Relentless Maul appears to be affected by HoT word of Power traceries, so there are merits to picking both HoTs over either Aoe healing or ST healing. People will have to decide what they find best for their healing.
building several weapons for healing beorning and use what is more needed for specific raidbosses can be considered if you want to min-max. a weapon with overtime dmg can increase your dps a lot with bees and maul hitting harder. also the hot tracieries affects maul healing aswell not only hearten and encouraging roar. there is also a case made for the +healing targets tracerie since maul will then hit all of the raid and not only 10 players whitch can sometimes be very annoying and fatal if the wrong person doesn't get healed.
Why does the weapon only have 2 words of power? It is a typical SSG design move to make 6 healing words of power and only have 5 on the LIs. I mean, it is good that you have good options to pick from but none of the healers have any real choice, they get a handful of heals, some are single target, some are area of effect, some are HoTs and I am sure SSG has balanced the numbers based on you having both traceries of each type. Your effective choice becomes what are you going to gimp.
I think it's as simple as them just wanting to have 5 word of powers. Naturally then two has to be on one and three on the other. I think 5 total is a good number.
Nice video, straight to the point. Question : you say that you always prefer to choose the crit over the raw healing (or raw damage for damage traceries), why is that? Has this been tested to show a better improvement? From my point of view, the raw healing/damage seems better because it affects both non-crits and crits... however I have not tested both to compare.
Relentless Maul appears to be affected by HoT word of Power traceries, so there are merits to picking both HoTs over either Aoe healing or ST healing. People will have to decide what they find best for their healing.
AWESOME GHYN! I appreciate the focus on yellow bear
building several weapons for healing beorning and use what is more needed for specific raidbosses can be considered if you want to min-max. a weapon with overtime dmg can increase your dps a lot with bees and maul hitting harder. also the hot tracieries affects maul healing aswell not only hearten and encouraging roar. there is also a case made for the +healing targets tracerie since maul will then hit all of the raid and not only 10 players whitch can sometimes be very annoying and fatal if the wrong person doesn't get healed.
Good points, and I was made aware of the maul being affected by hots too.
I've never done a healer class, but Beorning seems to be pretty fun.
Bear is lots of fun, really strong healer.
Great video
Recuperate Heal Pulses - I think i have that only as Tank in Blue.
Thanks for making nice Videos for the Community
Recuperate is really good for heal bear too.
Mine have 4 tactical Mit instead of ascendant light because my OGH is just through the roof even without OGH essenses equipped
This will change when Gundabad releases and stat caps get raised, but at the moment it makes sense.
Why does the weapon only have 2 words of power? It is a typical SSG design move to make 6 healing words of power and only have 5 on the LIs. I mean, it is good that you have good options to pick from but none of the healers have any real choice, they get a handful of heals, some are single target, some are area of effect, some are HoTs and I am sure SSG has balanced the numbers based on you having both traceries of each type. Your effective choice becomes what are you going to gimp.
I think it's as simple as them just wanting to have 5 word of powers. Naturally then two has to be on one and three on the other. I think 5 total is a good number.
You don't have a new guide ???
New guide coming this week for all classes
hi would you also make a video like this for red and blue who very interesting you make really good videos
Hello, I am planning to do a really big guide for all classes and builds, but it will probably take a while to get that work done.
thanks
Nice video, straight to the point. Question : you say that you always prefer to choose the crit over the raw healing (or raw damage for damage traceries), why is that? Has this been tested to show a better improvement? From my point of view, the raw healing/damage seems better because it affects both non-crits and crits... however I have not tested both to compare.
It's just my preferred playstyle, I'm not saying one or the other is better, but I prefer building for crits rather than pure healing/damage.
Rush duration isn't that important and i use slam every time i switch to man form to keep -10% damage almost always in boss fight
Vicious claw i use to cut bees animation so it's used a lot in fights
Yep, there's viable builds for those as well, all depending on your playstyle.