4:07 "why the shotgun's smooth?!" This is equivalent to encountering a small lag in a liminal space map on Gmod and someone exclaiming "something's just loaded."
Your comment is SO Source Engine Playing CSGO on FaceIT my system often stutters when there are many players around the same area e.g: Banana on Inferno
i have the ability to, in almost every 3d game, tell when something has loaded or is about to happen, purely based on slight framerate drops and subtle sounds. how i have achieved this ability i have no idea
Its funny because it feels like it never matters how good your hardware is - its an nvme of absurd r/w speed, fast af ram, the most insane graphics card, you'll always notice that and you'll always have your sixth sense poking on the back of your head
The ones that are familiar with Doom are freaking out the most because they can notice tiny changes such as the music being off by one note and the change in gun animation. Other than that, I once saw someone freaking out about the House having multiple floors (in another video), since that is imposible to create in a single map.
@@rudolfambrozenvtuber its not hard but it requires experience to actually pull off, which catches some people off guard since they aren't expecting the map to be made well enough.
I don't understandwhy people are so surprised when they see multiple floors. It's so easy to do nowadays, and do they forget they are playing on literal gzdoom?
"i hate to break it to you but the extra square footage is gonna go into the price" is potentially the funniest thing anyone could ever say about this house
I did watch a fair bit of it but honestly it was not as interesting or engaging as Spazmatic + Banana, also their video was edited while Romero had a lot of boring bits
If you aren't familiar with DOOM, it's just a creepy non-euclidean spooky map If you're pretty familiar with DOOM, you get tipped off earlier because you notice the song change and the animations change and if you're *really* in with DOOM, you'll notice immediately that the house __having a basement__ is a massive red flag for a game that represents its maps as 2D lines
I'm not familiar with DOOM so to me it just looks like a map that changes as you play. My guess is that making a map like this is like "impossible" for DOOM? It's kinda funny to watch their reactions even though I have no clue what's going on lmao
The amount of work that went into this mod is insane. Invisible teleporters everywhere. The first one is very noticeable so that people who get how Doom mods work will dismiss it as amateurish. Then later you teleport seamlessly between 16 iterations of the ladies' room. I cannot imagine the length of time it took to get things the way the designer intended.
It’s so interesting to see people’s reactions side by side - shocked gibberish, confused silences, and in my case, laughing to disguise my enormous discomfort!
I know nothing about Doom, but I love watching people who know a lot of the game freak out. It's like "THIS ISN'T HOW IT'S SUPPOSED TO BE, WHAT THE FUCK"
This mod preys upon people who aren't familiar with Doom, while also tricking people who ARE The people who don't understand doom get confused about the soulsphere outside, the people who do understand doom get confused by the music/animation/level changes. Doom can't have a room on top of itself, so you teleport to a different house when you go down. That's why there would be a soulsphere outside but not be there when you go back up and out to it.
@@f11_ofishal Not true. I can enable the map. You're teleporting around to different parts of the map with identical looking houses. One house doesn't have the soulsphere, another does.
@@ZoofyZoof There is literally a video of someone in the editor breaking down how the map works. There are linedefs that enable and disable the soulsphere. You do get teleported around between house copies, but this is not one of the tricks that use teleportation.
I love how this map can make players that know the game like the back of their hands feel disturbed. An experienced player could be having a blast shooting everything in a non eucilidean only to get slowly off put by the music, sprite changes, illusions before uncovering the complete insanity of the house. Even Doom's creator loves the mod
what's cool (and speaks to the book that inspired the map) is that every section is built around the same layout, representing the same house existing in different times and stories
Irish people connect to the Internet (question mark, exclamation mark), aren't those the people that speak Irish Gaelic and English (question mark, exclamation mark).
Brendaniel's playthrough is my personal favorite, you have a lot of these letsplayers who go "what? Whats happening?" Then you have brenden punching a shrek on the wall and saying "oh you got me! Oh it's me shrek!"
Mae and Hazel are really funny in this comp. Everyone else is having these exaggerated freakout moments and then you have "there _is_ a duck, queen :)"
Thank you for putting this together. I've been obsessing over this wad, esp after reading house of leaves, and I just love seeing everyones reactions (and what exactly they notice first). but i can only watch so many streams XD also. POV: youre will navidson
This map is specifically designed for doom nerds specifically to mess with them, remember it was posted in doom forum where everyone knows the game so well yet this creator is talented enough to make these doom nerds question reality.
Ah man, I needed to have a zoom meeting recently and just before it I managed to get into the game and take screenshots of rooms for my background. Best decision I've ever made.
the most triggering things about the lets plays for me is that not a single person could properly identify the well cap, or well head, in the backyard.
i swear the guys reaction to opening doors smoothly by just opening and closing it multiple times, trying to think how the creator did that, and just "oh well thats a door"
I think I finally get the point of Analogue Horror. One of the aims of horror is to disorient the viewer: make them unable to predict what will happen, to instil the fear of the unknown. Traditional horror can simply make things work differently from how they do in reality, but that doesn't work on the kind of media-saturated audience that frequents TH-cam because they've accepted that anything can work any way it likes in media. To throw _those_ people off requires subverting an _internal_ expectation, which can only really be done by invoking a _familiar_ work -- and the more familiar, the better. Hence, start with some work from the audience's earliest memories, and twist from there. Emulates the psychological effect of twisting _reality_ entirely within the work itself, because the original work has a "reality" of its own to the audience. A clever technique, generating possibly the most alienating works ever produced.
i've seen people gloss over impossible level design in the Stanley Parable, with impossibly long and circular hallways. The TH-cam channel DrMick did a video on the Stanley Parable where he intensively explored every inch of the room, and talks about some of it from the perspective of a therapist - while I've seen people only pay attention to narrator narrative. I think this phenomenon has to do with an implicit bias of progression driven level design, where players are incentivized to keep moving to the next room. The utility of the game design overshadows the logic, which more post-modernist games are pushing this to its max and broken it down.
I hate that i played this map without ever playing Doom before. Everything is way more impressive and crazy if you're familiar with the game and how it's *supposed* to work. Everyone said to not look anything up and just play it but what they should've said is to play Doom 2 first if you haven't already.
Is it though? haha That's just how houses are made on lots that have a steep hill, you put the front door on the floor at ground level at the top of the hill, but you have a lower level which has windows on the back
the best part about this whole video is all the other people doing youtuber noises and faces when they cant find the orb, but Brendaniel is just "I open the Dorb to find the Orb and the Orb is dissapear"
Comparing Spaz's playthrough with that of any other person is hysterical to me because he INSTANTLY picks up on all the changes, while anyone who hasnt spent more time with Doom than their family take a lot longer to notice some of the more subtle changes. The music is the best one, because it takes until around Loop 3 for someone like Jacksepticeye to notice, but Spaz catches it the second there's new cymbals.
4:07 "why the shotgun's smooth?!" This is equivalent to encountering a small lag in a liminal space map on Gmod and someone exclaiming "something's just loaded."
Your comment is SO Source Engine
Playing CSGO on FaceIT my system often stutters when there are many players around the same area
e.g: Banana on Inferno
1 second of stutter scares me, it's the sign of something loading.
The fog is coming
@@ghoulbuster1the frog is coming 🐸
i have the ability to, in almost every 3d game, tell when something has loaded or is about to happen, purely based on slight framerate drops and subtle sounds. how i have achieved this ability i have no idea
Its funny because it feels like it never matters how good your hardware is - its an nvme of absurd r/w speed, fast af ram, the most insane graphics card, you'll always notice that and you'll always have your sixth sense poking on the back of your head
The ones that are familiar with Doom are freaking out the most because they can notice tiny changes such as the music being off by one note and the change in gun animation. Other than that, I once saw someone freaking out about the House having multiple floors (in another video), since that is imposible to create in a single map.
The intro is filled with gaslighting and I love it
That's not that hard to do. Its even in the non-spooky version
"Freedom must be fougth for"
@@rudolfambrozenvtuber its not hard but it requires experience to actually pull off, which catches some people off guard since they aren't expecting the map to be made well enough.
I don't understandwhy people are so surprised when they see multiple floors. It's so easy to do nowadays, and do they forget they are playing on literal gzdoom?
>open up dorb
>to look at orb
>go outside
>no orb
Norb
"i hate to break it to you but the extra square footage is gonna go into the price" is potentially the funniest thing anyone could ever say about this house
well worth it, this house is genuinely a nice place, and it hasn't been updated with those godawful post 2000s era interiors yet too
how much would myhouse.wad actually cost based on the square footage
Yeah, but he kinda lost me after the house burnt down. That is definitely going to reduce the price.
don't worry, its going to be rebuilt as a bland 2020s era box, where the mid-late-century 70s home once stood@@Bluesit32
@@Bluesit32But it has a convertible roof and walls! The location couldn't be better either. You'd literally be in the center of a Walmart.
I love seeing people's reactions to the non-euclidean geometry
'what have you done to euclid'
"euclid getting blown the fuck out"
ohh so this is what non-euclidean means?
"I hate to break it to you but the extra square footage is gonna go into the price"
Non-euclidean Geometry is literally just geometry on a non-flat surface. All of earths geometry is non-euclidean
11:56 "Why did they do this to Euclid" accurate review of the entire map tbh
"THEY GOT TOASTER IN THE TOASTER"
Truly words to live by
All toasters toast toast!
But is all toast toasted by toasters?
So inspiring
Spaz immediately pausing the game out of sheer shock when he sees the new doors always gets me lol
BTW, John Romero (the one and only) streamed himself playing this mod
I did watch a fair bit of it but honestly it was not as interesting or engaging as Spazmatic + Banana, also their video was edited while Romero had a lot of boring bits
@@tominieminen66I’m not surprised at how unphased he is about the wad tbh
@@ryon5174i definitely think he liked it, but he's not an entertainer
I love the touch of layering everyone's speech when they read the key item descriptions.
If you aren't familiar with DOOM, it's just a creepy non-euclidean spooky map
If you're pretty familiar with DOOM, you get tipped off earlier because you notice the song change and the animations change
and if you're *really* in with DOOM, you'll notice immediately that the house __having a basement__ is a massive red flag for a game that represents its maps as 2D lines
I'm not familiar with DOOM so to me it just looks like a map that changes as you play. My guess is that making a map like this is like "impossible" for DOOM? It's kinda funny to watch their reactions even though I have no clue what's going on lmao
@@SwagSwagSenate Yeah you aren't supposed to be able to make multiple floors in the doom engine
Gzdoom has been able to do this shit for years now, this isn't new, or really all that innovative or interesting
@@dibberz-v1z possible? Yes. Used to this extent? Not to my knowledge
@@dibberz-v1z you clearly haven't seen the almost 2 hour long documentary on this map by Power Pak, this is incredibly interesting and innovative
I need to watch Tomato's one, I gotta see just how long he sees the real estate salesman bit going.
th-cam.com/video/zVbPWVCk7Gs/w-d-xo.html
It goes on for a decent bit. It is a great gimmick.
If someone's ever gonna be able to sell that house, it has to be him.
When the house burnt down all i could think was "Man.. he is not going to like the ending" where the house vanishes when you look away
The amount of work that went into this mod is insane. Invisible teleporters everywhere. The first one is very noticeable so that people who get how Doom mods work will dismiss it as amateurish. Then later you teleport seamlessly between 16 iterations of the ladies' room. I cannot imagine the length of time it took to get things the way the designer intended.
What makes the first one noticeable? (I'm not very familiar with DOOM modding)
@@ameliasmith6689 If you look up while passing through the first invisible teleporter, you can see the wall and ceiling change.
the most "dismiss it as amateurish" move this mod makes is being named "myhouse.wad"
"i'm having a stroke"
lol. yeah, this map is trippy
It’s so interesting to see people’s reactions side by side - shocked gibberish, confused silences, and in my case, laughing to disguise my enormous discomfort!
Hi!
2:19 "There is orb outside! Right?! I open up the dorb, to look at orb! I go outside, no orb!"
Makes perfect sense to me XD
Which TH-camr is it-
@@RavenBetween Brendaniel
I know nothing about Doom, but I love watching people who know a lot of the game freak out. It's like "THIS ISN'T HOW IT'S SUPPOSED TO BE, WHAT THE FUCK"
This mod preys upon people who aren't familiar with Doom, while also tricking people who ARE
The people who don't understand doom get confused about the soulsphere outside, the people who do understand doom get confused by the music/animation/level changes.
Doom can't have a room on top of itself, so you teleport to a different house when you go down. That's why there would be a soulsphere outside but not be there when you go back up and out to it.
Doom is really cool how it can handle non-euclidean geometry
the soulsphere is in both up and downstairs, there is just a trigger at every door that removes it and puts it back when you leave and go back in
@@f11_ofishal Not true. I can enable the map. You're teleporting around to different parts of the map with identical looking houses. One house doesn't have the soulsphere, another does.
@@ZoofyZoof There is literally a video of someone in the editor breaking down how the map works. There are linedefs that enable and disable the soulsphere. You do get teleported around between house copies, but this is not one of the tricks that use teleportation.
@@somdudewillson I also watched that video and don't recall that being a thing ever brought up.
13:00 I just noticed that when they pick up the teddy bear, the message says in the top left, "Innocence lost." That's... pretty grim.
I bet tomato was happy when he finally sold the house
I don't think he did. I get the feeling he didn't work at Navidson Realty. Someone just stole that house from under him.
Just absolutely love the "There's more frames?! What the- THATS AN XBOX." So fucking funny out of context
"they got Xbox now!!" "THEY GOT TOASTER IN THE TOASTERRR!!!!"
I love how this map can make players that know the game like the back of their hands feel disturbed. An experienced player could be having a blast shooting everything in a non eucilidean only to get slowly off put by the music, sprite changes, illusions before uncovering the complete insanity of the house.
Even Doom's creator loves the mod
what's cool (and speaks to the book that inspired the map) is that every section is built around the same layout, representing the same house existing in different times and stories
I didn't know this many Irish people existed
You should see rtgame's "the lads" series where he and multiple irish youtubers just come together and play games together lol
There was like 2 Irishmen in this video
@@grim_56 THERES TWO OF THEM?? WHAT NEXT??
@@grim_56 that's how it starts
Irish people connect to the Internet (question mark, exclamation mark), aren't those the people that speak Irish Gaelic and English (question mark, exclamation mark).
I just like watching people losing their minds over this wad. What a masterpiece xD
hello raylight :)
its not a Wad though
Brendaniel's playthrough is my personal favorite, you have a lot of these letsplayers who go "what? Whats happening?" Then you have brenden punching a shrek on the wall and saying "oh you got me! Oh it's me shrek!"
"Why am I so short" Jack says while actually being taller than you are in the regular game.
He really wouldn't know. I mean, he called the Archville just "A Vile". Not exactly an expert on Doom II.
Mae and Hazel are really funny in this comp. Everyone else is having these exaggerated freakout moments and then you have "there _is_ a duck, queen :)"
This map is such a beautiful labor of love. It’s easy to forget because of how creepy it is.
The intro is straight up gaslighting and I love it
I love that most of them get so engaged without knowing any of the backstory or lore, it really is a testament to how well constructed MyHouse is
Spaz and Librarian! :D They are my favorite from the bunch! Thank you for adding them! :)
YOU INCLUDED TOMATO!!! i have never been more delighted
Tomato being a cutthroat salesman even while he's trevearsing Impossible rooms
3:52 the reaction to the door was amazing.
Spazmatic Banana is very familiar with old Doom, so as soon as he saw the door open he knew something was up.
11:55 "Why did they do this to Euclid?" rofl I'm dead
The librarian is so funny I wish books were real
Watching Spastic Banana was thoroughly enjoyable to listen to as experienced doom players find all the weird stuff
i want pop
the kid needs a milkshake
I genuinely love the section with people freaking out about the music.
Thank you for putting this together. I've been obsessing over this wad, esp after reading house of leaves, and I just love seeing everyones reactions (and what exactly they notice first). but i can only watch so many streams XD
also. POV: youre will navidson
This map is specifically designed for doom nerds specifically to mess with them, remember it was posted in doom forum where everyone knows the game so well yet this creator is talented enough to make these doom nerds question reality.
"THIS TABLE IS NOW TRANSLUCENT"
The Euclid joke was perfect
i'd pay to see a compilation of only ONE moment, the transition into burned house. i want to see everyone freak out at the funny song jumpscaring them
the funny song as in memoryentryrrrr?
@@KIIROCORE yes
I had no idea Psychedelic Eyeball was still making videos. What a freakin' legend.
"Mom I wanna go home"
"you can never go home"
I’m glad Spazmatic Banana was involved! I love the guy!
6:56 "there is a duck, queen!" :)
Awesome compilation. This was super entertaining to watch!
hate it when you can tell the streamer knows whats coming
Ah man, I needed to have a zoom meeting recently and just before it I managed to get into the game and take screenshots of rooms for my background. Best decision I've ever made.
when i first saw the doors start rotating in a youtubers playthrough i nearly screamed even though i had never played doom before
I feel like I'm the only person on planet earth to immediately find the chainsaw before even entering the house but missing the soul sphere entirely.
-I'm pretty sure I'm dead or dying...
-THE KID NEEDS A MILKSHAKE!
this is the kind of mod that in 5 years people will still be finding new stuff
"Why is the shotgun smooth!?!" LMAO
Did you layer all the "I want pop" and "the kid needs a milkshake" yourself
11:00 love that you put all the streamers saying i want pop lmao
I gotta roast RoastDoom real quick, TURN YOUR GAMMA DOWN!
What happened to the bass in The Librarian's recording? Feels like I need to pop my eardrum.
As soon as I heard the door sound/animation change I was tripping 😂
the most triggering things about the lets plays for me is that not a single person could properly identify the well cap, or well head, in the backyard.
Ah, you’re right! I didn’t get it on my playthrough but that’s definitely what it is.
I really love the moment when they all see the orb missing and then they realize that something isn’t right 😂
And then Romero himself goes like "Oh, that's cool".
Great compilation!
I would like to thank this video for introducing me to The Librarian, who very rapidly became one of my favorite TH-camrs.
And then above it all, you have John Romero actually playing the wad in stream.
i swear the guys reaction to opening doors smoothly by just opening and closing it multiple times, trying to think how the creator did that, and just "oh well thats a door"
These Minecraft mods are craaazy
“Why did they do this to Euclid”
I love how this map is just about a gay love story
"I'd have two nickles" - that one video
@@flameyoshi07 yeah, i eqtched that pne
That's why the house burns down.
@@ghoulbuster1ooooooooooh…
@@ghoulbuster1😭
holy hell i just noticed the similarities between this and Watching Paint Dry.
so glad you included Librarian I love him
I think I finally get the point of Analogue Horror.
One of the aims of horror is to disorient the viewer: make them unable to predict what will happen, to instil the fear of the unknown. Traditional horror can simply make things work differently from how they do in reality, but that doesn't work on the kind of media-saturated audience that frequents TH-cam because they've accepted that anything can work any way it likes in media.
To throw _those_ people off requires subverting an _internal_ expectation, which can only really be done by invoking a _familiar_ work -- and the more familiar, the better. Hence, start with some work from the audience's earliest memories, and twist from there. Emulates the psychological effect of twisting _reality_ entirely within the work itself, because the original work has a "reality" of its own to the audience.
A clever technique, generating possibly the most alienating works ever produced.
“Why did they do this to Euclid” 😂
So funny to me that everyone loses it over the ps1 more than the mind bending and impossible level design
i've seen people gloss over impossible level design in the Stanley Parable, with impossibly long and circular hallways. The TH-cam channel DrMick did a video on the Stanley Parable where he intensively explored every inch of the room, and talks about some of it from the perspective of a therapist - while I've seen people only pay attention to narrator narrative. I think this phenomenon has to do with an implicit bias of progression driven level design, where players are incentivized to keep moving to the next room. The utility of the game design overshadows the logic, which more post-modernist games are pushing this to its max and broken it down.
"They've got toaster in the toaster!"
I wish you included some Pyro clips, that mf actually squealed when he saw Shrek
7:44 Oh wow, you even included Psychadelic Eyeball too! You really cast a wide net of streamers when you made this compilation.
I love how much this map screws with people.
This takes me back to Matthew Stacks making TH-camrs React To "X"
Holy shit...core memory unlocked
the fact I managed to watch Brendanial play it live was so much fun
11:56 LMAO
I hate that i played this map without ever playing Doom before. Everything is way more impressive and crazy if you're familiar with the game and how it's *supposed* to work. Everyone said to not look anything up and just play it but what they should've said is to play Doom 2 first if you haven't already.
The bougieness of having a basement with windows
Is it though? haha That's just how houses are made on lots that have a steep hill, you put the front door on the floor at ground level at the top of the hill, but you have a lower level which has windows on the back
The whole map: \*changes color palette and aesthetic*
"That wasnt there before"
spazmatic banana my beloved, you made it, youre in a highlight video
I'm a lil disappointed you didn't include SpazticBanana's "Erm what the scallop" in reaction to the doors disappearing
the best part about this whole video is all the other people doing youtuber noises and faces when they cant find the orb, but Brendaniel is just "I open the Dorb to find the Orb and the Orb is dissapear"
Look at them getting confused over their surroundings. Love to see it.
Ty Vinny for introducing me to this wad, i love u pizza man!!
Brendaniel’s playthrough is probably my favorite, every time he brought up the Brakrooms, I laughed out loud.
"This is a fire hazard"
He says before messing with it and causing a fire.
this map made my brother have a mental health break
i need to bingewatch these gameplays this is peak comedy
Some of them just pretending to be oblivious lol it's obvious they did some research before coming into the experience
Kudos for including Vinny Rev and Spaz
Comparing Spaz's playthrough with that of any other person is hysterical to me because he INSTANTLY picks up on all the changes, while anyone who hasnt spent more time with Doom than their family take a lot longer to notice some of the more subtle changes. The music is the best one, because it takes until around Loop 3 for someone like Jacksepticeye to notice, but Spaz catches it the second there's new cymbals.
The extra square footage comment killed me, thanks for putting this together! 😂