Child Christmas noobs, they have no idea Arrowhead will most likely make it way worse before they make it better, statistically. The kids will learn, or better yet hopefully Arrowhead learned
@@pvzfan4208 How does the game punish you? I get stacks of 100 SC pretty consistently and even when I don't I still get 30-50 per level 10 mission. I'm curious if maybe I'm just super lucky lol
fans know what they want, sony as a film studio only hears what it wants to hear from the people its opinions it deems valid. i.e hollywood weirdos. everybody I've seen saying fans don't know what they want for the last decade has almost always been a hollywood weirdo too.
this might be an unpopular opinion but i think we should utilize the DSS for planets that wont pop in and out to button up the galactic war map a little tighter and make more headway with less divers on other planets while the majority of the forces focus up on the squids... but what do i know i'm just a guy in a basement XD
with the time frames, its not enough for the illuminate, we need to use it to keep either bots or bugs at bay and prevent them from gaining ground on us while we deal with the illuminate maybe once the full force of the squids is coming for us the DSS will be useful for them, but for right now, its simply not the best idea
And B vitamin saying there’s no warbond schedule immediately sparks SERIOUS controversy because PILSTEDT was the one communicating with us that warbonds had to release every 6 weeks instead of 4 weeks. We LOVED pilstedt. And I was seriously expecting it to be announced on the 23rd and released on the 30th. Literally perfect dates.
considering we dont do super credit farming at level 10, we most likely dont see more SC because at level 10 we are distracted by the massive amount of enemies and patrols we have to deal with
There is also the fact that higher difficulty missions have a lot more things in the loot table, like samples, than they do in the lower difficulty levels. You go in on a Diff 2 drop, for a supply drone, shipping container, or Friendship Door, you have Support Weapon, Req Slips, Medals, and Super Creds. When you start getting into territory with Rare Samples those get added into the loot table, which in turn lowers the chance of Super Creds spawning in them.
Just play the game people. Everyone is obsessed with getting everything immediately and then burn themselves out on senseless grinding. I never did any grinding, just played however I wanted (for a long time mostly lvl 7, since a few months mostly lvl 10) and I have all WBs (bought 2 of them with real money when the game was still new) and have over 2,5k SCs saved.
Do you mean from the DSS or genuinely ? If we had a regular one like that it would become one of the 3-4 we have that are meta and would overshadow other ones 😢
The DSS isn't designed for this type of MO with this faction. It's was designed to lock down a planet with its insane firepower and might. It was never a quick reaction vehicle which is how it needs to work with the squids MO.
The community really should chill down a bit, we already been there, waiting and getting inpatient while they cook, its not even 2 month back since the illuminate had there big entrance and the shittalking died down in an instant. Im not saying they are about ready to send out a similar big update but they are cooking what and how much and when its done we all dont know but Arrowhead really earnd back alot of trust for us to be a bit patient and understanding that good things simply need time.
A faction isn't going to save the game. Progression needs to be fixed and also new modes like pvp. Add in new content not the same missions over and over. Game needs to evolve.
@@dallasii7114 Dude... they said they would NEVER add PVP But yes I agree new missions, weapons, armour and stratagems could be around the corner to turn the tides 🤝
@IIICL0AKERIII that's a temporary fix but it's not enough to keep people engaged. There was a reason halo 1 , 2 , 3 had multiplayer and coop and single player. Obviously newer titles are garbage but you see my point
I don't think the thing with the DSS is a problem. One reason the squids are using hit-and-run tactics may be because they're scared of the DSS. It doesn't make tactical sense to chase them with something so slow and cumbersome as the DSS.
You lads dont understand how much work they doin. Bug fixes, quality of life, regular warbonds with multiple items, regular BIG updates its SO MUCH bloddy work, give them a break...
I think the DSS should be left as is right now. Bear with me. The DSS rotation speed is slow for the current circumstances, yes, yes. However for typical use pre illuminate, it's rotation times were good, and it highlighted the criticality of where we move it. The illuminate jumping around right now is temporary, eventually they will be what I have dubbed a "static faction" meaning a faction that occupies a general area of space on the map. If they reduced the rotation time now, we will have issues going forward. For example we have a defense for a planet and the rotation is reduced, the DSS may be moved from that planet before we have the chance to liberate it or if we vote to keep it there for another rotation, it could delay the DSS's arrival to its next crucial position. This is my opinion purely but if you could make a mention of this comment in the next video it may help others see my perspective. Solid video cloud.
i agree with what you are saying, i just think they should sync up the map to the DSS commands a little better, no reduction in time buddy. great opinion though!
If anything, it would be cool if the Illuminate want to decommission the DSS once again and now we have the mouse and they play cat. We lure them in for a devastating trap for their vanguard. Basically we make the delay that we have as a disadvantage and make it into a somewhat of a narrative advantage that I’m willing to bet a lot of players could get behind.
In order to actually use any of the strategic bonuses except for the orbital bombardment, you have to time them absolutely perfectly and then for the eagle storm use it in a way that is actively disincentivized by the in-mission bonuses. And they made the orbital bombardment boring by making it just give you a stratagem. The constant bombardment was interesting, all they had to do was put a radius around players that's safe. Now it's just a glorified stratagem slot.
I still feel like the space station just should be controlled by the deves. Every time I hear anything about this thing it's constantly bugged or just kind of crap. It should be placed in the sector where the community mission is at or the devs should just explicitly put it on a planet. And it's going to be on this planet this day then this day than this day. It seems to never be working. What you should be voting on is what slew stratagems you have access to
I've been wondering the same thing about the break action shotgun. I mean, the frontman in the Omens of Tyranny Banner is holding one! When I noticed that, I went out of my way to try it on a couple missions, and it is not bad! It's far from the best, but if they make it an actual stratagem and buff it a bit, and the thing could be a wrecking machine! Pair it with the Siege-Ready armor perk and you'll have plenty of shells!
Re: the break action - they should either leave it completely as it is stat wise and make it a weapon you swap your primary for (rather than support weapon), or they should buff the AP and keep it as a support weapon. I'm fine with it being not unlockable in either case. I've found running around the map with it vs bots is so much fun because you can snipe heads from like 30m out and one-shot berserkers and devastators. The spread on it is beautiful. I've always assumed that it was a refereance to the Doom 1 shotgun, since it's spread in that game was 100% consistant, and was more 'sniper shotgun' than anything else.
I think the DSS should have its time to move reduced to an hour or thirty minutes as soon as the planet it’s on is liberated, and maybe an ability to change your vote but only to planets that weren’t available when you had voted.
I think the best move for the DSS, barring giving each Clan/Legion getting a personal DSS that the commander can relocate at any time. Is to just have the main one follow the blob. It might be an unpopular opinion, but if it automatically relocates to whichever planet has the highest number of players at any given time. It will ALWAYS be active, and useful, and generally following the MO. Sometimes it won't because the MO might be unpopular with the majority of the player base, but, honestly, at this point, the Bot divers already are familiar with those struggles anyways, so...
Best place for sc is diff 3. They have the max number of poi's, and every time you'd find a rare sample on diff 4 or above, a diff 3 substitutes super credits. If you're diving solo, you'll be able to clear diff 2's faster, but there aren't as many poi's, so I don't know if the overall rate is faster. But if you have a farming partner or two, split up and you could clear a diff 3 in ten to twelve minutes. At that difficulty, the game kinda plays like an ASMR exercise, but if you dig the game play loop it can get kind of relaxing.
what also would be cool about the FRV resupply, is that it could be used on Mechs as well. Think of it like how they reload the exo suits in The matrix, just go to the back of it and insert them in, that way a mech isn't so useless after all ammo is used up!
The dss was never gonna help finish tge MO it wouldn't last long enough to do multiple defenses. The list of locations should literally be a list of all planets we can dive on but even if it did work everyone pick orbital blockade instead of the other two so the only help the dss is providing now is a extra booster. The community just does what it wants im just waiting for new ship modules and or new enemies and gas mines to come back.
@@cloudplays i74790k, 4.00 ghz, 16 gig ram, rtx 3060 12gb... When the game first released, ultra with super sampling on.. now it's random stuttering isn't game breaking, just annoying, my system is not the issue, playing space marine 2 on Ultra, no problems
im just hijacking your comment to mention, i didnt know i could launch the game in directx11 (opposed to directx12 it defaults too). this has nothing to do with you, but i have a.. not great rig, and since switching to dx11 ive been able to play maxed out graphics! hope someone sees this and can increase their performance on older systems
It runs rough on PS5… it’s gotten much worse on illuminate planets. I wish my game ran as clean as I see in these videos. And mines in performance mode. I pretty much stick to bots bc it runs pretty good smooth on them.
Why doesn't the DSS vote reset for movement when the planet it resides over has been liberated before the four hour reset? It would make much more sense to me if the DSS movement-vote resets upon liberating the planet it resides over as opposed to forcing the four hour wait period.
I’m just gonna go ahead and make an assumption about the warbond, why would we get one right before the 1 year anniversary instead of ON the one year anniversary? Also they seriously need to buff the reprimand or fix the bloom and recoil.
its a HMG not a gatling. they should just let the supply pack supply the player in the gunners seat. edit: my squad was discussing the same thing about the break action last night, fyi it one shots watchers due to the shot spread being tighter than the punisher. for super credits balancing take them out of 3 and lower as those players need rec slips for strats, and take rec slips out of 8 and higher as those difficulties are meant for exp and samples. and add constant cape skins to the super store, even if theyre just solid colors, they will sell.
I just started playing and feel a bit bad for the devs. I don’t have much time to play, but I can play an hour here or there and make 600+ super credits. +300 in the warbond, I got a new warbond every hour or so. within the first 2-3 weeks I had all of the warbonds unlocked - the tough part is getting the medals.
They should make it that if the dss is above a liberated planet you have half an hour to vote before it moves, ifs above a non liberated planet it's on the normal 6 hour timer
I'm level 150 helldiver, and use the break-action shotgun all the time even on super helldives. Id love to see it become a buy-able stratagem on the super store, even better if they added a programmable ammo option of slugs. The only reason to be short on super credits is by almost never playing the game, honestly you can earn an easy 1k just by playing on the weekends on a month and not ignoring POI's.
I think a good solution to the dss problem is to simplely have players to what front they want it to fly to and then, it will automatically go to the highest populated plant. Of course this has problems as us divers will fight over what front it will go to during non MO periods(us fellow bot divers will get out voted), which could be a problem, but it will at least make the dss more reliable and responsive during MO,s and defense campaigns.
The break action only spawning in the map is the only thing that makes it interesting. If they made it an actual support weapon, nobody would care about it.
A vehicle supply station would be a good side objective, clear it and activate it via terminal and you can reload vehicles at any time, the trade off being that you have to drive back to it to reload. New gameplay and a way to reload vehicles!
If they add an FRV repair/restock backpack, then they will need to add the supply drop version as well. If I dedicated myself to focusing on using the FRV for a mission, I can't see myself or others giving up a backpack slot. The Break Action Shotgun isn't terribly powerful, the point is it's a bit of a joke weapons to illustrate how badly armed the SEAF/civilians may be, but it is fun to use as a shotgun regular myself and would be a fun addition for anyone wanting to go Hardcore Mode and challenge themselves on Super Helldive. People always want to demand more but I also wouldn't mind the Break Action being added. Currently taking a break from the game as the amount of teamkillers/griefers has gone up the last few weeks, I'm hoping it calms down after January but if it carries on I'm going to have to put this game behind me for good. Hope everyone's doing ok
I think a cool series of shots for the film would be from the Pov of a sentry dog. Get to go through several divers who pick it up and continue the fight. Not the entire point of the film but would be cool for like 5-10 mins or as a "cute" side character to make plushies off.
Surprising nobody: Disappointment Station turns out to be a disappointment, yet again! We were doing fine before it came online the first time. We were getting our asses handed to us when it launched traitor barrages onto loyal squads We were doing fine again when it was shut down. We do NOT need this worthless scrapheap. Send it to some forgotten corner on the bug front and leave it there
I agree with you, its probably a simple fix to just make it update the DSS planet list, and would be decently helpful. Although the bug is annoying, I don't think its that big of a deal, like at least it will be useful on Heeth for a few hours.
The station is irrelevant against iluminate because their right now they're a guerrilla. The smart move is use the DSS for fight against bots or bugs. But you know the IQ of the most player are 0
I was running for my life using all my statagems up and grenades and side arm. Then my 500 came back up I threw it knowing it take care of the last of the bugs so I could return to my squad unharmed and then my game crashed! I was so mad.
I love the Break Action and idc if I come across it on Super Helldive, anytime I see it I really wanna use it because it claps. Yeah it can't chew through armor but against the squishy guys it puts a hole through them.
Anyone just enjoy, I don't know......JUST PLAYING the game? I feel like I'm part of a dying breed while everyone around me constantly is in the "I want, I want, I want..." mindset. Maybe just me
SC ratio is SUPER perfect, stop crying about it. Its only gotten easier to farm with the car.... and if its 2 or more ppl you can easily make 1000 SC an hour AKA a warbond. Waiting for the squad to get on, farm SC! Waiting for the one diver to finish his lunch, farm SC. don't know what to play today because you have 200 plus games? FARM SC.
yeah I seriously don't get the constant complaining about SC. if you're struggling to get them on higher difficulties and don't want to spend money on a warbond just spend a couple hours farming diff 1 fire planets with an FRV and nade launcher. just join any missions with high level players in them, if it's diff 1 there's an almost 100% chance that they're also farming SC. really don't understand the complaining about easily one of the most lax monetization systems I've seen in modern games.
All I want (other than new mission types to keep things interesting). Is a Lever Action Rifle primary, a version of the PH-9 Predator helmet with a cowboy hat. That old leaked AMR with the tooth/claw trophy. And maybe a motorcycle, WITHOUT A SIDECAR as my steel steed. Lemme have that Space Cowboy fun. And maybe a Space-Bowie knife. Yee Haw. Also yes I've always wanted the Break Action as a support weapon. It's actually good as it is, maybe yeah add slug ammo now that we have that system. But I've always wanted it as a reliable use.
the problem with having more super credits at higher levels is that the people constantly playing at top levels will have no need to buy any. The people playing mid level deserve the chance to have plenty of super credits too. It works best as is. If you're a top level player and want to grind out low level missions to get some, then do so. you're juggling the enjoyment of the difficulty levels with the farming of super credits.
The only way to answer this is to make SC have the same spawn rate no matter the difficulty. Either that or make it only slightly more common in higher difficulties, as you often dont have time to check every location on dif 10
@ they don't deserve *more* just because it's a higher level. The system works fine as is. People *should* be spending money to get warbonds. Arrowhead deserves continued support if you want continued content. ANd the people who aren't playing level 7-10 still deserve to get reasonable amounts of super credits.
I swear it used to always appear as Radar, then since the illuminate update it became Lidar. I'm not actually sure anymore, I feel like the game is just gaslighting us.
I goofed on my first vote on DSS2.0, I didn’t read the MO and voted heeth wondering why people were voting to send it illuminate side, then I read the MO dumfounded, why would they do this when the illuminate are doing hit and run tactics right now? Putting us in the same situation as last time where the defence campaign is already over by the time it gets there. Not the best thought out MO.
I don’t understand the utility of using knives when we have guns and secondaries. I rarely run out of ammo. So why would I swap to throwing knives other than fun?
All these crybabies talking about the SC. Do y'all not understand how awesome it is for us to actually be able to get wardbonds for free from finding SC around the map? COD makes you level up the battle pass to unlock maybe 200cp, OW doesn't do anything like that and those games suck and are dying. Helldivers let's you find SC throughout levels, the problem isnt how AH does SC, the problem is you being too lazy to open your eyes and look around for it.
What about the casual players who don't have the time to spend hours and days grinding out super credits for a warbond that isn't all that different from the last one? You know people with lives outside of the game or the players on difficulty 10 missions who barely get anything.
@floofles9473 wym? I am a casual player lol I've had the game since it came out and I'm only level 62. Plus level 10 missions are great for SC for me at least. I find at least 30-50 per mission EDIT: you shouldn't assume someone is a no life because they comment on how good the system is. The fact is Helldivers does it way better then most games lol
@@destroycompetition5083 Sick and I have plenty of casual friends who don't have the time nor the want to spend the money on this game. Just because you may find it easy doesn't mean every other person who plays the game does. Edit: You may have found the time to grind the game but that doesn't discredit the fact there are a lot of people don't.
@@floofles9473 you are putting ideas out that I didn't lol, I never grinded nor do I feel like grinding and this isn't an argument brotha. It seems like your whole point is people that don't play are the ones complaining and if that's the case why would anyone listen to someone who barely plays and never contributes. I get what you are trying to say but you don't make sense lol. I hope your buddies can find a way to stop complaining about a game they barely play 😂
@ I fail to see where I didn't make sense but whatever man. Sure they can't be frustrated with a game they actively try to play when they do find the free time. Because they "barely play it"
I think it would be funny to find a breaker shotgun in the back of every vehicle (don't know how the space in the back of the car is called in English XD)
@@giygas9305when it’s fully upgraded, it can slow down the enemy progress for defending planets. And I also think it makes sure the planet it’s on can’t attack another planet while the DSS is orbiting it.
Could be a secondary objective we have to complete to bring it back online. Would be nice if one was on all missions like the seaf anti air seem to be on all Illuminate missions.
People need to calm the fuck down. Developing a game like this is difficult and takes lots of time. The game is fun as is! Begging and crying for more content constantly is draining on everyone, especially for the poor devs who have to listen to their community whine. Let them cook, i would rather a good update once every few months rather than desperate updates to keep people fed constantly. Im not even gonna go into the super credit debate its painfully stupid.
feel like there is a bit of a difference between a free game locking cosmetics behind a paywall and a game you pay for locking actual game content behind premium currency but maybe that's just my hot take.
Premium currency that can be earned in the game? I have every war bond and all of the cosmetics I want and I never bought currency. If you couldn’t get super credits from just playing, THEN your argument would make sense. As is though, it’s just not correct
Claysthetics has top tier super credit farming videos. Takes 2 people about 90 min to find 1000 super credits. There are a few people I play with that were always low on SC. We made it a habit to just do 2 or 3 farming missions on Mastia level 1 each day (10-15 min total) . We have since liberated it. So , if someone needed to farm I would find another high SC planet.😅 Now everyone has every warbond, every suit of armor, every helmet and over 2k SC in the bank. I personally have almost 20k. Many armor sets have the exact same passives. Some warbonds are not worth buying. But we all have them anyway LOL If you farm 60-90 min each day, you can own every warbond in 10-14 days without spending any real world cash. If this sounds like "too much work" just spend cash. You have options. Have fun
If warbonds are less frequent, we need something else to spend medals on. See, I have completed every warbond available and am simply losing every single medal earned from major orders. Increase the medal cap, or let me trade them for something in-game.
If they set the medals cap at whatever the total to complete a warbond instantly (idk 700-800 maybe. I haven't done the math). It would be nice. Then the instant I get a new warbond, I could have it 100% unlocked and try out 100% of the new gear.
People are leaving the game lacks progression and also content. 1 faction isn't gonna save this game. Needs pvp new modes like massive 30 player battles on planets , space battles.
Super Credits are free. That’s awesome! The price is to run the same boring map over and over and over again. So it’s not like it’s fun. If you solo, you can’t open the vaults either.
We have other issues peps. IM RUNNING OUT OF AMMON AND MY GUY DOESNT SAY SOMETHING ! WHY ? The say anything else besides what matters, like add a line for the Helldiver like RUNNING OUT SOON. Also they need to add some use to the ranks like you get different and more confidential info in each rank hence the SUPER PRIVATE rank I guess because in the army its like the first rank you get lol.
The Dss is absolutely not worth the donations. 2 days of donations and 24 hr of actually having the stratgems or booster then you have to donate samples again. Should be perma unlocks for the dss. Just busy work with no reward. 2 days of work for 24 hrs of actual time with the stratgems.
well i mean going back to 1 or 2 makes sense atleast from the perspective as the more you play naturally the higher the level you play at which means to balance economy etc if sc we just as available in higher levels they would be earned way more ....naturally would be bad for business from a certain sense in the same way the 10sc improvement was suggested amounts to way to much free SC ... so yeah i guess
People need to shut up about the super creds atm.
Child Christmas noobs, they have no idea Arrowhead will most likely make it way worse before they make it better, statistically. The kids will learn, or better yet hopefully Arrowhead learned
Then don’t punish me for playing at higher difficulties?
@@pvzfan4208 How does the game punish you? I get stacks of 100 SC pretty consistently and even when I don't I still get 30-50 per level 10 mission. I'm curious if maybe I'm just super lucky lol
@@destroycompetition5083you’re luck. I have 500 hours in the game and I’ve only seen the 100 Stack like 5 or 6 times.
I wouldn’t even bitch about them idk what’s wrong with people fr
Eagle 1 as the protagonist for a HELLDIVERS movie would be terrible. Fans really don’t know what they want.
fans know what they want, sony as a film studio only hears what it wants to hear from the people its opinions it deems valid. i.e hollywood weirdos.
everybody I've seen saying fans don't know what they want for the last decade has almost always been a hollywood weirdo too.
They know probbaly more then you
I'm against the idea of a movie. Terrible idea.
honestly eaglec1 could be a great narrator
Great side character? Yes
Main character? NO
this might be an unpopular opinion but i think we should utilize the DSS for planets that wont pop in and out to button up the galactic war map a little tighter and make more headway with less divers on other planets while the majority of the forces focus up on the squids... but what do i know i'm just a guy in a basement XD
Nah makes complete sense, I was thinking the same thing. We need it for heeth and martale
i think the issue is they out right told us to use it to stop the illuminate even though it is basically impossible to use for that lol
Thats the smart way of thinking about it.
you know more than the majority of the playerbase friend.
with the time frames, its not enough for the illuminate, we need to use it to keep either bots or bugs at bay and prevent them from gaining ground on us while we deal with the illuminate
maybe once the full force of the squids is coming for us the DSS will be useful for them, but for right now, its simply not the best idea
And B vitamin saying there’s no warbond schedule immediately sparks SERIOUS controversy because PILSTEDT was the one communicating with us that warbonds had to release every 6 weeks instead of 4 weeks. We LOVED pilstedt. And I was seriously expecting it to be announced on the 23rd and released on the 30th. Literally perfect dates.
considering we dont do super credit farming at level 10, we most likely dont see more SC because at level 10 we are distracted by the massive amount of enemies and patrols we have to deal with
There is also the fact that higher difficulty missions have a lot more things in the loot table, like samples, than they do in the lower difficulty levels. You go in on a Diff 2 drop, for a supply drone, shipping container, or Friendship Door, you have Support Weapon, Req Slips, Medals, and Super Creds. When you start getting into territory with Rare Samples those get added into the loot table, which in turn lowers the chance of Super Creds spawning in them.
After experiencing light armor + muscle enhancement + sprint enhancement + dead sprint, I have evolved.
Just play the game people. Everyone is obsessed with getting everything immediately and then burn themselves out on senseless grinding. I never did any grinding, just played however I wanted (for a long time mostly lvl 7, since a few months mostly lvl 10) and I have all WBs (bought 2 of them with real money when the game was still new) and have over 2,5k SCs saved.
Content Locusts of the world, Unite! 🤣
Exactly!!!
We need a booster called extra stratagem licenses gives you 1 extra stratagem slot
Do you mean from the DSS or genuinely ? If we had a regular one like that it would become one of the 3-4 we have that are meta and would overshadow other ones 😢
A booster? And/or should the DSS grant this for the planet it resides over? 🧐
It should probably be a DSS booster if this were to come out, cause that’s a little bit of a niche booster to use
@@Mizuraka4437who gives a fuck? Use whatever you please
The DSS isn't designed for this type of MO with this faction. It's was designed to lock down a planet with its insane firepower and might. It was never a quick reaction vehicle which is how it needs to work with the squids MO.
The way things are going I’m already expecting to be disappointed on the year anniversary the same way I was disappointed with Liberty Day.
The community really should chill down a bit, we already been there, waiting and getting inpatient while they cook, its not even 2 month back since the illuminate had there big entrance and the shittalking died down in an instant. Im not saying they are about ready to send out a similar big update but they are cooking what and how much and when its done we all dont know but Arrowhead really earnd back alot of trust for us to be a bit patient and understanding that good things simply need time.
A faction isn't going to save the game. Progression needs to be fixed and also new modes like pvp. Add in new content not the same missions over and over. Game needs to evolve.
@@dallasii7114 Dude... they said they would NEVER add PVP
But yes I agree new missions, weapons, armour and stratagems could be around the corner to turn the tides 🤝
@IIICL0AKERIII that's a temporary fix but it's not enough to keep people engaged. There was a reason halo 1 , 2 , 3 had multiplayer and coop and single player. Obviously newer titles are garbage but you see my point
Supply pack should be able to refill the machine gun ammo when a player is on it. We could also use a vehicle repair kit
I don't think the thing with the DSS is a problem. One reason the squids are using hit-and-run tactics may be because they're scared of the DSS. It doesn't make tactical sense to chase them with something so slow and cumbersome as the DSS.
You lads dont understand how much work they doin.
Bug fixes, quality of life, regular warbonds with multiple items, regular BIG updates its SO MUCH bloddy work, give them a break...
about the DSS: as long as this isnt fixed i will just stop spending stuff on it and not give a damn cause its completely useless
not useless, just not optimal
Just say your not good enough to get enough samples to donate 💀
@@theark1400nah, it’s not that great for this kind of major order going on. You don’t need to glaze the game now
I think the DSS should be left as is right now. Bear with me.
The DSS rotation speed is slow for the current circumstances, yes, yes. However for typical use pre illuminate, it's rotation times were good, and it highlighted the criticality of where we move it. The illuminate jumping around right now is temporary, eventually they will be what I have dubbed a "static faction" meaning a faction that occupies a general area of space on the map. If they reduced the rotation time now, we will have issues going forward. For example we have a defense for a planet and the rotation is reduced, the DSS may be moved from that planet before we have the chance to liberate it or if we vote to keep it there for another rotation, it could delay the DSS's arrival to its next crucial position. This is my opinion purely but if you could make a mention of this comment in the next video it may help others see my perspective. Solid video cloud.
i agree with what you are saying, i just think they should sync up the map to the DSS commands a little better, no reduction in time buddy. great opinion though!
If anything, it would be cool if the Illuminate want to decommission the DSS once again and now we have the mouse and they play cat. We lure them in for a devastating trap for their vanguard.
Basically we make the delay that we have as a disadvantage and make it into a somewhat of a narrative advantage that I’m willing to bet a lot of players could get behind.
Yea something needs to happen with that, you cant have a necessary tool running behind the clock.
yeah it is odd for sure!
To the 20,000 who fought to the very last second on Rirga Bay, I salute you. We barely won that by the skin of our teeth!
In order to actually use any of the strategic bonuses except for the orbital bombardment, you have to time them absolutely perfectly and then for the eagle storm use it in a way that is actively disincentivized by the in-mission bonuses. And they made the orbital bombardment boring by making it just give you a stratagem. The constant bombardment was interesting, all they had to do was put a radius around players that's safe. Now it's just a glorified stratagem slot.
Is anyone else still having issues with enemies blatantly walking through terrain and structures rather than walking around it
8:28 I used to say “they put the break action shotgun on the map to get you killed” but I’ve come to really like it overtime 😅
I still feel like the space station just should be controlled by the deves. Every time I hear anything about this thing it's constantly bugged or just kind of crap. It should be placed in the sector where the community mission is at or the devs should just explicitly put it on a planet. And it's going to be on this planet this day then this day than this day. It seems to never be working. What you should be voting on is what slew stratagems you have access to
I've been wondering the same thing about the break action shotgun. I mean, the frontman in the Omens of Tyranny Banner is holding one! When I noticed that, I went out of my way to try it on a couple missions, and it is not bad! It's far from the best, but if they make it an actual stratagem and buff it a bit, and the thing could be a wrecking machine! Pair it with the Siege-Ready armor perk and you'll have plenty of shells!
Re: the break action - they should either leave it completely as it is stat wise and make it a weapon you swap your primary for (rather than support weapon), or they should buff the AP and keep it as a support weapon. I'm fine with it being not unlockable in either case. I've found running around the map with it vs bots is so much fun because you can snipe heads from like 30m out and one-shot berserkers and devastators. The spread on it is beautiful. I've always assumed that it was a refereance to the Doom 1 shotgun, since it's spread in that game was 100% consistant, and was more 'sniper shotgun' than anything else.
I think the DSS should have its time to move reduced to an hour or thirty minutes as soon as the planet it’s on is liberated, and maybe an ability to change your vote but only to planets that weren’t available when you had voted.
We're having a 3 front war, and some equipment isn't functioning as planned.
That's just regular war things happening.
I think the best move for the DSS, barring giving each Clan/Legion getting a personal DSS that the commander can relocate at any time. Is to just have the main one follow the blob. It might be an unpopular opinion, but if it automatically relocates to whichever planet has the highest number of players at any given time. It will ALWAYS be active, and useful, and generally following the MO.
Sometimes it won't because the MO might be unpopular with the majority of the player base, but, honestly, at this point, the Bot divers already are familiar with those struggles anyways, so...
Looks to me like the Illuminator a lot smarter than we thought now we know why they jump around so much so they can avoid the DSs
Best place for sc is diff 3. They have the max number of poi's, and every time you'd find a rare sample on diff 4 or above, a diff 3 substitutes super credits. If you're diving solo, you'll be able to clear diff 2's faster, but there aren't as many poi's, so I don't know if the overall rate is faster. But if you have a farming partner or two, split up and you could clear a diff 3 in ten to twelve minutes. At that difficulty, the game kinda plays like an ASMR exercise, but if you dig the game play loop it can get kind of relaxing.
what also would be cool about the FRV resupply, is that it could be used on Mechs as well. Think of it like how they reload the exo suits in The matrix, just go to the back of it and insert them in, that way a mech isn't so useless after all ammo is used up!
The dss was never gonna help finish tge MO it wouldn't last long enough to do multiple defenses. The list of locations should literally be a list of all planets we can dive on but even if it did work everyone pick orbital blockade instead of the other two so the only help the dss is providing now is a extra booster.
The community just does what it wants im just waiting for new ship modules and or new enemies and gas mines to come back.
They need to fix the fps drops. Performance is terrible
oh is this still a issue you are having? what are you running?
@@cloudplays i74790k, 4.00 ghz, 16 gig ram, rtx 3060 12gb... When the game first released, ultra with super sampling on.. now it's random stuttering isn't game breaking, just annoying, my system is not the issue, playing space marine 2 on Ultra, no problems
im just hijacking your comment to mention, i didnt know i could launch the game in directx11 (opposed to directx12 it defaults too). this has nothing to do with you, but i have a.. not great rig, and since switching to dx11 ive been able to play maxed out graphics! hope someone sees this and can increase their performance on older systems
It runs rough on PS5… it’s gotten much worse on illuminate planets. I wish my game ran as clean as I see in these videos. And mines in performance mode. I pretty much stick to bots bc it runs pretty good smooth on them.
@@SKFEM how u do this?
Why doesn't the DSS vote reset for movement when the planet it resides over has been liberated before the four hour reset? It would make much more sense to me if the DSS movement-vote resets upon liberating the planet it resides over as opposed to forcing the four hour wait period.
I’m just gonna go ahead and make an assumption about the warbond, why would we get one right before the 1 year anniversary instead of ON the one year anniversary? Also they seriously need to buff the reprimand or fix the bloom and recoil.
facts
Reprimand is so good the way it is though.
Fixing the boom would instantly make it better.
the flame heavy is awesome you are immune to fire and those pesky hits from hunters and pouncers brush off easier
They’ve been taking 6 weeks since they switched to from the 4 week, however, they never announced that was the new schedule
its a HMG not a gatling. they should just let the supply pack supply the player in the gunners seat.
edit: my squad was discussing the same thing about the break action last night, fyi it one shots watchers due to the shot spread being tighter than the punisher.
for super credits balancing take them out of 3 and lower as those players need rec slips for strats, and take rec slips out of 8 and higher as those difficulties are meant for exp and samples. and add constant cape skins to the super store, even if theyre just solid colors, they will sell.
I farmed sc when there was a killzone items in shop, and felt like i was cheating. I got definitelly too much SC that day xD
My biggest haul from a single Level 3 mission was 150 SC
@giygas9305 and while playing with 2-3 other guys you can clear map extremely fast
@@razoner1399 yeah. Meanwhile Level 10 you are lucky to find 20 SC lol
I just started playing and feel a bit bad for the devs.
I don’t have much time to play, but I can play an hour here or there and make 600+ super credits.
+300 in the warbond, I got a new warbond every hour or so.
within the first 2-3 weeks I had all of the warbonds unlocked - the tough part is getting the medals.
They should make it that if the dss is above a liberated planet you have half an hour to vote before it moves, ifs above a non liberated planet it's on the normal 6 hour timer
I'm level 150 helldiver, and use the break-action shotgun all the time even on super helldives.
Id love to see it become a buy-able stratagem on the super store, even better if they added a programmable ammo option of slugs.
The only reason to be short on super credits is by almost never playing the game, honestly you can earn an easy 1k just by playing on the weekends on a month and not ignoring POI's.
I think a good solution to the dss problem is to simplely have players to what front they want it to fly to and then, it will automatically go to the highest populated plant. Of course this has problems as us divers will fight over what front it will go to during non MO periods(us fellow bot divers will get out voted), which could be a problem, but it will at least make the dss more reliable and responsive during MO,s and defense campaigns.
The break action only spawning in the map is the only thing that makes it interesting. If they made it an actual support weapon, nobody would care about it.
Not really a surprise for the DSS , just glad it’s back honestly. They’ll get timing for it eventually
fair point
Only piece about super credits I’d like is an ability to gift super credits I have or buy super credits for a friend.
A vehicle supply station would be a good side objective, clear it and activate it via terminal and you can reload vehicles at any time, the trade off being that you have to drive back to it to reload. New gameplay and a way to reload vehicles!
If they add an FRV repair/restock backpack, then they will need to add the supply drop version as well. If I dedicated myself to focusing on using the FRV for a mission, I can't see myself or others giving up a backpack slot.
The Break Action Shotgun isn't terribly powerful, the point is it's a bit of a joke weapons to illustrate how badly armed the SEAF/civilians may be, but it is fun to use as a shotgun regular myself and would be a fun addition for anyone wanting to go Hardcore Mode and challenge themselves on Super Helldive. People always want to demand more but I also wouldn't mind the Break Action being added.
Currently taking a break from the game as the amount of teamkillers/griefers has gone up the last few weeks, I'm hoping it calms down after January but if it carries on I'm going to have to put this game behind me for good. Hope everyone's doing ok
6:58 heavy resupply should apply to our manned placement turrets as well ie HMG.
An easy fix for the DSS would be to have a planet being liberated automatically trigger a move.
We need content creators speaking about how to handle the deploy of the DSS, they can Focus the comunitys in a more natural way tyan if the devs do it
I think a cool series of shots for the film would be from the Pov of a sentry dog. Get to go through several divers who pick it up and continue the fight. Not the entire point of the film but would be cool for like 5-10 mins or as a "cute" side character to make plushies off.
Surprising nobody: Disappointment Station turns out to be a disappointment, yet again!
We were doing fine before it came online the first time.
We were getting our asses handed to us when it launched traitor barrages onto loyal squads
We were doing fine again when it was shut down.
We do NOT need this worthless scrapheap. Send it to some forgotten corner on the bug front and leave it there
Sounds like squid dissenting…
Not even talking about how people are voting the DSS to go to Heeth instead of Sphereon.
They need to fix these bugs in missions that makes them uncompleteable
I agree with you, its probably a simple fix to just make it update the DSS planet list, and would be decently helpful. Although the bug is annoying, I don't think its that big of a deal, like at least it will be useful on Heeth for a few hours.
I think the break action should just be a primary weapom instead of a rare find
The station is irrelevant against iluminate because their right now they're a guerrilla. The smart move is use the DSS for fight against bots or bugs. But you know the IQ of the most player are 0
Amazing how you’re critiquing IQ with grammar like that
@user-jt1js5mr3f porque el inglés no es mi idioma nativo. Si lo prefieres hablamos en español caballero, un saludo
@@fjvizuete ah, that makes sense. It was simply amusing seeing those two things together. All good, cheers.
The more they say dont know. The bigger the warbond might get. I hope for a big warbond or two normal ones at 8 feb :)
Challenge: make a video without putting OMG in the thumbnail
This DSS issue is not a DSS issue.
It's a Skill Issue.
9:33 talking about that with a friend the other day😂
I was running for my life using all my statagems up and grenades and side arm. Then my 500 came back up I threw it knowing it take care of the last of the bugs so I could return to my squad unharmed and then my game crashed! I was so mad.
DSS should not be used to repel hit 'n run tactics that the cowardly Illuminate are currently using
High Command dropped the ball on this Major Order
I love the Break Action and idc if I come across it on Super Helldive, anytime I see it I really wanna use it because it claps. Yeah it can't chew through armor but against the squishy guys it puts a hole through them.
Anyone just enjoy, I don't know......JUST PLAYING the game?
I feel like I'm part of a dying breed while everyone around me constantly is in the "I want, I want, I want..." mindset. Maybe just me
I was really hoping they would fix that with all the downtime it had
SC ratio is SUPER perfect, stop crying about it. Its only gotten easier to farm with the car.... and if its 2 or more ppl you can easily make 1000 SC an hour AKA a warbond. Waiting for the squad to get on, farm SC! Waiting for the one diver to finish his lunch, farm SC. don't know what to play today because you have 200 plus games? FARM SC.
yeah I seriously don't get the constant complaining about SC. if you're struggling to get them on higher difficulties and don't want to spend money on a warbond just spend a couple hours farming diff 1 fire planets with an FRV and nade launcher. just join any missions with high level players in them, if it's diff 1 there's an almost 100% chance that they're also farming SC. really don't understand the complaining about easily one of the most lax monetization systems I've seen in modern games.
The break action shotgun? If it were effective, I'm pretty sure we wouldn't see so many civvies dead with BA shotguns around them.
Hey, The longer a war bond takes the more time I have to farm super credits for it.
At least on the illuminate front where I’ve tried it. It consistently 2 shots overseers which I enjoy greatly
All I want (other than new mission types to keep things interesting). Is a Lever Action Rifle primary, a version of the PH-9 Predator helmet with a cowboy hat. That old leaked AMR with the tooth/claw trophy. And maybe a motorcycle, WITHOUT A SIDECAR as my steel steed. Lemme have that Space Cowboy fun. And maybe a Space-Bowie knife. Yee Haw.
Also yes I've always wanted the Break Action as a support weapon. It's actually good as it is, maybe yeah add slug ammo now that we have that system. But I've always wanted it as a reliable use.
the problem with having more super credits at higher levels is that the people constantly playing at top levels will have no need to buy any. The people playing mid level deserve the chance to have plenty of super credits too. It works best as is. If you're a top level player and want to grind out low level missions to get some, then do so. you're juggling the enjoyment of the difficulty levels with the farming of super credits.
so the people playing top level dont deserve super crrdits
The only way to answer this is to make SC have the same spawn rate no matter the difficulty. Either that or make it only slightly more common in higher difficulties, as you often dont have time to check every location on dif 10
So we all get the same amount regardless of effort put in and skill used.... Sounds like COMMUNISM to me
@ they don't deserve *more* just because it's a higher level. The system works fine as is. People *should* be spending money to get warbonds. Arrowhead deserves continued support if you want continued content. ANd the people who aren't playing level 7-10 still deserve to get reasonable amounts of super credits.
@kayteigyr But they get a reasonable amount of super credit, higher level players dont plus the system is exploitable especially at level 1
Why are there some ppl have Lidar while others in the same squad will see it as Radar?
I heard Lidar is the actual name, that would indicate that “Radar” appearing is a bug.
I swear it used to always appear as Radar, then since the illuminate update it became Lidar. I'm not actually sure anymore, I feel like the game is just gaslighting us.
I goofed on my first vote on DSS2.0, I didn’t read the MO and voted heeth wondering why people were voting to send it illuminate side, then I read the MO dumfounded, why would they do this when the illuminate are doing hit and run tactics right now? Putting us in the same situation as last time where the defence campaign is already over by the time it gets there.
Not the best thought out MO.
Not helping that bug divers want to move the DSS to Heeth...Which would be pointless to take.
Ah, so Arrowhead is going with the Rockstar method of releasing their warbonds, it’ll be released when it’s ready.
Yeah 😂
How that supply pod survived both a charger and bike titan right on top of it? The world may never know
I don’t understand the utility of using knives when we have guns and secondaries. I rarely run out of ammo. So why would I swap to throwing knives other than fun?
All these crybabies talking about the SC. Do y'all not understand how awesome it is for us to actually be able to get wardbonds for free from finding SC around the map? COD makes you level up the battle pass to unlock maybe 200cp, OW doesn't do anything like that and those games suck and are dying. Helldivers let's you find SC throughout levels, the problem isnt how AH does SC, the problem is you being too lazy to open your eyes and look around for it.
What about the casual players who don't have the time to spend hours and days grinding out super credits for a warbond that isn't all that different from the last one? You know people with lives outside of the game or the players on difficulty 10 missions who barely get anything.
@floofles9473 wym? I am a casual player lol I've had the game since it came out and I'm only level 62. Plus level 10 missions are great for SC for me at least. I find at least 30-50 per mission
EDIT: you shouldn't assume someone is a no life because they comment on how good the system is. The fact is Helldivers does it way better then most games lol
@@destroycompetition5083 Sick and I have plenty of casual friends who don't have the time nor the want to spend the money on this game. Just because you may find it easy doesn't mean every other person who plays the game does.
Edit: You may have found the time to grind the game but that doesn't discredit the fact there are a lot of people don't.
@@floofles9473 you are putting ideas out that I didn't lol, I never grinded nor do I feel like grinding and this isn't an argument brotha. It seems like your whole point is people that don't play are the ones complaining and if that's the case why would anyone listen to someone who barely plays and never contributes. I get what you are trying to say but you don't make sense lol. I hope your buddies can find a way to stop complaining about a game they barely play 😂
@ I fail to see where I didn't make sense but whatever man. Sure they can't be frustrated with a game they actively try to play when they do find the free time. Because they "barely play it"
I think it would be funny to find a breaker shotgun in the back of every vehicle (don't know how the space in the back of the car is called in English XD)
Let the Bot or Bug divers take the DSS, could clear sectors on bot side over the weekend.
What does it do other than offer an extra stratagem?
@@giygas9305when it’s fully upgraded, it can slow down the enemy progress for defending planets. And I also think it makes sure the planet it’s on can’t attack another planet while the DSS is orbiting it.
we need a sort of fixed refill ammo station for exosuits!!!
Could be a secondary objective we have to complete to bring it back online. Would be nice if one was on all missions like the seaf anti air seem to be on all Illuminate missions.
People need to calm the fuck down. Developing a game like this is difficult and takes lots of time. The game is fun as is! Begging and crying for more content constantly is draining on everyone, especially for the poor devs who have to listen to their community whine. Let them cook, i would rather a good update once every few months rather than desperate updates to keep people fed constantly. Im not even gonna go into the super credit debate its painfully stupid.
Love the idea for heavy resupply
feel like there is a bit of a difference between a free game locking cosmetics behind a paywall and a game you pay for locking actual game content behind premium currency but maybe that's just my hot take.
Premium currency that can be earned in the game? I have every war bond and all of the cosmetics I want and I never bought currency.
If you couldn’t get super credits from just playing, THEN your argument would make sense. As is though, it’s just not correct
Claysthetics has top tier super credit farming videos. Takes 2 people about 90 min to find 1000 super credits.
There are a few people I play with that were always low on SC. We made it a habit to just do 2 or 3 farming missions on Mastia level 1 each day (10-15 min total) . We have since liberated it. So , if someone needed to farm I would find another high SC planet.😅
Now everyone has every warbond, every suit of armor, every helmet and over 2k SC in the bank.
I personally have almost 20k.
Many armor sets have the exact same passives.
Some warbonds are not worth buying.
But we all have them anyway LOL
If you farm 60-90 min each day, you can own every warbond in 10-14 days without spending any real world cash.
If this sounds like "too much work" just spend cash.
You have options. Have fun
Has the Stalwart max rpm been nerfed? It seems to have a far slower fire rate than it used to have.
PSA ignore putting DSS on Illuminati invasion put it to a bug or bot planet 👍
2:20 just don't chase the illuminate with the DSS problem solved
6:45 seems like a waste of strategem.
If warbonds are less frequent, we need something else to spend medals on. See, I have completed every warbond available and am simply losing every single medal earned from major orders. Increase the medal cap, or let me trade them for something in-game.
Welcome to the club, I’ve been maxed out on medals for 7 months.
If they set the medals cap at whatever the total to complete a warbond instantly (idk 700-800 maybe. I haven't done the math). It would be nice. Then the instant I get a new warbond, I could have it 100% unlocked and try out 100% of the new gear.
We are probably set to lose this MO because defending 14 planets within 5 days is literally impossible+ 8 hours per defense
It’s doable honestly but it’s the DSS travel mistiming & voting that confuses folks
@@MegaMjjordan hopefully
People are leaving the game lacks progression and also content. 1 faction isn't gonna save this game. Needs pvp new modes like massive 30 player battles on planets , space battles.
The DSS just need a Voting Algorithm, why rely on old regular democracy when we have invented managed super democracy… 🤷
Super Credits are free. That’s awesome! The price is to run the same boring map over and over and over again. So it’s not like it’s fun. If you solo, you can’t open the vaults either.
Is it possible suggest to arrowhead to improve erupter's AP to 4...
It's worse than to crossbow in all areas.
We have other issues peps. IM RUNNING OUT OF AMMON AND MY GUY DOESNT SAY SOMETHING ! WHY ? The say anything else besides what matters, like add a line for the Helldiver like RUNNING OUT SOON. Also they need to add some use to the ranks like you get different and more confidential info in each rank hence the SUPER PRIVATE rank I guess because in the army its like the first rank you get lol.
Back at it again with another yapper.
The Dss is absolutely not worth the donations. 2 days of donations and 24 hr of actually having the stratgems or booster then you have to donate samples again. Should be perma unlocks for the dss. Just busy work with no reward. 2 days of work for 24 hrs of actual time with the stratgems.
Game still crashes regardless of if crossplay is off and ones internet that’s what really needs to be fix oh and in game social is busted
All they need to do is let players change their vote. Easy fix.
well i mean going back to 1 or 2 makes sense atleast from the perspective as the more you play naturally the higher the level you play at which means to balance economy etc if sc we just as available in higher levels they would be earned way more ....naturally would be bad for business from a certain sense in the same way the 10sc improvement was suggested amounts to way to much free SC ... so yeah i guess
i've had an issue today only were i cant go back to the destroyer after completing mission it just freezes up anyone else having this issue?
We have an issue with them taking their time? Jesus Christ, is everyone that plays this game a freaking child????