Create EPIC custom weapons for your D&D players

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  • เผยแพร่เมื่อ 1 ก.ค. 2024
  • Thanks to DM's Guild for sponsoring this video all about "Ancestral Weapons"! Use the coupon code GINNYBLADE to save 10% on $10+ of digital community-created content on DM’s Guild through June 30.
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    ► INDEX
    0:00 Intro
    1:03 Sponsored by DM's Guild!
    1:57 What is an ancestral weapon?
    4:32 Building ancestral weapons
    8:25 Telling a story
    9:53 Other magic weapons
    11:40 DM cheat code
    Want to create amazing custom magic weapons for your D&D players that level up alongside them? Make martial classes feel special with Ancestral Weapons!
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ความคิดเห็น • 780

  • @VelkanKiador
    @VelkanKiador 2 ปีที่แล้ว +2452

    One fun way one of my characters received their ancestral weapon. He didn't have any noble lineage or anything like that, but he befriended a old swordmaster. As he mentored my character they formed a strong bond, and as he later died he handed that sword over to my character. We had the rule that ancestral weapons could only reach their full potential when passed down the family, and my character and the old swordmaster weren't blood related at all. Yet the swords powers activated for my character, and at first my character thought it was because they were secretly related. But after alot of investigation into the bloodlines it turned out they weren't related, and the old swordmaster had come to consider my character as a son. It was a strong moment, as the sword didn't discriminate between blood relatives and found family. It showed that the family you find is equally valid to the one you were born into.

    • @kirrb-dot-exe
      @kirrb-dot-exe 2 ปีที่แล้ว +164

      W-wait that’s so cute tho 🥺🥺🥺

    • @RonquixoteDIII
      @RonquixoteDIII 2 ปีที่แล้ว +93

      What a cool story! If your dm needs some players, damn I would love to play with someone who can write like that

    • @celesteelka
      @celesteelka 2 ปีที่แล้ว +48

      That's, so rad.

    • @Rayne_Storms
      @Rayne_Storms 2 ปีที่แล้ว +43

      So wholesome

    • @atlaszurum
      @atlaszurum 2 ปีที่แล้ว +43

      i teared up a bit

  • @johnenklerjr7693
    @johnenklerjr7693 2 ปีที่แล้ว +847

    We had a character die in game and the DM imbued some of his essence in the long sword he use to wield. Now once a day it cast spirit guardians in the form of our deceased friend. Now the sword has a story to it and its ours....:)

    • @albinocyclopse9952
      @albinocyclopse9952 2 ปีที่แล้ว +15

      That's beautiful!

    • @twinphalanx4465
      @twinphalanx4465 2 ปีที่แล้ว +3

      Can they communicate ?

    • @kendonald267
      @kendonald267 2 ปีที่แล้ว +10

      Damn… I’m stealing this for sure 🥲🥲

    • @lancercu8640
      @lancercu8640 ปีที่แล้ว +1

      We had the same idea in our campaign! It's a super loved idea for sure!

    • @darthfalafel6581
      @darthfalafel6581 ปีที่แล้ว +1

      Thank you, Mr. Enkler, for the TOTALLY ORIGINAL idea for my next campaign.

  • @koidandi
    @koidandi 2 ปีที่แล้ว +113

    Puns usually aren't my cup of tea but I really saber the flavour of this video

  • @donovan421
    @donovan421 2 ปีที่แล้ว +304

    "So Ginny, how many different swords do you have?"
    "Yes."

  • @jordanw2741
    @jordanw2741 2 ปีที่แล้ว +386

    I bow to you, queen of the puns. Thanks for the reminder about this! I bought this a while ago when I was a pc, but it kinda got buried in the 100 other things I've bought from them. Would be excellent to incorporate for my druid player's staff and paladin player's greatsword.

    • @birubu
      @birubu 2 ปีที่แล้ว +19

      Haha, “bow”

    • @trynda1701
      @trynda1701 2 ปีที่แล้ว +8

      @@birubu Good catch! 😎😎😎😎

    • @jordanw2741
      @jordanw2741 2 ปีที่แล้ว +8

      @@birubu glad my subtle genius can be appreciated

    • @MonkeyJedi99
      @MonkeyJedi99 2 ปีที่แล้ว +13

      Oh, you like weapon puns?
      Join the club!

    • @MonkeyJedi99
      @MonkeyJedi99 2 ปีที่แล้ว +3

      @@Apeiron242 That is so cool!

  • @kab6754
    @kab6754 2 ปีที่แล้ว +240

    This would be a great addition to the Ancestral Guardian Barbarian! Imagine inheriting a weapon passed down the family line doing different feats and resetting with each new wielder.
    This is giving me such Fables 3 vibes and I'm here for it!

    • @ptah956
      @ptah956 2 ปีที่แล้ว +9

      I did this. I made an Orc with an Ancestral Warpick. It wasn't optimized for damage dealing, but it made him *very* hard to kill.

    • @IconicDuckling489
      @IconicDuckling489 ปีที่แล้ว +4

      Yeah I saw this and made an ancestral guardian. I had her backstory be that the matriarch of the family always wielded the weapon, and when the matriarch died, the eldest daughter would take the weapon and go on a quest to make the weapon powerful again, as when the mother died, the weapon reset back to no power. And with each new daughter, the weapon would return to the clan different as the augments of the weapon would reflect her personality. Now my character has to go on a quest to make the weapon powerful so she can guide her clan. I also multiclassed her with echo knight, so her echo would be her mother aiding her in battle and when she rages her ancestors also appear with her in battle -all wielding a different form of the weapon. It's my favourite character I have made in a while. Also I'm 100% getting Fable 3 vibes.

  • @Abelhawk
    @Abelhawk 2 ปีที่แล้ว +174

    I thought of this idea a year ago, though it wasn't nearly as developed as this. Basically, instead of having the players _find_ a +1 sword, the players should have their starting equipment (likely an heirloom) get upgraded in a moment of heroism or as a quest reward. Maybe a sword becomes a _dragon slayer_ when it's drenched in dragon's blood, or a paladin's sword becomes a _holy avenger_ when he finally defeats an evil overlord and the archbishop blesses his blade. Or the spirit of an ally could possess it, or an angel could touch it, or a fire giant could reforge it, or any other number of awesome ways. I've found that at _least_ 50% of the fun of a magic item is the story behind it, so I highly recommend a system like this.

    • @onewhowalkedaway
      @onewhowalkedaway ปีที่แล้ว +6

      Yeah I definitely feel like having important events magic-ify some of your gear is a great way to add weight and significance to them

    • @seeker296
      @seeker296 ปีที่แล้ว +3

      The problem is that every hero would easily create weapons like this, whereas magic weapons are supposed to be limited resources, difficult to make, ancient, requiring spell casters and skill smith's working together...the peak of civilization
      Not haha, dragon blood go brr. Blessed sword go swoosh swoosh

    • @Abelhawk
      @Abelhawk ปีที่แล้ว +5

      It doesn't have to be that way. And since the players are the heroes of the story, their weapons would stand out as legendary among commoners.

    • @onewhowalkedaway
      @onewhowalkedaway ปีที่แล้ว +4

      @@seeker296 I suppose it depends what kind of vibe you want your magic weapons to have. If they're the product of manufacturing processes that always felt very generic to me and lends itself to the fantasy costco issue where you just go down to your local magic weapon emporium and pick out your preferred style of magic weapon.
      Having them grow as a result of achievements makes them feel much more mystical to me. Sure it might mean that every legendary hero has a magical weapon, but it also probably means that only legendary heroes (or villains) have magical weapons. Well depending on what you think is a cool enough achievement to earn a weapon a reputation

    • @fred_derf
      @fred_derf 8 หลายเดือนก่อน +2

      @@seeker296, writes _"The problem is that every hero would easily create weapons like this, [...]"_
      As opposed to what? The current system where practically any spell caster can make magic items just by spending a few gp -- or just buy them outright from a Magic Shop?
      With this system items become more powerful as they're used by the characters in the game, they become part of the character's advancement and are personal to the character -- they are no longer just generic magic items.

  • @AnAngryRedGummyBear
    @AnAngryRedGummyBear 2 ปีที่แล้ว +81

    Sword of Gryffindor is a perfect example of a non bloodline ancestral weapon. Also, the way it disappears and appears is a very convenient dm/author tool.

    • @fred_derf
      @fred_derf 8 หลายเดือนก่อน +1

      "[...] is a very convenient dm/author tool." I think the term you're looking for is _Deus Ex Machina._

  • @CrispysTavern
    @CrispysTavern 2 ปีที่แล้ว +151

    We're back! And we're back with a great topic to boot. I love weapons that are a greater part of a character's identity. There is a reason why looters are so popular, people love their loot. There is a very real sentimental value to the weapons you use in a game and if a game's mechanics reflect that, you can carry that sentimentality to your own game.
    Player investment is a major part of what makes a game great and having another avenue for that investment (I.E. an Ancentral Weapon) can make your game all the better.

    • @DJROCKSTAZ
      @DJROCKSTAZ 2 ปีที่แล้ว +1

      In my characters' cases especially, having an iconic weapon (or weapons) can act as a cool calling card. For example, if three of my now-legendary(In a hypothetical example) characters walk into a tavern, having everyone recognize their weapons and thus their owners makes for some great post-campaign stuff. That weapon is now synonymous with their owner, and it's really fun to imagine people telling stories about your character's deeds, those especially involving that character's signature weapon.

  • @mortalitydoesstuff8965
    @mortalitydoesstuff8965 2 ปีที่แล้ว +83

    Of all the examples you gave, the Skywalker lightsaber is the closest to fitting both thematically and mechanically. Lightsaber crystals are alive and they grow and change through their bond with the wielder and can even influence them, and some have even gained interesting abilities as a result of certain events

  • @DarkWarriorShadowClaw
    @DarkWarriorShadowClaw 2 ปีที่แล้ว +26

    One member of my group in DnD had an ancient very powerful knife. The hook: The knife got stolen when she got banned from her thieves guild. Moreover a Big Bad Guy used it against our group while we were travelling. This was definetely a very thrilling part of the story which showed the power of the dagger - although she never got her hands on it because our group had to split up for different reasons.

  • @jonathanstern5537
    @jonathanstern5537 2 ปีที่แล้ว +31

    I could adapt some of these to be things other than weapons. Like a ring with Deathward, or a circlet with Will of Ancestors.

  • @Armaggedon185
    @Armaggedon185 2 ปีที่แล้ว +31

    For those familiar with the Moonblade in the DMG, it's basically the Moonblade but waaay more versatile. It's good!

  • @MinnehahaSybyl
    @MinnehahaSybyl 2 ปีที่แล้ว +26

    Really great way to make the mechanics of the moon blade match the lore.

    • @YodasTinyLightsaber
      @YodasTinyLightsaber 2 ปีที่แล้ว +1

      Yeah, I've been thinking of using moon blades in game, and this is a brilliant idea to open that up for non-elven PCs.

  • @Kaervek87
    @Kaervek87 2 ปีที่แล้ว +112

    Yay!! I’m like a kid at Christmas when there’s a DM-focused vid from Ginny Di!!

  • @MagusAgrippa8
    @MagusAgrippa8 2 ปีที่แล้ว +69

    I love the Ancestral Weapons book. A friend introduced it to me and is such a great way to give people items that are both narratively significant and mechanically significant.

  • @heyitsbee1497
    @heyitsbee1497 2 ปีที่แล้ว +49

    Your storytelling is always immaculate, I struggle to believe that you play every character in your videos sometimes. Great work :D

  • @Spooglecraft
    @Spooglecraft 2 ปีที่แล้ว +13

    best custom weapon we had in a campaign was a sentient sword named Gramklinge. or Tristan. the player literally had to pull it out of a sword in a dungeon designed to test him by the Red Lady. it was battle-hungry and played Blind Guardian whenever it was used in combat. in one of the final battles, Tristan sacrificed himself to defeat a strong entity sent by Shar.
    in more recent campaigns, our DM tends to give us powerful magical weapons which, upon identified, come with their stats as well as the info that there's greater power within them, which can be unlocked through great effort. this allows for interesting character choices, as well as artifacts which scale with our progress.

    • @eddarby469
      @eddarby469 ปีที่แล้ว

      I'm going to let my brother find a weapon called Man of War, a magical longsword that has a cross piece that is fashioned to look like a viking longboat and a large clear blue sapphire gem in the hilt. The blade looks like Damascus steel but it is waves moving along the blade. Initially it will be a +1 longsword. But later as the campaign develops, I will add features.

  • @emt0072
    @emt0072 2 ปีที่แล้ว +19

    Hi Ginni, I used the book to create a ancestral set of plate mail for the pally in my game. You can use the rules in this book to make anything ancestral with just a little effort.

  • @TheClericCorner
    @TheClericCorner 2 ปีที่แล้ว +25

    Some well hammered-out ideas 👌

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 2 ปีที่แล้ว +12

    I love the sound of this, I'll check it out! I made a home brewed ancestral weapon recently for my Bladesinger, but factored in some mystery from the beginning by saying that my character refuses to attune to or Identify the sword (which he took as a child when fleeing the site of his mother's murder by an unknown group) because he's still rebelling from his mother's heroic legacy and feels that if he used the sword's special abilities it would imply willingness to step into her shadow and become a hero like she was. I asked the DM to include his mother's killer as one of the minor boss fights in the game, after which my character will have to make the decision to either take on the mantle of responsibility she left behind, and wield her sword proudly to its full effect, or forever walk away from that life, and leave the sword behind as well.

  • @iregretthis8351
    @iregretthis8351 2 ปีที่แล้ว +27

    I have a player who inherited a broken sword, I think I'm going to be using this in my game for them once they repair it, changing over time with a weapon is such a cool idea and I think will slot nicely with the family history they will discover in the campaign

    • @gamingmemories8326
      @gamingmemories8326 2 ปีที่แล้ว +1

      Thats a sick idea. Reforging a weapon of legends. Almost gives a Skyward sword vibe ( I think thats the one where he repairs/creates the master sword?)

    • @kirbwarriork3371
      @kirbwarriork3371 2 ปีที่แล้ว +3

      @@gamingmemories8326 I can't remember if Skyward Sword does that, but I know Wind Waker does.

    • @thecorby3415
      @thecorby3415 2 ปีที่แล้ว

      Check out "The Broken Sword" by Poul Anderson.

    • @chaotic_error
      @chaotic_error 2 ปีที่แล้ว

      @@gamingmemories8326 In Wind Waker you repair it, in Skyward sword you create it... sorta? it starts out as a different sword and gets reforged into the Master Sword.

    • @MySerpentine
      @MySerpentine 2 ปีที่แล้ว

      The Shards of Narsil

  • @SixDimensions7
    @SixDimensions7 2 ปีที่แล้ว +21

    Can confirm this is pretty great. Can also be used in conjunction with "The Complete Armoer's Handbook" as a viable gold sink and for non-ancestral weapons. I use both in my campaign and they're fantastic

    • @darmakx99
      @darmakx99 2 ปีที่แล้ว +1

      The one from heavyarms? I love that book! I haven't had a chance to use it myself since I don't run a campaign, just one-shots (too much stress right now), but I hope to one day!

  • @suddenenigma
    @suddenenigma 2 ปีที่แล้ว +21

    I've always liked meaningful magic weapons, but have always struggled to make them myself, since the DMG doesn't have the best means of it. So thanks the initiative on the inspiration, Ginny Pun.

    • @dylanwight5764
      @dylanwight5764 2 ปีที่แล้ว +1

      I keep to a simple template -- the weapon is enchanted with the effects of a cantrip which the player can activate by taking an Attack action overriding the normal effects of that Attack action. Similarly the weapon can be enchanted with a level 1-3 spell with 3-1 charges that recharge at dawn. Such examples include Weapon of True Strike (take the Attack action to make one weapon attack with advantage; overrides the extra attack feature when used) and Weapon of Cure Wounds (you don't need me to explain this one, do you?)

    • @TheAciddragon069
      @TheAciddragon069 ปีที่แล้ว

      @@dylanwight5764 i like this idea, the Dagger of the Booming Blade you can cast the booming blade cantrip a number of times equal to your proficiency bonus, would be awesome for hit and run type Rogues that don't stay in melee which causes the monster to chase them

  • @KnicKnac
    @KnicKnac 2 ปีที่แล้ว +9

    I enjoyed custom magic weapons that level up with the characters. This was my 3.5 days, but the idea still stands. Weapons of Legacy a 3.5 book had a published system for such a system.

    • @templarw20
      @templarw20 ปีที่แล้ว

      Weapons of Legacy never quite worked well for my groups. Good concept, but clunky application.

  • @ryfors
    @ryfors 2 ปีที่แล้ว +7

    The mid-part cutscenes or w/e you want to call it were really well done. I liked them

  • @GG-bw5qd
    @GG-bw5qd 2 ปีที่แล้ว +24

    This reminds me a lot of Matt Mercer's vestiges of divergence which also have a mechanic for growing with the character and I don't think it would be difficult to rework those to also work as starting equipment. Although the ancestral weapons would have most of the homebrew leg work already done for you

  • @jodymorgan2805
    @jodymorgan2805 2 ปีที่แล้ว +1

    "Whatever, I'm hilarious!" is the energy I hope to take with me throughout life.

  • @martonbenkovics5258
    @martonbenkovics5258 2 ปีที่แล้ว +12

    this sounds really great!
    we are playing CoS atm and my DM wanna introduce an "item breaking/repairing" system. My chqracter, Ashton is an aasimar bloodhunter (fallen, order of the ghostslayers) and his only belonging is the greatsword he trained before running away from the cult
    now that i really love the design we came up with it, i asked my DM if i could use this "repair" system to make my weapon magical when we get a little downtime activity like enchanting it with some divine/necrotic power or making it a moontouched greatsword (and later improving in it)

  • @rowanstoneskipper
    @rowanstoneskipper 2 ปีที่แล้ว +5

    She does make a great point

  • @kevinruby9241
    @kevinruby9241 2 ปีที่แล้ว +1

    This is an awesome addition. I can see using it for deity/fey/devil created weapons. Think the Daedric artifact weapons of Skyrim. As you do heroic things that further their cause on earth, the champion's weapon becomes even more powerful. God of light creates sword for his champion. At first it glows blue in the presence of undead..then it gains the power to rebuke undead, does fire damage to undead, grants immunity to level drain.
    Or as the badge of belonging to a holy order, paladins are given this simple sword at second level, and carry it as they go become great heroes in the world, the sword and their legend growing with them

  • @euansmith3699
    @euansmith3699 2 ปีที่แล้ว +2

    The dramatic interludes in this video are even more excellent than usual.

  • @Corvothing24
    @Corvothing24 2 ปีที่แล้ว +4

    Ah yes, the moonblade that DMs actually know how to incorporate

  • @isilmelanithlorien7310
    @isilmelanithlorien7310 2 ปีที่แล้ว +6

    The base concept behind this book reminds me of the base concept that existed in the Weapons of Legacy book for 3.5. Love it.

    • @seiglegar
      @seiglegar 2 ปีที่แล้ว

      also the feat "Ancestral weapon" from book of exalted deeds, and "Item familiar" from unearthed arcana... I hate being that guy, but almost every good idea I've seen come out for 5e, third party in particular, that gets held up as revolutionary ideas the game needed, is things that 3.5 already had.
      the book does look great, and I'm glad to have these kinds of options back for 5e... but it still stands...

    • @isilmelanithlorien7310
      @isilmelanithlorien7310 2 ปีที่แล้ว +1

      @@seiglegar I am fairly certain that 2E AD&D had something similar I am just not recalling it because I think the 2 most "out there" resources I used were the Elven Archer fighter substitution rules from the Elf supplement for my Moon Elf archer I played and the Necromancer's Handbook for my Drow Wizard I played.

  • @darkemperor95
    @darkemperor95 ปีที่แล้ว +1

    A monk I played in a game was given a katana that wrote "I walk through the river of life with my mistakes as my stepping stones". She was given it as a thank you for saving her village from a tyrant. She would spend a few hours each night practicing to use it since she didn't know how to. She would even spar with the party's fighter as well, making their bond better. At level 3 she could finally use it and thats how I explained how she became a kensei monk :) .

  • @Rubymagicalgirl88
    @Rubymagicalgirl88 2 ปีที่แล้ว +4

    I know this pdf, I used it to make a Long sword with the ability to cast the Tidal wave spell. I like the idea of magical weapons for Monks.

  • @kalebjernigan2394
    @kalebjernigan2394 2 ปีที่แล้ว +5

    This is perfect for my upcoming Hexblade/ Sword Bard character coming up!

  • @Daemonzword
    @Daemonzword 2 ปีที่แล้ว +7

    Omfg, I own the first sword she drew. I bought it around 15-20 years ago

  • @theovernight1915
    @theovernight1915 2 ปีที่แล้ว +1

    Love that this is a thing because I've been doing it for years. The fact that my players don't fight over loot because they're building their own unique gear makes game sessions a lot more pleasant, and the player gets to build weapons and armor they become attached to and interested in, rather than just jumping from random weapon drop to drop.
    In my world, you have a variety of ways that this happens. A monk in my world would unlock mystical tomes that would reveal new ways to utilize their ki, enhance their physical properties, etc. My barbarian had a weapon made out of a mercurial kind of magical metal that could alter its properties, letting the player shift bonuses between accuracy and damage, as well as shift the type of melee weapon itself (shifting from a dagger, to a greatsword and everything in between)!
    As they go, they find new pieces of the puzzle that is their weapon's final form. So a new ingot of this mercurial metal would be of far less use to another player than it would be to the player who can add it to their weapon, enhancing its properties. Same with the mystical monk tomes...unless you really think you'd gain more out of it than you know, the monk? Then you probably won't be arguing about wanting it for yourself!

  • @JustMe-um8zp
    @JustMe-um8zp 2 ปีที่แล้ว +2

    One of the few TH-camrs who's videos I "like" within 5 seconds, regardless of what comes next. Love the puns, and nice rapier!

  • @colnagocowboy
    @colnagocowboy 2 ปีที่แล้ว +5

    I once gave one of my better RP'ers a senile sword. He would often have to beat on the wall to wake it up so it would use its power. The sword would periodically make cryptic or rude remarks.

    • @AlbertaGeek
      @AlbertaGeek 2 ปีที่แล้ว +1

      "Old sword yells at cloud".

  • @thunderflare59
    @thunderflare59 2 ปีที่แล้ว +2

    As a reminted DM, I find your videos very useful.

  • @MaestroOblidemon
    @MaestroOblidemon 2 ปีที่แล้ว +12

    I really recommend Weapons of Legacy from 3.5 too, it has awesome rules for weapons that evolve with your character and that have powers that unlock when you complete certain tasks or uncover some lore

    • @KnicKnac
      @KnicKnac 2 ปีที่แล้ว +2

      Exactly. Very fun book

    • @dr.antonius8350
      @dr.antonius8350 2 ปีที่แล้ว +2

      I learned about it from The Order of the Stick and it's now on my to-read-list.

    • @avrilfan0521
      @avrilfan0521 2 ปีที่แล้ว +1

      Reading that book made me think about previous wielders like finding the lost weapon of an Anointed knight or runeblade. Or having a weapon that trapped the souls/memories of those who died using it . Really diving into the backgrounds of the weapon to think about its power and the way it might anger previous wielders friends etc

    • @MaestroOblidemon
      @MaestroOblidemon 2 ปีที่แล้ว

      @@avrilfan0521 indeed! It also sets up a potential connection to other campaigns. Like a powerful character on your last campaign may have left a really good axe, and some of his power still lingers dormant on that object.
      And the fact that weapons of legacy can evolve with your character also keeps you from becoming bored of it, like it sometimes happens with normal magic items that you may be inclined to sell or exchange for another item.

    • @avrilfan0521
      @avrilfan0521 2 ปีที่แล้ว +1

      @@MaestroOblidemon exactly I had a campaign built around a Sun Blade that my beard used and when it was over the Sun Blade had turned into a legacy artifact that adopted some of the bards knowledge and personality creating a legacy weapon that was found by char 2 when the bard died mid campaign and the DM and I just had it learn from whatever good aligned char used evolving whenever its owner died and gradually showing signs of sentient life it was almost as much fun as roleplaying my char

  • @bullydungeon9631
    @bullydungeon9631 2 ปีที่แล้ว +1

    Dude you made me cry with some of the character lines that was amazing

  • @LightningPiano
    @LightningPiano 2 ปีที่แล้ว +3

    I really like the new (I think?) character introduced in this video! She just seems neat.

  • @7ambris
    @7ambris 2 ปีที่แล้ว

    I've been thinking about this kind of concept for a long while now. Glad someone already did it and did it well. Thank you for the video!

  • @suntiger745
    @suntiger745 2 ปีที่แล้ว +4

    I wonder if Mark Hulmes used this or his own homebrew for Katie's characte Aila in High Rollers. Her Howling Gale warhammer would definitely resembles an ancestral weapon. It was gifted to her by her (adopted) clan when she went out into the world, and has grown along her in her travels with the Stormchasers.

  • @HeyLizardLeigh
    @HeyLizardLeigh 2 ปีที่แล้ว +1

    There’s so many great ideas in here!! As a barb main, having a DM who’s super into doing weapons homebrewing work has been SUCH a treat, you’re right on that it makes all the difference in the world for martial classes!

  • @katoninedice4141
    @katoninedice4141 2 ปีที่แล้ว +2

    I picked this up around the same time I picked up the Adventurer's domestic on Ginny's recommendation.
    This is wonderfully full circle.

  • @dakotahhermann9087
    @dakotahhermann9087 2 ปีที่แล้ว +1

    I love the way that Ginny formats her videos, I'm obsessed with the examples that she gives

  • @ru5h1n68
    @ru5h1n68 2 ปีที่แล้ว +1

    So glad this book got covered, been using this for a while and I absolutely love it

  • @kelpiekit4002
    @kelpiekit4002 2 ปีที่แล้ว +1

    Simple rule of thumb for well balanced item distribution: lvl 1-5 artifacts, lvl 6-10 artifacts, lvl 11-15 artifacts, lvl 16-20 common items. "Heroes. You slayed the Tarrasque and saved the whole world. Have a cute teapot."

  • @petergray3151
    @petergray3151 ปีที่แล้ว

    Everything about the video was so good. The content was fascinating. Your humour was on point. The music was so beautiful and the little character videos were so beautiful.

  • @LanceBoos
    @LanceBoos 2 ปีที่แล้ว

    This is awesome! I love seeing backstory, narrative, and mechanics combined so effectively.

  • @valkyrie635
    @valkyrie635 2 ปีที่แล้ว +5

    this video could not come at a better time! I've been struggling with homebrewing an ancestral weapon for my knight for ages, and this is exactly what I need!!

  • @kylefindlay8411
    @kylefindlay8411 ปีที่แล้ว

    Agreed. You are hilarious. Also super knowledgable and easy on the eyes. Love to watch and listen about DnD. Ive been a DM for years, always homebrew and write my own plots and stories. You have some awesome ideas!!

  • @huhloween
    @huhloween 2 ปีที่แล้ว +6

    This is great! I've got a Triton Bard who wields her mother's trident and turning it into a powerful ancestral weapon was something I've been wanted to do! Super helpful!

  • @Seraphina-Rose
    @Seraphina-Rose ปีที่แล้ว

    Thanks for making this video! Two of my players decided to have an ancestral weapon, and are loving the personalization and storytelling.

  • @mbzae14
    @mbzae14 2 ปีที่แล้ว +2

    Thanks for the video! Now I have another book to read, and some ideas to write for my campaign in progress.
    The inspiration never ends when I see a video of yours Ginny Di

  • @PNW_Charles
    @PNW_Charles ปีที่แล้ว

    This was a really clear explanation, which I appreciate. I bought the PDF, and picked up another PDF on festivals that was $1 or $2. Thanks, Ms. Di!

  • @LeeCarlson
    @LeeCarlson 2 ปีที่แล้ว +2

    I love DM's Guild and I actually picked up Ancestral Weapons to create a proper weapon for our Black-Dragonborn Paladin.

  • @ChadUrsoMcDaniel
    @ChadUrsoMcDaniel 2 ปีที่แล้ว

    I love how you use your characters to illustrate and rise to an amazing level of instruction.

  • @MenschWerdeWesentlich
    @MenschWerdeWesentlich 2 ปีที่แล้ว +1

    Thanks for pointing me to this resource!
    When we played Lost Mines as our first foray into D&D my then first time DM and I very quickly came up with basically the same idea, but we didn’t introduce a currency for upgrades. Instead we made the upgrades milestone events. I have been fiddling with our vague mechanic ever since I donned the DM hat for our second campaign, but haven’t formulated anything robust yet. I will definitely get the PDF and salvage the parts that I like.

  • @sh1on1
    @sh1on1 2 ปีที่แล้ว

    Absolutely love your videos and your style, you're just so unique :D One of my favorite DnD youtubers!

  • @andydamato5357
    @andydamato5357 ปีที่แล้ว

    Thanks for the review video. I just picked up a copy of Ancestral Weapons and I find these videos very helpful. There is so much content available sometimes it is hard to find something that fits your needs, but this product will really enhance my current campaign.

  • @danc6167
    @danc6167 2 ปีที่แล้ว +2

    This is absolutely my jam. I love the idea of legendary weapons. I'll definitely be picking up this book and having a few ancestral weapons as loot in my players' next dungeon

  • @justDennDM
    @justDennDM 2 ปีที่แล้ว +1

    Ginny - THANK YOU! This is perfect timing! I am currently putting together a campaign to run for several streamer friends, and a couple of the players wanted to have special/ancestral weapons! I was going to wing it - but this will make it SOOOO much easier!! Thanks again for pointing out this awesome find!!!

  • @TheCthultist
    @TheCthultist 2 ปีที่แล้ว

    Easily one of my favorite parts of DMing.
    Great advice all around!

  • @trueqcbob
    @trueqcbob 2 ปีที่แล้ว

    I was looking for something like this for a while now. I got myself a copy with your code for our group, Thanks Ginny!

  • @lauraguebert2122
    @lauraguebert2122 2 ปีที่แล้ว

    I had an idea similar to this when I was playing WoW Legion and leveling up the artifact weapons. Super fun and provides story hooks too!

  • @Saberwolf71
    @Saberwolf71 2 ปีที่แล้ว +1

    Providence, I was literally today working on an ancestral magical weapon for a character today. Thanks for this, it's amazing!

  • @Coldshrike
    @Coldshrike 2 ปีที่แล้ว +3

    I've done almost exactly this before and my players loved it. A big part of setting out was to find her brother's sword, taken when her family home was attacked by Giants. In times of dire straits I had her roll a D20, and on a Nat 20 when everybody else was down it became a flame tongue. Do recomend.

    • @silcrow4045
      @silcrow4045 2 ปีที่แล้ว

      ...seems like it'll come up a bit rare no?

    • @silcrow4045
      @silcrow4045 2 ปีที่แล้ว

      It sounds sick as hell, 100% awesome, just. The condition for activation is kinda tedious

    • @Coldshrike
      @Coldshrike 2 ปีที่แล้ว

      @@silcrow4045 really depends on how competent the adventures are :P
      But it might have been an 18 or something. Either way, it did come up a couple of times.

    • @silcrow4045
      @silcrow4045 2 ปีที่แล้ว

      @@Coldshrike i mean course, every d&d party gets absolutely blasted every now and again. lovely idea for an item though.

  • @matthewschwer6048
    @matthewschwer6048 2 ปีที่แล้ว +7

    I was literally thinking this morning about something like this for an aasimar I'm building. Though I was thinking more along the lines of over the campaign finding pieces of an ancestral weapon until eventually the weapon could be restored under the blessing of the character's divine ancestor. This might be an interesting idea too. Carrying a weapon from session one that is effective but grows more powerful as the character regains the connection with his/her ancestry.

  • @Eyerleth
    @Eyerleth 2 ปีที่แล้ว +1

    I've had this in my campaign for a couple of years now. Players like it because their weapons "level up" with them, and it feels more natural than constantly buying new ones.

  • @austinspencer1512
    @austinspencer1512 2 ปีที่แล้ว +1

    Thank you for this! I went out and bought it immediately after watching. I plan to offer players weapon features through scenarios in their dreams. That way it's not explicit what is happening and should make it more thrilling for them along the way.

  • @kdowally
    @kdowally ปีที่แล้ว

    First time checking your content.
    You have a light way to present your contend, love it.
    Gonna check your videos from now on.
    Cheers!

  • @ImiiVy
    @ImiiVy 26 วันที่ผ่านมา

    I'm a huge fan of "deal damage, take damage" weapons.
    Recently I designed a rapier that let's you deal 12 damage to yourself by drawing your blood and infusing it in the metal. This lets the wielder perform a 3d8+3 AOE (Dex save) "dance" that flings crystallized ribbons of blood outwards, damaging anyone within 10 feet.
    And yeah, I 100% imagine it looking like waterfowl dance.

  • @CuthiePatootie
    @CuthiePatootie 2 ปีที่แล้ว

    What a great quality video dude. Loved this whole thing

  • @ryancowell9382
    @ryancowell9382 2 ปีที่แล้ว

    Agghhhhhh this is so cool! I NEEED to pick up Ancestral Weapons!
    I'm just getting into 5e DMing after DMing for lots of other systems, and I had something very similar to Ancestral Weapons I made for the Final Fantasy D6 System called 'Onion Items'! These Items grew with the players as they slew great foes, often became more ostentatious to reflect their owner,
    and often tied into their personal choices as warriors of destiny!
    But NOW I can do something similar like this for 5e and I am SOOOO Hyped. Thank you for this awesome inspirational Video Ginny :3!

  • @diegosandrea3367
    @diegosandrea3367 2 ปีที่แล้ว

    Always like these dms guild videos, your suggestions always hit home

  • @MessyRTK
    @MessyRTK ปีที่แล้ว

    Thanks just bought the ancestral weapons book from your link. I'm excited to check it out

  • @patrickjames9643
    @patrickjames9643 ปีที่แล้ว

    Thank you! Bought mine and can't wait to use it in my game!

  • @phlofur5417
    @phlofur5417 2 ปีที่แล้ว

    I absolutely adore how you deliver your puns with such confidence

  • @davidsargent9081
    @davidsargent9081 2 ปีที่แล้ว

    always enjoyed your videos but you're skits on this are awesome, keep up the awesome job :P

  • @tylerwebster8476
    @tylerwebster8476 2 ปีที่แล้ว

    This marks the first time I've ever actually gone out and purchased something the sponsor was trying to sell. Phenomenal video and I can't wait to apply this to my home game!

  • @agilemonk6305
    @agilemonk6305 2 ปีที่แล้ว +2

    Wonderful all around. I purchased to support you and your advertisers.

  • @johnbelt5204
    @johnbelt5204 2 ปีที่แล้ว

    Just found your channel and I find your little skits quite entertaining and your information very well thought out.

  • @Kaervek87
    @Kaervek87 2 ปีที่แล้ว

    I picked up Ancestral Weapons after watching this. Worth it! I realized I have a perfect opportunity to use this in the next game. So excited!

  • @Mat23
    @Mat23 2 ปีที่แล้ว

    Sounds fun and thematic! I loved legacy weapons in 3.5! Can't wait!

  • @DoctorLuny
    @DoctorLuny 2 ปีที่แล้ว

    Absolutely need this, saving it, thanks queen

  • @thorlocks7818
    @thorlocks7818 2 ปีที่แล้ว

    wow! this is a better way to functionally and rule wise do what I have been trying to do for years, great job!

  • @chuckwaltrip7020
    @chuckwaltrip7020 ปีที่แล้ว

    LOVING THE PUNS!!! Quite the nice collection, as well!

  • @urDM2nite
    @urDM2nite 2 ปีที่แล้ว

    Just saw you on the DnD channel. Congrats on getting to the big stage, well deserved.

  • @seanstephens4359
    @seanstephens4359 ปีที่แล้ว

    I looooove this! Where have you been all my DnD life?!

  • @tombwriter5402
    @tombwriter5402 2 ปีที่แล้ว +4

    My dm revealed that the sword i stole from my father was actually an ancestral sword in an epic battle against my personal bbeg and somewhere exists a video of me falling out of my chair sobbing as it came to life. It was the best experience and I'm excited to see if he does something more with it

  • @MoakS11
    @MoakS11 ปีที่แล้ว

    I loved Weapons of Legacy supplement and the Ancestral Relique for D&D3.5 as a potential approach to this.

  • @laurenw1168
    @laurenw1168 ปีที่แล้ว

    This is perfect! I have a game that I'm starting up with characters at level 5 and this is something I wanted to do for my PCs

  • @ryansandwich1086
    @ryansandwich1086 2 ปีที่แล้ว +1

    This sounds like an awesome supplement! Great video

  • @TonyRobetson
    @TonyRobetson 2 ปีที่แล้ว +2

    great puns! pretty cool product idea. always find spellbooks everywhere, it'd be nice to find as many interesting weapons

  • @rylian21
    @rylian21 2 ปีที่แล้ว

    This just gave me a huge burst of inspiration!!!