Thank you so much for your service to the specific niche of "people who loved outer wilds and desperately want to live vicariously through other people playing it for the first time again but don't have time to watch a bunch of lets plays".
We're also known as Outer Wilds Zombies/vampires! Since the only way for us to relive this amazing experience is to infect another one with this hunger for more
Love how he freaks out any time there's any sort of unexpected warping lol. Just the idea of this intrepid space explorer who's actually just terrified the whole time but keeps going.
I never realized until Oliver made the observation that the people in the sleeping chambers are locked in their beds to forcibly prevent another one of them waking up and turning off the signal blocker. Another Prisoner wasn't possible even if they did change their minds. Very sad.
It’s insane how much he managed to just guess or discover on his own before seeing the slide reels that directly show what to do. And HOLY CRAP HE WAS SO CLOSE TO GOING OUT OF THE LANTERN RANGE…
Then there are people like me who even watching everything directly didn't realize/understand some things. It was such a treat to watch someone so smart and curious to play.
This guy is so good at this game, which is a weird thing to say about Outer Wilds. Such a curious and observant person, made so many discoveries before getting the info most of us needed.
He is, but Eelis cut from this one a lot of time he spent tunnel-visioning on his idea of "plugging the hole".. using a boat to block the light above the motion detection statues in the vault area. So he had some genius ideas but also a few silly ones, like everyone else does
it does show you how well-made this game is, putting all the pieces of the puzzle out for you to see and understand, giving you the chance to learn before you realize you're learning it.
I love the idea that the story hints at, that perhaps a conscious observer is needed for the rebirth of the universe, that we "pass on the torch" to a new universe, and that it is only ever reborn through scientific curiosity. Beautiful game.
Imagine just chilling on your favorite Minecraft roleplay server for a few hundred thousand years, and some li'l hacker shows up and and starts bonkin' all your torches.
I love how the jailors became prisoners themselves. Unwilling to choose to progress until time took the choice away. Forever cursed to live a life where time stood still.
It's likely that in the 280 000 years since they entered the dreamworld, they even began to regret that decision and had no choice but to try and live with it the best they could. If that were the case, we'd have no way of knowing.
@@speedude0164 If you remove the AWC and then trap yourself in the VR World, the ending says that eventually you just forget why you were even there in the first place. More likely it's been such a long time the Bird People forgot that there even was an outside world.
@@pancakes8670 they made a mistake they couldn't take back. Their home was ruined in pursuit of what they perceived as something that'd kill everyone. Their treatment of the prisoner is insane and inhumane. But going to sleep forever was basically their only choice as a species aside from suicide. Once they severed the connection to the jammer, it can't me undone.
His understanding of what is going on and what everything means is so good that I learned a couple things from this playthrough. For one thing I never realized that the dam doesn't start breaking until the thrusters activate, I always wondered why it happened to start breaking! And I never noticed that since the inhabitants of The Stranger were in the solar system for so long you can see the planet that Dark Bramble used to be in their slideshows. Really cool details!
It was also interesting to see someone who hadn't actually seen the end of the game experience the DLC. If you don't already know what the Eye's deal is, its so much easier to go along with the Owlks paranoia over the Eye. Really puts their fear into perspective.
Another couple of details: - using the probe to check the structural integrity of the dam - the fact that all of the owelks were actually tied to their beds to stop any of them waking up and turning off the satellite again - The solar panels opening up because the dam was destroyed (since that was generating power before)
@@gdaygerman29 the dam breaks because of the solar panels, not the other way. Also, the "panels" are more of "sails" than anything else. You can see them working in the reels too. The Owlks clearly mastered some kind of antigravity.
I honestly respect his decision to play the DLC before beating the game, most people play it after (including me) but this is a very fresh and unique way to experience the game that I honestly prefer watching.
I can just imagine the Hearthian whispering to themselves, shivering like crazy, then the MOMENT they see a Stranger, they make a blood curdling scream and start sprinting away into a wall before being picked up like a cat.
Very impressed at the way he figured out the relationship between the solar sails, the dam breaking, and the supernova so early on. I've watched gameplays where people end the game and are nowhere close to figuring that out even after seeing all the evidence (not that it really matters to the story).
That completely flew over my head. I completely accepted it as being just a slight contrivance to make exploration more interesting. I never realized the lights flickering, the dam breaking, and the Stranger fleeing were all connected. Damn, I love this game.
I had half of it figured out with my playthrough. I thought that the stranger was intaking more power as the sun expanded thus causing the water to flow at a rate at which the dam could no longer support. I only realized the whole picture by watching this video XD
52:50 This is why i love Oliver's playtrough so much, he's able to pick up on such specific hints and reasonably extrapolate them. 58:27 And again! He hasn't even found the slide for this and already noticed that the painting is missing and that the lights are off.
12:35 this was from a patch a year after the dlc released so if you’ve done the dlc before that this is why you had no idea you could rewatch the reels in the ship log !
Man I suffered on the old version If the dlc wasn't so well crafted with the mystery and the atmosphere, I would've dropped it because some parts used to be aggregiously obscure
Fun fact: You can actually see the Owl People's probe when you're standing at the eye of the universe by using your signal scope to zoom in on the little green light you can see floating around. You can also see the nomai vessel behind you
I've watched this video a bunch of times, but I only just now noticed at 20:00 you wrote "The essential Outer Wilds experience ::D" and gave the smiley face four eyes for the Harthians, that's great!
Fun fact: If you look at space around the Eye, you can not only see the Quantum Moon but also the Eye Signal Jammer, since it’s supposed to be there And then once you’re on the Eye you can detect it’s Quantum signal because you’re inside the range the signal jammer is orbiting
@@CaptainNuclear235 I don't remember that being the case. I thought that the sun going supernova is what starts the ATP, the ATP is what triggers the probe cannon to fire and the cannon firing is what lets the probe find the eye. The loop has been going for 9+ Million loops at the point the Hatchling gets roped into it and I'm pretty sure from the records in the Probe Tracking Module, the loop the statues eyes open just so happens to be the loop that the probe finds the eye. We still might both be right, though. :P
@@spooderman4008 The sun going supernova triggers the Ash Twin Project to start the first loop: the first probe is launched, its telemetry is sent to the ATP, the ATP sends that telemetry back in time to the probe cannon for the 2nd loop. There are no conscious observers in these loops (the Nomai didn't want to have to live through and remember all of those loops). Millions of loops later, the Eye is found. This fact is included in the info sent from the probe cannon to the ATP, which prompts the ATP to activate the remaining masks. This is the Hatchling's (and Gabbro's) first loop, but the computers are still millions of loops in. The intention here was that the Nomai would, at this point, disable the Sun Station, which means no supernova, which means no more loops. They could then take the coordinates for the Eye and... figure out how to get there, probably a shuttle could do it.
@@spooderman4008 AFAIK, the ATP will run without sending the memories of the affected back until it finds the probe, or equipment failure is detected. This is so that any affected person won't have to live through the amount of failed loops it would take (and go positively insane), but will send the info to the tracking module so that the new trajectory doesn't overlap with a previous one. So the hatchling will have found the satue and activated it on the very first loop, since there is nothing changing the flow of events at this point, but it's memories won't be sent back until the eye is found.
I had the same grief the moment I oppened the dlc and it said the frigtening warning, I think if it wasnt there I wouldnt have been so scared the entire time
The ending never fails to bring tears to my eyes. You're just this little person, with nothing but fear, curiosity, and courage. But it's you. There, all alone at the end, all the light dying out. But you refuse to let it die. You light that goddamn campfire. Then the goodness of your heart and your friends come together in the form of song to make a new universe.
My favourite theory is that the eye's signal is the song of whoever entered the eye in the previous universe, and the signal in the next universe will be the song we played. I think it definitely has some truth behind it considering the almost rhythmic humming of the quantum shards n stuff
It's honestly a brilliant red herring as the main problem of the game. Dark Bramble is made of living material but destroys everything it comes in contact with, likely creeping through many star systems as a virus. The eye of the universe seems lifeless and unfeeling but in the end is what is needed for life to reset.
At first glance, everyone thinks thst dark bramble is the endgame and the main problem Sure, it is the last place you visit before the Eye, but curiously it's only place of relevance in the whole story is at the very beginning of it, trapping the Nomai
16:33 not sure if he figures this out later on but the reason that transition happens is because your character wouldn't remember anything past the 22 minutes of recorded memories. After the ash twin project sends your memories through the black hole and it is destroyed by the supernova, canonically you could stay alive for as long as you want past that point. You just wouldn't remember any of it.
Reminds me of the scene in SOMA where you copy your consciousness into a new body. the version of "you" that you've been playing up to that point gets left behind to die. In theory every time loop cycle on the Stranger there is a hearthian who lives out their days after the supernova. The player POV follows the memories for gaemplay convenience, When in reality you would not experience that. I suppose that brings up the question the Nomai asked: is sending memories back actually transferring the person or creating a new one, and does it make a difference? Is it creating a new time line or rewriting the current one?
1:49:55 my god, what a line. This is exactly the way I felt coming to this part, just truly unable to put into words how beautiful and terrifying everything was. They sent you, and that's more than enough.
Highly HIGHLY recommend the movie (and book) Contact if you liked Outer Wilds. Was one of the first things to give me that sense of existential awareness that this game also produces. It was written by Carl Sagan, who also hosted the show Cosmos and made a speech there that produced yet another one of these Overview experiences called “The Pale Blue Dot”.
1:32:42 Yes, indeed the DLC was planned from the beginning - in fact the original crowd funder had a "backer planet" reward and that reward is The Stranger. (Everyone who donated at that tier got the DLC for free).
This is technically true, but not in the way Oliver thinks. The game’s original explanation for the Nomai not being able to detect the signal was that it’s too close, meaning their detectors sense it from everywhere. It was only closer to the DLC’s release that they changed it so that the signal stopped emitting entirely. tl;dr they didn’t have the story planned for the DLC, just the concept of a DLC
@TonkarzOfSolSystem It doesn’t exist anymore, they changed it to accommodate the DLC in late 2020 I believe. But in the earliest versions of the game, this explanation was on the Attlerock’s Signal Locator
God the ending is so powerful. Once I clued in that the universe was at its natural end I was in this melancholy state, and the end completely caught me off guard. I cried so hard. It isn’t the end. It’s not over.
1:03:00 He picks up on something I didn't even realize, when you try to open the vault and the light shines through it is the prisoner using the staff to show you a vision that leads you exactly to where the codes would be hidden. I missed that completely when I first played.
I thought that you were just splicing 5, maybe even as much as 10 2-3 hour streams. Then I visited About Oliver's account, and saw 54 freaking videos dedicated to Outer Wilds alone lmaoooooo. Thank you for your dedication.
1:13:18 I had an INSANE realization about this painting right here and I’ll post it below, reason I say insane is because I realized it and nobody really talked about it other than it being a continuation of the second visions: “Okay, here me out. I don't know if anybody has talked about this, but this painting is in the Cinder Isles dream world (Starlit Cove) inside a burned out building. "Why is such a beautiful painting inside a burned out building?" or "why is there even a burned out building in a dream world?" you might ask. We know the prisoner lived in the Starlit Cove, since it's the only unoccupied space in The Stranger**. The prisoner saw the Eye of the Universe as something not to be feared, something that was beautiful. This painting shows his vision of what the Eye is and was to him. This burned house is HIS house in the dream world. After the inhabitants caught him turning off the jammer, they locked him up, turned on the jammer, and burned up his house in the dream world. I just had this realization watching a play through of the dic when someone found this amazing painting in the dream world.” **I’d like to add that there is also a crossed out painting in the Cinder Isles in one of the buildings. This theory makes somewhat decent sense since they built the dream world before his betrayal. Another note is that maybe the burned building was the eye shrine building. The thing about this is if that was true, that would be the only parallel between the ring world and the dream world. I.e., that would be the only thing that would carry over into the dream world from the ring world, which doesn’t make sense since it’s a building representing something they absolutely despise, so why would they build it burned in the first place?
Yes the burnt house in starlit cove IS the prisoner’s house ! And the crossed out painting are indeed of him ! Although this is not the burnt eye shrine carried over in the dream world, there are connections between the real world and the simulation : see the lights in the tower that you need to extinguish in the simulation to enter the secret codes room in the real world for example ! (I don’t recall if there are any other example of this tho)
Oh my god you are absolutely right holy shit. This game keeps surprising me so long after I initially beat it, it's insane. Really Wild, Out there, even.
Each dream is a reflection of the area the fire is located (the hidden gorge's simulation is suspended over the sides of a massive canyon, the lowlands are small island chains surrounded by water, and the tower is a town on stilts), and that goes for some buildings as well. Each fire building is exactly the same in either world, and the eye temple is no different. I imagine that they brought it over when they scanned the visions to make the simulation in the first place, and for whatever reason just decided not to get rid of it. It was definitely where the prisoner lived (or at least a place he frequented, It's not exactly clear), though, and I never realized that the painting was his, which is a cool detail!
The way the Prisoner's vision differs only in perspective from the one that scared all the others so much it turned them into a bitter, broken people filled with regret is a perfect addition to this game's theme. With Harthians and Nomai, we didn't get to see what a knowledge of the Eye of the Universe's nature and purpose can do to a species, and in the DLC the game addressed it, still ultimately siding firmly with those who, while keeping their past with them, look firmly into the future.
just to add some late evidence, after inviting the prisoner to the campfire in the eye, the flowers left on the grave are the same ones from the painting
Just how he comes up with incredibly logical and sometimes accurate theories early on/before he's expected to figure something out never ceases to amaze me
This guy is a genius. His ability to recognize so many connections, eye for every detail, just wow. I recently finished my playthrough and he really helped me to understand this game even better. For example the picture where the skull gives birth to a flower and new galaxies are emerging from it. Got that 0%
one thing that hurts me about these cuts - the final warp-core-less run isn't included as a whole part. The music and the experience of seeing someone putting all pieces together and getting to the end for the first time is precious enough I'mma have to look up the original playslists for these. thanks for the compilations tho!
12:38 I believe that the ability to re-watch the slide reels in the ship computer was added in a patch a bit after the DLC was released, might not have been there when you played it.
The dlc changed/added a lot after feedback, I remember the puzzle in the simulation on the cliff houses were completely different, I replayed a few months later to get the achievemnts and I had to learn which path I had to take from zero there.
no matter how many times I see the ending, I always cry. this game just makes me feel so much. Thank you for putting together this supercut, this was truly a unique playthrough and I had an amazing time following it till the end.
@@LuxurioMusicIn other games emotional scenes are tied to the character you control so there's some distance between the character and the gamer. Since Outer Wilds is heavily gameplay driven the distance isn't that big. You are the one going to the planets and making all the discoveries. Also pure conjecture I think a lot of people who love Outer Wilds were crazy about space at some point in their lives. Oliver is an astrophysicist for example
the way he lunges forward when he sees all the reels is so endearing, i love the curiosity, the quick thinking, the intelligence, i love everything about this playthrough!
A cool detail I didn't notice before: to the Nomai, the Eye looked precise and angular, like some of their writing (notably the quantum moon's symbol). But to the owlks, it looked like gnarled wood and thorns. Once again, quantum possibilities collapsing depending on the observer.
35:10 I remember struggling a lot to get into that room but I never thought to actually really closely zoom into the reels themselves and glean hints from the tiny images. What a clever way to find that hint!
It's super interesting to see his theories about the Eye from the info in the DLC! Not many playthroughs of Echoes of the Eye are done before completing the main game
This guy is way too smart for his own good. He was calling pretty much everything correctly before it’s barely explained. Like he was calling it a simulation and using the word servers almost immediately
"To observe a quantum object. To observe the image of a quantum object. This is the same." Following this law, regardless of what else we saw at the end of the universe, we were with friends. They were real.
1:13:10 my personal theory is that since time doesn't make sense when you go quantum in this setting (Solanum being dead and alive) when you enter the Eye, it's not a "Big Reset" originating from there but rather you just wait there till the heat death of the universe and then some more (represented by galaxies slowly fizzling out whether you interact with them or not) until it's only you left... and only later people you remembered appear. The vision Strangers get is still true. From death comes life. It's that their timings are off.
I find it funny that the tower tilting in the real world tilts the simulation as well. Same vibes as tilting the computer screen to the side so the loading bar goes faster due to gravity.
"Oh my god it's like... uh..." Halo! Halo! He's gonna say Halo! "Reminds me of..." Here comes Halo! "Rendez-Vous with Rama" ...Oh this is going to be unique playthrough
Once again he is so smart and observant and good at just applying methodical ways of figuring things out to this game and yet he misses things that seem to be obvious. He figured out the fire but the only thing he attempts to do is roast a marshmallow. He even observes that they are lying in beds but he still doesn’t think to sleep. It’s like how in the last video he figured things out so quickly that took me a long while but he also kept trying to land on the quantum moon in the first hour and asking what the point of the game even is. Or when he kept ramming himself into the core of Giant’s Deep and then referred to him dying of electrocution after he intentionally electrocuted himself as a jumpscare. He is a fascinating man.
Other playthroughs i have seen have all occurred prior to the dlc, so i'm honestly amazed and delighted you hadn't finished the game the normal way first before doing it.
I didn't think this would come out so quickly, I started watching the raw episodes to get the rest of my Oliver fix. I'm about an hour from finishing them, and see this pop up in my recommended... Goddamnit. Now i'm gonna end up watching this as well right after.
This game's ending makes me cry like a baby *every single time* I see it. Nothing has ever made me cry so repeatedly, I don't even know what it is about it that's hitting me this hard
A mixture of beautiful imagery, beautiful music, and a sense of true family/comfort in the face of everything you know ending. You’re shown the ending of time, but you can’t help but smile at how beautiful it is. You’re surrounded by friends turned family, and you know they’re all leaving soon, but it’s the first time they’ve been together in many years. You get to witness them all play their song, and you all get to share your last moments together around the campfire. Pure, raw love dripping from their words as they all express gratitude for the life they were given. It’s a feeling of true comfort and acceptance to me
1:03:10 Man, your deductive reasoning is so good. The whole playthrough you've been coming to very sensible conclusions and reading into things brilliantly. It's a pleasure to watch.
I never realised that all windows on Stranger is actually screens. Did realise that there aren't many windows from outside, but did not notice such details as RGB dots.
I love this playthrough, Oliver is very clever and extremely good at connecting the dots and its so fun watching him understand whats going on after the game gives a vague idea of whats happening.
You were so fast to edit it haha. Thanks a lot man, its so great to enjoy new Outer wilds adventure and follow along someone who takes their time and have both the sensibility and the comprehension. Much love
So interesting listening to him talk about his understanding/theories of the vision of the eye without actually knowing what the eye is or does yet… very different perspective
dude this guy is so good at picking up on SO many details I NEVER would have noticed THIS GAME IS INSANE Like: (spoilers obvi) . . . --the flamethrower packs being the fuel sources --there not being the bramble in the slides of the solar system --the empty lich seat around one of the fires
Thank you so much for your service to the specific niche of "people who loved outer wilds and desperately want to live vicariously through other people playing it for the first time again but don't have time to watch a bunch of lets plays".
I'm enjoying this for that reason, and it's the same as how I feel about Detroit: Become Human.
This is me with Your Turn to Die xD
But i love OW a lot.
There's dozens of us! Dozens!
Never felt so seen by a youtube comment before
We're also known as Outer Wilds Zombies/vampires! Since the only way for us to relive this amazing experience is to infect another one with this hunger for more
My friends, we are like these birds. Over and over we are watching a recording of something we can't ever truly experience again. Good night everybody
How dare you be correct
I watch these recordings of something I haven't even experienced to fill the void caused by my curiosity.
I'm in this comment and I don't like it.
this is fucked
THAT CUT DEEP
Love how he freaks out any time there's any sort of unexpected warping lol. Just the idea of this intrepid space explorer who's actually just terrified the whole time but keeps going.
Like Riebeck with more time
Peppino vibes
Anyone who knows anything about space knows its fucking TERRIFYING. Interesting, but insanely, existentially frightening.
riebeck
@@joshp8535 it wants to make you part of the vacuum so bad
Nobody said this yet. His submerged impression is so good it's so funny
I've tried to imitate him while I was watching and I was impressed on how good it was hahahah
I don't think I've ever heard someone describe drowning as a "submerged impression"
Especially funny considering that technically he's in a spacesuit so.... 😅
@@yuvibitter shhhh. He can drown if he wants to... That sounds wrong out of context
I LAUGHED SOOOO HARD WHEN HE SUBMERGED AT 5:20 AND THEN *GASPED* FOR AIR WHEN HE RESURFACED OMGGGG
My man seems to always find important information in the last 2 minutes of every loop
Oliver: “It’s not that scary”
*damn breaks for the 30th time*
Also Oliver: “AHHHH WTF IS THAT” 😂
I never realized until Oliver made the observation that the people in the sleeping chambers are locked in their beds to forcibly prevent another one of them waking up and turning off the signal blocker. Another Prisoner wasn't possible even if they did change their minds. Very sad.
Putting the scout on the dam to keep track of surface integrity is absolutely gigabrained, I wish I'd thought of that
It’s insane how much he managed to just guess or discover on his own before seeing the slide reels that directly show what to do. And HOLY CRAP HE WAS SO CLOSE TO GOING OUT OF THE LANTERN RANGE…
Then there are people like me who even watching everything directly didn't realize/understand some things. It was such a treat to watch someone so smart and curious to play.
This guy is so good at this game, which is a weird thing to say about Outer Wilds. Such a curious and observant person, made so many discoveries before getting the info most of us needed.
He is, but Eelis cut from this one a lot of time he spent tunnel-visioning on his idea of "plugging the hole".. using a boat to block the light above the motion detection statues in the vault area. So he had some genius ideas but also a few silly ones, like everyone else does
it does show you how well-made this game is, putting all the pieces of the puzzle out for you to see and understand, giving you the chance to learn before you realize you're learning it.
I love the idea that the story hints at, that perhaps a conscious observer is needed for the rebirth of the universe, that we "pass on the torch" to a new universe, and that it is only ever reborn through scientific curiosity. Beautiful game.
Imagine just chilling on your favorite Minecraft roleplay server for a few hundred thousand years, and some li'l hacker shows up and and starts bonkin' all your torches.
Not only that but he unbans the idiot that wanted to turn off peaceful mode
1:46:45 "Please don't kill me by a tree randomly appearing in my ass" I fuckin love this dude. He's so much smarter than me
Funnily enough, I once got killed by rogue tree there. It made me happy for someone to understand this danger without experiencing it.
He actually died that way in the previous non DLC play through
I love how the jailors became prisoners themselves. Unwilling to choose to progress until time took the choice away. Forever cursed to live a life where time stood still.
It's likely that in the 280 000 years since they entered the dreamworld, they even began to regret that decision and had no choice but to try and live with it the best they could. If that were the case, we'd have no way of knowing.
@@speedude0164 If you remove the AWC and then trap yourself in the VR World, the ending says that eventually you just forget why you were even there in the first place. More likely it's been such a long time the Bird People forgot that there even was an outside world.
@@pancakes8670 they made a mistake they couldn't take back. Their home was ruined in pursuit of what they perceived as something that'd kill everyone. Their treatment of the prisoner is insane and inhumane. But going to sleep forever was basically their only choice as a species aside from suicide. Once they severed the connection to the jammer, it can't me undone.
His understanding of what is going on and what everything means is so good that I learned a couple things from this playthrough. For one thing I never realized that the dam doesn't start breaking until the thrusters activate, I always wondered why it happened to start breaking! And I never noticed that since the inhabitants of The Stranger were in the solar system for so long you can see the planet that Dark Bramble used to be in their slideshows. Really cool details!
It was also interesting to see someone who hadn't actually seen the end of the game experience the DLC. If you don't already know what the Eye's deal is, its so much easier to go along with the Owlks paranoia over the Eye. Really puts their fear into perspective.
Another couple of details:
- using the probe to check the structural integrity of the dam
- the fact that all of the owelks were actually tied to their beds to stop any of them waking up and turning off the satellite again
- The solar panels opening up because the dam was destroyed (since that was generating power before)
@@gdaygerman29 the dam breaks because of the solar panels, not the other way. Also, the "panels" are more of "sails" than anything else. You can see them working in the reels too. The Owlks clearly mastered some kind of antigravity.
I don't think it's the thrusters, but the physical shock of the solar shields deploying that causes the dam to break
@@gdaygerman29 the dam can't generate power, otherwise the water would stop flowing eventually
Cracking up at the idea of the owl person being called "David"
I love how excited he gets every time he finds a slide reel. "Uuu movies yee!"
I honestly respect his decision to play the DLC before beating the game, most people play it after (including me) but this is a very fresh and unique way to experience the game that I honestly prefer watching.
I didn't do that and it seems like Oliver's decision was the intended one since you get to have the prisoner in the ending sequence
i finished echoes of the eye after the base game and I'm glad that i did. in retrospect, outer wilds doesn't feel complete without echoes of the eye
Yes I love that he found the flower painting that was super impactful for me and confirmed everything about what was going on with the prisoner
4:30 everyone: "It's Halo!" this chad: "It reminds me of Rama"
35:14 figuring this out from just looking at the slide reel through a hole is insane lol
I feel like astrophysicists tend to be pretty clever
I actually POG'ed when he found the hull breach just from that. Absolutely mental.
I was impressed the game devs even put the actual slide content into the 3d model for it like that to even make this possible.
@@davidsphere43idk. Did you see his attempts to ‘plug the hole’
physicists are taught many, _many_ ways to study phenomena. It's literally the job description: study the physical world.
1:15:23 That was the most genuine scream I've heard in my life
Could do with a warning tbh. Nearly blew out my speakers/eardrums lol.
Try 1:28:45
I can just imagine the Hearthian whispering to themselves, shivering like crazy, then the MOMENT they see a Stranger, they make a blood curdling scream and start sprinting away into a wall before being picked up like a cat.
My first interaction with a stranger was very similar. Screamed so loud my roommates ran to my room thinking I’d been hurt.
You should se my playthrough. I recorded like 2 pure minutes of just screaming my lungs out. I rewatched it when I need to laugh. Is so ridiculous
Very impressed at the way he figured out the relationship between the solar sails, the dam breaking, and the supernova so early on. I've watched gameplays where people end the game and are nowhere close to figuring that out even after seeing all the evidence (not that it really matters to the story).
I finished the entire DLC without understanding the connection until I saw someone talking about it on Reddit lol
That completely flew over my head. I completely accepted it as being just a slight contrivance to make exploration more interesting. I never realized the lights flickering, the dam breaking, and the Stranger fleeing were all connected. Damn, I love this game.
I had half of it figured out with my playthrough. I thought that the stranger was intaking more power as the sun expanded thus causing the water to flow at a rate at which the dam could no longer support. I only realized the whole picture by watching this video XD
I thought they were solar panels at the time because I never found the panel that explained why they activate.
52:50
This is why i love Oliver's playtrough so much, he's able to pick up on such specific hints and reasonably extrapolate them.
58:27
And again! He hasn't even found the slide for this and already noticed that the painting is missing and that the lights are off.
I was going to write a comment about 52:50 too ! But couldn’t find a way to phrase it so I’m glad I found somebody thinking the same !
42:40, he's only entered the dream world twice and yet he's already calling it a simulation
12:35 this was from a patch a year after the dlc released so if you’ve done the dlc before that this is why you had no idea you could rewatch the reels in the ship log !
Such a good addition , I remember trying to find clips of the reels on youtube while avoiding spoilers to try to jog my memory of what I saw
Not to mention them rearranging some of the dream world areas so they were easier to walk around. Pre-patch they were awful.
@@heyjakeay They definitely improved but I dunno about "awful." I played it pre-patch and the DLC was one of my favourite sections of the entire game
Man I suffered on the old version
If the dlc wasn't so well crafted with the mystery and the atmosphere, I would've dropped it because some parts used to be aggregiously obscure
Man i should play it again if they made some improvements. I played it in feb 22
Fun fact: You can actually see the Owl People's probe when you're standing at the eye of the universe by using your signal scope to zoom in on the little green light you can see floating around. You can also see the nomai vessel behind you
I have a photo on my computer that I managed to take a pic of the Vessel, Signal Blocker, and the QM all at once
@@alexv1154oh my god we just found the perfect pc wallpaper
You can also sometimes see the Quantum Moon as well. Wave to Solanum!
I seem to recall if you wait around you can also see the hearthian sun go out one last time!
@@pancakes8670 you can see it indefinitely after the system is wiped out clear of any planets
I've watched this video a bunch of times, but I only just now noticed at 20:00 you wrote "The essential Outer Wilds experience ::D" and gave the smiley face four eyes for the Harthians, that's great!
Fun fact: If you look at space around the Eye, you can not only see the Quantum Moon but also the Eye Signal Jammer, since it’s supposed to be there
And then once you’re on the Eye you can detect it’s Quantum signal because you’re inside the range the signal jammer is orbiting
I have an untested theory that if you go there without the game being able to loop once, you'll see the probe too.
@spooderman4008 No. As the probe has to discover the eye before the ATP activates, which is the statue that looks at you at the very beginning.
@@CaptainNuclear235 I don't remember that being the case.
I thought that the sun going supernova is what starts the ATP, the ATP is what triggers the probe cannon to fire and the cannon firing is what lets the probe find the eye.
The loop has been going for 9+ Million loops at the point the Hatchling gets roped into it and I'm pretty sure from the records in the Probe Tracking Module, the loop the statues eyes open just so happens to be the loop that the probe finds the eye.
We still might both be right, though. :P
@@spooderman4008 The sun going supernova triggers the Ash Twin Project to start the first loop: the first probe is launched, its telemetry is sent to the ATP, the ATP sends that telemetry back in time to the probe cannon for the 2nd loop. There are no conscious observers in these loops (the Nomai didn't want to have to live through and remember all of those loops).
Millions of loops later, the Eye is found. This fact is included in the info sent from the probe cannon to the ATP, which prompts the ATP to activate the remaining masks. This is the Hatchling's (and Gabbro's) first loop, but the computers are still millions of loops in.
The intention here was that the Nomai would, at this point, disable the Sun Station, which means no supernova, which means no more loops. They could then take the coordinates for the Eye and... figure out how to get there, probably a shuttle could do it.
@@spooderman4008 AFAIK, the ATP will run without sending the memories of the affected back until it finds the probe, or equipment failure is detected. This is so that any affected person won't have to live through the amount of failed loops it would take (and go positively insane), but will send the info to the tracking module so that the new trajectory doesn't overlap with a previous one. So the hatchling will have found the satue and activated it on the very first loop, since there is nothing changing the flow of events at this point, but it's memories won't be sent back until the eye is found.
man his grief and audible suffering realising he'd have to go through horror sections with the lamp is truly incredible
I had the same reaction. The moment I saw a button prompt to conceal, I knew exactly what I would have to do with it and I did not like that at all
I had the same grief the moment I oppened the dlc and it said the frigtening warning, I think if it wasnt there I wouldnt have been so scared the entire time
I literally just finished the first video and couldn't wait for the next. Thank you for the effort and for exposing me to About Oliver as well.
Same
Oliver is wonderful, his attention to detail isn't seconded by anybody I've seen before, instant favorite alongside greats such as Mapoclopos
@@meridiasbeacon7669 similar attentiveness in TitaniumLegman's original playthrough
The ending never fails to bring tears to my eyes. You're just this little person, with nothing but fear, curiosity, and courage. But it's you. There, all alone at the end, all the light dying out. But you refuse to let it die. You light that goddamn campfire. Then the goodness of your heart and your friends come together in the form of song to make a new universe.
The best implementation of the true journey was the friends we made along the way lmao
My favourite theory is that the eye's signal is the song of whoever entered the eye in the previous universe, and the signal in the next universe will be the song we played. I think it definitely has some truth behind it considering the almost rhythmic humming of the quantum shards n stuff
"I gotta hurry this time"
*Cuts to Oliver staring at a painting*
"Interesting"
56:34 wow. Didn’t know you could interrupt his home movie time. Cool, sad, and terrifying.
I like how he tries to blame Dark Bramble for everything xd Can't blame him. That thing is pure EVIL
It's honestly a brilliant red herring as the main problem of the game. Dark Bramble is made of living material but destroys everything it comes in contact with, likely creeping through many star systems as a virus. The eye of the universe seems lifeless and unfeeling but in the end is what is needed for life to reset.
At first glance, everyone thinks thst dark bramble is the endgame and the main problem
Sure, it is the last place you visit before the Eye, but curiously it's only place of relevance in the whole story is at the very beginning of it, trapping the Nomai
@@sutirk It's just one of many problems.
Dark. Bramble was the first planet I went to lmao.
@@bruhmoment1761 me too lol. I got eaten immediately and decided to stay away for a while.
16:33 not sure if he figures this out later on but the reason that transition happens is because your character wouldn't remember anything past the 22 minutes of recorded memories. After the ash twin project sends your memories through the black hole and it is destroyed by the supernova, canonically you could stay alive for as long as you want past that point. You just wouldn't remember any of it.
ohhhh that makes so much sense
Reminds me of the scene in SOMA where you copy your consciousness into a new body. the version of "you" that you've been playing up to that point gets left behind to die. In theory every time loop cycle on the Stranger there is a hearthian who lives out their days after the supernova. The player POV follows the memories for gaemplay convenience, When in reality you would not experience that. I suppose that brings up the question the Nomai asked: is sending memories back actually transferring the person or creating a new one, and does it make a difference? Is it creating a new time line or rewriting the current one?
1:19:19 Can feel his eyes bulging out cartoonishly in shock with this sound and the dip forward lol
i'm dyingg you've made that moment infinitely funnier
Every player ever: "Oh my god it's Halo!"
Oliver: "Reminds me of Rendezvous to Rama!"
Classic.
I mean he isn't wrong the stranger is boxy enough to be a cilinder and it is divided by the the river, still that's one hell of a reference
Im loving this guy, he's noticing details I never noticed before like the surface integrety of the dam and the pixels on the view to the outside
1:49:55 my god, what a line. This is exactly the way I felt coming to this part, just truly unable to put into words how beautiful and terrifying everything was. They sent you, and that's more than enough.
FYI that’s a reference to the book/movie Contact
@@tomdron ooo I didn't know that, thanks! It's still a super good line for that moment
Highly HIGHLY recommend the movie (and book) Contact if you liked Outer Wilds. Was one of the first things to give me that sense of existential awareness that this game also produces. It was written by Carl Sagan, who also hosted the show Cosmos and made a speech there that produced yet another one of these Overview experiences called “The Pale Blue Dot”.
@@chuckfaber7521Carl Sagan would freakin love Outer Wilds. Haha
@@chuckfaber7521There’s a song by a band called Red Vox by that same name, Pale Blue Dot. It’s really nice
1:32:42 Yes, indeed the DLC was planned from the beginning - in fact the original crowd funder had a "backer planet" reward and that reward is The Stranger. (Everyone who donated at that tier got the DLC for free).
Wow what an incredible way to build a game.
This is technically true, but not in the way Oliver thinks. The game’s original explanation for the Nomai not being able to detect the signal was that it’s too close, meaning their detectors sense it from everywhere. It was only closer to the DLC’s release that they changed it so that the signal stopped emitting entirely.
tl;dr they didn’t have the story planned for the DLC, just the concept of a DLC
@@ValerieB5305 Where is the explanation that the Eye is too close to pinpoint? I don’t remember that explanation from the base game.
@TonkarzOfSolSystem It doesn’t exist anymore, they changed it to accommodate the DLC in late 2020 I believe. But in the earliest versions of the game, this explanation was on the Attlerock’s Signal Locator
God the ending is so powerful. Once I clued in that the universe was at its natural end I was in this melancholy state, and the end completely caught me off guard. I cried so hard. It isn’t the end. It’s not over.
1:03:00 He picks up on something I didn't even realize, when you try to open the vault and the light shines through it is the prisoner using the staff to show you a vision that leads you exactly to where the codes would be hidden. I missed that completely when I first played.
im glad im not the only one who was disproportionately scared by the grabby hand mechanic
It's such a cool visual. It's like a reverse vertigo film effect.
52:02 chills… every time… that synth hit is just so menacing.
I thought that you were just splicing 5, maybe even as much as 10 2-3 hour streams. Then I visited About Oliver's account, and saw 54 freaking videos dedicated to Outer Wilds alone lmaoooooo. Thank you for your dedication.
1:13:18 I had an INSANE realization about this painting right here and I’ll post it below, reason I say insane is because I realized it and nobody really talked about it other than it being a continuation of the second visions:
“Okay, here me out. I don't know if anybody has talked about this, but this painting is in the Cinder Isles dream world (Starlit Cove) inside a burned out building. "Why is such a beautiful painting inside a burned out building?" or "why is there even a burned out building in a dream world?" you might ask.
We know the prisoner lived in the Starlit Cove, since it's the only unoccupied space in The Stranger**. The prisoner saw the Eye of the Universe as something not to be feared, something that was beautiful. This painting shows his vision of what the Eye is and was to him. This burned house is HIS house in the dream world. After the inhabitants caught him turning off the jammer, they locked him up, turned on the jammer, and burned up his house in the dream world.
I just had this realization watching a play through of the dic when someone found this amazing painting in the dream world.”
**I’d like to add that there is also a crossed out painting in the Cinder Isles in one of the buildings.
This theory makes somewhat decent sense since they built the dream world before his betrayal. Another note is that maybe the burned building was the eye shrine building. The thing about this is if that was true, that would be the only parallel between the ring world and the dream world. I.e., that would be the only thing that would carry over into the dream world from the ring world, which doesn’t make sense since it’s a building representing something they absolutely despise, so why would they build it burned in the first place?
Yes the burnt house in starlit cove IS the prisoner’s house ! And the crossed out painting are indeed of him !
Although this is not the burnt eye shrine carried over in the dream world, there are connections between the real world and the simulation : see the lights in the tower that you need to extinguish in the simulation to enter the secret codes room in the real world for example ! (I don’t recall if there are any other example of this tho)
Oh my god you are absolutely right holy shit. This game keeps surprising me so long after I initially beat it, it's insane. Really Wild, Out there, even.
Each dream is a reflection of the area the fire is located (the hidden gorge's simulation is suspended over the sides of a massive canyon, the lowlands are small island chains surrounded by water, and the tower is a town on stilts), and that goes for some buildings as well. Each fire building is exactly the same in either world, and the eye temple is no different. I imagine that they brought it over when they scanned the visions to make the simulation in the first place, and for whatever reason just decided not to get rid of it. It was definitely where the prisoner lived (or at least a place he frequented, It's not exactly clear), though, and I never realized that the painting was his, which is a cool detail!
The way the Prisoner's vision differs only in perspective from the one that scared all the others so much it turned them into a bitter, broken people filled with regret is a perfect addition to this game's theme. With Harthians and Nomai, we didn't get to see what a knowledge of the Eye of the Universe's nature and purpose can do to a species, and in the DLC the game addressed it, still ultimately siding firmly with those who, while keeping their past with them, look firmly into the future.
just to add some late evidence, after inviting the prisoner to the campfire in the eye, the flowers left on the grave are the same ones from the painting
Just how he comes up with incredibly logical and sometimes accurate theories early on/before he's expected to figure something out never ceases to amaze me
must be the same kind of brain that comes up with these stories in the first place, an incredible one
This guy is a genius. His ability to recognize so many connections, eye for every detail, just wow. I recently finished my playthrough and he really helped me to understand this game even better. For example the picture where the skull gives birth to a flower and new galaxies are emerging from it. Got that 0%
one thing that hurts me about these cuts - the final warp-core-less run isn't included as a whole part. The music and the experience of seeing someone putting all pieces together and getting to the end for the first time is precious enough I'mma have to look up the original playslists for these.
thanks for the compilations tho!
12:38 I believe that the ability to re-watch the slide reels in the ship computer was added in a patch a bit after the DLC was released, might not have been there when you played it.
Yeah the funniest thing was the way they worded it in the patch notes.
"DLC no longer requires photographic memory."
lol
Definitely - wasn't there when I played either, but I played the night it launched. I'm glad they patched it!
O thank god, I was feeling mighty stupid for a second, but that makes sense
Also isn't there' supposed to be 3 owl folks in starlit cave secret area?
The dlc changed/added a lot after feedback, I remember the puzzle in the simulation on the cliff houses were completely different, I replayed a few months later to get the achievemnts and I had to learn which path I had to take from zero there.
52:00 Him: "they get angry?" bass goes mad Me: "they get *REALLY* angry"
no matter how many times I see the ending, I always cry. this game just makes me feel so much. Thank you for putting together this supercut, this was truly a unique playthrough and I had an amazing time following it till the end.
I am always left sobbing at both the endings, and I barely know why. It's like it was tailor made to hit all my emotional buttons.
@@LuxurioMusicIn other games emotional scenes are tied to the character you control so there's some distance between the character and the gamer. Since Outer Wilds is heavily gameplay driven the distance isn't that big. You are the one going to the planets and making all the discoveries. Also pure conjecture I think a lot of people who love Outer Wilds were crazy about space at some point in their lives. Oliver is an astrophysicist for example
the way he lunges forward when he sees all the reels is so endearing, i love the curiosity, the quick thinking, the intelligence, i love everything about this playthrough!
A cool detail I didn't notice before: to the Nomai, the Eye looked precise and angular, like some of their writing (notably the quantum moon's symbol). But to the owlks, it looked like gnarled wood and thorns. Once again, quantum possibilities collapsing depending on the observer.
10:00 popping a scout on the dam so you can tell the integrity while playing, is beyond intelligent and made me wonder why I never thought of it
35:10 I remember struggling a lot to get into that room but I never thought to actually really closely zoom into the reels themselves and glean hints from the tiny images. What a clever way to find that hint!
It's super interesting to see his theories about the Eye from the info in the DLC! Not many playthroughs of Echoes of the Eye are done before completing the main game
10:32 I never realised you could use the scout to get a surface integrity reading on the dam, that's so cool!!
This guy is way too smart for his own good. He was calling pretty much everything correctly before it’s barely explained. Like he was calling it a simulation and using the word servers almost immediately
4:30
Shoutouts to Oliver referencing Rendezvous to Rama instead of saying "Wow it's like Halo!!" like every other streamer.
Wow it's like Halo!!
I would have preferred Ringworld, but yes this is a win! Finally a non Halo reference!
Tbf Halo is so ingrained in popular gaming culture that it's incredibly likely to be someone's first point of reference regarding ringworlds.
@@NnT042 Keith Ballard calls it a ringworld *before* referencing Halo, at least.
"To observe a quantum object. To observe the image of a quantum object. This is the same."
Following this law, regardless of what else we saw at the end of the universe, we were with friends. They were real.
this guy is actually a genius, he picked up parts of the story waaaay ahead of time
Oliver near jumping out of his skin the first time he used the wooden grabber hands is highly relatable.
10:49 "Yo, guys! David found something!" 🤣 I wish he keeps calling him David from now on.
Dang you weren't kidding when you said the next part would be out soon! Can't wait to watch this, def one of my favorite playthroughs I've seen!
1:13:10 my personal theory is that since time doesn't make sense when you go quantum in this setting (Solanum being dead and alive) when you enter the Eye, it's not a "Big Reset" originating from there but rather you just wait there till the heat death of the universe and then some more (represented by galaxies slowly fizzling out whether you interact with them or not) until it's only you left... and only later people you remembered appear.
The vision Strangers get is still true. From death comes life. It's that their timings are off.
I agree
I find it funny that the tower tilting in the real world tilts the simulation as well.
Same vibes as tilting the computer screen to the side so the loading bar goes faster due to gravity.
"You should've sent a poet" amazing reference! Loved that part whan you said that!
40:14 "If there's gonna be an explosion now, I'm ready, I'm not gonna be terrified" ☠
"Oh my god it's like... uh..."
Halo! Halo! He's gonna say Halo!
"Reminds me of..."
Here comes Halo!
"Rendez-Vous with Rama"
...Oh this is going to be unique playthrough
I swear this channel is tailored solely to my exact, very specific tastes. Keep up the good work.
No mine
@@xXOniJahXxno, mine
his pure joy when finding a slide reel to watch is hilarious and heartwarming
MOVIES! FUCK YEAH! 😂
Once again he is so smart and observant and good at just applying methodical ways of figuring things out to this game and yet he misses things that seem to be obvious. He figured out the fire but the only thing he attempts to do is roast a marshmallow. He even observes that they are lying in beds but he still doesn’t think to sleep. It’s like how in the last video he figured things out so quickly that took me a long while but he also kept trying to land on the quantum moon in the first hour and asking what the point of the game even is. Or when he kept ramming himself into the core of Giant’s Deep and then referred to him dying of electrocution after he intentionally electrocuted himself as a jumpscare. He is a fascinating man.
You know they're an astrophysicist when it reminds them of Rendezvous with Rama instead of Halo.
4:30 first non-halo sci fi comparison for the stranger
And a classic one at that! Clarke, Heinlein, and Asimov are all great to read, especially with hindsight since the 1970s.
god hes so cute whenever he finds a movie reel
Other playthroughs i have seen have all occurred prior to the dlc, so i'm honestly amazed and delighted you hadn't finished the game the normal way first before doing it.
I didn't think this would come out so quickly, I started watching the raw episodes to get the rest of my Oliver fix. I'm about an hour from finishing them, and see this pop up in my recommended... Goddamnit. Now i'm gonna end up watching this as well right after.
This channel is pure dopamine and I love it, of course.
Our squishy-grabber technology has so far to go before we catch up with the Owlks.
@Zapdos7471 i love ur pfp
58:30 is SUCH a good cut holy shit
1:15:20 and 1:28:47 those screams are true fear
This game's ending makes me cry like a baby *every single time* I see it. Nothing has ever made me cry so repeatedly, I don't even know what it is about it that's hitting me this hard
A mixture of beautiful imagery, beautiful music, and a sense of true family/comfort in the face of everything you know ending. You’re shown the ending of time, but you can’t help but smile at how beautiful it is. You’re surrounded by friends turned family, and you know they’re all leaving soon, but it’s the first time they’ve been together in many years. You get to witness them all play their song, and you all get to share your last moments together around the campfire. Pure, raw love dripping from their words as they all express gratitude for the life they were given. It’s a feeling of true comfort and acceptance to me
1:03:10 Man, your deductive reasoning is so good. The whole playthrough you've been coming to very sensible conclusions and reading into things brilliantly. It's a pleasure to watch.
I never realised that all windows on Stranger is actually screens. Did realise that there aren't many windows from outside, but did not notice such details as RGB dots.
1:34:29 I always love how the dead Owlk just does a double take when he enters the simulation. He like "dafuq?"
Great Supercut! Some highlights here:
Some scares: 05:04 / 40:14 / 44:46 / 47:02 / 48:30 / 56:33 / 01:01:32 / 01:15:20 / 01:18:50 / 01:28:30 / 01:29:02 / 1:37:34 / 1:38:17 / 1:46:02 / 1:56:13
Dying effect: 1:36:20
Drowning effect: 5:13
Keep up the good work!
I love this playthrough, Oliver is very clever and extremely good at connecting the dots and its so fun watching him understand whats going on after the game gives a vague idea of whats happening.
You were so fast to edit it haha. Thanks a lot man, its so great to enjoy new Outer wilds adventure and follow along someone who takes their time and have both the sensibility and the comprehension.
Much love
*Weird swamp alien with antlers:* *Exists*
*Oliver:* “Bird people!”
him not seeing the footsteps of the prisoner :') thats what made me completely break down in tears when i played
also 333rd comment
So interesting listening to him talk about his understanding/theories of the vision of the eye without actually knowing what the eye is or does yet… very different perspective
I've seen these endings multiple times, but they still make me cry.
dude this guy is so good at picking up on SO many details I NEVER would have noticed THIS GAME IS INSANE
Like: (spoilers obvi)
.
.
.
--the flamethrower packs being the fuel sources
--there not being the bramble in the slides of the solar system
--the empty lich seat around one of the fires
I love that he quotes Contact with "they should have sent a poet". What a movie. What a playthrough. What a compilation!
Round of applause for you since you take the immense time to compile these supercuts ❤
This is just a euphoric playthrough by them. They are pretty clever, solving puzzles and having a good hunch on the way the story was flowing.
Especially when all the times Oliver was wasting on dead ends and his own misconceptions are edited out. 😂
The music still brings tears to my eyes. Such a great supercut. Thank you!
The most thoughtful and engrossing playthrough I've seen. Love how absolutely absorbed he gets in the story.
Hey I really like this! Just want to say that Soviet completed his echoes of the eye playthrough!
I was gonna start watching the long form (and will later) but damn this came out quick, good work ^-^
His edit is gonna have a 3 hour section of him figuring out the last lock 😂