Didn't expect John and Rich to essentially make a mini DF Retro episode with that 30th anni of psone segment, brilliant job Also I gotta say I REALLY like the new rotating cast format adopted in recent times, allows to have more hosts per episode without overloading the discussion or having some people just sit in silence if they are unable to significantly contribute to a certain topic
Re: PSSR, DLSS had growing pains too. The difference was you weren't FORCED to use it (on the user level), unlike these flawed PS5 Pro implementations that don't offer an alternative.
It varies by game eg GT7 gives you the option, but would be nice to have it mandated to have the option in all games as clearly not all developers actually know or care about what they're doing when making a Pro enhanced version of the game.
@@MAXISORAWIGGLES yep which furthers my point in that it's a developer issue more than a Sony one, it's a brand new ai upscaler which obviously will have _some_ teething problems _initially_ just like every other upscaler when it was new including the best one DLSS, but it isn't Sony's job to look over the shoulder of every game developer to make sure they know how to make their games run and look the best they possibly could lol Sony just make the hardware and tech. The people directing the blame at Sony are the same ones who were never going to buy a PS5 Pro in the first place and are just hating for the sake of hating.
DLSS1 didn't have 'growing pains' as much as it was just a lackluster reconstruction technique in general. DLSS2 was not some development work on DLSS1, it was an entirely different reconstruction model and was great basically from the start. And nobody is being forced to use PSSR. Not even 1st party, as we've seen.
That's always been the problem with PC and console gaming, with consoles, these and many other features are forced on gamers, on the PC, it's optional and gamers can play games however they want. That isn't a bad thing sometimes, but we saw with some console games that used a poor implementation of FSR that delivered poor image quality, on consoles, you're stuck with it, on PC, you can choose to use it or not, or use an alternative. To sum it up, on consoles, you are at the mercy of the developers making the right choices, on the PC, there are countless ways you can play the same games that fit you, among other options like modding which add countless more options.
I loved Johns Saturn/ps1 video! Also, damn isnt DFs output insane? John's expecially. Most channels that produce such long and complex videos as that one release videos only every few months and that's all they make. Somehow john makes these alongside the regular tech analysis/review videos. Incredible. And I know the DF guys basically each independently produce/edit their own videos. We're blessed to have DF and John but I hope you aren't overworking yourself man!
@BreadShambo-d8t how interesting, I checked a few of their most recent videos and the top comments shown to me were not like what you described. The only one going in a similar direction was someone who asked for console settings to be made available on PCs for weaker hw, adding an edit asking people to stop saying he should buy a console instead. Not saying it doesn't exist, it certainly does, but seemingly not how you portray it.
@@alexanderjoshuadavis By how high the quality is for how often they come out, especially given their length. Believe it or not, it takes a lot of time to meticulously capture gameplay that fits the video just right like what we see in John's videos. Sometimes recording the exact same player movement in game multiple times on top of that and practicing slow camera movements to get better looking clips in game. Music selection can take some time as well and his music choices tend to be a really good fit when it isn't from the game. Maybe he comes up with the script pretty quickly and probably edits the video's much faster than I could, but it still takes a lot of time and it's not common to see a single person doing that much content at that quality this often. Some TH-camrs just ramble for ten minutes over random video game footage and upload it every day. John's content is about as far in the opposite direction of that as it gets.
Wipeout made such an impact on Europe. So many people were upgrading from Amigas for goodness sake, the jump in...everything could barely be comprehended.
@@garydiamondguitarist there's definitely something Amiga about Wipeout (beyond Psygnosis I mean) - maybe it's the way that the elegant design is reminiscent of work done by the demoscene.
Never mind the Amiga everyone in Europe was upgrading from the Mega Drive which always made the Amiga look sad most of the time, along with the Super Nintendo.
Studying environmental science changed my perspective on hardware upgrades a lot. The idea of a GPU you buy being obsolete in a few years isn't as relevant as it used to be and that's a good thing.
Sony choosing to have so little stock available of the 30th anniversary products available is a massive buzzkill. I’d love to buy a controller or grey plates. It’s clear this is a marketing stunt, not a celebration. Ends up being a negative for me. Another misstep by an increasingly arrogant Sony.
Should have produced them for a year. Allow everyone who wants one to buy. Instead Pro 30th consoles are selling for thousands on eBay. For the players apparently.
The PS5 PRO bundle aside, you can get grey plates of Alibaba. Of course, it won't make your PS5 the same as the 30th anniversary, but it will be pretty close. Heck, you can get a discounted ps5 slim + these plates under the MSRSP of a 30th ed PS5 slim (to say nothing about the markup on the reseller market).
@@razvanzamfir1545I understand that I can buy 3rd party plates and I might do so. But surely Sony is capable of making these products available to anyone who wants them. And they seem to have chosen intentional scarcity for the publicity. Feels the opposite of a celebration.
A celebration would be giving you a higher stockof themed products to buy? It would be a marketing promotion either way. Distinguishing between "celebration" and "marketing" is just an arbitrary way to make it seem like Sony is doing something wrong by not having a higher stock of grey plastic available.
I wholeheartedly agree with John. This Indiana Jones game is absolutely superb. Not only is it super fun it’s also extremely well made and feels like one of the best games this year. I would say the level design is almost in par with From Software. It’s that good.
I'm not sold at all the gameplay looks like something from a PS3 game and the graphics look like a PS4 launch title even with path tracing enabled. It's honestly just boring and underwhelming. Perhaps if I saw a native image running on my system and not a compressed TH-cam video it might look a little better. That still doesn't change the fact that most of the enemies are clones of each other and that the animations look almost 20 years old.
@@samgee500It doesn't look like a PS4 launch title, that is so stupid. You do not know what the game actually looks like when watching a compressed TH-cam gameplay on your phone. This comment just reeks of fanboy BS.
@@curiositytax9360 What was wrong with it? I thought it was extremely faithful to the franchise, right down to every little environmental detail, they literally texture mapped the original locations and allowed you to see more of it. Even had Peter Weller's voice in it, what more could you possibly ask for, especially considering how old the film actually is?
I was in college when the PS1 came out, so I had grown up right along side the entire video game industry, and the PS1 completely stunned me. It was a monumental step forward in so many ways. It completely rekindled my love for video games.
I love that these videos are getting longer and longer. They used to be under an hour, then an hour, and slowly longer and longer to two hours, now we're approaching 2½ hours. I hope the pattern continues until we hit 3+ hours, I love long form content!
You guys missed a really important item in relation to the "SteamOS Powered" discussion. The VR writer SadlyItsBradley discovered image assets for a Steam Controller 2. This is a full sized, console-like controller with all the sticks and pads found on the Steam Deck. I think this all but confirms that Valve will be doing a SteamOS console initiative. Whether they have their own box in addition to 3rd party OEMs remains to be seen.
Im with Oliver on the possibility of a steam machine's popularity. It doesn't have to beat other consoles, the steam deck proved that gamers like the handheld format, and are willing to spend that premium to be able to play their library in their hands without too much compromise. As strange as it sounds I think a lot of PC gamers would like a "console" setup, away from the desk and on the couch. And while it's possible to use the same machine for both experiences, you can run into problems for sure.
I'm a console gamer looking to have the Steam Machine setup for a PC gaming from my couch. On one hand, I don't want to start building myself a new PC (last time I built one was over 16 years ago), and on the other hand, the Steam OS works great compared to Windows.
I've always been a console gamer and only played a handful of PC games in my life but I'd buy a Steam Machine in a heartbeat. I want a no-fuss, pre-programmed and driver-ready computer to play PC games on. Only concern is how mods would be handled.
1:29:20 the problem is that this scalability isn't provided to PC players. The game is capable of scaling to impressively low end hardware, but it's just not an option on PC to go that low.
Thanks for answering the question! I agree that Valve doesn’t really need to conquer the competition so to speak. It’s more a matter of just how much of the average console gamer would be interested in a Steam Box. As a console gamer turned PC gamer, Steam OS really is the best of both worlds as far as I can tell. You have the dumby proof front end with the ability to open things up and customize it to your liking. The only PC problem left is the lack of fixed hardware potentially introducing configuration specific issues. Proton seems to do so much heavy lifting in that respect though which is incredible.
I agree with a lot of what you said and Valve have blurred the lines from PC and console gaming with SteamOS, but there is more that can be done from Valve and game developers to make it much better, especially in areas of auto game settings for most games, which would go a long way in making PC gaming as easy as console gaming, but as you said, that's likely only possible for fixed hardware like the Steam Deck or fixed desktop PC hardware, but it's doable and I suspect many console gamers that want to get into PC gaming would be fine with fixed PC hardware as it still offers the openness of tinkering with settings, in a sense, the best of both worlds, the openness of PC gaming and the ease of use of console gaming, Valve are in a strong position to push that if they want to do so, so is Microsoft, I suspect if either of them do that, that could be bad news for both Sony and Nintendo as it would be hitting at the core of what makes them great, especially now that PC gaming is strong in the home and with portable gaming.
I'm only 33 years of age, and the original Playstation was my second console (after the Saturn, and a Windows 3.1 PC), so it's amazing to think it's 30 years old! The PS1 and PS2 are the two greatest consoles of all time in my opinion.
@@lesserlogic9977same story. 32. First console was a gameboy after that it was all playstation. Gotta say Switch is pretty huge. Maybe not now, but in 30 years looking back, you’ll see what I mean. It’s right up there with PS2 and Xbox360 as one of the best consoles of all time time.
@@JoshuaLundberg yup it was pretty popular and used on multiple Sony hardware for the time like their PSP, Sony TVs, set top boxes, Bluray players, laptops and probably more that I'm forgetting atm. I hope that it makes a comeback with some little improvements for PS6 but a man can only hope 🙏
PS5 not having themes and no folders was a HUGE letdown in comparison with PS4 xmb. Those anniversary themes are fine, but not quite what I was expecting. Loads of good themes on my base PS4 that can be good on my PS5 right now. Not to mention the lack of folders with make my games looks horrible in the homescreen. They need to put folders on PS5 ASAP.
I thought the anniversary themes were a letdown, but I'm pretty used to letdowns at this point in the ninth generation. Not only did they vanish after a week (really Sony, why not a whole month) but the PS3 theme I selected missed the point. The real deal on original PS3 hardware is a beautiful left to right horizontal wave, vertically aligned in the centre and surrounded by particles with the whole thing constantly in hypnotic, slow undulating motion. It's rendered in real time by the console too. With the facsimile on PS5, they bunged the wave at the top, it didn't animate, there were separate particles on the login screen with no wave. They got some of the navigation sounds right, sure, but if you hadn't disabled system music it was the same PS5 ambient drivel, the theme didn't even disable that for authenticity. It's a very half-arsed effort. Typical ninth gen stuff, I suppose.
im confused as they aren't actual themes, in that case buttons etc would have to change to the style of the specific generation, a theme is not just a BG lol..
Indiana Jones comment, i got to play early with just RTX global ill But path tracing dropped yesterday and its incredible. Literally restarted my playthru because of it. Right there with Alan Wake and Cyberpunk.
@diligaf1000 I do, I'm lucky, 4090. But the path tracing feels so optimized I don't even use frame Gen. Just dlss quality for 2k supreme gets me 100ish fps. W/frame Gen I never see below 150. Also, imo, they designed it around 'cinema' mode, looks way way way way better than full screen. Some kind of weird crop and zoom thing going on there I think.
@@ScottyGG not sure if you've got hdr enabled but theres an issue where frame gen doesnt work when its on. I wondered why frame gen made no difference then I saw online that it was an issue. Im running 4k and was stuck around 80fps till I realised
something i havent seen mentioned anywhere is that i was able to start playing Indiana Jones with only 25% of the game downloaded. i know this has been a feature in the past, WoW does something similar, but i havent encountered it in the xbox app before
38:00 The biggest upgrade in 2024 and the following years for PC gamers is going to be an OLED Monitor with good HDR and decent "reaction times" ( sub 1ms ) One example: Today I played some Indiana Jones with "Full Raytracing" etc. on my 3080 12GB. The game looks and runs really well given what it shows on screen it's truly amazing. Then I turned on HDR and walked threw the opening a 2nd time and the experience was transformed, even without raytracing. It is sooooooo much better. If someone would ask me "should I buy a GPU for $1000 or an $1000 OLED HDR Monitor, I would always answer "take the monitor", because even in SDR the OLED experience is so much better. OLED and HDR make games look twice as good compared to old 1080P screens from 10 years ago (that 50% of all gamers still use).
PS1, PS2 and launch OS version of PS3 had very cool start up screens that made the player feel like they were about to experience something special. Later into the PS3 lifecycle on an OS update, they removed the awesome startup screen and inserted a "health and safety warning" which made it not feel special anymore but more of "maybe they don't want me to play this"? Then on PS4 and PS5 they followed the same nonsense. At least now they added the PS1 startup screen back on PS5 and I hope they keep it. I wish I can turn off that silly "health and safety warning". It's ridiculous!
I forgot to say thanks for the HDR uploads of GT 7 PS5 Pro and Indiana Jones and the Great Circle on Xbox Series X & S. Was such a nice surprise to see them on my OLED HDR TV where I watch 90% of my TH-cam. Happy to hear you mention the 30th anniversary of Playstation and "celebrate" in your own way. I'll definitely check out that Playstation vs Saturn retro video. I'm definitely not the target for a Steam Machine, but I'm happy to see SteamOS hopefully take off further on more powerful hardware, I traded my Steam Deck in after 8 months for an Aya Neo 2 when I wanted something more powerful and more Windows functions. Window's can be a pain I admit, but there's a slight magic in knowing that pretty much every game including anti cheat or Xbox gamepass games all work locally with no issues. Not to mention docked to a bigger screen or a bluetooth mouse and keyboard allows it to be an actual Windows PC with a lot of CPU power for a mobile device (even today the 6800u 8 core processor is no slouch). I'm still waiting for the perfect handheld which is basically a ROG Ally with either a mini LED HDR screen or an OLED screen with VRR and an oculink port or Thunderbolt 5/USB 4 Gen 2. If they slap an oculink port on the ROG ally and the new Hawk Point chip I'd pick it up instantly. I used an Intel A770 mobile for a year. It was very powerful and the 16GB of vram made all the difference for a few games, where it legit felt like a desktop GPU , specifically my RTX 3070 at the time. Of course game compatibility was a huge hurdle I was trying to work through and seeing updates coming fast to fix it but ultimately I needed a VR machine as well and VR was a literal nightmare. There were briefly drivers that had VR working on some games like Phasmophobia and VRChat and the performance was literally like my RTX 3070 in terms of frame rate. Higher res VR can need a lot of VRAM, VRChat definitely needs a ton of VRAM and it the A770 provided. Also I wanted to point out Intel is advertising better ray tracing performance from last gen. it should be noted that previous gen Intel dGPUs had significantly better ray tracing performance than AMD in tests and real games like Cyberpunk. So these new BattleMage Intel dGPUs should have Ray tracing performance as good as nvidia.
On the Intel cards: I think a lot of the Alchemist cards benched similarly because some key DX features were emulated CPU- side. This effectively means calls that would usually be GPU bound, become way more CPU bound.
I lived through those years by reading magazines, watching trailers, and occasionally catching TV news about game events. Years later, I learned more about the most fascinating details, thanks to the internet and amazing TH-camrs who retold the story of video games during the '90s. Just as Dragon Ball and Nintendo were cultural phenomena in my country (and across South America), the PlayStation was the ultimate "OMG" moment. It changed everything for people who loved games and sparked the rise of a third faction that became the mainstream choice. If you couldn’t own a PlayStation, you’d rent one from the video club or pay to play for an hour at the local game centers. What a time!
The biggest PS1 contribution to gaming is that it made gaming an acceptable and popular hobby for adults. Basically, made gaming a mainstream entertainment avenue. Before the PS1, video games were considered children and teenagers “toys”. I say this as someone who enjoyed the N64 much more than the PS1. Gaming is the multi billion dollar industry that it is today thanks to Sony’s original machine.
It sounds like you just grew up playing games and around the time the PS1 dropped you were already approaching adulthood. A bunch of 30 and 40 year olds didn't just wake up and start playing video games one day.
@bdgrey I was actually 10 when the PS1 first launched in 94. The gaming community was very niche, and it was seen as a kid’s hobby. The fact that the PS1 sold 101 million units, which is more than the total of Sega Genesis and SNES units sold combined, clearly proves my point. Keep in mind the N64 sold about 32-33 million units as well, and the Saturn about 13- 15 million units. The video gaming market grew twice its size during a short time frame thanks to Sony. People who would have other wise stopped gaming remained loyal to the medium thanks to Sony, and adults in late 20s and 30s that never played anything (such as a few of my uncles) suddenly were buying the machine for games like Gran Turismo and Resident Evil.
@bdgrey I was 13 and got it on launch day. Sony totally nailed the marketing. The adverts were aimed at older teenagers and young adults without a doubt. There were ps1 booths at raves in the uk. The licenced music in the wipeout series etc, I remember being totally proud to show of wipeout to people as it just had that cool factor and i didnt feel like a total geek. This is well known. John linnenman has also spoken about it in his retro videos. I really loved that era. Fascinating stuff.
@@DamnManSam You were 10. You didn't know anything about anything, and all it shows is that younger people like you were introduced to gaming and getting your parents to buy you a PS1 while older people like me were buying them on our own as we got our own jobs. Sure, some people who had never played a game in their lives played them, but that's been the case for every generation. Sega Genesis and SNES sold over 100 million combined units. The original Gameboy sold like 120 million units and it was released in 1989. It wasn't some niche market. The NES took care of that long before the PS1 as it literally brought the entire market back from the dead and sold 62 million units. The reality is that people like you and people like me who grew up playing games simply became adults at some point and we kept playing games, and b/c kids keep being born, the market for games keeps increasing. The PS1 just rode the wave of its predecessors and benefitted from kids, teenagers, and younger adults all coming together to buy the thing.
@@bdgrey you just reinforced my point. I have actually studied this for years and even wrote on it. The Genesis and SNES didn’t reach a 100 mill units combined. The GB took more than a decade to reach those numbers. Face the music. The PS1 took game to the mainstream audiences.
0:37:05 Infinity ward ?! i cant believe you remembered Microsoft even though they didn't do anything for the game but forgot Treyarch ! infinity ward isnt even the main developer its just their engine.
I think one of the main problems with PS5 Pro is that it’s being sold as a “Professional” level console, yet we’re getting less graphics modes in games than on the non-Pro console (and in some cases just one mode). This console is being targeted at gaming enthusiasts, both with its “Pro” badge and the higher price tag. I think that enthusiasts generally want more options, not less. I get that they want games to “just work”. So why not offer more modes that are expertly crafted to “just work” and let the user choose which one they prefer to use? Kind of like what we’ve been doing all along with Performance vs. Quality, 30fps vs 40fps, etc…
Not particularly I think it comes down to the individual for that really, bit it generally offers improvements across its 80+ Pro enhanced games so far at launch which is the main thing. It's only a small handful that have issues which will eventually be patched anyway to be fixed.
I think it's the opposite. The whole appeal of PS5 Pro is not to have more options, it's to have Quality mode visuals without the performance sacrifice. With base PS5, many owners feel frustrated when having to pick which mode cuz they feel like they're missing out no matter what they go with. PS5 Pro is supposed to fix that feeling, but if you're just adding a bunch more options in, you're completely reintroducing that FOMO feeling that the Pro was trying to address in the first place. Makes no sense.
@@maynardburger yeah pretty much, thats basically paraphrasing what Mark Cerny said in the PS5 Pro presentation, just making the decision easier which funnily enough alot of other people either paraphrase incorrectly _or_ interpreted incorrectly and thus got mad at Sony for not delivering what _they_ thought the Pro was meant to be eg "eliminating" all options etc. I guess you can't fix stupid though and there will always be somebody who complains 😂
Considering it's supposed to be a more powerful console, you would expect more options, especially for a console with pro in its name, but the problem is, even thought the gpu is a lot more powerful, the cpu is only slightly better, that really limits what developers can do when it comes to options and for me is a mistake on Sony's part, they probably should have gone for a balanced approach that upgrades both the cpu and gpu, even if it means a bit less gpu power, that would have been more worthwhile compared to what we got, especially has the cpu has become a big factor when it comes to gaming.
I think the Pro-blem is bigger than that; it's currently making some games much, much worse in terms of visuals, when really the only card it had to play was "more frames/better visual quality". In some cases neither of those things are true and the base PS5 gets the job done better. PSSR if not done right introduces a lot of shimmer, DF themselves have demonstrated this. So you're paying more for less, a classic example of ensh*ttification if I ever saw one.
Im so impressed by indiana jones. Initially was gutted due to the textures and shadows needing to be lowered due to my 4070 laptop just having 8gb vram. But the game is an absolute blast and despite running it with medium textures it stills looks fantastic to me
Thanks for the SN Systems shout out! However, SN Systems wasn't actually acquired by Sony Interactive Entertainment until 2005. Psygnosis, on the other hand, was acquired in 1993 ;)
The PlayStation just worked. No perephials, no giant case, you pressed a big mechanical open button, put in a CD, closed the lid and pressed power. No giant chassis, no powered cd tray, it just worked.
People have very very sugar coated and jaded memories, the PS1 had a very well known laser and disc drive problem. I saw countless units being returned to stores because people literally had to stand the consoles up on their side to get the games to run and then eventually they'd give out on them. The hardware was actually unreliable. Not sure it got quite as much coverage as the XBOX 360 RRD though, funny that...........
So PCs are becoming like games consoles and consoles are becoming like PCs. This is called convergent evolution. See Marsupial vs Mammalian body-plans.
It's baffling to me that microsoft hasn't implemented a big picture mode for the PC xbox app. They already have the template for the UI! Just do the xbox UI and adjust it to PC.
Microsoft is basically terrible in every way. They're only successful because of shady business practices, not ingenuity. Edit: There are exceptions, though, such as the original xbox team, which was run like a small company.
The maxed out Full RT mode in Indiana Jones seems to be optimized for 4K/ DLSS performance on a 4090. It hovers around 60 fps. Looking forward to seeing what the 5090 can do.
@@chrissyboy7047 oh yeah, I was judging by the first few minutes - that forest area was pretty heavy, and it gave me ~60fps at 4K/DLSS performance. But later on the game runs at much higher fps, so I went with DLSS quality and I get 60-90 fps :)
I'm with Oliver on the third question. I output 1440p to my 4k TV, and then use DLSS at quality or so from there. If you do the last bit of upscaling through the nVidia driver instead of on the TV, it looks a little smoother as well, unless I'm imagining that.
PS3: It Only Does Everything™ PS5: It Only Does The Bare Minimum Okay that's oversimplifying, but that's what it feels like as an original PS1 gamer from about 1995 onwards when it came out in the EU. Seventh generation was definitely a highlight for so many reason, especially how ambitious it was. Felt like quantum leaps from PS1 to PS2 to PS3. PS4 the gap was a bit smaller but still appreciable, and the library was decent by end of gen. PS5, not only do the games look barely any better (probably partly as a result of the crossgen development focus), but there's so few of them yet it's on the hardware that not only failed to decrease in price it actually went up. As did the price of online services (still free on the PS3 of course), and it seems we have a Sony more obsessed with selling hardware like PSVR2 (hampered by lack of games also) and PS Portal (just a streaming tablet with DualSense halves glued to the sides), plus the DualSense controllers are the most failure-prone Sony have ever made so again, about hardware sales. Greed, and seeing the launch PS5 Pro price and current "performance" it's like they're consistently pushing the boat out to see just how much they can charge for the least amount of value, a shockingly common user hostile trend a lot of big companies who have near-monopoly in their sector are leaning into. Anyway, long story short, PS1-PS4 I'm a big fan of (PSP and Vita too) - there was a Sony Computer Entertainment still making the odd mistake but churning out great machines with libraries that still hold up to this day. Modern SCE are greedmongers, fleecing their fans. I miss the Kutaragi/Kaz/Layden years I think, they were a force to be reckoned with back then, yes making some profit but justifying it by the wow factor.
I couldn't have worded this better myself very well put I agree with 100% of everything you've said. The Japanese superstitions were right and Playstation died with the PS4, the PS5 is nothing but a reanimated corpse of its former self.
@@garydiamondguitarist PS3 controllers had sticky analog sticks sometimes, PS4 at launch had analog stick rubber material easily breaking off and there's probably more issues I'm blanking on but point being it wasn't always peachy perfect I'll admit and I've been with Playstation since PS1 and been a big fan, I've had all their hardware apart from PS TV, PSVR1 and the Portal. The stick drift in the PS5 controllers is a thing all modern consoles face the Xbox and Switch get it too. Mine had thousands upon thousands of hours and only just got it in the last few months before the PS5 Pro came out so I held off buying a new controller since I knew I was trading in my base PS5 towards the Pro which came with a new controller anyways. The whole price thing isn't because they're dominant, Xbox are losing hardcore but they're still increasing their console prices and GamePass subscription tier prices too, its specifically because of inflation spiking in recent years and cost of manufacturing nothing more nothing less.
PS3 was my favorite console. I got disappointed as soon as I got the PS4. The jump wasn’t as big and this is when games started to became too similar imo.
Yeah Sony have dropped the ball this gen. I loved PS1, PS2 and PS4. PS3 was a misfire but they got away with it because of the Naughty Dog games. PS5 hasn't delivered at all. The best games are remakes and there's no great new IP.
The day that SteamOS can be installed on any pc, I’m doing it day 1. I think there are thousands of people who are fed up with windows and just waiting for a “clean break”. And I see steamOS as the best and cleanest way to do that. (I know there are ways like bazzite and others, but the dream is to have the direct software support of valve themselves)
Im pretty sure it has been available for PC for a couple of years now. What they are talking about are availability for handheld PCs which do not have a mouse and keyboard.
@@yomamasohot6411 yearh Steam OS is available right now, but in older iteration based in Debian. I think we are talking specifically about the arch based exclusive "gaming mode" that the Deck has where the processes and the interface is almost totally dedicated for gaming with a controller as you said. We have Bazzite for now and it is super useable, but if you want gaming mode, you will need to have an AMD GPU. A official launch from steam of a Steam OS with gaming mode that is compatible with NVidia GPUS would be gaming changing for me. If it happens, I'll build an ITX PC and never think about consoles again, or at least the non portable ones.
Why you guys ignoring big VR releases? I mean we just got Metro game and Behemoth, Alien Rogue Incursion coming up. To much work on PS5 pro checking out how old games look in 400% zoom?
I think that when it comes to PSSR, on third party games, developers just seem to be bothered that they have to do extra work, and as a result, they are doing a poor job.
For some reason older versions of pssr are linked to older versions of game engines. Upgrading to a newer version should be as easy as checking a box somewhere. It's on Sony to make that happen. Using an older version of pssr shouldn't even be possible.
Black Ops 6 was Treyarch and Raven Software and not Infinity Ward, Rich. All Call of Duty studios help out here and there but those two were the main ones.
They talked about the engine which is from Infinity Ward. Treyarch used their own "branch" of the CoD engine until Cold War but switched to the MW 2019 engine now because this engine is used for all CoDs now for easier implementations with Warzone etc.
Not bothered about a dedicated steam machine for couch gamng but if they were to release the OS for me to use on my own PC, I would definitely use it as thats my primary purpose for my PC (4K couch gaming)
It is fun how Linux is becomig, little by little, very good for gaming. Make no mistake, Valve is investing a LOT in kernel patches, improving Wine that is the base for Proton, video drivers, video subsystem (replacing X11 with Wayland), SDL for input/threrads/mixer and others, and it is starting to show. If you follow Linux news, you will see a lot of movement towards making it more responsive for games, and even implementing things like semaphores (for threads) that are only used in Windows games, directly into the kernel. Take note, in 1 to 2 years, Linux will be a better operating system for gaming than Windows, because it can change the implementation of Windows to add things like upscaler and fps cap, that Microsoft will never do because it would be a backwards compatibility nightmare for them.
Indiana Jones is the original Tomb Raider... Seeing the precursor to Lara Croft and Nathan Drake getting such a nice treatment is really heartening!! I love the original movie trilogy! This game seems to capture the essence of what Indy is better than the last two movies! 😍
as a console gamer i would utterly welcome a version of steam for my tv setup where I can still seperate my work and relaxation space. steam is hands down THE best ecosystem, and getting that without hooking up my entire work station to the tv would be amazing. i want xbox to do that, but steam is much more likely and savvy, imo
for Q3 asked. I have been using AMD RSR for that. It could upscaling a lower resolution to the native in driver level. So I can use FSR2 in the game itself then using the RSR to upscale the 1440p game image to the 4K screen. It provides a really sharp image and significant reduce the power consuming! (TBH that what Valve doing on Steam Deck also)
1:42:00 I played the Game on Dec 9th in HDR (on my Asus PG27AQDM ) with DLSS / Pathtracing on my 3080 12GB and I haven't encountered purple highlights. Maybe they fixed it already? That said: The Game looks sooooo much better in HDR, it's insane. Walking through that cave in the opening SDR / HDR is like upgrading from a GTX 9800 to a 4080. SDR looks a bit oversaturated at times and in HDR it all looks very natural an believable. And to my surprise the game even on "Super Mega Ultra GAMER RGB OC" settings runs between 25 and 75 FPS on my 3080 12GB.
5:09 You can argue this similar phenomenon is happening now with the handheld PC market and Valve shaking up the gaming industry failures in recent years!
2:01:54 "The comfort and convenience of a console interface, married with the unlimited power of a PC...." Yeah, this is why I use Linux and I'm far more excited to see what Valve will do with SteamOS. Steam on Linux already provides a much better gaming experience than Windows. Not only does performance tend to be a bit better, but there is no "Stutter Struggle" either, for example, and I don't have to worry about telemetry spyware, adware, all of the bloat, or M$'s incompetence.
The pattern is obvious at this point: until it gets better PSSR is not good enough, so they really should offer the option not to use it, this nuclear option they have right now is bonkers and a slap to anyone who paid $700+ for an "upgrade"
Small correction, Rich said Black Ops 6 was from Infinity Ward when in reality Raven Software was the primary studio on Black Ops 6 with Treyarch assisting with multiplayer & zombies. Yes they used IW’s engine, but please credit were it is due. It would be like crediting Epic games for FF7 Rebirth.
I don't get why the driver issue is hard for people to do. The only driver you really have to update regularly is the GPU and the Nvidia/AMD/Intel GPU apps tell you when there is a new one and to click a button to download and install it. We aren't in the olden days of changing IRQs anymore, it's never been easier to keep a PC updated.
The answer is simple. PC gaming is going through the same shift to the mainstream that home consoles went through in the mid to late 2000s. Everyone who made fun of PC gamers now has a PC or wants one, and of course these people buy pre-builts, run them at default config and complain when it doesn't run like they want it to. Literally today on the r/pcgamingmasterrace subreddit is a post with thousands of upvotes, a phone picture of a monitor showing a McAffee anti-virus pop-up in plain english saying something like scan complete or definitions updated & OP being like "what is this crap help". Thousands of upvotes. Lol.
@@g2jxGhF5G8z1gL7S "Everyone who made fun of PC gamers now has a PC or wants one," - uh, no. I've actually been a PC gamer, made fun of PC gamers while sometimes being one, prefer consoles for the overall simplicity and the fun of jailbreaking where possible. Not everyone, there's always exceptions to the rule, and I don't care enough about graphical fidelity to hand build another machine then burn 1000 watts or more while it's running full tilt due to how inefficient Intel/Nvidia architectures are. Makes me wonder why they're not building more consoles with ARM architecture which would be insanely powerful and performant for less than half that wattage.
@@garydiamondguitarist arm may be more efficient than x86, but if so only on the very low end. Typically implementation, manufacturing and how hard you're trying to push the hardware are magnitudes more important for efficiency than architecture. And I don't know what you want to say about PCs, you don't need to build them yourself, it'll be difficult to find PCs consuming a kilowatt or more even with a 4090, and efficiency is not dictated by the consumption alone - if you get 4 times the performance of a PS5 with 4 times the power, efficiency is the same. Not that you have to run at full tilt anyways.
Love the shout out to the Alienware x51-I still have my 10-ish year old i7 3770 box under my television, paired with a small form factor RTX 3050 and Bazzite Linux, booting directly into ES-DE, making it an incredible console experience a la an XBox Series S. I would have stuck with a GTX 1060, but fans were ramping up just a bit too much for my tastes, and while the 3050 coil whines, it’s not a jet engine taking off for 1080p gaming.
What's going on with Sony's pricing policy, Jedi Survivor £69.99, Jedi Survivor DELUXE EDITION £35.99, Cross Gen Bundle Jedi Fallen Order and Jedi Survivor £19.99, am I missing something here, like is the last offer pre patches??? If that's even possible, or are Sony just hoping some of their customers have more money than brains.
PSSR needs to be a system level toggle! This way Sony updates it and makes it better, and then players (since the cost and performance of the 5Pro are targeting this high end market) can select which version of PSSR to use i.e. DLSS quality levels. Easy fix.
I wish more people were talking about how DLSS on Switch 2 could lead to much better DLSS support on PC. Despite how long it's been around, many PC ports don't have any DLSS support, especially with Japanese games. But if DLSS is crucial for Switch 2 development, we're more likely to see devs keep it in place for their PC ports.
Deep Learning Switch Sampling? Could just have similar name with different meaning. Except not as bad as Microsoft putting a 3 rather than a two in the name of their second console, putting a one in the name of their third, then reusing the similar sounding S and X suffiXeS for their fourth after the anonymous word Series (they're all in a series... wow did they ever screw up).
My worry is more about how and if Japanese studios will adopt and adapt to it. Japanese devs are notoriously averse to new technology ever since the HD era transition. Its been years and years since a non final fantasy japanese game was a technical showcase. Capcom and squenix do good work but theyre pretty global and their games still arent boundary pushers. DLSS is pretty cutting edge. Im sure internal nintendo studios will get a lot out of it since for the first time in a while theyll have a non shit machine to work with but third party japanese partners are a question mark. If their adoption of unreal is anything to go by they dont try to get the most out of advanced foreign technology
I mean maybe with weird niche Japanese games, otherwise I've not seen a single title last year launch without DLSS or FSR for that matter. The only thing that's sometimes not included is frame gen.
I'm a little less optimistic. DLSS isn't typically very good at 1080p or lower. Even at 1440p, I usually have to use Quality mode for it to not be blurry. The Switch 2 won't be higher than 1080p, so it could cause a poor impression.
The best way would be for Sony developers to take the PSSR as a mode for turning off and or on and to also add an option to lock the native resolution to different resolutions and this be for all games, so you can also lock the games to 40FPS.
"For every rebirth there seems to be a darktide."
Rich is a poet and he doesn't know it.
After 190+ eps Richard feels like my second dad at this point
He’s a decade younger than me 😂😂😂😂 more like a younger brother.
@@amnrilThe other hosts must feel like your sons!
I can see that. I have watched him and others since at least since 2014 or so. :) They are all great people!
Solid bloke
Bloke, Bloke, BLOKE!
- How many Digital Foundrymen do you want?
- ALL OF THEM
Dave Bierton is missing
No Will :(
It's raining Foundrymen
I don't know about you all, but I don't even like video-games or technology-- I'm just here for the hunky foundrymen😍
Foundrymen... Assemble
They're a great gang. All very likeable and hardworking.
Didn't expect John and Rich to essentially make a mini DF Retro episode with that 30th anni of psone segment, brilliant job
Also I gotta say I REALLY like the new rotating cast format adopted in recent times, allows to have more hosts per episode without overloading the discussion or having some people just sit in silence if they are unable to significantly contribute to a certain topic
Re: PSSR, DLSS had growing pains too. The difference was you weren't FORCED to use it (on the user level), unlike these flawed PS5 Pro implementations that don't offer an alternative.
It varies by game eg GT7 gives you the option, but would be nice to have it mandated to have the option in all games as clearly not all developers actually know or care about what they're doing when making a Pro enhanced version of the game.
Devs on PS5 pro aren't forced to use it either. Horizon Forbidden West and the Zero Dawn remake famously does not use it.
@@MAXISORAWIGGLES yep which furthers my point in that it's a developer issue more than a Sony one, it's a brand new ai upscaler which obviously will have _some_ teething problems _initially_ just like every other upscaler when it was new including the best one DLSS, but it isn't Sony's job to look over the shoulder of every game developer to make sure they know how to make their games run and look the best they possibly could lol Sony just make the hardware and tech. The people directing the blame at Sony are the same ones who were never going to buy a PS5 Pro in the first place and are just hating for the sake of hating.
DLSS1 didn't have 'growing pains' as much as it was just a lackluster reconstruction technique in general. DLSS2 was not some development work on DLSS1, it was an entirely different reconstruction model and was great basically from the start. And nobody is being forced to use PSSR. Not even 1st party, as we've seen.
That's always been the problem with PC and console gaming, with consoles, these and many other features are forced on gamers, on the PC, it's optional and gamers can play games however they want.
That isn't a bad thing sometimes, but we saw with some console games that used a poor implementation of FSR that delivered poor image quality, on consoles, you're stuck with it, on PC, you can choose to use it or not, or use an alternative.
To sum it up, on consoles, you are at the mercy of the developers making the right choices, on the PC, there are countless ways you can play the same games that fit you, among other options like modding which add countless more options.
All the DF gents are great, but Oliver is such a thoughtful and articulate host. Love the channel.
FOUNDERS ASSEMBLE
They are also getting longer and longer. I expect by 2030 each will be 5 hours long!
Oliver deserves a raise
I can't be the only one who finds his voice so annoying that I have to skip over him
@@yc_030maybe keep those comments to yourself as he can't change the way he sounds.
41:58 if they fixed it in half a day it makes you wonder why they even pushed the broken update out in the first place
35:13
Microsoft has the ambition
But Valve has the product, is my suspicion
Does Oliver have a Stargate in his front room?
You don't?
I loved Johns Saturn/ps1 video! Also, damn isnt DFs output insane? John's expecially. Most channels that produce such long and complex videos as that one release videos only every few months and that's all they make. Somehow john makes these alongside the regular tech analysis/review videos. Incredible. And I know the DF guys basically each independently produce/edit their own videos. We're blessed to have DF and John but I hope you aren't overworking yourself man!
@BreadShambo-d8t how interesting, I checked a few of their most recent videos and the top comments shown to me were not like what you described. The only one going in a similar direction was someone who asked for console settings to be made available on PCs for weaker hw, adding an edit asking people to stop saying he should buy a console instead.
Not saying it doesn't exist, it certainly does, but seemingly not how you portray it.
John's the MVP of this channel
I always look forward to John's DF Retro pieces. Very interesting and entertaining.
@@alexanderjoshuadavis By how high the quality is for how often they come out, especially given their length.
Believe it or not, it takes a lot of time to meticulously capture gameplay that fits the video just right like what we see in John's videos. Sometimes recording the exact same player movement in game multiple times on top of that and practicing slow camera movements to get better looking clips in game. Music selection can take some time as well and his music choices tend to be a really good fit when it isn't from the game.
Maybe he comes up with the script pretty quickly and probably edits the video's much faster than I could, but it still takes a lot of time and it's not common to see a single person doing that much content at that quality this often.
Some TH-camrs just ramble for ten minutes over random video game footage and upload it every day. John's content is about as far in the opposite direction of that as it gets.
@@alexanderjoshuadavis Why don't you start uploading some videos as good as John's here? Maybe you can find a following since it's so easy for you.
Wipeout made such an impact on Europe. So many people were upgrading from Amigas for goodness sake, the jump in...everything could barely be comprehended.
Funny you should say that because WipEout, as you might know, was originally developed for the AMiGA.
@@garydiamondguitarist there's definitely something Amiga about Wipeout (beyond Psygnosis I mean) - maybe it's the way that the elegant design is reminiscent of work done by the demoscene.
Never mind the Amiga everyone in Europe was upgrading from the Mega Drive which always made the Amiga look sad most of the time, along with the Super Nintendo.
1:26:08 Thanks for answering my question so thoroughly! Always a pleasure to watch the DF Direct Weekly! :)
Studying environmental science changed my perspective on hardware upgrades a lot. The idea of a GPU you buy being obsolete in a few years isn't as relevant as it used to be and that's a good thing.
Sony choosing to have so little stock available of the 30th anniversary products available is a massive buzzkill. I’d love to buy a controller or grey plates. It’s clear this is a marketing stunt, not a celebration. Ends up being a negative for me. Another misstep by an increasingly arrogant Sony.
Should have produced them for a year. Allow everyone who wants one to buy. Instead Pro 30th consoles are selling for thousands on eBay. For the players apparently.
The upcharge for gray plastic is a bit much
The PS5 PRO bundle aside, you can get grey plates of Alibaba. Of course, it won't make your PS5 the same as the 30th anniversary, but it will be pretty close. Heck, you can get a discounted ps5 slim + these plates under the MSRSP of a 30th ed PS5 slim (to say nothing about the markup on the reseller market).
@@razvanzamfir1545I understand that I can buy 3rd party plates and I might do so. But surely Sony is capable of making these products available to anyone who wants them. And they seem to have chosen intentional scarcity for the publicity. Feels the opposite of a celebration.
A celebration would be giving you a higher stockof themed products to buy?
It would be a marketing promotion either way. Distinguishing between "celebration" and "marketing" is just an arbitrary way to make it seem like Sony is doing something wrong by not having a higher stock of grey plastic available.
I wholeheartedly agree with John. This Indiana Jones game is absolutely superb. Not only is it super fun it’s also extremely well made and feels like one of the best games this year. I would say the level design is almost in par with From Software. It’s that good.
But they said the Robocop game was good and it was awful.
I'm not sold at all the gameplay looks like something from a PS3 game and the graphics look like a PS4 launch title even with path tracing enabled. It's honestly just boring and underwhelming. Perhaps if I saw a native image running on my system and not a compressed TH-cam video it might look a little better. That still doesn't change the fact that most of the enemies are clones of each other and that the animations look almost 20 years old.
@@samgee500It doesn't look like a PS4 launch title, that is so stupid. You do not know what the game actually looks like when watching a compressed TH-cam gameplay on your phone. This comment just reeks of fanboy BS.
@@curiositytax9360 What was wrong with it? I thought it was extremely faithful to the franchise, right down to every little environmental detail, they literally texture mapped the original locations and allowed you to see more of it.
Even had Peter Weller's voice in it, what more could you possibly ask for, especially considering how old the film actually is?
I was in college when the PS1 came out, so I had grown up right along side the entire video game industry, and the PS1 completely stunned me. It was a monumental step forward in so many ways. It completely rekindled my love for video games.
Not gonna lie, I'd love a native 720p screen in one of these competing handhelds. Easier to run, potentially no upscaling involved, clean resolve.
Yup, and a 7 inch screen or smaller
I love that these videos are getting longer and longer. They used to be under an hour, then an hour, and slowly longer and longer to two hours, now we're approaching 2½ hours. I hope the pattern continues until we hit 3+ hours, I love long form content!
DF retro is some of the best game related content on youtube. If you guys would consider a “DF Indie”. I’d love that.
You guys missed a really important item in relation to the "SteamOS Powered" discussion. The VR writer SadlyItsBradley discovered image assets for a Steam Controller 2. This is a full sized, console-like controller with all the sticks and pads found on the Steam Deck. I think this all but confirms that Valve will be doing a SteamOS console initiative. Whether they have their own box in addition to 3rd party OEMs remains to be seen.
Tom looks like young Tod Howard lol
Riddick could really use a remaster with all these remasters coming out these days. Or even a brand-new title would be awesome.
PS2 has the best bootup screen ever. I want it back.
PS1’s boot up screen is legendary, the PS2’s one is also great but the PS1’s boot up is on another level.
"Indiana Jones and the great circle reaction!" Love that wording
Im with Oliver on the possibility of a steam machine's popularity. It doesn't have to beat other consoles, the steam deck proved that gamers like the handheld format, and are willing to spend that premium to be able to play their library in their hands without too much compromise. As strange as it sounds I think a lot of PC gamers would like a "console" setup, away from the desk and on the couch. And while it's possible to use the same machine for both experiences, you can run into problems for sure.
I'm a console gamer looking to have the Steam Machine setup for a PC gaming from my couch. On one hand, I don't want to start building myself a new PC (last time I built one was over 16 years ago), and on the other hand, the Steam OS works great compared to Windows.
The Steam Deck is really cheap hardware-wise, so I'm not sure if they're really ready to pay a premium for it.
Absolutely. I'd be interested in one for sure. A good console experience is always better then a good PC experience for me atleast.
I've always been a console gamer and only played a handful of PC games in my life but I'd buy a Steam Machine in a heartbeat. I want a no-fuss, pre-programmed and driver-ready computer to play PC games on. Only concern is how mods would be handled.
@GreenScreenBartender can't be worse for mods than it is on console, which is to say close to non existent.
1:29:20 the problem is that this scalability isn't provided to PC players. The game is capable of scaling to impressively low end hardware, but it's just not an option on PC to go that low.
He says that in the tech review of the game
@Eltener123 I know
Thanks for answering the question! I agree that Valve doesn’t really need to conquer the competition so to speak. It’s more a matter of just how much of the average console gamer would be interested in a Steam Box. As a console gamer turned PC gamer, Steam OS really is the best of both worlds as far as I can tell. You have the dumby proof front end with the ability to open things up and customize it to your liking. The only PC problem left is the lack of fixed hardware potentially introducing configuration specific issues. Proton seems to do so much heavy lifting in that respect though which is incredible.
I agree with a lot of what you said and Valve have blurred the lines from PC and console gaming with SteamOS, but there is more that can be done from Valve and game developers to make it much better, especially in areas of auto game settings for most games, which would go a long way in making PC gaming as easy as console gaming, but as you said, that's likely only possible for fixed hardware like the Steam Deck or fixed desktop PC hardware, but it's doable and I suspect many console gamers that want to get into PC gaming would be fine with fixed PC hardware as it still offers the openness of tinkering with settings, in a sense, the best of both worlds, the openness of PC gaming and the ease of use of console gaming, Valve are in a strong position to push that if they want to do so, so is Microsoft, I suspect if either of them do that, that could be bad news for both Sony and Nintendo as it would be hitting at the core of what makes them great, especially now that PC gaming is strong in the home and with portable gaming.
I'm only 33 years of age, and the original Playstation was my second console (after the Saturn, and a Windows 3.1 PC), so it's amazing to think it's 30 years old! The PS1 and PS2 are the two greatest consoles of all time in my opinion.
What a time to be alive, huh?!
@@lesserlogic9977same story. 32. First console was a gameboy after that it was all playstation. Gotta say Switch is pretty huge. Maybe not now, but in 30 years looking back, you’ll see what I mean. It’s right up there with PS2 and Xbox360 as one of the best consoles of all time time.
Only 33? You're so old...
@@alangeorge5592 Lol, I still get ID'd sometimes when buying beer, and I feel like I'm 16 still, so no, I'm not "so old".
@@AJDOLDCHANNELARCHIVE ok...
latest def retro episode was epic. can’t wait to see how this plays out.
Johns new glasses look sharp
Boy do I miss XMB.
I do too, but for those too young to remember, I guess you had to XMBe there.
@garydiamondguitarist 🤨🤔🤨😐 carry on.
same!
@@JoshuaLundberg yup it was pretty popular and used on multiple Sony hardware for the time like their PSP, Sony TVs, set top boxes, Bluray players, laptops and probably more that I'm forgetting atm. I hope that it makes a comeback with some little improvements for PS6 but a man can only hope 🙏
@@craigsampson3386 yup, PSP was my lifesaver on uni commutes lol
PlayStation Interactive CD Sampler Vol. 7 (1998) for life.
As usual, Liked it before I even played it. DF is part of my week schedule and my not-to-miss weekly appointment 👊🏼 Bespoke great job guys!
PS5 not having themes and no folders was a HUGE letdown in comparison with PS4 xmb.
Those anniversary themes are fine, but not quite what I was expecting. Loads of good themes on my base PS4 that can be good on my PS5 right now. Not to mention the lack of folders with make my games looks horrible in the homescreen. They need to put folders on PS5 ASAP.
I thought the anniversary themes were a letdown, but I'm pretty used to letdowns at this point in the ninth generation. Not only did they vanish after a week (really Sony, why not a whole month) but the PS3 theme I selected missed the point. The real deal on original PS3 hardware is a beautiful left to right horizontal wave, vertically aligned in the centre and surrounded by particles with the whole thing constantly in hypnotic, slow undulating motion. It's rendered in real time by the console too. With the facsimile on PS5, they bunged the wave at the top, it didn't animate, there were separate particles on the login screen with no wave. They got some of the navigation sounds right, sure, but if you hadn't disabled system music it was the same PS5 ambient drivel, the theme didn't even disable that for authenticity.
It's a very half-arsed effort. Typical ninth gen stuff, I suppose.
PS3 had even better themes especially those dynamic ones !
ps4 xmb?
im confused as they aren't actual themes, in that case buttons etc would have to change to the style of the specific generation, a theme is not just a BG lol..
Gamelists is dam near the same as making a folder
Indiana Jones comment, i got to play early with just RTX global ill But path tracing dropped yesterday and its incredible. Literally restarted my playthru because of it. Right there with Alan Wake and Cyberpunk.
You must have a beast pc to use path tracing
@diligaf1000 I do, I'm lucky, 4090. But the path tracing feels so optimized I don't even use frame Gen. Just dlss quality for 2k supreme gets me 100ish fps. W/frame Gen I never see below 150. Also, imo, they designed it around 'cinema' mode, looks way way way way better than full screen. Some kind of weird crop and zoom thing going on there I think.
@@ScottyGG not sure if you've got hdr enabled but theres an issue where frame gen doesnt work when its on. I wondered why frame gen made no difference then I saw online that it was an issue. Im running 4k and was stuck around 80fps till I realised
Hello John. The N64 might not have had the best fighting game library but it had the best fighting game that generation. Super Smash Brothers!
The N64 also had the best wrestling games of that generation.
@Adamtendo_player_1 I couldn't agree more.
something i havent seen mentioned anywhere is that i was able to start playing Indiana Jones with only 25% of the game downloaded. i know this has been a feature in the past, WoW does something similar, but i havent encountered it in the xbox app before
38:00 The biggest upgrade in 2024 and the following years for PC gamers is going to be an OLED Monitor with good HDR and decent "reaction times" ( sub 1ms )
One example: Today I played some Indiana Jones with "Full Raytracing" etc. on my 3080 12GB. The game looks and runs really well given what it shows on screen it's truly amazing. Then I turned on HDR and walked threw the opening a 2nd time and the experience was transformed, even without raytracing. It is sooooooo much better.
If someone would ask me "should I buy a GPU for $1000 or an $1000 OLED HDR Monitor, I would always answer "take the monitor", because even in SDR the OLED experience is so much better. OLED and HDR make games look twice as good compared to old 1080P screens from 10 years ago (that 50% of all gamers still use).
My issue with OLED monitors is longevity for mixed use and VRR flicker. For the price these downsides should not exist.
Damn we got the whole gang today nice!
PS1, PS2 and launch OS version of PS3 had very cool start up screens that made the player feel like they were about to experience something special. Later into the PS3 lifecycle on an OS update, they removed the awesome startup screen and inserted a "health and safety warning" which made it not feel special anymore but more of "maybe they don't want me to play this"? Then on PS4 and PS5 they followed the same nonsense. At least now they added the PS1 startup screen back on PS5 and I hope they keep it. I wish I can turn off that silly "health and safety warning". It's ridiculous!
Foundry folks did you forget to talk about and analyze the HD texture vs normal texture in Indy game? 😊
Alex going for a lowkey Ness cosplay in this one
I forgot to say thanks for the HDR uploads of GT 7 PS5 Pro and Indiana Jones and the Great Circle on Xbox Series X & S. Was such a nice surprise to see them on my OLED HDR TV where I watch 90% of my TH-cam.
Happy to hear you mention the 30th anniversary of Playstation and "celebrate" in your own way. I'll definitely check out that Playstation vs Saturn retro video. I'm definitely not the target for a Steam Machine, but I'm happy to see SteamOS hopefully take off further on more powerful hardware, I traded my Steam Deck in after 8 months for an Aya Neo 2 when I wanted something more powerful and more Windows functions. Window's can be a pain I admit, but there's a slight magic in knowing that pretty much every game including anti cheat or Xbox gamepass games all work locally with no issues. Not to mention docked to a bigger screen or a bluetooth mouse and keyboard allows it to be an actual Windows PC with a lot of CPU power for a mobile device (even today the 6800u 8 core processor is no slouch). I'm still waiting for the perfect handheld which is basically a ROG Ally with either a mini LED HDR screen or an OLED screen with VRR and an oculink port or Thunderbolt 5/USB 4 Gen 2. If they slap an oculink port on the ROG ally and the new Hawk Point chip I'd pick it up instantly.
I used an Intel A770 mobile for a year. It was very powerful and the 16GB of vram made all the difference for a few games, where it legit felt like a desktop GPU , specifically my RTX 3070 at the time. Of course game compatibility was a huge hurdle I was trying to work through and seeing updates coming fast to fix it but ultimately I needed a VR machine as well and VR was a literal nightmare. There were briefly drivers that had VR working on some games like Phasmophobia and VRChat and the performance was literally like my RTX 3070 in terms of frame rate. Higher res VR can need a lot of VRAM, VRChat definitely needs a ton of VRAM and it the A770 provided. Also I wanted to point out Intel is advertising better ray tracing performance from last gen. it should be noted that previous gen Intel dGPUs had significantly better ray tracing performance than AMD in tests and real games like Cyberpunk. So these new BattleMage Intel dGPUs should have Ray tracing performance as good as nvidia.
On the Intel cards: I think a lot of the Alchemist cards benched similarly because some key DX features were emulated CPU- side.
This effectively means calls that would usually be GPU bound, become way more CPU bound.
- Who's hosting today?
- YES
PlayStation wasn't technically the one but the marketing in the UK was immense.
Exactly, the marketing was absolutely flawless, it should be used as a case study.
16:00 is where they stop talking about PS1
2:09:00 Oliver’s face here should’ve been in the thumbnail
When the sour candy kicks in
I lived through those years by reading magazines, watching trailers, and occasionally catching TV news about game events. Years later, I learned more about the most fascinating details, thanks to the internet and amazing TH-camrs who retold the story of video games during the '90s. Just as Dragon Ball and Nintendo were cultural phenomena in my country (and across South America), the PlayStation was the ultimate "OMG" moment. It changed everything for people who loved games and sparked the rise of a third faction that became the mainstream choice. If you couldn’t own a PlayStation, you’d rent one from the video club or pay to play for an hour at the local game centers. What a time!
The biggest PS1 contribution to gaming is that it made gaming an acceptable and popular hobby for adults. Basically, made gaming a mainstream entertainment avenue.
Before the PS1, video games were considered children and teenagers “toys”.
I say this as someone who enjoyed the N64 much more than the PS1. Gaming is the multi billion dollar industry that it is today thanks to Sony’s original machine.
It sounds like you just grew up playing games and around the time the PS1 dropped you were already approaching adulthood. A bunch of 30 and 40 year olds didn't just wake up and start playing video games one day.
@bdgrey I was actually 10 when the PS1 first launched in 94. The gaming community was very niche, and it was seen as a kid’s hobby. The fact that the PS1 sold 101 million units, which is more than the total of Sega Genesis and SNES units sold combined, clearly proves my point.
Keep in mind the N64 sold about 32-33 million units as well, and the Saturn about 13- 15 million units. The video gaming market grew twice its size during a short time frame thanks to Sony.
People who would have other wise stopped gaming remained loyal to the medium thanks to Sony, and adults in late 20s and 30s that never played anything (such as a few of my uncles) suddenly were buying the machine for games like Gran Turismo and Resident Evil.
@bdgrey I was 13 and got it on launch day. Sony totally nailed the marketing. The adverts were aimed at older teenagers and young adults without a doubt. There were ps1 booths at raves in the uk. The licenced music in the wipeout series etc, I remember being totally proud to show of wipeout to people as it just had that cool factor and i didnt feel like a total geek. This is well known. John linnenman has also spoken about it in his retro videos. I really loved that era. Fascinating stuff.
@@DamnManSam You were 10. You didn't know anything about anything, and all it shows is that younger people like you were introduced to gaming and getting your parents to buy you a PS1 while older people like me were buying them on our own as we got our own jobs.
Sure, some people who had never played a game in their lives played them, but that's been the case for every generation.
Sega Genesis and SNES sold over 100 million combined units. The original Gameboy sold like 120 million units and it was released in 1989.
It wasn't some niche market. The NES took care of that long before the PS1 as it literally brought the entire market back from the dead and sold 62 million units.
The reality is that people like you and people like me who grew up playing games simply became adults at some point and we kept playing games, and b/c kids keep being born, the market for games keeps increasing. The PS1 just rode the wave of its predecessors and benefitted from kids, teenagers, and younger adults all coming together to buy the thing.
@@bdgrey you just reinforced my point. I have actually studied this for years and even wrote on it. The Genesis and SNES didn’t reach a 100 mill units combined. The GB took more than a decade to reach those numbers. Face the music. The PS1 took game to the mainstream audiences.
0:37:05 Infinity ward ?! i cant believe you remembered Microsoft even though they didn't do anything for the game but forgot Treyarch ! infinity ward isnt even the main developer its just their engine.
I think one of the main problems with PS5 Pro is that it’s being sold as a “Professional” level console, yet we’re getting less graphics modes in games than on the non-Pro console (and in some cases just one mode). This console is being targeted at gaming enthusiasts, both with its “Pro” badge and the higher price tag. I think that enthusiasts generally want more options, not less. I get that they want games to “just work”. So why not offer more modes that are expertly crafted to “just work” and let the user choose which one they prefer to use? Kind of like what we’ve been doing all along with Performance vs. Quality, 30fps vs 40fps, etc…
Not particularly I think it comes down to the individual for that really, bit it generally offers improvements across its 80+ Pro enhanced games so far at launch which is the main thing. It's only a small handful that have issues which will eventually be patched anyway to be fixed.
I think it's the opposite. The whole appeal of PS5 Pro is not to have more options, it's to have Quality mode visuals without the performance sacrifice. With base PS5, many owners feel frustrated when having to pick which mode cuz they feel like they're missing out no matter what they go with. PS5 Pro is supposed to fix that feeling, but if you're just adding a bunch more options in, you're completely reintroducing that FOMO feeling that the Pro was trying to address in the first place. Makes no sense.
@@maynardburger yeah pretty much, thats basically paraphrasing what Mark Cerny said in the PS5 Pro presentation, just making the decision easier which funnily enough alot of other people either paraphrase incorrectly _or_ interpreted incorrectly and thus got mad at Sony for not delivering what _they_ thought the Pro was meant to be eg "eliminating" all options etc. I guess you can't fix stupid though and there will always be somebody who complains 😂
Considering it's supposed to be a more powerful console, you would expect more options, especially for a console with pro in its name, but the problem is, even thought the gpu is a lot more powerful, the cpu is only slightly better, that really limits what developers can do when it comes to options and for me is a mistake on Sony's part, they probably should have gone for a balanced approach that upgrades both the cpu and gpu, even if it means a bit less gpu power, that would have been more worthwhile compared to what we got, especially has the cpu has become a big factor when it comes to gaming.
I think the Pro-blem is bigger than that; it's currently making some games much, much worse in terms of visuals, when really the only card it had to play was "more frames/better visual quality". In some cases neither of those things are true and the base PS5 gets the job done better. PSSR if not done right introduces a lot of shimmer, DF themselves have demonstrated this. So you're paying more for less, a classic example of ensh*ttification if I ever saw one.
Sorry John but the best Indiana Jones games is "Indiana Jones and the Fate of Atlantis".
Im so impressed by indiana jones. Initially was gutted due to the textures and shadows needing to be lowered due to my 4070 laptop just having 8gb vram. But the game is an absolute blast and despite running it with medium textures it stills looks fantastic to me
It honestly looks worse than Wolfenstein 2 in my opinion
@@samgee500 not with full path tracing on I dont think
Thanks for the SN Systems shout out! However, SN Systems wasn't actually acquired by Sony Interactive Entertainment until 2005. Psygnosis, on the other hand, was acquired in 1993 ;)
Steam OS is a game changer for the pc marketplace.
The PlayStation just worked. No perephials, no giant case, you pressed a big mechanical open button, put in a CD, closed the lid and pressed power.
No giant chassis, no powered cd tray, it just worked.
Well that’s done now so you might as well buy the Switch 2 when it launches if you are looking for a consumer friendly console
People have very very sugar coated and jaded memories, the PS1 had a very well known laser and disc drive problem.
I saw countless units being returned to stores because people literally had to stand the consoles up on their side to get the games to run and then eventually they'd give out on them.
The hardware was actually unreliable.
Not sure it got quite as much coverage as the XBOX 360 RRD though, funny that...........
So PCs are becoming like games consoles and consoles are becoming like PCs. This is called convergent evolution. See Marsupial vs Mammalian body-plans.
PCs arent becoming like consoles, they just getting a UI to work with a controller
Consoles are already a pc. Just the UI and OS that differ between the 2 now
PlayStation and Blockbuster Video. Now THAT was a Friday night 👌
HDR can work with dlss… if you play with the toggle a few times you can kick in working hdr. Funky but I’ve had to do it on my 3 start ups.
It's baffling to me that microsoft hasn't implemented a big picture mode for the PC xbox app. They already have the template for the UI! Just do the xbox UI and adjust it to PC.
Microsoft is basically terrible in every way. They're only successful because of shady business practices, not ingenuity.
Edit: There are exceptions, though, such as the original xbox team, which was run like a small company.
You want to see ads on your PC? No, thanks!
@@yomamasohot6411 there all ready ads on Windows did ever not notice black ops 6 notfication
The maxed out Full RT mode in Indiana Jones seems to be optimized for 4K/ DLSS performance on a 4090. It hovers around 60 fps. Looking forward to seeing what the 5090 can do.
I get more than that at 4k using DLSS quality
@@chrissyboy7047 oh yeah, I was judging by the first few minutes - that forest area was pretty heavy, and it gave me ~60fps at 4K/DLSS performance. But later on the game runs at much higher fps, so I went with DLSS quality and I get 60-90 fps :)
I'm with Oliver on the third question. I output 1440p to my 4k TV, and then use DLSS at quality or so from there. If you do the last bit of upscaling through the nVidia driver instead of on the TV, it looks a little smoother as well, unless I'm imagining that.
PS3: It Only Does Everything™
PS5: It Only Does The Bare Minimum
Okay that's oversimplifying, but that's what it feels like as an original PS1 gamer from about 1995 onwards when it came out in the EU. Seventh generation was definitely a highlight for so many reason, especially how ambitious it was. Felt like quantum leaps from PS1 to PS2 to PS3. PS4 the gap was a bit smaller but still appreciable, and the library was decent by end of gen. PS5, not only do the games look barely any better (probably partly as a result of the crossgen development focus), but there's so few of them yet it's on the hardware that not only failed to decrease in price it actually went up. As did the price of online services (still free on the PS3 of course), and it seems we have a Sony more obsessed with selling hardware like PSVR2 (hampered by lack of games also) and PS Portal (just a streaming tablet with DualSense halves glued to the sides), plus the DualSense controllers are the most failure-prone Sony have ever made so again, about hardware sales. Greed, and seeing the launch PS5 Pro price and current "performance" it's like they're consistently pushing the boat out to see just how much they can charge for the least amount of value, a shockingly common user hostile trend a lot of big companies who have near-monopoly in their sector are leaning into.
Anyway, long story short, PS1-PS4 I'm a big fan of (PSP and Vita too) - there was a Sony Computer Entertainment still making the odd mistake but churning out great machines with libraries that still hold up to this day. Modern SCE are greedmongers, fleecing their fans. I miss the Kutaragi/Kaz/Layden years I think, they were a force to be reckoned with back then, yes making some profit but justifying it by the wow factor.
I couldn't have worded this better myself very well put I agree with 100% of everything you've said. The Japanese superstitions were right and Playstation died with the PS4, the PS5 is nothing but a reanimated corpse of its former self.
@@garydiamondguitarist PS3 controllers had sticky analog sticks sometimes, PS4 at launch had analog stick rubber material easily breaking off and there's probably more issues I'm blanking on but point being it wasn't always peachy perfect I'll admit and I've been with Playstation since PS1 and been a big fan, I've had all their hardware apart from PS TV, PSVR1 and the Portal.
The stick drift in the PS5 controllers is a thing all modern consoles face the Xbox and Switch get it too. Mine had thousands upon thousands of hours and only just got it in the last few months before the PS5 Pro came out so I held off buying a new controller since I knew I was trading in my base PS5 towards the Pro which came with a new controller anyways.
The whole price thing isn't because they're dominant, Xbox are losing hardcore but they're still increasing their console prices and GamePass subscription tier prices too, its specifically because of inflation spiking in recent years and cost of manufacturing nothing more nothing less.
PS3 was my favorite console. I got disappointed as soon as I got the PS4. The jump wasn’t as big and this is when games started to became too similar imo.
Yeah Sony have dropped the ball this gen.
I loved PS1, PS2 and PS4. PS3 was a misfire but they got away with it because of the Naughty Dog games.
PS5 hasn't delivered at all. The best games are remakes and there's no great new IP.
ps5 pro does noting
The day that SteamOS can be installed on any pc, I’m doing it day 1.
I think there are thousands of people who are fed up with windows and just waiting for a “clean break”. And I see steamOS as the best and cleanest way to do that.
(I know there are ways like bazzite and others, but the dream is to have the direct software support of valve themselves)
Im pretty sure it has been available for PC for a couple of years now. What they are talking about are availability for handheld PCs which do not have a mouse and keyboard.
@@yomamasohot6411 yearh Steam OS is available right now, but in older iteration based in Debian. I think we are talking specifically about the arch based exclusive "gaming mode" that the Deck has where the processes and the interface is almost totally dedicated for gaming with a controller as you said.
We have Bazzite for now and it is super useable, but if you want gaming mode, you will need to have an AMD GPU.
A official launch from steam of a Steam OS with gaming mode that is compatible with NVidia GPUS would be gaming changing for me. If it happens, I'll build an ITX PC and never think about consoles again, or at least the non portable ones.
Wipeout with that electronic soundtrack - 30 years ago wow, remind me, couldnt we play the music on PS1 discs on CD players?
Come together in one glorious hole. 1:57:54
"Even if we exclude the lower end of the PC Market."
Wow very cool.
Growing up with ps1 was insane
That B580 is very interesting imo. May recommend it as a part of builds going forward...
Why you guys ignoring big VR releases? I mean we just got Metro game and Behemoth, Alien Rogue Incursion coming up. To much work on PS5 pro checking out how old games look in 400% zoom?
I think that when it comes to PSSR, on third party games, developers just seem to be bothered that they have to do extra work, and as a result, they are doing a poor job.
For some reason older versions of pssr are linked to older versions of game engines. Upgrading to a newer version should be as easy as checking a box somewhere. It's on Sony to make that happen. Using an older version of pssr shouldn't even be possible.
Black Ops 6 was Treyarch and Raven Software and not Infinity Ward, Rich. All Call of Duty studios help out here and there but those two were the main ones.
They talked about the engine which is from Infinity Ward. Treyarch used their own "branch" of the CoD engine until Cold War but switched to the MW 2019 engine now because this engine is used for all CoDs now for easier implementations with Warzone etc.
I love this channel.
Not bothered about a dedicated steam machine for couch gamng but if they were to release the OS for me to use on my own PC, I would definitely use it as thats my primary purpose for my PC (4K couch gaming)
It is fun how Linux is becomig, little by little, very good for gaming. Make no mistake, Valve is investing a LOT in kernel patches, improving Wine that is the base for Proton, video drivers, video subsystem (replacing X11 with Wayland), SDL for input/threrads/mixer and others, and it is starting to show. If you follow Linux news, you will see a lot of movement towards making it more responsive for games, and even implementing things like semaphores (for threads) that are only used in Windows games, directly into the kernel.
Take note, in 1 to 2 years, Linux will be a better operating system for gaming than Windows, because it can change the implementation of Windows to add things like upscaler and fps cap, that Microsoft will never do because it would be a backwards compatibility nightmare for them.
You see Rich, the 720p screen did indeed save that one. You'd get that sweet sweet clean 144p even 5x nearest neighbor upscale!
I noticed in Indiana Jones, you can't have both Vsync and frame-gen on at the same time for a reason
Indiana Jones is the original Tomb Raider... Seeing the precursor to Lara Croft and Nathan Drake getting such a nice treatment is really heartening!!
I love the original movie trilogy! This game seems to capture the essence of what Indy is better than the last two movies! 😍
Roy Chapman Andrews, the real life explorer Indy was based on, was the original tomb raider.
@@regulator18E I didn't know this! Thanks!
Allan Quartermain (Fictional) also a proto-Jones.
Not the same character (like how Lara Croft isn't the same as Indy) but same kind of adventures
as a console gamer i would utterly welcome a version of steam for my tv setup where I can still seperate my work and relaxation space. steam is hands down THE best ecosystem, and getting that without hooking up my entire work station to the tv would be amazing. i want xbox to do that, but steam is much more likely and savvy, imo
I love the tacit admission at about 2 hours in that dlss is a worse upscaler than the dumb upscaler in your tv.
I am so glad I cancelled my pro order. PSSR must be in a vastly improved state for PS6
for Q3 asked. I have been using AMD RSR for that. It could upscaling a lower resolution to the native in driver level. So I can use FSR2 in the game itself then using the RSR to upscale the 1440p game image to the 4K screen. It provides a really sharp image and significant reduce the power consuming! (TBH that what Valve doing on Steam Deck also)
We have all the Pokemon's in one video!
John’s DF retro ps vs Saturn episode was a real treat. Well done, John!
1:42:00 I played the Game on Dec 9th in HDR (on my Asus PG27AQDM ) with DLSS / Pathtracing on my 3080 12GB and I haven't encountered purple highlights.
Maybe they fixed it already? That said: The Game looks sooooo much better in HDR, it's insane. Walking through that cave in the opening SDR / HDR is like upgrading from a GTX 9800 to a 4080. SDR looks a bit oversaturated at times and in HDR it all looks very natural an believable. And to my surprise the game even on "Super Mega Ultra GAMER RGB OC" settings runs between 25 and 75 FPS on my 3080 12GB.
30th anniversary, how time flies.
5:09 You can argue this similar phenomenon is happening now with the handheld PC market and Valve shaking up the gaming industry failures in recent years!
2:01:54 "The comfort and convenience of a console interface, married with the unlimited power of a PC...." Yeah, this is why I use Linux and I'm far more excited to see what Valve will do with SteamOS. Steam on Linux already provides a much better gaming experience than Windows. Not only does performance tend to be a bit better, but there is no "Stutter Struggle" either, for example, and I don't have to worry about telemetry spyware, adware, all of the bloat, or M$'s incompetence.
Wish I could dual boot my PC with SteamOS
Why can you not?
The pattern is obvious at this point: until it gets better PSSR is not good enough, so they really should offer the option not to use it, this nuclear option they have right now is bonkers and a slap to anyone who paid $700+ for an "upgrade"
Small correction, Rich said Black Ops 6 was from Infinity Ward when in reality Raven Software was the primary studio on Black Ops 6 with Treyarch assisting with multiplayer & zombies. Yes they used IW’s engine, but please credit were it is due. It would be like crediting Epic games for FF7 Rebirth.
I don't get why the driver issue is hard for people to do. The only driver you really have to update regularly is the GPU and the Nvidia/AMD/Intel GPU apps tell you when there is a new one and to click a button to download and install it. We aren't in the olden days of changing IRQs anymore, it's never been easier to keep a PC updated.
The answer is simple. PC gaming is going through the same shift to the mainstream that home consoles went through in the mid to late 2000s. Everyone who made fun of PC gamers now has a PC or wants one, and of course these people buy pre-builts, run them at default config and complain when it doesn't run like they want it to. Literally today on the r/pcgamingmasterrace subreddit is a post with thousands of upvotes, a phone picture of a monitor showing a McAffee anti-virus pop-up in plain english saying something like scan complete or definitions updated & OP being like "what is this crap help". Thousands of upvotes. Lol.
@@g2jxGhF5G8z1gL7S "Everyone who made fun of PC gamers now has a PC or wants one," - uh, no. I've actually been a PC gamer, made fun of PC gamers while sometimes being one, prefer consoles for the overall simplicity and the fun of jailbreaking where possible. Not everyone, there's always exceptions to the rule, and I don't care enough about graphical fidelity to hand build another machine then burn 1000 watts or more while it's running full tilt due to how inefficient Intel/Nvidia architectures are. Makes me wonder why they're not building more consoles with ARM architecture which would be insanely powerful and performant for less than half that wattage.
@@garydiamondguitarist arm may be more efficient than x86, but if so only on the very low end. Typically implementation, manufacturing and how hard you're trying to push the hardware are magnitudes more important for efficiency than architecture.
And I don't know what you want to say about PCs, you don't need to build them yourself, it'll be difficult to find PCs consuming a kilowatt or more even with a 4090, and efficiency is not dictated by the consumption alone - if you get 4 times the performance of a PS5 with 4 times the power, efficiency is the same. Not that you have to run at full tilt anyways.
I was wondering the same thing
Love the shout out to the Alienware x51-I still have my 10-ish year old i7 3770 box under my television, paired with a small form factor RTX 3050 and Bazzite Linux, booting directly into ES-DE, making it an incredible console experience a la an XBox Series S. I would have stuck with a GTX 1060, but fans were ramping up just a bit too much for my tastes, and while the 3050 coil whines, it’s not a jet engine taking off for 1080p gaming.
Reads like a rig brag to me.
@ 🤣🤣🤣
I remember getting excited with the rumor of a Playstation upgrade kit that will be attached at the port on the back. It was called Type-C.
What's going on with Sony's pricing policy, Jedi Survivor £69.99, Jedi Survivor DELUXE EDITION £35.99, Cross Gen Bundle Jedi Fallen Order and Jedi Survivor £19.99, am I missing something here, like is the last offer pre patches??? If that's even possible, or are Sony just hoping some of their customers have more money than brains.
I refuse to ever pay $70 for a digital game. It will literally never happen.
PSSR needs to be a system level toggle! This way Sony updates it and makes it better, and then players (since the cost and performance of the 5Pro are targeting this high end market) can select which version of PSSR to use i.e. DLSS quality levels. Easy fix.
I think the comparison to 2004 isn't fair, none of the 30 series GPUs have come down in price.
I wish more people were talking about how DLSS on Switch 2 could lead to much better DLSS support on PC.
Despite how long it's been around, many PC ports don't have any DLSS support, especially with Japanese games. But if DLSS is crucial for Switch 2 development, we're more likely to see devs keep it in place for their PC ports.
Deep Learning Switch Sampling? Could just have similar name with different meaning. Except not as bad as Microsoft putting a 3 rather than a two in the name of their second console, putting a one in the name of their third, then reusing the similar sounding S and X suffiXeS for their fourth after the anonymous word Series (they're all in a series... wow did they ever screw up).
My worry is more about how and if Japanese studios will adopt and adapt to it. Japanese devs are notoriously averse to new technology ever since the HD era transition. Its been years and years since a non final fantasy japanese game was a technical showcase. Capcom and squenix do good work but theyre pretty global and their games still arent boundary pushers. DLSS is pretty cutting edge. Im sure internal nintendo studios will get a lot out of it since for the first time in a while theyll have a non shit machine to work with but third party japanese partners are a question mark. If their adoption of unreal is anything to go by they dont try to get the most out of advanced foreign technology
@garydiamondguitarist I'm not sure what Xbox's naming conventions have to do with anything, but "Deep Learning Switch Sampling" sounds good! 😅
I mean maybe with weird niche Japanese games, otherwise I've not seen a single title last year launch without DLSS or FSR for that matter. The only thing that's sometimes not included is frame gen.
I'm a little less optimistic. DLSS isn't typically very good at 1080p or lower. Even at 1440p, I usually have to use Quality mode for it to not be blurry. The Switch 2 won't be higher than 1080p, so it could cause a poor impression.
The best way would be for Sony developers to take the PSSR as a mode for turning off and or on and to also add an option to lock the native resolution to different resolutions and this be for all games, so you can also lock the games to 40FPS.