The weeds that emerge into unseeded ground are of no concern. They don't impact any future yields, and they'll be destroyed in the seeding process. What matters is how the weeds emerge after seeding into these various cultivated states. If you ran this test again and seeded into them, you'll find that the weeds after seeding are much different than the weeds seen before seeding.
I would imagine the results would be the same unless a direct drill seeder was used, as this cultivates the ground simultaneously. Whereas, in the typical test scenario, one would carry out the desired field preparation step and then seed directly without going through a growth cycle. Since the weeds grow independently of the crop, what might happen is that if the weeds are left to grow and are then seeded, as you mentioned, the crop is still growing in the same cultivated area. Therefore, it makes sense that they would be the same.
@@affarmz in the real world, I'd agree that's what to expect. That's not how things work in the game, however. After seeding in the game, you'll find that those areas cultivated with many of the tools that left no weeds in your test (Disc harrow, shallow cultivator, etc) actually end up with the most/largest weeds after seeding. Those tools that had the most weeds in your test (regular cultivator) have comparatively less weeds after seeding. The plowed areas remain weed-free, however. It totally doesn't make sense and some say that it's a bug rather than a feature...but it is what it is.
Please do a video of the same thing and seeding instantly after. Then see what the results are. The Shallow Cultivator seems like the best tool until you seed over it and sleep.
Hope you enjoy the video, do you have any field preparation tips let me know below!
Great test. Thank you! ❤
Thanks for watching!
The weeds that emerge into unseeded ground are of no concern. They don't impact any future yields, and they'll be destroyed in the seeding process. What matters is how the weeds emerge after seeding into these various cultivated states. If you ran this test again and seeded into them, you'll find that the weeds after seeding are much different than the weeds seen before seeding.
I would imagine the results would be the same unless a direct drill seeder was used, as this cultivates the ground simultaneously. Whereas, in the typical test scenario, one would carry out the desired field preparation step and then seed directly without going through a growth cycle. Since the weeds grow independently of the crop, what might happen is that if the weeds are left to grow and are then seeded, as you mentioned, the crop is still growing in the same cultivated area. Therefore, it makes sense that they would be the same.
@@affarmz in the real world, I'd agree that's what to expect. That's not how things work in the game, however. After seeding in the game, you'll find that those areas cultivated with many of the tools that left no weeds in your test (Disc harrow, shallow cultivator, etc) actually end up with the most/largest weeds after seeding. Those tools that had the most weeds in your test (regular cultivator) have comparatively less weeds after seeding. The plowed areas remain weed-free, however. It totally doesn't make sense and some say that it's a bug rather than a feature...but it is what it is.
Interesting i'll have to look into this further @@TaquitoAddict
Great explanation of the field preparation tools, 🔥🔥💯
Thanks for watch glad you liked the video!
Please do a video of the same thing and seeding instantly after. Then see what the results are. The Shallow Cultivator seems like the best tool until you seed over it and sleep.
This sounds like a great idea, I will look into it. Thanks for watching 🙏
Fs 23 isn't dynamic enough between rippers, plows, choppers, hybrids, from corn to wheet or soy
Agreed, isn't much point to using or trying different gear. Be good to see more depth in the next game.