Clipping

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  • เผยแพร่เมื่อ 10 ก.ย. 2024
  • Lecture 06: The clipping algorithm and the viewing pipeline.

ความคิดเห็น • 10

  • @prajwolgyawali6770
    @prajwolgyawali6770 4 ปีที่แล้ว +12

    Camera Transform: 0:35 - 13:00
    Image Space & Screen Space: 13:00
    Alternative equation of plane: 22:00
    Convex Polygon: 41:40

  • @ZeroZ30o
    @ZeroZ30o 5 ปีที่แล้ว +8

    20:40 Clipping starts
    36:50 How to clip a 2d polygon with a plane (have to know how to clip a segment, seen just previously)

  • @MendesTV
    @MendesTV 2 ปีที่แล้ว +1

    Whoa first time I try to understand from a course, and I got it ! good explanation, good smiles

  • @ramanasubramanyam1110
    @ramanasubramanyam1110 4 ปีที่แล้ว +3

    Hi. I've a question . Are the matrices C and V the extrinsics and intrinsics equivalent in Computer Graphics? C transfers to an arbitrary coordinate system, V performs perspective projection? Also, isn't [x,y,z,w] a homogeneous matrix?

  • @Nevarek_
    @Nevarek_ 3 ปีที่แล้ว +2

    Divide by W is the new multiply by zero

  • @hanzo2001
    @hanzo2001 9 ปีที่แล้ว +6

    31:50 _[...] I'm going to subtract P from both sides_
    Somehow
    I - P = Q1 + t(Q2 - Q1) - P
    is the same as
    I - P = (Q1-P) + t((Q1-P) - (Q2-P))
    Does this have something to do with the fact that _I_ is a point and _I - P_ is a vector?

    • @brokenopcode8381
      @brokenopcode8381 8 ปีที่แล้ว +3

      +hanzo2001 (Q2 - P) - (Q1 - P) = Q2 - P - Q1 + P = Q2 - Q1

    • @bbit-solutions7004
      @bbit-solutions7004 6 ปีที่แล้ว +4

      Instead of saying you subtract P from both sides, you could also describe this step as subtracting P from each point to get the vector from P to that point. It should become more clear at 43:54, when using the origin (0,0,0) as P

  • @joepeters8746
    @joepeters8746 4 ปีที่แล้ว +4

    pls listen 43:15 in 25% speed, it killed me.