Very insightful, but as a beginner I don't know what Isoline Display does, it's just visualization trick to reduce the faces complexity or it really brings the model back to the simple topology with just the added circle? Are all these different strategies equals on model complexity?
There is a tutorial in my channel for how to create holes at curved surfaces without deformation. You can check it out. th-cam.com/video/C_Bfav_O_zc/w-d-xo.html
Very Useful, Thank you!
thank you bro you save my life!
This is the best video on the internet
Great and clear instructions, thank you loads kind sir
Very insightful, but as a beginner I don't know what Isoline Display does, it's just visualization trick to reduce the faces complexity or it really brings the model back to the simple topology with just the added circle? Are all these different strategies equals on model complexity?
who the hell wants to hear that party music when looking for a 3dsmax tutorial??
Me
nice very perfect metods :)
super great
That's ONE way in four variations...
I like the buddy do this simple and popular tutorial, more, thank you friends
GREAT music!
Hey Poly, nice tutorial. Also, can you share the name of the music?
nice
tip
Soo Thanks!
1:55 When I click 'Circle', the edge is not straight and it's crooked...
Tastefull music
Only one way in fact - turbosmooth...
Great video, thank you. Just have a question, which one preserve the best the UV please ?
I think they output the same result. Modeling first then go to the UV stuff!
How to cut this hole on curved face...like cylinder
There is a tutorial in my channel for how to create holes at curved surfaces without deformation. You can check it out. th-cam.com/video/C_Bfav_O_zc/w-d-xo.html