Blender’s Secret Weapon for Texture Painting - How to Use Quick Edit's Texture Projection

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 461

  • @moltenbolt
    @moltenbolt  10 หลายเดือนก่อน +21

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  • @weez6575
    @weez6575 10 หลายเดือนก่อน +211

    this is... insane. how did no one mention this sooner?!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +40

      People have mentioned it before - but you either stumble upon it as I did, or you kinda need to already know what you're looking for. It is an insanely good tool though, yeah

    • @zORg_alex
      @zORg_alex 10 หลายเดือนก่อน +1

      Yeah right?

    • @benr8906
      @benr8906 10 หลายเดือนก่อน

      th-cam.com/video/N24UGsutbkQ/w-d-xo.htmlsi=sej32lIk-VCfFKZI

  • @sleepCircle
    @sleepCircle 10 หลายเดือนก่อน +116

    Looks like clip studio paint requires that you premultiply the alpha channel before it gets added in. The function is already built into blender, there just needs to be some way to attach it as a setting to the "external program" thing.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +18

      That would be incredible, cuz I love CSP!

    • @sleepCircle
      @sleepCircle 10 หลายเดือนก่อน +1

      @@moltenbolt I recently actually got a feature added-not by request, but because I was trying to figure out how to do something in Blender and a programmer noticed that it wasn't possible and added it really quickly (it's pull request #115103, 'nearest neighbour option in UV map compositor node' if you want to look it up.) It was extremely decent of him and completely unexpected.
      Maybe we could collectively put, like, a small bounty on "add a premultiply alpha checkbox to the 'external image editor' program in the preferences."

    • @sleepCircle
      @sleepCircle 10 หลายเดือนก่อน +17

      @@moltenbolt i managed to get a small feature added to blender recently simply by being in the right place for a bored programmer to notice i was having a problem. maybe we could collectively put a small bounty on having a "premultiply alpha" checkbox near to the external image editor setting.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +6

      Nice! And yesyesyes fantastic idea! Where might I lodge such a request?

    • @sleepCircle
      @sleepCircle 10 หลายเดือนก่อน +6

      @@moltenbolt I'm NOT SURE yet haha. I'd have to investigate a little more and snoop around the IRC channels.

  • @leucome
    @leucome 10 หลายเดือนก่อน +30

    In CPS keep your screenshot as a 1% visible background instead of deleting it. This should prevent CSP from rendering/premultiplying nearly transparent pixel as white when saving. I think, It was a long time since I used CSP to do that but if I remember correctly this was working.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +5

      Woahhhh I'm gonna have to try this! Thanks 😁

  • @tankdude5208
    @tankdude5208 10 หลายเดือนก่อน +26

    These short and sweet but actually understandable blender videos seem to be kind of rare, thank you!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +3

      Thank you kindly! I try to keep it as clear and succinct as I can tbh

  • @fryingpanvan
    @fryingpanvan 10 หลายเดือนก่อน +18

    When i used to work in blender, this was among my top 5 favorite features, so I'm glad to see people showcase it so others can try it too. Thank you!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +2

      Agree, I love it hehe

    • @RodasAPCTV
      @RodasAPCTV 10 หลายเดือนก่อน +2

      well shit, seems like a good time to ask then. what were the other 4? 😂

    • @fryingpanvan
      @fryingpanvan 10 หลายเดือนก่อน +5

      @@RodasAPCTV Keep in mind this is all pre-3.5 because my current laptop's OpenGL is not supported BUT
      My top 5 features:
      1) The screw modifier, so many bottles were made with that single modifier alone
      2) External Programs (see video we just watched)
      3) Bake sound to f-curve: I made a lot of audio visualizers like this and it served as an okay lip-sync tool for test shots
      4) Dynamic Paint.
      5) Sewing Springs on the cloth simulation. I also draft sewing patterns, so using the sewing springs and the pressure volume can help me make sure any pattern I create is accurate to how I picture it before I cut anything out.

  • @Jack_Wolfe
    @Jack_Wolfe 10 หลายเดือนก่อน +2

    3:22 the white pixels are to do with specific png formatting. You can remove it using png8 instead.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      👀 ohhh I gotta try this ASAP, thanks for the tip! 😁

  • @bowmanruto
    @bowmanruto 10 หลายเดือนก่อน +8

    there's also a multitude of add-ons that ''auto apply'' on a set timer all the way from 5 seconds to 1 ms, which means that with a bit of tweaking you can use the autosave function of your program of choice to automatically apply a line to the 3d mesh as you paint in basically real time

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +2

      That sounds pretty awesome, thanks for letting me know! 😁

    • @ShienlanMiitsues
      @ShienlanMiitsues หลายเดือนก่อน

      Do you have any names of those addons?

  • @joncarlovariety
    @joncarlovariety 4 หลายเดือนก่อน +3

    Such a groundbreaking feature for my workflow.
    One thing to mention:
    I've found that using FLAT VIEWPORT shading for the screengrab is the best for quick editing. It allows me to pick colors from the object in my external program (Krita), and when applied back in Blender, the colors are not darker or different. I guess the flat shading shows the true color of the object's material, without any effects from lighting or environment.

    • @moltenbolt
      @moltenbolt  4 หลายเดือนก่อน +1

      You betcha, flat color is just the diffuse color without any environmental effect. And ya, quick edit is sweet! 😁

  • @lubedlegs
    @lubedlegs 10 หลายเดือนก่อน +14

    you can also just edit the image you are working on in an external software by: A) opening it manually from the file browser or B) in image viewer/paint environment in the same menu save image lives click "edit externally".
    that way you preserve the original quality and aren't making needless screenshots.
    Of course it all depends on what you want to achieve and with what workflow. If you for example just need better selections and blurs and don't the specific perspective angle of the viewpoint then I believe editing the file is preferable to making a screenshot and possibly projecting it at a n angle.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +4

      Ooo, I didn't know about these other methods, thank you for sharing those! I can see how sometimes just editing and refreshing the image externally might be a better option for sure!

  • @rahulujjal8245
    @rahulujjal8245 10 หลายเดือนก่อน +34

    Clunky is the only word to describe painting in blender and what's put me off from creating hand painted textures. This is a game changer for me. Thanks!! Subbed.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +2

      Sweet! Happy to help 😁

    • @patborjon6778
      @patborjon6778 19 วันที่ผ่านมา

      Have you tried the paint feature in sculpt mode of blender 4.3? I'm just getting back into blender (because of sculpting) and am blown away at the power & flexability of sculpting & painting. Now I guess I need to learn 'baking' uv maps...?

  • @ARTfunny-DigitalCartoonArtWork
    @ARTfunny-DigitalCartoonArtWork 2 หลายเดือนก่อน +2

    I think there is a fix for the ClipStudioPaint issue you are having: If you open up the sub tool details panel (the little spanner) for the pen or brush you want to draw/paint with then click on the Anti-overflow tab and turn off Area Scaling. I got a good result :)

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Amazing, I'll try that out! Thank you 😁

  • @TubbybloxianYouTube
    @TubbybloxianYouTube 10 หลายเดือนก่อน +1

    2:44 The image that was applied is bigger in Blender than in Photoshop

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Yes, someone else pointed out the resolution disparity. Best I can figure is to just make a judgment about what looks alright.

  • @marcfuchs6938
    @marcfuchs6938 10 หลายเดือนก่อน +4

    I have been using Photoshop for texturing since starting with Blender.
    The brilliant thing is, that Blender eats PSD files, even of large resolutions and with numerous layers. So I create the whole texture in Photoshop and simply load it in Blender. That way, you can work through the WIPs. Save the PSD files and load it as texture. When you edit that files in Photoshop, save it normally, and in Blender, in the UV map viewport, simply press Alt+R to refresh the loaded image.
    Once you're done with the Photoshop work, save your texture for example as JPEG or PNG and replace your PSD texture in Blender with this smaller version. The aspect of the texture stays the same at whatever resolution, as long as the aspect of the texture stays the same.
    Also for whoever didn't realize it: a file with an Alpha layer can be used in Blender like 2 inages, one in color and one in black and white. Because that's what the Alpha channel is, black and white pixel data. Every program just interprets it as transparency, handles the black and white layer as mask data. But when you put the Alpha channel into color inputs in Blender, you get that black and white pixel data to work with. There may not be many use cases for this, but I think it's valuable to know.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Alt+R 👀 omg thank you for sharing your process. The ability to just refresh the image with a hotkey is huuuuge! Thank you!

    • @marcfuchs6938
      @marcfuchs6938 10 หลายเดือนก่อน +1

      @@moltenbolt I am very happy that I could provide valuable information. I have gained so much important knowledge from tutorials, nice to spread something.
      I don't remember anymore, if I got Alt+R through a tutorial or found it myself while experimenting, but the general rule is, that experimenting in various windows with CTRL ALT and Shift can lead to finding out about very useful functions. Because even the biggest amount of tutorials can't make you aware of everything there is.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      100% agree. Thanks again!@@marcfuchs6938

    • @badbunny_uk
      @badbunny_uk 10 หลายเดือนก่อน

      An extension to your color + alpha = 2 images, is that you can seperate out the color channels in the shader editor and treat it as 4 images in one. Great for merging multiple black and white mask images into single files to save space (if you need to).

    • @marcfuchs6938
      @marcfuchs6938 10 หลายเดือนก่อน

      @@badbunny_uk Absolutely right, though as with the Alpha, it's a very niche edge case. Unless somebody is working with very small VRam and needs to keep everything tiny. My computers have 8GB graphics cards and recently got a new laptop with 16GB Vram, I should be good with that to use high resolution 16bit textures. =)

  • @bluelantern1516
    @bluelantern1516 10 หลายเดือนก่อน +5

    Thank you so much, I didn't know about this feature despite the fact I've been using blender for a really long time ! Deuces !

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      You're welcome! That's one thing I love about Blender, sometimes we can stumble upon things that are sooo useful that we had no idea about 😁 I've added you to the Deuces Club list hehe Thank you for watching!

  • @francjirachi
    @francjirachi 10 หลายเดือนก่อน +1

    Just found this channel, and really glad I did, you are making great tutorials in a fast pace while still explaining everything clearly, great stuff

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Thank you so much! Hehe that's great to hear 😁

  • @low-keyterrible7859
    @low-keyterrible7859 10 หลายเดือนก่อน +5

    Very nice! I bet that'll make things easier for folks. Thank you for demonstrating, and so quickly! Deuces!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      That's the hope! Deuces ♥

  • @ijerofei
    @ijerofei 7 หลายเดือนก่อน +2

    Can you make a tutorial on how to use this tools with low poly mesh with 256x256 texture resolution. I’m makings ps1 style retro models and struggling with seams(

    • @moltenbolt
      @moltenbolt  7 หลายเดือนก่อน +1

      Seams will be hard at that resolution. You're essentially wanting to paint with pixels, nice and blocky, right? (Im recalling like, Metal Gear style for PS1)
      Hmm. Lemme have a think about how to do that!

  • @maciejz4765
    @maciejz4765 5 หลายเดือนก่อน +1

    Yoo this is incredible, thanks a lot, great tutorial!

    • @moltenbolt
      @moltenbolt  5 หลายเดือนก่อน +1

      Thank you! I'm happy if it was helpful 😁

  • @terryflopycow2231
    @terryflopycow2231 10 หลายเดือนก่อน +2

    With the white lines in clipstudio, I don't know if this always fixes it, or always does a good job; but in the image texture node change linear to closest. That usually does it for me.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Oooo I must try this tip asap. Thank you!

  • @ThomasHowell-sb7jp
    @ThomasHowell-sb7jp 10 หลายเดือนก่อน +1

    This is great thank you, I've been using Blender for 5 years and somehow never even saw this before!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      You're very welcome! Yeah, it's really buried in menus hahah 😁

  • @morgans4977
    @morgans4977 10 หลายเดือนก่อน +2

    This is a lot like the old projection painting in maya, super happy to know about this!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      It's super handy in the right circumstances 😁

  • @Breadnewsbears
    @Breadnewsbears 10 หลายเดือนก่อน +5

    Wow- absolutely amazing. Thanks for the quick, clear and fun tutorial! Dueces ✌️

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Thank you for watching and your kind words ♥

  • @nicopipi-tj8fx
    @nicopipi-tj8fx 10 หลายเดือนก่อน +2

    Does this work for setting up roughness and normal maps and stuff?

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Ucupaint (the free layer painting addon) does - I haven't tried it with, say, hand-painting a normal map. I suppose it's possible though.

    • @nicopipi-tj8fx
      @nicopipi-tj8fx 10 หลายเดือนก่อน +2

      @@moltenbolt Thanks, I'll give it a shot!

  • @Nathan_RM
    @Nathan_RM 10 หลายเดือนก่อน +5

    That video was surprisingly informative for a 3 min video 😂
    You've got serious skill, Bolty!
    Looking forward to the next stream

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Thank you for your constant support Nathan! It's super encouraging 😁

  • @JohnDlugosz
    @JohnDlugosz 10 หลายเดือนก่อน +1

    The EXE for Photoshop includes the exact version number. When you update, the hard-coded path will be left pointing to the old version or a missing path.
    It ought to offer, say, a Python code snippet to resolve the path, or pattern-matching to give the schema for the paths.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      I hadn't thought of that. Slight pain in the butt to need to update it every time. Thanks for the heads up!

    • @JohnDlugosz
      @JohnDlugosz 10 หลายเดือนก่อน +1

      @@moltenbolt That's the case for any launcher, which is how I noticed it in the first place. That makes me think that the non-specific fix is better, as it can be used in every such context.
      That is, an EXE that finds and launches PhotoShop (than quits). If multiple versions are present it would display a little menu to choose.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      That would indeed be most handy!@@JohnDlugosz

  • @youshimimi
    @youshimimi 10 หลายเดือนก่อน +2

    Thank you!!! This is life saving

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Isn't it awesome?! Hehe you are very welcome 😁

  • @JamesTalbot-c7p
    @JamesTalbot-c7p 9 หลายเดือนก่อน +1

    That’s great! Do you know if it works the same in the UV layout, with the mesh ready to receive an entire texture map?

    • @moltenbolt
      @moltenbolt  9 หลายเดือนก่อน +1

      If I understand the question correctly, I don't think it does since Quick Edit is using texture projection to make the changes to the texture. I could be wrong though, might be a gap in my knowledge of the tool. I do think there are some addons that allow you to quickly switch between digital painting software and the UV layout, though. If I can find the name of them I'll follow up here!

  • @dogstomp
    @dogstomp 10 หลายเดือนก่อน +1

    1:03 when I open the tools tab at the right, it's not nearly as populated as in the video. Just has Options, Transform, Workspace. Is Ucupaint necessary?

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      My N-panel (the right side tool panel) is populated with some other add-ons. Yours is the default list. As for Ucupaint, it's not necessary in order to texture paint at all, you can do it just fine with vanilla Blender. But Ucupaint enables layers and adjustments, which aren't easily accessible outside of the shader graph in vanilla Blender. So Ucupaint makes it significantly easier and more powerful.

  • @alanthomasgramont
    @alanthomasgramont 10 หลายเดือนก่อน +2

    This is awesome to know. Thanks!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      You're very welcome! 😁

  • @baptistejacquet4868
    @baptistejacquet4868 หลายเดือนก่อน +1

    Hey, i was wondering if that technique also worked on animated character and objects. Thanks in advance

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      It should, since you are painting onto the texture. As long as its UV mapped it should work for anything

    • @baptistejacquet4868
      @baptistejacquet4868 หลายเดือนก่อน

      @@moltenbolt okay thanks

  • @QQnowQQlater
    @QQnowQQlater 10 หลายเดือนก่อน +1

    If the alpha is truly inverse iirc blender has an option for inverting an images alpha channel on image import, not sure itd help but there might be other hidden ways similar

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Ohh I gotta check that out! I believe I misspoke in the video though - Clip Studio Paint's alpha channel is premultiplied, which causes the problem. Someone mentioned that using PNG-8 as a format when saving the painted file in CSP could fix that, so that might work also 😁

    • @QQnowQQlater
      @QQnowQQlater 10 หลายเดือนก่อน

      Yeah I didn't really see it as inverse but I'm not an expert so didn't have enough knowledge to say anything. I saw the pre-multiplied comment after too. It's definitely worth looking into what it is and a solution though; I don't personally, but a lot of my friends enjoy clipstudio. I'll definitely keep some of these work arounds in mind if my friends run into them, but this method looks so much more comfortable than what blender gives you. Decaling stuff was... not fun and doing the shrinkwrapped plane method felt... bad... and bouncing between procreate for there half-baked 3d painting was... too much back and forth, and working on uvs directly was... unfun. So glad I watched either way. @@moltenbolt

  • @imdrnickriviera
    @imdrnickriviera 10 หลายเดือนก่อน +1

    This is going to change my workflow incredibly! thanks!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      That's awesome! Thanks for watching 😁

  • @dreamcatforgotten8435
    @dreamcatforgotten8435 5 หลายเดือนก่อน +1

    What is the fundamental difference between doing this and doing 'UV Unwrap - Project from View' for a similar workflow (?)
    Does this avoid needing to unwrap altogether?
    If I change the view to export an image for a different side, will the original UVs and Texture remain the same?
    Just a bit curious before I invest time into this workflow. Thanks for making this information known :3

    • @moltenbolt
      @moltenbolt  5 หลายเดือนก่อน +1

      This is essentially a fast way to project from view while also getting to use all of the tools of a fully-fledged painting program.
      You still need to unwrap your UVs, just like normal.
      You can rotate the view for different angles, and it will be applied to the original texture and UVs (I did this in several of my livestreams that are on the channel if you wanna see).
      Hope that answers your questions 😁

  • @WispOfSoul
    @WispOfSoul 10 หลายเดือนก่อน +1

    This was insightful. Thank you

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      My pleasure, thanks for watching 😁

  • @Jongivitis
    @Jongivitis 8 หลายเดือนก่อน +1

    Could you go more into depth on how screenshotting works for this? Also in Ucupaint, can you merge all layers into a single image file?

    • @moltenbolt
      @moltenbolt  8 หลายเดือนก่อน +1

      The screenshot grabs what is visible in your 3D viewport - it will grab the exact angle and zoom level. You can change the resolution of the screenshot by changing the "Screen Grab Size" values in the Quick Edit options - whatever resolution you set will be what comes into your 2D application. And yes, in Ucupaint you can merge *image* layers with each other. Some other layer types aren't supported as afar as I know. But you can bake out textures with Ucupaint as well.
      Hope that helps! 😁

  • @marioicool
    @marioicool 23 วันที่ผ่านมา +1

    Hey so what if you wanna make some changes? Like you go into quick edit, overwright and then reopen quick edit to tweak to image but you see that the old laayer is under the new layer?

    • @moltenbolt
      @moltenbolt  21 วันที่ผ่านมา +1

      Usually I just create a new layer for each adjustment I want to make. That way I can tweak or delete anything I don't like, or I can blend two layers together 😁

    • @marioicool
      @marioicool 21 วันที่ผ่านมา +1

      @moltenbolt thank you so much. Hands down one of the most useful tutorials out there. Subscribed

    • @moltenbolt
      @moltenbolt  21 วันที่ผ่านมา +1

      @@marioicool Thank you kindly! 😁

  • @IspyrGameDev
    @IspyrGameDev 10 หลายเดือนก่อน +1

    Great stuff, will have to give it a try

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Awesome! Yeah, it's a handy tool 😁

  • @thejagman22
    @thejagman22 10 หลายเดือนก่อน +3

    Great video on a criminally underused Blender feature 💯
    I've actually been using this technique in conjunction with Photoshop's Generative fill to blend and pretty much eliminate visible seams 100%. As it says in the video you MUST merge everything to a single layer before you save, but keep that layer's transparency, ie. Don't Flatten. Also important: the format must remain PNG and you cannot alter the filename.
    Another couple of things - Quick Edit only seems to work (for me anyway) in EEVEE. Cycles simply doesn't update when you click apply.
    And if you are going attempt to use with Generative fill in Photoshop, first I plug my base texture into an Emission node (this eliminates the effect of light and shadows on your object in EEVEE). Otherwise the Generative fill will 'add' shading to match your screen capture and then it's eventually shaded again in Blender's viewport, so its effectively double-shaded. Just remember to remove the Emission node when you're done 😉
    For me these are really powerful techniques and well worth you looking into 👍

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Hey! Thank you for sharing those tips, that's awesome 😁 Isn't it weird that cycles doesn't update?
      I often use Quick Edit in conjunction with Ucupaint (adds layers to texture painting, like in the vid) and do handpainting through an emission node setup - but for those who aren't doing it that way your tip is incredibly useful. Thank you for watching and for your tips, I really appreciate it!

  • @soundsoflife8885
    @soundsoflife8885 10 หลายเดือนก่อน +1

    Seems useful but do i have to create a new screenshot for each angle??

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Alas, yes. You need to rotate to the angle you want to paint then create a new screen grab. That's the limitation of painting using texture projection.

  • @wwklnd
    @wwklnd 9 หลายเดือนก่อน +1

    I've been using Blender about 15 years, and I somehow didn't know about this. Great video!

    • @moltenbolt
      @moltenbolt  9 หลายเดือนก่อน

      Thanks! Yeah Blender hides the dangdest things in its interface 😁

    • @wwklnd
      @wwklnd 9 หลายเดือนก่อน +1

      @@moltenbolt Yeah when I started with like Blender 2.48, the interface was absolutely awful haha. There were like three shortcuts on every button on the keyboard, I had printouts of all of them LMAO

    • @moltenbolt
      @moltenbolt  9 หลายเดือนก่อน +1

      I was lucky, I started just after Blender moved to a more modern interface - I think 2.79 or somewhere around there. It's still a maze of buttons though hahah@@wwklnd

    • @wwklnd
      @wwklnd 9 หลายเดือนก่อน +1

      @@moltenbolt Yeah lol I think I feel a bit spoiled with how user friendly the latest Blender versions are compared to the older ones, I also used a ton of Autodesk stuff like Maya and Motionbuilder in university a decade ago which was so goddamn unstable that I can't help but feel thankful for how stable Blender tends to be too!

    • @moltenbolt
      @moltenbolt  9 หลายเดือนก่อน

      I spent some time with 3DSMAX and Maya, and it felt cumbersome - probably because I was untrained but hey, I love Blender lmao. Feel free to pop in the discord if you wanna chat Blender n stuff! discord.gg/Pb8tzkqu@@wwklnd

  • @Clases3d
    @Clases3d 10 หลายเดือนก่อน +1

    so easy and yet so useful, thanks

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      You're welcome! I'm glad it was useful 😁

  • @Julian-B
    @Julian-B 10 หลายเดือนก่อน +1

    thats fantastic dude, thank you so much for this tutorial!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      My pleasure! It's a really useful tool 😁

  • @sound4mation
    @sound4mation 10 หลายเดือนก่อน +1

    wow that's really useful to know. Thanks for sharing

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      You're very welcome! 😁

  • @LEGIT134
    @LEGIT134 25 วันที่ผ่านมา +1

    This whole setup reminds me of Zapplink inside Zbrush. It does the same thing and you can choose your external painting application of choice:). Example (Photoshop)

    • @moltenbolt
      @moltenbolt  21 วันที่ผ่านมา

      For sure! It's pretty much the same idea. Super powerful for quick edits 😁

  • @bboyjmc
    @bboyjmc 10 หลายเดือนก่อน +1

    This was really well put together thank you.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Thank you 😁 that's very nice of you to say!

  • @drunkenmuse
    @drunkenmuse 10 หลายเดือนก่อน +1

    Ive used it some, but wish it was as good as zbrush old Zaplink.. It's a bit hard to work effectively without a proper base texture in quick edit

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Hahah true. There's still a LOT in Blender that I wish was as good as Zbrush tbh 😁

  • @DeathChronx
    @DeathChronx 10 หลายเดือนก่อน +1

    This is great! Thanks!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      You're welcome 😁

  • @opshredderytp
    @opshredderytp 10 หลายเดือนก่อน +3

    Does it work with GIMP?

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +2

      Yep, it should work with any program that supports Raster layers and transparency! 😁

  • @ShredMentor
    @ShredMentor 10 หลายเดือนก่อน +1

    HUGE game changer, thank you

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Happy to help 😁

  • @kkdd3844
    @kkdd3844 10 หลายเดือนก่อน +1

    Deuces! This is much better than the laggy painting experience in blender!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      I agree, it makes hand painting super fast and easy. Thanks for watching and I'll add you to the Memebers List 😎

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Added!

  • @HhbHgjj
    @HhbHgjj 10 หลายเดือนก่อน +2

    I love you ur m'y savoir i needed this tutorial so badly

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Hahah thanks 😁 happy to help!

  • @OrdinaryPersonah
    @OrdinaryPersonah 8 หลายเดือนก่อน

    This is a killer video 🎉 I can finally use my krita skills with blender

    • @moltenbolt
      @moltenbolt  8 หลายเดือนก่อน +1

      Awesome! 😁

  • @pocongVsMe
    @pocongVsMe 10 หลายเดือนก่อน +1

    awesome tutorial!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Thank you very kindly 😁

  • @pyramlinum9514
    @pyramlinum9514 10 หลายเดือนก่อน +2

    Not very good with Blender, but definitely archiving this video for later if I ever get around to familiarizing myself with it more. This is awesome!
    I dont think you mentioned GIMP in your program list that Quick Edit works with, do you know if they pair well? I'm most familiar with GIMP, so I would probably prefer it if I were to give this a try.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Sweet, thanks for watching! GIMP should work just fine, in fact any raster imaging software that supports transparency should work😁

    • @pyramlinum9514
      @pyramlinum9514 10 หลายเดือนก่อน

      @@moltenbolt Oh, great to know, thanks!

  • @mehck2
    @mehck2 10 หลายเดือนก่อน +1

    I enjoyed this video a lot, thank you.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Glad you enjoyed it, thank you! 😁

  • @Animal3DStudios
    @Animal3DStudios 7 หลายเดือนก่อน +1

    I saw somewhere that you could sort of mirror the texture everywhere if you project it from one side, so there are no untextured spots. Do you know anything about this?

    • @moltenbolt
      @moltenbolt  7 หลายเดือนก่อน

      I didn't know that was possible. Interesting though. Maybe some sort of radial projection?

    • @Animal3DStudios
      @Animal3DStudios 7 หลายเดือนก่อน +1

      @@moltenbolt Found it out, you need to go to the tool tab, options panel, turn off occlude and backface culling, idk why I took so long to figure it out occlude and backface culling does it so that the textures cant be projected through the mesh on the other side

    • @moltenbolt
      @moltenbolt  7 หลายเดือนก่อน

      @@Animal3DStudios Ah, awesome! Thank you! 😁

  • @C_Corpze
    @C_Corpze 10 หลายเดือนก่อน +1

    I saw the option but I never knew what it did.
    Dayuuuum that's crazy useful actually.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      It really is, I like it a lot 😁

  • @mayonaise146
    @mayonaise146 10 หลายเดือนก่อน +3

    Nyah makes a return, great vid

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +2

      Thanks Mayo ♥ strim fam unite!

  • @DestrinProductions
    @DestrinProductions 10 หลายเดือนก่อน +1

    I am confounded that I didn't know about this before. My life has been forever changed. I grew four inches and my voice deepened three octaves. My IQ increased drastically and I can now bench 450 pounds (easily). My chin transmogrified into a chiseled marble statue. Thank you Moltenbolt. Thank you.
    --That aside I can imagine using this feature with Ucupaint to create stylized textures the way Riot Games Studios does it; I saw a behind-the-scenes of the texture painting of the show Arcane where the creators chose to hand-paint textures individually for different camera angles, so that they could paint lighting in and add more details when close-ups happened. I was breaking my small noodle of a brain trying to figure out how this could be done in Blender - and I think this is the way to do it. Ucupaint would allow for having a base character texture and then painting on additional detail when rendering different shots. This could also be done for stationary shots or even entire backgrounds (Arcane often has entirely hand-painted backgrounds)

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      This is precisely how I have been using Ucupaint and Quick Edit together during my livestreams. Trying to learn the Riot/Airship Syndicate style and those two tools make the technical aspects of it super simple.
      Great comment btw hahah ♥♥

    • @DestrinProductions
      @DestrinProductions 10 หลายเดือนก่อน +1

      I shall certain watch your livestreams to see how you use it in the future! @@moltenbolt

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Sweet!@@DestrinProductions

  • @NathanWAdams
    @NathanWAdams 10 หลายเดือนก่อน +1

    This was an awesome video! Thank you for sharing.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Thank you! Thanks for watching!

    • @NathanWAdams
      @NathanWAdams 10 หลายเดือนก่อน +1

      @@moltenbolt You bet! Keep up the great work. I subscribed to you and look forward to more great stuff.

  • @ghostling9823
    @ghostling9823 10 หลายเดือนก่อน +1

    Like finding gold, makes you wonder why they have these features hidden away like that. Great video.
    If anyone is wondering, Sai works fine, just tested it.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Thank you, and thanks on behalf of Sai users also 😁

  • @anaeyra_art
    @anaeyra_art 10 หลายเดือนก่อน +1

    Thank you! Thank you! This is amazing and will make my life soo much easier :)

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Glad it helped! Thanks for watching 😁

  • @TactfulWaggle
    @TactfulWaggle 10 หลายเดือนก่อน +2

    Yo, i didn't even realize this was an option, this is so cool, i use CSP so it's unfortunate it's not as good on it, but it sounds so freaking useful
    Also the "here"'s do surprisingly work well, was worried the nyahs would sound too random and out of place when put after such normal sounds, but it seems to work, awesome!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Thanks Waggle! I re-tested CSP today with a higher resolution screen grab to see if the problem persisted - it did, but not as badly. So CSP *can* work, but you'll just need to spend a moment touching up your edges. I still think that using Quick Edit with CSP would be faster than just straight up using Blender.
      I also use CSP for my regular painting and drawing stuff, so for it to not work super well is really disappointing. That said though, I'll keep at it to see if I can find a method that works 😁

    • @TactfulWaggle
      @TactfulWaggle 10 หลายเดือนก่อน +1

      @@moltenbolt That's great to hear!

  • @dreamzdziner8484
    @dreamzdziner8484 10 หลายเดือนก่อน +2

    Damn. This is a treasure feature indeed. Thank you mate 🤗

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      You're very welcome 😁

  • @patmarconett
    @patmarconett 7 หลายเดือนก่อน +1

    this is awesome and will make texture painting feel more like digital painting. however Im getting a slight color shift when I apply the edited texture. anybody have any ideas. I was using photoshop. might try Krita next too see if the same issue happens

    • @moltenbolt
      @moltenbolt  7 หลายเดือนก่อน

      the color shift might just be due to the texture appearing in the material preview space, where lighting is being applied. If you're not using Ucupaint (a free addon for Blender that lets you work with layers easily), I recommend you install it because you can very easily use color correction to get the desired effect!
      github.com/ucupumar/ucupaint/releases

    • @dreamcatforgotten8435
      @dreamcatforgotten8435 5 หลายเดือนก่อน

      What is your Blender Colorspace set to?
      If it is set to FIlmic, you might get a slightly different color to that of what you would get in your Image Editor.
      Set your Colorspace to 'Standard' if you want to get a more accurate mapping.

  • @LauraSeabrook
    @LauraSeabrook 10 หลายเดือนก่อน +1

    Would this also work with Affinity Photo and/or Designer?

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      I believe so - any graphics program that employs layers and has transparency should be a viable option. People keep mentioning Affinity, I should really give it a shot!

  • @3dsteveo765
    @3dsteveo765 10 หลายเดือนก่อน +1

    Totally awesome!!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Hehe Quick Edit is pretty sweet 😁

  • @FinnishGameFan
    @FinnishGameFan 9 หลายเดือนก่อน +1

    Can it be used with Aseprite?

    • @moltenbolt
      @moltenbolt  9 หลายเดือนก่อน +1

      I'm honestly not entirely sure, given that Aseprite is for pixel art in particular. However, I know that it will work if the program supports raster images, layers and transparency, so it's worth a shot if Aseprite can do that. I still need to get and learn Aseprite, but once I do I'll check it out! 😁

  • @hotfishdev
    @hotfishdev 10 หลายเดือนก่อน +1

    Well this is neat! Thanks for posting it! Deuces!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      My pleasure! I've added you to the Members List 😎

  • @BadPractices
    @BadPractices 10 หลายเดือนก่อน +1

    Beautiful just beautiful

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Ain't it though!

  • @mort_brain
    @mort_brain 9 หลายเดือนก่อน +2

    Can I do it with GIMP?

    • @moltenbolt
      @moltenbolt  9 หลายเดือนก่อน +1

      You betcha. Works with any program that supports layers, raster images and transparency!

  • @ochsii
    @ochsii 10 หลายเดือนก่อน +2

    I am happy that there was at least one nyah :D I think a few of them are okay in the first videos I watched you just overused it :) Nice Video huge fan!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Hehe thank you. I agree, t'was overused in the first ones. Better used as emphasis rather than the norm 😁

  • @Nash_Idaho
    @Nash_Idaho 10 หลายเดือนก่อน +1

    how often i uv unwrap then paint in photoshop then re-import the uv.....

  • @CresentWolf
    @CresentWolf 7 หลายเดือนก่อน +1

    wait...how do you get CSP to link with blender? It just attempts and then opens the start up menu/news thing and doesnt realize thats not the actual paint program for me.. now i gotta look it up n see if i can find out how ugh

    • @moltenbolt
      @moltenbolt  7 หลายเดือนก่อน +1

      Make sure you are linking Blender with the 'Clip Studio Paint' executable, not 'Clip Studio' executable. If you pick the one without Paint in the name it will launch Clip Studio's dashboard, not the painting program.

    • @CresentWolf
      @CresentWolf 7 หลายเดือนก่อน +1

      @@moltenbolt oooh : 0 so I was just being big dumb, I kinda figured xD thanks!!

    • @moltenbolt
      @moltenbolt  7 หลายเดือนก่อน

      @@CresentWolf hehe I had the answer because I did the exact same thing originally hahah

  • @sewoh100
    @sewoh100 10 หลายเดือนก่อน +1

    Clip studio isn't inversed, it's premultiplied. There's probably a setting that will turn premultiplication off.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      I must locate this setting cuz using CSP would be so nice!

  • @DarkerCry
    @DarkerCry 10 หลายเดือนก่อน +1

    This workflow would probably work really well with vector based apps like Illustrator or something like Affinity Designer (which can do raster as well). Hopefully they don't suffer from the same issues as CSP. As much as I enjoy using Affinity, CSP is just superior for blending/painting.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      I completely agree. I haven't tried out any Affinity apps yet, but people keep telling me they are pretty decent!

    • @DarkerCry
      @DarkerCry 10 หลายเดือนก่อน +1

      @@moltenbolt It's really good, if you need to texture something with very clean lines, smooth gradients and some grunge or a touch of hand painting I would recommend Affinity. Photoshop has vector masking which is very useful but the workflow isn't great and Illustrator doesn't really have any raster options (I don't think).
      I've always wanted Affinity to have some 3d tools like photoshop to paint models but this method with blender seems like a good alternative.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      I'll def look into it. Thanks!@@DarkerCry

  • @vatti9999
    @vatti9999 หลายเดือนก่อน +1

    So when I do quick edit it projects through the mesh and not just on the side Im editing, my UVs are not on top of each other is this normal behavior? I tested it with default cube and it works drawing on just the one side but on other objects it doesnt work.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Weird. The only thing I can think of is to make sure that you have occlusion and backface culling checked in the tool options panel. I dont know why it would project all the way through if those were checked 🤔

    • @vatti9999
      @vatti9999 หลายเดือนก่อน +1

      @@moltenbolt that fixed it thanks I guess they were turned of on a tool i had selected

  • @whitemale1725
    @whitemale1725 10 หลายเดือนก่อน +1

    So let's say I have a texture image I want to use as a paint layer instead of a solid color. How would I do that?

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Go to the add a new layer button, select open image as layer, and select the texture image from its location on your pc. Should be as simple as that 😁

    • @whitemale1725
      @whitemale1725 10 หลายเดือนก่อน +1

      ​@moltenbolt Wow! Thanks! It seems to cover the whole object but if you apply a mask, you can choose where it appears. I don't see an easy way to resize or shift the image in Blender unfortunately. Everything else is 'Nyah'!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      There should be a "Source" option somewhere that allows you to transform the image but I dont remember exactly where right now - will check when am back at pc @@whitemale1725

  • @mkit18
    @mkit18 10 หลายเดือนก่อน +1

    I'm conflicted. I'm both very happy and very sad that the Nyas are gone.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      They'll still be around. You never know when one might pop up 👀

    • @mkit18
      @mkit18 10 หลายเดือนก่อน +1

      @@moltenbolt just don't wear em out again 😂

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      That's the plan hehe@@mkit18

  • @kverkagambo
    @kverkagambo 9 หลายเดือนก่อน +1

    Ok, but how to get Blender output to Krita only image with the colour, without lights and shadows?

    • @moltenbolt
      @moltenbolt  9 หลายเดือนก่อน +1

      I'm not sure how to have Blender export only the Diffuse (colour only) channel while using Quick Edit - I've never needed to do so since you paint on a new layer in the digital painting software. I'm sure it's possible using either an Emission node or by fiddling with the Principled BSDF in the Shader Editor, but I'm not sure how exactly. I'll ask around and if I find a solution, I'll reply to you here 😁

    • @kverkagambo
      @kverkagambo 9 หลายเดือนก่อน +1

      Thank you for the quick reply! Shadow problem that can occur with more complicated 3d models where some obstrucion might take place.
      I just experimented with it. You can link texture to emit shader, or directly to output node. But I got the best outcome when I set color space to filmic sRGB, instead of regular sRGB.

    • @moltenbolt
      @moltenbolt  9 หลายเดือนก่อน

      Amazing, thanks for sharing your solution! Sorry I couldn't be more help 😂@@kverkagambo

  • @TripFontain
    @TripFontain 10 หลายเดือนก่อน +1

    Whats the difference between this and that free Auto Reload addon?

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      From what I can see, Auto Reload has a nice image browsing functionality, which is pretty cool. Aside from that, the ability to open and edit images in external software appears to be the same - though Auto Reload looks like it might have some deeper utility than just that. I'll take a closer look - thanks for the tip!

    • @TripFontain
      @TripFontain 10 หลายเดือนก่อน +1

      @@moltenbolt Thank you and please make a tutorial because youre one of the best ive seen for texture painting hands down

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Wow, thanks! I'll definitely look into it!

  • @grkpektis
    @grkpektis 2 หลายเดือนก่อน +2

    Does this work with gimp

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      It should. It should work with any raster image editing software that supports transparency 😁

  • @thinhnguyenuc5973
    @thinhnguyenuc5973 7 หลายเดือนก่อน +1

    i can open it image to krita but when i click apply texture to the model it didn't apply, why

    • @moltenbolt
      @moltenbolt  7 หลายเดือนก่อน

      Hmm, I'm not sure. Make sure you haven't deselected the model, and also make sure you are in the correct shading mode to see the changes. I can't think of anything aside from that.

    • @thinhnguyenuc5973
      @thinhnguyenuc5973 7 หลายเดือนก่อน +1

      @@moltenbolt thank you, it work!!!!!

    • @moltenbolt
      @moltenbolt  7 หลายเดือนก่อน

      @@thinhnguyenuc5973 yay! awesome hehe

    • @thinhnguyenuc5973
      @thinhnguyenuc5973 7 หลายเดือนก่อน +1

      @@moltenbolt hey one more question, did it can only apply one layer each time, cause i try to apply 2 or 3 layer, it make me have to save as and the model didn't apply

    • @moltenbolt
      @moltenbolt  7 หลายเดือนก่อน

      @@thinhnguyenuc5973 Make sure to merge your layers in the painting program before clicking Apply in Blender. Blender can only project one image, so all of the information needs to be on one layer.

  • @dominicmetzger4036
    @dominicmetzger4036 10 หลายเดือนก่อน +1

    So I was trying this with affinity designer 2 and despite it saying it was applied, I still saw nothing. Any idea why that might be?

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      I haven't used affinity designer before, but it should work regardless provided the affinity edit has only a single layer with transparency intact (i.e. no solid background). If you followed all the steps in the video exactly and still no update, make sure you are using Eevee instead of Cycles. Cycles doesnt work correctly right now for some reason
      Hope that helps!

  • @kevingardner7782
    @kevingardner7782 10 หลายเดือนก่อน +1

    Excellent 👌, Deuces

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Thank you 😁 I've added you to the Members list 😎

  • @tciddados
    @tciddados 10 หลายเดือนก่อน +1

    Wild. Never knew this existed.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      It's p dang handy

  • @rafante2
    @rafante2 10 หลายเดือนก่อน +1

    I can't believe I was not subbed to you yet😮

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Well I very much appreciate you subbing! Thank you 😁

  • @dauletbekishev
    @dauletbekishev 10 หลายเดือนก่อน +1

    But... What about the UVs? Or texture paint == vertex paint?

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      I'm not sure I understand your question 100% but I'll do my best:
      The changes you make using Quick Edit are added to the painted information on your UV's via projection, but the end result is exactly the same as painting in Blender - all painted information ends up on a layer that Blender wraps around your model using UV's. You need UV's to be able to texture paint. Vertex paint is different because you are only changing the color attribute of a vertex - the resolution of vertex paint depends on how many vertices your object has (texture painting on UV's doesn't) and does not rely on an image or UV's at all.
      Hope that helps!

    • @dauletbekishev
      @dauletbekishev 10 หลายเดือนก่อน +1

      @@moltenbolt thanks but... then why you're not utilizing the whole UV space in your example? Is there a reason why the front facing part of the shield is taking

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      The latter. It didn't seem necessary for the purposes of the video to optimize my UV's. I also have no export plans for this object since it's only for handpainting practice. Good observation though!@@dauletbekishev

  • @funlabsdesignstudio
    @funlabsdesignstudio 10 หลายเดือนก่อน +1

    Nice 👍🏼 thanks for this bud!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      My pleasure 😁

  • @ThatGreenSpy
    @ThatGreenSpy 25 วันที่ผ่านมา +2

    Something's wrong. It keeps saying "Missing textures (or linked), detected."

    • @moltenbolt
      @moltenbolt  21 วันที่ผ่านมา

      Hmm. I haven't had the chance to use this method in a little while, but I'll give it another shot. My only thought is to double check the file paths, but even that doesn't make sense cuz you're only linking to the external program 🤔🤔🤔 if I find a solution I'll be sure to share it!

  • @FOXY_ANIMATIONS
    @FOXY_ANIMATIONS 10 หลายเดือนก่อน +1

    this is god feature ,thanks for showing off

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Happy to help! 😁

  • @Dr.R.
    @Dr.R. 10 หลายเดือนก่อน +1

    Thx!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      You're welcome 😁

  • @RacletteLynx
    @RacletteLynx 10 หลายเดือนก่อน +1

    I just tried it on krita and it doesnt work (followed the snippet at 0.25x speed. Nothing...
    Did i forget some setting?

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Possibly. Remember to add a new layer to paint on, and to delete the screenshot layer before applying in Blender. Might need more info if that isn't the problem. You could also join the discord, myself or some people there could possibly help!

  • @jimikalliopuska9421
    @jimikalliopuska9421 10 หลายเดือนก่อน +2

    You should cover a addon called texture baking assistant. Its free and very unpopular.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Noted, I'll look it up 😁 Thanks for the recommendation!

    • @jimikalliopuska9421
      @jimikalliopuska9421 10 หลายเดือนก่อน

      By the way just note the one i THINK on the blender market was 1 dollar and the one on gumroad is free. Dont know why it just is

  • @rmt3589
    @rmt3589 10 หลายเดือนก่อน +2

    DEUCES
    (But as "Kinta Naomi")

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      Gotcha 😎 Added to the Members List as Kinta Naomi!

  • @Reya8
    @Reya8 10 หลายเดือนก่อน +1

    OMG you are a god send.

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Happy to help!

  • @brunoluz4240
    @brunoluz4240 10 หลายเดือนก่อน +1

    Here in Brazil Ucupaint it's a strange name hahahaha. But this tool it's fantastic!

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน +1

      It is an amazing tool for sure 😁 Hi from Canada!

  • @KristianDuffy
    @KristianDuffy 29 วันที่ผ่านมา +1

    Hitting a snag with this using Photoshop 2025 and Blender 4.2 (and the latest Ucupaint). It's producing the same poor straight alpha results as CSP in this video. The only fix I can find so far is changing the colour mode to 16bits in PS before saving, which bloats the file size.

    • @moltenbolt
      @moltenbolt  27 วันที่ผ่านมา

      That's quite strange. As far as I understand CSP gives poor alpha because it's alpha channel values are inversed to the usual (black=white and vice versa). Photoshop has never given me any issues with that. Hopefully an update will clear it up? I wonder if it's PS or Blender causing the issue 🙃

  • @aev1an728
    @aev1an728 10 หลายเดือนก่อน +1

    why did you remove the last 2 vods of the stream ? i was learning alot lol so it makes me sad

    • @moltenbolt
      @moltenbolt  10 หลายเดือนก่อน

      Aww, I'm really sorry. I had to remove today's stream because some personal information popped up on the screen and I'd rather be safe and not risk being doxxed. I've fixed the issue so no more streams should go down. I only removed one though, not two 🙃