9:00: The penalty for one over is so small that it's literally costing you influence in 99% of cases to NOT go over it. Remember that a small city will produce more than 10 influence. Considering this, going over two is usually a good idea, because you get a tiny penalty.
I'm not 100% sure but for the instance about moving through your units in combat, the number "1" that was shown means turns needed to make the move and not actual movement points spent since it's the same thing that is shown when you queue up a movement while not in combat on the map, and I don't think it costs 0 mp to move through your units, but I could be wrong about that.
Some useful tips here. Thanks! But I don't think that tip about movement in combat is 100% accurate. It's just that you ignore enemy zone of control when passing through friendly units, so it just seems like you get more movement. I could be mistaken though. You (or I) could always test with a bunch of Hunnic Horde units (they ignore ZoC and their multimove makes setting up the test easier). The number at the end of your unit's path is how many turns it takes to move there, not how many movement points it costs, by the way.
You are right, and you’ve got me on the technicality! It’s the fact that units ignore zone of control when passing through friendly units that enables the extra movement. 👍
These were some great tips, thank you for all your hard work covering this game. Humankind has such a variety in the maps you play and the way you can play them, makes every game feel quite unique!
Very good video. What is the best way to lower the influence cost of absorbing cities? Does it have to do with infrastructure? If so, should they be as identical as possible? Does population affect this? Thanks for all the vids
Great video. I was having a hard time finding the right balance of territories to attach to a city. Sounds like 1 early game and 2 later on is optimal. Do you often have spare outposts just laying around as you continue to expand?
I often pursue a fairly aggressive land-grab, so yeah I do end up with the odd territory that isn’t connected. Sometimes I’m also purposefully leaving them disconnected so I can spend influence to build the resource improvements and harbours too 🙂
Some advanced tips for the independent peoples: They are a fantastic way to get your military stars and ransack income if you're on a large-ish landmass. Every era I use one or two as punching bags if I'm not going to war with a proper AI civilization. When you don't want them to spawn, place an outpost, or better yet wander around with a scout and ransack their outposts before they form into cities. If they do form an outpost in an advantageous spot then you can kill off their units and then take the city (much easier to pick them off before assaulting as they tend to have a ton of units in the vicinity). Or you can leave it as an impediment to the AI factions making a beach head. If you don't want a city from an AI or an independent people you can 'liberate' it and it will have your culture and be friendly to you. This makes it slightly harder for the AI to bribe it away but also keeps that territory safe for maybe coming back for more military stars later. Bonus war tip: You can earn war support by tricking the enemy into attacking you and then kicking their butt. A two-for-one special: You get a grievance for the attack and they lose war support for the defeat. Just walk your units in multiples near an AI in unclaimed territory or better yet in one of their outpost territories (so you're not trespassing). They will often attack right away, but sometimes it takes a couple times walking by and thumbing your nose at them.
Make Armies Faster !! If you got a good gold income do this exploit. Before you complete a Technology that will upgrade, say horse units, queue up a whole lot of current lower horse units in all your cities and then when the Technology completes you can make the old horses in 2 turns instead of 4 turns for the new horse and then use gold to update those units... you can always delete the queued up old horses if you don't need them but they are there in case you need military as fast as possible. This works for any naval and land military units. The higher the technology level of the unit the higher the gold cost will be in updating it. Currently I'm seeing 400 gold to update to longbow archers, 800 gold to update to Great Swordsman, 1600 gold to update to Knights horses.
Is it possible to do a video on the "New World" I've had a couple of times a narrative event where it tells me I've discovered it but it never appears!
If you reach the point of gunpowder infantry and are assaulting a city with a good-sized army, check to see if the city defenders have any reinforcements. If not, as in the only defenders are the automatic militia units, autoresolve almost always results in zero damage to the attacker while manual assault will have an AI phase where the enemy units mostly all suicide on a single player unit causing a LOT of damage or killing that single unit.
Question: My game on Nation with Peaceful=No, the AI get 4 x 4 armies each, that in turn comes knocking at my cities gates. This happens by Classical Era. And often has the AI had a war between them selves in advance, so their units have high veteran-lvl. I can produce a large army my self, but often end up with 1 or 2 armies of 4 units, and a bunch of Scouts from the Tribe Era. But the AI comes in waves, and I can't heal up fast enough. They expand much faster then my as well. By my 2-3 cities + 5-7 territories, they often have 4 solid cities each, and about 10 territories. Do I have a "high profile" that AI singles out, and want to crush? Have seen all of your vids on HumanKind, Jumbo, but can't seem to figure this one out.
On higher difficulties some AI & Civ combinations are just OP. If you get placed near an AI that chooses the Huns it's usually an autoloss. My advice is be very aggressive in placing your outposts and spend all your money on hiring mercenary armies from nearby neutral tribes. I think an army of spearmen+ warriors cost something silly like 80 gold for 10 turns. All the remaining money needs to go to trading luxuries with other nations which ups your stability and food generation for more armies.
Worth noting that defending against ai units is only a good idea before gunpowder units. Once you hit that point, units dont retaliate if fired upon from 2 or more tiles away. So if you keep using the defensive stance, you will simply be allowing the ai free damage to your army. Also, manually fighting battles (no matter how trivial) allows you to min-max the xp for your units. If one of your units is about to level up, then use that instead of say, a 3-star unit (especially if you are not really incurring any risk in doing so). More veteran units will always be better in minimizing need for army upkeep and increases chances in wars on higher difficulty playthroughs
I would never auto battle from there, a GREAT defensive position just because the ai never defends. But yeah I highly suggest auto when you have the upper hand.
I discovered a pretty scummy way to win wars. Surround an army with your troops, then continuously battle. They can only spawn in one tile and hence you can win that battle easily. Keep doing it until they have no more troops. With luck they would have just lost 50 war support in a single turn.
@@JumboPixel I've been doing some testing and the "attack", "defend" and "interest" markers seem to work really well. City states that I put my defend marker on are much much less likely to be attacked. And my allies are much more likely to attack places I put my attack marker on. Although still not entirely sure how the "interest" marker affects the AI. Or maybe it's all in my head. Have you had time to try it out?
11:00 Nope, that battle is indicative that the ai is awful at auto resolving battles. That battle could have easily been won with 0 casualties on your side
It’s a trade off right, opportunity cost. Overall advice still stands - manual is best (noting that we’re assuming the user will make the ‘right’ calls)
I would say if you think you would like this game you definitely will. I was on the fence at first then looked at the clock and saw it was 1 am and the just one more turn effect kicked in majorly.
I almost always do unless I'm really in a war grind. Use the influence for building Wonders, gold for attaching territories. Be warned though if you get your gold income in the tank it can be pretty dire.
Oh - if you have notifications on you should get alerted! Otherwise, I always tweet the livestreams out, and I upload the waiting page at least 12 hours in advance. Such a shame TH-cam isn’t getting the message through!
Maybe neutrals build their districts fast but they dont bother about it`s effectivness. So you will get a city with 5 uneffective districts and tanked stability. Start from scratch is way to go))
Good point, but I’d have to disagree. The stability is usually manageable, and the early yield boost to food and industry is usually worth it. You can always build over them later in the game, or when their yields are less important, to optimise placement 🙂
Can horses even enter cities after siege units do their thing? I'm watching quill's playthrough and that is sooo frustrating! I think he has one non mounted unit in all his armies lol
If you earn 100 influence, 1 city too much is 10 which is mhm, at the border of O.K. if you earn 1000 ............. 2 cities too much is 120 which is mhm, at the border of O.K. but could save you important areas or nat. ressources... so a 10th of the earnings is justifyable to me, if you can spam an army quickly. depends if you need another city or need the influence.
The sound is different. Thank you for the video anyway. We need more advanced tips. Everyone is targeting tips for beginners and it's getting repetitive.
Heey Mate, I want to say I really like the video's you make. I have one question on the game and maybe you or somebody else in the community can help me out. And maybe the answer can be one of the tips in the next video. What happens with excess production and science? Is see you queing up a lot of production in your cities. For instance when a building costs 100 production and you have 150 production in de city, will the excess production count towards the next building. And in case it does buy you forgot to queue it up beforehand will it get lost?
Thanks so much! It definitely carries over, because in blitz speed I’ve completed several districts in one turn, in one city! I’m unsure about the technicalities though so I’d need to test or research it further to be 100%!
Another reason not to enter a new era too quickly. Every time you do it, influence costs jump. If you advance too fast your influence generation won't keep up with the costs and you end up getting civic laws that cost 10k influence when you're earning 1k per turn. Same goes with cost of absorbing cities, creating outposts, etc.
I'm actually (procrastinating) taking a history class in college and they say it's pronounced joe btw .. I like to go from Harappans to Maury just cuz... That's the way it went in the Indus river valley :) I wish there were actual leaders like civ but it's always fun to learn from these games :)
I have done two complete playthroughs and i find the AI is pretty much rushing through the eras. Very annoying, because it forces you to rush aswell if you like to get certain cultures and wonders, but on the other hand they dont get much fame out of the era so winning is very easy even if you rush too. Last game i just got into the last era on turn 800, but my research was actually more than one era behind, and i had triple of the fame the second AI had. So late game was not even started at that point. I hope the AI gets further balance to it will not advance as soon as it can and play more of a strategic game.
@@JumboPixel yes bro hehe. I really enjoy watching your humankind videos even if I do not have the game yet on PC. I might buy it on steam when it goes on sale Holiday this year and keep an eye on changes and improvements.
I personally find agrarian cultures to be broke in a good way if they play them and a bad way if you don't lmao. It's all I'll play if I can. You can expand through war efforts and knock down anyone with your unending population...so long as you win the big battles.
Hey I FINALLY figured out an easy way to calculate the excess stability a city has. Excess stability is the amount of stability over 100%, I was shocked that the UI did not give you this figure automatically. Anyway: If Stability is 100%, and If BASE VALUE is in the GAINS section: EXCESS STABILITY = 40 - BASE VALUE If Stability is 100%, and If BASE VALUE is in the LOSSES section: EXCESS STABILITY = -BASE VALUE If Stability is < 100%, you don't have excess stability, you have a stability deficit of 100 - Stability. For example, from my current game, I have a city "JumboPixel" that has +26 "Stability as Base Value" in the Gains section. That means for "JumboPixel" I can use up 14 stability and still have 100% stability (14 = 40 - 26). In the same game, same turn, I have a city "SpiffingBrit" that has a -11 "Stability as Base Value" in the Losses section. That means for "SpiffingBrit" I can use up 11 stability and still have 100% stability (11 = - -11). Q: Why don't they just show the excess stability? A: I dunno. Q: Why does the "Stability as Base Value" sometimes show up in Gains and sometimes in Losses: A: I dunno. Q: I can think of much better ways to present the Stability information. A: That's not a question.
i hate that everyone and the AI race through the eras. i like to enjoy the era. i want to use the new troops on the battle feild and enjoy building an empire in the early days. but you have to race just to not be destroyed or to remain competitive. thats the only part of these games i dont like
Is the game really so simple that it is only all about Fame points? Fortunately not. :) If you for example play a conquest game where its about being the first to occupy or delete or make vassal state of all other players, then fame does not count at all. If you play the first to research all winning science, then fame does not count at all. So no, the game is far from all about fame points. The longest and most interesting games does not care about fame points at all.
My man you need to slow down your sentences, not only are you making small mistakes it’s also makes it very difficult for a non native English speaker to understand
If other people reading this take issue with any minor mistakes or find my pacing very difficult to follow, please let me know too. Could try a slower watch speed? Thanks for letting me know anyways.
You have been really on the grind. You are certainly making your mark as the go to name for Humankind content
That’s a cool accolade! Thanks for the kind words 🙂
@@JumboPixel and well deserved
Agreed
I subbed for the humankind content. Haven’t seen anybody else stick to it after launch/take it past play throughs or memes.
9:00: The penalty for one over is so small that it's literally costing you influence in 99% of cases to NOT go over it.
Remember that a small city will produce more than 10 influence. Considering this, going over two is usually a good idea, because you get a tiny penalty.
don't you also get a stability penalty for being over the cap?
@@bradpaugh818 Not that I'm aware of.
Love the humankind videos. I always take something away that helps me out in my games!
Cheers for the feedback 😁 let’s learn together!
I'm not 100% sure but for the instance about moving through your units in combat, the number "1" that was shown means turns needed to make the move and not actual movement points spent since it's the same thing that is shown when you queue up a movement while not in combat on the map, and I don't think it costs 0 mp to move through your units, but I could be wrong about that.
Pretty sure you're right.
You're on a roll, keep it up!
Some useful tips here. Thanks! But I don't think that tip about movement in combat is 100% accurate. It's just that you ignore enemy zone of control when passing through friendly units, so it just seems like you get more movement. I could be mistaken though. You (or I) could always test with a bunch of Hunnic Horde units (they ignore ZoC and their multimove makes setting up the test easier). The number at the end of your unit's path is how many turns it takes to move there, not how many movement points it costs, by the way.
You are right, and you’ve got me on the technicality! It’s the fact that units ignore zone of control when passing through friendly units that enables the extra movement. 👍
These were some great tips, thank you for all your hard work covering this game. Humankind has such a variety in the maps you play and the way you can play them, makes every game feel quite unique!
Very good video. What is the best way to lower the influence cost of absorbing cities? Does it have to do with infrastructure? If so, should they be as identical as possible? Does population affect this? Thanks for all the vids
There's a Civic that reduces the cost
Attaching also scales up the cost of districts so it matters a lot of the quality of the outpost.
Great video. I was having a hard time finding the right balance of territories to attach to a city. Sounds like 1 early game and 2 later on is optimal. Do you often have spare outposts just laying around as you continue to expand?
I often pursue a fairly aggressive land-grab, so yeah I do end up with the odd territory that isn’t connected. Sometimes I’m also purposefully leaving them disconnected so I can spend influence to build the resource improvements and harbours too 🙂
Some advanced tips for the independent peoples: They are a fantastic way to get your military stars and ransack income if you're on a large-ish landmass. Every era I use one or two as punching bags if I'm not going to war with a proper AI civilization. When you don't want them to spawn, place an outpost, or better yet wander around with a scout and ransack their outposts before they form into cities. If they do form an outpost in an advantageous spot then you can kill off their units and then take the city (much easier to pick them off before assaulting as they tend to have a ton of units in the vicinity). Or you can leave it as an impediment to the AI factions making a beach head.
If you don't want a city from an AI or an independent people you can 'liberate' it and it will have your culture and be friendly to you. This makes it slightly harder for the AI to bribe it away but also keeps that territory safe for maybe coming back for more military stars later.
Bonus war tip: You can earn war support by tricking the enemy into attacking you and then kicking their butt. A two-for-one special: You get a grievance for the attack and they lose war support for the defeat. Just walk your units in multiples near an AI in unclaimed territory or better yet in one of their outpost territories (so you're not trespassing). They will often attack right away, but sometimes it takes a couple times walking by and thumbing your nose at them.
Loved this, really helpful tips here. Looking forward to your livestream later!
Thanks! Catch ya then! 😎
Make Armies Faster !! If you got a good gold income do this exploit. Before you complete a Technology that will upgrade, say horse units, queue up a whole lot of current lower horse units in all your cities and then when the Technology completes you can make the old horses in 2 turns instead of 4 turns for the new horse and then use gold to update those units... you can always delete the queued up old horses if you don't need them but they are there in case you need military as fast as possible. This works for any naval and land military units. The higher the technology level of the unit the higher the gold cost will be in updating it. Currently I'm seeing 400 gold to update to longbow archers, 800 gold to update to Great Swordsman, 1600 gold to update to Knights horses.
Is it possible to do a video on the "New World" I've had a couple of times a narrative event where it tells me I've discovered it but it never appears!
Oh that’s strange! I’ll add it my list 🙂
reaally good, please make more such tips and tricks
Maybe it only happened to me, but I have noticed, that AI doesn't always take advantage from Support units, sometimes doesn't even deploy them at all.
If you reach the point of gunpowder infantry and are assaulting a city with a good-sized army, check to see if the city defenders have any reinforcements. If not, as in the only defenders are the automatic militia units, autoresolve almost always results in zero damage to the attacker while manual assault will have an AI phase where the enemy units mostly all suicide on a single player unit causing a LOT of damage or killing that single unit.
Question: My game on Nation with Peaceful=No, the AI get 4 x 4 armies each, that in turn comes knocking at my cities gates. This happens by Classical Era. And often has the AI had a war between them selves in advance, so their units have high veteran-lvl. I can produce a large army my self, but often end up with 1 or 2 armies of 4 units, and a bunch of Scouts from the Tribe Era. But the AI comes in waves, and I can't heal up fast enough. They expand much faster then my as well. By my 2-3 cities + 5-7 territories, they often have 4 solid cities each, and about 10 territories. Do I have a "high profile" that AI singles out, and want to crush? Have seen all of your vids on HumanKind, Jumbo, but can't seem to figure this one out.
On higher difficulties some AI & Civ combinations are just OP. If you get placed near an AI that chooses the Huns it's usually an autoloss. My advice is be very aggressive in placing your outposts and spend all your money on hiring mercenary armies from nearby neutral tribes. I think an army of spearmen+ warriors cost something silly like 80 gold for 10 turns. All the remaining money needs to go to trading luxuries with other nations which ups your stability and food generation for more armies.
Worth noting that defending against ai units is only a good idea before gunpowder units. Once you hit that point, units dont retaliate if fired upon from 2 or more tiles away. So if you keep using the defensive stance, you will simply be allowing the ai free damage to your army.
Also, manually fighting battles (no matter how trivial) allows you to min-max the xp for your units. If one of your units is about to level up, then use that instead of say, a 3-star unit (especially if you are not really incurring any risk in doing so). More veteran units will always be better in minimizing need for army upkeep and increases chances in wars on higher difficulty playthroughs
I would never auto battle from there, a GREAT defensive position just because the ai never defends. But yeah I highly suggest auto when you have the upper hand.
Than again I'm a very defensive, patient player that would sit there and defend all day lol
I discovered a pretty scummy way to win wars. Surround an army with your troops, then continuously battle. They can only spawn in one tile and hence you can win that battle easily. Keep doing it until they have no more troops. With luck they would have just lost 50 war support in a single turn.
Ok, I’ve seen this in small doses but never fully tried it. Looks like it’s time for me to get encircling!! Thanks for sharing 🙂
@@JumboPixel I've been doing some testing and the "attack", "defend" and "interest" markers seem to work really well.
City states that I put my defend marker on are much much less likely to be attacked. And my allies are much more likely to attack places I put my attack marker on. Although still not entirely sure how the "interest" marker affects the AI.
Or maybe it's all in my head. Have you had time to try it out?
@@francispham6113 I'd always wondered about those myself your idea sounds worth the effort
Keep it coming 😃
Will do!
11:00 Nope, that battle is indicative that the ai is awful at auto resolving battles. That battle could have easily been won with 0 casualties on your side
It’s a trade off right, opportunity cost.
Overall advice still stands - manual is best (noting that we’re assuming the user will make the ‘right’ calls)
hey jumbo!!!! do you think i should buy it? im on the fence about it
I would say if you think you would like this game you definitely will. I was on the fence at first then looked at the clock and saw it was 1 am and the just one more turn effect kicked in majorly.
I think it’s definitely worth a buy if you’ve got the cash free! Really fun historical strategy game!
The fact that you can destroy new cities by ransacking litterly blew my mind omg that is useful
It is a game changer!
Do you think its smart to pass the civil that allows me to attach territories with gold?
I almost always do unless I'm really in a war grind. Use the influence for building Wonders, gold for attaching territories. Be warned though if you get your gold income in the tank it can be pretty dire.
@@Biomirth thanks
I have alerts on but I’ve never gotten one for a live stream how do I watch those?
Oh - if you have notifications on you should get alerted! Otherwise, I always tweet the livestreams out, and I upload the waiting page at least 12 hours in advance. Such a shame TH-cam isn’t getting the message through!
Maybe neutrals build their districts fast but they dont bother about it`s effectivness. So you will get a city with 5 uneffective districts and tanked stability.
Start from scratch is way to go))
Good point, but I’d have to disagree. The stability is usually manageable, and the early yield boost to food and industry is usually worth it. You can always build over them later in the game, or when their yields are less important, to optimise placement 🙂
Can horses even enter cities after siege units do their thing? I'm watching quill's playthrough and that is sooo frustrating! I think he has one non mounted unit in all his armies lol
Thanks!
My pleasure 😇
I'm too good ;) hahahahaha great vid.
If you earn 100 influence, 1 city too much is 10 which is mhm, at the border of O.K.
if you earn 1000 ............. 2 cities too much is 120 which is mhm, at the border of O.K. but could save you important areas or nat. ressources...
so a 10th of the earnings is justifyable to me, if you can spam an army quickly.
depends if you need another city or need the influence.
The sound is different.
Thank you for the video anyway.
We need more advanced tips. Everyone is targeting tips for beginners and it's getting repetitive.
Had an issue at the start sadly 🙃 thankfully it’s ok!
@@JumboPixel yeah the audio got fixed in the later parts of the video 👍👍👍
*blames youtube*
Another great vid! Btw, pronounce Zhou as J-oh. What you are saying sounds like Zhao.
It’s a long standing joke at this point, but thanks!
@@JumboPixel ahh ok, didn't know
Heey Mate, I want to say I really like the video's you make. I have one question on the game and maybe you or somebody else in the community can help me out. And maybe the answer can be one of the tips in the next video.
What happens with excess production and science? Is see you queing up a lot of production in your cities. For instance when a building costs 100 production and you have 150 production in de city, will the excess production count towards the next building. And in case it does buy you forgot to queue it up beforehand will it get lost?
Thanks so much!
It definitely carries over, because in blitz speed I’ve completed several districts in one turn, in one city! I’m unsure about the technicalities though so I’d need to test or research it further to be 100%!
Lol. Your first “Zhou” in in cantonese and the second “false” pronunciation in in Mandarin. Both are correct.
Yep my early tactic is to camp AI camps.
I like to buy them just cuz you get free units XD but either way it's much quicker just stealing them!
Hey jumbo it’s me R3pl!ca I changed my profile as you see, just thought I’ll let you know
I’ll keep an eye out for your new name 😎
Another reason not to enter a new era too quickly. Every time you do it, influence costs jump. If you advance too fast your influence generation won't keep up with the costs and you end up getting civic laws that cost 10k influence when you're earning 1k per turn. Same goes with cost of absorbing cities, creating outposts, etc.
I accidentally flipped a ind city on my first game lol I was like I didn't even know what I did XD
I'm actually (procrastinating) taking a history class in college and they say it's pronounced joe btw .. I like to go from Harappans to Maury just cuz... That's the way it went in the Indus river valley :) I wish there were actual leaders like civ but it's always fun to learn from these games :)
I have done two complete playthroughs and i find the AI is pretty much rushing through the eras. Very annoying, because it forces you to rush aswell if you like to get certain cultures and wonders, but on the other hand they dont get much fame out of the era so winning is very easy even if you rush too. Last game i just got into the last era on turn 800, but my research was actually more than one era behind, and i had triple of the fame the second AI had. So late game was not even started at that point. I hope the AI gets further balance to it will not advance as soon as it can and play more of a strategic game.
I love the oolee game
Besiege cities with horses using instant resolution. This work somehow
Hi mate, it is Zhou not Zhao, "ou" pronounce like "O", "zh" can sounds like similar to "jer"
yup - it's a running joke from the livestreams~!
@@JumboPixel sry lol miss out on that one
Gg video
Gg ez
@@JumboPixel yes bro hehe. I really enjoy watching your humankind videos even if I do not have the game yet on PC. I might buy it on steam when it goes on sale Holiday this year and keep an eye on changes and improvements.
I personally find agrarian cultures to be broke in a good way if they play them and a bad way if you don't lmao. It's all I'll play if I can. You can expand through war efforts and knock down anyone with your unending population...so long as you win the big battles.
For me the game still too faster also in endless mode! Need to double the numbers of turns!
FIRST MWUAHAHAHAHA
Get em!!
Hey I FINALLY figured out an easy way to calculate the excess stability a city has. Excess stability is the amount of stability over 100%, I was shocked that the UI did not give you this figure automatically. Anyway:
If Stability is 100%, and If BASE VALUE is in the GAINS section: EXCESS STABILITY = 40 - BASE VALUE
If Stability is 100%, and If BASE VALUE is in the LOSSES section: EXCESS STABILITY = -BASE VALUE
If Stability is < 100%, you don't have excess stability, you have a stability deficit of 100 - Stability.
For example, from my current game, I have a city "JumboPixel" that has +26 "Stability as Base Value" in the Gains section. That means for "JumboPixel" I can use up 14 stability and still have 100% stability (14 = 40 - 26).
In the same game, same turn, I have a city "SpiffingBrit" that has a -11 "Stability as Base Value" in the Losses section. That means for "SpiffingBrit" I can use up 11 stability and still have 100% stability (11 = - -11).
Q: Why don't they just show the excess stability?
A: I dunno.
Q: Why does the "Stability as Base Value" sometimes show up in Gains and sometimes in Losses:
A: I dunno.
Q: I can think of much better ways to present the Stability information.
A: That's not a question.
Where are these players "advancing" to?
I think that you meant to write "Advanced" and not "Advancing".
SO THATS WHY OTHER PPL ARE WALKING RIGHT INTO MY OUTPOST AND TAKING THEM WITH NO RESISTANCE! OMG!
Is it just me, or does it seem like the AI cheats when it comes to fame XD, some of their growth seems unreal.
They’re definitely looking at the kid next to them to copy their answers. And then they spam out 5 districts and units in a turn 😂
You comment about moving through units for free is not true. It just allows you to avoid the zones of control
MyyyyyyBanza-Kongo :D
i hate that everyone and the AI race through the eras. i like to enjoy the era. i want to use the new troops on the battle feild and enjoy building an empire in the early days. but you have to race just to not be destroyed or to remain competitive. thats the only part of these games i dont like
SO YOU CAN ACTUALLY DESTROY A CITY OMG
What does the civic propaganda do exactly ? Does it mean my empire won't suffer from osmosis events ?
Is the game really so simple that it is only all about Fame points?
Fortunately not. :)
If you for example play a conquest game where its about being the first to occupy or delete or make vassal state of all other players, then fame does not count at all.
If you play the first to research all winning science, then fame does not count at all.
So no, the game is far from all about fame points. The longest and most interesting games does not care about fame points at all.
My man you need to slow down your sentences, not only are you making small mistakes it’s also makes it very difficult for a non native English speaker to understand
If other people reading this take issue with any minor mistakes or find my pacing very difficult to follow, please let me know too.
Could try a slower watch speed? Thanks for letting me know anyways.
Perfect speed for me, hate it when people talk too slow! But I'm a native English speaker so it's easier for me
@@JumboPixel Sped up videos have better audio than slowed down ones. But it’s very hard to change one’s natural speaking cadence.