Can't believe I'm in your video, that's awesome! :) I've had a lot of fun (and frustrations lol) learning, and testing out stuff with Verse. It's still very early in the UEFN lifecycle, so things will only get crazier from here on out!
Just a reminder for everyone here to subscribe to the above commenter and help 'em out with the algorithm so more people can see some good UEFN tutorials :D
If you import a custom character mesh. And set it to the players position. It should look like you're playing as said mesh. This is one step closer to having custom playable characters and animations
The big question is: How long will it be until we can finally add custom items, abilities and, very important, custom character animations? Okay, you could probably get around the animations thing by turning yourself invisible and attaching an animated prop to the camera (to fly like Superman for example). Still, I feel like this is one of the main limitations of UEFN as of now. It's fine that we're not allowed to use collabo items, but then please let us create our own items, Epic!😭
@@OKgamedev Bro you are dumb asf donald mustard already said on a interview that they tested it out on ps5 and it worked perfectly and he said it will release SOON so it is 100% confirmed its coming to console you stupid fucking moron
Hey I'm having issue figuring out the best way to setup a check point system for race that actually spawns you with a vehicle at correct check points any help would be appreciated thnkx
If there a workaround to make this look more like active camo from halo. So now fully invisible, but close. I guess similar to the shadow bomb or infinity gauntlets. I want my player to be slightly invisible but be able to shoot and stuff while in the mode. Shadow bomb and gauntlets won’t let me do what I’m trying to do. Also, tried adding vfx like glow/outline and some other things. But it won’t let you be invisible and have the vfx in at same time. Thanks in advance!
Thank you so much for your videos, they are super handy! I've been trying to do something for days, unsuccessfully :( Can you, in your example, turn invisible when a Class Identifier is enabled/ activated by a player? For example: If Player 2 selects the Class 5 (that is in Channel 5, defined by a Class Designer in the level) then that player will turn invisible. Thank you for your help in advance! 🙏
@@pepycek1 what happened for me is you have to make any changes to the conditional button and THEN you have to link the Invisibility device to the button and then after that don’t touch or even move the button or it will unlink
Fellow Console Creators we have good news, Donald mustard said in an interview he tried 2.0 out on ps5 and it went good. This means not only are they testing it but it’s going well 🙂
@@TheChvrches I figured out how to get it working!! There is a toggle you have to enable to bring the Creative device into the world. I think it's at the bottom of the option panel for the button.
Can't believe I'm in your video, that's awesome! :)
I've had a lot of fun (and frustrations lol) learning, and testing out stuff with Verse.
It's still very early in the UEFN lifecycle, so things will only get crazier from here on out!
You helped me a ton and your tutorials need to be seen!
Just a reminder for everyone here to subscribe to the above commenter and help 'em out with the algorithm so more people can see some good UEFN tutorials :D
I have question... lol
1) Can us console players plug a controller into our pc to use on 2.0 somehow?
Otherwise could you ask epic to make it possible next time you have contact with them?
@@Richytoons is there a way to modify the space u have in a creative map (more than 100000)
If you import a custom character mesh. And set it to the players position. It should look like you're playing as said mesh. This is one step closer to having custom playable characters and animations
Are you able to help me do this? I’m having troubles, all good if not
Hey can you do a tutorial how to make items have a custom model I want to know how ?
Hearing only dream of makes me just feel so obsolete to 2.0 creators
The big question is: How long will it be until we can finally add custom items, abilities and, very important, custom character animations?
Okay, you could probably get around the animations thing by turning yourself invisible and attaching an animated prop to the camera (to fly like Superman for example). Still, I feel like this is one of the main limitations of UEFN as of now. It's fine that we're not allowed to use collabo items, but then please let us create our own items, Epic!😭
Thank you so much
Can you do a tutorial on making a chest glow material? I can't find anything on it and your tutorials are by far the easiest to understand
This will be useful for some boss fight ideas I have
🎉🎉🎉 WHO IS HYPED 🎉🎉🎉
Ye
@@doggodude4649 YE
Hiiii
@@purplybtw Hiii
thank you for making piequalsthree3's videos actually understandable, the guy skips out like 10 steps per video its a joke
Hi I love your content
Thanks
I'm waiting for the day epic adds every gun ever released even the stw weapons
I hate when I'm in a Creative match, and I try to press respawn, but accidentally press *back to hub*
That's cool
I guess then you can make it to where you jog normally but when you sprint you get super speed
The dream is now a reality…
Quote that
Its too good of a sentence im qoauting it "The dream is now a reality... "
Duck beast
You can Add a Quietscheentchen file!
OMG Is That Possible in UEFN?
Please I beg you STOP
@@Richytoons What is Quietscheentchen
@@Richytoons beg the Quietscheentchen not me
He is the lord im... curious about your car extended warranty-
@@Richytoons what’s a quistichen
@@brunoob-1 yes STOP PLEASE!
is there a way to make smoothen edges. becauase i always have thos kinda spikek that look ridicilous with shadows
how can i save vfx powerup between games loading in
Love the skin verge. Respect, Rich. Can I call u Rich?
Sure
@@Richytoons yaaaaa😁
I can’t wait till creative 2.0 to come to console
It won’t
@@OKgamedev Donald mustard already confirmed it’s coming soon, probably a long time but they already tested it on ps5
@@HeroB34 I doubt it’s coming, especially soon.
@@OKgamedev I’m hoping as early as next 2 years cus if they already tested it on ps5 and the results were positive so yeah give it 2 years 😂
@@OKgamedev Bro you are dumb asf donald mustard already said on a interview that they tested it out on ps5 and it worked perfectly and he said it will release SOON so it is 100% confirmed its coming to console you stupid fucking moron
where can I copy the script?
fr where
Hey I'm having issue figuring out the best way to setup a check point system for race that actually spawns you with a vehicle at correct check points any help would be appreciated thnkx
If there a workaround to make this look more like active camo from halo. So now fully invisible, but close. I guess similar to the shadow bomb or infinity gauntlets. I want my player to be slightly invisible but be able to shoot and stuff while in the mode. Shadow bomb and gauntlets won’t let me do what I’m trying to do. Also, tried adding vfx like glow/outline and some other things. But it won’t let you be invisible and have the vfx in at same time. Thanks in advance!
Is there an option to turn down opacity that could be triggered through verse?
@@SebastianASMR no
Thank you so much for your videos, they are super handy! I've been trying to do something for days, unsuccessfully :( Can you, in your example, turn invisible when a Class Identifier is enabled/ activated by a player? For example: If Player 2 selects the Class 5 (that is in Channel 5, defined by a Class Designer in the level) then that player will turn invisible.
Thank you for your help in advance! 🙏
For the invisible character, are you invisible to other players?
Does anyone know why they reject the island for this reason: The content of your creative island. Or how to know exactly why it is rejected?
Omg awesome video
anyone have any idea how to make it so you can get a signal remote and use that to control when you go invis thanks :)
omg biituful viteo
Can you Make a Quietscheentchen skin?
Thanks man thanks...
Image using a primitive shape of a sphere and changing the mesh to a planet
There is a map that you turn invisible to others
Am I trippin cause I followed the code exactly and it dont work
same for me
@@pepycek1 what happened for me is you have to make any changes to the conditional button and THEN you have to link the Invisibility device to the button and then after that don’t touch or even move the button or it will unlink
@@Parmeshxwn but for me it makes me invisible for like half of second and then i turn visible
PAAAAAAAA
I want baby Yoda in my island
I do believe it tho
too bad verse doesnt work fo rme
LIterally so pissed off. You cannot keep it just an = sign at the start. it has to have something on either side ffs
Slay
Sup
Bean
you should still get better thumbnails
19th...😂
Fellow Console Creators we have good news, Donald mustard said in an interview he tried 2.0 out on ps5 and it went good. This means not only are they testing it but it’s going well 🙂
Thank you. You have given me hope with this info.
doesnt even work
I have the code written exactly like he does with a button in my world and it's not working for me either.....
just seen this, But seriously everything was perfectly wrote out the exact same and no shot. 🙃
@@TheChvrches I figured out how to get it working!! There is a toggle you have to enable to bring the Creative device into the world. I think it's at the bottom of the option panel for the button.
First
Nope
1st