I imagine Nuke would be fun. Its basic concept and layout is already confusing for many, imagine now if it has different exits for vent or a ladder up to the roof
Ladder A-site to Heaven, Bring back the "Old" CT-Vent, Block the current Vent, ReplaceT-Red with Car from Cache, Open the A-site to Ramp, Remove the B-site silo and T-Roof opening to see into rafters. Just naming few crazy stuff that did come to my mind :D
Now these are the type of maps that should be added to CS:GO casual. Open up the madness for the less serious. Everything is just based on competitive environment in CS:GO.
This looks so much fun. Valve should use it in next operation. Btw you should do d2 next is such a simple map with small changes along the years that new ideas are welcome.
I know CS is a rather slow, tactical game. But it is this kind of chaos that somehow spices up things and brings more fun in comparison to repetitive matchmaking. Really like this approach! :)
Love the effort in considering our ideas and actually creating the map. Would love to see a vertigo or inferno version next! I used this map to play 5v5 with my friends and they loved it! Some parts of this map makes it either CT or T sided which is what makes it interesting.
This reminds me of 1.6. There were many maps like this and I loved them. Adding new positions and paths make these maps way better for larger matches like 8v8-10v10.
We played this in a community event a while ago, and I haven't seen the video a before. There are some horrible additions and some that are fun. We even exploited it even more by finding ways to boost outside of the intended area and getting stuck. I love how bench just stayed the same.
Like about half of these suggestions were actually productive additions to make the casual experience better for under-80 percentile skill levels. Just a load of madness, not surgical calculated risks and studying overhead nades for weeks just to play the map.
I think the title should be "When 100 players change a map". I'm glad that I watched this now, but I almost didn't click on the video because I didn't really understand the concept from the title and thumbnail alone.
You should lure 2 pro teams into playing a match on the map but without telling them and hire real commentators and stuff like that that would be insane, Great vid
It looked like everyone was having a great time which is awesome to see because you typically see many players just trying to win and not having a good time, and with the idea of 100 different changes it was funny as hell to see some and how the players reacted. I can't waiy for the next map!
what if you remake(or maybe custom) the VIP assassination map as_oilrig from cs1.6 in csgo Get as many people in that game, that could be fun btw the editing is really good
Honestly having maps that change this often but keeping the originals in rotation until eventually finding something that should be added.like the b apps to cat and connector to a were good additions
So dope reminds me of like dust 2000 from 1.6. My biggest complaint about cs is lack of maps and community servers. I miss rats and Aztec and cobblestone assault and obviously so many more…. Love this
Hey man, amazing work, as a competitive player, i loved to see this, the map changes were fun aswell as well thought out, keep it up! i subbed after this to show my appreciation towards this type of content
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
This video took almost half a year to create.. but I am willing to take on similar madness for another map if we hit like.. *35 000* likes.
Make for Nuke
Wow great job and patience, thanks Nadeking!
Inferno would be awesome
@@geblekk6252 i was about to write the same thing
Ez
I imagine Nuke would be fun. Its basic concept and layout is already confusing for many, imagine now if it has different exits for vent or a ladder up to the roof
Yes!!!!
Ladder A-site to Heaven, Bring back the "Old" CT-Vent, Block the current Vent, ReplaceT-Red with Car from Cache, Open the A-site to Ramp, Remove the B-site silo and T-Roof opening to see into rafters. Just naming few crazy stuff that did come to my mind :D
I like to imagine that they add a ladder to go from garage to tunnels.
you mean old nuke?
@@thatslegit no but close to it with few changes of course :D
Honestly the people in this video made it incredible. Is always nice when the participants take the game in a fun way such as these guys
this is probably one of the most creative ideas i've seen in a while, nice!
Who.ru
@@rafitosz fan
@@buchardo yes
fumo peek
Who you
Now these are the type of maps that should be added to CS:GO casual. Open up the madness for the less serious. Everything is just based on competitive environment in CS:GO.
This is exactly why community servers are so important
this was for sure one of the funniest matches ive ever played
funny like xD
He's "HEART BROKEN" the nicest ending
This looks so much fun. Valve should use it in next operation. Btw you should do d2 next is such a simple map with small changes along the years that new ideas are welcome.
He did
@@netherl1ve619 dude no.. That is the first 100playermap u doughnut xD
@@LykkemarkYT kk but he did make a modified d2 vid u doughnut xd
@@netherl1ve619 @LykkM both of y'all are doughnuts
@@felixwarp as well as you doughnut xd
The map + this editing = gold.
I agree, this was so fun to watch even for me who has 10k hrs in total
@WertyMartin what does hour count has to with anything lol
@@larajanesen8795 you just get bored with it, and you think nothing can revitalize the fun of the game, then something like this is made
@@paradoxxgaming ah okay, I get that. Sorry if I came of as rude mate, what you say makes sense
This reminds of playing CS1.6 back in the day and seeing a 100 variations of dust, inferno, etc on the community browser.
Good times
We dont need a new map! we just need more games in this one
Respect to everyone who did a little something for this to being made
This was a great idea, I’d love to see other maps
I know CS is a rather slow, tactical game. But it is this kind of chaos that somehow spices up things and brings more fun in comparison to repetitive matchmaking. Really like this approach! :)
I really love how it actually came out quite balanced
One of the best video concepts and actual video I’ve seen in a while
🧡
I love how whenever someone of you gets a kill,the guy named max spams:Thats for you Kobe😂
I absolutely love those little easter eggs, "super general" sign and so on
9:39
"Petros executes a nade"
**Nadeking happy noises**
Love the effort in considering our ideas and actually creating the map. Would love to see a vertigo or inferno version next!
I used this map to play 5v5 with my friends and they loved it!
Some parts of this map makes it either CT or T sided which is what makes it interesting.
This reminds me of 1.6. There were many maps like this and I loved them. Adding new positions and paths make these maps way better for larger matches like 8v8-10v10.
it’s nice when nadeking uploads
Yaaaaay
i dont usualy like videos.. but there is a lot of work in here my man. so here is your well deserved liked and subscribe :)
Mirage now actually feels like a city where people stay.... That's actually cool
We played this in a community event a while ago, and I haven't seen the video a before. There are some horrible additions and some that are fun. We even exploited it even more by finding ways to boost outside of the intended area and getting stuck.
I love how bench just stayed the same.
One of my favorite parts of 1.6 was all the different versions of the standard maps. Great to see you riffing on the idea.
It was so fun to play. You should do the next one on Overpass, it would be an insanely fun mess
Like about half of these suggestions were actually productive additions to make the casual experience better for under-80 percentile skill levels. Just a load of madness, not surgical calculated risks and studying overhead nades for weeks just to play the map.
The way you pointed out our habit of not liking videos... you convince me, i liked it.
first time in 15 years of watching youtube someone asked for an exception for the 'not liking things pattern'. Gotta respect it. You have my like.
both team just vibing, love it
Best NadeKing video I've ever watched
This map should be added in the game itself, this is really cool ⚡
imagine if we could just join this as a community server
5:00 that hits way too close to home, you deserve a like
Valve allow community to make competitive maps, it would be a lot more funnier to play.
2:05 man of culture soundtrack
gotta love the dirty talk!
amazing man cant wait to seee more
Bro nuke is just made for this
Nadeking in 2025 makes a new map and imagine valve verifying it
That was so fun to watch. Gonna suggest this map to my friends xD
I think the title should be "When 100 players change a map". I'm glad that I watched this now, but I almost didn't click on the video because I didn't really understand the concept from the title and thumbnail alone.
very creative idea, love it
Video Idea: CSGO But the map changes every 3 minutes
You should lure 2 pro teams into playing a match on the map but without telling them and hire real commentators and stuff like that that would be insane, Great vid
I hope you did this more! 😂 This is so cool, I kinda wanna get a group of people to play this version
It looked like everyone was having a great time which is awesome to see because you typically see many players just trying to win and not having a good time, and with the idea of 100 different changes it was funny as hell to see some and how the players reacted. I can't waiy for the next map!
nadeking i adore your way of editing videos
what if you remake(or maybe custom) the VIP assassination map as_oilrig from cs1.6 in csgo
Get as many people in that game, that could be fun
btw the editing is really good
This was a great attempt ! Would love to see D2 too being done like this
that was so much fun thansk for the games :))
Honestly having maps that change this often but keeping the originals in rotation until eventually finding something that should be added.like the b apps to cat and connector to a were good additions
NadeKing thank you for watching Niku's stream on twitch and subscribing to him. Appreciate it. Those games were nice to watch, weren't they?
The level of creativity thank you nadeking simply awesome
I REMEMBER THIS OMG!! I thought it would never come out
This is awesome, love the idea
It was so fun to watch
i literally died from laughter when i saw the giant chair in chair at 6:10. pls give whoever suggested that a prize cuz this person definitely won
So dope reminds me of like dust 2000 from 1.6. My biggest complaint about cs is lack of maps and community servers. I miss rats and Aztec and cobblestone assault and obviously so many more…. Love this
this is probably one of the best videos you have ever made, so good, pls make another one:)
Thank youuuu theres so many uploads i just got my phone fixed. you bleesed my eyes again
i absolutely NEED this process on Ancient, that map would be so awesome!
i love seeing these guys having the time of they're life playing these maps
keep up the good work nadeking
4:22 "Cheffed up" meaning stabbed
Dude! Great stuff, 10/10 editing, people, map, It really is just perfect! How can I play this map?
This is awesome concept, I always wondered how the maps would be like of there would be a different layout, paths, so this is cool to watch
8:45 the one time camo skins truly have value
Hey man, amazing work, as a competitive player, i loved to see this, the map changes were fun aswell as well thought out, keep it up! i subbed after this to show my appreciation towards this type of content
Culd you please make this workshop map for cs2?
This is incredible. I want to play THAT mirage. Great video too. Subscribed.
9:10 😂 lmfao
Nadeking is too good at editing not gonna lie such god tier and the video idea
I think every casual maps should be like this one, brings everyone back to the time of cs1.6
Now that's what we call "jungle" 0:43 1:33
I was waiting for this video
6:08 That chair in the mid is huge!
this map was yes
Yes
It is really fun to watch your vids while eating💗
that A connector edit is just brilliant. could make the map more unpredictable.
Edit: the one that opens up in suicide.
This was a really fun video! Please make more community driven maps D:
Awesome video and idea, put a lot of work into this, thanks so much for that, enjoying your videos a lot ♥
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Yay i made it in the map!!
The most funny videos of cs go in YT just on NADE KING Chanel
Seeing you all laughing and chilling really entertaining me. All I got for myself is being cursed by toxic teammates. I m jealous man
Another banger idea for a video
having friends with the same interests is quite wholesome...one day Young...one day
I had so much fun watching this
One of my favorite videos from you. Perfect people u chose to give me a great laugh. Editing is perfect and everything else
This was soo sick
awesome map, loving it. when is it coming to MM?
This needs to be a series. I’m gonna go download this map
I like that at 4:54 when u said weather to like the vid or not the like button lights up
Dont you just get heart warmed when nadeking uploads
i just wana play it in cs2
good video nade
This is just incredibly awesome content.
What a video man, big ups
Would be fun if there is a Version of this map which adds 10 random changes out of the 100 you Play a match on it. Looks really funny
This is legit the best video idea I’ve ever seen lmao
1:41 I'm getting Vietnam flashbacks