My mobs get transported on the conveyor belts right into 5 scarlet drills, one in the front and 2 each on the side. Those are also surrounded by spike traps because i have no galixite yet. Unfortionatly they sometimes slip by so its surrounded by a water trench, a slim path on the outside and then a scarlet wall. But sometimes the mobs spawn outside the trench or even on the other side of the wall inside my base. One time a shaman killed most of my cattle that was fenced in but now the cattle is protected by wall and water trench as well.
Did you know they buffed final boss? I was chcecking out diffrent builts on my training dummy (core commander), and I found out that some of his attacks were enhanced.
Newb question here, but how are you placing multiple ground spawn tiles with a single click like at 7:02? I imagine hitting R to change direction also.
Stellar video. I just finished building a all mobs sans shimmering frontier and stone moss peeps farm.. watching these videos makes me wonder if I did it wrong. Specifically how you funnel all mobs into kill chamber vs making the entire farm a kill chamber via radiation crystals that then has a final "hurrah" of galaxite turrets to send them to their grave. Hrmm 🤔
@@DakonsMadhouse true that! It's certainly been quite fun experimenting with all the various ways they let us in this game. The fact they gave us a full logic function is also pretty intense for future potential. Now we just need to see what they end up cooking for the first qol update and future content. And also the full potential of the map.. since it cuts off not far after the passage, with 4-6K more map tile in each direction walled off by obsidian haha.
sorry! I got rid of the old videos since they were outdated and I didn't want to cause confusion. Lets see if youtube lets me leave a link the comments..... Here is a document the original creator of that farm made recently. They updated the design for 1.0: docs.google.com/document/d/17mNUTNTZFw4h-vKS8q23SgURZDtSqO5d1zg7wws_Mw0/edit?hl=zh-tw&tab=t.0
@@DakonsMadhouse I guessed so when I saw your new videos :x Thx for the link ♥ That layout seems completely different, tho and refers to a video which is not linked in the doc x) . Feels like I'm going to spent days to switch to this one ... ehrr ^^"
Yooo I didn't know we got early access videos! I'm so happy I'll get to building right away
My mobs get transported on the conveyor belts right into 5 scarlet drills, one in the front and 2 each on the side. Those are also surrounded by spike traps because i have no galixite yet. Unfortionatly they sometimes slip by so its surrounded by a water trench, a slim path on the outside and then a scarlet wall. But sometimes the mobs spawn outside the trench or even on the other side of the wall inside my base. One time a shaman killed most of my cattle that was fenced in but now the cattle is protected by wall and water trench as well.
you know I never considered using drills in a mob farm. thats a really good idea.
Did you know they buffed final boss? I was chcecking out diffrent builts on my training dummy (core commander), and I found out that some of his attacks were enhanced.
Newb question here, but how are you placing multiple ground spawn tiles with a single click like at 7:02? I imagine hitting R to change direction also.
It's the placement plus mod on pc
Stellar video.
I just finished building a all mobs sans shimmering frontier and stone moss peeps farm.. watching these videos makes me wonder if I did it wrong.
Specifically how you funnel all mobs into kill chamber vs making the entire farm a kill chamber via radiation crystals that then has a final "hurrah" of galaxite turrets to send them to their grave.
Hrmm 🤔
if it kills mobs you didnt make it wrong. =) there are so many ways to make mob farms.
@@DakonsMadhouse true that! It's certainly been quite fun experimenting with all the various ways they let us in this game. The fact they gave us a full logic function is also pretty intense for future potential. Now we just need to see what they end up cooking for the first qol update and future content. And also the full potential of the map.. since it cuts off not far after the passage, with 4-6K more map tile in each direction walled off by obsidian haha.
This is so helpful!
Any idea why sometimes mobs spawn outside the farm ? It happens frequently and i need to clean them up everytime. 😢
there's a bug right now that is causing that. Devs are working on it.
I was building your lvl 3 mob farm, spent 2 days for the layers and today I found the video is now private.
I'm devasted x')
sorry! I got rid of the old videos since they were outdated and I didn't want to cause confusion. Lets see if youtube lets me leave a link the comments.....
Here is a document the original creator of that farm made recently. They updated the design for 1.0: docs.google.com/document/d/17mNUTNTZFw4h-vKS8q23SgURZDtSqO5d1zg7wws_Mw0/edit?hl=zh-tw&tab=t.0
@@DakonsMadhouse I guessed so when I saw your new videos :x
Thx for the link ♥ That layout seems completely different, tho and refers to a video which is not linked in the doc x) . Feels like I'm going to spent days to switch to this one ... ehrr ^^"
I made my lvl 3 mob farm video public again. I'll wait a bit longer to make that one private.
Why every time I create a mob farm they spawn outside of my farms?
there's a bug right now. hopefully the devs will have it fixed soon
@@DakonsMadhouse oh I see , thanks for the reply. Love the channel by the way and that you for your hard work brother
How did u zoom out?
are you talking about on the map? I think its mouse wheel to zoom the map in and out. But you can't zoom out in the game itself.
is there any word on an expansion to this game?
the first QoL update hasnt even happened yet. Im sure they will have expansions eventually but give them 1-2 years.