green railcannon carried me through minos prime, it's purpose isn't for dps but for survivability - giving you a constant and reliable stream of health against harder to hit enemies like minos prime and v2
I agree, the screwdriver is objectively bad in terms of damage. However, I still believe the screwdriver has its place in both beginner and advanced play. The blue railgun excels at single-target damage, the red railgun excels at CC/AOE, and the green railgun excels as a utility/survivability tool. Players need to be very close to enemies in order to heal off blood, and the green railgun practically turns an enemy into a temporary health fountain. Whilst I agree with the concept that the healing may be wasted due to hard damage reducing max health, keep in mind you can still technically increase your effective health to 200 or more depending on healing and how much hard damage you sustain, and even beginner players should have learned by their introduction to the rail cannon that standing still is not a good idea, hence why the screwdriver's healing radius is rather generous compared to conventional means. I find it most effective in rooms with a few major threats supported by fodder: I personally have a hard time micro-managing so many enemies in such a fast-paced game: I often employ sticking a slow or big enemy with the screwdriver so I can dance around them, healing off the stray fireballs I didn't see off-screen, then shifting my focus to the more important threats in the room with less enemies to distract me. Whilst I could use the red railgun, I often doubt myself without a large collection of foes to evaporate and I personally prefer core-eject instead due to the railguns' cooldown. Personally, I think the green railgun is fine. The healing isn't insane, but I see it as a way to enable calculated recklessness and allow players like me to begin considering what resources certain enemies may offer and engage in enemy layout and design with a deeper understanding, because in the end a regular player can beat the game by just considering enemies as things to kill: the green railgun may not wield terrifying power, yet I hold a respect to the weapon for getting my mind involved in ULTRAKILL.
You make some really good points, your comment and a lot of other ones have made me realize I definitely should have put a more in-depth segment in on its usefulness to newer players rather than a 5 second bit briefly mentioning it LOL
that's a mistake, never go stingy with rail gun, it literally fills back up without you needing to do anything, I use red for all the useless shit I encounter, I have killed myself many times just because I love using the red railcannon at close range you seem to know how green works so also use thay too
The screwdriver getting clowned on while it practically gives you insane regen for tanky enemies, allowing you to do basically do any close-ranged attack without the need to look out for health.
I don’t know why everyone hates on it i personally love it for Bossfight I wouldn’t have defeated the Secret boss guy if I didn’t have it consistently healing me
Definitely has its uses with longer fights or boss fights, but personally I think it is widely overshadowed by the other variants. I think this is way more apparent in cybergrind opposed to base game though
it fr carried me through the gabriel stat. What I did was first green railgun, get close and just do whatever. Then I just start zooming across the map, being unpredictable (I did memorise the attack patterns btw). While also trying to coin him. The proccess is continuous.
I agree with a lot of this when it pertains to the cybergrind. But I want to say it's pretty helpful in boss fights if you want to just facetank them to pound shotgun shots for a while. I also used it a ton when I was new to the game... so maybe it can be considered more of a noob friendly weapon? Certainly easier to use than railcoining or cannonnuking
Hell yeah this thing is useful in boss fights, especially the V2 and Gabriel boss fights (and probably Minos Prime but I’ve got way more levels to P-rank lmao) as they are constantly rushing you 24/7
Fun fact: The screwdriver is the only weapon in the game that gives absolutely ZERO style! Even screw parrying! This is a beginner tool and hakita knows it. With that in mind i don’t think it should be changed. I think its very good at being a beginners tool without making players overly rely on it.
The problem with buffing the screwdriver’s healing is that you inherently make the player more reliant on it. Like, say, it lets you heal a small amount from sanded enemies. Okay, sure, but then new players will just go “why dodge when i can screwdriver”? Same goes for hard damage And, sure, it’d make it more viable… but is that really a good thing?
@@m4rcyonstation93 Screw driver isnt making live too easy actually,it heals fast,yeah,but you need 1.Be in range 2.If you take too much damage you still get killed so you need to keep dodging anyway
green rail cannon does more damage, heals you so much your basically immortal while it's active, wipes your ass, and does your taxes, but you see it's bad because if you never miss a rail coin shot you can get slightly more damage, and no healing
The drill is hella underrated, not only does it heal you like crazy, but it’s loud as hell and cand give you an idea of where enemy’s are, it single handedly got me through Minos and Sisyphus prime
it definitely saves it custom color palette is going to be so sick, and more importantly something to finally use credits on (although its kind of cheap)
I personally like the screwdriver. Since if you move a lot in Ultrakill, there's less of a chance for you to get hit by something. With railcoining you have to stand still for about 4 seconds, which is a lot. The screwdriver however, while very hard to aim. Provides you with a shot that you can just shoot and keep moving. I like to parry the screwdriver and hope to catch some big guy with it, it's actually much easier than it looks like. And if you do land it, the screwdriver becomes op. Another thing is that - sure, you can insta-kill the mindflyer if you get the right timing. But again, what if you have to move a lot to avoid damage? Well the screwdriver is perfect, you can shoot the mindflyer giving you 8 sec of peace allowing you to get rid of some different enemies. Like angels, that simply will always make you keep moving. I use the railcannon for insta-killing angels if they're in a row, you can get a sweet tripple kill if you're lucky with the way they spawned. Angels require only one shot of the railcannon to immediately die. I also use it for killing big enemies quickly like for example malicious face, i punch a coin hoping for it to go to mal face. And if it does i shoot him with the railcannon to deal a shit ton of damage, sadly doesn't insta-kill. I like to try some railcoining occasionaly but i suck, it's difficult, and i don't see any real purpose to this. Beside speedrunning. My favroite mod for the railcannon is the green one, the screwdriver. That's just my opinion, loved the video. Thank you
Screwdriver is definitely meant to be more of an assist in bosses due to the amount of healing it can pump out. If you're low on health (Let's say around 15), you could get in close to try to deal damage and get blood that way, but that puts you closer toward your enemy which makes it easier for you to hit. Now, of course, the best way to heal is to parry an attack, as it will fully heal you if you're successful. But this relies on both the boss using a projectile attack before you die and also you being able to parry the attack which will likely kill you on failure. Thus, the Screwdriver provides a strong alternative to both, allowing the player to quickly heal to full with very little risk involved (Just aiming and firing at midrange). Sometimes I like to pop Screwdriver if I'm low on health and don't trust my ability to parry. It's a safety net for newer players, but it's also a support railcannon charge rather than an offense or crowd control one.
This weapon is really good for high mobility melee-focused fights, were it's hard to keep track of the enemy as they move around, but they also have to get close to deal damage. I wonder what boss, hits hard, but mainly goes in close quarters to deal damage. very curious. *Judgement Intensifies*
I never used the screwdriver much after obtaining it until trying to P-rank Sisyphus prime. When the fucker is teleporting behind your ass and you're barely at 25hp, you're damn glad to hit the green and relieve the pressure.
It's very much a 'noob player utility' moment to help the player get accustomed to Ultrakill. An anti-frustration mehcanic that provides leniency in player movement and dodging against bosses. As the player naturally improves against a boss, it's use will drop over time. As such, it really is peak game design, perfectly viable for its role and i will NOT BE ACCEPTING SCREWDRIVER SLANDER. IT DOES WHAT HAKITA WANTS IT TO AND EVERY NEW PLAYER APPRECIATES IT DURING THEIR 1ST BATTLES. ITS THE FUCKING GIVING TREE OF RAILCANNONS AND DERIDING IT BECAUSE IT DROPS OFF AS INTENDED IS FUCKING STUPID. Also Cybergrind survival tips when? Killing enemies is fine and all but what's the point when they start swarming?
I sorta disagree? I think it's totally viable for a weapon to have utility as a crutch for new players while also having more specific uses for experienced players, like how you can freeze mindflayers with it
5:37 I choose the healing, because sometimes you _need_ a lower rank tool that's a confirmed safety net while you're still learning or in a really tight situation for a P Rank. *Sometimes you just need something to do damage over time to Flesh Prison while you're still learning why the Normal Charge Pistol is actually better than the Alt Charge in this specific context.*
Honestly screwdriver is how i managed to beat minos prime in 8 tries on my first encounter with him, the passive healing from him constantly shoving his arm down my throat helped.
I feel like the green rail has the potential to become more valuable without any additional balance, considering the railgun recharges even when the screw is out means you can just have screws be a perpetual source of DoT on heavy enemies as long as you keep parrying the screw (given there are 2 or more heavy enemies at a given time), however until the new difficulties come out its unlikely that anyone will put the time into doing this because the use case of having to use 2 railgun charges in a single encounter is so damn niche, especially given that the other options are 1: Remove big enemy instantly or 2: Remove all small enemies instantly. Its paradoxical, the use is there, there could be genuine value, but the value is still bad.
The survivability it gives you when dealing with high health + high mobility targets is actually kind of insane. Though I tend to use the others for most situations, bosses like Sisyphus prime made me actually really appreciate its inclusion
I wonder if the green railcannon being able to heal the player up to +25 of their max would be good. Example: if no hard damage, then the screwdriver blood can heal the player up to 125. If hard damage only allows for 50 health, heal the player up to 75.
@@gLud3 At the end of the day, as reinforced by the rocket launcher teaser, Hakita and his crew know much better than I, but screwdriver might have some massive potential that we, as players, haven't mastered yet, that when discovered, will change the game.
Look, i've never even thought about that coins could be used with another weapon (not like i'm able to even hit them with the revolver, mind you), so it seems i'm on the lower side of the skill, and i've definitely noticed it having higher damage than the blue one, thus i'm mostly using it as a "fire and forget" weapon so that something will definitely die later and i can focus on other targets, if i actually need a heal maybe i'll dash closer to the target but that's it.
I wish that the screwdriver had an AOE debuff to it, maybe it shoots out metal fragments that act as caltrops and slow enemies in an area for crowd control in addition to the blood generation. You could also give the metal fragments an interaction with magnets for more of that ultrakill wackiness.
Ive learnt from minmaxing destiny 2 that any dps that happens in the background while you can shoot other guns is always good. Its just extra when you take into account doing other stuff at the same time, and hey its just a healing zone too
THANK YOU! My Strat has always been to pin the mind flayer first, then whiplash to it with a shotswap knuckle blaster combo. Works well for me and doesn't require trying to set up a railcoin in a hectic environment.
I just like green railcannon because 1. Its like a boost to the damage you deal to the enemy. Shoot the enemy with it, and it attacks the enemy while in the same time you can attack the enemy with some weapons like marksman or some shotgun dealing more damage than usual. 2. Its kinda ez to kill annoying enemies like Guttertank, Maricious face or even Gutterman with it 3. It IS very good to deal hp to the player. Just hit and come near the enemy you shot with it. Very good to heal if you have much "hard damage" or somethin like enemy is hard to come near to and shoot with a weapon 4. Damage : ) 5. Also not dealing damage to the player underwater unlike blue railcannon Kinda thinkin that all ultrakill players like the green railcannon because of it
Hey just picked up the game a few days ago and Ive been looking at some of your guides, they're really quality and the production value is fantastic, great work my dude
From watching these vids I have noticed that I have improved in my skill so keep up the good vids and tutorials and thanks for helping me and a lot of people improve. 😊
you put in a video osts from all my favourite games lol ULTRAKILL, OMORI, UNIST and Melty Blood btw found your channel from the whiplash video and went on a streak, really good channel, keep it up!
I TESTED with the screwdriver railcannon against Cerberi in the sandbox, all perfectly the same, with a healthbar, and the screw did the most damage Hence why I use it, every other railcannon requires skill to make good and/or certain conditions If the screw is bad I’ll probably just stop using the railcannons entirely
I feel like screwdriver should instead be a nailgun variant. It doesn't really fit with the other railguns as it's not a hitscan and doesn't fire rails.
after i left the screwdriver behind when i mastered gabriel, i thought i'd never have to see it again then sisyphus came, yet so did the screwdriver, even after all that time, it still came to help me i am forever in it's debt
I was playing dead cells and i have a rule engraved in my mind “if you kill an enemy faster that it hits you, you won’t need that much health”. Why would i choose to make the battle longer over making a strong blow to short the period. Less time, less chances to be damaged
Playing through Violent on my first run it was painful fighting V2 for the second time, but once I figured out that you can preemptively set down a nail trap and chain its explosion with the drill, it brought me a solution that experimentation benefitted me with. (Honestly though this really helped me out because I suck at counterricoshots.)
I almost pranked everything up to violence without even buying the screwdriver because it would take an extra press of "e" to switch to the red railcannon
i feel like the update that let you parry the screwdriver made it worse (for my play-style). i like to get in dirty with the fists and shotgun, and that meant that i needed more health, especially for bosses, which before the update, could be solved with the screwdriver. However, now i cant do that since i find myself punching bosses with the feedbacker a lot, leading me to get rid of my screwdriver.
the screwdriver is probably the best choice for newer players or specifically the V2 fights, so basically its to compensate for low skill of getting in damage and hp
The screwdriver is actually incredibly useful tho! It always comes in clutch when I try to nuke and instead of switching from electric to mal, I switch to screw and fucking miss! Simply unequiping it would be a massive waste of dps and utility!
i like it because it`s basically a relax button because if you hit with it you can wait for all the cool stuff to recharge like your coints or nailgun while getting a passive heal and after do a combo which doesn`t benefit your score much but hell it`s fun to do
the idea of it is certainly cool too, a railgun that instead of putting all its energy into forward momentum, it instead spins its projectile at ridiculous speeds
I think I have two solutions to make the green rail better. 1) you can now projectile boost the green rail and if it hit’s an enemy it will make an area of effect DoT (damage over time). This will leave a trail that that damages all enemy’s. For example think defenders crest from hollow knight. Note, you can see through the cloud and outlines would be drawn anyway thanks to the p-2 update. 2) Since the main reason the other two rails are so good is because they can use coins. I say we let the green rail do the same, kinda. If the green rail is in an enemy and you shoot a coin. It will go to the screw and propel it to the next highest heath target. If an enemy is idolized it will be ignored in targeting. Note, the basic coin will not reset the timer on the screw, but the slab coin will add to the time left with demising results.
I like the screwdriver. I don't use it much, but when I do, it's usually worth it. Like killing a hideous mass in a run of cybergrind (even though there are better ways) Or using it to heal quickly on a boss.
The Green RG isn't Just "New Player" Tool.... Used right it can make a Difference in certain fights SPECIALLY if you are trying some kind of challenge run (Such as No Coin Railcannon or Malicious Nukes or some Gun/Move restricted run) and even then there ARE some Bosses that Make using it not as Effective just like there ARE Enemies that don't yield the Mileage of other Meta High level Moves (For example i have seen some Enemies have now the Ability to PARRY Projectile Boosted Pellets)
best mindflayer instakill is core nuking instead of p boosting, because it still takes one rail charge, and it has a lower risk of messing up if you can just hit a core
I'm seeing a lot of comments saying it's there to assist new players, and while in large part I agree, I don't think that means it should become useless to advanced players. Saying that it shouldn't be changed because 'buffing the healing makes it more of a crutch' is dumb; not only does it assume that there is no way to buff it besides increasing its healing, but... Imagine if railcoining was removed and the electric railcannon just straight-up did 27 damage. If that were the case, new players would use it as 'a crutch' for very obvious reasons; 27 damage is enough to oneshot almost anything -- and yet despite that, the electric railcannon is very much capable of inflicting 27 damage in a single shot without being a crutch, because doing that requires some degree of practice and knowledge to execute that more advanced strategy. Screw juggling is a great example of this and I like it a lot as a way to buff the screwdriver. It's hard to do, requires practice and knowledge, and also adds to advanced play by enabling the screwdriver to deal more damage at the cost of overall receiving less healing from an individual enemy (even if you don't hit it INTO something, knocking it out of an enemy deals a significant amount of damage, resulting in higher damage overall if you do it right before it runs out). Despite this, I still do think the screwdriver is overall lacking in depth, but not because it's a 'noob friendly weapon' but because, aside from screw juggling (which really needs to give style points btw), _it has no interactions with your other weapons._ And okay. Sure. The pump charge doesn't have direct interactions either, but I think there's an important difference -- as the player's skill increases, their capability to deal damage becomes higher as they learn more numerous and more efficient techniques for dealing with enemies. At a low skill level, the railcannon is meant to be a game-changing move that you can do once in a while to turn the tables, and all three variants absolutely are. However, in order to stay relevant, they are given a lot of those interactions. Blue has conductor and railcoining, red has core nuking and...railcoining, and, well...the screwdriver doesn't really have anything. It's got juggling, but it's hardly strong enough to measure up to the other two at that level. Not to mention, cross-interaction is the bread and butter of this game. Ultimately, I think the way to go with the screwdriver would be to allow you to deal a lot of damage with it in exchange for its defensive boosts; having greater defense (like projectile blocking or enemy immobility or something) is another route to go but personally I find that a little less interesting, as with the damage option you still have a reason not to do that advanced technique for more healing (something the other variants actually kinda lack, not that that's a huge problem). This could be a lot of things, it's not hard to think of; enemies with nails in them could have those nails flung out to hit other enemies. Maybe it could interact with the shotguns somehow, negating its extra healing by requiring you to be up close to get that damage bonus regardless (and shotguns have fewer interactions than most other weapons). Maybe something with the rocket launcher. There's a lot of things you could do with it and it really deserves more love.
honestly when in higher waves of cyber grind I find myself shooting this at a maurice halfway across the map while i go take care of a ferryman or some shit
It's an okay tool on a weapon with a cooldown and massively useful damage output, which mostly makes it undesirable because of the alternatives. That being said, the ability to parry and keep the driver going through the entire cd is an interesting one. Strangely enough despite being a potent beginner tool it's the hardest to micromanage optimally because you have to keep the timer in your head and not accidentally kill whatever it's attached to. I actually use it more than the malicious cannon because -I I'm bad at nukes- there's so many aoe options in the game that burning the cooldown for it seems unappealing, though by far the normal cannon is the one I use most because basic railcoins are pretty easy to do and even disregarding that it's a snappy burst option with infinite range that can hit multiple enemies across said range with proper positioning.
Honestly I felt the screwdriver was nice for learning purposes against bosses in my first encounters with them, that way I could focus on learning to dodge their attacks without having to worry about needing to damage them to offset whatever attacks I couldn't dodge
I used screwdriver on my first P-1 clear. It lets you heal off flesh prison without having to get close and sort of tank some hits and still get to full hp.
The screwdriver is the gigachad of the rail gun variants. It gets bullied all the time but it’s always there if you need it
actually kinda true though
Yeah but you never need it
@@molda8082 You may not always need it, but you can literally destroy most enemies with it, by screw-driving and then just face tanking enemies.
@@molda8082 Say it another time when your hp bar gets sent into Valhalla in 1 second
@@safetyandreticence Actually i been bullying V2 rematch with Red railgun and healing with pointblank revolver charged shots and shotgun
green railcannon carried me through minos prime, it's purpose isn't for dps but for survivability - giving you a constant and reliable stream of health against harder to hit enemies like minos prime and v2
Exactly
cringe v2 is easy bruh
@@jms4979 i can assure you v2 2nd encounter took me more tries than minos prime, im not kidding
Same, even though it’s mid
@@Housing_Crisis I think I play it weird cus I beat v2 second encounter first try on violent but gabriel 2nd encounter took me like 30 tries
2:17 is legitimately the first and only time i've ever seen glu actually railcoin successfully
i still cant punch the coin consistently
@@gLud3 same here
@@gLud3can you punch coins consistently now?
@@gLud3can you punch coins consistently now?
I agree, the screwdriver is objectively bad in terms of damage. However, I still believe the screwdriver has its place in both beginner and advanced play. The blue railgun excels at single-target damage, the red railgun excels at CC/AOE, and the green railgun excels as a utility/survivability tool. Players need to be very close to enemies in order to heal off blood, and the green railgun practically turns an enemy into a temporary health fountain. Whilst I agree with the concept that the healing may be wasted due to hard damage reducing max health, keep in mind you can still technically increase your effective health to 200 or more depending on healing and how much hard damage you sustain, and even beginner players should have learned by their introduction to the rail cannon that standing still is not a good idea, hence why the screwdriver's healing radius is rather generous compared to conventional means. I find it most effective in rooms with a few major threats supported by fodder: I personally have a hard time micro-managing so many enemies in such a fast-paced game: I often employ sticking a slow or big enemy with the screwdriver so I can dance around them, healing off the stray fireballs I didn't see off-screen, then shifting my focus to the more important threats in the room with less enemies to distract me. Whilst I could use the red railgun, I often doubt myself without a large collection of foes to evaporate and I personally prefer core-eject instead due to the railguns' cooldown.
Personally, I think the green railgun is fine. The healing isn't insane, but I see it as a way to enable calculated recklessness and allow players like me to begin considering what resources certain enemies may offer and engage in enemy layout and design with a deeper understanding, because in the end a regular player can beat the game by just considering enemies as things to kill: the green railgun may not wield terrifying power, yet I hold a respect to the weapon for getting my mind involved in ULTRAKILL.
You make some really good points, your comment and a lot of other ones have made me realize I definitely should have put a more in-depth segment in on its usefulness to newer players rather than a 5 second bit briefly mentioning it LOL
that's a mistake, never go stingy with rail gun, it literally fills back up without you needing to do anything, I use red for all the useless shit I encounter, I have killed myself many times just because I love using the red railcannon at close range
you seem to know how green works so also use thay too
i aint reading allat
The screwdriver getting clowned on while it practically gives you insane regen for tanky enemies, allowing you to do basically do any close-ranged attack without the need to look out for health.
Everyone crying back to it after 9-S drops
I was going to make a silly joke for the sake of the algorithim, but I didn't realise you only had 1.21K subs. You deserve so much more, keep it up.
Big Thanks :)
+
I don’t know why everyone hates on it i personally love it for Bossfight I wouldn’t have defeated the Secret boss guy if I didn’t have it consistently healing me
Definitely has its uses with longer fights or boss fights, but personally I think it is widely overshadowed by the other variants. I think this is way more apparent in cybergrind opposed to base game though
it fr carried me through the gabriel stat. What I did was first green railgun, get close and just do whatever. Then I just start zooming across the map, being unpredictable (I did memorise the attack patterns btw). While also trying to coin him. The proccess is continuous.
@@ink535 I did the same, I used screwdriver first, then marksman, and shotgun.
I agree with a lot of this when it pertains to the cybergrind. But I want to say it's pretty helpful in boss fights if you want to just facetank them to pound shotgun shots for a while.
I also used it a ton when I was new to the game... so maybe it can be considered more of a noob friendly weapon? Certainly easier to use than railcoining or cannonnuking
Hell yeah this thing is useful in boss fights, especially the V2 and Gabriel boss fights (and probably Minos Prime but I’ve got way more levels to P-rank lmao) as they are constantly rushing you 24/7
@@Anonymous-73 bro v2 can be killed quicker with other weapons
@@jms4979 does it look like I care?
@@Anonymous-73 fucking based
@@jms4979 ultrakill players when people don't utilize the gigashit fucknuke strategy to kill a boss in 2 seconds
Fun fact: The screwdriver is the only weapon in the game that gives absolutely ZERO style!
Even screw parrying!
This is a beginner tool and hakita knows it. With that in mind i don’t think it should be changed. I think its very good at being a beginners tool without making players overly rely on it.
The problem with buffing the screwdriver’s healing is that you inherently make the player more reliant on it. Like, say, it lets you heal a small amount from sanded enemies. Okay, sure, but then new players will just go “why dodge when i can screwdriver”?
Same goes for hard damage
And, sure, it’d make it more viable… but is that really a good thing?
never even knew about the style thing, that would definitely make lot of sense
@@m4rcyonstation93 Screw driver isnt making live too easy actually,it heals fast,yeah,but you need
1.Be in range
2.If you take too much damage you still get killed so you need to keep dodging anyway
@@skell6134 So basically what you need to normally do anyway but easy
@@m4rcyonstation93 You need worry little less about being too close for healing
green rail cannon does more damage, heals you so much your basically immortal while it's active, wipes your ass, and does your taxes, but you see it's bad because if you never miss a rail coin shot you can get slightly more damage, and no healing
im mad because the whiplash not only does my taxes but took my job too
@@gLud3 *Gets nerfed*
Green screwdriver is great for bosses as it lets you stay close to them. Made beating Minos, v2, and Gabriel wayyy easier.
Thats how i beat and p-ranked minos prime so i agree
The drill is hella underrated, not only does it heal you like crazy, but it’s loud as hell and cand give you an idea of where enemy’s are, it single handedly got me through Minos and Sisyphus prime
green railcannon has a gurren lagann reference, so that immediately makes it the best railcannon.
cant wait for the custom color palette update
it definitely saves it
custom color palette is going to be so sick, and more importantly something to finally use credits on (although its kind of cheap)
I personally like the screwdriver. Since if you move a lot in Ultrakill, there's less of a chance for you to get hit by something.
With railcoining you have to stand still for about 4 seconds, which is a lot.
The screwdriver however, while very hard to aim. Provides you with a shot that you can just shoot and keep moving.
I like to parry the screwdriver and hope to catch some big guy with it, it's actually much easier than it looks like.
And if you do land it, the screwdriver becomes op.
Another thing is that - sure, you can insta-kill the mindflyer if you get the right timing. But again, what if you have to move a lot to avoid damage?
Well the screwdriver is perfect, you can shoot the mindflyer giving you 8 sec of peace allowing you to get rid of some different enemies. Like angels, that simply will always make you keep moving.
I use the railcannon for insta-killing angels if they're in a row, you can get a sweet tripple kill if you're lucky with the way they spawned. Angels require only one shot of the railcannon to immediately die.
I also use it for killing big enemies quickly like for example malicious face, i punch a coin hoping for it to go to mal face. And if it does i shoot him with the railcannon to deal a shit ton of damage, sadly doesn't insta-kill.
I like to try some railcoining occasionaly but i suck, it's difficult, and i don't see any real purpose to this. Beside speedrunning.
My favroite mod for the railcannon is the green one, the screwdriver.
That's just my opinion, loved the video. Thank you
Those are some real good and valid points, glad you enjoyed the video :)
Screwdriver is definitely meant to be more of an assist in bosses due to the amount of healing it can pump out. If you're low on health (Let's say around 15), you could get in close to try to deal damage and get blood that way, but that puts you closer toward your enemy which makes it easier for you to hit. Now, of course, the best way to heal is to parry an attack, as it will fully heal you if you're successful. But this relies on both the boss using a projectile attack before you die and also you being able to parry the attack which will likely kill you on failure. Thus, the Screwdriver provides a strong alternative to both, allowing the player to quickly heal to full with very little risk involved (Just aiming and firing at midrange).
Sometimes I like to pop Screwdriver if I'm low on health and don't trust my ability to parry. It's a safety net for newer players, but it's also a support railcannon charge rather than an offense or crowd control one.
This weapon is really good for high mobility melee-focused fights, were it's hard to keep track of the enemy as they move around, but they also have to get close to deal damage.
I wonder what boss, hits hard, but mainly goes in close quarters to deal damage.
very curious.
*Judgement Intensifies*
or parry the judgement and die to *die* :^)
@@gLud3 *Me who cant parry a s**t and only survived gabriel encounter,with retry's still,only because of screwdriver and shotgun*
@@gLud3 my dumbass could NOT parry a Stray’s shot to save my goddamn life
I never used the screwdriver much after obtaining it until trying to P-rank Sisyphus prime. When the fucker is teleporting behind your ass and you're barely at 25hp, you're damn glad to hit the green and relieve the pressure.
yeah the screwdriver was the main reason I even beat P-2 in the first place
It's very much a 'noob player utility' moment to help the player get accustomed to Ultrakill. An anti-frustration mehcanic that provides leniency in player movement and dodging against bosses. As the player naturally improves against a boss, it's use will drop over time. As such, it really is peak game design, perfectly viable for its role and i will NOT BE ACCEPTING SCREWDRIVER SLANDER. IT DOES WHAT HAKITA WANTS IT TO AND EVERY NEW PLAYER APPRECIATES IT DURING THEIR 1ST BATTLES. ITS THE FUCKING GIVING TREE OF RAILCANNONS AND DERIDING IT BECAUSE IT DROPS OFF AS INTENDED IS FUCKING STUPID.
Also Cybergrind survival tips when? Killing enemies is fine and all but what's the point when they start swarming?
thanks for the video idea :^)
spam overpump
try explosives when they start swarming
I sorta disagree? I think it's totally viable for a weapon to have utility as a crutch for new players while also having more specific uses for experienced players, like how you can freeze mindflayers with it
Alternate nail gun.
5:37 I choose the healing, because sometimes you _need_ a lower rank tool that's a confirmed safety net while you're still learning or in a really tight situation for a P Rank.
*Sometimes you just need something to do damage over time to Flesh Prison while you're still learning why the Normal Charge Pistol is actually better than the Alt Charge in this specific context.*
Honestly screwdriver is how i managed to beat minos prime in 8 tries on my first encounter with him, the passive healing from him constantly shoving his arm down my throat helped.
I feel like the green rail has the potential to become more valuable without any additional balance, considering the railgun recharges even when the screw is out means you can just have screws be a perpetual source of DoT on heavy enemies as long as you keep parrying the screw (given there are 2 or more heavy enemies at a given time), however until the new difficulties come out its unlikely that anyone will put the time into doing this because the use case of having to use 2 railgun charges in a single encounter is so damn niche, especially given that the other options are 1: Remove big enemy instantly or 2: Remove all small enemies instantly. Its paradoxical, the use is there, there could be genuine value, but the value is still bad.
yea definitely, gonna have to wait for the new difficulty as well as the future enemies, bosses and whatnot
oh hey another space chicken
@@lotus7781 space chicken?
@@dooplon5083 Op is an avali, or atleast has an avali pfp, and so am i
@@lotus7781 Are they from a game or is it a furry species?
My brother in christ,combo it with the nailgun and watch boss healthbars turn to ash-
The survivability it gives you when dealing with high health + high mobility targets is actually kind of insane. Though I tend to use the others for most situations, bosses like Sisyphus prime made me actually really appreciate its inclusion
Everybody gangsta until the screwdriver drains V2's and Gabe's health.
the screwdriver heals them, trust me
I’m a simple man, I see a mindflayer and my railcanon is ready, I use the drill
🤨🤨🤨🤨
I now consider myself a permanent member of the glue eaters club
If you use the screwdriver on gabriel when hes falling you can juggle him in the air and it’s hilarious
you can do the same with the revolver
you can do the same with any weapon
The screwdriver would be useful if:
It gave style
Healed hard damage (at a slower rate than normal)
It dealt slightly more damage
It does give style, and a lot
I wonder if the green railcannon being able to heal the player up to +25 of their max would be good.
Example: if no hard damage, then the screwdriver blood can heal the player up to 125.
If hard damage only allows for 50 health, heal the player up to 75.
That would be really cool, I never really noticed how little overheal is used in the game
@@gLud3 At the end of the day, as reinforced by the rocket launcher teaser, Hakita and his crew know much better than I, but screwdriver might have some massive potential that we, as players, haven't mastered yet, that when discovered, will change the game.
Green saves lives due to the fact it can heal quickly if you suck at moving
Killing it as always dude
big thanks
Look, i've never even thought about that coins could be used with another weapon (not like i'm able to even hit them with the revolver, mind you), so it seems i'm on the lower side of the skill, and i've definitely noticed it having higher damage than the blue one, thus i'm mostly using it as a "fire and forget" weapon so that something will definitely die later and i can focus on other targets, if i actually need a heal maybe i'll dash closer to the target but that's it.
Reason why screwdriver railcannon is better than the others
1:green
2:funny screw
3:green
hearing omori music over ultrakill gameplay is the weirdest thing to ever exist.
I wish that the screwdriver had an AOE debuff to it, maybe it shoots out metal fragments that act as caltrops and slow enemies in an area for crowd control in addition to the blood generation. You could also give the metal fragments an interaction with magnets for more of that ultrakill wackiness.
that sounds sick as fuck
Ive learnt from minmaxing destiny 2 that any dps that happens in the background while you can shoot other guns is always good. Its just extra when you take into account doing other stuff at the same time, and hey its just a healing zone too
THANK YOU! My Strat has always been to pin the mind flayer first, then whiplash to it with a shotswap knuckle blaster combo. Works well for me and doesn't require trying to set up a railcoin in a hectic environment.
As someone that has never played uktrakill before
This shit is harder to understand than Lovecraftian mythology
understandable ngl
I only use it in P-2 to keep that damn hallway mindflayer stationary so its easier to deal with the other enemies.
I just like green railcannon because
1. Its like a boost to the damage you deal to the enemy. Shoot the enemy with it, and it attacks the enemy while in the same time you can attack the enemy with some weapons like marksman or some shotgun dealing more damage than usual.
2. Its kinda ez to kill annoying enemies like Guttertank, Maricious face or even Gutterman with it
3. It IS very good to deal hp to the player. Just hit and come near the enemy you shot with it. Very good to heal if you have much "hard damage" or somethin like enemy is hard to come near to and shoot with a weapon
4. Damage : )
5. Also not dealing damage to the player underwater unlike blue railcannon
Kinda thinkin that all ultrakill players like the green railcannon because of it
Without the green railcannon i would have struggled so much in every boss fight
It’s the struggling players favorite weapon. I used it for my first time against Gabriel. That free health was very useful
Hey just picked up the game a few days ago and Ive been looking at some of your guides, they're really quality and the production value is fantastic, great work my dude
glad I could help, ultrakill’s depth is wonderful
Without this thing I couldn’t have beaten Minos prime the passive blood flow is too good
Well you see glud I have better things to do than go insane, so I am unable to do the instakill thing
I'm still gonna say the screwdriver is still my favourite version if the railcanon
It carried me trough many bosses
Your personality is great for this type of format lol
ez sub. you got some funny jokes video man
hey alright thanks :)
The railgun that makes you immortal for it's duration
It's literally the best one ._.
*grey health enters the room*
@@gLud3
-be me
-use green railgun on gabriel act 2
-he attacks me
-grey health
-he beats my ass
a nailed notion
nice comment
From watching these vids I have noticed that I have improved in my skill so keep up the good vids and tutorials and thanks for helping me and a lot of people improve. 😊
you're a great youtuber. and a great man.
hey thanks :)
FUCJ YOU HAVE NO IDEA HOW I JUST JUMOPED AS SOON AS I HEARD OMORI MUSIC
you put in a video osts from all my favourite games lol
ULTRAKILL, OMORI, UNIST and Melty Blood
btw found your channel from the whiplash video and went on a streak, really good channel, keep it up!
I TESTED with the screwdriver railcannon against Cerberi in the sandbox, all perfectly the same, with a healthbar, and the screw did the most damage
Hence why I use it, every other railcannon requires skill to make good and/or certain conditions
If the screw is bad I’ll probably just stop using the railcannons entirely
I feel like screwdriver should instead be a nailgun variant. It doesn't really fit with the other railguns as it's not a hitscan and doesn't fire rails.
Hold up… the screwdriver deals HALF of the HIM’s health without having to railcoin?
I feel horrible for equipping this
Fun fact: The drill under the railgun, its a spiral key from anime "Tengen Toppa Gurren Lagan"
after i left the screwdriver behind when i mastered gabriel, i thought i'd never have to see it again
then sisyphus came, yet so did the screwdriver, even after all that time, it still came to help me
i am forever in it's debt
Melty blood music is the last thing I expected when I clicked on this video but it's a pleasant surprise
I was playing dead cells and i have a rule engraved in my mind “if you kill an enemy faster that it hits you, you won’t need that much health”. Why would i choose to make the battle longer over making a strong blow to short the period. Less time, less chances to be damaged
Cursed sword enjoyers stay winning
Brutality players making fun of tactics players’ small health pools while also playing cursed sword
@@vb4596
No i was talking about the scroll mechanic. You always pick your main one and forget about the rest
I can't think of another game that lets me shoot a drill at someone. So I think I'll keep using it for that reason alone, even if it's inefficient.
Never thought I would hear omori music in an ULTRAKILL video, these are my 2 favourite games of all time
big winner.
Playing through Violent on my first run it was painful fighting V2 for the second time, but once I figured out that you can preemptively set down a nail trap and chain its explosion with the drill, it brought me a solution that experimentation benefitted me with. (Honestly though this really helped me out because I suck at counterricoshots.)
It helps me a lot when I'm about to die and need a quick health pack that allows optimal dodging
Bro why do people hate on this It carried me through like all the bosses cause Im new and and bad at this game.
I almost pranked everything up to violence without even buying the screwdriver because it would take an extra press of "e" to switch to the red railcannon
This is good & funni content Mr. gLud3, keep it up.
Hey thanks alot Mr. (or Ms.) :3 :3, will do.
Hakita:
The screwdriver is the key to all of this. If we get the screwdriver working...
I think the screwdriver is great for getting a drink of blood. Especially for rly fucky enemies like V2 and Gabriel
Screwdriver carried me in minos prime
i feel like the update that let you parry the screwdriver made it worse (for my play-style). i like to get in dirty with the fists and shotgun, and that meant that i needed more health, especially for bosses, which before the update, could be solved with the screwdriver. However, now i cant do that since i find myself punching bosses with the feedbacker a lot, leading me to get rid of my screwdriver.
You're gonna need the screwdriver one day. . . And on that day it shall turn to you and say "no"
I see the green railcannon as THE mod for bosses if you don't have the means or the practice to rush them with coins.
mod?
@@gLud3 Railgun mod.
Forgot you call them variants...
Screwdriver is that one teammate that never does cool shit and would rather keep the teammates alive
I heard Mika’s theme and I didn’t recognize at first until I visited the description
XD
the screwdriver is probably the best choice for newer players or specifically the V2 fights, so basically its to compensate for low skill of getting in damage and hp
got jumpscared by Omori Music lol
0:38 “chat calc is short for calculator if you just joined the stream, i’m just using slang”
the editing in this video is stylish as hell got dam
I only recently beaten the existing game, and that thing really helped me on Heresy Gabriel
The screwdriver is actually incredibly useful tho! It always comes in clutch when I try to nuke and instead of switching from electric to mal, I switch to screw and fucking miss! Simply unequiping it would be a massive waste of dps and utility!
i like it because it`s basically a relax button because if you hit with it you can wait for all the cool stuff to recharge like your coints or nailgun while getting a passive heal and after do a combo which doesn`t benefit your score much but hell it`s fun to do
I legitimately had my hopes up that the first background song was the Ridge Racer 4 Car Select song
things to note about the screw itself while it may be slightly it is atracted to magnets
the idea of it is certainly cool too, a railgun that instead of putting all its energy into forward momentum, it instead spins its projectile at ridiculous speeds
green railgun definitely sick as hell in design
@@gLud3 the green railcannon has now become the sole reason i beat prime minos
The screwdriver is really good in that one room in p-2 with the 2 idoled mindflayers
Screwdriver got me through P-2. I am forever in it's debt.
I think I have two solutions to make the green rail better.
1) you can now projectile boost the green rail and if it hit’s an enemy it will make an area of effect DoT (damage over time). This will leave a trail that that damages all enemy’s. For example think defenders crest from hollow knight. Note, you can see through the cloud and outlines would be drawn anyway thanks to the p-2 update.
2) Since the main reason the other two rails are so good is because they can use coins. I say we let the green rail do the same, kinda. If the green rail is in an enemy and you shoot a coin. It will go to the screw and propel it to the next highest heath target. If an enemy is idolized it will be ignored in targeting. Note, the basic coin will not reset the timer on the screw, but the slab coin will add to the time left with demising results.
I like the screwdriver.
I don't use it much, but when I do, it's usually worth it. Like killing a hideous mass in a run of cybergrind (even though there are better ways)
Or using it to heal quickly on a boss.
It’s really a matter of deciding between whether you want to screw your enemies or rail your enemies
i just realized that drill icon on the weapon's hud icon is the drill from toppa tengen gurren lagann
The Green RG isn't Just "New Player" Tool.... Used right it can make a Difference in certain fights SPECIALLY if you are trying some kind of challenge run (Such as No Coin Railcannon or Malicious Nukes or some Gun/Move restricted run) and even then there ARE some Bosses that Make using it not as Effective just like there ARE Enemies that don't yield the Mileage of other Meta High level Moves (For example i have seen some Enemies have now the Ability to PARRY Projectile Boosted Pellets)
i appreciate the big floppa in the skybox
floppa
best mindflayer instakill is core nuking instead of p boosting, because it still takes one rail charge, and it has a lower risk of messing up if you can just hit a core
I'm seeing a lot of comments saying it's there to assist new players, and while in large part I agree, I don't think that means it should become useless to advanced players. Saying that it shouldn't be changed because 'buffing the healing makes it more of a crutch' is dumb; not only does it assume that there is no way to buff it besides increasing its healing, but...
Imagine if railcoining was removed and the electric railcannon just straight-up did 27 damage. If that were the case, new players would use it as 'a crutch' for very obvious reasons; 27 damage is enough to oneshot almost anything -- and yet despite that, the electric railcannon is very much capable of inflicting 27 damage in a single shot without being a crutch, because doing that requires some degree of practice and knowledge to execute that more advanced strategy.
Screw juggling is a great example of this and I like it a lot as a way to buff the screwdriver. It's hard to do, requires practice and knowledge, and also adds to advanced play by enabling the screwdriver to deal more damage at the cost of overall receiving less healing from an individual enemy (even if you don't hit it INTO something, knocking it out of an enemy deals a significant amount of damage, resulting in higher damage overall if you do it right before it runs out). Despite this, I still do think the screwdriver is overall lacking in depth, but not because it's a 'noob friendly weapon' but because, aside from screw juggling (which really needs to give style points btw), _it has no interactions with your other weapons._
And okay. Sure. The pump charge doesn't have direct interactions either, but I think there's an important difference -- as the player's skill increases, their capability to deal damage becomes higher as they learn more numerous and more efficient techniques for dealing with enemies. At a low skill level, the railcannon is meant to be a game-changing move that you can do once in a while to turn the tables, and all three variants absolutely are. However, in order to stay relevant, they are given a lot of those interactions. Blue has conductor and railcoining, red has core nuking and...railcoining, and, well...the screwdriver doesn't really have anything. It's got juggling, but it's hardly strong enough to measure up to the other two at that level. Not to mention, cross-interaction is the bread and butter of this game.
Ultimately, I think the way to go with the screwdriver would be to allow you to deal a lot of damage with it in exchange for its defensive boosts; having greater defense (like projectile blocking or enemy immobility or something) is another route to go but personally I find that a little less interesting, as with the damage option you still have a reason not to do that advanced technique for more healing (something the other variants actually kinda lack, not that that's a huge problem). This could be a lot of things, it's not hard to think of; enemies with nails in them could have those nails flung out to hit other enemies. Maybe it could interact with the shotguns somehow, negating its extra healing by requiring you to be up close to get that damage bonus regardless (and shotguns have fewer interactions than most other weapons). Maybe something with the rocket launcher. There's a lot of things you could do with it and it really deserves more love.
honestly when in higher waves of cyber grind I find myself shooting this at a maurice halfway across the map while i go take care of a ferryman or some shit
the screwdriver is good in gluttony for the challenge of killing a mindflayer in acid
It's an okay tool on a weapon with a cooldown and massively useful damage output, which mostly makes it undesirable because of the alternatives. That being said, the ability to parry and keep the driver going through the entire cd is an interesting one. Strangely enough despite being a potent beginner tool it's the hardest to micromanage optimally because you have to keep the timer in your head and not accidentally kill whatever it's attached to. I actually use it more than the malicious cannon because -I I'm bad at nukes- there's so many aoe options in the game that burning the cooldown for it seems unappealing, though by far the normal cannon is the one I use most because basic railcoins are pretty easy to do and even disregarding that it's a snappy burst option with infinite range that can hit multiple enemies across said range with proper positioning.
Honestly I felt the screwdriver was nice for learning purposes against bosses in my first encounters with them, that way I could focus on learning to dodge their attacks without having to worry about needing to damage them to offset whatever attacks I couldn't dodge
I used screwdriver on my first P-1 clear. It lets you heal off flesh prison without having to get close and sort of tank some hits and still get to full hp.
Always thought the red cannon did less than the blue, good to know that i was wrong lol