I got it to work on my first try! Thank you so much for your easy-to-follow tutorials. I've learned a lot from watching them. Just a heads up for anyone who's new to scripting: I was getting an error when I tried to create a new script - it was claiming ObjectReference doesn't exist. I had to find the Scripts.rar file in my Data folder and extract it to the Data>Scripts>Source folder. Then everything worked beautifully! Thanks to Arocide on the Nexus forums for the info.
Thank you Darkfox127 for everything you did on YT, Nexus and so on ! Amazing work ! I'm a little late but just so you know, the link in the description for the resources page leads to a deleted one. Now you can find it here, along with a big bunch of other stuff : www.nexusmods.com/skyrim/mods/79519?tab=description Please respect modders' work ;)
Thank you very much for the link! This type of information is never late, 2 years after you I came to this video to learn modding, and I'm sure others will come 2 years after me, and we all apreciate you pointing us to the right place! Kudos!
is there a script, or a way to add to this, or your viscontainer script, a way to enable a reference when all references in the containers formlist are added? i'm trying to make an altar that enables a "switch" of sorts, when all the items are added to the altar. but i'm not really a script person, so trying to figure this out is a headache lol. i just need it to check the altars form list, determine if all the static references on the altars form list are enabled, or that the are added to the altar. and on that condition, enable a separate referenced object.
Can you please tell how to make unique weapon rack? It should work like a normal weapon (shield, armoranyting else) rack, but recieve only certain item. And one should be able to pick up the items just by clicking them, no container entering
Darkfox, your vids are gold, everything ik is litterally learnt from you (p.s still new at modding and tryna make the perfect player home for myself_basically, im a noob) but there is one thing i do want to know, cant find the right vid yet or info, how exactly do i make a custom display for say black books/paragons/preist masks etc, ive tried using the modders recorces (actually im giving it one last try tonight) but they keep bugging out so to speak (ill save and close off ck for the night then when i reload things are gone or missing or just.... yeah, its not right, what am i missing? or what have i neglected to do or is this a common problem for others????? i really hope someone can help lol
Great tutorial, helped a lot, I'm doing it right now. One question: how can I create a static model of a weapon that doesn't have one, like for example Harkon's Sword. Thanks
open CK with dawnguard, search for harkon's sword, copy the mesh (.nif) path, create a new static mesh, click on "edit" (it should open up a windows explorer window paste the path while in the "meshes" folder, click "ok", click "ok" again and there you go.
hey, thanks for the great scripts and equally great tutorial. I was just wondering if you could do the sams thing for fo4? I tried doing it in fo4 and it didnt work no matter what I did. cheers!
I'm having a problem with this: -I've got the script copied exactly (except for the removal of the multi-version items stuff) -My form lists match up -The display items (black books) correspond to the correct display static references Yet the static displays don't enable when I place the corresponding black book.
Hi there. I was wondering if its possible to use the same script in fallout 4. I want to create a clothes hanger that people can put clothes on and then see the world object hanging there. There is a static clothes hanger mesh so I'm wondering how i edit the nif and if this script will work.
Hello! I was wondering if someone could help me: I have separated the Mehrunes Razor asset using the method you showed (creating a new entry ofc), thinking it would be cool to make the blade and scabbard appear separatelly in a display case. However, i know abolutely nothing about scripting. How would i go about linking those two showing up to the dagger being in the container, since now they dont match line by line? It's kind of the opposite to chillrend in this example, instead of several objects being able to show a static, its one object displaying several statics, but i have no idea how to even start looking up how to do that
Create a leveled formlist like you do for Chillrend and in the part of the script where it enables the reference, add a second line to enable the scabbard.
How do I make a script just to display weapons like Chillrend, where there is more than one version of the weapon? I'm trying to have 7 weapons in one display. Please help, I am really struggling man. I'm DYIN' OVER HERE! Seriously, though, please help. Thanks in advance!
I got it to work on my first try! Thank you so much for your easy-to-follow tutorials. I've learned a lot from watching them.
Just a heads up for anyone who's new to scripting: I was getting an error when I tried to create a new script - it was claiming ObjectReference doesn't exist. I had to find the Scripts.rar file in my Data folder and extract it to the Data>Scripts>Source folder. Then everything worked beautifully! Thanks to Arocide on the Nexus forums for the info.
Always nice to check on these videos. Finally came to my senses and subbed.
Darkfox, once again you come through. I was able to refactor the scripts such that they hold dragon priest masks. Thank you so much!
the script resource link no longer works or at least cant be found on nexus
Thank you Darkfox127 for everything you did on YT, Nexus and so on ! Amazing work !
I'm a little late but just so you know, the link in the description for the resources page leads to a deleted one.
Now you can find it here, along with a big bunch of other stuff : www.nexusmods.com/skyrim/mods/79519?tab=description
Please respect modders' work ;)
Thank you very much for the link! This type of information is never late, 2 years after you I came to this video to learn modding, and I'm sure others will come 2 years after me, and we all apreciate you pointing us to the right place!
Kudos!
Super-duper; love, love, love. Cheers.
is there a script, or a way to add to this, or your viscontainer script, a way to enable a reference when all references in the containers formlist are added? i'm trying to make an altar that enables a "switch" of sorts, when all the items are added to the altar. but i'm not really a script person, so trying to figure this out is a headache lol.
i just need it to check the altars form list, determine if all the static references on the altars form list are enabled, or that the are added to the altar. and on that condition, enable a separate referenced object.
Can you please tell how to make unique weapon rack? It should work like a normal weapon (shield, armoranyting else) rack, but recieve only certain item. And one should be able to pick up the items just by clicking them, no container entering
Darkfox, your vids are gold, everything ik is litterally learnt from you (p.s still new at modding and tryna make the perfect player home for myself_basically, im a noob)
but there is one thing i do want to know, cant find the right vid yet or info, how exactly do i make a custom display for say black books/paragons/preist masks etc, ive tried using the modders recorces (actually im giving it one last try tonight) but they keep bugging out so to speak (ill save and close off ck for the night then when i reload things are gone or missing or just.... yeah, its not right, what am i missing? or what have i neglected to do or is this a common problem for others?????
i really hope someone can help lol
Great tutorial, helped a lot, I'm doing it right now. One question: how can I create a static model of a weapon that doesn't have one, like for example Harkon's Sword. Thanks
open CK with dawnguard, search for harkon's sword, copy the mesh (.nif) path, create a new static mesh, click on "edit" (it should open up a windows explorer window paste the path while in the "meshes" folder, click "ok", click "ok" again and there you go.
how did you change the direction of the object like that. i always use w because its the only one i know. how did you do that?
hey, thanks for the great scripts and equally great tutorial. I was just wondering if you could do the sams thing for fo4? I tried doing it in fo4 and it didnt work no matter what I did. cheers!
I'm having a problem with this:
-I've got the script copied exactly (except for the removal of the multi-version items stuff)
-My form lists match up
-The display items (black books) correspond to the correct display static references
Yet the static displays don't enable when I place the corresponding black book.
ever figure it out?
In the render the Display Case is just purple
Hi mate, the Script Resource link is showing up as "File not Found" :(
It seems like script resource link is broken
Hi there. I was wondering if its possible to use the same script in fallout 4. I want to create a clothes hanger that people can put clothes on and then see the world object hanging there. There is a static clothes hanger mesh so I'm wondering how i edit the nif and if this script will work.
Hello!
I was wondering if someone could help me:
I have separated the Mehrunes Razor asset using the method you showed (creating a new entry ofc), thinking it would be cool to make the blade and scabbard appear separatelly in a display case. However, i know abolutely nothing about scripting. How would i go about linking those two showing up to the dagger being in the container, since now they dont match line by line?
It's kind of the opposite to chillrend in this example, instead of several objects being able to show a static, its one object displaying several statics, but i have no idea how to even start looking up how to do that
Create a leveled formlist like you do for Chillrend and in the part of the script where it enables the reference, add a second line to enable the scabbard.
How do I make a script just to display weapons like Chillrend, where there is more than one version of the weapon? I'm trying to have 7 weapons in one display. Please help, I am really struggling man. I'm DYIN' OVER HERE!
Seriously, though, please help. Thanks in advance!
He talked about that in the video; did you not watch it? He actually specifically mentioned Chillrend and that it requires a FormList.