7:54 - Fun fact! Thomandy didn't give up. He made some, well... calling them Super Expert levels is an understatement... one for DGR and another for Ryukahr. It took DGR 8 hours to beat his, and Ryu hasn't played his AFAIK. As one of the few who have cleared them both, I can safely assure you, Carl, they are not fun... ...but they're dang good bragging rights :)
The thing I miss the most from MM1 are stacked pipes. Had so many laughs when you entered pipes where one would not think one was hidden :D Happy Easter everyone who celebrates it! :)
Glad you had fun with Shadekitty's troll level! Unfortunately the contest has come to a close and we're in the playthrough/ judging phase. Carl will be likely playing a couple more of these levels and choosing a winner, so stay tuned here on Carl's channel for more amazing content!
"There's an old saying in MM1- I know it's in MM2, probably in MM1 - that says, troll me once, shame on - shame on you. Troll me - you can't get trolled again".
You know what this was really missing from SMM1? The drunk effect. That's the one massive thing that SMM1 had for creators to use to destroy the players.
Still remember the wonderful levels by simplistic, juju, aetherpie, psycrow, and potato hands. Damn those where some interesting times. Still remember things like x=9, the origins of the disrespect block, Carl box, the twice twice meta, and the Carl vs poo series. Also worth mentioning black hole and many other game breaking glitches
I miss psycrow and juju levels so much dude. I miss Thomandy's massive exploration puzzles that would loop back the same area 10 different times. I miss Larl Does Everything Twice Twice, the Carlbox, that horrid fake red coin level where Carl had to go into the level editor to find out the solution. It feels like the progress of levels in general has slowed down now, more than it did at the end of SMM1's lifespan.
@@fotnite_ MM1 didn't have as long of a time without updates before MM2 came out. And also, people had learned from MM1 how to make levels somewhat. They weren't starting from zero; just getting new toys.
What really sells this level is the overdecoration of ground tiles and the lack of scroll stop. Also, ha ha, bla bla, the editor at 16:54, hope you’re happy. 19:35 ‘Reclaim’, very fitting. 26:44 ‘Richard vine’, nice.
I always wonder how people feel comparing the old trolls to today, they are completely different designs. The old trolls involved a lot of exploration (most of the trolls were figuring out where to go to advance) while today's trolls are more of a series of one-screen puzzles and memorize the controller patterns to avoid off-screen shenanigans. I personally miss the exploration.
One of my favorite trolls made it on here. In one MM1 level, there were Boo circles riding clown cars and carl activated a switch or something that sent all of those up to him with the havana music playing.
The answer to the title is, about the same as in MM2. Learning nothing, trolling himself, and guessing most of the trolls completely wrong, but still having fun along the way and learning new things
@@stefanandrejevic2570 that's a good point. I still think they could've had costumes in the various colours (luigi is barely more than a recolour of mario in most modes already) but I guess they would rather not put in the extra. Still seems like a nassively missed opportunity
It would be so cool if the whole troll community came back to SMM1 in the (less than) a year before it closing forever, as something of a "last hurrah" if you will
At 25:18 Carl comes out of the pipe that the moles were coming out of earlier with the laugh sound effect. I love that little touch, just one more mole fren for the pit.
10:23 ‘Carlbox’ in the original sense of the word: a space where you are being nudged to stand in. Not an explicitly drawn box, as is the most common use nowadays.
That description of the change from brutal to benevolent mirrors the beginning of videogames! Old games weren't just hard, they were a marathon where a lot of the game was running back from the start so you could try again. Then over time developers started becoming more "benevolent" with difficulty levels, checkpoints, and things like that. Neat parallelism.
I think a lot of that is that because old games couldn’t be as big due to hardware limitations and were also more expensive, they were just trying to make the game longer
It also had to do with design patterns from arcades carrying over, in arcades you had to make the player pay, so the games had to be as hard and ruthless as possible, when making the transition to home consoles, game developers (and even players) were so used to that kind of thing that it took time for games to become benevolent, I think we've taken it too far though, paraphrasing Bennett Foddy: "Most obstacles in video game worlds are fake: you can be completely confident in your ability to get through them once you have the correct method, or the correct equipment, or just by spending enough time" And that, in my opinion, while it makes video games more accessible, it takes out most of the satisfaction of finally conquering a game, when failure is not an option, success becomes flavourless Now, don't get me wrong, first era videogames got a lot of things wrong, and I don't mean to say that they were perfect by any means, but we could totally incorporate a part of this challenge to the design patterns we know today to make better games
so the setup at 16:07 from what I deduced is a bettle shell getting hit by a falling spring (you can hear the spring when mario loses his spiny helmet) which hits the block making it spin and the wiggler making it angry and then bounces back and goes into that hole, and of course the 3 falling platforms are there to slow the player down and hide the "trick".
End-of-life MM1 trolls were actually much more similar to MM2 trolls than you remember, in fact, there's probably more difference between MM1 primitive trolls and MM1 last trolls, than there is between MM1 and MM2 trolls
Editor did it again: 16:56 zooming in on random part of the screen to look for someone in the comments picking up on it... Well played Mr Lizard... Well played!
I really want a modern troll maker to take SMM2 troll level design fundamentals and apply them in a beautiful SMM1 troll level, but then make the ending troll the most horrendous, hot garbage, SMM1 trash they can come up with.
I think this level sort of highlighted another fun difference in the MM1 vs MM2 troll styles, esp at 16:20. MM2 has a lot more trolls where there are several right things you could do and exactly one wrong thing that many players will naturally tend to do anyway, while MM1 tended to cast a wider net. I feel like MM1 had fewer trolls where there was exactly one wrong place to stand.
16:55 Welp, now we know the editor has a keybind for zooming into Carl's face... and his face was moved this time xD Unless... it was an intentional throwback mistake!
I’ve actually been creating some levels in the same sort of spirit as the hottest garbage from MM1 super expert because I unironically like playing levels like that and wish we had more of them in MM2. 9KR-1YH-J0H is my most horrifying creation yet, and it’s basically what would’ve gotten made if the MM2 tools were available in early 2016 MM1. Play it if you dare :)
i have a coding idea for nintendo to allow people to get through the very first gap showcased in this video: if you duck, your hitbox changes as though there were a ceiling above you until you unduck, so that you can pass into that 1-block hole
I know the Troll Guide made it so creators wouldn't want to die playing trolls, but ultimately I think I do prefer the ruthless trolls over the newer ones.
It's a helpful guide for new creators. Experienced creators know enough about good levels to know how to break the rules in funny ways. (Alternately, they built enough cred that people are willing to call something funny instead of annoying like if they were unproven.)
If by "swamp monster dude" at 0:57 you mean Master Belch, he is from EarthBound and he is amazing. So is the game, I recommend it if you haven't played.
I'm legit going to get a Wii U and play some SMM1 trolls I think :D
What color is the wind??
Blew!
….
Before this video gets a ton of comments, I made a troll level for you in smm1, but Idk how to send it to you, cause the level is on my 3ds
did you get rid of your wii u?
Lets Go Carl!!!
Do!
I always love the zoom in on where Carl's cam is SUPPOSED to be but isn't 😂
Ah yes, good old MM1.
The time when One Ways didn't One Way, doors didn't door, and X = 9 or 129 had completely different physics.
OH MY GOD I ALMOST FORGOT ABOUT X = 9
Was x=9 SMM1?? Time flies, dang.
x=9 still exists in a couple niche ways
no x still =9 just only sometimes
Wait I forgot what’s doors didn’t door
7:54 - Fun fact! Thomandy didn't give up. He made some, well... calling them Super Expert levels is an understatement... one for DGR and another for Ryukahr.
It took DGR 8 hours to beat his, and Ryu hasn't played his AFAIK.
As one of the few who have cleared them both, I can safely assure you, Carl, they are not fun...
...but they're dang good bragging rights :)
this style is so nostalgic. it reminds me of how carl still falls for the exact same trolls as he once did
In Carl's defense, the list of things he's learned over the years is pretty small.
9:22 After all these years Carl almost accidentally revealed the truth, that he got softlocked on the last screen and never beat the level 👀
In what video
@@JLW80 whichever one where he played Why Are You Stealing From Ruins?, which was a mario maker 1 level and the video is probably from 2016 or 2017
@@JLW80 Very late but here:
th-cam.com/video/vwLU5DoMhgw/w-d-xo.html
@@Scamper10 thank you
The thing I miss the most from MM1 are stacked pipes. Had so many laughs when you entered pipes where one would not think one was hidden :D
Happy Easter everyone who celebrates it! :)
I love smm1 troll levels. The costumes, the sound effects (especially the disco one, just perfection).
It's a shame that they are gone in smm2.
Glad you had fun with Shadekitty's troll level! Unfortunately the contest has come to a close and we're in the playthrough/ judging phase. Carl will be likely playing a couple more of these levels and choosing a winner, so stay tuned here on Carl's channel for more amazing content!
Thank you Carl.
I feel like you're genuinely a nice person.
You always make my day
aww shucks thanks for the kind words
16:55 lmao, the zoom in would've been on carls laughing face, but he moved it and forgot the change zoom spot when editing
1:05 I will forever miss Jumpu Girl. No idea what she was from but playing as her was the most adorable experience.
@@SioxerNikita neat
"There's an old saying in MM1- I know it's in MM2, probably in MM1 - that says, troll me once, shame on - shame on you. Troll me - you can't get trolled again".
You know what this was really missing from SMM1? The drunk effect. That's the one massive thing that SMM1 had for creators to use to destroy the players.
Still remember the wonderful levels by simplistic, juju, aetherpie, psycrow, and potato hands. Damn those where some interesting times. Still remember things like x=9, the origins of the disrespect block, Carl box, the twice twice meta, and the Carl vs poo series. Also worth mentioning black hole and many other game breaking glitches
Good times
aetherpi was mm1? fairly sure he was there for the start of mm2 then just stopped
@@midnightemerald Could have been, I honestly don't remember
I miss psycrow and juju levels so much dude. I miss Thomandy's massive exploration puzzles that would loop back the same area 10 different times. I miss Larl Does Everything Twice Twice, the Carlbox, that horrid fake red coin level where Carl had to go into the level editor to find out the solution. It feels like the progress of levels in general has slowed down now, more than it did at the end of SMM1's lifespan.
@@fotnite_ MM1 didn't have as long of a time without updates before MM2 came out. And also, people had learned from MM1 how to make levels somewhat. They weren't starting from zero; just getting new toys.
What really sells this level is the overdecoration of ground tiles and the lack of scroll stop.
Also, ha ha, bla bla, the editor at 16:54, hope you’re happy.
19:35 ‘Reclaim’, very fitting.
26:44 ‘Richard vine’, nice.
16:56 looks like the editor forgot where carl is
Great level! Now I want to go back & rewatch some classic Carl SMM1 episodes 😁
4:10
Carl: "Did that happen last time?"
Sound effect: Yeahh
LMAO
That ending was just PERFECT!!! Had me laughing so hard my face and belly hurt!!! 🤣🤣🤣
I always wonder how people feel comparing the old trolls to today, they are completely different designs. The old trolls involved a lot of exploration (most of the trolls were figuring out where to go to advance) while today's trolls are more of a series of one-screen puzzles and memorize the controller patterns to avoid off-screen shenanigans. I personally miss the exploration.
One of my favorite trolls made it on here. In one MM1 level, there were Boo circles riding clown cars and carl activated a switch or something that sent all of those up to him with the havana music playing.
15:10 You didn't hold right and spill your tea. Nice throwback.
The answer to the title is, about the same as in MM2. Learning nothing, trolling himself, and guessing most of the trolls completely wrong, but still having fun along the way and learning new things
Lanky Mario and the costumes were EVERYTHING and are sorely missed in SMM2. :(
I love how you used the old outro to fit in with the smm1 theme
I never forgave Nintendo for removing costumes and “fixing” so many “bugs” with the game
They fixed some bugs, and added others, I think we can be quite happy with that
@@geli95us nah
Bethesda: It's not a bug, it's a feature.
Nintendo: It's not a feature, it's a bug.
I think the reason they removed costumes is because of multiplayer, if everyone had the same costume how would you be able to tell who's who?
@@stefanandrejevic2570 that's a good point. I still think they could've had costumes in the various colours (luigi is barely more than a recolour of mario in most modes already) but I guess they would rather not put in the extra.
Still seems like a nassively missed opportunity
Why I love this channel in 15 words or less:
"Will I die to a kaizo block before CP1, I fricken hope so".
I don't know why I find it so funny but at 5:22 Carl's face and Marios death face are so sync'ed up with Carl going "OOO"
It would be so cool if the whole troll community came back to SMM1 in the (less than) a year before it closing forever, as something of a "last hurrah" if you will
20:15 the "boo wiggle" was the OG anti-softlock!
At 25:18 Carl comes out of the pipe that the moles were coming out of earlier with the laugh sound effect. I love that little touch, just one more mole fren for the pit.
9:32
If Carl was playing this in MM1, you know damn well there'd be a
W
H
I
S
T
L
E
_thud_
Oh man, the throwback ending song....
The outro throwback literally sent shivers down my spine haha.
Carl, your videos never fail to make me laugh or brighten my day.
10:23 ‘Carlbox’ in the original sense of the word: a space where you are being nudged to stand in. Not an explicitly drawn box, as is the most common use nowadays.
"Do you know what was great about SMM1? Hyper speed flying clown cars with booze in them."
I laughed way to much at this moment then I should have.
That description of the change from brutal to benevolent mirrors the beginning of videogames! Old games weren't just hard, they were a marathon where a lot of the game was running back from the start so you could try again. Then over time developers started becoming more "benevolent" with difficulty levels, checkpoints, and things like that. Neat parallelism.
Also a big part to keep in mind is limitations in early video games. This also applies when looking at MM1 vs MM2.
I think a lot of that is that because old games couldn’t be as big due to hardware limitations and were also more expensive, they were just trying to make the game longer
It also had to do with design patterns from arcades carrying over, in arcades you had to make the player pay, so the games had to be as hard and ruthless as possible, when making the transition to home consoles, game developers (and even players) were so used to that kind of thing that it took time for games to become benevolent, I think we've taken it too far though, paraphrasing Bennett Foddy:
"Most obstacles in video game worlds are fake: you can be completely confident in your ability to get through them once you have the correct method, or the correct equipment, or just by spending enough time"
And that, in my opinion, while it makes video games more accessible, it takes out most of the satisfaction of finally conquering a game, when failure is not an option, success becomes flavourless
Now, don't get me wrong, first era videogames got a lot of things wrong, and I don't mean to say that they were perfect by any means, but we could totally incorporate a part of this challenge to the design patterns we know today to make better games
Mario Maker 1 did indeed have an anti softlock. The 1 tile boo dance.
Wow, nostalgia
The spill your tea reference holy hell I've been watching you for a long time
so the setup at 16:07 from what I deduced is a bettle shell getting hit by a falling spring (you can hear the spring when mario loses his spiny helmet) which hits the block making it spin and the wiggler making it angry and then bounces back and goes into that hole, and of course the 3 falling platforms are there to slow the player down and hide the "trick".
Carl please please try Zolikings puzzle/challenge world. I really think you will love it. Its very very well made.
This is very reminiscent of the mm1 trolls in your old vids. I loved it!
20:24 There were a similar one where you had to dodge the star. I don't remember who made that.
Go seigen's Magnum opus
This throwback was nice, but seeing Carl go back and look at the train wreck that was the real MM1 would be "fun".
End-of-life MM1 trolls were actually much more similar to MM2 trolls than you remember, in fact, there's probably more difference between MM1 primitive trolls and MM1 last trolls, than there is between MM1 and MM2 trolls
Man, I really missed that old outro music
Thanks for the nostalgia Carl!
Great job for adding the old outro, I love that one
A back to CP1, truly we're back to the classics.
God this is a throwback. Ive been watching almost all of your vids since mario maker 1.
The creater perfectly captured the essence of MM1 troll levels and brought it into the new age.
Aw nuts, I thought he was going to play an actual SMM1 troll, complete with all the crazy glitches that game had towards the end
Editor did it again:
16:56 zooming in on random part of the screen to look for someone in the comments picking up on it...
Well played Mr Lizard... Well played!
I'd forgot overlapping pipes were a thing. I don't know if I'm glad or disappointed they're gone
This bridges the fine line between ptsd and nostalgia
I really want a modern troll maker to take SMM2 troll level design fundamentals and apply them in a beautiful SMM1 troll level, but then make the ending troll the most horrendous, hot garbage, SMM1 trash they can come up with.
You're a terrible person. I love it!
Dude u and Dan? got you on some silly levels. My son and I will try it out tonight.
"we didn't need troll magic"
Flashback of the stacked pow gap exploit -not even a glitch- which is just the quantum physics of SMM1
I don't even remember what that means anymore
I still go back to the video of you playing Thomandy's junk koopa puzzle, given that was I the first time I recall the use of joke bans lmao.
Oh man, the old style outro really brought on the nostalgia. Happy little clouds
I went to bed and was ready to fall asleep dammit Carl... Not complaining btw, I love falling asleep after some trolls and hot garbo.
I think this level sort of highlighted another fun difference in the MM1 vs MM2 troll styles, esp at 16:20. MM2 has a lot more trolls where there are several right things you could do and exactly one wrong thing that many players will naturally tend to do anyway, while MM1 tended to cast a wider net. I feel like MM1 had fewer trolls where there was exactly one wrong place to stand.
A note for the editor: you have a trend of zooming into the bottom left corner when carl’s face isn’t there.
I liked the throwback in the outro
Love how you switched to Mario to get the true MM1 experience. Todd can’t handle this level.
23:10 "Congratulations. You just played yourself."
The MM1 costumes, thats riiiight!!
0:56 yay he remembers a little swampy Master Belch
Can't wait for the inevitable collab level, with some Wii U ending up getting send to you with some level on it.
16:55
Welp, now we know the editor has a keybind for zooming into Carl's face... and his face was moved this time xD
Unless... it was an intentional throwback mistake!
Nah, it happens from time to time.
Swamp monster dude is from Earthbound I think.
16:56 Thank you Dave the Lizard.
5:46 alright we got some offscreen fire kitten
Andy looks so fresh after shaving.
Actually, was there a time in which you wore a beard? :D
A 1080p Carl video? This is amazing!
20:20 Antisoftlocks did exist in SMM1. Remember the Boo wiggle?
16:30 you know what i miss from mario maker 1? Carlboxes
Nice touch for the editor to put in the old outro music
The classic demon hours upload from Larlonovich
4:31 He definitely handed his controller to Ryu offscreen for that.
16:55 When your editor gets lazy and shows the empty corner instead of the webcam...
I’ve actually been creating some levels in the same sort of spirit as the hottest garbage from MM1 super expert because I unironically like playing levels like that and wish we had more of them in MM2.
9KR-1YH-J0H is my most horrifying creation yet, and it’s basically what would’ve gotten made if the MM2 tools were available in early 2016 MM1. Play it if you dare :)
It wasn't FISH that was Carl's arch-nemesis in MM1 it was THE MOLE!
Were there red coins in Mario Maker 1?
Short answer: 7 troly pieces
i have a coding idea for nintendo to allow people to get through the very first gap showcased in this video:
if you duck, your hitbox changes as though there were a ceiling above you until you unduck, so that you can pass into that 1-block hole
14:50 I think you were supposed to hold right coming out of the pipe, which would make you go back in the pipe where it trolls you.
24:00 Just got vindicated.
NOW we've come FULL CIRCLE with the Troll-Meta !
I know the Troll Guide made it so creators wouldn't want to die playing trolls, but ultimately I think I do prefer the ruthless trolls over the newer ones.
It's a helpful guide for new creators. Experienced creators know enough about good levels to know how to break the rules in funny ways.
(Alternately, they built enough cred that people are willing to call something funny instead of annoying like if they were unproven.)
@@CiaphasKirby coughbearwarecough
Ah the good ol' days of no slopes and only 2 types of coin.
And Carl still finds a way to fall for the same trolls he's already fallen for
If by "swamp monster dude" at 0:57 you mean Master Belch, he is from EarthBound and he is amazing. So is the game, I recommend it if you haven't played.
1080p looking crisp!!
I remember the kaizo days. Many shells were jumped and many Yoshi were used and discarded.
the damn wall decoration tho :skull: frr
"I thought it wasn't coming yet, but it was coming" *THATS WHAT SHE SAID!*
You’ve heard of “back to CP1”, now get ready for “back to MM1”
Where did you get that music box happy little clouds remix for the outro?!?! I need it!!!
Editor even used the old outro music!
If you get a Wii U (you sold yours?), you can't download any new levels I'm afraid. Maybe if you mod it?
ngl i was really hoping someone went back and made a new smm1 troll level (or carl found a good one he never played) and this would be a real smm1 vid
This is your friendly reminder that he’s called Weird Mario, not Lanky Mario. He deserves more respect!
Wait what? I thought he was called Lanky Mario.
Nintendo gave him a name too late, he's our son and we get to name him now
Damn i wanted you to play "the pinnacle of level design" so bad.
"The brain was not cosmic." Sure it was, Carl; always remember that most of the cosmos is empty space, too 😉