a time limit, and at certain time intervals the hiders must give hints or some form of taunt. 5.) Make it a team game. There's six of you, so three teams of two could compete in the above score rounds. At the end of the episode, you could do some form of punishment for the loser decided by the winners, like Impractical Jokers. Love the videos Jimmy!
To make more competitive: -Hide random events -Hide right click examine/more options in top left -Limit render distance of everything to the distance the props pop in at -Have a rule system around hints so it is consistent
Haven't touched this game in absolute years and your channel popped up in recommended. This was a good vid, and I've started binging your videos. Just getting caught up on the gary ones right now. Great content
love these videos. the banter makes these videos so enjoyable. for competitions: 1 hider. everyone else seeks. points for wining order. dunno if there's a way to hide entities so u only see the hider but still keep prop hunt working. maybe add fellow seekers to ignore ignore list and add those to entity hider. This way when one person takes forever can be cheered on without giving it away... or made fun of. your choice.
, as someone who played this when I was like 12 years old I'm just getting back into it now and want to do all the quests as a free player, would love to see you do more free world content, it's always fun! The Prop Hunt is great to!
thoughts for scoring: Points scored for order in which people are found, but then also points scored for how well your object was hidden based upon difficulty. so more points hard objects hidden well, less for easy objects. one reroll per scene and maybe a limit on what the numbers are to exclude objects which cannot fit anywhere. also see if plugin creator can fix that random spawn after other objects. as seen with flutten as the cellar stairs on the last round.
Hey! First of all, what a fantastic idea, this series is what introduced me to the fantastic world of OSRS content creation. For the competitive side: Your Prop Hunt reminds me a lot of the Mario Odyssey Hide & Seek mod, played by SmallAnt and other content creators. It's obviously not exactly the same, but one thing that you could import from them is hints! Divide each Prop Hunt map into a 10x10 grid. Then, every 3 minutes (or whatever time period you choose), every hider has to answer a question, which can include: - Top or bottom half of the map; - Left or right half of the map; - Inside or outside a building; - Row or column (later in the game); As for score, time spent hidden seems like a good enough score system.
In the GMod prop-hunt there's a mechanic that makes you lose health if you shoot props that aren't actually players, insentiving players to not pray and spray at everything they see. I see a lot of people just stepping and left-clicking on everything here. Implementing some kind of penalty/limited ability to prop check, alongside a timer, might be a good idea to make things more 'competitive'. A reward of sorts could be good as well. Either something game-related like a prop winning gets +2 rerolls for their next round as a prop while a hunter winning gets like +5 rerolls, or something more valuable like a winners purse of gp (or cash if your pals are up for it, though I imagine real cash being on the line might devolve things into a very no-fun-allowed sorta vibe).
I have never seen any other TH-cam video or series that has actually made me audibly laugh more than Runescape Prop Hunt. And it's not even close this stuff is my kryptonite.
Another spin you could add that I'll be using for a prop hunt clan event (inspired by your videos ;) ) is allowing the other competitors to reroll each other's props if they don't like them. have a forfeit like a cash settlement, only 60 seconds to hide themselves, using up their 1 self-reroll on someone else, etc.
Besides the obvious 'hiders start with a timer that ticks up that stops counting when they get found, and after a full round the one with the most time wins' similar to how smallant does his mario hide and seek, maybe you could give extra points based on how terrible of an object you are and how well you hid. Like the ectofuntus in flavor is better than the sunglasses. Love the content! Keep it coming jimb0
Hey Jimmy, love the energy of this series! I have an idea for a silly goofy game mech. You could let everyone move once during the round, but they have to switch to a massive/obvious object while they do it.
jimmy videos are so underrated. Thank you for the amazing content. I don't even play OSRS but I love watching you and some of these other nutcases play this old game and make it exciting.
For an Idea to make it more competitive you can do "Total time hidden" so have a clock start running when the seeker starts and stop when found and start again next round and so on. So once everyone becomes a seeker thats a "round" or video and the winner is the one with the most time. and you can edit the player heads with their times to make it an easier visual. It will depend on the hider to stop their timer when they feel that they have been found.
Absolutely love watching you guys do prop hunt. Idea for a competitive version: All hiding is done in one area and hiders get one roll per round hiding. Hiders will earn points based on the order they are found, 1 point for first found, 2 for second found etc. For searchers I think the only "balanced" way for points involves everyone searching but think that would make for a long ass video (which I would love but get that it's not practical) so maybe whoever wins a round searches for next round with searchers getting mid points by default and roll for who searches first?
A few fun ideas. Create a point system, based on how long it takes to find you. Also have other tasks in a location I.E. swap prop after deciding on a location, moving while hunter is near, making a bow from nearby trees. Hunter score goes down if they ask for hints/directions. Props can call in support, either for real clues to other props or fake clues about them, force a hunter to go buy a drink and drink it at the bar, or decoy props. Everyone gets one prop swap, but they can also use it on another prop instead.
to add competition. seekers are on a time limit. every person the seeker finds adds time. if you are a seeker and win you get a or a couple rerolls next time theyre hiders. to add, the last hider to be found gets a reroll. or the people collectively that do not get found get rerolls. and or you can do high risk worlds. to add the element of random people coming up to KO you. adds a element of more seekers if unlucky
Shoutouts to J1mmy giving up his adrev so he could use "Are You Gonna Be My Girl" in the intro, thank goodness for sponsors and the owner of the song choosing not to block the video worldwide!
Typically don't like the newer youtubers, but after seeing you on GG and your last few videos...I have watched just about all of them in the span of the last month. LOVE the content!
Props on the ad read, one of the rare times I didn't skip it. Not that I'll go play Clash of Clans, but still, you could tell at least some effort went in to it.
I don't know if you know, but you guys can see eachother on the minimap. Maybe a little thingy to keep in mind, that the seeker has to cover their map or something. Great content as always regardless J1mbob
For competitive you could draw out several boundaries for different areas and “pull them out of a hat”, have one person hiding at a time, they get to pick what their prop is but it can’t be any prop that already exists in that zone, and then all the others try to find them, the player that goes longest without being found during their turn to hide wins!
If you want a points system, X points every minute seems like the way to go, and seekers can spend points for various types of hints. On top of that, you can score specific items which are out of place or easily recognized with a multiplier, so maybe scale to 1.5x, 2x, 3x, and so on. I would also introduce an auction system for props--starting from least points and going up, a player rolls their model and then has the option to "sell" it and its multiplier to the highest bidder. Play like a round robin where everyone seeks once and then highest points wins.
12:00 Jimmy I appreciate and admire the comforting message to your audience. great video series and content, can't wait to see more in the future PS: I think Framed is hilarious but lowkey an evil villain in rs, he kinda reminds me of Sizz from Rocket League if you've seen his videos/content
For making it competitive, what if each player gets awarded points each round with more points being awarded for props that are multiple tiles. So a prop that takes up 3 tiles gets a 3x multiplier. And if everyone gets one re-roll per episode they could do it strategically towards the end if they’re losing to try to come back and win it all.
Maybe try harder modes. - idk if its harder in HD but maybe try it for 1 episode. - play with timer and dont allow hiding roofs the first couple minutes. - allow props to move or use a tele once or twice a game (to the city tele location). - take it to a p2p world ? - multiple lives, every time you get found you lose 1 and reroll prop & repeat. Last man standing wins. Loving this series and would br nice to see some episodes with the viewers ideas.
Ideas for fun/competitiveness: 1. On a random round, get everyone to hide in the same room. The hunter will never expect everyone to be in the same place. 2. If the hunter steps within 10 tiles of someone without seeing them, once the hunter leaves the area, the person must reroll and is NOT allowed to relocate. This will hopefully lead to hilarious out of place objects. 3. One person randomly rolls, and everyone else copies the same prop. Everyone hides in different locations and the last to be found wins. 4. Only one person hides, but they get to choose their own prop. Everyone else tries to hunt them. Repeat this for every person, and the person who survived longest without being found wins. To make it not impossible, every 3 mins, the hider must declare which half of the permitted area they are in. After a further 3 mins, it halves again, I.e a quarter of the original map. 5. A zombie round. Everyone must secretly randomly roll on different worlds and get into position. Once into position, everyone logs into the same world. Nobody knows who or where anyone else is. (You might log in next to someone but it would be funny). Once someone is found, they become 'infected' and join the hunter in trying to find the other props. 6. A speed trial in a small area. The hunter must be poisoned and has until they die from poison to find everyone. Obviously no food allowed and a small area to make it possible to find everyone.
I like the content man! Good watch. The best way to make it competitive is to add hiding timers to the rounds. At the end of the video the one that stayed hidden for the longest will win.
In terms of competitiveness, I think a point system for who gets discovered first-last would be cool, if you get discovered first you get 1 point, second two points etc. with the winner getting some sort of gp prize (possibly donated by viewers or framed, just because framed deserves to pay with all of his pking loots) I think that would be a decent start to making it mean something in a sense.
Every cannon placed is another village saved from gobs. Try Clash of Clans for free here: wehy.pe/y/1/J1mmy -- make sure to answer my question that I ask during intermission, it's very important and cool
thats probably the only youtube sponsor ad ive ever watched and thought, that was really well made.
well made ad fit in nicely
There should really be no right clicking for the first five minutes or so, it seems like everyone gets found quicker because hunters just spam right click everything.
YEP COC
more more more part 4
Piss Tax teleporting back to lumbridge from lumbridge was truly unbelievable physical comedy and I can't believe how glossed over it was
I literally came back to this video just to relive that moment PISS TAX is a fucking legend
for some reason the absolute bafflement in settled's voice when the dude tele-tabbed 4 feet in lumbridge was the absolute funniest part of this video
9:05 😂
There were soooo many good moments but this one was definitely the best 🤣
it had me dying for a minute
He gave away that he could see the teleport destination area for Lumbridge but she didn’t catch on to that
Almost spit my drink out lmao
It’s always nice watching someone have a blast playing runescape while I set down box traps for 40 hours
40 hours? 99 hunter took me hundreds of hours lol
Clash of clans got these guys pumping out content, and I’m all for it.
now my 300 chompie grind over the last couple hours doesn't feel so bad
few will understand the philosophical message here
@@evanjones3826 40 hours of Box traps, sounds like 83 Hunter
the fact that i accidentally left the minimap dots on and still struggled to find people is astounding
i just noticed that and was like wait.... are you allowed the mini map XD?
You were too focused on the mission to even notice you were cheating 🤣🤣
Framed going out of bounds pales in comparison to this treachery
Lmfao
Women ☕️
the fact that "pisstax" teletabbed to lumbridge from 3 tiles away cracked me up way more than it should have
Right? And the way Settled talked about it with this absolute wonder makes me giggle every time.
Framed killed it this episode. He had my roomate laughing as he walked by and got him to come watch the video even though he’s never seen anything osrs related in his life
Dude actually cracked me up a couple of times this video. He absolutely killed it.
To many poora in this town had me cracking up i only 2min in
Love the production value in these intros, man.
It's cool to see stuff you seem to have enjoyed working on.
It’s unmatched
Needs a different song but yea
Maybe he said it in the video and I haven't gotten there yet but how doesn't the video get a copyright strike?
@@tylerm8371 I’ve wondered the same, even with the previous intro song Edamame
@@tylerm8371 wondering the same
I absolutely could watch 3 hour episode of this in 1 sitting.
This series is absolute gold! 👌
Intro is fire, and OSRS Prop Hunt is a joy to watch. You're the best, Jim.
Giving me Nostalgia for Nascar Tunder 2003 on the gamecube.
flutten cracking up at framed changing spots was killing me. love these videos, J4mes.
As people have said you have a total time hidden that pauses when you get found. Everyone has to hunt once and the person with the most time hidden at the end wins.
Locations are determined in advance and spun on a wheel to see who hunts where.
I like the reroll prop rule but if you want to try and lessen RNG even more everyone could always get 2 props per round and get to choose between them.
If you really wanted to get crazy with it you could have a "confidence" round where each hider gets 1 round where they are so confident in their spot they can use their confidence round and their time hidden counts double.
Alternatively if you don't want to do time, you could assign points based on the order found. I.e. Last found gets 5 points, Second last gets 3 points, Third last gets 2 points etc. Confidence doubles.
These are exceptionally good ideas
Go with the point system, but instead of confidence just doubling, bet with your points for extra only getting a payout if you're the last to be found, otherwise you lose the amount of points you bet.
Example: You bet 3 of your points, you get found last, so you earn 5 points + 3. Alternatively you bet 3 points but get found first, so you earn 1 point - 3, so you actually lose points for the round.
Point system also means you don't need to drag out a round when there's only one person left.
Please never stop this series. it's my new insta click video series. Thankyou for this. Both fresh vibes but also throwback to early gmod prop Hunt days. You're all so energetic and entertaining thankyou.
I absolutely LOVE this series. So laid back and Hilarious. Still thinking back to the white night with sunglasses. Gets me going every time
This is definitely some of the best Non-By Release content you've ever done. The group has a great sense of humor together :)
Yes finally we get more prop hunt
thats all he does :/
@@Happyfor96 And I will never get tired of it
And I want more
it' been years since the last ep
ikr its been 216 hours since the last episode. thats too many hours
A round where everyone can choose their props, but after somebody gets found everyone has to move
o even better have to move 1 square in a direction the hunter says
Kev longingly saying "I wish I was a sea cow" was ABSOLUTELY what I needed in my life
I have no ideas for ways to make this more competitive but I also don’t care because I’d watch a series of 100 episodes of this as it is. You keep it going.
I have one idea: update the plugin or its settings so that the item pop-in doesn't give away peoples positions, like it clearly did in the last two rounds.
That intro dude!
Dude!
Just WOW. Kicked it OUT of the park there. This series is so good. My cheeks are sore afterwards from grinning too hard the whole time!
competitiveness? random teams/ or a series with teams. 2 seekers 4 hiders (or whomever/ however you can break up the teams) first to find the other team wins.
You can add twists pretty easily i feel like.
examples:
-two sets of gear for a 1v1 (you get to choose the fighter) the winning team gets the better gear.
-each team gets to choose a twist option (you can choose if its just 1 that they get, they get to choose between some, or random) so like twists can negatively affect the other team (or your team) or positively affect it. (exampes: each hiding member has to hide within 10 spaces away, the seeker cant run, hiders on the other team have to move one space from their current spot, the hiders on a team get additional rerolls, hints must be given every minute, etc.)
I love all your guys videos, i've taken the back seat on rs but still get to enjoy everything watching you all.
Random ideas you could try:
1) Ban right-clicking
2) Every 60 seconds or so, let the hiders re-roll and move if they want to
3) Worst hider/seeker has to collapse all their bank tabs
a) UIM would need to create death pile deep in Tarn's lair
4) Winner gets to be the chief of their own village in the epic mobile game Clash of Clans
Agreeing with the first idea. Right clicking kind of ruins the fun when you can check every item without penalty. Hope they implement it :)
9:47 best moment of the series yet, i have watched that moment several times by now
It cracks me up that Framed pulled out combo eats for Desert Heat. I can understand not having waterskins in your bank, but does he not have the Circlet from Beneath Cursed Sands?
This series rules. Please make 100 episodes.
Framed confirmed not diary cape haver
This is absolute gibberish to me lol
@@heiwanoyume24 one of the rewards for the new quest is a tiara that automatically feeds you water in exchange for runes. The diary removes desert heat entirely
@@Keirandal_Chikage Ohh very nice item to have. Thanks for the explanation!
This is your brain on PVP
just got into OSRS last week and these vids started popping up in my feed. Ive watched ALL of them. Love this community.
Looks like you guys are having fun with these. Back to back uploads of prop hunt ohhhh
I cannot believe how amazing this series has been. My wife finally got into playing osrs as a result of these videos. Thank you J1mmy and Cree, means a lot.
I will say, for the 3rd video now, 8sat needs to do youtube, this guy is fucking hilarious
I 100% relate with “there’s a bar in lumbridge?” It’s hidden in plain sight but for some reason I can’t remember spending any time there in game. Only the varrok bar and port sarim bar. way back when
Here's an idea to make it competitive (maybe not the best idea but hey it's something, feel free to tweak):
2 people don't hide (they will compete). The rest will hide (let's say 3 people are hiding). The 2 competitors take turns searching the same area, trying to find the 3 props as fast as possible. They don't move when they've been found, because when the first person finds the last one, the timer stops, and the other person enters the area to see if they can find all 3 faster. This way it will be fair for the 2 competitors, because it's the same area with the same props in the same locations.
I guess it could work. Only problem I see is that the second competitor may have to wait quite a few minutes which is boring for them.
Same idea, but instead of them racing to find everyone... given there's 3 people.. whoever finds 2 first?
@@SupachargedGaming Could work, but you do run the risk of randomness playing in if one is considerably easier to spot
some simple competitive ideas, which could be mixed and matched.
1.) time the seekers, lowest at the end of the episode is best seeker.
2.) time how long the hiders are hidden, then add the rounds up, highest time is the best hider overall.
3.) the worst hider on a given round gets an extra re-roll on the next. the best hider can't use their re-roll the next round.
4.) Give the seeker a time limit, and at certain time intervals the hiders must give hints or some form of taunt.
5.) Make it a team game. There's six of you, so three teams of two could compete in the above score rounds.
At the end of the episode, you could do some form of punishment for the loser decided by the winners, like Impractical Jokers.
Love the videos Jimmy!
To make more competitive:
-Hide random events
-Hide right click examine/more options in top left
-Limit render distance of everything to the distance the props pop in at
-Have a rule system around hints so it is consistent
Haven't touched this game in absolute years and your channel popped up in recommended. This was a good vid, and I've started binging your videos. Just getting caught up on the gary ones right now. Great content
holy cow the intro is such good editing. This episode was amazing, everything j1mmy puts out is gold haha
love these videos. the banter makes these videos so enjoyable.
for competitions: 1 hider. everyone else seeks. points for wining order.
dunno if there's a way to hide entities so u only see the hider but still keep prop hunt working. maybe add fellow seekers to ignore ignore list and add those to entity hider. This way when one person takes forever can be cheered on without giving it away... or made fun of. your choice.
This series could hypothetically be endless. Like you could do a ton of episodes in each poi with the insane amount of item ids
, as someone who played this when I was like 12 years old I'm just getting back into it now and want to do all the quests as a free player, would love to see you do more free world content, it's always fun! The Prop Hunt is great to!
One of the best series. I love it when you all just goof around
thoughts for scoring: Points scored for order in which people are found, but then also points scored for how well your object was hidden based upon difficulty. so more points hard objects hidden well, less for easy objects. one reroll per scene and maybe a limit on what the numbers are to exclude objects which cannot fit anywhere. also see if plugin creator can fix that random spawn after other objects. as seen with flutten as the cellar stairs on the last round.
I can't unsee the minimap dots showing where everyone's hiding
Hey! First of all, what a fantastic idea, this series is what introduced me to the fantastic world of OSRS content creation.
For the competitive side: Your Prop Hunt reminds me a lot of the Mario Odyssey Hide & Seek mod, played by SmallAnt and other content creators. It's obviously not exactly the same, but one thing that you could import from them is hints!
Divide each Prop Hunt map into a 10x10 grid. Then, every 3 minutes (or whatever time period you choose), every hider has to answer a question, which can include:
- Top or bottom half of the map;
- Left or right half of the map;
- Inside or outside a building;
- Row or column (later in the game);
As for score, time spent hidden seems like a good enough score system.
You were able to write out what I thought up 💯
I feel like the most entertaining aspect is how much fun they’re having. 🥰
In the GMod prop-hunt there's a mechanic that makes you lose health if you shoot props that aren't actually players, insentiving players to not pray and spray at everything they see. I see a lot of people just stepping and left-clicking on everything here. Implementing some kind of penalty/limited ability to prop check, alongside a timer, might be a good idea to make things more 'competitive'.
A reward of sorts could be good as well. Either something game-related like a prop winning gets +2 rerolls for their next round as a prop while a hunter winning gets like +5 rerolls, or something more valuable like a winners purse of gp (or cash if your pals are up for it, though I imagine real cash being on the line might devolve things into a very no-fun-allowed sorta vibe).
I have never seen any other TH-cam video or series that has actually made me audibly laugh more than Runescape Prop Hunt. And it's not even close this stuff is my kryptonite.
Another spin you could add that I'll be using for a prop hunt clan event (inspired by your videos ;) ) is allowing the other competitors to reroll each other's props if they don't like them. have a forfeit like a cash settlement, only 60 seconds to hide themselves, using up their 1 self-reroll on someone else, etc.
Besides the obvious 'hiders start with a timer that ticks up that stops counting when they get found, and after a full round the one with the most time wins' similar to how smallant does his mario hide and seek, maybe you could give extra points based on how terrible of an object you are and how well you hid. Like the ectofuntus in flavor is better than the sunglasses. Love the content! Keep it coming jimb0
The opening. Man the nostalgia. Real mid-late 2000s vibes to it.
Hell yeah, my favorite osrs content lately is back!
Hey Jimmy, love the energy of this series! I have an idea for a silly goofy game mech. You could let everyone move once during the round, but they have to switch to a massive/obvious object while they do it.
God I love these videos, it’s like having friends 🤣
I LOVE THE EDITING & VIBE ON THESE VIDEOS!
PLEASE keep posting Jim, we all love you and hope you never stop. Much love brother
Lets take a moment to appreciate the fact that he spent 5 minutes running around as a box for the intro and thats adorable.
jimmy videos are so underrated. Thank you for the amazing content. I don't even play OSRS but I love watching you and some of these other nutcases play this old game and make it exciting.
Never stop making these, I want to join them too some day!
For an Idea to make it more competitive you can do "Total time hidden" so have a clock start running when the seeker starts and stop when found and start again next round and so on. So once everyone becomes a seeker thats a "round" or video and the winner is the one with the most time. and you can edit the player heads with their times to make it an easier visual. It will depend on the hider to stop their timer when they feel that they have been found.
Absolutely love watching you guys do prop hunt.
Idea for a competitive version:
All hiding is done in one area and hiders get one roll per round hiding.
Hiders will earn points based on the order they are found, 1 point for first found, 2 for second found etc.
For searchers I think the only "balanced" way for points involves everyone searching but think that would make for a long ass video (which I would love but get that it's not practical) so maybe whoever wins a round searches for next round with searchers getting mid points by default and roll for who searches first?
A few fun ideas. Create a point system, based on how long it takes to find you. Also have other tasks in a location I.E. swap prop after deciding on a location, moving while hunter is near, making a bow from nearby trees. Hunter score goes down if they ask for hints/directions. Props can call in support, either for real clues to other props or fake clues about them, force a hunter to go buy a drink and drink it at the bar, or decoy props. Everyone gets one prop swap, but they can also use it on another prop instead.
These are some of my favorite videos ever. I feel like you're releasing just the right amount of em. I get excited when i see one of these
to add competition. seekers are on a time limit. every person the seeker finds adds time. if you are a seeker and win you get a or a couple rerolls next time theyre hiders. to add, the last hider to be found gets a reroll. or the people collectively that do not get found get rerolls. and or you can do high risk worlds. to add the element of random people coming up to KO you. adds a element of more seekers if unlucky
Such a great intro. Came for some inspiration for an upcoming channel and ended up watching the hole intro. Keep up the great work Jimmy.
This might be the first TH-cam series that actually makes my day when I see a new episode has been uploaded. :P Keep up the good work everyone!
J1mmy if you wrote that ad for coc well done. I haven't played that game in years but it was cool how you related it to RS for it and kept it simple.
Thank you J1mmy for making these a more frequent thing, these videos are incredible.
Literally check the channel everyday to see when a new prop hunt video is uploaded!!!! Y’all are killing it with these!!! 👊
I already LOVE the intro! Thanks Idyl for this amazing plugin
Shoutouts to J1mmy giving up his adrev so he could use "Are You Gonna Be My Girl" in the intro, thank goodness for sponsors and the owner of the song choosing not to block the video worldwide!
Typically don't like the newer youtubers, but after seeing you on GG and your last few videos...I have watched just about all of them in the span of the last month. LOVE the content!
23:34 i've rewatched this vid a bunch, and 8sat has so many one liners he's too funny in this one. I wish we had more 8sat footage!
Honestly the best osrs series around right now, love the prop hunt vids
Props on the ad read, one of the rare times I didn't skip it. Not that I'll go play Clash of Clans, but still, you could tell at least some effort went in to it.
Your videos and a few others aswell have gotten me back into rs. Got my first 2 99s ever the other day. Thanks man.
I don't know if you know, but you guys can see eachother on the minimap. Maybe a little thingy to keep in mind, that the seeker has to cover their map or something. Great content as always regardless J1mbob
9:54 What a G. I think he knew he was out of bounds and did it for the laugh.
This was probably your beat video yet! Love the intro and the way you guys up the video quality and longevity of them!
I love how there are so many places in the game that are never used and you found a way for people to get interested in them
This has been my favorite series lately. Just buds havin fun. Makes me want to try it.
Please make more, literally the most fun I've had watching RS content since Swampman and Leagues trailer
For competitive you could draw out several boundaries for different areas and “pull them out of a hat”, have one person hiding at a time, they get to pick what their prop is but it can’t be any prop that already exists in that zone, and then all the others try to find them, the player that goes longest without being found during their turn to hide wins!
If you want a points system, X points every minute seems like the way to go, and seekers can spend points for various types of hints. On top of that, you can score specific items which are out of place or easily recognized with a multiplier, so maybe scale to 1.5x, 2x, 3x, and so on.
I would also introduce an auction system for props--starting from least points and going up, a player rolls their model and then has the option to "sell" it and its multiplier to the highest bidder.
Play like a round robin where everyone seeks once and then highest points wins.
Framed in these vids is the funniest guy. Love the comedy between you guys
Yes, please more! The ones where you could pick your own item in the beginning were pretty good too, added a bit more difficulty.
12:00 Jimmy I appreciate and admire the comforting message to your audience. great video series and content, can't wait to see more in the future
PS: I think Framed is hilarious but lowkey an evil villain in rs, he kinda reminds me of Sizz from Rocket League if you've seen his videos/content
Framed also reminds me in some way of the comedian Dane Cook lol
These videos are so fantastic, so much of it is this group dynamic as well.
The intro is so fire honestly. Works so well here with the editing
For making it competitive, what if each player gets awarded points each round with more points being awarded for props that are multiple tiles. So a prop that takes up 3 tiles gets a 3x multiplier. And if everyone gets one re-roll per episode they could do it strategically towards the end if they’re losing to try to come back and win it all.
That barbarian voice was 11/10. I have never re-watched an ad 4-5 times. "Everybody heres fine man."
These prophunt osrs videos have been hilarious, with the editing and interactions. Keep them up, pls!
Maybe try harder modes.
- idk if its harder in HD but maybe try it for 1 episode.
- play with timer and dont allow hiding roofs the first couple minutes.
- allow props to move or use a tele once or twice a game (to the city tele location).
- take it to a p2p world ?
- multiple lives, every time you get found you lose 1 and reroll prop & repeat. Last man standing wins.
Loving this series and would br nice to see some episodes with the viewers ideas.
Godamn these openings make me feel like I’m at the movies during summer’s hottest hits. Keep up the hot vibes J1mmy.
I will watch EVERY episode of prop hunt. Usually multiple times. This is absolutely peak OSRS content
Ideas for fun/competitiveness:
1. On a random round, get everyone to hide in the same room. The hunter will never expect everyone to be in the same place.
2. If the hunter steps within 10 tiles of someone without seeing them, once the hunter leaves the area, the person must reroll and is NOT allowed to relocate. This will hopefully lead to hilarious out of place objects.
3. One person randomly rolls, and everyone else copies the same prop. Everyone hides in different locations and the last to be found wins.
4. Only one person hides, but they get to choose their own prop. Everyone else tries to hunt them. Repeat this for every person, and the person who survived longest without being found wins. To make it not impossible, every 3 mins, the hider must declare which half of the permitted area they are in. After a further 3 mins, it halves again, I.e a quarter of the original map.
5. A zombie round. Everyone must secretly randomly roll on different worlds and get into position. Once into position, everyone logs into the same world. Nobody knows who or where anyone else is. (You might log in next to someone but it would be funny). Once someone is found, they become 'infected' and join the hunter in trying to find the other props.
6. A speed trial in a small area. The hunter must be poisoned and has until they die from poison to find everyone. Obviously no food allowed and a small area to make it possible to find everyone.
That is the absolute smoothest sponsor transition ive seen, props to you
I like the content man! Good watch.
The best way to make it competitive is to add hiding timers to the rounds. At the end of the video the one that stayed hidden for the longest will win.
These videos are some of the best you’ve made in awhile, and that’s coming from a guy who loves all your videos. Keep it up dude!
this is easily my favorite series from any OSRS creator at the moment!
Love these videos, the conversations you guys have while playing the game to make it perfect
Love the intro and all of the production quality, Jim!
Loving this series. That intro was dope af lmao.
In terms of competitiveness, I think a point system for who gets discovered first-last would be cool, if you get discovered first you get 1 point, second two points etc. with the winner getting some sort of gp prize (possibly donated by viewers or framed, just because framed deserves to pay with all of his pking loots) I think that would be a decent start to making it mean something in a sense.
Literally never gets old. Love it