I do this with my fast heavies , because i like to brawl, sitting in one place all the game it s just not my style, and usually i end of dying first because the map it s just not for my play style, actually majority of them.
@@Florin119011 the Game has almost no Maps at all that are great for Brawling. Hulldown BS ruined actual Gameplay and as long as it stays like that, the Game will devolve even further.
@@Florin119011 thats why I suggest moving to wot blitz (before its too late). The gameplay is a lot better, all the maps are either S tier or A tier, no artilery, no +2, no premium spam, yada yada yada...
I started playing wot with my father when I was 5 years old. Now, it just got too boaring for me. Although I am a fan of tanks, wot just doesnt feel like when it used to. But I can spend hours on ur videos. Probably the funniest and most interesting wot chanel I ever found. You always get my attention so I just wanted to say thank you.
Pretty much spot on - I only return to tge game with friends or for christmas - apart from that I only watch youtube videos and sometimes twitch about it
@Tsarbloonba WoT is unrealistic suffering War Thunder is realistic suffering And Armored Warfare is a mixture of both but is better than both combined with far less tanks lol
I still miss the little tier 1&2 map. I can't remember the name. The one where you spawn on a big hill on either side and then drive into a city. It was just a vibe
I loved how both teams would spot everybody a second after the countdown finished. It just was a pure chaotic and fun brawl without any unspotted camping TD booming you for half your hp every time you peaked
1. remove all invisible walls, stop ruining creative fun on maps 2. put ALL the old maps back in the game, you can try to balance them later 3. put Team Damage back into the game 4. don't listen to whiny professional Streamers. They don't represent the Player Base, just their own egoistic interests.
Team damage is still a bad idea, imagine 43% 704 player shooting your LT on your rare prok game because you arent holding W. I cant see any benefit for me shooting my teammates, but I can see MANY downsides by them shooting me.
The 3 corridor thing also makes LTs bad because they are basically required to go head to head with tanks they can't pen or just hide in bushes. More flanks allows them to use speed and stealth to counter more solidly armoured tanks
Yeah I feel like in last few years light tanks lost so much value. Like what are you supposed to do when matchmaker gave you a map thats not a forest that has been precisely designed for light tanks? Fight a OP meta heavy/medium tank with your little gun with not enough pen to even go thru their weak spots?(TO MAKE IT BETTER THEY DON'T HAVE ANY WEAK SPOTS). Especially when you factor in the fact that bourassque exists. Like why would you even bother playing light tanks when there is a medium tank that can play as a light tank and still has insane dmg output and enough pen. This genuinely brakes matchmaker as you can get put in a battle on prohorovka WITHOUT ANY LIGHT TANKS BUT ENEMY HAS TRIPLE PLATOON OF BOURASSQUES AND YOUR TEAM GETS PERSHING, CENTURION AND A PANTHER.
I mean many light positions are designed such that if you shoot you die. Esssentially the modern light is supposed to just light things up so traingles can farm
Right! I am LT main for about 8 year, the recent 5 year rarely touch them again. Only UDES/K91 or Super Heavy TD. The view range are not the problem for them anymore, the camo and speed was inflated, make LT obsolete. Except extreme high Camo or Fast LT like Manticore LT100 or EBR.
I literally commented on the unused areas of ruinberg like a week ago and now i see this lmao. WG has a fully playable upgrade of the map ready all they need is to add holes to play in it
@@Nudhul yep. Im struggling to understand how WG isnt seeing what players want theres so many videos and posts shitting on the situation yet they just dismiss it thinking its just some angry ppl who lost a couple games in a row or smth
@@WakuiIt's because the developers are probably not used to making maps for the tank game --> they just just make a boring league of legends map and don't know anything else.
Gotta admit, WOT was the game that introduced me to gaming as a whole, and seeing it die because of poor decisions made by the higher ups is just sad, also common W video from chems, speaking the unfiltered thruth instead of pleasant lies
Haha funny statement, they just lost the true concepts of gaming. It's not about poor decisions, they're just similar to how LoL has became. An extremely toxic environments for gamers, they left to retain their own freshness. If you DO realize, the platform that we ARE into discussion right NOW are also no longer what it WAS for more than 10 years ago. You must come to realizations NOW.
If you DO realize, the platform that we ARE into discussion right NOW are also no longer what it WAS for more than 10 years ago. You must come to realizations NOW. We are manipulated in everything, this specific game are ALSO manipulated. Get what I mean? Even I couldn't speak to you freely right NOW and had to indirectly mention about it, learn the concept of it! My comments will get purged if I was about to HIGHLIGHT anything to you about OUR global problems. Even Chinese products have gained so much popularity because Western products despised its consumers. The world isn't as simple as it was. Please be cautious 🙏 to your surrounding and justify what I say carefully. You will get the answer.
Learn MY concept! This world is no longer what it used to be, i had to rewrite to overcome "the records of recent purged contents" because it still not has AI censorship.
If wargaming could release map editor for third party developers and have a separate random ques(not affecting stats) just for third party maps that would be insane.
I was literally arguing with some stupid boomers yesterday about how TDs shouldn't have free bush cover AND hard cover. EVER. FVs and JgPz E100s don't need free 3k damage games for camping redline and shooting 2 shots that they can't receive return fire from. I love it when boomer tomatoes insult me online because they can't stand the thought of having to actually learn how to play the game. One of them told me to "learn where TDs position." and play better. ._. The irony.
Bases defense should have to be forward. Steppes & Karelia are representatively egregious with citadels overwatching the cap in ass end of the map behind spawn.
I kinda play both WT and WoT (at least periodically) and it was really interesting to expand this video into wt maps in my head. Like, the most beloved map in wt is got to be Abandoned factory, which is ideal balanced layout between short and medium ranges, chaotic flanks and lanes. And we also have bullshit 3 laners! (38th parallel) However, i think they are more of an accidents then doctrine It's really telling how much map designes matter if they can induce similar problems on such a vastly different games.
War thunder (atleast in the past) try to base their maps after real locations. Also I think most WT maps arent good either, but that might be more of a player base issue than the maps themselves since everyone funnels into lanes by themselves.
Stockholm i find to be the best, left side has plenty of options for flanking and maneuvering, go mid if you want some long range action and the right side feels like a mix of mid and right. Rarely do i have unfun games on that map because of how dynamic it feels. Theres plenty of options for any class of tank
@@sarunotasltI saw a video comparing wot maps with wt maps I wish I could find it again. At the end I left a comment saying “so wot maps are intentionally bad and wt maps are unintentionally bad?” And OP responded yes. Someone find this video for me pls
I think the main problem with the new maps is that they are build in a "you move, you lose" manner where you just wait for your opponent to make a mistake. The new Erlenberg is the worst offender there. Basically the heavies decide the game alone, while the meds are just camping
War Gaming should add a tick box in settings. Tick the box to get ' high level ' map rotation, and untick the box for maps a blind man would not get lost in.
Funny thing about the in game map editor is I asked on wot twitch eekeeboo about it. He said that it will not work cause people would make "maps that favour one class over other". And as example said about making underground map so arty can't shoot. And they want to make maps that are acessible for all classes. And other thing is that people would make inapropriate content in maps (swastikas etc.) and they would have to have admins that would remove them. In other words. Too much hassle for little profit according to them.
Glued to my screen the whole time, you even made the War Thunder and WoT Blitz comparisons perfectly. I've been trying to get my friend into WoT PC and it's just so hard to recommend. And right now Blitz is in trouble with the whole UE5 Reforged update. It's like I'm losing my childhood to dementia. It all feels familiar but at the same time it's gone.
The most frustrating thing with corridor maps is the +2mm. Slow fuck Tier VIII heavy either spends 5minutes driving to medium side. Or goes along a corridor to fight a Tier X heavy. If there were more corridors, then the Tier VIII can try and flank around using a different avenue and be useful.
The problem with Castilla in Blitz is both sides are completely filled with camp positions and there is no way to spot people in these positions without driving out in the middle. It is an issue of several Blitz maps, where an open map leads to immediate campfest due to their tiny size relative to PC and lack of radio range (everyone in Blitz can see you from any point of the map when you get spotted, not just on the minimap) + most tanks have the same view range of 250 meters. Light tanks get 260-270 at most and so you have to get really close to actually be able to spot someone who is standing still and if you are able to spot them, it means you are likely in the middle and if you get spotted, you’re dead.
In all honesty, I don't like chems as a person. I think that he is an ugly troll, maybe even toxic, too. However, he's always just so right and objective about everything he says. He's always on point, always honest and always trying to avoid bias. Not only that, but most of his ideas are actually fresh and would be great additions to the game. This is a kind of person you just can't hate and disrespect. If you're not bias towards him, I mean.
Well you can hate the toxic, overly self righteous side of him, and still respect how he can form an opinion about the game mechanics. I am in the same shoes as you. This guy is not a good person, at least his online persona, but its worths to listen to him, even if he gets overly dramatic, and draws weird conclusions.
I used to play light tanks religiously on this game. Primarily the T71, Chaffee, Luchs, VK1601 being my favorites before massive changes to light tanks kicked in. Heck I even used to play the US Stuart when it has the 75mm derp and it was a fun little trolling tank. Surprisingly using the Luchs as a scout I got the top position for a short while on tank gg using it on the NA server which I still kind of find funny because I thought I was terrible at the game. Something about the Luchs and the VK1601 and the 3cm MK103 just made them so fun to play even vs much higher tier enemies. You can imagine when they rebalanced light tanks, and nerfed their HPs, Mobility, and worse Spotting Ranges, and Match Making I was not a happy player. Then they started redesigning the maps, introducing far more what I call Fast Medium Tanks, and even some Lighting Fast TDs. Life as a light tank got very hard. Basically after the map redesigns combing with matchmaking changes, and new vehicles that were as mobile as light tanks but far more powerful. It became very hard to scout/spot people without running into a medium with similar mobility and spotting range, but better armor and far more firepower. Let alone infuriating vehicles like the E-25. They knew where to go to chase light tanks off, or hunt them down. You ended up having to use light tanks as front line combat vehicles, more than recon/scouting vehicles. Which they were often very over matched. I mean you could make do with some vehicles, like the Leopard with that 3cm mk103 was like getting hit by a HEAT Derp round if you could land all your shots. Making it actually a fun hit/run vehicle around the time I quit and it was one of the last vehicles I really enjoyed using. I still remember the time when I felt like people wanted to hoist me onto their shoulders when they saw my Leopard had full stripes on it's gun. They knew I wasn't a light tank that wouldn't banzai and return to hanger. lol Basically the thing I loved about the game was kind of destroyed. Sure they introduced higher tier light tanks to make up for it and I eventually go to the Ru251. But it wasn't the same feeling anymore. I always felt like I was just a crappy medium tank, definitely the Ru251 which could be fun, but you always felt like a worse Leopard. I'm glad I quit the game before it got considerably worse. Seeing how they've added basically pay to win modules, and loot boxes, and a billion different premium tanks, redesigning hit boxes etc.. I'm glad i quit before that nonsense.
I think an important aspect of the three corridor rule is that there is always a lot of no-mans-land between positions. You need to expose yourself for several reloads to move up just one position
Its pretty tragic for the communities of games seeing their game developers struggle so hard with something that is so simple a dude with too much time on his hands can easily offer solutions to, but the company being so blinded by their past experiences with trying something "new" that they just ignore everything the community would try to give them. There is a good reason why Indie Games flourish while big game companies fumble.
Yeah it almost always goes something like this: Is the old and goated company still occupied by the same people that made it great, or is its glow slowly fading because the newcomers just collect paychecks? People make things, not companies.
All this comes down to make camping as ineffective as possible and this is completely universal knowledge about map design for all kinds of games from fps to rts you just never ever want a case where someone can sit still on some advantageous uncounterable position and win.
Wonderful video chems, as always :D I believe that the average battle length is just as high as it was 10 years ago. However, this is not due to balanced games, but to the fact that some games last 3 minutes and others up to 15 minutes. That didn't exist back then, it wasn't possible to win within 3 minutes, the tanks didn't have the capabilities of today (damage, armour, speed etc.). Games lasting up to 15 minutes were also rare, as hardly anyone camped because it was pointless. You couldn't dominate an entire flank from one position. And even if you could, the defending tank was not able to significantly stop the attacking tanks by himself.
You showing pre 1.0 maps had me drooling. I was a teen when 1.0 dropped, i didnt understand anything back then, game was more grindy for me to even have crucial things like a lamp and tier 8 tanks. Now i know stuff, have stuff, and every map you showed had me like "i wanna play this", "oh, this was a neat map back then", "i miss this", "oh, it was LIKE THIS before?" Such a shame there is no way to play old WoT, praying for that april fools event to come back is the only option
1:02:14 This is what I loved the most about Volga (one of the recon maps). The entire hillside was a smooth hill. You couldn't drive up it, but it physically couldn't kill you, no matter what. You could be going 80kph in a bat chat and your tracks wouldn't even get damaged at the bottom. It was so refreshingly different from the coinflip drops we have on maps everywhere else...
I wish we could see your approach to removed maps and what changes you would propose for them, swamp, comarin (komaryn), sacred valley and couple other maps. Very nice and substantial video, keep being like this, we need that!
These videos you have been dishing out lately have really got me reconsidering re-installing the game and playing it again for the first time in 6-7 years...
12:23 because of this I Play most of my medium tanks with no armor as Tank destroyers or do the first half of the match nothing until I can play without being shot from everywhere
I recently realized how sniping positions were. I watched a lot of good players (Iyouxin, Dakilzor) and was improving a lot. My recent Wn8 got to blue. Then I realized how bored I was getting. I started to try to make different plays, flanks, pushes, ANYTHING to make a map play differently. My recent wn8 plummeted. Uninstalled a few days ago I'm fed up.
I'm just now realizing that I have not played WoT since 1.0 came out, since I am not familiar with most of these newer maps... At first I thought you were talking about the physics update but that came out in like 2014 if I remember right.
I play WT and WoT aswell, and when I was playing on the new map in WT, I was thinking "wow, it feels like im playing WoT". Nice to see that you caught that aswell
13:45 This is the WOT I miss dearly, after 1.0 hit the gameplay got significantly campy and lowered the skill cap. They literally screwed above average players.
WT maps are sadly bad, but there is a lot of good maps and don't forget that in WT if you get to bullshit spot you will get bomb/atgm/rocket up you ass and probably there will be always a tank that will pen you even from front no matter if it's uptier or downtier, another thing is that in WT there's way more flanking but that's because WT maps are sometimes bigger and WT is overall way more chaotic but that's when gameplay is fun
Almost 90 mins to say "I don't like TDs". Easiest fix, 4-5 tank cap on TDs. The problem isn't TD spots, the problem is 7-10 TDs a side with good TD spots. Agree with your map changes though, loved maps like Stalingrad because they were not predictable.
As a TD main you miss the Point. WG removed more and more bushes over time, making it harder for TDs to reposition and support. Instead of restoring them, they added sniper nests, likely in response to complaints from heavy tank players crying about hidden TDs. I argued in a WG Special chat (before we both were removed) that bushes should be brought back to improve gameplay fluidity, but they kept removing them. The result? A TD campfest that benefits neither side
Didn't expect to see my comment in the video lol Great summary of ideas and improvement opportunities. I can only wish WG will eventually implement at least some of them
I like the whole map editor idea. Give the players the ability to modify/create their own maps and have accounts with 1.5k wn8 or whatever vote for them to be tested in recon missions. The top 10 voted maps at the end of each month would be added to recon and further tested. They could even add a way to motivate ppl to make good maps through gold premium days etc (non-broken in-game goods). That way the community could get involved in the betterment of the game, with a minimal expense from wg (apart from creating the whole thing) and new ideas could be pushed forward
seeing the rage-o-meter chart is so heartwarming YTs Golden Age type jokes are finally returning as a norm In a diff note; used to be both a WoT and WoTBlitz player, in early-mid 2010s, with a 60-70%+ WR 12000 battles each and everything in this video confirms my belief and reasoning why I moved from WoT to WT, but now I also stopped playing WT to keep my mental state in good shape but comparing both, I complain more about the gameplay in WoT compared to WT where in WT its more of economy and bugs and maybe CAS
Queue up for a game in a squishy medium/shit gun light, all 3 corridors are completely non-pushable and cant do anything with my tank, because i need side shots to pen anything. Pick up your phone, browse instagram till late game, salvage the game in the end, go next, hope for one of the playable maps
Honestly disagree quite a bit with the idea of "post 1.0 TD sniper locations" pandering to sniping TDs. My average damage in tanks such as the UDES dropped significantly after 1.0. These sniper nests blow for everyone involved. I used to play my sneaky TDs quite aggressively, but that's simply not possible anymore, since WG took away what felt like 2/3 of all bushes. You are straight up forced into these spots as a TD and now have to share 3 bushes with 5 other TDs and the amount of damage you get each game is dependent on how dumb and willing your opponents are to drive through the death valleys we have now. It's either that or try and take a bush in the middle of the map and get yolo'd by a light (often times an EBR), because there are no bushes in between. I have almost 900 games in my UDES and over 800 are from pre 1.0. It has become borderline unplayable and even if you have a good game it's mind numbing. What this game needs is both more sniping positions and more cover in those open fields. It's a similar dynamic to city maps, where more options are better. More sniping locations means less concentrated fire down a single line and more bushes in general, like you mentioned at 1:12:00, is good cover for everyone. Adding more hard cover in between allows for tanks to advance while forcing TDs to relocate. Adding more bushes in general also means TDs aren't worthless if your team is winning, because right now, especially if you are in a slower sniping TD your game is basically over if your team starts pushing through the enemies. Edit: oh and btw, literally nobody uses the left TD spots on Pilsen and the one you circle on the right are also mid most of the time. Oddly enough, the best spot is the completely isolated bush strip to the right. You just have to pray your scouts survive the initial chaos. However, by the end of the game, far more often than not, the TD(s) with the highest damage will have been in that bush line.
The "map problem" is nowhere near new and has been discussed for years in the community, the argument against multi-lane maps even for skilled players is pretty simple: the winning team will be decided in the first few minutes of the fight simply by player distribution across the map. When you are going alone to your chosen position and meet two or three enemy tanks you will lose pretty much always leading to a very unpleasant experience for you and the rest of your team because enemies just got another free lane to flank/surround them. You can't just leave parts of the map if no allies are going with you because enemies will just push and force you to meet them, you just won't be in the positions map designers made for your team to defend and lose even faster. And even split between a lot of different lanes is not a high possibility when a team has no means of communication besides chat. Uneven distribution of the tanks is a problem that designers are solving by pushing all combat in "three lanes", because 5 vs 6 or 5 vs 7 heavy tanks is not a good position but managable, 1 vs 2 or 1 vs 3 heavies is just a loss. The Kamchatka map is a really simple example, I myself played hundreds of battles there and it's one of the most frustrating maps to play because every time there are just two options: you go to a flank where most of the enemy team is, they flank you using multiple lanes and you die, or you go to another flank, win and race to the enemy base because they took over another flank and are already rushing to your base. Counter rushing doesn't make any sense because if you turn back from the middle of a flank you will meet enemies right at your base when they are sitting in your defence positions.
Why does it smell like tomatoes in here? In all seriousness tho, that's why corridors need to be interconnected. so you can use your teams push to flank the enemies push and not just base race
@@actuallyKriminell Oh, what an amazing idea! If our tanks on the second flank stay alive we just surround enemies push! Wait, what happens if enemies tanks on the first flank stay alive instead? Oh, enemies just surround us using the same "counterpush" routes... To make my point clear: making two main push lanes interconnected wouldn't change literally anything as long as tank positions along the connection are balanced from both sides. If you make a lot of connections it just devolves to a lot of individual push routes again. (if you go everywhere you risk facing multiple enemies, if you don't go somewhere you risk enemy flanking)
@@worldcreator8927 Ask yourself this: If someone came to you and told you the meaning of life, would you genuinely believe them? I wont justify myself lol. You can keep believing whatever you want to believe
The good thing is, when people ask me why i quittet this game, i just can link them this video. Maps had the biggest part of it. Corridors and 80% area of maps are unplayable. I just miss the game pre 252U
One of the big things in wot is that when I was getting better at the game my win rate improved before my wn8 improved. It showed that even though I wasn't doing more damage I was having a bigger impact in matches. I took a break for a few years then came back in 2021 and now my wn8 improves before my win rate improves. It means that even though I am doing more damage it has less of an impact. I think a large part of this is that I liked to flank and take advanced positions. Sure I might die or take a lot of damage but it would help win the game. There are very few good positions or flanking opportunities anymore that don't result in you dying immediately. My first radleys medal was on kharkov in my amx 13 75 and I was able to get all those kills by flanking around and finding an isolated target I could clip out. There just isn't an opportunity to do anything similar to that anymore, to get those medals you kind of just have to hope that enough bad tanks go your direction and die to you instead of going somewhere else and dying because you will get stuck on a flank if you try to play aggressive and dynamically
This has to be one of the best videos about "whats wrong with" WoT I have seen (well since your last one anyways!) I play Lesta too and think Stalingrad and Camchatca(?) are both really good maos.
Ngl everything you said in this video is 100% accurate. And the map changes you suggested look like they would improve the gameplay by A LOT. This man never misses.
Dude why dont they take right side and centre of Avalanche and left side of the Volga and do the best map ever. AND EVEN the rest from this two that left if you will flat the surface, will create the next Malinovka... It's not that hard to imagine?
When I made it to 1:17:00 and you mentioned that "this is final spot you can push" (something along those lines) it hit me. Back in old WOT I was shit (still kinda am) but I loved to just always push and find a new spot to actually work towards that wasn't just drive out in the open and die. Now in new WOT I wish that actually existed and if I have to fall back to move to a different flank that's totally fine. Recently I have been playing HLL (Hell Let Loose) I got pretty decent at tanking and it is so much fun completely different from WOT though some skills do carry over but you work with 2 other people to control the tank I am lucky enough to have a friend I communicate very well with. There are so many opportunities for fighting other tanks in fact most of the time you would never fight a tank head on your always finding a route to flank them and I love that. I love flanking and I also love predicting flanks and if I'm flanking and bump into someone who was also trying to flank and we are both out of position it's so chaotic and such a rush. A rush that I no longer get from WOT besides a few games that actually end up being enjoyable right now the game feels like 80% of games bad (and by bad I mean not fun) and then 20% good actually fun. I don't expect everysingle match to be fun but if it was 80% fun and 20% not fun that would be amazing and at the very least 50-50. In HLL almost all the games I have played thus far have been fun. Would be interesting to see you play chems.
You actually have something cooking here. Nice video. I left the game when i reached WR rating 8300 and after 2 years, i came back to play a little bit... And wow... Its not the same game i used to play.. games are really chaotic, alot less casuals and .. the fact that they are adding the WT auf E100 is..well .. a sign to maybe retire for the OGs.. ah.. I really miss the good days before Japanese heavies came out and even the few years after.. why they do this. More money for them i guess. Im gonna cry
1.Tbh, I don't really agree on many takes you had about the maps. I really despise 2 maps that need rework asap: Airfield and Paris. 2. There are maps that need adjustments, new positions and more fitting designs to encourage and reward active gameplay. I would say, that at least 50-60% of the maps are good, and WG should not do any big changes these, but those 40% still need changes. 3. With current state of some tanks, sadly, tanks that rely on camping and camp are the only way to face lemming train where 10 tanks W key one flank. Imagine there is not barrier to stop this clown fest. I think there needs to be more complex solution, then just "nerfing camping positions".
Nice video. I also miss the good version of Kharkov. About the origin of the three corridor rule, I think there were some map reveals in update videos by WG where the narrator explicitly stated "this section is for heavy fighting, this section is for light tank spotting and destroyer sniping, and this one for medium flanking" so there is some credit to it. I think the 3-corridor maps started to appear a few years before Update 1.0 as WG tried to copy what was popular at the time, MOBAs, that classically have a single map with three lines where the main fighting occurs. I think Hidden Village (introduced in 8.10, removed in 9.10) was one of these maps based mostly on this idea.
Just before the ANZ server was merged back into ASIA they tried to come up with MM changes to speed up the wait times.... what ended up happening however (until they reversed it) is that games would start with just 5-7 players (no bots). This suddenly opened up every corridor map for light and medium players as there were not enough heavy TDs or HTs to block every corridor. For LT and MT players it felt like the good old days of WoT however the screams from newer HT, TD and SPG players was deafening and WG quickly patched it back out.
Sniping positions being broken is something I've noticed a lot after moving from WOTB to WOT. If you win medium side, you cannot reinforce heavy side as TDs and camping tanks will just be holding you back from doing so Almost every single map is dominated by sniper positions. Grille 15 is one of the hardest tanks to play in WOTB as you need to use your mobility and great gun to get into positions, take a shot and possibly relocate. In WOT you just stack camo until you're invisible to anyone that's not a light tank with the best crew skills, consumables and equipment
after more than a decade being done with WOT, im still cant comprehend there being "gold shells" that are just better than regular ones and everyone being okay with it.
What if The three corridor rule was replaced with the chems rule34?
those who know
@@DandruffEater and those who dont should google chems rule34
mangomangomango
D:
What if chems got a low taper fade
Sometimes in a 3 corridor map, i got bored and just go forward to die.
Same brother
I do this with my fast heavies , because i like to brawl, sitting in one place all the game it s just not my style, and usually i end of dying first because the map it s just not for my play style, actually majority of them.
@@Florin119011 the Game has almost no Maps at all that are great for Brawling. Hulldown BS ruined actual Gameplay and as long as it stays like that, the Game will devolve even further.
@@Florin119011 thats why I suggest moving to wot blitz (before its too late). The gameplay is a lot better, all the maps are either S tier or A tier, no artilery, no +2, no premium spam, yada yada yada...
That why i like to play Maus platune, sometimes, this actully work well and we start wining
I started playing wot with my father when I was 5 years old. Now, it just got too boaring for me. Although I am a fan of tanks, wot just doesnt feel like when it used to. But I can spend hours on ur videos. Probably the funniest and most interesting wot chanel I ever found. You always get my attention so I just wanted to say thank you.
Pretty much spot on - I only return to tge game with friends or for christmas - apart from that I only watch youtube videos and sometimes twitch about it
Then play war thunder :3
@@Tsarbloonba XD
@Tsarbloonba WoT is unrealistic suffering
War Thunder is realistic suffering
And Armored Warfare is a mixture of both but is better than both combined with far less tanks lol
My story is exactly the same, cool shit
Only logical solution is to nerf progetto 65
True. Its the universal fix for everything, and if that doesnt help nerf AMX 65T
@@actuallyKriminell and if THIS doesn't help - buff Chieftain
also -10 points to Everton.
Or AMX 65T
Nah better nerf type 5
Just throw in buff obj 279 (e) for good measure 😊
One and a half hour banger incoming
hold up
@@ywtv6 same loool it's so good, i have genuinely been interested and motivated to study, analyze and think of every idea and argument
I still miss the little tier 1&2 map. I can't remember the name. The one where you spawn on a big hill on either side and then drive into a city.
It was just a vibe
Would be great for the ramming arcade mode.
Mittengard right?
mittengard
was my first ever map :D
@@andreasjensen8451 me too brother, me too
I loved how both teams would spot everybody a second after the countdown finished. It just was a pure chaotic and fun brawl without any unspotted camping TD booming you for half your hp every time you peaked
As someone who has been playing since 2011, seeing pre-1.0 map gameplay fills me with a sad nostalgia
You couldn't have said it better, it really is like this.
WG can just throw map maker tool to player base and let players making new maps for them ffs.
Indeed, why not implement community-made maps, would be pretty fun
Im up for this!
and at least make it usable in custom battles / training session ect i forget the name
well I know what random event I'm putting in my new york city map
I've been dreaming of this for years.
And we would do it willingly for free
1. remove all invisible walls, stop ruining creative fun on maps
2. put ALL the old maps back in the game, you can try to balance them later
3. put Team Damage back into the game
4. don't listen to whiny professional Streamers. They don't represent the Player Base, just their own egoistic interests.
and add global chat during game
@@ci0nek709 lesta did it btw
@@lxftxffwho did it?
Team damage is still a bad idea, imagine 43% 704 player shooting your LT on your rare prok game because you arent holding W. I cant see any benefit for me shooting my teammates, but I can see MANY downsides by them shooting me.
@@_lo8241 thats the point lmao
Damn, the map from Dora the Explorer really let himself go...
New video when?
@@A.A.K.19 soon, it's scripted and recorded, I just have to edit it, which could take a bit
I don't get it what map are we talking about?
@@lncoming yummers
Drugs taking another talented actor yet again smh
The 3 corridor thing also makes LTs bad because they are basically required to go head to head with tanks they can't pen or just hide in bushes. More flanks allows them to use speed and stealth to counter more solidly armoured tanks
Yeah I feel like in last few years light tanks lost so much value. Like what are you supposed to do when matchmaker gave you a map thats not a forest that has been precisely designed for light tanks? Fight a OP meta heavy/medium tank with your little gun with not enough pen to even go thru their weak spots?(TO MAKE IT BETTER THEY DON'T HAVE ANY WEAK SPOTS). Especially when you factor in the fact that bourassque exists. Like why would you even bother playing light tanks when there is a medium tank that can play as a light tank and still has insane dmg output and enough pen. This genuinely brakes matchmaker as you can get put in a battle on prohorovka WITHOUT ANY LIGHT TANKS BUT ENEMY HAS TRIPLE PLATOON OF BOURASSQUES AND YOUR TEAM GETS PERSHING, CENTURION AND A PANTHER.
I mean many light positions are designed such that if you shoot you die. Esssentially the modern light is supposed to just light things up so traingles can farm
@actuallyKriminell exactly, may as well be a scout truck
@yaqb__1918 which is funny, because in games like WT, a Pershing, Panther and Centurion working together against lighter mediums would be terrifying
Right! I am LT main for about 8 year, the recent 5 year rarely touch them again. Only UDES/K91 or Super Heavy TD.
The view range are not the problem for them anymore, the camo and speed was inflated, make LT obsolete.
Except extreme high Camo or Fast LT like Manticore LT100 or EBR.
I literally commented on the unused areas of ruinberg like a week ago and now i see this lmao. WG has a fully playable upgrade of the map ready all they need is to add holes to play in it
they need to stop making maps as if wot is a fucking moba. also make them bigger or trim random teams to 10 vs 10
@@Nudhul yep. Im struggling to understand how WG isnt seeing what players want theres so many videos and posts shitting on the situation yet they just dismiss it thinking its just some angry ppl who lost a couple games in a row or smth
@@WakuiIt's because the developers are probably not used to making maps for the tank game --> they just just make a boring league of legends map and don't know anything else.
Gotta admit, WOT was the game that introduced me to gaming as a whole, and seeing it die because of poor decisions made by the higher ups is just sad, also common W video from chems, speaking the unfiltered thruth instead of pleasant lies
Haha funny statement, they just lost the true concepts of gaming. It's not about poor decisions, they're just similar to how LoL has became. An extremely toxic environments for gamers, they left to retain their own freshness. If you DO realize, the platform that we ARE into discussion right NOW are also no longer what it WAS for more than 10 years ago. You must come to realizations NOW.
If you DO realize, the platform that we ARE into discussion right NOW are also no longer what it WAS for more than 10 years ago. You must come to realizations NOW. We are manipulated in everything, this specific game are ALSO manipulated. Get what I mean? Even I couldn't speak to you freely right NOW and had to indirectly mention about it, learn the concept of it! My comments will get purged if I was about to HIGHLIGHT anything to you about OUR global problems. Even Chinese products have gained so much popularity because Western products despised its consumers. The world isn't as simple as it was. Please be cautious 🙏 to your surrounding and justify what I say carefully. You will get the answer.
See? My comments was purged. This platform were manipulating its consumers just like how our games was.
Learn MY concept! This world is no longer what it used to be, i had to rewrite to overcome "the records of recent purged contents" because it still not has AI censorship.
I had to change the positions of my words so it may pass the sensor. I just got erased a second time.
If wargaming could release map editor for third party developers and have a separate random ques(not affecting stats) just for third party maps that would be insane.
Noone would play on WG maps anymore
I would even agree if it was a WoT Plus feature. Players get additional tools and a reason to play the game more, and WG satisfies its greed
But the bz-176 sells well
it wasn't sold yet
@@supershid464 thats why they added the XM57... same level of cancer
@@supershid464 But it would sell well if it was
if they ever sell that shit i leave and never come back.
@ It would, despite being another boring inaccurate hunk of shit
I was literally arguing with some stupid boomers yesterday about how TDs shouldn't have free bush cover AND hard cover. EVER.
FVs and JgPz E100s don't need free 3k damage games for camping redline and shooting 2 shots that they can't receive return fire from.
I love it when boomer tomatoes insult me online because they can't stand the thought of having to actually learn how to play the game. One of them told me to "learn where TDs position." and play better. ._. The irony.
It's always the old, retired boomer veterans complaining when they themselves are a cancer to every team they play with...
Bases defense should have to be forward. Steppes & Karelia are representatively egregious with citadels overwatching the cap in ass end of the map behind spawn.
I kinda play both WT and WoT (at least periodically) and it was really interesting to expand this video into wt maps in my head.
Like, the most beloved map in wt is got to be Abandoned factory, which is ideal balanced layout between short and medium ranges, chaotic flanks and lanes. And we also have bullshit 3 laners! (38th parallel) However, i think they are more of an accidents then doctrine
It's really telling how much map designes matter if they can induce similar problems on such a vastly different games.
War thunder (atleast in the past) try to base their maps after real locations. Also I think most WT maps arent good either, but that might be more of a player base issue than the maps themselves since everyone funnels into lanes by themselves.
Stockholm i find to be the best, left side has plenty of options for flanking and maneuvering, go mid if you want some long range action and the right side feels like a mix of mid and right. Rarely do i have unfun games on that map because of how dynamic it feels. Theres plenty of options for any class of tank
@@sarunotasltI saw a video comparing wot maps with wt maps I wish I could find it again. At the end I left a comment saying “so wot maps are intentionally bad and wt maps are unintentionally bad?” And OP responded yes. Someone find this video for me pls
@@chems th-cam.com/video/HTpUneFTVZ4/w-d-xo.htmlsi=W01JeiHPP_3AlZno
literally same lol, wt berlin would make any skorpion g cream
I think the main problem with the new maps is that they are build in a "you move, you lose" manner where you just wait for your opponent to make a mistake. The new Erlenberg is the worst offender there. Basically the heavies decide the game alone, while the meds are just camping
War Gaming should add a tick box in settings.
Tick the box to get ' high level ' map rotation, and untick the box for maps a blind man would not get lost in.
NA doesn't have the player count to support that
@@NoDoubtImPissed because WOT sucks.
It feels like most maps primarily cater to heavy tanks and td’s, while medium and light tanks are left to rot.
I felt this really bad right before i quit. Either you had enough armor to survive poking, or you sat in the back waiting for something to happen
Funny thing about the in game map editor is I asked on wot twitch eekeeboo about it. He said that it will not work cause people would make "maps that favour one class over other". And as example said about making underground map so arty can't shoot. And they want to make maps that are acessible for all classes. And other thing is that people would make inapropriate content in maps (swastikas etc.) and they would have to have admins that would remove them. In other words. Too much hassle for little profit according to them.
eekeeboo is another retard
Most of the maps already favor heavy tanks very "heavily" :D
Glued to my screen the whole time, you even made the War Thunder and WoT Blitz comparisons perfectly. I've been trying to get my friend into WoT PC and it's just so hard to recommend. And right now Blitz is in trouble with the whole UE5 Reforged update. It's like I'm losing my childhood to dementia. It all feels familiar but at the same time it's gone.
The most frustrating thing with corridor maps is the +2mm.
Slow fuck Tier VIII heavy either spends 5minutes driving to medium side. Or goes along a corridor to fight a Tier X heavy. If there were more corridors, then the Tier VIII can try and flank around using a different avenue and be useful.
The problem with Castilla in Blitz is both sides are completely filled with camp positions and there is no way to spot people in these positions without driving out in the middle. It is an issue of several Blitz maps, where an open map leads to immediate campfest due to their tiny size relative to PC and lack of radio range (everyone in Blitz can see you from any point of the map when you get spotted, not just on the minimap) + most tanks have the same view range of 250 meters. Light tanks get 260-270 at most and so you have to get really close to actually be able to spot someone who is standing still and if you are able to spot them, it means you are likely in the middle and if you get spotted, you’re dead.
The main reason this happens, is because Wargaming staff usually do not play the game.... So they do not experience the inconveniences
In this moment you show you're Red over 50k battles
In all honesty, I don't like chems as a person. I think that he is an ugly troll, maybe even toxic, too. However, he's always just so right and objective about everything he says. He's always on point, always honest and always trying to avoid bias. Not only that, but most of his ideas are actually fresh and would be great additions to the game. This is a kind of person you just can't hate and disrespect. If you're not bias towards him, I mean.
Maybe that toxicity isn't coming from a need for attention, but to make fun of people until they snap out their narrow mindsets
You might not like him but he's making hella bread spitting these facts
Well you can hate the toxic, overly self righteous side of him, and still respect how he can form an opinion about the game mechanics. I am in the same shoes as you. This guy is not a good person, at least his online persona, but its worths to listen to him, even if he gets overly dramatic, and draws weird conclusions.
I used to play light tanks religiously on this game. Primarily the T71, Chaffee, Luchs, VK1601 being my favorites before massive changes to light tanks kicked in. Heck I even used to play the US Stuart when it has the 75mm derp and it was a fun little trolling tank. Surprisingly using the Luchs as a scout I got the top position for a short while on tank gg using it on the NA server which I still kind of find funny because I thought I was terrible at the game. Something about the Luchs and the VK1601 and the 3cm MK103 just made them so fun to play even vs much higher tier enemies.
You can imagine when they rebalanced light tanks, and nerfed their HPs, Mobility, and worse Spotting Ranges, and Match Making I was not a happy player. Then they started redesigning the maps, introducing far more what I call Fast Medium Tanks, and even some Lighting Fast TDs. Life as a light tank got very hard. Basically after the map redesigns combing with matchmaking changes, and new vehicles that were as mobile as light tanks but far more powerful. It became very hard to scout/spot people without running into a medium with similar mobility and spotting range, but better armor and far more firepower. Let alone infuriating vehicles like the E-25. They knew where to go to chase light tanks off, or hunt them down.
You ended up having to use light tanks as front line combat vehicles, more than recon/scouting vehicles. Which they were often very over matched. I mean you could make do with some vehicles, like the Leopard with that 3cm mk103 was like getting hit by a HEAT Derp round if you could land all your shots. Making it actually a fun hit/run vehicle around the time I quit and it was one of the last vehicles I really enjoyed using. I still remember the time when I felt like people wanted to hoist me onto their shoulders when they saw my Leopard had full stripes on it's gun. They knew I wasn't a light tank that wouldn't banzai and return to hanger. lol
Basically the thing I loved about the game was kind of destroyed. Sure they introduced higher tier light tanks to make up for it and I eventually go to the Ru251. But it wasn't the same feeling anymore. I always felt like I was just a crappy medium tank, definitely the Ru251 which could be fun, but you always felt like a worse Leopard.
I'm glad I quit the game before it got considerably worse. Seeing how they've added basically pay to win modules, and loot boxes, and a billion different premium tanks, redesigning hit boxes etc.. I'm glad i quit before that nonsense.
Sigfried line is so accurate, because my literal playstyle there is wait until the random event, then we can start to play the videogame.
I think an important aspect of the three corridor rule is that there is always a lot of no-mans-land between positions. You need to expose yourself for several reloads to move up just one position
And he immediately mentions it after I wrote the comment. Cringe
Its pretty tragic for the communities of games seeing their game developers struggle so hard with something that is so simple a dude with too much time on his hands can easily offer solutions to, but the company being so blinded by their past experiences with trying something "new" that they just ignore everything the community would try to give them.
There is a good reason why Indie Games flourish while big game companies fumble.
Yeah it almost always goes something like this: Is the old and goated company still occupied by the same people that made it great, or is its glow slowly fading because the newcomers just collect paychecks?
People make things, not companies.
All this comes down to make camping as ineffective as possible and this is completely universal knowledge about map design for all kinds of games from fps to rts you just never ever want a case where someone can sit still on some advantageous uncounterable position and win.
I didn't even notice it was over one hour long
bro, you always lift my mood with these videos! and then i play 1 match
Wonderful video chems, as always :D
I believe that the average battle length is just as high as it was 10 years ago.
However, this is not due to balanced games, but to the fact that some games last 3 minutes and others up to 15 minutes.
That didn't exist back then, it wasn't possible to win within 3 minutes, the tanks didn't have the capabilities of today (damage, armour, speed etc.).
Games lasting up to 15 minutes were also rare, as hardly anyone camped because it was pointless. You couldn't dominate an entire flank from one position. And even if you could, the defending tank was not able to significantly stop the attacking tanks by himself.
You showing pre 1.0 maps had me drooling. I was a teen when 1.0 dropped, i didnt understand anything back then, game was more grindy for me to even have crucial things like a lamp and tier 8 tanks. Now i know stuff, have stuff, and every map you showed had me like "i wanna play this", "oh, this was a neat map back then", "i miss this", "oh, it was LIKE THIS before?" Such a shame there is no way to play old WoT, praying for that april fools event to come back is the only option
1:02:14 This is what I loved the most about Volga (one of the recon maps). The entire hillside was a smooth hill. You couldn't drive up it, but it physically couldn't kill you, no matter what. You could be going 80kph in a bat chat and your tracks wouldn't even get damaged at the bottom. It was so refreshingly different from the coinflip drops we have on maps everywhere else...
1:02:05 The best thing about adding the ramps here is that they planned to do it too, but scrapped it, so that’s awesome.
When you analyze the maps, you say "they are simple and easy to modify and improve the gameplay", but WG doesn't understand that....
When he analyzes the map, he even don't know what he is talking about
Just imagine how cool it would be if at least 25% of all this was implemented in the game (changes on maps)
I wish we could see your approach to removed maps and what changes you would propose for them, swamp, comarin (komaryn), sacred valley and couple other maps. Very nice and substantial video, keep being like this, we need that!
These videos you have been dishing out lately have really got me reconsidering re-installing the game and playing it again for the first time in 6-7 years...
no, don't. save your sanity
remember that wargaming will probably never add all these changes to the game
If the Waffenträger maps were implemented with various terrains, it would address many dead spaces.
12:23 because of this I Play most of my medium tanks with no armor as Tank destroyers or do the first half of the match nothing until I can play without being shot from everywhere
pretty much, you either had the armor to fight, or wait in the back for your heavies to move up or die.
Glad you included my clip in the video for the onslaught game 😂😂
Make this guy the CEO of wargaming NOW.
I recently realized how sniping positions were. I watched a lot of good players (Iyouxin, Dakilzor) and was improving a lot. My recent Wn8 got to blue. Then I realized how bored I was getting. I started to try to make different plays, flanks, pushes, ANYTHING to make a map play differently. My recent wn8 plummeted. Uninstalled a few days ago I'm fed up.
I dont even know why I play this game anymore
It's an excellent compilation of majority if not all of the problems with maps. Great video, thank you
I'm just now realizing that I have not played WoT since 1.0 came out, since I am not familiar with most of these newer maps... At first I thought you were talking about the physics update but that came out in like 2014 if I remember right.
Its so good to have you back my love
This video was promised to me 4,000 years ago
You have some chuzpah to post this
I play WT and WoT aswell, and when I was playing on the new map in WT, I was thinking "wow, it feels like im playing WoT". Nice to see that you caught that aswell
13:45 This is the WOT I miss dearly, after 1.0 hit the gameplay got significantly campy and lowered the skill cap. They literally screwed above average players.
I agree, I remember pre 1.0 people recommended new players to avoid TD lines until they learned the maps well, not anymore.
WT maps are sadly bad, but there is a lot of good maps and don't forget that in WT if you get to bullshit spot you will get bomb/atgm/rocket up you ass and probably there will be always a tank that will pen you even from front no matter if it's uptier or downtier, another thing is that in WT there's way more flanking but that's because WT maps are sometimes bigger and WT is overall way more chaotic but that's when gameplay is fun
Almost 90 mins to say "I don't like TDs". Easiest fix, 4-5 tank cap on TDs. The problem isn't TD spots, the problem is 7-10 TDs a side with good TD spots. Agree with your map changes though, loved maps like Stalingrad because they were not predictable.
As a TD main you miss the Point. WG removed more and more bushes over time, making it harder for TDs to reposition and support. Instead of restoring them, they added sniper nests, likely in response to complaints from heavy tank players crying about hidden TDs. I argued in a WG Special chat (before we both were removed) that bushes should be brought back to improve gameplay fluidity, but they kept removing them. The result? A TD campfest that benefits neither side
Didn't expect to see my comment in the video lol
Great summary of ideas and improvement opportunities. I can only wish WG will eventually implement at least some of them
Another fine addition to the collection.
I have watched this whole video and didnt get bored chems has charming voice so keep it up :D
42:35 lmao i love this meme
I like the whole map editor idea. Give the players the ability to modify/create their own maps and have accounts with 1.5k wn8 or whatever vote for them to be tested in recon missions. The top 10 voted maps at the end of each month would be added to recon and further tested. They could even add a way to motivate ppl to make good maps through gold premium days etc (non-broken in-game goods). That way the community could get involved in the betterment of the game, with a minimal expense from wg (apart from creating the whole thing) and new ideas could be pushed forward
Imagine if WOT maps were designed like BF1 maps but bigger
great video your version of ruinberg is actually great thats how the map should of looked from the start and the random events would be bonus
Total Arty Death
seeing the rage-o-meter chart is so heartwarming
YTs Golden Age type jokes are finally returning as a norm
In a diff note; used to be both a WoT and WoTBlitz player, in early-mid 2010s, with a 60-70%+ WR 12000 battles each and everything in this video confirms my belief and reasoning why I moved from WoT to WT, but now I also stopped playing WT to keep my mental state in good shape but comparing both, I complain more about the gameplay in WoT compared to WT where in WT its more of economy and bugs and maybe CAS
What if goldspapmers dog was in the middle of mines?
Queue up for a game in a squishy medium/shit gun light, all 3 corridors are completely non-pushable and cant do anything with my tank, because i need side shots to pen anything.
Pick up your phone, browse instagram till late game, salvage the game in the end, go next, hope for one of the playable maps
1:06:23 you know what else is massive?
Honestly disagree quite a bit with the idea of "post 1.0 TD sniper locations" pandering to sniping TDs. My average damage in tanks such as the UDES dropped significantly after 1.0. These sniper nests blow for everyone involved. I used to play my sneaky TDs quite aggressively, but that's simply not possible anymore, since WG took away what felt like 2/3 of all bushes. You are straight up forced into these spots as a TD and now have to share 3 bushes with 5 other TDs and the amount of damage you get each game is dependent on how dumb and willing your opponents are to drive through the death valleys we have now. It's either that or try and take a bush in the middle of the map and get yolo'd by a light (often times an EBR), because there are no bushes in between. I have almost 900 games in my UDES and over 800 are from pre 1.0. It has become borderline unplayable and even if you have a good game it's mind numbing. What this game needs is both more sniping positions and more cover in those open fields. It's a similar dynamic to city maps, where more options are better. More sniping locations means less concentrated fire down a single line and more bushes in general, like you mentioned at 1:12:00, is good cover for everyone. Adding more hard cover in between allows for tanks to advance while forcing TDs to relocate. Adding more bushes in general also means TDs aren't worthless if your team is winning, because right now, especially if you are in a slower sniping TD your game is basically over if your team starts pushing through the enemies.
Edit: oh and btw, literally nobody uses the left TD spots on Pilsen and the one you circle on the right are also mid most of the time. Oddly enough, the best spot is the completely isolated bush strip to the right. You just have to pray your scouts survive the initial chaos. However, by the end of the game, far more often than not, the TD(s) with the highest damage will have been in that bush line.
The "map problem" is nowhere near new and has been discussed for years in the community, the argument against multi-lane maps even for skilled players is pretty simple: the winning team will be decided in the first few minutes of the fight simply by player distribution across the map. When you are going alone to your chosen position and meet two or three enemy tanks you will lose pretty much always leading to a very unpleasant experience for you and the rest of your team because enemies just got another free lane to flank/surround them. You can't just leave parts of the map if no allies are going with you because enemies will just push and force you to meet them, you just won't be in the positions map designers made for your team to defend and lose even faster. And even split between a lot of different lanes is not a high possibility when a team has no means of communication besides chat. Uneven distribution of the tanks is a problem that designers are solving by pushing all combat in "three lanes", because 5 vs 6 or 5 vs 7 heavy tanks is not a good position but managable, 1 vs 2 or 1 vs 3 heavies is just a loss. The Kamchatka map is a really simple example, I myself played hundreds of battles there and it's one of the most frustrating maps to play because every time there are just two options: you go to a flank where most of the enemy team is, they flank you using multiple lanes and you die, or you go to another flank, win and race to the enemy base because they took over another flank and are already rushing to your base. Counter rushing doesn't make any sense because if you turn back from the middle of a flank you will meet enemies right at your base when they are sitting in your defence positions.
Why does it smell like tomatoes in here?
In all seriousness tho, that's why corridors need to be interconnected. so you can use your teams push to flank the enemies push and not just base race
@@actuallyKriminell Oh, what an amazing idea! If our tanks on the second flank stay alive we just surround enemies push! Wait, what happens if enemies tanks on the first flank stay alive instead? Oh, enemies just surround us using the same "counterpush" routes... To make my point clear: making two main push lanes interconnected wouldn't change literally anything as long as tank positions along the connection are balanced from both sides. If you make a lot of connections it just devolves to a lot of individual push routes again. (if you go everywhere you risk facing multiple enemies, if you don't go somewhere you risk enemy flanking)
@@worldcreator8927 At this point you'll just have to admit that you hate dynamic gameplay
@@actuallyKriminell At this point you should've already said something to support your point)
@@worldcreator8927 Ask yourself this: If someone came to you and told you the meaning of life, would you genuinely believe them?
I wont justify myself lol. You can keep believing whatever you want to believe
The good thing is, when people ask me why i quittet this game, i just can link them this video.
Maps had the biggest part of it. Corridors and 80% area of maps are unplayable.
I just miss the game pre 252U
Minsk is a map that you either love or hate, I liked it but maybe that's because I played it when I was a tomato.
one and a half hour about a topic i already know ?
hell yeah ima watch this while i eat
You got me with 'Easy peasy lemon squeezy.'
One of the big things in wot is that when I was getting better at the game my win rate improved before my wn8 improved. It showed that even though I wasn't doing more damage I was having a bigger impact in matches. I took a break for a few years then came back in 2021 and now my wn8 improves before my win rate improves. It means that even though I am doing more damage it has less of an impact. I think a large part of this is that I liked to flank and take advanced positions. Sure I might die or take a lot of damage but it would help win the game. There are very few good positions or flanking opportunities anymore that don't result in you dying immediately. My first radleys medal was on kharkov in my amx 13 75 and I was able to get all those kills by flanking around and finding an isolated target I could clip out. There just isn't an opportunity to do anything similar to that anymore, to get those medals you kind of just have to hope that enough bad tanks go your direction and die to you instead of going somewhere else and dying because you will get stuck on a flank if you try to play aggressive and dynamically
This has to be one of the best videos about "whats wrong with" WoT I have seen (well since your last one anyways!) I play Lesta too and think Stalingrad and Camchatca(?) are both really good maos.
bro the part with climbing and those og positions makes me cry
Would be very interesting to se how that graph will look like after Steel Aces will come out
Ngl everything you said in this video is 100% accurate. And the map changes you suggested look like they would improve the gameplay by A LOT. This man never misses.
Old Blitz veteran here. Castilla was fun for me but yep, three corridors. I was also ass when I played that game.
TD/Arty main here, i love the camping spots because everyone goes there, so i dont even need to spot you in order to start scoring hits.
Nerd
@zadeoooo maybe, but can you complain?
They need to get some inspiration not only from similar games like war thunder but also other games that have some actual innovative map designs
Dude why dont they take right side and centre of Avalanche and left side of the Volga and do the best map ever. AND EVEN the rest from this two that left if you will flat the surface, will create the next Malinovka... It's not that hard to imagine?
The 3 lane map meme has taken over every game lately.
I will send this video to every employee of WG
o7
When I made it to 1:17:00 and you mentioned that "this is final spot you can push" (something along those lines) it hit me. Back in old WOT I was shit (still kinda am) but I loved to just always push and find a new spot to actually work towards that wasn't just drive out in the open and die. Now in new WOT I wish that actually existed and if I have to fall back to move to a different flank that's totally fine. Recently I have been playing HLL (Hell Let Loose) I got pretty decent at tanking and it is so much fun completely different from WOT though some skills do carry over but you work with 2 other people to control the tank I am lucky enough to have a friend I communicate very well with. There are so many opportunities for fighting other tanks in fact most of the time you would never fight a tank head on your always finding a route to flank them and I love that. I love flanking and I also love predicting flanks and if I'm flanking and bump into someone who was also trying to flank and we are both out of position it's so chaotic and such a rush. A rush that I no longer get from WOT besides a few games that actually end up being enjoyable right now the game feels like 80% of games bad (and by bad I mean not fun) and then 20% good actually fun. I don't expect everysingle match to be fun but if it was 80% fun and 20% not fun that would be amazing and at the very least 50-50. In HLL almost all the games I have played thus far have been fun. Would be interesting to see you play chems.
The biggest problem isn't the OP premium tanks...it's that the maps don't allow you to flank them
You actually have something cooking here. Nice video. I left the game when i reached WR rating 8300 and after 2 years, i came back to play a little bit... And wow... Its not the same game i used to play.. games are really chaotic, alot less casuals and .. the fact that they are adding the WT auf E100 is..well .. a sign to maybe retire for the OGs.. ah.. I really miss the good days before Japanese heavies came out and even the few years after.. why they do this. More money for them i guess. Im gonna cry
1.Tbh, I don't really agree on many takes you had about the maps. I really despise 2 maps that need rework asap: Airfield and Paris.
2. There are maps that need adjustments, new positions and more fitting designs to encourage and reward active gameplay. I would say, that at least 50-60% of the maps are good, and WG should not do any big changes these, but those 40% still need changes.
3. With current state of some tanks, sadly, tanks that rely on camping and camp are the only way to face lemming train where 10 tanks W key one flank. Imagine there is not barrier to stop this clown fest. I think there needs to be more complex solution, then just "nerfing camping positions".
Nice video. I also miss the good version of Kharkov.
About the origin of the three corridor rule, I think there were some map reveals in update videos by WG where the narrator explicitly stated "this section is for heavy fighting, this section is for light tank spotting and destroyer sniping, and this one for medium flanking" so there is some credit to it.
I think the 3-corridor maps started to appear a few years before Update 1.0 as WG tried to copy what was popular at the time, MOBAs, that classically have a single map with three lines where the main fighting occurs. I think Hidden Village (introduced in 8.10, removed in 9.10) was one of these maps based mostly on this idea.
kinda baffling honestly, in mobas, you have respawn, and nobody has "armor"
Just before the ANZ server was merged back into ASIA they tried to come up with MM changes to speed up the wait times.... what ended up happening however (until they reversed it) is that games would start with just 5-7 players (no bots). This suddenly opened up every corridor map for light and medium players as there were not enough heavy TDs or HTs to block every corridor. For LT and MT players it felt like the good old days of WoT however the screams from newer HT, TD and SPG players was deafening and WG quickly patched it back out.
Beautiful. So much love for a game thatll probably never give the same. Cheers bro
Ghost of Ruinberg entered radio range again, he is alive.
the changes from the maps you could play on during the waffentrager e100 event were also cool
ah yes the good applehowl climb near the donut of cliff , i do miss this spot
Sniping positions being broken is something I've noticed a lot after moving from WOTB to WOT. If you win medium side, you cannot reinforce heavy side as TDs and camping tanks will just be holding you back from doing so
Almost every single map is dominated by sniper positions. Grille 15 is one of the hardest tanks to play in WOTB as you need to use your mobility and great gun to get into positions, take a shot and possibly relocate. In WOT you just stack camo until you're invisible to anyone that's not a light tank with the best crew skills, consumables and equipment
Played multiple games with 8 sniping TDs per team. Insane
after more than a decade being done with WOT, im still cant comprehend there being "gold shells" that are just better than regular ones and everyone being okay with it.
The worst thing with cliff is that capturing the hill doesn't really help, because of the enemy TDs