HOT DSP Review #1: Shaper 2 by K-Devices (in-depth review)

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 7

  • @Silent_Stillness
    @Silent_Stillness  3 หลายเดือนก่อน +1

    *INTERESTED IN A PRIVATE COACHING SESSION?*
    Have a look at the video description for details!😎
    *Got limited time? You're into sound design?*
    I recommend looking at these 2 moments as I thought they were pretty cool! 🤓:
    1. The “pseudo granulator” sound effect I’m getting at 17:40 with OB-Xd 3
    2. The Digitone “Rumbler” sound test I did at 34:29

  • @dr.rabbitfoot7421
    @dr.rabbitfoot7421 3 หลายเดือนก่อน +1

    Nice walk through

  • @mrtinacrispoti
    @mrtinacrispoti 3 หลายเดือนก่อน +1

    Thank you so much for this video. It's crazy because when the app was first released, I watched several tutorials and reviews, but I wasn’t convinced I needed to purchase it. However, you’ve completely changed my mind! I truly appreciate how you demonstrate the app in a real creative context. For me, that's the best way to determine if it’s a good fit. Seeing it in action like this makes all the difference.
    I sincerely hope you’ll create more videos like this in the future. Once again, I hope your channel continued growth so that even more people can benefit from your expertise and experience. Cheers,

    • @Silent_Stillness
      @Silent_Stillness  3 หลายเดือนก่อน +1

      Awesome comment! Thanks man I really appreciate the enthusiasm ☺! Fun fact in my mind ever since I discovered K-Devices, I've been seeing them as a developer with a very distinct status. When my iPad Pro journey began back in November 2023, not ONCE during the WEEKS of insane app research I did did their name ever come up, until eventually in early August 2024 their products were discounted and got mentioned on The Beat Community's website which I monitor daily. I became VERY curious about them almost instantly and started investigating from there, both because of the UI and the concepts behind their tools seemed unusually intriguing. Ever since that time I've more or less remained in complete disbelief that such interesting products were not receiving more attention, considering how impactful, unique and incredibly useful they actually proved to be, especially in a context where quality products are rather rare over the high volume of apps that get released.
      In my eyes this experience really put into evidence one of the major problems of the iOS platform... There's so much volume of software being released, MOST of which is actually dramatically "half-baked" (and therefore effectively unusable), and in that context it's inherently much more difficult for potential users to discern the "good stuff" from the apps that are not worth investing any time in. I feel like that's because a culture of community enforced rigorous methodical scrutiny and quality control doesn't really seem to have fully emerged yet, despite the fact that the whole platform was more or less "birthed" around 2012... and we're now 12 years later already!
      Even as someone as unusually analytical as I am who really took the time to do his homework right from the beginning, over the 100-120+ app purchases I've made I ABSOLUTELY got burned MANY times with app purchases that I ended up regretting due to their major flaws. At some point I even did the math, I think I got burned about 12% of the time, with some "major products" too, which has driven the financial loss to somewhere around the 200$ range. While the calculated loss could decrease if the devs involved get their act together, overall I find the loss mostly acceptable, even though the perfectionist in me is definitely not happy lol 😋. I can't even imagine what the ratio must be for users that aren't as committed to the platform as I am...
      In spite of all this I still can't help but be completely charmed by the idea that the iOS platform is some sort of a "wild west" where anything seems to be possible, as Apple's hardware effectively enables small developers (often 1 man operations) - some of which are actual geniuses (hello Jonatan LOL) - to break away from the insurmountable difficulty of having access to hardware to support their truly innovative digital products. I've recognized this as a MASSIVE breath of fresh air in the context of a music hardware industry that feels otherwise rather stale. I definitely touch on connected topics in the first video I released on the channel "The Meta of Electronic Music Production" in the section "The inefficiency of dedicated music hardware" starting at "43:05".
      The incredibly positive consequence of relatively widespread access to the iPad Pro is the democratization of access to potentially very competitive electronic music production technology for people on a large scale, as what was previously not affordable for most is technically now within reach, but with the major caveat that there are no hard "guard rails" to protect "unseasoned" users from getting lured into buying unusable software and effectively getting ripped off. I really hope that this whole subject of discussion starts to catch some serious traction, as in my opinion awareness on that front is really what we need on a large scale to drive the progress and evolution of music creativity around the globe... Cheers!

    • @Silent_Stillness
      @Silent_Stillness  3 หลายเดือนก่อน +1

      Oh and in case you're interested and not already aware, the 2 main resources I recommend using to help people make smart purchase decisions are these 2 websites:
      This one is to be aware of noteworthy new app releases/updates:
      thebeatcommunity.com/ios-news/
      The one below is mainly to track app pricing history, but it's much more powerful than just that. it also lets you directly see proper full size screenshot images corresponding to the images shown on the respective app pages on the Apple app store, as opposed to the poor treatment Windows users get when viewing the app store website (as I am). It also lets you read the app description directly from appagg. Simply put it's a better way of accessing information regarding what apps exist on the Apple App Store for a given developer, compared to using the app store website itself which is in many aspects not ideal. In the link below I've already focused the website on the developer K-devices:
      appagg.com/developer/k-devices/?hl=en
      You probably already know The Beat Community, but it took some research for me to find appagg as I first began by using another resource to help me track app pricing history, but that website ended up shutting down (can't remember the website's name right now). Anyhow, appagg is a must IMO. I even have bookmarks pointing to appagg and corresponding to every major dev I'm interested in, it makes accessing information so much more efficient rather than navigating through Apple's maze for things that should be so simple.

    • @mrtinacrispoti
      @mrtinacrispoti 3 หลายเดือนก่อน

      @@Silent_Stillness I've known K-Devices for a long time. In 2010, I bought Kflux, possibly their very first Max for Live plugin. I bought several of their products back then because there was nothing quite like them on the market. Over time, though, I slowly drifted away as other developers came along. As for K-Devices on iPad, no one had ever convinced me that it was worth it… except for you. Thanks to you, I’m definitely going to reassess all of their apps.
      I was familiar with the Beat Community, but I had forgotten about it. I usually check out the Audiobus forum to stay updated on what's new, while taking users' critical opinions with a grain of salt.
      Anyhoo, thanks again for everything, and I’m really looking forward to your next video! Cheers