@@DelPlays cloak of Ini-visibility: Allows the wearer to see mystical numbers representing their actions in combat. The wearer innately knows everyone’s initiative score as long as they can see the individual. Wearer gives +1 initiative to a willing creature or itself. Can be attuned by all classes.
Or a cloak whose wearer can chant an incantation that reveals ALL business and services within a mile radius. Call it the Global Positioning Spell (GPS).
note to self: don't make a cursed artifact whose curse is just "you cannot part with it" without also giving a reason that someone might WANT to get rid of it in the first place
Someone should make an item similar to Seth Skorkowsky's Bonesaw. It's a +3 Vorpal Sword whose only negative effect is that you can't get rid of it unless it wants you to. Oh, it also talks. A lot. It is incapable of shutting up. Especially during stealth missions.
i do like the idea of a counterfit necronomicon that is actually essentially a phonebook for undead. it allows you to summon a docen skeletons but half of them just have better things to do than help the necromancer and are probably annoyed to be interrupted in their undead tasks
"Dude, what is it this time? It better be good, I was finally a few points ahead of Arnold in golf, you know I haven't gotten that close to beating him since the plague came to town back when we were alive and his leg fell off. Good times."
it's ether that or the book just rais all dead in earshot. you don't get control over the raised dead, the types are random, its an artefact, sometimes dose other evil or ominous stuff, its a DM/storyteller hook, shit that's the movie version right?
It's kinda like an undead version of Infernal Calling. You can summon them... but you gotta find a way to convince them to help you in the first place.
Idea to improve the Horrific Infinity Slayer: It's actually a cursed greatsword. If it's swung, and hits an object, the wielder is shown a very convincing illusion of it disintegrating, that they believe is real, but nobody else sees it. This including any people they hit, who are now imperceptible to the wielder, but very confused as to why the wielder believes they've won after one hit. If it's dropped, the wielder must make a wisdom saving throw. If they fail, they believe the planet has disintegrated, and that they're floating in space. This can be reversed if the sword is taken away, and the former wielder is firmly slapped in the face. However, whomever took the sword away is now the new wielder, and forgets that everything it does is an illusion.
@@mondaysinsanity8193 Another idea: The current wielder never wants to get rid of it, and will defend it. I don't know how the numbers work all that much, because I'm bad at that, but I wanna say it's easiest to take when the wielder is unconscious, asleep, or dead. So let the wielder walk up to the BBEG, brag about their awesome disintegrating sword, and get murked. BBEG picks up the sword, intending to say something sarcastic. Instantly becomes convinced it actually works, and neglects all other awesome magic thet actually works, in favor of the sword. Becomes an old man yelling at what he thinks is a cloud.
The sword is the best actually. You can't sheathe the sword. You can't lay it down. So there always has to be someone awake and able to hold the sword or else it's gonna drop to the ground and undo the world. It's kinda like that midas hand. It's cool until you try to eat food.
Personally I kind of see the sword (minus the whole 50-100 damage thing) pretty interesting, and just a little different. The idea that disintegration is always just "the entire item poofs into dust" always bugged me. What law of even magic determines what one item is? A magic effect can't discern what a sentient being considers a single whole object and that really has always made me believe that the whole disintegration thing would have to be more direct. I feel like the sword, specifically the blade, would essentially de-atomize anything it comes in contact with, slicing through mundane materials and leaving no displaced debris in its place, but only where it came in contact with. So a stealth would be completely useless, but you could set it down, simply you'd have to be careful. The blade guard doesn't have the same effect like the rest of the hilt (or else the wielder just loses their hand when picking it up) and just slices a sword shaped hole in the dirt when put down. Dangerous? Obviously. Completely unmanageable? I honestly don't think so. I also like the idea that it's only mundane materials, so magic items and creatures, or even spell effects could nullify its effect. Thank you for coming to my TED talk about a random magic item.
I made a homebrew item once that I shared with my friends. I call it the Bag of Small Comforts. It appears as a smaller bag of holding. Up to four times per day, the owner can reach into the bag, and will find an item that is comforting to have, but not incredibly useful. Like if you're hungry, you'll find a small wedge of incredibly tasty cheese.... That isn't very filling. Or if you're in a dark cave, it'll give you a candle.... But no way to light it. You can use the items any way you want, but they vanish either at will or an hour after leaving the bag. My kobold barbarian bought it for 20gp when the shady guy in the alley told her it would give her "anything she wants" and she looked inside to find a cool bug. On first use in the marketplace after buying it, it gave her a mundane copy of the same bag. Not caring for money and having an obsession with magic items, she was incredibly pleased with her purchase.
These just make me want to have a villain that sits in a laboratory creating horribly cursed artifacts and spreading them through the land, chaos being their only goal
The fact that the anime girl ring specifically says that an Identify spell doesn't tell you the true nature of the ring just confirms even more that its intended use is to be a creep to your players.
The anime girl ring sounds like a zombie virus that can only be spread with a kiss or hugs what would happen when a careless player or DM decides to throw the whole into chaos and be patient zero of the giggle horde or something that someone who can come up with a better name for that zombie virus or plague
Death potions being common would be a really funny bit of flavor for an alchemy-heavy world or dungeon. Any potion you pick up is probably going to be dangerous rather than helpful because it’s waste product, an intermediate stage of the brewing process, or something an alchemist messed up. Throw in corrosives, flammables, noxious gasses, horrible odors, and all kinds of other fun stuff to make alchemy into the foundation of water balloon death fights!
I think that just punishing players who drink from random vials is a great idea, even if it isn't instant death. You thought that was a potion? Nah, man. That was the oil that the alchemist uses to keep his door hinge from squeaking. Make a con save or be sickened for 1d3 hours.
@@azearaazymoto461 I think depends: A poisoned weapon in a fight, fast effect is nice it might be enough to incapacitated the victim; If you wanted to poison the kings food, you would better use a slow, but deadly poison. Ideally something, that makes it appear like a common sickness. There is a reason, why there is a toolkit for that. Are there rules for that in 5E, besides the poisoned condition?
On the death potion thing, one of my friends used to play a conjuration Wizard who’d conjure poisons (since the default ones are nonmagical items), and would use prestidigitation to create a “harmless sensory effect” to cover up the smell or taste of the poisons so the drinks just seemed normal.
@@tylercheatham5082actually happily, RAW does not break damage into individual break-points. Something does an amount of damage at a time, it does not do multiple ticks of 1 damage up to a set amount. That is to say that if something deals 50 damage, that 50 damage is dealt in one instant instead of being 50 ticks of 1 damage unless something specifically states that it is a damage-over-time effect. ^_^
I don't remember if I came up with it or I saw it in some forum, but my favorite item was the "eye of decline", a perfectly round, small crystal ball with a beautiful iris that continuously changes color like the aurora borealis. Detect magic responds with an extremely strong magical signature. Legend lore brings visions of madness and destruction. Identify just gives you the phrase "it seeks the depths". It's a marble. You put it in an inclined surface and it goes down. That's it.
A minion who escaped a slaughter reporting back to the BBEG that their encampment was destroyed by "Infinite Liches" BBEG: Infinite Liches!? That should distract those meddlesome PCs
I love how the Great Wizard was apparently perfectly ok with the infinite undead summoning Necronomicon... up until it was cursed to be impossible to let go of. That was just too terrible to let slide.
My favorite is the one my DM made called the Conch Shell of Self Consciousness. It goes like this: “When someone puts this shell to their ear, roll 1d10. On a 1-5 they here a random meaningless insult, on an6-10 they hear something regarding one of their insecurities or self doubts.”
As a relative D&D noob, let's see what I can come up with off the top of my head. Memory Rings. Without overdoing the flavor text, they're essentially rings that have been worn by people and remember the way they swung a weapon, tinkered with a tool or strummed an instrument and so if you attune to and wear one, the ring gives you proficiency, but only with that specific weapon type, tool or instrument. Find one on the ground and you can roll some dice to see what proficiency it has or DM can decide. Could be for sale and the merchant already knows what it gives. Good luck getting longsword proficiency from some hero and not the banjo playing skills of a swamp hillbilly.
I recently gave my players a magic salmon nailed to a board. When they touch it, it breaks into song.....they loved it. I saw one I really want to try sometime. It's a stick of returning. If they throw it, after a few seconds it floats back to them and falls at their feet. If someone can see into the ethereal plane, they see a dog pick it up and bring it back to whoever threw it.
Both of these things added to my list, and that second one is definitely being used to pull at the heartstrings of my party at some point. I swear I'm malicious for how much I do this
@@devonm042690 good question. I guess my version would be the dog is bound to the stick and whenever its thrown, the magic activates and the dog relives its favorite memories of its owner and itself playing fetch. But, because I don't know when to stop, I would probably also make the bone burnt and the dog be obviously fire-damaged, but he doesn't act like it. Then my players would be obsessed with finding out what happened and the new BBEG would be the guy who burned the dog and boy while they played fetch in a fireball because he was bored. :)
Nah man, infinity slayer only dissolves what it touches, so if you drop it, it just makes a sword sized hole through the entire world, so they can't ever set it down. But then gravity grabs it again so it turns around and falls through the earth again. Then your next quest is to stop the infinity slayer from randomly popping up and skewering dudes. Also death potion is definitely made by someone who didn't understand what poison is. That said, the anime ring isn't really that bad. It's basically just a reskinned version of a zombie apocalypse.
If I were DM'ing that sword would instantly fall through the ground if anyone ever dropped it, fall to the core of the planet, destroy it, and cause Armageddon due to the lack of magnetic field surrounding the planet
My DM has a recurring NPC, 'The Discount Potion Seller.' It is amazing. He sold a potion of weight. A Steak potion which is supposed to make everything taste like steak but was actually just drugs mixed with powdered steak. Sells just the most random and seemingly useless potions but we actually made good use of the weight potion and a couple others.
I think I need to do this in my campaigns So is a potion of weight one that temporarily increases carrying capacity, one that makes you weigh more, or just a "potion" that has a really high density?
I was once in a campaign where we found what we labeled "The Pile of Useless Scrolls" - non-homebrew spells, but incredibly niche ones. ...We ended up using every one of the scrolls except the Conceal Aroma one. It can be an interesting challenge for sure!
A brief summary: Item 1) "Ok, and how many skeletons are you summoning?" "All of them." Item 2) Curse of the Wereaboo. Item 3) Sword of Accidentally Disintegrating the Planet. Item 4) Gloves of Screw Dex Checks. Item 5) A Literal Gun, But With No Damage. Item 6) Dr. Kevorkian's Wondrous Elixer.
Basically you can summon skeletons in a middle of a city and since you can't control them you better run the heck out of there before they attack and kill you, you need a very good or excellent exit strategy so you can live
summoning creatures you can't control actually seems like a pretty neat gimmick. like you'd have to position it so it attacks your enemy instead of you, and make sure it isn't harder to defeat than the enemy you were using it to defeat. or just use it as an instant riot button to just completely destroy a settlement at will.
I feel like the anime ring would be fun for a zombie apocalypse or invasion of the body snatchers type scenario. Image you're in a bar and one of the patrons looks a little bit off. Their eyes are just slightly too large and their mouth slightly too small. Over the night they befriend you with their incredible charisma, and you end up going home with them. One thing leads to another and then..... The next night a bar closer to the castle sees a new patron
That's exactly what I was thinking. Only with more of the typical zombie experience where people are being smothered with kisses instead of being eaten. If I ever dm a game with a bunch of other gay guys I'm doing a one shot of that, it's sounds hilarious.
Imagine just handing these out to an adventurer party. Necromancer: hehehe I'll take that necronomicon! Warrior: horrific infinity slayer? Badass! Thief: i mean i already have 5 death potions, but whats one more? Ranger: hey with these belt\gloves i might actually be good in a fight! Bard: hmmmm, ill take the anime girl ring! The entire party: NOOOOOOOOOOOOOOOOOOO!!!!!!
@@Cretaigne95 DM Rolls dice and asks: "How much is your AC?" You: "fourteen" DM: "Ok, that hits" DM (looking at notes a bit confused): "Ok, you receive no damage" You: "Really? That is odd, I thought that hit" DM: "Yeah, but nowhere here does it say, how much damage the AK47 makes"
@@gibbous_silver "We took your stupid crystal ball, Wizard, now you can't use magic to stop us from arresting you!" (Wizard looks around, seeing a circle of guards surrounding him. He smirks.) "You may take my orb... BUT YOU'LL NEVER TAKE MY FREEDOM!" (Drinks Fireball potion)
My DM gave me some fae chocolate, all with different magic effects... no idea what they do or how potent their effects are. So i've used them for deceptions and misdirection since nobody else knows either if it's a real or a trick.
One I have right now is the 'bag of rat holding' which is a bag that is filled to capacity with 500lbs worth of rats, once a day it will refill any rats that were emptied out of it, anything that's been placed into the bag will be devoured by the rats so that the rats can refill the bag.
The UWU curse ravaged my entire planet. It swept across like a plague. Now I warn all others with my final written words. The ring is insufferably tight. I feel it’s affects on me. My mind is… changing, becoming Kawaii.
The death potion seems like an actual item. Its a common item because its TERRIBLE at its job. Almost any character would be to tell by the smell that its there, like it would only be a roll of like 3 required to notice it. Its just a “fuck it lets try it” option. The only real use would be either 1 against any enemy without a functioning nose or extremely low intelligence or 2 use a strength check and shove it down their throat physically. Honestly a really smart item that fits in very well, its generally bad but its still an option so you might as well keep one around!
@@pyromaniac000000 Eh, who knows, people might just be thinking it shouldn't be a potion. There are a lot of other potential criticisms for it, but it actually seems fairly balanced.
In Baldurs Gate you need a corpse to summon an undead. So you are probably need enough corpses to do this. Well, after enough time its a steamroll, but its still possible to get killed while you have it. The curse is basically that what anyone would do with this book lol.
5:37 Fun fact: In the Om campaign, something like this already exists, it's called the Bone Cloud. Basically a really powerful necromancer used his might to summon undead from a massive war they were fighting, and other mages were like "Nope, f*ck this shit" and banished them all to the astral plane. Since Intelligence is used to move in the astral plane, all these undead stuck together unable to move, and it's home to high level necromancers throughout the years.
The anime ring one sounds really interesting to use as a DM, you just need to tweak it a little to the prefered flavor of the table. You can basically make a zombie+succubus type scenario in a town where there are only beautiful women that flirt at anyone that visits, with the intent to infect them and spread the "infection". Make the party realize that something is amiss and make them investigate to find about the cursed ring and add a master ring that when destroyed frees everyone that was turned so they can solve the problem. If any party member is infected, give them a timer, slowly giving them the curse in a obvious way so they feel the need to solve the issue quickly.
DM: " You awaken to a strange sensation, an electricity pulsing through you that sets your nerves on edge. As you rise from your bed you realise the fair maiden with whom you spent the evening is already gone, probably for the best, given the rhythmic pulsing of every muscle in your body. Carrying yourself to the washroom you rub the sleep from your eyes and take a tentative look in the mirror. You gasp. In sheer terror you can do little but gasp, open mouthed at your unrecognizable reflection, realising you are now dummy thick."
I don’t care how much effort you pour into it, if my DM uttered the words “you’ve turned into an anime girl,” I’d get up, probably take a shit on the table, and walk away.
@@CrazyLikeUhFox I think you missed the point of the comment. They were trying to take it away from the anime girl weirdness. You could make it like the ring wraiths from lotr and have them slowly turn into wraiths or zombies or anything.
@@therockingvolbeat3630 A ring of corruption would be insane. Especially if it has a master ring that allows the wielder to control those corrupted however I do agree about the anime part being a little weird.
Hydra whip is a homebrew I added in one of my campaigns, a student wanted the heart of a hydra for a research and hired my players to kill one, after he was done with the heart, he used it to craft a magical whip, a double whip, actually, dealing 2d4 damage, every time you got a nat20 or a nat1, a whip would either appear or disappear, to a minimum of 1 and a max of 5, so 5d4 dmg
6:20 Pretty easy to find out. If we want to just summon skeletons to replace the Sun, we can just take the mass of the star (1,983 ⋅10E30 kg) and divide it by the average mass of a skeleton (5 kg). So we need approx. 3,966 ⋅10E29 skeletons. The approx amount of people born total is around 0,8⋅10E8. So yeah pretty good book.
I think that would probably just double the mass of the sun, and at that point why not add another 3,966 ⋅10E29 + 1 skeletons and cause the sun to go super nova / turn it into a blackhole.
I was thinking since the skeletons are made of mostly carbon if we put a bunch together they’ll immediately collapse into a white dwarf. Hurl that at the sun and the denser white dwarf will eat the outer layers until it passes the 1.44 solar mass limit and boom - type a1 supernova.
When I heard "can summon any number of undead creatures" i thought the intent was to have the dm decide which creatures the booked contained. I think I like your interpretation way better now :)
Honestly, I kinda like the idea of giving the PCs a magic book that summons undead that they can't control. You just know they're not going to be able to resist making things infinitely worse for themselves... xD
"How many skeletons do I need to summon to make my own planet?" In DnD? Zero, there's a planet composed entirely of undead. Necromancers who can control undead can reform the planet to suit thier needs Scientifically? As long as it clears the region of its orbit you'd only need about 43,010,752,700,000,000,000 skeletons...probably
To get the same mass as Earth, you would need about 478 sextillion skeletons (4.78×10²³). Since Earth is ~2.98 times as dense as bone, the skeleton planet would be 9168km in radius, and would have a surface gravity of 4.74m/s² (48% Earth gravity). To get 1g at the surface, you would need 4.22 septillion skeletons (4.22*10²⁴), a planet with 8.8 times the mass of Earth, and a radius of 18,956km (2.97 times Earth). 43,010,752,700,000,000,000 Skeletons (43 quintillion, 43*10¹⁹), would be just 0.01% the mass of earth, with 2% the surface gravity, comparable to Ceres. Not enough to clear it's orbit, but enough to round out into a nice bony sphere.
@@TlalocTemporal I'd like to know how you got the radius. The closer to the core the skeleton would be the more 'force" would it experience, eventually reaching a point where it would be crushed. Did you take this into account?
@@balintkeszthelyi1293 -- I did not take compression into account, no. (Forgot to mention that, oops) The radius is calculated from only the mass assuming a constant density of 1.85g/cm³ and that the skeletons crush solid easily. If that average density rose to, say, 2.50g/cm³, the 1 earth mass planet would be 8292km to the center, and have 5.8m/s² at the surface (0.59g). The 1g planet would be 14,040km in radius, 4.85 Earths in mass, and 2.32 septillion skelies strong (2.32*10²⁴, only 55% the uncompressed version!). I have no basis for 2.50g/cm³ (not a lot of people think about the behaviour of bone at hundreds of gigapascals), but it's neatly between the ~1.85g/cm³ of intended use bone, and Earth's ~5.51g/cm³. That's probably not too far off, seeing as calcium and phosphorus are 1.55g/cm³ and 1.82g/cm³, while diamond is ~3.52g/cm³. It would probably change over time as the organic components ferment, then either rise to the surface with the water, or sink and become diamonds, and the released heat might drive bone slurry volcanoes full of diamonds.
I think the answer is one very very very big skeleton. No rules stating that the undead Creature has to be from the mm so why not just summon one super-mega-ultra-omega-skeleton and let the sun perish
Joke Campaign Idea; Homebrew Hell Some dimensional shift occurred that caused all of these crazy magic items to strat appearing in a regular d&d setting and now you have to go around the world helping stop their insane effects on the world. I.E. the magical girl ring could be treated as a zombie apocalypse of sorts
The gods had previously banished all of these things to another dimension, but the vile monstrosities of the darkest pit sent them back, because they didn't want to deal with them either!
@Fals Namae No no, that’s the end of campaign BBEG arc, where they did prefer the BBEG has discovered the destroy universe spell and wants to use it to reset the timeline and undo the creation of all the horrible homebrew magic items.
I'm crafting a homebrew sword that starts out as that cool Grass Blade from Adventure Time but slowly devolves into something more akin to Spider Man 3's take on Venom, but a sword instead of a suit. It's intentionally OP, but it's okay because it's a cursed item and it'll end in a quest to kill this goop aberration creature that can control its hosts, makes them aggressive, and eventually consume them
The necronomicon bit reminded me of a concept I had in 3.5: a barbarian that got their hands on the book of vile darkness. They could never read it, but any good aligned creature they hit with it took a bunch of damage and had to make a save versus death
I always have had a small pebble you could get called "The Killing Rock" It would allow you to instantly kill an enemy. If you drop below 25% of your health then the pebble is automatically used. It'll fly at the creature that dealt damage to you last, and disintegrates them, then the stone disintegrates itself. The players either never realize how the stone works, or they get absolutely pissed off when it gets destroyed shortly after receiving it.
a guard approaches the party "you there, what book are you holding let me see" the guard grabs the book of necronomicon (made out of a face from a real human that chopped their head off!) now the guard is also bound to the book
Honestly I don't see why not, it's easy to mass produce and from what I've heard around the tavern you can drop it in a gelatinous cube and it will still work just fine.
I appreciate that in the notes, it includes "Advantage: Acrobatics" for some reason, and twice at that, along with what you might expect for the weapon.
Jacob: "These are unbalanced OP homebrew. My lesson for this video is just... don't?" Also Jacob: "I'm probably gonna put an Anime Ring in my next game."
As a D&D noob, here is my homebrew idea: Strike True. It's True Strike but backwards. First you gain an advantage on an attack instantly. But the next ability you try to use will automatically become Strike True. So you are giving yourself a boost 6 seconds ago
There are so many ways to improve these with easy tweaks. The Necronomicon can deal increasing necrotic damage to the user the more undead they summon and could also have a wisdom saving throw that increases in difficulty as more undead are summoned to test the strength of the caster's mind. For the anime girl ring, the ring could greatly increase the effectiveness of party-wide buffs i.e. the power of friendship.
"The bow of true arrow" An intelligent magic item that will always hit the target regardless of the target's abilities or active spells. Therefore no attack roll is needed. It does not aim for you or redirect the arrows shot however. If you arm it with an arrow, the bow will refuse you to let go of it for as long has you have the string drawn, until you are holding the string and is aiming the bow at exactly the moment and spot in order for the shot to be 100% a sure hit. It does the same damage as a standard longbow. Cursed? The item has earned itself a track record of never ever being fired, by whoever happens to own it.
This actually sounds really fun for tournaments and stuff. Like, an item that is not practical, but the goal is to pull of the most impractical shot with it and allow it to actually release
It sounds kindof fun (I'm a sucker for comically imperfect powers/abilities), but how would that work mechanically? The benefit is that there's no attack roll, but the downside is you need to line up the shot perfectly, soo... how would one determine that?
@@Eagletrotter I don't know dude, I was laughing my ass off writing this amazingly dumb item. Ask the dm if the bow wants to fire or not? Player: "I arm the bow at the goblin, does it fire" GM: "The bow tells you firmly:" Bow: "No."
@@Eagletrotter Just rake it about the target trying to loose it until the bow let's you loose the shot. If you're a decent archer, it shouldn't take long to find the shot. May just be time consuming, but could be a good training aid
The idea of being able to summon literally any number of undead (maybe with some charges though) but not control them is a hilarious idea actually. You want to summon that Dracolich? You better be able to run the hell away from one
In some games i've played there's often a kind of spell you can cast that summons a demonic creature that will just attack everything including the caster. So one of the tactics people use with it is have the wizard cast the spell, then have that wizard just run away immediately. Sort of like a fire and forget gas attack. So you "lose" the battle but end up wiping a huge portion of the opposing force.
The Necronomicon sounds like a great troll item. Summon all the undead you want but you had better be fast or ready to fight because you cant control them.
Kawaii (zombie/vampire) could be an interesting challenge with a succubus boss, but you'd have to up their intelligence to keep it interesting and seem calculated; the OP sword is an easy fix, just make it so powerful that it damages itself with each use, then send them on a tarrasque hunt when you need to end a campaign quickly or as a side quest when too many people can't make it
That Necro Necronomicon seems like it would be an item you give to your BBEG. He has the book but is seeking an item to control the undead, and so is also summoning undead creatures all over the land as part of his grand plan, possibly even manipulating people by spreading rumors that there is some sort of magical item that would stop all the undead invasions by giving the wielder control over the undead, only to swipe in and take it once it's actually found.
This gives me faith I should spend my free time making Homebrew magic items, here, let me try it: Good stick: 1d4+1 damage, its a good stick Bad stick: 1d4-1 damage, its a bad stick (breaks if the damage roll equals 0)
That still can overcome resistances and immunities though, so you can bash like ghosts and lycanthropes with a stick with double (or infinite) efficiency compared to normal stick
For what it's worth, the language about proficiency at the end of the Infinity Slayer is part of the boilerplate you get when making a homebrew weapon. It's added automatically by D&DBeyond
Reminds me of crappy magic Items I've designed for an Artificer: Amulet of questionable Wisdom: +2 to Wisdom Checks but you have disadvantage. Bandaid: Restores 1 HP, adds 1 Temp HP, soothes the mind with a small picture of a sunset. Loses it's effect once wet, one time use only. +1 Hat: +1 to all checks done on or with this hat. Ratrap: A sizeable trap for rats which will cast Thaumaturgy on it's victim once sprung.
The anime girl ring sounds like a great way to start an apocalypse. Someone on a party picks it up, thinks it's a wish ring, puts it on and starts to turn everyone around it into the same creature. Kind of like a zombie that changes people through kissing and not biting them.
Twas rewatching this video and saw this comment, I ran a one shot pretty mush exactly like this where the ring had infected an entire city and there were a bunch of wanted posters for Jacob all around the city and I think Senator Armstrong from Metal Gear Rising was there was there? Either way great way to do an apocalypse my players hated it (And I do mean in a we all laughed hated it way)
My favorite homebrew item I've made is something I've called a Ring of Fat which when attuned by someone of medium size and has flesh, it gives the user resistance to bludgeoning, fire, and cold damage however the user gains 400-800 lbs (weight gain varys depending on race and size). Once the item is unattuned all weight gained from the ring reverses but leaves stretch marks on the former wearer. I made it out of curiosity to see it if one of my min max players would buy it. It took them 10 minutes of deliberating but in the end they did not buy it.
1:25 Lmao, this is the most accurate depiction of homebrew creation I've ever heard. My last DM forced us to use dndbeyond and I personally attached to roll20 for its simplicity. I wanted to homebrew my subclass a little and my dm allowed it but boy was it difficult to add the simplest stuff as a homebrew... Oh, and yeah, if you change your homebrew, anyone who used it will continue to use the old version of it... They need to readd it in order to use the updated version...
Interesting thing about the necronomicon; It does not say that you control the summoned undead, and it was made to allow the dead to outnumber the living. Maybe it's a trap. An overeager living wizard finds it and is of course thrilled at the prospect of a million litch minions. Then, they instantly turn on him and join the ranks of the undead, bolstering them. It's the best wizard trap ever; incredible power, but some fine print.
I like how they're all a totally different flavour of bad. The necronomicon was made in a hurry because someone had an idea they thought was cool, but failed to think anything through at all. The anime girl ring could actually be made interesting in the right campaign, with the right balance of silliness and horror. The infinity slayer was an experiment in how overpowered you can make a weapon, just for the fuzzy feels. The gloves are an attempt at making an existing item suit the author's character more... with a slight buff that got way out of hand. The AK 47 is a rule that thinks it's a magic item. The death potion... Someone tried to poison a really strong NPC to derail the DM's plans and got real mad when the DM said no.
I think the ak is a stab at the modern firearms rules that existed at launch for gm but had no default weapon. I think a rifle and a pistol whit stats was added later.
For that Horrific Infinity Slaying Sword or whatever it would be hilarious to leave the damage but make it only hit when you roll a nat 20. I wonder how many players would die trying to use that thing in a boss fight and doing nothing for many many turns in a row.
Wouldn't be that hard. The whole party would form an attack meta around granting the sword wielder advantage, so then he has a 10% chance to crit. A fighter with multi attack and a wizard casting haste on him would instagib just about anything in only a few rounds, statistically speaking.
Okay, balancing for the Necronomicon: after meditating with the book for an hour, you can touch any corpse and turn it into an undead creature under your control for as long as you are attuned to the book. However, your body ages a number of years equal to the the CR of the undead chosen. Also, the curse could be that at the start of each dawn while attuned, if your alignment is neutral or good, you roll a DC 15 Insight (Wis) check, and upon a failed save a good attuned player becomes neutral, and a neutral player becomes evil and upon the following dawn they lose adjency and become fully controlled by the Necronomicon. The item seems like something you wouldn't want underpowered, but would serve better as a plot device than a regular solution, so having it slowly corrupt the user adds an expiration date to what could otherwise still be an immensely powerful item in the hands of race that has a substancial lifespan, while being something obviously sought after by liches.
I once developed a cursed cloak for my players called the Cloak of Nine Lives. It was a black cloak with a silver clasp shaped like a cat. It required attunement and while attuned you automatically succeeded on acrobatics checks to reduce fall damage as you would always land on your feet. It had nine charges which could be expended to automatically stabilize yourself an return to 1hp if unconscious on your turn. Upon using the last charge the curse would take effect and turn the character into a cat as the cloak was absorbed into them.
I was expecting the gloves of dexterity to just be like gauntlets of ogre strength, or headband of intellect, but for dex. Not a dexterity equivalent to a belt of cloud giant strength. Especially seeing as it was only put as a rare item, when a belt of cloud giant strength is a legendary.
The sword reminded me of The Adventure Zone podcast's Flaming Raging Poisoning Sword of Doom - it was added mostly as a joke (and maybe to make a kid happy, I don't remember?), with the intention being that the players would never accumulate the money to buy it, but they got it anyway via shenanigans.
I was shocked to hear that happen when I listened, and even more shocked at the sword not being nerfed. I initially expected the trade off to be Taako be the only one able to use it
back in a homebrew campaign years and years ago, my character made a weapon called the infinite sheath +4. looked like a silver broadsword handle with a 6 inch sheath on it. in order to equip the weapon, you must first roll a throw check to see how far you can throw the sheath. this is the length of the weapon until sheathed again. weapon has reach. deals 3d8+str. a creature can grab the sheath as a standard action and move further or closer to the wielder to lengthen or shorten the weapon. if the creature holding the sheath were to move adjacent to the wielder, then the weapon is re-sheathed and the wielder must throw the sheath again before attacking with it. the wielder has a couple options to resheath the weapon. by holding the point against an object, creature, or wall, the wielder can move to the sheath, or raise the tip into the air, where the sheath falls at normal fall speeds until closed.
In the DMG, one of the suggestions for creating a legendary item, instead of any special effects, is a +5 bonus to whatever it does (i.e. +5 weapon or +5 armor), so that's not entirely out of nowhere. They were just following the instructions!
lol, I remember punishing a party with a silent tarrasque whistle. Occasionally make the person carrying the whistle pass a will check or be compelled to blow the whistle. Then roll for whatever percentile your heart desires to see if the little guy shows up. Good times.
You know, most of these don't sound like bad concepts, in & of themselves, but really need some serious re-balancing. Also, anime girl zombie apocalypse sounds easy more terrifying than an actual zombie apocalypse. Imagine for a moment sounds of small, photo-realistic anime girls all running at you screaming in unison, "Kiss me, Onii-chan!"
The one scene in every zombie movie ever where a guy gets ripped apart by the horde but it’s a bunch of anime girls (and traps) trying to hug you all at the same time
let me get this straight the Nocronomicon is a knockoff necronomicon that allows you to summon as many of a currently existing undead creature you want(it doesn't say it creates new ones so I assume it just summons them) but you can't control them BBEG: *is an undead* the party: *learns the BBEG is undead the BBEGs name and what kind of undead he is* the party: *just summons the BBEG in a position where he would fall off a cliff* BBEG: *dies from falling* the DM: *never uses the nocronomicon in a campaign ever again*
The "death potion" is similar to something I made once I made a bunch of magic items that were specifically designed to be useless, as in, there is no _reasonable_ way a player would be able to use them in a manner that's actually beneficial, either because the item is just that bad or any method of using them is so impractical that it'd only be done for the meme One of them was a "potion of harming" which is literally just a potion that causes you to lose 2d4+2 damage (you don't take damage, because resistances and immunity are a thing, you just lose the HP) but it's a very viscous, black tar-like liquid (that also smells horrible), making it impossible to trick someone into drinking it or sneaking it into someone's drink without an illusion that can effect all 5 senses
@@F-Lambda Based specifically on what I wrote, maybe, if you could do something about the smell, because I technically never actually said it tasted bad, even though that was implied Realistically though, imagine mixing something physically similar to tar into a milkshake would not go unnoticed
I could see that sword being like a plot point for a Campaign. The evil King or bad guy or whatever that is using it, is using it to keep it out of everyone else's hands purely so no one accidentally destroys the planet.
Ironically enough I think the Necronomicon could be an interesting Artifact level item if it allowed unlimited undead *control* over zombies but you still need the bodies and time. So in a war or mass graveyard with enough time it would be very dangerous but not immediately broken
@@seigeengine huh I swore that it could’ve been more. But maybe I was thinking about a very specific build someone once posted. Also fair enough. Perhaps it can be offset by having only basic skeleton and zombies but they are 1HP or another limitation. And if it’s still too strong then yeah maybe a hard cap in that case
@@sanddry738 Sorry, I misread the spell. A level 20 wizard can animate 83 zombies a day. (3*1+3*3+3*5+2*7+2*9+1*11+1*13) I thought it was only you could restore control over extra zombies with higher spell slots, but you can also summon extra zombies (+2 per each spell level above 3). This really kind of makes the book as you modified it seem worse. At least in prior editions, animate dead required 25 gp per hd of undead raised, meaning you'd be blowing 6225 gp to conjure 83 zombies. Of course, zombies in 3.5e and 5e are different. 5e ordinary zombies have 3 hit dice, but they're d8s, whereas in 3.5e, a zombie has twice the hit dice of whatever was resurrected as one, and they're d12s. Also, while 5e requires you cast animate dead again to keep control of zombies, 3.5e let's you flat out control 4*caster level HD of zombies, so if we're going standard ordinary human zombies, your 5e wizard can end up controlling 128 zombies, using all of their spell slots L3 and up. In contrast, a 3.5e L20 wizard can control 40 zombies, but with all their spell slots free to use. On the other hand, the dread necromancer class lets them do (4+CHA MOD)*caster level HD instead, and the True Necromancer prestige class lets you get bonus CL for the purposes of calculating undead control HD. This lets a L34 char control 532 HD of undead, or 266 zombies. Then if we add items, the rod of undead mastery doubles the HD of undead you can control to 1064, or 512 zombies. There are also other items one can stack on this for another 200~ HD of undead under your control. I'm on a tangent. The point is, any reasonably powerful spellcaster can summon large numbers of zombies anyway, so as long as they aren't trying to do it all at once to gotcha somebody, the book you're suggesting isn't actually that powerful an item at all in terms of the threat it poses compared to just ordinary spellcasters.
@@seigeengine I’m not as well versed on previous editions so that’s fun to learn about! I suppose my entire point is to see how the concept could potentially be applied. Yeah giving unlimited control would help free up spell slots but sort of lack luster. Of course I feel potentially adding other things related to evil May just make it a bargain bin Book of Vile Darkness. Then again maybe that’d work… regardless, yeah the item would definitely need more “umph” if it’s supposed to be artifact level.
@@sanddry738 I started and stopped playing during 3.5e. I made some attempts to play during 4e, but still 3.5e, but they didn't work out. I've paid some attention to 5e, but I've yet to play it, unfortunately.
Magic Item Idea; Staff of Fish Summoning The Staff of Fish Summoning is an ornate, marbly white-and-blue staff with a statue of the head of a fish on top. This staff has 11 charges, which reset when the staff touches water. When used, the staff expends one charge, and summons a single bass, which appears in a visible, random, unoccupied space within 30ft of the user. Every time the staff is used, it summons the same bass named Terry. If Terry dies, the staff will instead summon his corpse.
Dude, the Anime Girl Ring is fantastic. This would be a great magic item for a joke campaign where the world is taken over by anime girls as though it were a zombie apocalypse. The creator of this magic item probably set the kiss time to six seconds because that's one full round, so the player or npc has one round to try to end the grapple before they're "infected." I may have to use this for a one shot with my friends.
yeah I also saw it and thought "chibi anime girl zombie apocalypse" , might run that mini campaign and just not tell anyone the visuals of the "mindless creatures that plague the world stopping at nothing to get their hands on you"
I am very sorry to inform you guys, the creator of "Anime girl ring" logged onto DND beyond shortly after this video was released, and deleted the post, Truly a loss for the DND community.
A great idea for a cursed cursed item. Headband of cat's grace. Your dexterity goes up to 20, but it is cursed. Once attuned and equiped, the item can't be unnattuned nor removed. The headband grows cat ears and you have to end every sentence with a "Meow" or suffer 1d10 of psychic damage.
I remember my first ever item. Splinter Shield. Basically a shield +1 but with a hidden blade that can be used as a bonus action to deal 1d8 piercing damage.
For the infinity slayer, I’m willing to give them the benefit of the doubt and say their DM had a rule that NPC’s were not creatures to soft lock murder-hoboism. But then this guy said nay and made a weapon that can kill God in a single hit and made sure to include commoners. His murder boner will not be stopped by some silly DM’s rules.
These are some of my FAVORITE videos! I would love to see you try to look up cartoons and anime characters dnd and see what you can fine. Because there are a lot of fun homebrew classes on the DND wiki that I love
Most OP item I've made so far is a katana that on a nat 20 let's you make a number of attacks equal to your dex mod (+ proficiency bonus if proficient with longswords) It also doesn't affect Extra Attack, but requires 14 dex minimum. So it's a cool anime sword that scales with how fast you are
Honestly? That's just a Vorpal Blade with extra steps. Trade off a bit of lethality in exchange for being able to affect enemies with more than one head. That doesn't seem *that* bad
@@astuteanansi4935 not surprised if matches something, only been DMing for 2 months so I'm just making stuff Edit: read that in the wrong tone. I see what ur saying now
I enjoyed you reading through those bad items way more than the "try not to laugh" challenges. I like when people laugh, because I get to laugh with them!
That Anime ring just makes me think of that one Magical Girl from Death Road to Canada. She seems normal at first, but after a while her starts to get deformed. If she sticks around long enough without the cure, she will EXPLODE and damage everyone from becoming "too kawaii"
I remember making a homebrew weapon. It was a sword that ignored armor stats. It could basically cut through a shield like butter. Granted, it took a high amount of strength to wield, but it still felt really OP. After watching this video, I don't feel so bad.
The firearm proficiency text is added to any homebrewed firearm weapon you make automatically, which implies that the only thing that was written in AK-47 is that it is used by many soldiers of many worlds.
Imagine if like... 10 people all just touched the Nocronomicon all at once and were all just glued together.
Like a humanoid rat king.
Sounds accurate for something called 'Necronomicon'
And that's a interesting aberration
Sitcom pitch
and can't go into towns anymore cause people will ask questions as to why you have a book with a person's face on it
I made the “cloak of inn-visibility” one worn the wearer knows the exact location of the nearest inn at a 1 mile radius
That’s just amazing I want that in my games
I am tempted to make the Cloak of In-visibility. It shows the wearer's vital organs.
@@DelPlays cloak of Ini-visibility: Allows the wearer to see mystical numbers representing their actions in combat.
The wearer innately knows everyone’s initiative score as long as they can see the individual.
Wearer gives +1 initiative to a willing creature or itself.
Can be attuned by all classes.
Or a cloak whose wearer can chant an incantation that reveals ALL business and services within a mile radius. Call it the Global Positioning Spell (GPS).
@@carlwilkerson9722 I don't know how to turn that into an actual magic item.
Sorry?
Now make a campaign with only the lowest rated items, spells, races, classes, stuff like that
Maybe a oneshot, campaign would get old real fast
@@powersofdestruction5694 true, would be really funny, but not for very long
It ends with Aurau's Destroy Universe
@@SuperGoose42 yep, the plot could probably be trying to stop a cult from using it, like someone in the comments in the other videos said
The 30 days campaign idea he said, it’d be really neat to do that with a Garlic Bread Cleric, Ninja Rogue, & Death Paladin would be very fun.
note to self: don't make a cursed artifact whose curse is just "you cannot part with it" without also giving a reason that someone might WANT to get rid of it in the first place
It’s quite annoying to only use one hand, but then again, infinite servants
@@thomaswang2223 Well, you can’t CONTROL them, but y’know, maybe just ask nicely
Someone should make an item similar to Seth Skorkowsky's Bonesaw. It's a +3 Vorpal Sword whose only negative effect is that you can't get rid of it unless it wants you to. Oh, it also talks. A lot. It is incapable of shutting up. Especially during stealth missions.
@@tafua_a the sword of summer in Rick riordans Magnus chase series is close to that
@@tafua_a so Excalibur from Soul Eater but you actually can't get rid of it
i do like the idea of a counterfit necronomicon that is actually essentially a phonebook for undead. it allows you to summon a docen skeletons but half of them just have better things to do than help the necromancer and are probably annoyed to be interrupted in their undead tasks
Necrotelecomnicon: the book of contacting the dead
[Stolen from Terry Pratchett]
“What do you want from me? Just let me sleep in my grave! It was my favorite dream!”
"Dude, what is it this time? It better be good, I was finally a few points ahead of Arnold in golf, you know I haven't gotten that close to beating him since the plague came to town back when we were alive and his leg fell off. Good times."
it's ether that or the book just rais all dead in earshot.
you don't get control over the raised dead, the types are random, its an artefact, sometimes dose other evil or ominous stuff, its a DM/storyteller hook, shit that's the movie version right?
It's kinda like an undead version of Infernal Calling. You can summon them... but you gotta find a way to convince them to help you in the first place.
The fighter with the horrific infinity slayer vs the wizard who learned Aaraau's destroy universe.
Aaraau's destroy universe takes a long ass time to charge up.
This made me laugh for 5 minutes straight I kid you not lmaooo that's something I'd pay to see in a game
@@theoverpreparerlamenters3r436 **The Wizard is 30 seconds from completing the casting of the spell*
@@TmanTheTdog 5 rounds to kill a concentrating wizard with a busted magic sword? Make it 2-3 and we might have a challenge.
Come on, everyone knows the real winner is the genderbent bard wearing the anime girl ring
Idea to improve the Horrific Infinity Slayer: It's actually a cursed greatsword. If it's swung, and hits an object, the wielder is shown a very convincing illusion of it disintegrating, that they believe is real, but nobody else sees it. This including any people they hit, who are now imperceptible to the wielder, but very confused as to why the wielder believes they've won after one hit. If it's dropped, the wielder must make a wisdom saving throw. If they fail, they believe the planet has disintegrated, and that they're floating in space. This can be reversed if the sword is taken away, and the former wielder is firmly slapped in the face. However, whomever took the sword away is now the new wielder, and forgets that everything it does is an illusion.
So how on earth would u get rid of it? Hand it to the BBEG?
@@TheDragon1276 yes
@@mondaysinsanity8193 Another idea: The current wielder never wants to get rid of it, and will defend it. I don't know how the numbers work all that much, because I'm bad at that, but I wanna say it's easiest to take when the wielder is unconscious, asleep, or dead.
So let the wielder walk up to the BBEG, brag about their awesome disintegrating sword, and get murked. BBEG picks up the sword, intending to say something sarcastic. Instantly becomes convinced it actually works, and neglects all other awesome magic thet actually works, in favor of the sword. Becomes an old man yelling at what he thinks is a cloud.
Isn't this just that one raygun SCP?
There is actually an SCP like that... Only its a zap gun from an NES, and can't be fixed XD
The sword is the best actually.
You can't sheathe the sword.
You can't lay it down.
So there always has to be someone awake and able to hold the sword or else it's gonna drop to the ground and undo the world.
It's kinda like that midas hand.
It's cool until you try to eat food.
Personally I kind of see the sword (minus the whole 50-100 damage thing) pretty interesting, and just a little different. The idea that disintegration is always just "the entire item poofs into dust" always bugged me. What law of even magic determines what one item is? A magic effect can't discern what a sentient being considers a single whole object and that really has always made me believe that the whole disintegration thing would have to be more direct.
I feel like the sword, specifically the blade, would essentially de-atomize anything it comes in contact with, slicing through mundane materials and leaving no displaced debris in its place, but only where it came in contact with. So a stealth would be completely useless, but you could set it down, simply you'd have to be careful. The blade guard doesn't have the same effect like the rest of the hilt (or else the wielder just loses their hand when picking it up) and just slices a sword shaped hole in the dirt when put down.
Dangerous? Obviously. Completely unmanageable? I honestly don't think so. I also like the idea that it's only mundane materials, so magic items and creatures, or even spell effects could nullify its effect.
Thank you for coming to my TED talk about a random magic item.
Just get a magic sheath, the désintégration effect doesn't work on magic items
@@laytonjr6601 you got me there
Nah just eat like a dog. Mouth only challenge cmon...
Nah, the world is a magic it so it won't be destroyed, but you will he destroyed if you touch it
I made a homebrew item once that I shared with my friends. I call it the Bag of Small Comforts. It appears as a smaller bag of holding. Up to four times per day, the owner can reach into the bag, and will find an item that is comforting to have, but not incredibly useful. Like if you're hungry, you'll find a small wedge of incredibly tasty cheese.... That isn't very filling. Or if you're in a dark cave, it'll give you a candle.... But no way to light it. You can use the items any way you want, but they vanish either at will or an hour after leaving the bag.
My kobold barbarian bought it for 20gp when the shady guy in the alley told her it would give her "anything she wants" and she looked inside to find a cool bug. On first use in the marketplace after buying it, it gave her a mundane copy of the same bag. Not caring for money and having an obsession with magic items, she was incredibly pleased with her purchase.
That's really cool ^.^
Would you let me plagiarize this item? It just seems really fun :)
@@silversonome5360 8 months late, but go nuts, it's a fun way to interact with a DM because they decide the contents.
That sounds lovely!!
These just make me want to have a villain that sits in a laboratory creating horribly cursed artifacts and spreading them through the land, chaos being their only goal
devil from rick and morty
Dude is like ""
Lup Taaco
The chaos artificer.
I’ve done that in mine:
It’s called Better Gnomes and Gardens.
"Theoretically, we have death potions in our world. Drink bleach, that's a bad time. That's a death potion." -XP to Level 3 (circa 2022)
The fact that the anime girl ring specifically says that an Identify spell doesn't tell you the true nature of the ring just confirms even more that its intended use is to be a creep to your players.
I think it's a joke item based on the darkvision thing. That seems to be a joke about the anime eyes (big eyes = see better)
"The DM's poorly disguised fetish"
The anime girl ring sounds like a zombie virus that can only be spread with a kiss or hugs what would happen when a careless player or DM decides to throw the whole into chaos and be patient zero of the giggle horde or something that someone who can come up with a better name for that zombie virus or plague
It could be an interesting magic item for a one shot campaign trying to figure out how to stop the curse.
I like the anime ring is built to spread like a curse on the planet to turn all things into anime weeb creatures.
Death potions being common would be a really funny bit of flavor for an alchemy-heavy world or dungeon. Any potion you pick up is probably going to be dangerous rather than helpful because it’s waste product, an intermediate stage of the brewing process, or something an alchemist messed up.
Throw in corrosives, flammables, noxious gasses, horrible odors, and all kinds of other fun stuff to make alchemy into the foundation of water balloon death fights!
I mean the death potion just sounds like old school DnD. Iirc poison killed you outright most of the time.
@@tobio.5968 To be fair, that's the point of poison
I think that just punishing players who drink from random vials is a great idea, even if it isn't instant death.
You thought that was a potion? Nah, man. That was the oil that the alchemist uses to keep his door hinge from squeaking. Make a con save or be sickened for 1d3 hours.
@@azearaazymoto461 I think depends: A poisoned weapon in a fight, fast effect is nice it might be enough to incapacitated the victim; If you wanted to poison the kings food, you would better use a slow, but deadly poison. Ideally something, that makes it appear like a common sickness.
There is a reason, why there is a toolkit for that.
Are there rules for that in 5E, besides the poisoned condition?
Any world its just poison with a cool name it work in the bloody real world mix some plants and they kill somone
On the death potion thing, one of my friends used to play a conjuration Wizard who’d conjure poisons (since the default ones are nonmagical items), and would use prestidigitation to create a “harmless sensory effect” to cover up the smell or taste of the poisons so the drinks just seemed normal.
Actually a wonderful idea that I hate admitting that I never considered them
Yep technically RAW minor conjuration can create purple wurm poison
@@dancook6114 Or most expensive spell components.
@@dancook6114Sadly, RAW also say that the moment it does damage, it disappears, so you'd get 1 poison damage
@@tylercheatham5082actually happily, RAW does not break damage into individual break-points. Something does an amount of damage at a time, it does not do multiple ticks of 1 damage up to a set amount. That is to say that if something deals 50 damage, that 50 damage is dealt in one instant instead of being 50 ticks of 1 damage unless something specifically states that it is a damage-over-time effect. ^_^
I don't remember if I came up with it or I saw it in some forum, but my favorite item was the "eye of decline", a perfectly round, small crystal ball with a beautiful iris that continuously changes color like the aurora borealis. Detect magic responds with an extremely strong magical signature. Legend lore brings visions of madness and destruction. Identify just gives you the phrase "it seeks the depths".
It's a marble. You put it in an inclined surface and it goes down. That's it.
AURORA BOREALIS...
AT THIS TIME OF DAY...
AT THIS TIME OF YEAR..
LOCALIZED ENTIRELY IN YOUR BALL?!
lmfao
That's beautiful
But it's purrrty
So a sentient marble with the mental capacity of a 1 year old that just wants to go down the slide again ha
"Infinite Liches" would make a great name for an adventuring party. Or a bad one. I'm not sure.
A minion who escaped a slaughter reporting back to the BBEG that their encampment was destroyed by "Infinite Liches"
BBEG: Infinite Liches!? That should distract those meddlesome PCs
depends on the players
I've got infinite problems and a lich each one.
Infinite Liches would also be a great black metal song title.
@@poilboiler yeah
I love how the Great Wizard was apparently perfectly ok with the infinite undead summoning Necronomicon... up until it was cursed to be impossible to let go of. That was just too terrible to let slide.
To this day the funniest homebrew in my opinion is "ring of detect fire. range: touch"
I genuinely laughed at this. Well played!
A classic, alongside the famed Orb of Slope Detection.
are you protected during detection?
@@pedrohenrique-et3fs no
My favorite is the one my DM made called the Conch Shell of Self Consciousness. It goes like this:
“When someone puts this shell to their ear, roll 1d10. On a 1-5 they here a random meaningless insult, on an6-10 they hear something regarding one of their insecurities or self doubts.”
As a relative D&D noob, let's see what I can come up with off the top of my head.
Memory Rings. Without overdoing the flavor text, they're essentially rings that have been worn by people and remember the way they swung a weapon, tinkered with a tool or strummed an instrument and so if you attune to and wear one, the ring gives you proficiency, but only with that specific weapon type, tool or instrument.
Find one on the ground and you can roll some dice to see what proficiency it has or DM can decide. Could be for sale and the merchant already knows what it gives.
Good luck getting longsword proficiency from some hero and not the banjo playing skills of a swamp hillbilly.
tbh I'd rather have those sweet banjo skills
Nice! FFXIV has a similar concept in soul crystals!
this is actually cool
This is immediately going on the list of weird items one of my NPCs carries in his hat to sell.
Hey those duelin banjo skills will keep me from bein told I got a purdy mouth so I am fuckin DOWN.
I recently gave my players a magic salmon nailed to a board. When they touch it, it breaks into song.....they loved it.
I saw one I really want to try sometime. It's a stick of returning. If they throw it, after a few seconds it floats back to them and falls at their feet.
If someone can see into the ethereal plane, they see a dog pick it up and bring it back to whoever threw it.
YES! MAGIC DOGGO FRIEND!
Both of these things added to my list, and that second one is definitely being used to pull at the heartstrings of my party at some point. I swear I'm malicious for how much I do this
In a video about the worst homebrew magic items, I come across a comment which describes the best magic item
Does the act of throwing the stick conjure the ethereal dog? Or is the stick the anchor of a bound spirit dog?
@@devonm042690 good question. I guess my version would be the dog is bound to the stick and whenever its thrown, the magic activates and the dog relives its favorite memories of its owner and itself playing fetch.
But, because I don't know when to stop, I would probably also make the bone burnt and the dog be obviously fire-damaged, but he doesn't act like it. Then my players would be obsessed with finding out what happened and the new BBEG would be the guy who burned the dog and boy while they played fetch in a fireball because he was bored. :)
Nah man, infinity slayer only dissolves what it touches, so if you drop it, it just makes a sword sized hole through the entire world, so they can't ever set it down. But then gravity grabs it again so it turns around and falls through the earth again. Then your next quest is to stop the infinity slayer from randomly popping up and skewering dudes.
Also death potion is definitely made by someone who didn't understand what poison is.
That said, the anime ring isn't really that bad. It's basically just a reskinned version of a zombie apocalypse.
Thats not how physics works.
Wouldn’t the infinity slayer just stay in the centre of the earth, assuming it isn’t destroyed
hopefully whoever posted the sword only meant that while wielded it dissolves what it touches, and forgot to specify that
@@CorvusCorone68 you can use a magical gloves.
If I were DM'ing that sword would instantly fall through the ground if anyone ever dropped it, fall to the core of the planet, destroy it, and cause Armageddon due to the lack of magnetic field surrounding the planet
My DM has a recurring NPC, 'The Discount Potion Seller.' It is amazing. He sold a potion of weight. A Steak potion which is supposed to make everything taste like steak but was actually just drugs mixed with powdered steak. Sells just the most random and seemingly useless potions but we actually made good use of the weight potion and a couple others.
I'd love to hear more about the Discount Potion Seller
I think I need to do this in my campaigns
So is a potion of weight one that temporarily increases carrying capacity, one that makes you weigh more, or just a "potion" that has a really high density?
based off the steak potion, probably just a potion bottle that has something in it that makes it heavy
@@Styrac It makes you weight 3 times more, and decreases your speed by half.
I was once in a campaign where we found what we labeled "The Pile of Useless Scrolls" - non-homebrew spells, but incredibly niche ones.
...We ended up using every one of the scrolls except the Conceal Aroma one. It can be an interesting challenge for sure!
A brief summary:
Item 1) "Ok, and how many skeletons are you summoning?" "All of them."
Item 2) Curse of the Wereaboo.
Item 3) Sword of Accidentally Disintegrating the Planet.
Item 4) Gloves of Screw Dex Checks.
Item 5) A Literal Gun, But With No Damage.
Item 6) Dr. Kevorkian's Wondrous Elixer.
Wheraboo or weaboo?
@@thekinginyellowmessiahofha6308 Were-aboo.
@@thekinginyellowmessiahofha6308 Pun on werewolf + weeaboo, though I can't not hear wehraboo
I laughed pretty hard at Dr. Kevorkian's wonderous elixir.
It's official, the Earth has an AC of 0 and has 550 HP
I am loving the idea of being able to summon as many skeletons as you want but not control them
Basically you can summon skeletons in a middle of a city and since you can't control them you better run the heck out of there before they attack and kill you, you need a very good or excellent exit strategy so you can live
Free XP for life
@@Arvyn992stand on top of a down escalator so they target someone else first
@@shieldgenerator7that will help you to get away safely from the horror that was unleashed
summoning creatures you can't control actually seems like a pretty neat gimmick. like you'd have to position it so it attacks your enemy instead of you, and make sure it isn't harder to defeat than the enemy you were using it to defeat. or just use it as an instant riot button to just completely destroy a settlement at will.
I feel like the anime ring would be fun for a zombie apocalypse or invasion of the body snatchers type scenario. Image you're in a bar and one of the patrons looks a little bit off. Their eyes are just slightly too large and their mouth slightly too small. Over the night they befriend you with their incredible charisma, and you end up going home with them. One thing leads to another and then..... The next night a bar closer to the castle sees a new patron
Amazing idea, interested to see a campaign like that now.
That's exactly what I was thinking.
Only with more of the typical zombie experience where people are being smothered with kisses instead of being eaten.
If I ever dm a game with a bunch of other gay guys I'm doing a one shot of that, it's sounds hilarious.
@@the_last_balladI can imagine my friends would find it funny too, sounds like a cursed one shot.
Imagine just handing these out to an adventurer party.
Necromancer: hehehe I'll take that necronomicon!
Warrior: horrific infinity slayer? Badass!
Thief: i mean i already have 5 death potions, but whats one more?
Ranger: hey with these belt\gloves i might actually be good in a fight!
Bard: hmmmm, ill take the anime girl ring!
The entire party: NOOOOOOOOOOOOOOOOOOO!!!!!!
DM : You're being surrounded by a wild pack of commoners wielding AK-47s! Roll Initiative
the warrior already has the solution to the bard issue.
@@Cretaigne95 DM Rolls dice and asks: "How much is your AC?"
You: "fourteen"
DM: "Ok, that hits"
DM (looking at notes a bit confused): "Ok, you receive no damage"
You: "Really? That is odd, I thought that hit"
DM: "Yeah, but nowhere here does it say, how much damage the AK47 makes"
Imagine being an overweight nerd with no friends.
@@Cretaigne95 All commoners are 4 hp anyway,one fireball and they gone
As a DM my favorite thing to do is give my players seemingly useless magic items and just hope that they can come up with interesting uses for them
potion of fireball, when drunk the potion casts fireball centered on the creature that drank it.
Dust of Deliciousness
@@gibbous_silver "We took your stupid crystal ball, Wizard, now you can't use magic to stop us from arresting you!"
(Wizard looks around, seeing a circle of guards surrounding him. He smirks.)
"You may take my orb... BUT YOU'LL NEVER TAKE MY FREEDOM!"
(Drinks Fireball potion)
My DM gave me some fae chocolate, all with different magic effects... no idea what they do or how potent their effects are.
So i've used them for deceptions and misdirection since nobody else knows either if it's a real or a trick.
One I have right now is the 'bag of rat holding' which is a bag that is filled to capacity with 500lbs worth of rats, once a day it will refill any rats that were emptied out of it, anything that's been placed into the bag will be devoured by the rats so that the rats can refill the bag.
The UWU curse ravaged my entire planet. It swept across like a plague. Now I warn all others with my final written words. The ring is insufferably tight. I feel it’s affects on me. My mind is… changing, becoming Kawaii.
Stage 9 anime, what a tragic disease.
"Ma'am, please take a seat. I'm sorry to inform you, but your son has... kawaii anime disease."
Pointy Hat
made a video about Cat Lord lore
an started the video with OWO hat just to troll weebs
This is just the Furry warhammer vids lol.
I guess it’s time to pull out the thermonuclear device summoning spell.
The death potion seems like an actual item. Its a common item because its TERRIBLE at its job. Almost any character would be to tell by the smell that its there, like it would only be a roll of like 3 required to notice it. Its just a “fuck it lets try it” option. The only real use would be either 1 against any enemy without a functioning nose or extremely low intelligence or 2 use a strength check and shove it down their throat physically. Honestly a really smart item that fits in very well, its generally bad but its still an option so you might as well keep one around!
or you could put it in a rotting corpse for a monster to eat.
@@aweeladdie TRUE! Another great use right there, honestly why this thing is so low rated is beyond me, its such a good idea!
@@pyromaniac000000 Eh, who knows, people might just be thinking it shouldn't be a potion. There are a lot of other potential criticisms for it, but it actually seems fairly balanced.
@@pyromaniac000000 Because this 'death potion' could have just been an instakill effect labeled as a poison instead, because that's what poisons do.
It is too easy to use if you have a character in the party that knows prestidigation, since they can change the taste of the potion.
With the Necronomicon, you can actually have the Wizard's "TEN THOUSAND LICHES!" happen.
Since the rules didn’t specify that the undead will follow your commands, they are perfectly free to rip you apart when summoned.
aint that how it be in evil dead@@leonardorolingstella8554 ?
Bro that's about to become the world's most chaotic battle royale. There's no way any of those liches will decide to cooperate
In Baldurs Gate you need a corpse to summon an undead. So you are probably need enough corpses to do this. Well, after enough time its a steamroll, but its still possible to get killed while you have it. The curse is basically that what anyone would do with this book lol.
@@leonardorolingstella8554I feel like the lichs would have a battle royale to be the best
5:37
Fun fact: In the Om campaign, something like this already exists, it's called the Bone Cloud. Basically a really powerful necromancer used his might to summon undead from a massive war they were fighting, and other mages were like "Nope, f*ck this shit" and banished them all to the astral plane. Since Intelligence is used to move in the astral plane, all these undead stuck together unable to move, and it's home to high level necromancers throughout the years.
Hey. What’s that?
So its a magical Item named "white cloud of moaning"
@@ultranecrozma7449 DaDdDyYy
@@ultranecrozma7449 *moans*
TF did you even find this?
As far as I can tell, the only mention to this is some random fandom website, and nothing else.
The anime ring one sounds really interesting to use as a DM, you just need to tweak it a little to the prefered flavor of the table.
You can basically make a zombie+succubus type scenario in a town where there are only beautiful women that flirt at anyone that visits, with the intent to infect them and spread the "infection".
Make the party realize that something is amiss and make them investigate to find about the cursed ring and add a master ring that when destroyed frees everyone that was turned so they can solve the problem. If any party member is infected, give them a timer, slowly giving them the curse in a obvious way so they feel the need to solve the issue quickly.
That sounds like a Genestealer cult
DM: " You awaken to a strange sensation, an electricity pulsing through you that sets your nerves on edge. As you rise from your bed you realise the fair maiden with whom you spent the evening is already gone, probably for the best, given the rhythmic pulsing of every muscle in your body. Carrying yourself to the washroom you rub the sleep from your eyes and take a tentative look in the mirror. You gasp. In sheer terror you can do little but gasp, open mouthed at your unrecognizable reflection, realising you are now dummy thick."
I don’t care how much effort you pour into it, if my DM uttered the words “you’ve turned into an anime girl,” I’d get up, probably take a shit on the table, and walk away.
@@CrazyLikeUhFox I think you missed the point of the comment. They were trying to take it away from the anime girl weirdness. You could make it like the ring wraiths from lotr and have them slowly turn into wraiths or zombies or anything.
@@therockingvolbeat3630 A ring of corruption would be insane. Especially if it has a master ring that allows the wielder to control those corrupted however I do agree about the anime part being a little weird.
6:23 I can't help but imagine The One Ring, but if Sauron was the biggest Weeb in Middle Earth. And Boromir was being lured in by the Weebness of Man
When Frodo puts it on, he can hear Sauron saying, *"UwU, notices ur bulge!"*
Reminds me of that one comic from way back, “Legolas, what do your anime eyes see?” “They’re taking Hobbit-chan to Isengard, those bakas!”
Bilbo: yes.... after all.... why not..?
Why shouldn’t I be Kawai as fuck?!
Hydra whip is a homebrew I added in one of my campaigns, a student wanted the heart of a hydra for a research and hired my players to kill one, after he was done with the heart, he used it to craft a magical whip, a double whip, actually, dealing 2d4 damage, every time you got a nat20 or a nat1, a whip would either appear or disappear, to a minimum of 1 and a max of 5, so 5d4 dmg
ok that's kinda sick actually???
Me, playing a halfing
ME: "I use the necronomicon of the undead."
GM: "Okay. How many undead do you summon?"
ME: "All of them..."
"Well which one?"
"EVERYONE!"
"Yes, but how many do you-"
"Yes."
Question is: are they obedient? Coz if not, you’ll just die from your own summons
No, sire.
@@greyprincebidoof 10 MILLION LICHES
6:20 Pretty easy to find out. If we want to just summon skeletons to replace the Sun, we can just take the mass of the star (1,983 ⋅10E30 kg) and divide it by the average mass of a skeleton (5 kg). So we need approx. 3,966 ⋅10E29 skeletons. The approx amount of people born total is around 0,8⋅10E8. So yeah pretty good book.
I think that would probably just double the mass of the sun, and at that point why not add another 3,966 ⋅10E29 + 1 skeletons and cause the sun to go super nova / turn it into a blackhole.
God damn, we got two Suns now. The Skeletal Sun and the Dead Sun
I was thinking since the skeletons are made of mostly carbon if we put a bunch together they’ll immediately collapse into a white dwarf. Hurl that at the sun and the denser white dwarf will eat the outer layers until it passes the 1.44 solar mass limit and boom - type a1 supernova.
Technically they'd just become part of the sun... I think?
Just remember guys, you have no actual control over the summons. I am not even sure you have control over the location or if they just fly at you.
When I heard "can summon any number of undead creatures" i thought the intent was to have the dm decide which creatures the booked contained. I think I like your interpretation way better now :)
I love how they really create an elaborate lore around the ITEMS and then.
Effect: Dont know bro, like you do something and the other thing goes boom.
I really appreciate the full commit to repeatedly saying "Sorcer" for the 'Nocronomicon', love it
Honestly, I kinda like the idea of giving the PCs a magic book that summons undead that they can't control. You just know they're not going to be able to resist making things infinitely worse for themselves... xD
"How many skeletons do I need to summon to make my own planet?"
In DnD? Zero, there's a planet composed entirely of undead. Necromancers who can control undead can reform the planet to suit thier needs
Scientifically? As long as it clears the region of its orbit you'd only need about 43,010,752,700,000,000,000 skeletons...probably
To get the same mass as Earth, you would need about 478 sextillion skeletons (4.78×10²³).
Since Earth is ~2.98 times as dense as bone, the skeleton planet would be 9168km in radius, and would have a surface gravity of 4.74m/s² (48% Earth gravity).
To get 1g at the surface, you would need 4.22 septillion skeletons (4.22*10²⁴), a planet with 8.8 times the mass of Earth, and a radius of 18,956km (2.97 times Earth).
43,010,752,700,000,000,000 Skeletons (43 quintillion, 43*10¹⁹), would be just 0.01% the mass of earth, with 2% the surface gravity, comparable to Ceres. Not enough to clear it's orbit, but enough to round out into a nice bony sphere.
@@TlalocTemporal I'd like to know how you got the radius. The closer to the core the skeleton would be the more 'force" would it experience, eventually reaching a point where it would be crushed. Did you take this into account?
@@balintkeszthelyi1293 -- I did not take compression into account, no. (Forgot to mention that, oops)
The radius is calculated from only the mass assuming a constant density of 1.85g/cm³ and that the skeletons crush solid easily. If that average density rose to, say, 2.50g/cm³, the 1 earth mass planet would be 8292km to the center, and have 5.8m/s² at the surface (0.59g). The 1g planet would be 14,040km in radius, 4.85 Earths in mass, and 2.32 septillion skelies strong (2.32*10²⁴, only 55% the uncompressed version!).
I have no basis for 2.50g/cm³ (not a lot of people think about the behaviour of bone at hundreds of gigapascals), but it's neatly between the ~1.85g/cm³ of intended use bone, and Earth's ~5.51g/cm³. That's probably not too far off, seeing as calcium and phosphorus are 1.55g/cm³ and 1.82g/cm³, while diamond is ~3.52g/cm³. It would probably change over time as the organic components ferment, then either rise to the surface with the water, or sink and become diamonds, and the released heat might drive bone slurry volcanoes full of diamonds.
I think the answer is one very very very big skeleton. No rules stating that the undead Creature has to be from the mm so why not just summon one super-mega-ultra-omega-skeleton and let the sun perish
Starfinder Eox says hello
Joke Campaign Idea; Homebrew Hell
Some dimensional shift occurred that caused all of these crazy magic items to strat appearing in a regular d&d setting and now you have to go around the world helping stop their insane effects on the world. I.E. the magical girl ring could be treated as a zombie apocalypse of sorts
so basically modded skyrim
@@hulmhochberg8129 lmfao
The gods had previously banished all of these things to another dimension, but the vile monstrosities of the darkest pit sent them back, because they didn't want to deal with them either!
@Fals Namae
No no, that’s the end of campaign BBEG arc, where they did prefer the BBEG has discovered the destroy universe spell and wants to use it to reset the timeline and undo the creation of all the horrible homebrew magic items.
I'm crafting a homebrew sword that starts out as that cool Grass Blade from Adventure Time but slowly devolves into something more akin to Spider Man 3's take on Venom, but a sword instead of a suit.
It's intentionally OP, but it's okay because it's a cursed item and it'll end in a quest to kill this goop aberration creature that can control its hosts, makes them aggressive, and eventually consume them
So basically the grass blade from adventure time but it also makes you angry
@@GlacialSkyfarer pretty much
@Sebastian of current thing is valid the weed sword!
@@sirshotty7689 "Weed Blade: makes you hungry. You can cast Calm Emotions on yourself at will."
The necronomicon bit reminded me of a concept I had in 3.5: a barbarian that got their hands on the book of vile darkness. They could never read it, but any good aligned creature they hit with it took a bunch of damage and had to make a save versus death
I always have had a small pebble you could get called "The Killing Rock" It would allow you to instantly kill an enemy. If you drop below 25% of your health then the pebble is automatically used. It'll fly at the creature that dealt damage to you last, and disintegrates them, then the stone disintegrates itself. The players either never realize how the stone works, or they get absolutely pissed off when it gets destroyed shortly after receiving it.
a guard approaches the party
"you there, what book are you holding let me see"
the guard grabs the book of necronomicon (made out of a face from a real human that chopped their head off!)
now the guard is also bound to the book
That's actually a great idea, if I ever run a campaign I'm going to include an artifact that sticks
The guard panics and accidentally summons 37 liches in the town square
The REAL power of the nocrenomicon, mandatory hand holding
As a connoisseur of “ak-47,” I can firmly say it is my favorite magic item, and should be included in everybody’s game
Honestly I don't see why not, it's easy to mass produce and from what I've heard around the tavern you can drop it in a gelatinous cube and it will still work just fine.
what is a tarrasque gonna go do against GUN!
especially if there's 30-50 feral hogs in the yard near your kids
I appreciate that in the notes, it includes "Advantage: Acrobatics" for some reason, and twice at that, along with what you might expect for the weapon.
unfortunately we don't have a choice as we do, in fact, live on earth, and the Kalashnikov is a firmly entrenched part of this campaign setting
Jacob: "These are unbalanced OP homebrew. My lesson for this video is just... don't?"
Also Jacob: "I'm probably gonna put an Anime Ring in my next game."
It'd probably be funny.
As a D&D noob, here is my homebrew idea:
Strike True.
It's True Strike but backwards.
First you gain an advantage on an attack instantly. But the next ability you try to use will automatically become Strike True. So you are giving yourself a boost 6 seconds ago
Wow! You actually fixed true strike!
There are so many ways to improve these with easy tweaks. The Necronomicon can deal increasing necrotic damage to the user the more undead they summon and could also have a wisdom saving throw that increases in difficulty as more undead are summoned to test the strength of the caster's mind. For the anime girl ring, the ring could greatly increase the effectiveness of party-wide buffs i.e. the power of friendship.
"The bow of true arrow"
An intelligent magic item that will always hit the target regardless of the target's abilities or active spells. Therefore no attack roll is needed. It does not aim for you or redirect the arrows shot however. If you arm it with an arrow, the bow will refuse you to let go of it for as long has you have the string drawn, until you are holding the string and is aiming the bow at exactly the moment and spot in order for the shot to be 100% a sure hit. It does the same damage as a standard longbow.
Cursed? The item has earned itself a track record of never ever being fired, by whoever happens to own it.
This actually sounds really fun for tournaments and stuff. Like, an item that is not practical, but the goal is to pull of the most impractical shot with it and allow it to actually release
It sounds kindof fun (I'm a sucker for comically imperfect powers/abilities), but how would that work mechanically? The benefit is that there's no attack roll, but the downside is you need to line up the shot perfectly, soo... how would one determine that?
@@Eagletrotter I don't know dude, I was laughing my ass off writing this amazingly dumb item. Ask the dm if the bow wants to fire or not?
Player: "I arm the bow at the goblin, does it fire"
GM: "The bow tells you firmly:"
Bow: "No."
@@Eagletrotter Roll at attack roll. If you roll over 30, the bow fires.
@@Eagletrotter
Just rake it about the target trying to loose it until the bow let's you loose the shot. If you're a decent archer, it shouldn't take long to find the shot. May just be time consuming, but could be a good training aid
Finally! An item that makes hugging someone's lips an actual mechanic. Can't believe nobody thought of doing this earlier.
The face huggers will consume the world!
The idea of being able to summon literally any number of undead (maybe with some charges though) but not control them is a hilarious idea actually. You want to summon that Dracolich? You better be able to run the hell away from one
In some games i've played there's often a kind of spell you can cast that summons a demonic creature that will just attack everything including the caster.
So one of the tactics people use with it is have the wizard cast the spell, then have that wizard just run away immediately. Sort of like a fire and forget gas attack.
So you "lose" the battle but end up wiping a huge portion of the opposing force.
The Necronomicon sounds like a great troll item. Summon all the undead you want but you had better be fast or ready to fight because you cant control them.
Kawaii (zombie/vampire) could be an interesting challenge with a succubus boss, but you'd have to up their intelligence to keep it interesting and seem calculated; the OP sword is an easy fix, just make it so powerful that it damages itself with each use, then send them on a tarrasque hunt when you need to end a campaign quickly or as a side quest when too many people can't make it
That Necro Necronomicon seems like it would be an item you give to your BBEG. He has the book but is seeking an item to control the undead, and so is also summoning undead creatures all over the land as part of his grand plan, possibly even manipulating people by spreading rumors that there is some sort of magical item that would stop all the undead invasions by giving the wielder control over the undead, only to swipe in and take it once it's actually found.
This gives me faith I should spend my free time making Homebrew magic items, here, let me try it:
Good stick: 1d4+1 damage, its a good stick
Bad stick: 1d4-1 damage, its a bad stick (breaks if the damage roll equals 0)
This... I will use it one day...
That still can overcome resistances and immunities though, so you can bash like ghosts and lycanthropes with a stick with double (or infinite) efficiency compared to normal stick
@@icarusmakarov9365 Good stick should also be able to distract lycanthropes and other canids by throwing it
For what it's worth, the language about proficiency at the end of the Infinity Slayer is part of the boilerplate you get when making a homebrew weapon. It's added automatically by D&DBeyond
Reminds me of crappy magic Items I've designed for an Artificer:
Amulet of questionable Wisdom: +2 to Wisdom Checks but you have disadvantage.
Bandaid: Restores 1 HP, adds 1 Temp HP, soothes the mind with a small picture of a sunset. Loses it's effect once wet, one time use only.
+1 Hat: +1 to all checks done on or with this hat.
Ratrap: A sizeable trap for rats which will cast Thaumaturgy on it's victim once sprung.
The anime girl ring sounds like a great way to start an apocalypse. Someone on a party picks it up, thinks it's a wish ring, puts it on and starts to turn everyone around it into the same creature. Kind of like a zombie that changes people through kissing and not biting them.
Twas rewatching this video and saw this comment, I ran a one shot pretty mush exactly like this where the ring had infected an entire city and there were a bunch of wanted posters for Jacob all around the city and I think Senator Armstrong from Metal Gear Rising was there was there? Either way great way to do an apocalypse my players hated it
(And I do mean in a we all laughed hated it way)
This shit's a fucking SCP.
My favorite homebrew item I've made is something I've called a Ring of Fat which when attuned by someone of medium size and has flesh, it gives the user resistance to bludgeoning, fire, and cold damage however the user gains 400-800 lbs (weight gain varys depending on race and size). Once the item is unattuned all weight gained from the ring reverses but leaves stretch marks on the former wearer.
I made it out of curiosity to see it if one of my min max players would buy it. It took them 10 minutes of deliberating but in the end they did not buy it.
1:25 Lmao, this is the most accurate depiction of homebrew creation I've ever heard. My last DM forced us to use dndbeyond and I personally attached to roll20 for its simplicity. I wanted to homebrew my subclass a little and my dm allowed it but boy was it difficult to add the simplest stuff as a homebrew... Oh, and yeah, if you change your homebrew, anyone who used it will continue to use the old version of it... They need to readd it in order to use the updated version...
That greatsword would be a funny mcguffin for a party to only find out that it has 1 charge and after 1 use it turns to dust lol.
Interesting thing about the necronomicon; It does not say that you control the summoned undead, and it was made to allow the dead to outnumber the living. Maybe it's a trap. An overeager living wizard finds it and is of course thrilled at the prospect of a million litch minions. Then, they instantly turn on him and join the ranks of the undead, bolstering them. It's the best wizard trap ever; incredible power, but some fine print.
I like how they're all a totally different flavour of bad. The necronomicon was made in a hurry because someone had an idea they thought was cool, but failed to think anything through at all. The anime girl ring could actually be made interesting in the right campaign, with the right balance of silliness and horror. The infinity slayer was an experiment in how overpowered you can make a weapon, just for the fuzzy feels. The gloves are an attempt at making an existing item suit the author's character more... with a slight buff that got way out of hand. The AK 47 is a rule that thinks it's a magic item. The death potion... Someone tried to poison a really strong NPC to derail the DM's plans and got real mad when the DM said no.
I think the ak is a stab at the modern firearms rules that existed at launch for gm but had no default weapon. I think a rifle and a pistol whit stats was added later.
With the fact that the anime girl ring can multiply, I'm now just imagining a doom slayer senerio but it's anime girls instead of demons
HDOOM.
Use safe search.
And he has a helmet
you are imagining Hdoom
For that Horrific Infinity Slaying Sword or whatever it would be hilarious to leave the damage but make it only hit when you roll a nat 20. I wonder how many players would die trying to use that thing in a boss fight and doing nothing for many many turns in a row.
Wouldn't be that hard. The whole party would form an attack meta around granting the sword wielder advantage, so then he has a 10% chance to crit. A fighter with multi attack and a wizard casting haste on him would instagib just about anything in only a few rounds, statistically speaking.
Okay, balancing for the Necronomicon: after meditating with the book for an hour, you can touch any corpse and turn it into an undead creature under your control for as long as you are attuned to the book. However, your body ages a number of years equal to the the CR of the undead chosen. Also, the curse could be that at the start of each dawn while attuned, if your alignment is neutral or good, you roll a DC 15 Insight (Wis) check, and upon a failed save a good attuned player becomes neutral, and a neutral player becomes evil and upon the following dawn they lose adjency and become fully controlled by the Necronomicon.
The item seems like something you wouldn't want underpowered, but would serve better as a plot device than a regular solution, so having it slowly corrupt the user adds an expiration date to what could otherwise still be an immensely powerful item in the hands of race that has a substancial lifespan, while being something obviously sought after by liches.
We need XP to do this! Edit them to be balanced!
Nah, the balancing part is that it never says you control the summoned undead.
I once developed a cursed cloak for my players called the Cloak of Nine Lives. It was a black cloak with a silver clasp shaped like a cat. It required attunement and while attuned you automatically succeeded on acrobatics checks to reduce fall damage as you would always land on your feet. It had nine charges which could be expended to automatically stabilize yourself an return to 1hp if unconscious on your turn. Upon using the last charge the curse would take effect and turn the character into a cat as the cloak was absorbed into them.
I love when you can tell they spent like 45 minutes crafting the item backstory and maybe 5 on how ot works as an in-game mechanic
I was expecting the gloves of dexterity to just be like gauntlets of ogre strength, or headband of intellect, but for dex. Not a dexterity equivalent to a belt of cloud giant strength. Especially seeing as it was only put as a rare item, when a belt of cloud giant strength is a legendary.
The sword reminded me of The Adventure Zone podcast's Flaming Raging Poisoning Sword of Doom - it was added mostly as a joke (and maybe to make a kid happy, I don't remember?), with the intention being that the players would never accumulate the money to buy it, but they got it anyway via shenanigans.
And then didn’t use it until the final battle in order to not break the balance.
@@weepingwalnut lmaooo yeah. Preserving balance (haha get it) and Griffin's sanity with that decision.
I was shocked to hear that happen when I listened, and even more shocked at the sword not being nerfed. I initially expected the trade off to be Taako be the only one able to use it
back in a homebrew campaign years and years ago, my character made a weapon called the infinite sheath +4. looked like a silver broadsword handle with a 6 inch sheath on it. in order to equip the weapon, you must first roll a throw check to see how far you can throw the sheath. this is the length of the weapon until sheathed again. weapon has reach. deals 3d8+str. a creature can grab the sheath as a standard action and move further or closer to the wielder to lengthen or shorten the weapon. if the creature holding the sheath were to move adjacent to the wielder, then the weapon is re-sheathed and the wielder must throw the sheath again before attacking with it. the wielder has a couple options to resheath the weapon. by holding the point against an object, creature, or wall, the wielder can move to the sheath, or raise the tip into the air, where the sheath falls at normal fall speeds until closed.
I throw the sheath down a ravine.
In the DMG, one of the suggestions for creating a legendary item, instead of any special effects, is a +5 bonus to whatever it does (i.e. +5 weapon or +5 armor), so that's not entirely out of nowhere. They were just following the instructions!
lol, I remember punishing a party with a silent tarrasque whistle. Occasionally make the person carrying the whistle pass a will check or be compelled to blow the whistle. Then roll for whatever percentile your heart desires to see if the little guy shows up. Good times.
i am 1000% going to create a necromancer boss who lives on a planet made entirely of undead creatures
You know, most of these don't sound like bad concepts, in & of themselves, but really need some serious re-balancing.
Also, anime girl zombie apocalypse sounds easy more terrifying than an actual zombie apocalypse. Imagine for a moment sounds of small, photo-realistic anime girls all running at you screaming in unison, "Kiss me, Onii-chan!"
And some of them are actually men too
The one scene in every zombie movie ever where a guy gets ripped apart by the horde but it’s a bunch of anime girls (and traps) trying to hug you all at the same time
Now adding Skeleton Planet to my custom campaign setting.
That exists in dnd lore in the astral plane already
let me get this straight the Nocronomicon is a knockoff necronomicon that allows you to summon as many of a currently existing undead creature you want(it doesn't say it creates new ones so I assume it just summons them) but you can't control them
BBEG: *is an undead*
the party: *learns the BBEG is undead the BBEGs name and what kind of undead he is*
the party: *just summons the BBEG in a position where he would fall off a cliff*
BBEG: *dies from falling*
the DM: *never uses the nocronomicon in a campaign ever again*
The "death potion" is similar to something I made once
I made a bunch of magic items that were specifically designed to be useless, as in, there is no _reasonable_ way a player would be able to use them in a manner that's actually beneficial, either because the item is just that bad or any method of using them is so impractical that it'd only be done for the meme
One of them was a "potion of harming" which is literally just a potion that causes you to lose 2d4+2 damage (you don't take damage, because resistances and immunity are a thing, you just lose the HP) but it's a very viscous, black tar-like liquid (that also smells horrible), making it impossible to trick someone into drinking it or sneaking it into someone's drink without an illusion that can effect all 5 senses
Would mixing it into a smoothie or milkshake work?
@@F-Lambda Based specifically on what I wrote, maybe, if you could do something about the smell, because I technically never actually said it tasted bad, even though that was implied
Realistically though, imagine mixing something physically similar to tar into a milkshake would not go unnoticed
I could see that sword being like a plot point for a Campaign. The evil King or bad guy or whatever that is using it, is using it to keep it out of everyone else's hands purely so no one accidentally destroys the planet.
Ironically enough I think the Necronomicon could be an interesting Artifact level item if it allowed unlimited undead *control* over zombies but you still need the bodies and time. So in a war or mass graveyard with enough time it would be very dangerous but not immediately broken
That would still be very powerful, considering even a L20 wizard can only conjure 15 zombies a day, and can't retain control of them.
@@seigeengine huh I swore that it could’ve been more. But maybe I was thinking about a very specific build someone once posted. Also fair enough. Perhaps it can be offset by having only basic skeleton and zombies but they are 1HP or another limitation. And if it’s still too strong then yeah maybe a hard cap in that case
@@sanddry738 Sorry, I misread the spell.
A level 20 wizard can animate 83 zombies a day.
(3*1+3*3+3*5+2*7+2*9+1*11+1*13)
I thought it was only you could restore control over extra zombies with higher spell slots, but you can also summon extra zombies (+2 per each spell level above 3).
This really kind of makes the book as you modified it seem worse. At least in prior editions, animate dead required 25 gp per hd of undead raised, meaning you'd be blowing 6225 gp to conjure 83 zombies. Of course, zombies in 3.5e and 5e are different. 5e ordinary zombies have 3 hit dice, but they're d8s, whereas in 3.5e, a zombie has twice the hit dice of whatever was resurrected as one, and they're d12s.
Also, while 5e requires you cast animate dead again to keep control of zombies, 3.5e let's you flat out control 4*caster level HD of zombies, so if we're going standard ordinary human zombies, your 5e wizard can end up controlling 128 zombies, using all of their spell slots L3 and up. In contrast, a 3.5e L20 wizard can control 40 zombies, but with all their spell slots free to use.
On the other hand, the dread necromancer class lets them do (4+CHA MOD)*caster level HD instead, and the True Necromancer prestige class lets you get bonus CL for the purposes of calculating undead control HD. This lets a L34 char control 532 HD of undead, or 266 zombies. Then if we add items, the rod of undead mastery doubles the HD of undead you can control to 1064, or 512 zombies. There are also other items one can stack on this for another 200~ HD of undead under your control.
I'm on a tangent. The point is, any reasonably powerful spellcaster can summon large numbers of zombies anyway, so as long as they aren't trying to do it all at once to gotcha somebody, the book you're suggesting isn't actually that powerful an item at all in terms of the threat it poses compared to just ordinary spellcasters.
@@seigeengine I’m not as well versed on previous editions so that’s fun to learn about! I suppose my entire point is to see how the concept could potentially be applied. Yeah giving unlimited control would help free up spell slots but sort of lack luster. Of course I feel potentially adding other things related to evil May just make it a bargain bin Book of Vile Darkness. Then again maybe that’d work… regardless, yeah the item would definitely need more “umph” if it’s supposed to be artifact level.
@@sanddry738 I started and stopped playing during 3.5e. I made some attempts to play during 4e, but still 3.5e, but they didn't work out.
I've paid some attention to 5e, but I've yet to play it, unfortunately.
The effect of the anime ring sounds actually funny to put on a random table for wild magic like effects
Can’t be any weirder then Turing into a plant… or deaging… or exploding…
RAW the horrific infinity slayer is incapable of harming a CR 2 Ochre Jelly
Magic Item Idea;
Staff of Fish Summoning
The Staff of Fish Summoning is an ornate, marbly white-and-blue staff with a statue of the head of a fish on top. This staff has 11 charges, which reset when the staff touches water. When used, the staff expends one charge, and summons a single bass, which appears in a visible, random, unoccupied space within 30ft of the user. Every time the staff is used, it summons the same bass named Terry. If Terry dies, the staff will instead summon his corpse.
Dude, the Anime Girl Ring is fantastic. This would be a great magic item for a joke campaign where the world is taken over by anime girls as though it were a zombie apocalypse.
The creator of this magic item probably set the kiss time to six seconds because that's one full round, so the player or npc has one round to try to end the grapple before they're "infected." I may have to use this for a one shot with my friends.
If you ever do that, PLEASE tell me how it goes. This item had me laughing for several minuets at a time.
yeah I also saw it and thought "chibi anime girl zombie apocalypse" , might run that mini campaign and just not tell anyone the visuals of the "mindless creatures that plague the world stopping at nothing to get their hands on you"
I am very sorry to inform you guys, the creator of "Anime girl ring" logged onto DND beyond shortly after this video was released, and deleted the post, Truly a loss for the DND community.
@@Jawsomest o7 's in chat.
@@Jawsomest I took a screenshot of the post a few hours after I saw this video, so at least I won't forget its goofiness.
Necronomicon means Book of the dead or book of dead names so it’s the Book of the dead of the undead
Considering the Los Angeles Angels are a real thing that's not that crazy tbh lol
ATM Machine
Necronomicon ex mortis of the dead.
A great idea for a cursed cursed item. Headband of cat's grace. Your dexterity goes up to 20, but it is cursed. Once attuned and equiped, the item can't be unnattuned nor removed. The headband grows cat ears and you have to end every sentence with a "Meow" or suffer 1d10 of psychic damage.
I could never 💀
I remember my first ever item.
Splinter Shield.
Basically a shield +1 but with a hidden blade that can be used as a bonus action to deal 1d8 piercing damage.
Considering the particular effects, the Anime Girl Ring is _definitely_ a Magical Realm item.
For the infinity slayer, I’m willing to give them the benefit of the doubt and say their DM had a rule that NPC’s were not creatures to soft lock murder-hoboism. But then this guy said nay and made a weapon that can kill God in a single hit and made sure to include commoners. His murder boner will not be stopped by some silly DM’s rules.
These are some of my FAVORITE videos! I would love to see you try to look up cartoons and anime characters dnd and see what you can fine. Because there are a lot of fun homebrew classes on the DND wiki that I love
Most OP item I've made so far is a katana that on a nat 20 let's you make a number of attacks equal to your dex mod (+ proficiency bonus if proficient with longswords) It also doesn't affect Extra Attack, but requires 14 dex minimum. So it's a cool anime sword that scales with how fast you are
Honestly? That's just a Vorpal Blade with extra steps. Trade off a bit of lethality in exchange for being able to affect enemies with more than one head. That doesn't seem *that* bad
@@astuteanansi4935 not surprised if matches something, only been DMing for 2 months so I'm just making stuff
Edit: read that in the wrong tone. I see what ur saying now
For pathfinder I made a fishing rod that had the same statblock as a whip, but can switch damage type by changing the attached Lure
I enjoyed you reading through those bad items way more than the "try not to laugh" challenges. I like when people laugh, because I get to laugh with them!
That Anime ring just makes me think of that one Magical Girl from Death Road to Canada. She seems normal at first, but after a while her starts to get deformed. If she sticks around long enough without the cure, she will EXPLODE and damage everyone from becoming "too kawaii"
Oh shit there’s a cure? I always thought that the gym and getting super buff was the way to go.
@@wolfmoe7398 You have to bring her to an Otaku NPC which you may or may not find.
I remember making a homebrew weapon.
It was a sword that ignored armor stats. It could basically cut through a shield like butter.
Granted, it took a high amount of strength to wield, but it still felt really OP.
After watching this video, I don't feel so bad.
Hmm. Could be pretty cool if it had like charges or something. Just so you can't use it all the time, but when you can it's basically a lightsaber.
If I remember correctly DnD 3.5 / Pathfinder has "Brilliant Energy" weapons that ignored armor bonuses but also couldn't damage non living creatures
@@Poldovico that’s just the crucible from doom eternal
@@Poldovico Or if it burned you when you used it, like a real light sabre would
@@wjhull Something something Tales of Arise. Really cool tradeoff too! :D
Imagine the horror when players come across a town with people with the anime rings. Be like trying to stop a cult
The anime girl ring is a perfect item for a villain to use on a player since it curses them and seems to rewrite their personality too
The firearm proficiency text is added to any homebrewed firearm weapon you make automatically, which implies that the only thing that was written in AK-47 is that it is used by many soldiers of many worlds.