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[TAS] Celeste Any% Minimum Dashes (295 Dashes /
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- เผยแพร่เมื่อ 15 ธ.ค. 2020
- EDIT: Minimum is at 293. New TAS when the new version of Celeste comes out.
Tool Assisted Speedrun of Celeste in as few dashes as possible. Huge shoutout to everyone on the Celeste Challenges Discord. This wouldn't have been possible without everyone's help.
Credits: amber/fishmcmuffins, Chickenleg, Cr33pyCat, dahlukeh, daffodilian, DDSalvy, euniversecat, JaThePlayer, lanbing, lith, Marlin, masrock9, med, nebs (me), NitroDash, RareBeeph, RichConnerGMN, RisingStar111, tong815, Vampire Flower, WoofWoofDoggo, zball
Also thanks to Cr33pyCat for recording this.
Many others in the community contributed in other ways
including finding strategies, suggesting improvements, and answering questions
Breakdown:
Forsaken City: 0
Old Site: 20
Celestial Resort: 18
Golden Ridge: 25
Mirror Temple: 18
Reflection: 38
Summit: 176
Total: 295
Celeste Version: 1.3.1.2
More detailed dash requirements for dashless at docs.google.co...
This is how Theo climbed Celeste Mountain
theo mod with no dash NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
@@mustafamehdi8126 ive been making this for a while, its not theo though its just if madeline couldnt dash
Theo use assist mode, that's the only way he could
nothing is more unsatisfying than not collecting the flying golden
yeah it would take less than 4 seconds to collect it
@@chickentechno3410 You can't get it without dashing anyway
Mindash TASes are so silly, instead of finding ways for Madeline to break the sound barrier she's just constantly going "boing boing boing boing boing"
4a: tool assisted tbagging
Madeline starting at 39:07 and after: lmao what's a spike?
as some internet stranger put it
if the game moves spikes into you (wind, moving block), you dont die
if you move yourself into spikes (fall, dash etc) you die
cause you cant die to spikes if youre moving in the direction theyre facing
@@dracibatic2433 ? I've heard of what you're talking about but I've never heard of the game not killing you if it moves spikes into you? Did you mean when the game moves you into a spike because I don't believe the game ever moves a spike into you with wind or a moving block? Sorry if this comes off as rude I'm just interested to learn more about game mechanics. Also I thought the reason it wasn't killing her was because the hitbox is bigger than the hurtbox allowing Madeline to jump off the spike because the floor is in her hitbox but not die because the spike isn't in her hurtbox.
@@_qwerty_3545 youre right. i worded it weird
thankyou
14:40 When you listen to tour favourite rock song, but it plays at 10x speed.
Dude I need a commentary on this TAS. Just reading the comments where you explained some of the tricks has given me so much enjoyment.
I could try and get permission from the TASer to make one?
I recommend checking out evecitrus’s dash less Celeste run. Not nearly as advanced but it goes into tricks used in the run.
Honestly play the Strawberry Jam collab, it teaches you a bunch of tech. Amazing community. We don't deserve them
The extra dash was only used 31 times after it was unlocked. Which is kinda impressive considering most of the places past that point that were designed with dashing in mind were made to utilize 2 dashes.
31 / 179 were a red hair dashes meaning a ratio of 31 doubles to 117 singles
Would be cool if there was a special 7a 1-dash strawberry
Actually at one point the TAS uses both dashes, but there was a refresh crystal so technically that could've made the final count be 30/180. Thanks for making this comment tho I don't think anyone else has the interest to point that out
5:32 maddy becomes ghostly
I would love to see a commentary on this TAS like the TASbot ones at GDQ!
Great work! Very, very creative routing
Awesome TAS!
hello!
wow its the cool taser
I love the ground movement against wind
18:30 "okay you're a weird monster thing you can dash now"
*the TAS dashing constantly*
Jesus: walks on water
Madeline 39:11 : hold my berry
If you look closely, you'll see that she's actually walking on spikes while holding the berry. No assistance needed.
Incredible amount of work into this, nice job 👍🏻.
Well, its official, we now use the cursed top room
Lmao what's with the horny bots :')
Very GG TAS tho good job to everybody that worked on it
what can i say, it's some hot movement
Even the bots know how sexy this TAS is
Yes the dashless tas is still slower than me with dashes
For now lmao
@@placticine2514 sry i meant the firstchapter lmao
Exactly what I though when I saw this, although my pb is 39:39.949 so I wouldn’t be surprised if a faster minimum dashes tas has been made by now
when there's wind madeline is like: ^ - ^ - ^ - ^ -
Madeline's doing jumping jacks
This dashless run is faster than my pb by ~15 mins with dashes lol
still waiting for the fabled 202 berries min dashes tas
the first chapter is so satisfying to see, I've tried this challenge myself (not TAS) and it was surprisingly fun ! you should try it, at least the first chapter. It's definitely not possible, but it's still fun
edit : nevermind it's possible !
I try it, just no spikejump crap cuz that is HARD
The first chapter it's possible dashless recently i did it
@@conicthehedgehog9166 ay great job dude !
@@CibuYT The devs have a golden winged strawberry when you haven't used dashes in ch.1. You can see in this video TAS didn't grab it
@@Malakbel funny that you comment on this now, I just finished chapter 1 without dashes today !
What's with the stuttery movement in Chapter 4? Is it faster against headwind?
It is! Speed and velocity are calculated separately, where wind decreases your velocity, and velocity is how fast you actually move. When you crouch, wind is ignored, so your speed and velocity are the same (and thus faster). When you uncrouch, your speed returns to max, but your velocity is lowered by the wind again. You can repeat this indefinitely to go fast and look ridiculous at the same time!
is there ever gonna be a new one of these, at least ten dashes can be skipped with spinner stunning
Honestly, I don't know. I haven't worked on this in well over a year, so I'm very out of the loop. I recall there being an unlisted update to this somewhere but I can't find it again, and it was definitely pre-spinner stunning. They might be working on it on the Celeste challenges discord.
Finally a tas than I'm faster than! (Just barely)
wow impressive
I had no idea you could get the flying golden berry without completing the c sides.
Flying golden berry is there from the start however most people wont find it until around c side levels
hop hop hop
I have infinite hyper dashes on my side and I still cant beat this time
Whats happening in the water parts that gives madeline so much speed?
You can jump every frame while at the surface of water. Each jump gives a speedboost, so you end up going Very Fast.
30:00 imagine not using badeline's help
What's with the pause at 17:38?
Pausing allows you to hold jump without jumping. When you hold jump with low vertical speed, it makes Madeline kinda floaty (ie she falls more slowly) giving the height needed to get the ceiling-pop after and clear the gap.
WOAH, what?! How do you get that much speed without dashing at 13:28 and 14:12?
Magic of the Multi-boost. Every climb-jump adds 30 speed to Maddy, and that speed is kept as long as she doesn't hit a wall for more than 5 frames. In both of these cases, she climb-jumps towards the block, but doesn't hit the block as the block moves 1 pixel away from her in the same frame. At 13:28, four climb-jumps are done (using all of your stamina), and then you get an extra boost by landing on the moving block. At 14:12, four climb-jumps are done, and then she lands on the ground, refreshing her stamina, and this is repeated to build up ridiculous speed without dashing.
@@placticine2514 well thats advanced
@@Nimaj420 “good cheaters need to be good at the game,” or something like that
@@Enderia2 but there aren't cheats involved
@@Enderia2i believe its “great players dont cheat to get a good time, they cheat to get a good time faster”, but its not really applicable here
6:49 wait, why did that dash crystal get collected? dont you usally have to have dashed for those to get collected?
they also refill your stamina if it's below a certain amount. notice how madeline was blinking red before the crystal was collected.
What is that "dashless hyper" that you do in some areas? (Calling it that because idk what it is)
If we are talking about the same thing. I think it is conner boost
@@MatheusOliveira-dk9zq yooo conner boost
i think its corner boost not sure cuz its a tas
hey, can you explain what's happening at 14:10 ?
heya! there's a semi-detailed explanation in response to Clayton's comment!
24:48 Am I the only one that has never seen that room?
Yes
@@placticine2514 Ok good to know
I didn't either lmao
that part of reflection has 2 paths, you can go either top or bottom in a few different instances
nope
Why is bro walking on the spikes and not dying for it
the 9:13 synchrony
8:04 just casually going through spikes is crazy
14:28 lmao looks impressive
1:55 How do you get the double boost???
If the zipper is travelling at the right speed, you can jump from it a second time on the next frame to get an additional boost. It's similar to the trick explained in a response to Clayton's comment, but because this is the front side of the moving block it isn't possible to get more than two boosts (iirc)
19:26 What the heck?!?!
she ducc
Oh it looked like she had assist mode on for a sec lol
At 8:02 the tas jumps up a wall with spikes. I have been lookin for why this works. I would also want to know if this can be done indefinitely?
If you enter spikes while moving away from them, they don't kill Madeline. What the TAS does is enter the spikes moving away, and then climbjump towards the spikes to make sure the speed is low, but still away from the spikes. This means the climbjump can stay within the spikes, and a neutral jump can be done off the spikes later. Unfortunately, this can't be done indefinitely as Madeline must always be moving, and will eventually leave the spike hitbox. Realistically the longest it can be performed for is ~20 frames.
rta viable
when new tas? :(
in the description you said new tas when new Celeste version, did a new version never came out? lol
Celeste except madeline was a parkourist in a previous life
6:46
What
Grab Spam
@@placticine2514 ah. I didn't think it was that because it was on the very top of the corner
8:04????
Why do the Seeker section dashes not count?
Girl with dash does not dash
So there the winged strawberry only exist in the first level? That's disappointing
Its only in that level because the rest of the levels dashless are literally impossible for humans.
26:23 what happened here
Every time you jump off the Kevin, you get a slight speed boost. 3 jumps on the Kevin gives a lot of speed which lets you just nyoom into Badeline
1:54 wait what someone explain
I just posted an explanation in response to Endorianysm!
How the heck did you walljump up spikes 8:03
While moving away from the wall, you can climbjump and move towards the spikes in a way that makes your horizontal velocity very low but not quite in the direction of the spikes. By alternating left and right every frame you can maintain this low velocity to avoid dying to the spikes, then neutral jump at the top to gain even more height, clearing the spike wall.
@@placticine2514 wow
This isn't the minimum dashes
chapter 4 just became a try not to laugh.
what
What is TAS? A bot or something?
TAS stands for Tool-Assisted Speedrun/Superplay. It's a series of inputs created with frame advance and savestates. When given to the game, the game reads the inputs and plays itself. There is a bot called TASBot, but it's merely a visual way of seeing the inputs as they're read.
@@placticine2514 You mean It's a bot or I didn't understand this paragraph
@@nataliewith2e It isn't really a bot. It's just code (a series of inputs in this case) that the game reads, and it makes the game play itself.
@@placticine2514 Of, thanks
What's the explanation for 17:04?
With the right alignment you can climbjump on the pixel beneath a wall and go underneath it. This is known as a ceilingpop and it's done twice here to reach the bubble.
@@placticine2514 ok thank you, I'm assuming there might also be other places that is useful to save dashes?
@@citriun3727 There are! As of the 1.4.0.0 update, another dash can be saved in 5A depths by doing a ceilingpop. This wasn't possible before due to the killplane being too high, but 1.4.0.0 lowered it by 4 pixels. It's also used later in 5A under a spiked wall, and I imagine it's used in many other places to save time that don't save a dash.
@@placticine2514 that's useful! Although it won't be as useful for my causes, which is an ARB assist mode tas
@@placticine2514 do you think you could do the first strawberry in 1A dashless? I've been looking at it for a while but I'm not quite sure.