Across a Thousand Dead Worlds, how to play part 2
ฝัง
- เผยแพร่เมื่อ 23 ธ.ค. 2024
- Part 2 of how to play of the Across a Thousand Dead Worlds RPG by Black Oath Games, a space-horror RPG exploring dead, alien worlds.
Order from their web page:
acrossathousan...
Or find their games at blackoathgames.com or using my affiliate link... www.drivethrur...
Please check out my games as Long Shadows Press
www.drivethrur...
Thanks for the video, everything was very nicely explained! I'm now confident you're going to like the changes I'm making to the game for the upcoming expansion!
By the way I like the idea to introduce a level of difficulty for each hex beyond weapon range. Pistols with range 4 are not exactly realistic to begin with, but exploding enemies have range 6. How does that go together. Your idea kind fixes that and I will use it for sure.
I am confused about one thing with the encounters section of the book. The part right after it talks about the Guardians and how they can be hacked, on page 291. There are 4 Guardians named Titan, Anasi, Arash, and Brahmari. When am I supposed to use these? I was thinking that its supposed to be that those 4 guardians are the only ones because humans have catalogued them all.
But guardians are one of the available types when generating your own creature for an encounter.
Page 268 has the table for determining the creature type. If you roll guardian, you don't generate it like other critters. You simply jump to the guardians, determine which one is encountered (d4?), and use the appropriate stat block based on the difficulty of the encounter.
Hacking rules are on page 102, with modifiers on page 290.
@@ARKavli thank you! That makes sense haha
Im confused by the rules for Known Threats. The book says that those only appear as a result of an Activity Check, which happens when the time track resets. Ok. However the rules for determining area connector types include a 20% chance of generating an ambush for hallways. Are those Known Threats too? I think they must be as they are ambushes and ambushes are only ever Known Threats, right?
My understanding is that ambush refers to a surprise result as generated at the beginning of a combat, which grants a +2 initiative. Known Threat encounters are always ambushes, but I don't read it as they are the only ones that can set an ambush / surprise (+2 init). So for the connector 20% ambush, I read that as a normal encounter where the critter gets +2 Init. I chalked it up to loose use of technical game terms where ambush and surprise are the same (both +2 Init), but I might be wrong.
@@ARKavli Thank you! I'm glad to be corrected and I'm glad I can stop making these missions harder than they need to be! lol.
I hope you do more with this game. Maybe a series/playthrough if you're up for it? I really enjoy your content. (I found your channel when researching Hostile Solo a long time ago).
I‘m wondering how exactly you created creatures that could not harm you, nor could they be harmed by you. I have not seen that yet.
Sorry, I'm not sure what you mean.