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Fun fact: Knockout healing was reworked. Instead of starting health regen, it gives a small flat chunk of health, scaling based on unit tier anywhere from I think 20-100 or so
You knew there was going to be a problem with prismatic when they commented on they had to change the starter set of aspects because how hard it was for players to synergize with the original set. When you have diamond lance as one of 1st options as an improvement for synergy with non-stasis aspect, you got a problem.
Controlled demo would be perfect All ability hits apply a debuff based on your super( scorch, volatile, jolt, unravel, and slow) and whenever you trigger the damage from those debuffs you and allies heal
@@spycer I think I would personally prefer it to be dependent on the ability type used, so you can have a mass effect of debuffs and nearby enemies are affected with the debuff if they don't die from it. Though with Consecration I think it would be cool if it mixed the debuffs, or alternated between the two
If they really wanted to keep everything the same for class items then add fragments that can bridge the gap. For example. Facet of Endurance. Just made that up but buffs have a longer timer. All the other subclasses have buff timer boosters anyways. This would help titan a bunch cause then they could keep frost armor, restoration, woven mail or whatever for longer. And then make a prismatic version of offensive bulwark that makes any buff refreshable with melee kills. Also I think sol invictus would be huge if reworked to work with any ability or subclass damage. Like from scorch or jolt.
I think they should add the ability to make sun spots with Consecration. Specifically have it be when you kill an enemy with it will spawn a sunspot at the spot of where the enemy died and then it has like a 6-7 second cooldown. That would add healing potential and lean into the melee focus for prismatic Titan. Have it be like stylish executioner’s prismatic rework where any powered melee kill could activate that ability not just consecration itself. It would allow things like Diamond Lance to have more serviceability to make up for the lack of immediate shatter and with enough of a cooldown you wouldn’t reach the season of Haunted level of sunspot abuse. It’s not strong enough to invalidate Banner of War strategy either.
@@crotasend7330 I was saying to add this to consecration on Prismatic, not to take it out. Kinda a Stylish Executioner type thing where it’s got unique effects on Prismatic
@@broderickfoster2107 Yes I know but I was just saying if they replace with Sol Invitus it will kinda make the 3 Frenized Blades not viable but if Bungie leans in and does add sunspots which I totally agree with but they could also add Burning Mall to Prismatic and Pyrogale to Class Items
Honestly. I’d love if they added on to some niche Titan exotics to support you and your team better. For example: Actium war rig: In addition to its current effects, Blocking damage with your barricade will generate special and heavy ammo for you and your team depending on how much damage was blocked. Loreley Splendor: precision kills grant your allies roaring flames. Increases roaring flames stack count to 5 Second chance: your shield can now return to you. (basically threaded spike) If you catch it, you have a few seconds to throw it again with a damage boost that will also make enemies volatile. Not throwing it agin will refund half of your melee energy. Synthoceps: passively increased lunge. (PVE ONLY! YOU COULD HAVE DONE THAT SO EASILY BUNGIE) Cuirass of the falling star: ballistic slam jolts targets and grants an overshield. Ballistic slam kills give super energy. Hallowfire heart: kills while standing in a sunspot will generate a hammer of Sol. Allies who throw the hammer will receive a buff to solar weapons. Helm of saint 14: Gain a second barricade charge. Your void abilities blind targets. Ursa furiosa: Holding down the super button will convert sentinel shield into a giant barricade that can be shot through. (Has the same effects as sentinel shield)
The prismatic subclass is an amazing addition to Destiny 2. It combines the best aspects of both light and dark subclasses and allows you to live your wildest power fantasy. While this holds true to both Warlock and Hunter for some reason this power fantasy did not translate over to Titan. I find myself relying on solar or strand Titan to survive harder content. Prismatic Titan has completely lost its identity as the best melee class or defensive class. All “okay” builds really solely on knock out and consecration. We have no ability to go different avenues with the Titan power fantasy. So some much needed changes may need to happen soon to bring prismatic Titan up to par with its competition. 1.) add bastion Sheild to the aspect. This will allow players to expand on what it means to be a defensive powerhouse. 2.) allow knockout to give you more health regen and melee regen on each power kill. walk back the knockout nerf so it interacts with all exotics. This will allow Titans to remain the melee power house. 3.) add fragments the give melee and grenade energy on weapon damage. This will give titans another avenue to add to the melee power house fantasy 4.) add liars handshake and skullfort exotic perks to the new exotic titan class item. This will further allow titans to be a power house and incentivize the player to not be afraid to get up close and personal with the prismatic subclass. In conclusion we want Titans to be the best puchy Boi and Gal in the team but also allow to make some crazy defensive builds that will make them a must in the game. Someone at bungie should have raised a red flag when Hunters are able to do the Titan thing a whole lot better than titans.
hunters received the watered down version of synthos and dethroned all other classes in the melee department. But dont worry, you can go invisible with your titan ....... ..... yeah...
Rework knockout to be like inertia override. Activates on elemental pickup, sliding over ammo, finisher or melee kill.(also becomes amplified) instead of the flat damage buff, give it melee AND arc (super damage type on prismatic) damage buffs, 20% in pve 7.5% in pvp and add melee regen on arc (super damage type on prismatic) kills. Remove the melee range buff, give full health on melee or super damage type kill in pve, half health on guardian kill. 10 second timer can be refreshed. This fixes the nonexistent gameplay loop, survivability, backloads buffs to need a kill, or pickups which makes it far less problematic in pvp and doesn’t require melees to keep the buff active allowing for more ways to play. Unbreakable is cool maybe have it refund grenade energy depending on damage delt, or maybe two grenade charges, simply because the current selection of nades have the longest cooldowns. Add to consecration rapid ignitions grants cure, makes pairing with other aspects a viable possibility. Add to diamond lance Frost Armor x5 on shatters. OG shiver strike, make the prismatic nade a sticky nade, let thruster work with alpha lupi and khepris, buff throwing hammers, buff behemoth, buff Tcrash
My suggestion(s) involves a lot. First they need to sell more than 1 power fantasy. Void Titan being the Sentinel class used to be done perfectly. It used to be a brawler class that allowed you to keep teammates alive but it's so much harder to do that without using a gun like collective obligation. They need to shift to also being the Soldier class and the Engineer class. We are supposed to build things like walls but they aren't selling that fantasy well at all when most people just prefer to use Thruster. Stasis. Either add or change the Stasis super. My Idea is give Titans a first person super. You gain frost armor as you take damage, converts your grenade into a diamond lance. Activating the super again unleashes a volley of stasis shards depending on how many stacks of frost armor you have can potentially do it 3 times for some big damage. They shards leave stasis crystals on the ground and can pair with Cadmus Ridge Lancecap where you create more crystals when freezing higher health enemies. This fulfills the soldier power fantasy quite well where you can use your guns and your grenades quite extensively. Titans also need to have bigger shatters or more damage on them. If Warlocks can have better restoration, devour, threadlings, and so one why doesn't Titan have better ignitions, shatter, suspend, or suppressions? Strand. Either add or replace the super with Turrets. The fact they literally were going to give us a mini-gun and decided against it in favor of more punching is painful. Engineer power fantasy is about controlling the battlefield with barricades and turrets. Super can allow us to throw out 2 turrets that suspend enemies that are near it when deployed. The turrets can unravel enemies they shoot, and they connect with barricades allowing the user and allies to gain woven mail and periodically sends a pulse out like a lash that pulls enemies if they are between the barricade and turrets. Actium War Rig. Allow the user to throw grenades without having the animation stop the user from firing their weapon. So imagine you are just spraying a hose of lead and you don't have to stop just to throw a grenade, you can do both. Then have it where hip firing and doing damage regenerates grenade energy with auto's and machine guns somewhat similar to Thread of Generation does for Strand. Arc Exotic that brings the storm grenade build back but in a lesser form. Require the grenades to do damage to get the regen so it's still good in pve but not overly oppressive in pvp. Puts thundercrash on a lower cooldown but lowers the damage. But it'll drop multiple storm clouds at once. And jolting reduces the cooldown further. This would make Tcrash be more like a normal ability while still recognizing it's still a super, Swapping exotics creates a penalty on the new exotic where it gives none of the cooldown bonuses until the super is fully charged again. This gives two playstyles of being like an artillery unit while having some incentive to get up close and in the fray. you lose the burstiness of the class but gain more sustainability. I completely disagree on the Axes. They do some insane damage and the damage comes off quick enough I think we are totally fine with the class item buff from star-eaters. As far as aspects goes, Do whatever nerfs are necessary but for the love of god add more 3.0 verbs to Titan aspects and allow for more synergies using what makes the classes unique. Offensive bullwark would pair pretty well with Touch of Thunder where you have even more grenade regen so long as you have an overshield. Overshield also needs a buff. It's just way to easy to lose an overshield in high end content. Either give more ways to gain an overshield or make overshield last longer through varies methods.
So idea for the prismatic grenade. Let it bounce, but treat it like the enhanced blinding arc version where it pulses a jolting suspending wave on each bounce. Let prismatic Titans lock down an area so they can follow it up with a huge AoE
The grenade from a functionality standpoint can stay the same but it should be changed to detonate on impact rather than bounce. Don't know how many times I throw one and the enemy teleports away before the grenade detonates
Thunder crash has to do the most damage in the game because your throwing your body so it’s a point blank super for risk to reward but how the game is there is no reward only risk or sit in the back of the map which is most of hunters ability’s but because no one at bungie plays titan they just nerf the shit out of it
I think more thana "rework" it needs more synergies with the existing abilities. For example, hunter gets the stylish executioner for defeating ANY DEBUFFED enemy, doesnt matter if its scorch or anything else, so you can slap something as forgotten as the skyburners oath and make it work Why not do the same with diamond lance, cant spawn them unless im playing stasis guns? why do i have to play my class as if it was 100% stasis (and in that case, i will just play stasis ) and not make it synergize with other types of debuff? Id only swap the shield throw for " shield bash" and the hammer strike for the baby hammer and it would change a lot of things. Allow me to undust exotics and make it synergize with my fragments and my thruster ( imagine khepris horn also working with thruster and then slapping drengers lash to make a suspending scorch bomb). While i do believe its somewhat lackluster, the only rework Id do are the exotic class item perks for titan.( like, why tf do i need invisibility on titan Bungie?) Seriously, star eater scales + Cuirass of falling star would slap SO EFFING HARD on titan and make it worth the grind.
Think of this. Since Witchqueen Bungie gave Titans 4 new melee oriented gaunlets that are purely centered around melee. So, technically we had a yearworth of only melee builds if we were to take into account that every year has 4 season that usually give 1 exotic armor piece. Meanwhile, we only have 3 centered granades exotics: armamentatium, ashen wakr and (debatable) path of bourning steps.
Titans should be tanky. Like 10 resilience for titans, 8 for warlocks and 7 for hunters. The other classe shoul rely on healing nades or devour or invisibility, etc to survive. Titan’s identity should be 10 resilience with overshield on top to aggro and debuff the enemy.
I feel like it's great in pvp, but I'm pve. I feel like Titan has an identity crisis. There are so many different routes to take for a build on the other classes. We should be more than a melee and DR class. Plus, what's the point when other classes do what we do and better
I’d say give us into the fray and make it so elemental pickups give woven mail. It also charges up our melee faster so it would be better for consecration. The give us control demo. And for pvp give us tot.
I dont think replacing fragments is a good idea. I think reworking them on their respective subclasses would help. What classes have the highest survivability and ability uptime in the game as well as the highest damage potential? So the good ones first. Solar: Easily proc a quick burst of healing(cure, bonk hammer), a damage buff(radiant), and if the hit kills a target with your ability (or after applying scorch) a sunspot will spawn (consecration), proccing restoration instantaneously if you're on the target getting killed by melee. Void: Killing targets with a skill or grenade will cause them to become volatile (titan volatile aspect I can never remember the name of) and if those volatile targets explode near other targets, it will make those targets volatile, causing a chain reaction, each explosion also heals you for a chunk of health, and if those targets die, devour will grant you a massive chunk of grenade energy and heal you a chunk as well, you are also able to weaken targets with grenades, adding further ease to the volatile/decour kit. (Continued in replies.)
Strand: Kill a target with melee (or a sword) and you will pulse heals and a slight damage buff in a radius around you that becomes stronger the more you (or allies) kill while it is active (banner of war), breaking a tangle will deal significant damage in an AOE and grant allies in the AOE Woven mail for a large damage resistance buff that will be refreshed as long as they are in the aoe pulses of the broken tangle. Now for the ones that are lackluster and suck. Prismatic: Synergies are non-existent unless you factor in consecration and knockout, the only two good aspects on prismatic titan, limiting build options when the perceived point of the subclass was to allow freedom and super varied setups. Stasis: Damage and survivability are completely impossible with this subclass, you will die and you will never have your abilities because you cannot make enough ice crystals to sustain frost armor, your skills, or a damage buff for long enough to matter. Arc: Lacking in survivability, high risk, low payoff, supers don't do enough damage, skills aren't able to be refreshed quickly enough to matter.
Realizing where the faults lie is the first step in fixing the issue. You can't take ibuprofen to reduce the swelling caused by sepsis and then claim it's better because your fever went down.
But of a problem with Titan kit as a whole. We’ve got stuff like juggernaut and howl of the storm which is almost useless, and on the flip side we’ve got things like banner of war, roaring flames, sol invictus, which are amazing aspects that if you put on prismatic almost invalidates the need for the subclass they come from
also it seems you haven’t used bonk or solar titan in some time. Throwing hammer has been my mainstay for years now, & getting on before final shape it’s almost no longer viable. 3 second cooldown on hammer throw after pickup & drastically poorer survivability or damage than before, i think throwing hammer would fall flat on prismatic. We already get radiant, have ranged melee damage, & healing on melee’s, so the hammer will do nothing here. Just my $00.02
What you all don't seem to understand is, that Bungie will not make Titans enjoyable or decent, because the Hunter Class is where they see the money. It caters to egocentric carry gameplay, it is flashy. Most players will choose the class. A lot of Games show this negative attitude towards supportive or tanks classes, because the flashy DPS does not want to be overshadowed or hindered by tanky opponents. They would have to educate the community back into a team based gameplay style, where the 3 classes depend on each other, but that step is too much of a risk, now that everything is so bolted down to speed running and solo play. It is a Design choice. They have 3 classes. 3! 3 classes can be balanced out and made fun to play, unless you have to deliberately steer the game in a certain direction.
It had taken me a bit, but I did manage to beat every Legendary Difficulty campaign with Stasis Titan thus far, including Final Shape. I still stand by that Ice Titan has improved overall, but it's still not as good as Prismatic or Void, let alone Solar and Strand. As for what I ran, I ran with an Armamentarium Build, relying on just Fragments and Orbs for my Grenade uptime. It works much better than pre-Final Shape, but I am betting any other class can do better with Armament than Ice Titan. Can say this with confidence, as I've been a stoic Ice Titan main for at least three years now. Basically played nothing BUT this subclass.
Titan needs a projectile melee (bonk is good) Supers are all....ass pretty much. (Not in DMG just in play style to me) Glaive super needs to be faster or modifiable to where you can run and cast it and it would be like a jab with a spear then throws. Knockout can be....literally sol Invictus. It's slow healing since they probably wouldn't want (too good) survivability. Or replace it with banner of war. Storm grenade, suppress grenade, incen. Grendae. Give them all the champ stun grenades. Make titans the "starter of the engagement"
In my opinion unbreakable and concencration carry prismatic titan.. unbreakable does 100k. Debuffs enemies. Then lay down the heat. Add inmost light and star eaters with the exotic class ítem.. constant up time id your abilities
@CoryConti1 definitely especially with how the mono damage subclasses focus on different abilities more. It could be more than just grenades. For example, if void hunter got a special dodge that makes them and nearby allies invisible while suppressing combatants in a larger radius.
If Bungie takes out consetration I think it would make Titan worse bc who can say no to 100k+ ignitions almost always! But if they take out the void one and swap it with Controlled Demo they can switch it up by extending Overshields, restoration, woven mail, etc by defeating targets affected by sever, unravel,scorch, weaken, etc now with Strand they should add banner of war because it would create more survivability and buff melees and if they add Wishful Ignorance to Class Items Banner would be very useful and more liable. I did see on a Twid that they are talking about the Void and Strand ones (swapping) but yet again I do believe taking consetration out would be bad for Titans due to its snyergy with Pyrogale on Prismatic and the ignition fragment, etc
consecration with the triple melee charges and synthos is the only time i have ever had fun on prismatic titan. its not even that good 90% of the time when you cant get into melee range, for hard content anyways.
@@spycer prismatic right now remind me of subclass solar vold an arc subclass that did not get 3.0 version intell later of the game so right now prismatic is 1.0
The biggest issue for Titan is they’re fun, but they just suck. They’ve been toted around as “the best pvp class” and the “melee class” while they haven’t been the best in either for a while, Titan only shines in crucible after they get a useful exotic buff.. which gets nerfed two weeks later because it’s the only option Titans have if they don’t wanna spend 30 minutes setting up mods to do half of what warlock and hunter can do with a single exotic, they’ve just been left behind and will continue to be so, because bungie is way too far in to do a meaningful rework for the class, not to mention the obvious “well where’s the hunter/warlock rework” that will inevitably split the community. Sadly there’s really not much they can do, and they probably won’t do much because they’re already making d3.
I need to stay off Reddit , I’ve seen so many videos mention that bonk hammer needs to be on prismatic titan; I said the exact same thing way before final shape dropped and it got downvoted to oblivion 😂😂😂
The point of this vid is good, these changes are bad suggestions imo. Unbreakable is useless without controlled demo, so if we dont have one, get rid of the other. Knockout is almost a good aspect. Make the heal happen on kills while amplified. Diamond lance is arguably the best whing we have on prismatic outside of consecration. But sol invictus would be the best swap to immideately help outside of banner of war, but bungie is too scared of that.
Juggernaut on prismatic but it gains effects from drengrs, khepris, and hoarfrost because it consumes class ability when broken Edit: and Crest of Alpha Lupi
Hey if you liked the video subscribe comment and like it, you know the deal. If you want to see more of me being an idiot on the internet check out my links and maybe check out my live streams when they happen.
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Thank you for the support!
i feel like the class would have more charachyer if it had flechette storm instead of drengr's lash
Fun fact: Knockout healing was reworked. Instead of starting health regen, it gives a small flat chunk of health, scaling based on unit tier anywhere from I think 20-100 or so
@@gamingandchill4186 🤓
You knew there was going to be a problem with prismatic when they commented on they had to change the starter set of aspects because how hard it was for players to synergize with the original set. When you have diamond lance as one of 1st options as an improvement for synergy with non-stasis aspect, you got a problem.
ngl if we get juggernaut i give up lmfao. Please no
Controlled demo would be perfect
All ability hits apply a debuff based on your super( scorch, volatile, jolt, unravel, and slow) and whenever you trigger the damage from those debuffs you and allies heal
It could still just apply volatile, but the healing is from any debuff. Also controlled demo just generally could use a buff even the void version.
@@spycer true maybe it could give ability energy back to help loop
@@spycer I think I would personally prefer it to be dependent on the ability type used, so you can have a mass effect of debuffs and nearby enemies are affected with the debuff if they don't die from it. Though with Consecration I think it would be cool if it mixed the debuffs, or alternated between the two
I feel like Into the Fray would also be a good choice for survival
@grosslyDese2060 and synergise with what? Consecration? Nice healing buddy. You can't abandon knockou😮t
I lowkey think if they replaced a couple aspects it would be fixed but that would ruin the class items so i doubt they even can now
As long as the class item is updated too it should be fine
If they really wanted to keep everything the same for class items then add fragments that can bridge the gap. For example. Facet of Endurance. Just made that up but buffs have a longer timer. All the other subclasses have buff timer boosters anyways. This would help titan a bunch cause then they could keep frost armor, restoration, woven mail or whatever for longer. And then make a prismatic version of offensive bulwark that makes any buff refreshable with melee kills. Also I think sol invictus would be huge if reworked to work with any ability or subclass damage. Like from scorch or jolt.
TDT had some really good ideas for helping titans in his recent video
I think they should add the ability to make sun spots with Consecration. Specifically have it be when you kill an enemy with it will spawn a sunspot at the spot of where the enemy died and then it has like a 6-7 second cooldown. That would add healing potential and lean into the melee focus for prismatic Titan. Have it be like stylish executioner’s prismatic rework where any powered melee kill could activate that ability not just consecration itself.
It would allow things like Diamond Lance to have more serviceability to make up for the lack of immediate shatter and with enough of a cooldown you wouldn’t reach the season of Haunted level of sunspot abuse. It’s not strong enough to invalidate Banner of War strategy either.
If they take out consetration its not going to be good bc it kinda is one of the most used Aspects
@@crotasend7330 I was saying to add this to consecration on Prismatic, not to take it out. Kinda a Stylish Executioner type thing where it’s got unique effects on Prismatic
@@broderickfoster2107 Yes I know but I was just saying if they replace with Sol Invitus it will kinda make the 3 Frenized Blades not viable
but if Bungie leans in and does add sunspots which I totally agree with but they could also add Burning Mall to Prismatic and Pyrogale to Class Items
Sunspots or controlled demo would be very welcomed
Honestly. I’d love if they added on to some niche Titan exotics to support you and your team better. For example:
Actium war rig: In addition to its current effects, Blocking damage with your barricade will generate special and heavy ammo for you and your team depending on how much damage was blocked.
Loreley Splendor: precision kills grant your allies roaring flames. Increases roaring flames stack count to 5
Second chance: your shield can now return to you. (basically threaded spike) If you catch it, you have a few seconds to throw it again with a damage boost that will also make enemies volatile. Not throwing it agin will refund half of your melee energy.
Synthoceps: passively increased lunge. (PVE ONLY! YOU COULD HAVE DONE THAT SO EASILY BUNGIE)
Cuirass of the falling star: ballistic slam jolts targets and grants an overshield. Ballistic slam kills give super energy.
Hallowfire heart: kills while standing in a sunspot will generate a hammer of Sol. Allies who throw the hammer will receive a buff to solar weapons.
Helm of saint 14: Gain a second barricade charge. Your void abilities blind targets.
Ursa furiosa: Holding down the super button will convert sentinel shield into a giant barricade that can be shot through. (Has the same effects as sentinel shield)
The prismatic subclass is an amazing addition to Destiny 2. It combines the best aspects of both light and dark subclasses and allows you to live your wildest power fantasy. While this holds true to both Warlock and Hunter for some reason this power fantasy did not translate over to Titan. I find myself relying on solar or strand Titan to survive harder content. Prismatic Titan has completely lost its identity as the best melee class or defensive class. All “okay” builds really solely on knock out and consecration. We have no ability to go different avenues with the Titan power fantasy. So some much needed changes may need to happen soon to bring prismatic Titan up to par with its competition.
1.) add bastion Sheild to the aspect.
This will allow players to expand on what it means to be a defensive powerhouse.
2.) allow knockout to give you more health regen and melee regen on each power kill.
walk back the knockout nerf so it interacts with all exotics.
This will allow Titans to remain the melee power house.
3.) add fragments the give melee and grenade energy on weapon damage.
This will give titans another avenue to add to the melee power house fantasy
4.) add liars handshake and skullfort exotic perks to the new exotic titan class item.
This will further allow titans to be a power house and incentivize the player to not be afraid to get up close and personal with the prismatic subclass.
In conclusion we want Titans to be the best puchy Boi and Gal in the team but also allow to make some crazy defensive builds that will make them a must in the game. Someone at bungie should have raised a red flag when Hunters are able to do the Titan thing a whole lot better than titans.
hunters received the watered down version of synthos and dethroned all other classes in the melee department.
But dont worry, you can go invisible with your titan .......
.....
yeah...
Titans should have sun spots or an aspect like it. Ability kills levels a pool of healing matching your super. Sun spot a void spot an arc spot
Rework knockout to be like inertia override. Activates on elemental pickup, sliding over ammo, finisher or melee kill.(also becomes amplified) instead of the flat damage buff, give it melee AND arc (super damage type on prismatic) damage buffs, 20% in pve 7.5% in pvp and add melee regen on arc (super damage type on prismatic) kills. Remove the melee range buff, give full health on melee or super damage type kill in pve, half health on guardian kill. 10 second timer can be refreshed.
This fixes the nonexistent gameplay loop, survivability, backloads buffs to need a kill, or pickups which makes it far less problematic in pvp and doesn’t require melees to keep the buff active allowing for more ways to play.
Unbreakable is cool maybe have it refund grenade energy depending on damage delt, or maybe two grenade charges, simply because the current selection of nades have the longest cooldowns.
Add to consecration rapid ignitions grants cure, makes pairing with other aspects a viable possibility.
Add to diamond lance Frost Armor x5 on shatters.
OG shiver strike, make the prismatic nade a sticky nade, let thruster work with alpha lupi and khepris, buff throwing hammers, buff behemoth, buff Tcrash
My suggestion(s) involves a lot. First they need to sell more than 1 power fantasy. Void Titan being the Sentinel class used to be done perfectly. It used to be a brawler class that allowed you to keep teammates alive but it's so much harder to do that without using a gun like collective obligation. They need to shift to also being the Soldier class and the Engineer class. We are supposed to build things like walls but they aren't selling that fantasy well at all when most people just prefer to use Thruster.
Stasis. Either add or change the Stasis super. My Idea is give Titans a first person super. You gain frost armor as you take damage, converts your grenade into a diamond lance. Activating the super again unleashes a volley of stasis shards depending on how many stacks of frost armor you have can potentially do it 3 times for some big damage. They shards leave stasis crystals on the ground and can pair with Cadmus Ridge Lancecap where you create more crystals when freezing higher health enemies. This fulfills the soldier power fantasy quite well where you can use your guns and your grenades quite extensively. Titans also need to have bigger shatters or more damage on them. If Warlocks can have better restoration, devour, threadlings, and so one why doesn't Titan have better ignitions, shatter, suspend, or suppressions?
Strand. Either add or replace the super with Turrets. The fact they literally were going to give us a mini-gun and decided against it in favor of more punching is painful. Engineer power fantasy is about controlling the battlefield with barricades and turrets. Super can allow us to throw out 2 turrets that suspend enemies that are near it when deployed. The turrets can unravel enemies they shoot, and they connect with barricades allowing the user and allies to gain woven mail and periodically sends a pulse out like a lash that pulls enemies if they are between the barricade and turrets.
Actium War Rig. Allow the user to throw grenades without having the animation stop the user from firing their weapon. So imagine you are just spraying a hose of lead and you don't have to stop just to throw a grenade, you can do both. Then have it where hip firing and doing damage regenerates grenade energy with auto's and machine guns somewhat similar to Thread of Generation does for Strand.
Arc Exotic that brings the storm grenade build back but in a lesser form. Require the grenades to do damage to get the regen so it's still good in pve but not overly oppressive in pvp. Puts thundercrash on a lower cooldown but lowers the damage. But it'll drop multiple storm clouds at once. And jolting reduces the cooldown further. This would make Tcrash be more like a normal ability while still recognizing it's still a super, Swapping exotics creates a penalty on the new exotic where it gives none of the cooldown bonuses until the super is fully charged again. This gives two playstyles of being like an artillery unit while having some incentive to get up close and in the fray. you lose the burstiness of the class but gain more sustainability.
I completely disagree on the Axes. They do some insane damage and the damage comes off quick enough I think we are totally fine with the class item buff from star-eaters. As far as aspects goes, Do whatever nerfs are necessary but for the love of god add more 3.0 verbs to Titan aspects and allow for more synergies using what makes the classes unique. Offensive bullwark would pair pretty well with Touch of Thunder where you have even more grenade regen so long as you have an overshield. Overshield also needs a buff. It's just way to easy to lose an overshield in high end content. Either give more ways to gain an overshield or make overshield last longer through varies methods.
So idea for the prismatic grenade.
Let it bounce, but treat it like the enhanced blinding arc version where it pulses a jolting suspending wave on each bounce. Let prismatic Titans lock down an area so they can follow it up with a huge AoE
@@horrorfan117 honestly kinda banger
Prismatic titan grenade is genuinely good idk why you'd wanna change it
Its not meant for dps it's crowd control and its excellent at that
The grenade from a functionality standpoint can stay the same but it should be changed to detonate on impact rather than bounce. Don't know how many times I throw one and the enemy teleports away before the grenade detonates
Thunder crash has to do the most damage in the game because your throwing your body so it’s a point blank super for risk to reward but how the game is there is no reward only risk or sit in the back of the map which is most of hunters ability’s but because no one at bungie plays titan they just nerf the shit out of it
It's really good to see so many BUSSIN' ideas hopefully bungo can roll some out
I think more thana "rework" it needs more synergies with the existing abilities.
For example, hunter gets the stylish executioner for defeating ANY DEBUFFED enemy, doesnt matter if its scorch or anything else, so you can slap something as forgotten as the skyburners oath and make it work
Why not do the same with diamond lance, cant spawn them unless im playing stasis guns? why do i have to play my class as if it was 100% stasis (and in that case, i will just play stasis ) and not make it synergize with other types of debuff? Id only swap the shield throw for " shield bash" and the hammer strike for the baby hammer and it would change a lot of things. Allow me to undust exotics and make it synergize with my fragments and my thruster ( imagine khepris horn also working with thruster and then slapping drengers lash to make a suspending scorch bomb).
While i do believe its somewhat lackluster, the only rework Id do are the exotic class item perks for titan.( like, why tf do i need invisibility on titan Bungie?)
Seriously, star eater scales + Cuirass of falling star would slap SO EFFING HARD on titan and make it worth the grind.
Diamond lance does spawn from any ability kill
Think of this. Since Witchqueen Bungie gave Titans 4 new melee oriented gaunlets that are purely centered around melee. So, technically we had a yearworth of only melee builds if we were to take into account that every year has 4 season that usually give 1 exotic armor piece. Meanwhile, we only have 3 centered granades exotics: armamentatium, ashen wakr and (debatable) path of bourning steps.
Titans should be tanky. Like 10 resilience for titans, 8 for warlocks and 7 for hunters. The other classe shoul rely on healing nades or devour or invisibility, etc to survive. Titan’s identity should be 10 resilience with overshield on top to aggro and debuff the enemy.
Titans just need higher rate of resilience specifically for them, like 40% on T10
Other classes can have the regular 30%
In d1 titans were the soldier class and took inspiration from halo and from terminator.
Me still crutching up Precious Scars or a Scars class item...
I feel like it's great in pvp, but I'm pve. I feel like Titan has an identity crisis. There are so many different routes to take for a build on the other classes. We should be more than a melee and DR class. Plus, what's the point when other classes do what we do and better
I’d say give us into the fray and make it so elemental pickups give woven mail. It also charges up our melee faster so it would be better for consecration. The give us control demo. And for pvp give us tot.
Its not just prismatic.
All titan sub classes are trash now.
Switched to alt character
I dont think replacing fragments is a good idea.
I think reworking them on their respective subclasses would help.
What classes have the highest survivability and ability uptime in the game as well as the highest damage potential?
So the good ones first.
Solar: Easily proc a quick burst of healing(cure, bonk hammer), a damage buff(radiant), and if the hit kills a target with your ability (or after applying scorch) a sunspot will spawn (consecration), proccing restoration instantaneously if you're on the target getting killed by melee.
Void: Killing targets with a skill or grenade will cause them to become volatile (titan volatile aspect I can never remember the name of) and if those volatile targets explode near other targets, it will make those targets volatile, causing a chain reaction, each explosion also heals you for a chunk of health, and if those targets die, devour will grant you a massive chunk of grenade energy and heal you a chunk as well, you are also able to weaken targets with grenades, adding further ease to the volatile/decour kit. (Continued in replies.)
Strand: Kill a target with melee (or a sword) and you will pulse heals and a slight damage buff in a radius around you that becomes stronger the more you (or allies) kill while it is active (banner of war), breaking a tangle will deal significant damage in an AOE and grant allies in the AOE Woven mail for a large damage resistance buff that will be refreshed as long as they are in the aoe pulses of the broken tangle.
Now for the ones that are lackluster and suck.
Prismatic: Synergies are non-existent unless you factor in consecration and knockout, the only two good aspects on prismatic titan, limiting build options when the perceived point of the subclass was to allow freedom and super varied setups.
Stasis: Damage and survivability are completely impossible with this subclass, you will die and you will never have your abilities because you cannot make enough ice crystals to sustain frost armor, your skills, or a damage buff for long enough to matter.
Arc: Lacking in survivability, high risk, low payoff, supers don't do enough damage, skills aren't able to be refreshed quickly enough to matter.
Realizing where the faults lie is the first step in fixing the issue. You can't take ibuprofen to reduce the swelling caused by sepsis and then claim it's better because your fever went down.
Knockout gives you a chunk of health back it’s better than just activating healing.
But of a problem with Titan kit as a whole. We’ve got stuff like juggernaut and howl of the storm which is almost useless, and on the flip side we’ve got things like banner of war, roaring flames, sol invictus, which are amazing aspects that if you put on prismatic almost invalidates the need for the subclass they come from
also it seems you haven’t used bonk or solar titan in some time. Throwing hammer has been my mainstay for years now, & getting on before final shape it’s almost no longer viable. 3 second cooldown on hammer throw after pickup & drastically poorer survivability or damage than before, i think throwing hammer would fall flat on prismatic. We already get radiant, have ranged melee damage, & healing on melee’s, so the hammer will do nothing here. Just my $00.02
I have used bonk hammer post nerf, and it is still really good and would help fill holes in the prismatic kit.
How on earth do you think thats a 3 second cooldown? Do you know what 3 seconds feel like?
Its 1.4, I hate it but its not as severe as you claim it is
What you all don't seem to understand is, that Bungie will not make Titans enjoyable or decent, because the Hunter Class is where they see the money. It caters to egocentric carry gameplay, it is flashy. Most players will choose the class. A lot of Games show this negative attitude towards supportive or tanks classes, because the flashy DPS does not want to be overshadowed or hindered by tanky opponents.
They would have to educate the community back into a team based gameplay style, where the 3 classes depend on each other, but that step is too much of a risk, now that everything is so bolted down to speed running and solo play.
It is a Design choice. They have 3 classes. 3! 3 classes can be balanced out and made fun to play, unless you have to deliberately steer the game in a certain direction.
It had taken me a bit, but I did manage to beat every Legendary Difficulty campaign with Stasis Titan thus far, including Final Shape. I still stand by that Ice Titan has improved overall, but it's still not as good as Prismatic or Void, let alone Solar and Strand. As for what I ran, I ran with an Armamentarium Build, relying on just Fragments and Orbs for my Grenade uptime. It works much better than pre-Final Shape, but I am betting any other class can do better with Armament than Ice Titan.
Can say this with confidence, as I've been a stoic Ice Titan main for at least three years now. Basically played nothing BUT this subclass.
Titan needs a projectile melee (bonk is good)
Supers are all....ass pretty much. (Not in DMG just in play style to me)
Glaive super needs to be faster or modifiable to where you can run and cast it and it would be like a jab with a spear then throws.
Knockout can be....literally sol Invictus. It's slow healing since they probably wouldn't want (too good) survivability.
Or replace it with banner of war.
Storm grenade, suppress grenade, incen. Grendae. Give them all the champ stun grenades.
Make titans the "starter of the engagement"
In my opinion unbreakable and concencration carry prismatic titan.. unbreakable does 100k. Debuffs enemies. Then lay down the heat. Add inmost light and star eaters with the exotic class ítem.. constant up time id your abilities
Warlocks give healing
Hunters debuff
I believe titans should give everyone damage reduction and they should be one of the only ways to get dr
Just let us transcend on any subclass.
Yeah, I'm planning on working on a video. Making concepts for "mastery" is the other subclasses
@@spycer or something similar to Transcendence.
@CoryConti1 definitely especially with how the mono damage subclasses focus on different abilities more. It could be more than just grenades. For example, if void hunter got a special dodge that makes them and nearby allies invisible while suppressing combatants in a larger radius.
@@spycer Do you have a discord server or clan? If so may I get a link?
@@CoryConti1 discord server link should be in the pinned comment!
If Bungie takes out consetration I think it would make Titan worse bc who can say no to 100k+ ignitions almost always!
But if they take out the void one and swap it with Controlled Demo they can switch it up by extending Overshields, restoration, woven mail, etc by defeating targets affected by sever, unravel,scorch, weaken, etc
now with Strand they should add banner of war because it would create more survivability and buff melees and if they add Wishful Ignorance to Class Items Banner would be very useful and more liable.
I did see on a Twid that they are talking about the Void and Strand ones (swapping)
but yet again I do believe taking consetration out would be bad for Titans due to its snyergy with Pyrogale on Prismatic and the ignition fragment, etc
consecration with the triple melee charges and synthos is the only time i have ever had fun on prismatic titan. its not even that good 90% of the time when you cant get into melee range, for hard content anyways.
Bonk hammer needs to have the cooldown removed
I wish bonk hammer was on prismatic pre or post nerf. But as is now it would make it harder for prismatic to beeathe
I was pretty butt hurt when they didnt at burning maul cause i love pyrogales.
Sunspots. Boom pris titan is now crazy
Replace dregners lash with banner and unbreakable with bastion
As it stands solar hunter feels funner and plays better than any titan build I’ve played in the last six months.
Bonk hammer is trash now. Doesn't 1 hit a red bar. And everything got dodge buff against it
prismatic is missing alot of things like supers an abilities an bungie them self say that they work on buff for prismatic titan
Yeah, it really just feels like scraps right now honestly
@@spycer prismatic right now remind me of subclass solar vold an arc subclass that did not get 3.0 version intell later of the game so right now prismatic is 1.0
The biggest issue for Titan is they’re fun, but they just suck. They’ve been toted around as “the best pvp class” and the “melee class” while they haven’t been the best in either for a while, Titan only shines in crucible after they get a useful exotic buff.. which gets nerfed two weeks later because it’s the only option Titans have if they don’t wanna spend 30 minutes setting up mods to do half of what warlock and hunter can do with a single exotic, they’ve just been left behind and will continue to be so, because bungie is way too far in to do a meaningful rework for the class, not to mention the obvious “well where’s the hunter/warlock rework” that will inevitably split the community. Sadly there’s really not much they can do, and they probably won’t do much because they’re already making d3.
I need to stay off Reddit , I’ve seen so many videos mention that bonk hammer needs to be on prismatic titan; I said the exact same thing way before final shape dropped and it got downvoted to oblivion 😂😂😂
What a hot take lol
The point of this vid is good, these changes are bad suggestions imo. Unbreakable is useless without controlled demo, so if we dont have one, get rid of the other. Knockout is almost a good aspect. Make the heal happen on kills while amplified. Diamond lance is arguably the best whing we have on prismatic outside of consecration. But sol invictus would be the best swap to immideately help outside of banner of war, but bungie is too scared of that.
Just give it pre nerfed BOW cause the class been ruined with the unreasonable PVP related nerfs.
titan is not that bad ..maybe take diamond lance out
Maybe not necessarily bad, moreso bland and aimless
its best build is concertation which is useless 90% of the time since most hard content punishes you for getting into melee range.
Juggernaut on prismatic but it gains effects from drengrs, khepris, and hoarfrost because it consumes class ability when broken
Edit: and Crest of Alpha Lupi