In a strict definiton yes, but making a living from creating content and making a living from being better than others at a game are two very different things in my opinion. Is someone making football related content like tricks or something a professional footballer? Not really.
@@hobernii if you make money and earn a living off of your work, you are a professional. Sorry, but that's the literal definition. Like you are a professional grocery clerk.
@@pepeepupoo Yeah I agree, but if you really want to be specific isn't he a professional Eu4 content creator and not player then? He's making money off of content not game tournaments. Someone doesn't even have to play a game they make content on, but still make money of said content, analysts for example.
You should have invited the Maliki scholar for 10% dev cost. You could also take adm tech 4 and build temples in those 5 provinces and take the clergy privillage(development of temples) for 5% dev cost. You also forgot about prosperity wich overall is 25% dev cost. Could have saved you a lot of points.
Guess upfront: I think you'll get 50-60 ducats if done correctly. Iirc gold at 0 autonomy is 8 ducats a mine at 10 diplo-dev, and I presume you'll get 5 mines to ~15 diplodev, 12 ducats each for 60 total at 29 dev per province. An ethiopia variant going for 7 mines, I think with a better ruler to get the mana (?), might net 7 mines at 12 ducats each for 84 total? With another 0.8 per click, that might get close to theStudent's total... you'd get roughly there at 16-17 diplo-dev per gold mine IF you can get the autonomy down in time. No doubt Zlewikk and Florry would be able; I doubt I could. Well, let's see how you actually do! P.S. suggestion: to simulate proper game speed, probably consider the end dates of the players. Assuming you don't do an awful lot of wars and pausing more than they did, that's probably a good end point to compare results. If they only make it to 1458 due to a bad internet day, it'd be an unfair comparison for you to get to 1465, and vice versa. You could still do a 1 hr check as well of course if the challenge allows for that. In this case, Quarbit ended at 1469, at which point you had about the same income, but ~600 diplo banked, so about 10 dev or 8 ducats more for 40 if you had spent it. TheStudent ended at 1474. you then had 41 ducats and 944 diplo for another ~10 ducats worth of dev? So I'd reckon you'd have had 50.
As for the challenges done: - Zlewikk vs Cara was the best as a competitive game. They had their options, it was close, played well for the duration, all in all a great game. - Florry vs Habibi was good, but slightly undermined by how skilled they are. That is to say, it ended up being an absolute tour-de-force and was exciting for that reason, but somewhat less of a strategic game in that sense I suppose? - Student vs Quarbit was a great demonstration of both players: both showed what makes them a strong contender, with Q showing a solid build well executed, and TS doing his wonky adventurous strat. I enjoyed that, and it's nice to see such mechanics focused on... but it was a little boring to watch of course, with really just one moment being decisive. I do think it's the one challenge that's most fun to see attempted by 6 players at once with different strats (i.e. what you're doing here), to show off the various mechanics and methods.
Nice run! Glad to see my prediction was pretty accurate ^_^ I'd guess Austria would be comparable, but you'd have to fight a few heavier wars so it would not actually be better. Something you don't seem to consider much though: starting ruler. If you get a 5 diplo ruler for the game, instead of 2-3, let's call it a 2.5 difference over 30 years: that's 30*12*2.5=900 diplo points, about 10 dev clicks, ~8 ducats more at the end. Of course, dev discount in starting i Possible oddball pick: Korea. Depends how fast you can colonize to Potosi and Mesoamerica, and whether Ming tends to take the single whip law thing. I doubt it'd work, but maybe?
The challenge is an out of game hour. It doesn't really change much to arbitrarily assign a year. Even accounting for the stream lag you're just adding goal posts
He keeps expanding infrastructure, but refuses to upgrade Trade center in the same province! 🤦♂ That's -5% to dev cost for just 200 gold! You should use it.
@@derekskelton4187 If your strategy is to dev gold mines a maximum number of time and you have enough time to expand infrastructure, then you have time to think a bit how to reduce dev cost.
I just played Kilwa for the first time yesterday. Gonna continue today, probably. They definitely are easy peasy mode, surrounded by nations that have not even embraced Feudalism..
Just FYI, I don't watch the streams or vods, just the edited videos on TH-cam. This challenge hasn't been uploaded yet, so it was a bit spoilery. Just something to keep in mind for the future.
would it have been doable as Inca? You have roughly the same amount of gold province (maybe 1 or 2 less), but i don't know if there is an easy path to reform off Inti
You could also try this as Lubeck. The Hansa have a unique mission that converts the trade good in your capital to gold, and there is a province in Sweden with a great project with +8 goods produced as a modifier at level 3 (the province name is Dalaskogen or something). Hansa can also colonise the West Africa area and conquer the Mali gold mines and the Mexican ones
Let me know if you want to see me attempt more Para Bellum Challenges!
Hoping for a "bonus round" when para bellum ends, were the audience votes for a challenge to hawk and laith battle.
You make your living on eu4. You are the definition of a pro
Could he achieve barbarossa borders in early 1500’s?
He barely forms prussia
In a strict definiton yes, but making a living from creating content and making a living from being better than others at a game are two very different things in my opinion. Is someone making football related content like tricks or something a professional footballer? Not really.
@@hobernii if you make money and earn a living off of your work, you are a professional. Sorry, but that's the literal definition. Like you are a professional grocery clerk.
@@anate9 and you are barely a fast food burger flipper professional, but you are still a burger flipper
@@pepeepupoo Yeah I agree, but if you really want to be specific isn't he a professional Eu4 content creator and not player then? He's making money off of content not game tournaments. Someone doesn't even have to play a game they make content on, but still make money of said content, analysts for example.
I love playing Kilwa, pretty much how I learned the game, hidden gem for sure.
It's cool to see unedited EU4 gameplay from you, it really shows your thought process and play style.
Playing EU4 without pausing seems like hell on earth
Technically he can pause it would just hold him back
Anything other than Speed 5 is for the weak
Its always nice to see just some raw gameplay from you everyone once and a while
Didn't think I'd see the day when the Red Hawk doesn't cut out wars from his video 😂
your thumbnail makes me think of those financial advisor channels that get exposed by coffeezilla
NOOOOOOO he lost the villain moustache.... Truly the mighty have fallen
Tales of this misdeed are told from Ireland to Cathay
You should have invited the Maliki scholar for 10% dev cost. You could also take adm tech 4 and build temples in those 5 provinces and take the clergy privillage(development of temples) for 5% dev cost. You also forgot about prosperity wich overall is 25% dev cost. Could have saved you a lot of points.
Guess upfront: I think you'll get 50-60 ducats if done correctly. Iirc gold at 0 autonomy is 8 ducats a mine at 10 diplo-dev, and I presume you'll get 5 mines to ~15 diplodev, 12 ducats each for 60 total at 29 dev per province.
An ethiopia variant going for 7 mines, I think with a better ruler to get the mana (?), might net 7 mines at 12 ducats each for 84 total? With another 0.8 per click, that might get close to theStudent's total... you'd get roughly there at 16-17 diplo-dev per gold mine IF you can get the autonomy down in time. No doubt Zlewikk and Florry would be able; I doubt I could.
Well, let's see how you actually do!
P.S. suggestion: to simulate proper game speed, probably consider the end dates of the players. Assuming you don't do an awful lot of wars and pausing more than they did, that's probably a good end point to compare results. If they only make it to 1458 due to a bad internet day, it'd be an unfair comparison for you to get to 1465, and vice versa. You could still do a 1 hr check as well of course if the challenge allows for that.
In this case, Quarbit ended at 1469, at which point you had about the same income, but ~600 diplo banked, so about 10 dev or 8 ducats more for 40 if you had spent it.
TheStudent ended at 1474. you then had 41 ducats and 944 diplo for another ~10 ducats worth of dev? So I'd reckon you'd have had 50.
Great analysis
As for the challenges done:
- Zlewikk vs Cara was the best as a competitive game. They had their options, it was close, played well for the duration, all in all a great game.
- Florry vs Habibi was good, but slightly undermined by how skilled they are. That is to say, it ended up being an absolute tour-de-force and was exciting for that reason, but somewhat less of a strategic game in that sense I suppose?
- Student vs Quarbit was a great demonstration of both players: both showed what makes them a strong contender, with Q showing a solid build well executed, and TS doing his wonky adventurous strat. I enjoyed that, and it's nice to see such mechanics focused on... but it was a little boring to watch of course, with really just one moment being decisive. I do think it's the one challenge that's most fun to see attempted by 6 players at once with different strats (i.e. what you're doing here), to show off the various mechanics and methods.
Nice run! Glad to see my prediction was pretty accurate ^_^
I'd guess Austria would be comparable, but you'd have to fight a few heavier wars so it would not actually be better. Something you don't seem to consider much though: starting ruler. If you get a 5 diplo ruler for the game, instead of 2-3, let's call it a 2.5 difference over 30 years: that's 30*12*2.5=900 diplo points, about 10 dev clicks, ~8 ducats more at the end. Of course, dev discount in starting i
Possible oddball pick: Korea. Depends how fast you can colonize to Potosi and Mesoamerica, and whether Ming tends to take the single whip law thing. I doubt it'd work, but maybe?
The challenge is an out of game hour. It doesn't really change much to arbitrarily assign a year. Even accounting for the stream lag you're just adding goal posts
That was just lazy not going for Ethiopia, like what was he doing in that time? Would have been 3 wars or so, no big deal.
Just want to mention that I like your new look, hair suits you well :D
He keeps expanding infrastructure, but refuses to upgrade Trade center in the same province! 🤦♂
That's -5% to dev cost for just 200 gold! You should use it.
It's a bit difficult to think on a time limit
@@derekskelton4187 If your strategy is to dev gold mines a maximum number of time and you have enough time to expand infrastructure, then you have time to think a bit how to reduce dev cost.
If you work with manual reduction of inflation, demand bookkeeping from your merchants, makes it cheaper by a third.
I think Mali could really be the contender here. It's just one of the riskier starts for this goal
I just played Kilwa for the first time yesterday. Gonna continue today, probably. They definitely are easy peasy mode, surrounded by nations that have not even embraced Feudalism..
Kilwa is a really fun nation to play, probably my most played nation.
red hawk when he starts sweating:
Loved the speed 5 challenges so this was dope to see
I knew about Haha, Hehe and Lolland, but somehow I've never noticed Lolo :P
Why not increase your stability to get prosperity. That decreases dev and gives 25 goods produced?
Just FYI, I don't watch the streams or vods, just the edited videos on TH-cam. This challenge hasn't been uploaded yet, so it was a bit spoilery. Just something to keep in mind for the future.
Kilwa has always been my favorite nation, hoping for more content for that region in eu5
Snake your way to Slovakia as Kilwa for the sweet monument
I think you could try this again with a colonist and going for Ethiopia too and probably get a better result, maybe even 80
You could have easy went to Ethiopia and get those mines to and be on par with Aztec. That was just lazy.
I liked the American one also.
Not really my type of content but I’m dropping a like as usual and I’m writing a comment as well.
Thank you!
would it have been doable as Inca? You have roughly the same amount of gold province (maybe 1 or 2 less), but i don't know if there is an easy path to reform off Inti
nice hair
Does dhimmy autonomy remove the goods produced penalty from wrong religion (-30%)?
Not all that glitters is gold.
How are you not a pro Eu4 player? Lol
Bro make an england->great britain guide
4:05 what is the background music?
‘Eire’ from EU4s soundtrack.
@@bobmortimor6967 thank you!
You could also try this as Lubeck. The Hansa have a unique mission that converts the trade good in your capital to gold, and there is a province in Sweden with a great project with +8 goods produced as a modifier at level 3 (the province name is Dalaskogen or something). Hansa can also colonise the West Africa area and conquer the Mali gold mines and the Mexican ones
like for a guide to ardabil
Next challenge for when you play an African nation:
Form Japan.
깜짝아 미스트비스트인줄ㅋㅋ
Could you have gotten more income by hiring the production efficiency admin advisor?
No
Based and Hawk-Pilled.
cool man