9:20 as I've said all along: the RNG *russian number generator* always strives to keep you at 50% or the mean average. This applies to win/loss as well. If you have an odd GOOD game that would put your average up to 80, it will have all your shots miss or not pen so you lose and get down to 50%.
to move quicker on the map while in overhead view: hold CTRL & scroll over the point you wanna go on the map & RIGHT CLICK! it's faster than physically scrolling w/just the map
Google has it all effed up where I'm concerned. I watch countless videos about guitars, and I rarely see a guitar ad, but I see lots of ads related to India.
1.... Thanks for showing the SPG games, and... 2... Your explanation of randomisation, in so far as the constraints of a video game is concerned. Was smack on... Some may call it Ranting....but I found myself nodding in agreement, all the way through.... Which says more about me, than it does about you.. 😮 As soon as you start even the most Basic programming, it becomes apparent that it's never really random, is it.. ?? There are always constraints..... Is Fair and Balanced, No ?? 😊
There is a german Math PhD who got his Dr. grade by proofing any lists of numbers have a higher quantity of lower numbers, because counting always starts with lower numbers. He's such a genius.
I remembered [the other day, watching a Claus video] that in The Young Ones, Vyvyan owned a talking hamster called Special Patrol Group, SPG for short.
Hey Claus - To clarify, at 5:13 minutes, you almost had it. You mentioned something about how an electron could be anywhere around the nucleus and then added something about its orbit. Well, yes, when an electron is in its orbit/energy level, we cannot know where in that orbit it is, which is why the modern depiction of an atom shows the various orbital shells as misty clouds of probability rather than hard particles. But electrons cannot occupy the spaces BETWEEN orbits/energy levels. The shells are at *discrete* energy levels, and the electron needs exactly that much energy to jump to a higher level, never in between levels. So, there is a lot of space around an atom's nucleus in which no electrons can exist.
Why is the Russian SPG the best SPG? The reload time can be used as an egg timer. You can go to the bathroom for a piss and return before the Russian SPG reloads.
5:08 Not only is the electrons location random it can jump to a different orbit without occupying any space in between the orbits. I can’t remember exactly, but a classic TV show explains it all. At least I think it does, my memory is a bit fuzzy.
There is a way to introduce true randomness in computer game. Cosmic ray impacts on a detector can be used to generate true random numbers. But it's expensive and most game developers know that the average player doesn't know or care.
24:41 ... Why? The B-C 155 58 has 3 shells in the clip, firing 5 seconds apart. If he took that hit like he did and instead of moving behind cover turned to aim at the B-C, the B-C would have another shell ready to fire before the M53/M55 could get the aim circle close enough to make sure he killed the B-C. He would have been dead meat had he tried to aim and destroy the B-C.
Let the ''R'' in RNG be a rotating wheel, that in one second go through all available numbers twice in the +25% to -25% range in the .999 milliseconds. Kind of like a roulette wheel in Monte Carlo... +25% at .000 millisecond and -25% at .500 millisecond. The timer starts when the tank move out until you shoot. fx. at .825 millisecond giving a +21% damage/pen to your shell. But the roulette wheel timer gets reset with a new .000 millisecond at the used .825 millisecond. That ought to give a time based random number in the RNG program... Don't ya think...?
Hi Claus - are you talking about Benford's law, whereby if you take any measurement in nature in any unit of measure, the first digit is likely to be 1 more often than any other digit, and approximately 30% of the time? It's an interesting natural phenomenon.
Good game. I like that how the two spg's got together to take out the enemy spg's. I like how he shot gunned the guy, then the bc came in and got the other guy while trying to kill his teammate. Enjoyable games. Thanks.
Well, we can have Random street, with numbers all around, numbers mixed and randomly pulled by nice girl... And getting that number 13 is just your faith :)
most RNG in video games is based on the server CPU clock. It uses the time on the CPU clock to select a number, this is down to microseconds meaning it is essentially random. say based on this time it generates a value of 0-1 for dmg and 0-1 for pen. 1 being max roll, on average your going to get a 0.5. What i am trying to say is. Predicting it is nearly impossible so while not random in the same sense of the electron, it is still random to us and impossible to predict unless you are using the system doing the calculations.
Finally someone who knows how computers generate "random" numbers. I started writing programs in the mid '80s, both in assembly and C, pretty much as low level as you can get. Indeed the random function will return a float between 0 and 1, which is then summed and multiplied into the range you specify. If you start 2 computers at the exact same time and request the number at the exact same times, they will give you the exact same number sequence (which is why they came up with "seeds"). What Claus is talking about is not a truly randomized function. He is suggesting that WoT is using a "normalizing" algorithm to make the numbers conform to a bell curve, rather than a flat curve, which is what a true random number will give. Every time you roll a 6 sided die, there is an equal chance of it being any number, and it is possible to roll 3 ones in a row, which does not break the randomness idea. If you roll an infinite number of times each number should come up the same number of times. The bell distribution only happens when you roll multiple dice multiple times. The bell curve is often used in statistics to characterize large data sets of natural phenomena, like human height etc. It should not apply in WoT at all.
Ok, I have a question. I play arty and I do not understand why if the target goes back into hiding when the shell is in the air or you hit the tank when it is spotted and back in hiding and you score a hit, it seems that the damage is half or quartered than it would be if it was still visible?
Random numbers are based on the system clock. Depending on the particular processor, its a fairly big number, but the small end of the number counts up very quickly and the big end slowly making poor random numbers.. You take the number and swap the bytes around to make an even number, all parts advancing evenly and scale it down to a useful size and your ready. Modern computers take a while to start up so they are left running all the time and the number is really random. Games bend the numbers to make the game more addicting and fun. Programming a game is a lot more fun than playing it, unless you have to do the 3D graphic mathematics! (Ya buy someone's game engine). Enjoy!
Wait, what? The last video you said it was the "end of the grind" and the "last video"! I thought you had retired and that was the end of the Claus Kellerman Channel.
Lottery Machines have true randome number generators and the are tested to be sure - there are ways to use random noise generator inside the computer that's actually not far off from your example of the hydrogen electron lol - there is (or was) a fantastic Canadian company in Moncton (Spielo) that excelled at this and made a lot of the slot machines you find in vegas - but they made the atlantic lotto machines and the company i worked at helped them when they first started - other than a few nasty hiccups - ie a lottery number generator that would never pick the digit 9 - they are exhaustively tested to make sure they re truly random number generators..
Not sure I agree. What you’re saying is that if a dice roll is 6, the next one is more likely to be less than 3 to compensate. Not true and I doubt that’s the way it works in game either. If that is the way the game has been programmed then I’d be surprised indeed.
There are Truly Random Number Generators(TRNG). I won’t cite the sources, but there are models that. However, they are not used in games or applications used for entertainment. Why? Because they require an outside source of data not derived by an algorithm. In other words, a computer by itself cannot produce a TRNG, but they do exist.
love SPG day, really brings out Claus' best vitriol
Interesting spot for 261 on that map! 😱 Thank you Claus.
It's my go to spot
@@linyarin Going to have to try that one too.
Just got up, 6am and a freshie Klaus vid.... It's a good day already.
Its always a treat when Claus learns you random stuff. Realy intersting topic today. 👍
Indeed!
We are close, Claus
What's your vector, Victor
We have clearance, Clarence
Roger, Roger
The red zone is for immediate loading and unloading of passengers…
The M53/M55 with that skin looks ready to pump a few septic tanks.
When you see an advert for Pampers on a Claus Kellerman video, you realize you are ACTUALLY the last to know.
Excellent finish. Thanks for occasional SPG day, Claus!
9:20 as I've said all along: the RNG *russian number generator* always strives to keep you at 50% or the mean average. This applies to win/loss as well. If you have an odd GOOD game that would put your average up to 80, it will have all your shots miss or not pen so you lose and get down to 50%.
New idea for an intro, "Claus Ni the Science guy" "Rant. Rant. Rant..." 😂
More rabbit holes on the channel please! Those are amazing ^^
MORE SPG videos with commentary, please! I love the tears that flow from heavies as they eat HE :)
The 2nd guys blind shots are CRAZY.
to move quicker on the map while in overhead view:
hold CTRL & scroll over the point you wanna go on the map & RIGHT CLICK!
it's faster than physically scrolling w/just the map
Who knew WoT was so educational. I learned Science, Math and how to play arty all in 1 vid!! Thx claus, ur the best :)
Google has it all effed up where I'm concerned. I watch countless videos about guitars, and I rarely see a guitar ad, but I see lots of ads related to India.
It is true, true randomness is hard to achieve computationally. Underneath, it's all predictable and repeatable
1.... Thanks for showing the SPG games, and...
2... Your explanation of randomisation, in so far as the constraints of a video game is concerned. Was smack on... Some may call it Ranting....but I found myself nodding in agreement, all the way through....
Which says more about me, than it does about you.. 😮
As soon as you start even the most Basic programming, it becomes apparent that it's never really random, is it.. ?? There are always constraints.....
Is Fair and Balanced, No ?? 😊
Second Player's blind dmg was almost 3 times as what was shown while he was playing.
There is a german Math PhD who got his Dr. grade by proofing any lists of numbers have a higher quantity of lower numbers,
because counting always starts with lower numbers. He's such a genius.
I do have the guilty pleasure of playing SPG here and there, the Bishop and G W Panther are parked in my garage, filthy but fun
For to say. SPG day and Grille!
I know Claus asks everyone to subscribe to help the channel grow. Are we sure that is what society needs?
Claus needs subs for a math channel.
I remembered [the other day, watching a Claus video] that in The Young Ones, Vyvyan owned a talking hamster called Special Patrol Group, SPG for short.
That 2-on-2 SPG stand-off at the end of game 2 reminded me of the finale of Once Upon a Time in the West
And there's a Grille!! Epic!!!
SPG Day is my favorite of all the days!
For to say
THREE Grille's LOL
Hey Claus - To clarify, at 5:13 minutes, you almost had it. You mentioned something about how an electron could be anywhere around the nucleus and then added something about its orbit. Well, yes, when an electron is in its orbit/energy level, we cannot know where in that orbit it is, which is why the modern depiction of an atom shows the various orbital shells as misty clouds of probability rather than hard particles. But electrons cannot occupy the spaces BETWEEN orbits/energy levels. The shells are at *discrete* energy levels, and the electron needs exactly that much energy to jump to a higher level, never in between levels. So, there is a lot of space around an atom's nucleus in which no electrons can exist.
you see the double shot arty at the 21:10 mark of video? thats wild.
Why is the Russian SPG the best SPG? The reload time can be used as an egg timer. You can go to the bathroom for a piss and return before the Russian SPG reloads.
@12:12 Seeing the torpedoes just gave me WOT's next tank mechanics idea; amphibious tanks! And whaddya know? The Soviets had the PT-76!
Claus "explaining" random!! Precious HAHAHAHA
I don't know what the hell you were talking about but do you want fries with that?
I think the best SPG in game tier for tier is the m44 honestly.
5:08 Not only is the electrons location random it can jump to a different orbit without occupying any space in between the orbits. I can’t remember exactly, but a classic TV show explains it all. At least I think it does, my memory is a bit fuzzy.
4 Claus? Is one hidden in a bush, playing the secret 16th?
1 is also the factor of every “normal” number.
BTA, the 261 blind shots went into the Type 5
The 2nd replay was awesome
20:50: "Well don't act so surprised, Claus - Arty gets Strvs every day..."
SPG Day! Wooohoo!
My favorite SPG is the Leafblower lol.
Love the m44 and the gw
i clicked so fast when saw SPG in the title 😅
What a game!! That second game was wow and Claus missed most of those great and random shots while spitting some facts
There is a way to introduce true randomness in computer game. Cosmic ray impacts on a detector can be used to generate true random numbers. But it's expensive and most game developers know that the average player doesn't know or care.
Going out in Artaey brings out the best feelings from own and opponents team, even when doing top dmg.
Its SPG Day!
just wait till
SA WEEK
This episode was once again brought to you from the 'book of Claus'. 🤪
That Obj 261 has that 3D monkey on the top on the barrel and it's hillarious !!!
Dynamic duo... ROFLMFAO!
The NSA requests to know your location.
The M53 has a vacuum cleaner on top with a long hose. 😂
What is Claus' beef with QB? I saw an old video where Claus praised the guy.
so Rigged-Number-Generator.
24:41 ... Why? The B-C 155 58 has 3 shells in the clip, firing 5 seconds apart. If he took that hit like he did and instead of moving behind cover turned to aim at the B-C, the B-C would have another shell ready to fire before the M53/M55 could get the aim circle close enough to make sure he killed the B-C. He would have been dead meat had he tried to aim and destroy the B-C.
Game one our hero went counter clockwise!
Let the ''R'' in RNG be a rotating wheel, that in one second go through all available numbers twice in the +25% to -25% range in the .999 milliseconds. Kind of like a roulette wheel in Monte Carlo... +25% at .000 millisecond and -25% at .500 millisecond.
The timer starts when the tank move out until you shoot. fx. at .825 millisecond giving a +21% damage/pen to your shell.
But the roulette wheel timer gets reset with a new .000 millisecond at the used .825 millisecond.
That ought to give a time based random number in the RNG program... Don't ya think...?
Hi Claus - are you talking about Benford's law, whereby if you take any measurement in nature in any unit of measure, the first digit is likely to be 1 more often than any other digit, and approximately 30% of the time? It's an interesting natural phenomenon.
It's not just rng, but also where you hit the enemy tank. The fv4005 has zero turret armor. That will be a pen nearly every time
Good game. I like that how the two spg's got together to take out the enemy spg's. I like how he shot gunned the guy, then the bc came in and got the other guy while trying to kill his teammate. Enjoyable games. Thanks.
Great video 😂
@2045…no freaking way!!!
Well, we can have Random street, with numbers all around, numbers mixed and randomly pulled by nice girl... And getting that number 13 is just your faith :)
most RNG in video games is based on the server CPU clock. It uses the time on the CPU clock to select a number, this is down to microseconds meaning it is essentially random. say based on this time it generates a value of 0-1 for dmg and 0-1 for pen. 1 being max roll, on average your going to get a 0.5. What i am trying to say is. Predicting it is nearly impossible so while not random in the same sense of the electron, it is still random to us and impossible to predict unless you are using the system doing the calculations.
True, but with your microsecond is still a seed number to base from, which is less random than actual random (I think). Claus hurt my head again.
Finally someone who knows how computers generate "random" numbers. I started writing programs in the mid '80s, both in assembly and C, pretty much as low level as you can get. Indeed the random function will return a float between 0 and 1, which is then summed and multiplied into the range you specify. If you start 2 computers at the exact same time and request the number at the exact same times, they will give you the exact same number sequence (which is why they came up with "seeds"). What Claus is talking about is not a truly randomized function. He is suggesting that WoT is using a "normalizing" algorithm to make the numbers conform to a bell curve, rather than a flat curve, which is what a true random number will give. Every time you roll a 6 sided die, there is an equal chance of it being any number, and it is possible to roll 3 ones in a row, which does not break the randomness idea. If you roll an infinite number of times each number should come up the same number of times. The bell distribution only happens when you roll multiple dice multiple times. The bell curve is often used in statistics to characterize large data sets of natural phenomena, like human height etc. It should not apply in WoT at all.
@ it is not true random, but to us it is random since we have no way of predicting it.
Love my spg's ...when they listen to their spotter.
🐝👀
Ok, I have a question. I play arty and I do not understand why if the target goes back into hiding when the shell is in the air or you hit the tank when it is spotted and back in hiding and you score a hit, it seems that the damage is half or quartered than it would be if it was still visible?
I googled 'bubble gum' and got WOT Ads :D
Random numbers are based on the system clock. Depending on the particular processor, its a fairly big number, but the small end of the number counts up very quickly and the big end slowly making poor random numbers.. You take the number and swap the bytes around to make an even number, all parts advancing evenly and scale it down to a useful size and your ready. Modern computers take a while to start up so they are left running all the time and the number is really random. Games bend the numbers to make the game more addicting and fun. Programming a game is a lot more fun than playing it, unless you have to do the 3D graphic mathematics! (Ya buy someone's game engine). Enjoy!
Schrodinger's hydrogen electron.
RNGsus giveth and RNGsus taketh
Dude i love watching you... but really hate playing the game! lol Could be a joy thing.
will try the auto lock
Wait, what? The last video you said it was the "end of the grind" and the "last video"! I thought you had retired and that was the end of the Claus Kellerman Channel.
How do I change targeting view from Overhead to Straight-on? I can Left Shift to toggle between Driver mode and Overhead mode. Thanks in advance!
I guess nobody knows… 😏
I have unlocked tier 9 USA spg…watching this video almost makes me want to play Jeff’s again though I despise them now. Murica!!!!
303 AM Wasilla Alaska!!
Where the hell was the 4th grille in this battle? 😮
Lottery Machines have true randome number generators and the are tested to be sure - there are ways to use random noise generator inside the computer that's actually not far off from your example of the hydrogen electron lol - there is (or was) a fantastic Canadian company in Moncton (Spielo) that excelled at this and made a lot of the slot machines you find in vegas - but they made the atlantic lotto machines and the company i worked at helped them when they first started - other than a few nasty hiccups - ie a lottery number generator that would never pick the digit 9 - they are exhaustively tested to make sure they re truly random number generators..
Just a question Claus. Are Grille players people too?
First game, am I missing something or do you get to zoom out further at Tier 10?
AY UP CLAUS
my favorite bot!
@goldrush255 AY UP BUDDY
@goldrush255 AY UP TOMEK
@ 🤗
10:22 why the hell did buddy only load like 18 rounds of ammo? He's down to 1 shot left with 4 live enemy tanks.
for a second I thought Claus was featuring quickybaby ahahahaha
Good games today. Hey KellerCrew, have the day you deserve😂
RNG..."Radiation degradation number generator"?
Too bad you missed the blind shot on the clown car! :D
My take is....once there is human involvement such as a program, it is not random. Or you could call it "Fake" random.
How does it take off hp so much
The level of rng i could only wish for in my GWE100 😭
It took over 5 minutes for those teams to kill more than one tank each in first video. Nice usually the games are over by then
I have Obj 261 with 24,85 reload time and my favourite targets are Grile and FV4005
the ad's i get on ur videos are random for me as in the 12 years im on YT i never bought anything from or coz of any ad 🤣
just say RED SCARF thru-out the day while around yer cellphone/laptop & watch the ads pop-up for red scarfs,
it's like magic
@@dopeytripod people told me about that, but maybe coz my mane language is not english that is why im not experience this type of magic 😆
I can see getting Pampers ads watching Quickybaby but not Claus.
@@kens32052 🤣
Not sure I agree. What you’re saying is that if a dice roll is 6, the next one is more likely to be less than 3 to compensate. Not true and I doubt that’s the way it works in game either.
If that is the way the game has been programmed then I’d be surprised indeed.
Now I know where I am gonna park my lefeh
There are Truly Random Number Generators(TRNG). I won’t cite the sources, but there are models that. However, they are not used in games or applications used for entertainment. Why? Because they require an outside source of data not derived by an algorithm. In other words, a computer by itself cannot produce a TRNG, but they do exist.
As Claus always says, "RNG stands for Russian Number Generator" lol.
what's the rng on those torpedoes?
screw the games - im here for the banter
The subject of my posts on this site are completely random... but I, randomly, happen to be wondering: 'where's my Tortoise video Claus?'....
Balatro is a fricking awesome game.
Comment, Comment, Comment!!!!!
SPG< SPG< SPG!!!!! :)