Awesome as usual! I do have a little problem with my animation blend space though. Sometimes with the lightsaber ignited, my character gets stuck in the idle pose even at full speed and slide across the ground. Jumping fixes it and the animation works normally afterwards, any ideas?
Make sure your Maximum Axis Value in the Blend Space is set to 500. Under Sample Smoothing check Smoothing if it's not checked. If all else fails, go through the blueprints for the lightsaber activation and make sure it is correct. Also, check the transitions in the locomotion state to see if those are setup correctly.
The converter only converts the animation into the unreal engine 5 bones. Unreal can do that on its own. The converter just makes it easier to import into the engine eliminating steps. In the end it all works fine.
@@stargamesstudio66 So this doesn't constitute a copyright, right? Because Mixamo Animation Retargeting 2 is paid in the epic games market and the same process is performed. thank you for your answer.
I have problem with injured walk animation, cuz its going forward :( should do animation without moving, like other ue5 prebuild animation with running in place EDIT: sorry I fix it by check force root or somethink like that in animation :D
You are the best, keep up the good work!!!
Thank you! I’m glad you like my videos.
Awesome as usual! I do have a little problem with my animation blend space though. Sometimes with the lightsaber ignited, my character gets stuck in the idle pose even at full speed and slide across the ground. Jumping fixes it and the animation works normally afterwards, any ideas?
Make sure your Maximum Axis Value in the Blend Space is set to 500. Under Sample Smoothing check Smoothing if it's not checked. If all else fails, go through the blueprints for the lightsaber activation and make sure it is correct. Also, check the transitions in the locomotion state to see if those are setup correctly.
Thank you Sir!
You’re welcome. Stay tuned for more!
Hey, will it cause any problems while publish the game? "Mixamo Converter"
The converter only converts the animation into the unreal engine 5 bones. Unreal can do that on its own. The converter just makes it easier to import into the engine eliminating steps. In the end it all works fine.
@@stargamesstudio66 So this doesn't constitute a copyright, right? Because Mixamo Animation Retargeting 2 is paid in the epic games market and the same process is performed. thank you for your answer.
No. You will be fine. Just read the Eula.
@@stargamesstudio66 Thanks!
By the way, that Mixamo Retargeter 2 is a different company than the Mixamo Converter.
I have problem with injured walk animation, cuz its going forward :( should do animation without moving, like other ue5 prebuild animation with running in place EDIT: sorry I fix it by check force root or somethink like that in animation :D
Great! Glad you fixed it