1:42 - Are any of the other Stanton planets and moons getting volumetric clouds? 3:12 - Will players be able to choose sides at will in the dynamic event "Nine Tails Lockdown"? 4:35 - Does the Constellation Taurus represent the gold standard for the entire Constellation series of starships? 6:52 - Does Crusader (being a gas giant) have biomes? 9:40 - Will the 890 Jump cargo issues be resolved in the next patch? 11:00 - What changes for the Law System are in 3.14? 13:25 - Can you talk about ninja changes (changes that aren't appearing in patch notes) in 3.14? 17:15 - What was the hardest challenge the art team faced working on Crusader and Orison? 22:40 - Does the missile operator mode and guidance and control rework, mean that co-pilots are going to be able to aim and fire missiles? 25:38 - How have the capacitors system (Power Management V2) changed? 31:58 - Is there any benefit to surrendering to law enforcement? 32:36 - Will radar scanning and ping be affected by asteroids, terrain, etc.? 34:40 - If the Orison Shuttle was added as a player controllable vehicle, how would you imagine it being used in the verse? 35:02 - What did not make it into the first iteration of Crusader and Orison, that you still want to implement in later iterations? 39:18 - If Orison suffers a power failure, will it fall into the planet's core? 39:46 - Will we see in-game whales flying around Orison? 40:44 - Is there going to be a difference in capacitor / power management between single seater and multi crew ships? 42:14 - Will the new canvas sliced ship HUD allow players to see the HUDs and MFDs of other crew members on the ship? 43:20 - Will the new HUD allow us to adjust the colors on our own? 44:25 - How do you expect Crusader or Orison to evolve through later patches? 46:38 - Has there been any discussion about additional POIs on Crusader besides Orison? 50:15 - Does the work that went into revamping the radar and scanning get us closer to improved abilities on ships like the Carrack and Terrapin? 52:00 - Will positional desync or at least part of it be resolved in 3.14? 55:00 - What will happen to Port Olisar? 56:10 - Did Todd Pappy get a crime stat for stealing that parking meter behind him? 56:32 - Will the Nine Tails Lockdown dynamic event phases run on all servers simultaneously? 58:03 - Where are the Pico Balls? "There won't be a new episode of Inside Star Citizen until July 20-something". (Probably 23rd)
1:27 Volumetric Clouds 3:10 Ninetails Lockdown 4:36 Constellation Taurus 6:53 Crusader Biomes 9:10 "It's kind of like a 7 layer dip" haha 9:45 890 Jump cargo issues... (Spoiler: Bug is still there) 11:03 Law system improvements 13:25 "Ninja changes" - Things that don't appear on patch notes 17:17 Biggest challenge in making Crusader 22:40 Missile operator mode 25:40 Capacitors 31:00 "Can you make John Crew laugh?" 31:57 Any benefit to surrendering to law enforcement? 32:36 Will radar/scanning be impacted by terrain or other obstructions? 34:42 Orison shuttle 35:02 What didn't make it into Crusader/Orison that you want to implement later? 37:40 What separates us from every other project out there? 39:20 If Orison suffers a power failure, will it fall? 40:45 Difference in power/capacitor management between ships? 42:15 Canvas sliced ship hud 43:20 Will the new hud allow the changing of colors? 44:25 How do you think Crusader/Orison will evolve? (Whale tours) 46:38 Any additional Crusader POIs? 50:15 Radar/Scanning - Does any of this get us closer to having improved abilities for exploration ships? 52:07 Positional dsync 55:00 What's going on with Port Olisar? 56:30 Nine Tail phases? 58:03 Pico balls? Ending - ISC taking a break until about 7/20.
He got emotional talking about Port Olisar and i have the same feeling. It just have a special place in our hearts. This whole game started with Port Olisar, i remember when that was the only place to land. Just leave it there, i still today keep flying there cause i want to spawn in the same place i started out in 2015.
You can't have launch pads in an MMO, they could do launch pad elevators like an automated parking garage, but the number of players and volume of ships needs to reflect the numbers of players
I love that Todd is still with the project; he's one of my fav directors. He's so no-nonsense and practical about what needs to happen next... it's a critical skill to have in this case. Hoping 3.14 is ok, especially with FPs and 30K's; really don't want another 3.0.0 release that was horrendously over-hyped and bugged to death.
@MISFIT Suppose Jared is a liar than? He brought it up even though no one actually asks these dumb questions? I must have also imagined the person I had to explain this to in the comments of one of the other recent videos.
Most people who argue that CIG is in the wrong for developing further content before fixing issues like server desync, just have no idea how software development, let alone game development works in a company of 600 employees. They just view it through the lens of CIG being one entity, and assuming they can just split their efforts, and cutting from one aspect would directly help in making another aspect faster. But unlike in small indie studios with simple games, there are dedicated teams. The art team and gameplay teams have almost zero competence when it comes to backend server tech on the scale of Star Citizen. Making those teams "help" with server desync is going to achieve nothing. So they go on and develop the ships and gameplay loops for us, while the server/networking team is working their assess off, since the fruits of their labor is the biggest roadblock for the game actually becoming a functioning game.
@MISFIT I literally encounter people on Spectrum every single patch who say ‘they need to stop making planets/ships/landing zones and focus on Gameplay Loops®’ (which is funny as most of them have no idea what that even entails and are just parroting what they read on the front page of the subreddit) they’re basically saying ‘all the people in accounting should work on engineering now’
@MISFIT actually, from my experience they’re very representative of a portion of the community, and one that is ever growing as misinformed or uninformed people join daily, so as much as you’d like to think that it’s pointless and preaching to the choir, I’d bet that CIG has a better grasp on what and who they need to address directly than either of us. They wouldn’t bring it up for no reason, that I’m certain of.
Thank you guys, so glad to hear of the little bugs getting squashed like getting a crime state when attacking another players target. Fixing The little bugs make a huge difference on moment to moment game play. Thx for all the hard work you guys are doing.
When seeing the clouds and their gargantuan, wind-sculpted faces, I am reminded of air and space battles from movies like "Nausicaä of the Valley of the Wind" or "Star Trek II :Wraith of Khan." I am hoping that spaceship dogfights will be able to convey some of that same feeling of cat and mouse chases through the clouds.
43:20 As far as the color of HUDs, I think it's more impactful when discussing alien ships and the inability to distinguish "red enemy" from "red friendly." Preferences aside, the ability to function should not be impeded by the color of your HUD.
Maybe landing hud is provided. Seen too many ships with nose pointed straight down in order to see the ground. Even my old Cessna could tell me how far I was above the ground.
@@darwinjina How many times I have landed at Lorville like that with my Freelancer Max. Nose down until I'm most the way inside the hanger, then reorient myself or even use auto land.
@@WookieeRage How many times? lol. That is much the normal for me too. 900 years in the future, but the city was still too cheap to have proper sized hangers. ;)
I don’t know how anyone can think that the state of this game is acceptable after millions of dollars and years of development. One star system and barely stable one at that after all that time and money while thy draw wages year after year and sell payed content for up to thousands of dollars is nothing short of fraud
CIG devs are a cut above the rest, for CR does not comprise. As such they find new ways to make the impossible possible. This is what the gaming industry needs, and not saying there are not awesome game companies out there. It's just that we are getting fewer and less creative games as of late.
I think it would be fair to say that Orison's massive thrusters would not be powered by an individual reactor but a group of redundant reactors, or perhaps even each thruster module coming with its own self contained reactor. That way, whenever maintenance is needed, or a failure happens, other thrusters are not going to be affected, and as such any of the other thrusters, combined perhaps with some of the lattice structures that connect some of the platforms together would be able to pick up the slack.
Thank you John and the shuttle artist for not bending to the infantile demands of victims of hyperconsumerism among the playerbase who think everything that is in the verse has to have a player-ownable version. There is value in NOT having that, and I'm happy CIG is sticking to a proper design.
At Orison, if we don't get the golf course, could we at least get a golf driving range? Maybe with space dolphins to retrieve the golf balls and drop them into a collection funnel?
I'm so glad to hear about the reduction of "No fly zones." I do hope one day they completely go away from all areas, and those that do try to grief just find themselves punished thoroughly.
When I listen to Ian I am always reminded of my uni days doing a presentation and watching my co-presenter just drone on and on about nothing, latching on to the easy questions with jokes, all in a thinly veiled attempt to hide the fact he only read the introduction and the blurb on the back.
Expecting promises to be kept is not referred to as conspiracy theory. You could see his attitude change the moment he understood he was the one that was going to say it. CIG is saying to Taurus owners "We have altered the deal....pray we do not alter it further."
I'm happy with all of these changes to scanning and targeting, I just want there to be proper feedback to the player as to why something may or may not be working. Otherwise it's just going to seem broken or bugged.
Learning to fly well is my main goal today in Star Citizen. I am a newbie, It great to see the power players in their specialty pulling their load to perfection. Thanks guys. I hope you are having some fun. Meanwhile, I will continue flying around in this perfect game from my perspective. Can I get you a cold one from the frig?
It's good to hear that they are really prioritizing bug fixing and "quality of life" changes that really break the immersion. It's not an overwhelming problem, but its kind of comical when you're bringing a friend in and you have to explain like 30 issues that they just have to learn to ignore to enjoy the game. If the radius of Crusader is 7,500km then the surface area is 707 million km^2 compared to earth 510 million km^2. If the addition of AI Blades and AI controlled actors as crew can we have capacitor gameplay managed by the computer? Otherwise it would seem that having additional seats would be unnecessary. The Connie for example: 2 in the turrets, pilot, and copilot. If the copilot manages the capacitors and systems while the other 3 fight it would be a staple multicrew AI or not.
I love the detail of the game. The idea of characters, or even ships, being able to "hide" in ambient "noise" is beautiful. I've been playing Fortnite with my son and I use sneaking and positional sound a lot in my gameplay style. By the time we can afford to have a third Star Citizen capable computer running at the house, he should be a good partner for me for the FPS missions, not just the space missions.
Man they need a to all be taken on vacation! Something to get them motivated af agin! Especially all of there hard work. Good jobs guys I’m excited to see what comes!
Todd Papy said it, so it's cannon now. The Orison Shuttle is used somewhere in the 'Verse as a crazy kamikaze dropship. Perhaps they fire them at high speed out of a Kraken?
for those who fear to not be able to manage capacitor and be in disavantage, I assure you it is a really intuitive, easy concept to take in your hands. it's something existing in other game and you just do it automaticly, you don't even think about it, it's almost reflex, or muscle memory, like using WASD in an fps game.
For PO I hope they give current players a model of it they can visit when they want like the hangers. That and/or a model they can put in their houses/ships to remind us where we all started.
Honestly, I hope the Constellation struts mostly stay as is since they're good for blocking the sun, but it would be lovely to remove or slim down the two that cross the centre of the pilot's view.
Oh God, did JC jusat say that "energy is important in dogfighting so we added capacitors...".? *potential* or *kinetic* energy is important in a dogfight, not electrical energy. Jesus.
I don't know about you, but if my city solely relied on big thrusters running 24/7 to keep me from the crushing depths I'd want a whole slew of redundancies. Also, I'm not sure how/why the landing zones and parks are open to the local atmosphere. Wouldn't they be constantly buffeted by hurricane-force winds, or is there something I'm missing? I just think that CIG should work on designing domed cities since then they could use them as a jumping-off point from which they could design cities and habs in a wide range of environments. In the case of Orison, if the atmosphere of the dome were lighter than the planets then they could use it as a lifting gas.
When considering the nature of targeting and tracking in gas and dust clouds was particle ablation on the ship's shield and hull and the additional IR and EM signal this would create considered or planned? Something like above SCM speed in thick enough particles causing ablative damage which scales with speed.
I would like Tony Z's team to consider the idea of a "contextual story generator" tied to unfolding events, whether simply probabilistic, VRNPC, or fully subsumed NPC simulated "player", in some role or another, even a chronological employment history and background. This logic tree hierarchy of storied language (ave daily conversation is only about 100 words) ultimately would require a powerful AI, with great voiceover tech to make NPC communications, ever more natural and realistic, and really well acted. There's voice tech that could take 100 of these recordings and bifurcate it out to 10's of 1000's of different voices. The other aim is an on-demand publishing system that records the unfolding Lore of the game as it plays out, from different POVs from the players, to the larger UEE historical chronicals or whatehaveyou, to an series of customized onboard computer personalities. All these stacks of "frames" where meaning and context is decisive pile up and in many ways help guide and lead the pace of the game, whether with a ratio of 9 NPC's to player, or less or more, whatever works, but to have another layer of "balancing" that contains the unfolding history and each player's role in it, as an economic consumer and active historical participant, along with a record of accomplishments and various incentivizations to carry out a kind of unfolding narrative that mixes the game logic with the player's own, which ultimately has a limit of some kind in terms of things done, to do, and aims to achieve. Some of the NPC's would then go down in Star Citizen history, as would some of the players, unless they prefer to remain somewhat anonymous, but most would want recognition, and a series of ascending challenges through the dynamic mission giving system, where perhaps more attention is paid to that outcome in the story hierarchy when running missions (they go down in history and could make game history or play a role in it's pivotal moment). Great way to record what happens and to capture an infinite series of stories that can be written or parts spoken by an NPC, either to another NPC or to a player, within the unfolding context of the game, at different levels, from the macro to the micro-economic, even social spheres of influence with other players, and NPC's. What an absolute trip that would be. And let's face it, you can't have a simulated world run by NPCs that the player cannot meaningfully interact with. They're not all robots in the lore. This would sit on and to a degree drive quantum through markers, tags, etc. as far as what happened, when, where, how, even why. And somewhere on Earth at UEE headquarters, there's a "Chronical" or some AI with a 3D holographic representation of the entire archive, where a player can find themselves within it, and examine various contexts in terms of what's happening in the public knowledge sphere - that's really "the game" itself, and the way Chris envisioned it. Not some free for all dog piling griefer scene. These layers of activity and unfolding narrative, can't go unnoticed, so even the probabilistic NPC's that go through the VNPC to NPC cycle and back again, don't vanish when you leave the area NEVER TO EXIST AGAIN, but have a story, at least in potentia, that could be called up and accessed, bringing the entity back to life AS IF it had been playing out an ongoing narrative that led it somewhere, even within the apparent unfolding history of what's going on, for everyone. It can be made up of course, so long as it's entirely congruent, the point of distinction vanishes. Whole swaths of unplayed or unmanifest NPCs would still form the background history, even if they were never there and it never really happened. Some players should wonder if they're playing the game of if the game isn't leading them at the same time, even while they are entirely free in an open world MMO. The activities or actions can't be left up in the air as if they did not happen or play any role in the larger context, and thus having no real impact on the NPC-led simulated universe. That's no good. Somewhere, at the balancing point, from every POV there's a story to be told, but it doesn't really exist unless called upon so the contextual story generating AI doesn't take up unnecessary resources, while calculating the whole game and every part of it, or monitoring the occurrence of all entities, at every level, so that the NPC you hitch a ride with on ArcCorp can engage in a meaningful and helpful conversation with the player that's relevant to what's actually happening including the price of adonite or whatever, or the clash of such and such, from which this cabby fled to start a new life. Story. Life is story. Meaning and context is decisive. This has only been done in gaming development in the most rudimentary manner. So it hasn't been done, but it has to happen. Thanks for your time and consideration. Robert
Am a bit sad that volumetric clouds wont be added to the rest of Stanton but Im just happy that they have completed it for Orison! Cant wait to fly through them! #AfricanSpaceExplorer
they said, in ISC earlier, there will be volumetric on all planets with atmo. Just not at 3.14. once tweaked they will expand to all planets in future patches.
Good show but why wasn't medical gameplay and hospitals mentioned as one of the additions to Orison in the next few patches? Np this was really about 3.14.
Speaking of the 890 front cargo area - if you enter the nose turret elevator room, you can never leave - hahaha - door opens, but you can't go through. Ultimate roach trap! Ha!
And what if you enter crusader and turn off your engines, is there any interesting visuals or sounds of your ship’s hull being crushed or does it just blow up randomly?
I imagine it will take on some form of damage once you go beyond the crush point. Then explode. No fancy crushing sounds or groans like your imagining from Hunting red October. It would require a massive amount of work and literally a hundred different audio packets for each type of ship and depth etc. It will be the same invisible border in most games.
Sounds like Huckaby's mic creaking and/or banging against the cord. Been like that for weeks, if not months. It's horrible, like someone is scraping at your brain with a spoon.
@@spacehorn409 I think the issue is one a bit more deep-rooted than something that can be fixed at the end of a patch cycle, though...they've had issues with copilot control since inception, so I don't remain too hopeful for a last-minute patch-in. It's probably rooted in more fundamental systems that will get replaced later, is my guess. Appreciate the optimism, though. =)
Fine, I'm already 40, the game was announced when I was 30. Guys, see you at 50 ... Прекрасно мне уже 40 , игру анонсировали когда мне была 30 . Ребята до встречи в 50 лет.....
I'm curious with all the realism in the game, will Crusader actually end u crushing your ship if you go to deep into the atmosphere?? How realistic are they going here with a gas giant?
Not with 3.14 but that is the direction they are going. For example , A terrapin or Carrack with its canopy lowered may be able to survive at depths that would destroy other ships.
1:42 - Are any of the other Stanton planets and moons getting volumetric clouds?
3:12 - Will players be able to choose sides at will in the dynamic event "Nine Tails Lockdown"?
4:35 - Does the Constellation Taurus represent the gold standard for the entire Constellation series of starships?
6:52 - Does Crusader (being a gas giant) have biomes?
9:40 - Will the 890 Jump cargo issues be resolved in the next patch?
11:00 - What changes for the Law System are in 3.14?
13:25 - Can you talk about ninja changes (changes that aren't appearing in patch notes) in 3.14?
17:15 - What was the hardest challenge the art team faced working on Crusader and Orison?
22:40 - Does the missile operator mode and guidance and control rework, mean that co-pilots are going to be able to aim and fire missiles?
25:38 - How have the capacitors system (Power Management V2) changed?
31:58 - Is there any benefit to surrendering to law enforcement?
32:36 - Will radar scanning and ping be affected by asteroids, terrain, etc.?
34:40 - If the Orison Shuttle was added as a player controllable vehicle, how would you imagine it being used in the verse?
35:02 - What did not make it into the first iteration of Crusader and Orison, that you still want to implement in later iterations?
39:18 - If Orison suffers a power failure, will it fall into the planet's core?
39:46 - Will we see in-game whales flying around Orison?
40:44 - Is there going to be a difference in capacitor / power management between single seater and multi crew ships?
42:14 - Will the new canvas sliced ship HUD allow players to see the HUDs and MFDs of other crew members on the ship?
43:20 - Will the new HUD allow us to adjust the colors on our own?
44:25 - How do you expect Crusader or Orison to evolve through later patches?
46:38 - Has there been any discussion about additional POIs on Crusader besides Orison?
50:15 - Does the work that went into revamping the radar and scanning get us closer to improved abilities on ships like the Carrack and Terrapin?
52:00 - Will positional desync or at least part of it be resolved in 3.14?
55:00 - What will happen to Port Olisar?
56:10 - Did Todd Pappy get a crime stat for stealing that parking meter behind him?
56:32 - Will the Nine Tails Lockdown dynamic event phases run on all servers simultaneously?
58:03 - Where are the Pico Balls?
"There won't be a new episode of Inside Star Citizen until July 20-something". (Probably 23rd)
I wouldnt watch this video without you.
39:46
@@ultramarine6098 Thank you, added it!
@@tacticalpowered You wrote 34:46
You Sir, you are an amazing person, thank you for this.
1:27 Volumetric Clouds
3:10 Ninetails Lockdown
4:36 Constellation Taurus
6:53 Crusader Biomes
9:10 "It's kind of like a 7 layer dip" haha
9:45 890 Jump cargo issues... (Spoiler: Bug is still there)
11:03 Law system improvements
13:25 "Ninja changes" - Things that don't appear on patch notes
17:17 Biggest challenge in making Crusader
22:40 Missile operator mode
25:40 Capacitors
31:00 "Can you make John Crew laugh?"
31:57 Any benefit to surrendering to law enforcement?
32:36 Will radar/scanning be impacted by terrain or other obstructions?
34:42 Orison shuttle
35:02 What didn't make it into Crusader/Orison that you want to implement later?
37:40 What separates us from every other project out there?
39:20 If Orison suffers a power failure, will it fall?
40:45 Difference in power/capacitor management between ships?
42:15 Canvas sliced ship hud
43:20 Will the new hud allow the changing of colors?
44:25 How do you think Crusader/Orison will evolve? (Whale tours)
46:38 Any additional Crusader POIs?
50:15 Radar/Scanning - Does any of this get us closer to having improved abilities for exploration ships?
52:07 Positional dsync
55:00 What's going on with Port Olisar?
56:30 Nine Tail phases?
58:03 Pico balls?
Ending - ISC taking a break until about 7/20.
settle down ratjack stop impressing everyone
Godly Thanks for all the hard work
thanks a ton ;)
lol, this is my favorite patch note..."NPCs should no longer perform a chicken dance when drinking while at the bar in Orison"
It should depend on how much they've drunk :P
I think we should have more
'destruction of wather melon causes client crash' is still my all time favourite ;)
Having done that in real life, I totally disagree with this.
Sad :(
He got emotional talking about Port Olisar and i have the same feeling. It just have a special place in our hearts. This whole game started with Port Olisar, i remember when that was the only place to land. Just leave it there, i still today keep flying there cause i want to spawn in the same place i started out in 2015.
I got emotional thinking about the 7 layer dip
Happy to hear they want to keep it, many people do love PO!
Pro Olisar Party - vote for us today do we can see better tomorrow together at port Olisar
Yes, AND it's very convenient AND it's a great new player experience.
You can't have launch pads in an MMO, they could do launch pad elevators like an automated parking garage, but the number of players and volume of ships needs to reflect the numbers of players
I love that Todd is still with the project; he's one of my fav directors. He's so no-nonsense and practical about what needs to happen next... it's a critical skill to have in this case. Hoping 3.14 is ok, especially with FPs and 30K's; really don't want another 3.0.0 release that was horrendously over-hyped and bugged to death.
Can see they are sick of explaining to idiots that the art team cant build core tech and that there are limits to how many people can hammer one nail.
@MISFIT Suppose Jared is a liar than? He brought it up even though no one actually asks these dumb questions?
I must have also imagined the person I had to explain this to in the comments of one of the other recent videos.
Most people who argue that CIG is in the wrong for developing further content before fixing issues like server desync, just have no idea how software development, let alone game development works in a company of 600 employees.
They just view it through the lens of CIG being one entity, and assuming they can just split their efforts, and cutting from one aspect would directly help in making another aspect faster.
But unlike in small indie studios with simple games, there are dedicated teams. The art team and gameplay teams have almost zero competence when it comes to backend server tech on the scale of Star Citizen. Making those teams "help" with server desync is going to achieve nothing. So they go on and develop the ships and gameplay loops for us, while the server/networking team is working their assess off, since the fruits of their labor is the biggest roadblock for the game actually becoming a functioning game.
@MISFIT I literally encounter people on Spectrum every single patch who say ‘they need to stop making planets/ships/landing zones and focus on Gameplay Loops®’ (which is funny as most of them have no idea what that even entails and are just parroting what they read on the front page of the subreddit) they’re basically saying ‘all the people in accounting should work on engineering now’
Maybe they should focus their money on the core tech and not art. Selling jpegs is profitable
@MISFIT actually, from my experience they’re very representative of a portion of the community, and one that is ever growing as misinformed or uninformed people join daily, so as much as you’d like to think that it’s pointless and preaching to the choir, I’d bet that CIG has a better grasp on what and who they need to address directly than either of us. They wouldn’t bring it up for no reason, that I’m certain of.
Can't wait to land on Orison for the first time. It looks beautiful !
Can't wait to see all this game in VR !
@@netshaman9918 hah goodluck with that one
Thanks for addressing the DSync
yes always adressing it but never actually fixxing it
@@wazzuppoo I see finished games with dsync like Black Desert Online, the plays move like it's a slideshow
Its such game screwer the dsync, if you play in team....
Not on all servers which is weird
Is there a legal way to acquire a parking meter like Todd has? Usually one has to get very drunk to end up with stuff like this.
I have a traffic cone here I "found" like 10 years ago. Yes I was very drunk.
Yeah, you can acquire one with a 5-Finger-Discount down on your local main street
Some antique stores have it. The old style stuff. as per American Pickers. ;)
They are often sold as surplus when they are replaced and you can buy them there or from a reseller who does.
IKR????
They did make the shuttle for players to buy. It’s called an Ares. Which is a shuttle built around a size 7 gun.
Crusader ares inferno is what I'm hyped for lol
This ^ but I think people want all the seats too. lol
@@kibb4667 The laser version is neat thought
Thank you guys, so glad to hear of the little bugs getting squashed like getting a crime state when attacking another players target. Fixing The little bugs make a huge difference on moment to moment game play. Thx for all the hard work you guys are doing.
When seeing the clouds and their gargantuan, wind-sculpted faces, I am reminded of air and space battles from movies like "Nausicaä of the Valley of the Wind" or "Star Trek II :Wraith of Khan." I am hoping that spaceship dogfights will be able to convey some of that same feeling of cat and mouse chases through the clouds.
The dream, man 😭
@@MikePhilbin1966 "It'll never move"
Do you want to bet on that?
43:20 As far as the color of HUDs, I think it's more impactful when discussing alien ships and the inability to distinguish "red enemy" from "red friendly." Preferences aside, the ability to function should not be impeded by the color of your HUD.
Maybe landing hud is provided. Seen too many ships with nose pointed straight down in order to see the ground. Even my old Cessna could tell me how far I was above the ground.
@@darwinjina How many times I have landed at Lorville like that with my Freelancer Max. Nose down until I'm most the way inside the hanger, then reorient myself or even use auto land.
@@WookieeRage How many times? lol. That is much the normal for me too. 900 years in the future, but the city was still too cheap to have proper sized hangers. ;)
Thank you for your hard work devs !
Thank you for making our dreams come true .
😂😂😂
I don’t know how anyone can think that the state of this game is acceptable after millions of dollars and years of development. One star system and barely stable one at that after all that time and money while thy draw wages year after year and sell payed content for up to thousands of dollars is nothing short of fraud
CIG devs are a cut above the rest, for CR does not comprise. As such they find new ways to make the impossible possible. This is what the gaming industry needs, and not saying there are not awesome game companies out there. It's just that we are getting fewer and less creative games as of late.
This patch got me pumped for SC again!
Buy an Idris.
@@Luis-lq5yk nope, i dont have enough money
@@kibb4667 Save money. And buy a Kraken Privateer. Why not borh?.
You're in for a (not) surprise
Great job teams!
Chris Roberts is doing everything I just would do if I was in charge of game development. It will be the best space sim EVER!
Good show, great devs. Thanks for all the effort, it shows!
John is AGAIN doing all the heavy lifting.
Again, pun intended. 😁😷
I’m new to SC and I love the host.
Jared is awesome and welcome to the Verse!
So much excitement!
"I had a very sheltered childhood" he said xD
I think it would be fair to say that Orison's massive thrusters would not be powered by an individual reactor but a group of redundant reactors, or perhaps even each thruster module coming with its own self contained reactor. That way, whenever maintenance is needed, or a failure happens, other thrusters are not going to be affected, and as such any of the other thrusters, combined perhaps with some of the lattice structures that connect some of the platforms together would be able to pick up the slack.
@@kevinalmeida7159 it has been confirmed with evocati that they have thrusters
Thank you John and the shuttle artist for not bending to the infantile demands of victims of hyperconsumerism among the playerbase who think everything that is in the verse has to have a player-ownable version. There is value in NOT having that, and I'm happy CIG is sticking to a proper design.
Until it is
@@kishkin8743 "Until it is"
Meaning? What's "it", and until it is what?
At Orison, if we don't get the golf course, could we at least get a golf driving range? Maybe with space dolphins to retrieve the golf balls and drop them into a collection funnel?
Gas giants usually have turbulent weather. Would be cool if sometimes there were severe weather conditions where people can't go outside
At least gas mining platforms at lower depths
Not sure thats true, some gas giants probably do. All we know of is Saturn and Jupiter and vicious weather on Jupiter seems to be in particular zones.
@@shmayazuggot8558 your right. There's probably gas giants out there we know nothing about
I'm so glad to hear about the reduction of "No fly zones."
I do hope one day they completely go away from all areas, and those that do try to grief just find themselves punished thoroughly.
You can't deny that the volmetric clouds will add gameplay, I mean who won't be flying around in them and fighting in them or trying things.
Or getting totally lost while goofing around in them 😀
imagine if later on they allow the gas clouds to be manipulated, like if a capitol ship emerges from a cloud and it drags the cloud as it exits
@@vamperic that would be amazing to see.
@@vamperic I sure they want to achieve that in a way at some point!
hot dogging around suddenly wake up in hab or hospital "what happened" uh flew into another flying you didnt see. XD
love you all, love you Jared
Why did you not explain what a 7-Layer Dip is to him?!
When I listen to Ian I am always reminded of my uni days doing a presentation and watching my co-presenter just drone on and on about nothing, latching on to the easy questions with jokes, all in a thinly veiled attempt to hide the fact he only read the introduction and the blurb on the back.
A new location like this was a much needed update.
Expecting promises to be kept is not referred to as conspiracy theory. You could see his attitude change the moment he understood he was the one that was going to say it. CIG is saying to Taurus owners "We have altered the deal....pray we do not alter it further."
# **Bring Us ServerMeshing, We Have Cookies!**
So ... when can we crew one of the larger ships without crashing the server?
Can't wait to fly inside of those clouds 😎
you cant fly trough
@@DarkGamerLP117 well, above them then lol
Well there are layers you can, I guess if you go to deep it's pure fog?
I'm happy with all of these changes to scanning and targeting, I just want there to be proper feedback to the player as to why something may or may not be working. Otherwise it's just going to seem broken or bugged.
Learning to fly well is my main goal today in Star Citizen. I am a newbie, It great to see the power players in their specialty pulling their load to perfection. Thanks guys. I hope you are having some fun. Meanwhile, I will continue flying around in this perfect game from my perspective. Can I get you a cold one from the frig?
Cool Stuff now we just have to wait for the PTU
It's good to hear that they are really prioritizing bug fixing and "quality of life" changes that really break the immersion. It's not an overwhelming problem, but its kind of comical when you're bringing a friend in and you have to explain like 30 issues that they just have to learn to ignore to enjoy the game.
If the radius of Crusader is 7,500km then the surface area is 707 million km^2 compared to earth 510 million km^2.
If the addition of AI Blades and AI controlled actors as crew can we have capacitor gameplay managed by the computer? Otherwise it would seem that having additional seats would be unnecessary. The Connie for example: 2 in the turrets, pilot, and copilot. If the copilot manages the capacitors and systems while the other 3 fight it would be a staple multicrew AI or not.
Hopefully in 3.16 we can see the hud against a super bright background. Very hopeful.
I found doing red or pink text helps that issue a bit.
Nice show thank for the hard work
Thanks!
Thanks for sharing.
Very informative, thank you guys :-D
Can I has accurate altimeter pls 💕
I love the detail of the game. The idea of characters, or even ships, being able to "hide" in ambient "noise" is beautiful. I've been playing Fortnite with my son and I use sneaking and positional sound a lot in my gameplay style. By the time we can afford to have a third Star Citizen capable computer running at the house, he should be a good partner for me for the FPS missions, not just the space missions.
The shuttle would be great service from space ports to orbiting stations.
Man they need a to all be taken on vacation! Something to get them motivated af agin! Especially all of there hard work. Good jobs guys I’m excited to see what comes!
6:21 - Takes 7 yrs to develop a ship "We didn't have time"
Scam citizen
Todd Papy said it, so it's cannon now. The Orison Shuttle is used somewhere in the 'Verse as a crazy kamikaze dropship. Perhaps they fire them at high speed out of a Kraken?
Pretty phenomenal show Disco, thanks!
for those who fear to not be able to manage capacitor and be in disavantage, I assure you it is a really intuitive, easy concept to take in your hands.
it's something existing in other game and you just do it automaticly, you don't even think about it, it's almost reflex, or muscle memory, like using WASD in an fps game.
I just want John to be happy
For PO I hope they give current players a model of it they can visit when they want like the hangers. That and/or a model they can put in their houses/ships to remind us where we all started.
make it arena commander arena thing?
Golf Course! Golf Course! Golf Course!
Someone needs to send Ian a 7-layer dip STAT!!!
14:21 --
**audience breaks out into a massive applause**
Not yet they've "fixed" this issue many many times now 😅
Honestly, I hope the Constellation struts mostly stay as is since they're good for blocking the sun, but it would be lovely to remove or slim down the two that cross the centre of the pilot's view.
i hope a bunch of people with EMP ships will try to trigger EMPs arround orison so we can see IF it falls down to its doom :D
Oh God, did JC jusat say that "energy is important in dogfighting so we added capacitors...".?
*potential* or *kinetic* energy is important in a dogfight, not electrical energy. Jesus.
Looking forward to the Pi
Many Many Memories at Port Olisar!
A Cloud City
Finally a Star Bioshock Citizen
Speaking of zooming and UI, how's about correcting the scrolling of elevator floor selections/destinations which also activates zooming?
I don't know about you, but if my city solely relied on big thrusters running 24/7 to keep me from the crushing depths I'd want a whole slew of redundancies. Also, I'm not sure how/why the landing zones and parks are open to the local atmosphere. Wouldn't they be constantly buffeted by hurricane-force winds, or is there something I'm missing? I just think that CIG should work on designing domed cities since then they could use them as a jumping-off point from which they could design cities and habs in a wide range of environments. In the case of Orison, if the atmosphere of the dome were lighter than the planets then they could use it as a lifting gas.
The city is at the altitude where the wind isn’t too strong I would assume
Flying Olisar as a tourist station? That'd be cool. The only unique "ship" in the game.
John it wasn't the audio levels, it was just you practically yelled into the mic.
at least he isnt swallowing the mic in this one.
btw turning olisar into a make-shift mega ship is actually an ingenious idea that you should follow through with
I want my crusader industries shuttle craft damnit!
When considering the nature of targeting and tracking in gas and dust clouds was particle ablation on the ship's shield and hull and the additional IR and EM signal this would create considered or planned? Something like above SCM speed in thick enough particles causing ablative damage which scales with speed.
I mean yeah, right, it's like a seven-layer dip. Exactly.
What is a seven layer dip?
@@Knort Think of it like...the stuff you'd put on top of nachos, but layered into a dish, and you scoop it with the chip.
@@disky01 ok thx haha
I would like Tony Z's team to consider the idea of a "contextual story generator" tied to unfolding events, whether simply probabilistic, VRNPC, or fully subsumed NPC simulated "player", in some role or another, even a chronological employment history and background. This logic tree hierarchy of storied language (ave daily conversation is only about 100 words) ultimately would require a powerful AI, with great voiceover tech to make NPC communications, ever more natural and realistic, and really well acted. There's voice tech that could take 100 of these recordings and bifurcate it out to 10's of 1000's of different voices. The other aim is an on-demand publishing system that records the unfolding Lore of the game as it plays out, from different POVs from the players, to the larger UEE historical chronicals or whatehaveyou, to an series of customized onboard computer personalities. All these stacks of "frames" where meaning and context is decisive pile up and in many ways help guide and lead the pace of the game, whether with a ratio of 9 NPC's to player, or less or more, whatever works, but to have another layer of "balancing" that contains the unfolding history and each player's role in it, as an economic consumer and active historical participant, along with a record of accomplishments and various incentivizations to carry out a kind of unfolding narrative that mixes the game logic with the player's own, which ultimately has a limit of some kind in terms of things done, to do, and aims to achieve. Some of the NPC's would then go down in Star Citizen history, as would some of the players, unless they prefer to remain somewhat anonymous, but most would want recognition, and a series of ascending challenges through the dynamic mission giving system, where perhaps more attention is paid to that outcome in the story hierarchy when running missions (they go down in history and could make game history or play a role in it's pivotal moment).
Great way to record what happens and to capture an infinite series of stories that can be written or parts spoken by an NPC, either to another NPC or to a player, within the unfolding context of the game, at different levels, from the macro to the micro-economic, even social spheres of influence with other players, and NPC's. What an absolute trip that would be.
And let's face it, you can't have a simulated world run by NPCs that the player cannot meaningfully interact with. They're not all robots in the lore. This would sit on and to a degree drive quantum through markers, tags, etc. as far as what happened, when, where, how, even why.
And somewhere on Earth at UEE headquarters, there's a "Chronical" or some AI with a 3D holographic representation of the entire archive, where a player can find themselves within it, and examine various contexts in terms of what's happening in the public knowledge sphere - that's really "the game" itself, and the way Chris envisioned it. Not some free for all dog piling griefer scene.
These layers of activity and unfolding narrative, can't go unnoticed, so even the probabilistic NPC's that go through the VNPC to NPC cycle and back again, don't vanish when you leave the area NEVER TO EXIST AGAIN, but have a story, at least in potentia, that could be called up and accessed, bringing the entity back to life AS IF it had been playing out an ongoing narrative that led it somewhere, even within the apparent unfolding history of what's going on, for everyone. It can be made up of course, so long as it's entirely congruent, the point of distinction vanishes. Whole swaths of unplayed or unmanifest NPCs would still form the background history, even if they were never there and it never really happened.
Some players should wonder if they're playing the game of if the game isn't leading them at the same time, even while they are entirely free in an open world MMO.
The activities or actions can't be left up in the air as if they did not happen or play any role in the larger context, and thus having no real impact on the NPC-led simulated universe. That's no good. Somewhere, at the balancing point, from every POV there's a story to be told, but it doesn't really exist unless called upon so the contextual story generating AI doesn't take up unnecessary resources, while calculating the whole game and every part of it, or monitoring the occurrence of all entities, at every level, so that the NPC you hitch a ride with on ArcCorp can engage in a meaningful and helpful conversation with the player that's relevant to what's actually happening including the price of adonite or whatever, or the clash of such and such, from which this cabby fled to start a new life. Story. Life is story. Meaning and context is decisive.
This has only been done in gaming development in the most rudimentary manner. So it hasn't been done, but it has to happen.
Thanks for your time and consideration.
Robert
Am a bit sad that volumetric clouds wont be added to the rest of Stanton but Im just happy that they have completed it for Orison! Cant wait to fly through them! #AfricanSpaceExplorer
they said, in ISC earlier, there will be volumetric on all planets with atmo. Just not at 3.14. once tweaked they will expand to all planets in future patches.
Any update on the Constellation 1yr later?
I died at "American cake"
Zero "Elephants in the Room" addressed and Jared condescends to the community for the 9,000th time.
Yay space golf!
so can we increase our radar signature on purpose if we want? this is what modern naval vessels do.
"Rebalance ammo counts" yoooo the Behring repeaters might actual be usable now
cant wait to experience the new unique bugs
Good show but why wasn't medical gameplay and hospitals mentioned as one of the additions to Orison in the next few patches? Np this was really about 3.14.
Speaking of the 890 front cargo area - if you enter the nose turret elevator room, you can never leave - hahaha - door opens, but you can't go through. Ultimate roach trap! Ha!
And what if you enter crusader and turn off your engines, is there any interesting visuals or sounds of your ship’s hull being crushed or does it just blow up randomly?
I imagine it will take on some form of damage once you go beyond the crush point. Then explode.
No fancy crushing sounds or groans like your imagining from Hunting red October.
It would require a massive amount of work and literally a hundred different audio packets for each type of ship and depth etc.
It will be the same invisible border in most games.
@@jugganaut33 they wouldn’t have to go that far, they can make 2 different sounds. 1 for all small-medium ships and one for all large ships
It almost sounds like someone was clicking their teeth together or clicking a pen throughout this entire episode, anyone else notice this?
I think its either Jared clicking his mouse to change cameras or mouth sounds being picked up by the mics.
Sounds like Huckaby's mic creaking and/or banging against the cord. Been like that for weeks, if not months. It's horrible, like someone is scraping at your brain with a spoon.
PLEASE ADD FSR!!
Yes!
Bring it on I am ready to fly there....
Will there be some new missions in Orison?
If anyone knows will the PO stay?
Port Olisar will eventually be replaced, but it is not scheduled to be replaced in 3.14
Just let us know how late it’s going to be.
So basically there's very little progress on any fronts...
The Crusader shipyards?
3,000 bugs in the code, take one down, squash into the ground, 3001 bugs in the code...
Just gotta say:
I REALLY hope they can figure out how to get Power Management to the copilot. It would be a multicrew GAME CHANGER.
He did mention that he didn't know if it would make it to 3.14, so I guess the chance exists still. Hopefully maybe even in a 3.14.x patch
@@spacehorn409 I think the issue is one a bit more deep-rooted than something that can be fixed at the end of a patch cycle, though...they've had issues with copilot control since inception, so I don't remain too hopeful for a last-minute patch-in. It's probably rooted in more fundamental systems that will get replaced later, is my guess. Appreciate the optimism, though. =)
Fine, I'm already 40, the game was announced when I was 30. Guys, see you at 50 ... Прекрасно мне уже 40 , игру анонсировали когда мне была 30 . Ребята до встречи в 50 лет.....
39:47 Depends which streamers are on ;)
3.14 dropping in the PTU soon?
I'm curious with all the realism in the game, will Crusader actually end u crushing your ship if you go to deep into the atmosphere?? How realistic are they going here with a gas giant?
Not with 3.14 but that is the direction they are going. For example , A terrapin or Carrack with its canopy lowered may be able to survive at depths that would destroy other ships.
If knock outs dont kill, can we drag their unconscious bodies into prison pods?!
It would seem like that's the probable intention for that gameplay loop.
Alyx made me a star citizen follower, is that weird?
how?