Let me know what sort of overwhelmingly powerful build you want to see next! Special Thanks to Regunes from the Grand Flotilla Discord server for helping me come up with this incredible RS build. JOIN HERE: discord.gg/aG5BEyW
Determined exterminator rush has already been shown, and base machine empire is just a mix of the technocratic slaver and servitor strategies, so how about a driven assimilator build?
Just get two fed members and build the free fed fleet when you reach medium centralization. Then you can puppet everyone else to force them into the fed.
Incredibly late to the consersation, but if you trade with the AI for Favours, you can use the +50 it grants to convince most empires to join a federation.
I just bought the game a month ago and loved it so much i bought all the DLCs. Your videos have helped me immensely and you explain things very well to new players. I just started my first rogue servitor playthrough and this build has made my initial start feel very secure. Thanks for the videos.
It would be nice if the company weren't money hungry and release the dlc for free, as honestly, the base game alone has enough of a price tag on it. Very questionable decision to release each update as payed dlc as overall, it is well over 100 euro for everything. Very greedy company!
Lithoids give a nice early boost. However, they will eat into your minerals in the late game. Since hydroponics on starbases are so efficient (late game) and can often cover all the food needs of your biotrophy pops, using organic pops will pay off late game as you will have more minerals available.
This is gold!!! question: is there a good general "how to play stellaris" video out there? Like, what the build order should be and so on and so forth?
@@Stefan_Anon But machines start with less trait points and get less points overall than organics in addition to having a 50% slower build speed compared to standard growth speed already. Machines need all the help they can get in that department because it takes a lot of investment just to break even with organics. FYI: My favorite build is Driven Assimilator and I'm really looking forward to the showcase of that build.
@@kylepessell1350 Machine Empires' buildings give flat base pop growth instead of a percent pop growth speed bonus. Once machine empires unlock the upgrade to their assembly plants things spiral very, *very* quickly, in the order of ~1.5 machine pops per year per planet. With half a dozen planets that's a pop a month. Lategame as machine empires I'm usually offloading unemployed pops en masse to fill newly populated ring world segments to capacity as quickly as I can get sentinel posts down.
@@kylepessell1350 Don't forget that machines can also colonize everything at 100% habitability, whereas organics usually get 80% even on their own type of planets
@@kiro1469 The funny thing is, I'm not so sure that's the case any more. The ascension perk that gives two additional edict capacity is very nice as well. I use that ascension perk instead of the technological ascendancy now.
I played this simlar build a few days ago. I was lucky, very lucky, I found a fallen empire which was a Gestait Consciousness, once I took them over, my energy production spike to like 5k and I didnt even had dyson phere. I find the Machines a bit boring now, the idea that you have to use the districts to get the Amnesties up is really boring for me. Not having Factions is not that fun either. They are really OP, I had like 12 pop growth on each planet, I had serious Unemployment problems, you really cannot play TALL here, you have to go crazy wide.
I dont have a lithoid species dlc or the relic world, what should I so instead? I also don't have the volatile perk he is using on them so idk what to do cause I'm kinda new
If you have 0 coordinators might as well disable the building, saves you an extra 2 energy/month. Btw you can reactivate the building just long enough to take a trad/tech/campaign without penalty then disable again. Kinda cheaty but hey it works as of now.
I tried this build with a ringworld start instead of relic and volatile gasses instead of motes to build research segments. Works pretty good. I dont know if relic is better for this than ringworld (research wise). What do you think?
I play on ps4 and roboempires are pretty new and we dont have lithiods anyway but doesnt it make more sense to have biotrophys that consume food?That way you can easy manage your biotrophy population . When you get more biotrophys than you actual want you just make sure you dont have enough food. When you want more of them you can buff their growth with food or conquer new planets .
What are the game settings you use? In terms of galaxy size and number of AI, i been trying to put AI numbers to the max but been noticing almost none of them attack me anymore ever for soke reason.
This is strange. 1 The ring world for cars is better than the relict world. 2 If you do not take lithoids, then ordinary biopops will grow much faster. (with rappid) 3 Each biotrophy increases% production of resources and the more they are, the better 4 The only + lithoids that you can colonize almost any planet, but after 30-40 years it is no longer relevant. 5 More biotrophs will give more unity and this is very important if you start with the traditions of science Now there is the opportunity to quickly go to Habbitats and grow biotrophies in space
1. It's true, but let's be honest, the Ring world starts is better than everything. It's pretty much a cheat mode. That's why the Ring world start is usually banned in multiplayer, and that's why I'm not surprised Stefan didn't recommend it. 2. Biological bio-trophy would grow slightly faster, yes, but you should consider that lithoids get +50% habitability (keep in mind habitability improve pop growth too, in addition to increasing pop output), you don't need to use pop to produce food, and the mote trait is exclusive to them. 3. That's both technically correct (best kind of correct !), and kind of irrelevant. The presence of a single bio-trophy is enough to get the happiness/stability bonus, which is the main thing that make this build tick. Then each bio-trophy also increase complex drone output, but it's only by a smidge (I think it's +0.5% per pop), which is completely minor and only become relevant in the late game on Ring worlds or habitats. 4. Stellaris is a snowball game, any bonus that you get in the early game tend to be much more impactful than bonus you get in the mid or end game. The lithoids habitability is no exception. 5. Your initial pop stay the same. Sure, you would get new bio-trophy slightly faster, but "slightly faster" would still means "around 5 years per pop" because all bio trophy eat a -50% growth. So in practice, your unity output won't change that much in the early game, and the point get moot in the mid-game because you get... "alternative" ways of growing bio-pop (buying slaves and invading).
Hi Stefan! do you know how to deal with organics empires when you conquest his Planets, becouse i cant purge them ...? sorry for my realy bad english....
is it best for rogue servitors to raise them up and integrate them or spawn them off as a vassal? Do you ever move your bio trophies to new worlds or just pile them up on your home only?
You mentioned at the end that you can vassalize an empire and force them into a Hegemony. Is that even possible? I thought hegemonies could only be created through normal means.
@@vehicom2198 Driven Assimilator ring world is what I use for my single player games. I usually just sit in a corner of the galaxy and build tall until late game before venturing out to steal what the AI has to offer. This is especially good when they've gotten far enough to have biological and psionic path ascendency because when you assimilate those pops they keep those traits enabling you to create the ultimate species for your empire even when you're locked out of the ascension perks needed to do it yourself. I also usually wait for everyone to be able to build mega-structures so I can steal those as well to cheat the limits placed on what a single empire can do.
@@agamemnonofmycenae5258 To each their own I suppose. It doesn't seem to take that long for me. I have a lot of fun holding the galaxy hostage and pulling pranks like downgrading all my ships on purpose to bait AI into declaring war on me.
ring world start>>> any other origin for machines colonize everything near u like 5 systems max range than build robot asembly on each planet and migrate pops to ring world when they exxecede, i got over 1300 pops 100 years in
Hmm i think ring world is more powerfull for servitors. You get megastructure, but sacrifice a little bit science progress. I guess remnants would be far more stronger if you could restore ecunomopolis. Hmm
Are there any other good origins with this build ? I don't like taking a relic world with an empire that cannot get ecumenolopis, just feels wrong to me x). If you don't take remnants is the mote trait still good ? I always wondered what is considered the best strategic resource of the 3. I suppose ring world is still the strongest start as per usual if allowed. Also for traits I like to take luxurious and efficient processors instead of high maintenance and superconductive but it's probably not as good .
Ring world and prosperous unification are always safe bet. A bit too safe in the case of Ring world. You don't need the mote trait if you don't go on a Relic world, although Ring world also have very costly tile blocker that really benefit from the edict. But on the other hand, eating more minerals is not ideal when you start with a world that can't produce mining district, and only Lithoids can take that trait, so honestly, it's up to you to decide.
@@Alphenis Thank you for your answer. What is your opinion about luxurious (+2 points for more assembly cost, 0.4 alloy more per roboticist) and efficient procs (+5% to everything) compared to high maintenance (+10% upkeep) and superconductive (+15% credits) for traits ? I tried ringworld and since you can colonise every planet it's pretty quick to find a good source of minerals.
God, so much of the setup for this seems like it should be obvious and somehow I still just never thought to do any of it lol. I'm mostly kicking myself for not using Lithoid biotrophies before...
Stefan, setting up monthly trade for consumer is not optimal is it? Because you will be tanking price monthly, isn't it better to sell in bigger chunks?
@@Stefan_Anon oh... There is a discount for monthly trades. Ok. I will have to look up on wiki then for more info, didn't know about it. I am still wondering if monthly trade does pay off, since when you selling in big chunk - yes you don't get discount, but you received money for the whole chunk based on the resource price at the time of sell,while monthly selling will be lowering price down on every sell and it might be that after few months base price will be so low, that discount will be less beneficial. But I will go and check the rules, because honestly I was unaware of difference between monthly and chunk selling. Thanks for response!
played Rogue servitor before and finished war with conquered 6 planets, but all those huge extra population are unemployed(limited by the bio-trophy) and I can't even purge them, then my whole economy was collapse. Guess I shouldn't declare war by claiming territory.
Shattered Ring would be good for pretty much ANY build since it is overpowered. What Stefan is showing here is a more "practical" approach since origins like Shattered Ring and Scion tend to be banned in most multiplayer games.
Uh no, I'm sure he won't. That's not the point of the video and it is a ridiculous request for you to make. Just shell out the $5 for it. You can't have a name like Rick Fox and then act like an entitled cheapskate.
You likely have low stabily from not producing any amenities. Set the maintenance job as priority by clicking it once so it gets a yellow badge, then later reduce how many open slots of that job type you have until the planet has more than 0 but less than ~10-15 amenities. Take a look at Stefans planet management guide to see what to build, so you don't waste all your empires output on stuff that won't actually do much for your overall empire.
Also, in relic worlds, you only get 90% Tech progress, but with Job shifting Admin Cap jobs you can easily make this 100%, especially in Robot empires who should use this permanent in game while there is no use for the Admin Cap(because Tech and or unity isnt ready yet) cause pops can just Shift to Other Drone Jobs.
Nice video. I keep thinking you're a native English speaker, then I hear some strange pronunciation. If you're not a native English speaker, then you're doing very well with your English. If you are, then I'm guessing you've not had a chance to take some science classes yet. Don't worry, you'll get there. Excretions comes from the word excrete, which is a process biological entities use for various purposes. We excrete metabolic wastes through our kidneys in the form of urea, and in Stellaris the devs make a joke out of lithoids leaving motes in their stool, or gas from passing gas. Silly devs! I like your analytical mind and your videos. Please make more.
I suggest you to not pick mass produced trait on your robots as start. Later in game you may take it to colonize planets faster but when generating your first time pops its just better to not waste your points on perk that didnt effect your first pops instead picking more productive things allways better. When you get your robot perk modifications you can easly switch to pop assembly trait and go for it .(wich you can find the tech as machine empire SUPER QUICKLY compared to others)
Disagree. It takes a while for you to get the initial robo-modding techs, and the early pop growth is very important. Considering that it's only 1 trait point for 15% growth, it's practically always worth the cost.
@@Regunes only 1? you are not starting with many anyway and your starting pops start much weaker compared to other species as result picksometing else you like and pick it later with tech. 3-4 pops without it is not end of the universe entire game you will have 1 maybe 2 pops less :D NEVER pick mass production as fisrt, allways pick it later(especially at colonizing early) because having better tech or economy with better traits worth much more than having 1 more pop little earlier. Starting with %10 better researchers or %10 more unity production or more mineral production is better and not wasting your starting pops.
Let me know what sort of overwhelmingly powerful build you want to see next!
Special Thanks to Regunes from the Grand Flotilla Discord server for helping me come up with this incredible RS build. JOIN HERE: discord.gg/aG5BEyW
Are relic worlds good for Determine Assimilators?
Oh of course it’s regunes
Scion psions. Show us how to conquer RNGesus and become dice gods.
Determined exterminator rush has already been shown, and base machine empire is just a mix of the technocratic slaver and servitor strategies, so how about a driven assimilator build?
Do you have any plans to make a video with any mods, like Gigastructures?
OP Void Dweller megacorp. Getting all the empires to your trade federation is tricky challenge.
Just get two fed members and build the free fed fleet when you reach medium centralization. Then you can puppet everyone else to force them into the fed.
Void dweller megacorporation has spoiled me. I can’t go back to normal 😭
I’m interested in this!
Incredibly late to the consersation, but if you trade with the AI for Favours, you can use the +50 it grants to convince most empires to join a federation.
Void dweller megacorp with ghospel of the masses. OP.
Wow. I appreciated the rogue servitor because of the "roleplay" aspect, but this build show me how powerfull they are too! Thanks!
I just bought the game a month ago and loved it so much i bought all the DLCs. Your videos have helped me immensely and you explain things very well to new players. I just started my first rogue servitor playthrough and this build has made my initial start feel very secure. Thanks for the videos.
It would be nice if the company weren't money hungry and release the dlc for free, as honestly, the base game alone has enough of a price tag on it. Very questionable decision to release each update as payed dlc as overall, it is well over 100 euro for everything. Very greedy company!
Stefan your content is really appreciated (spot the returning player). Love your videos, keep em coming!
Lithoids give a nice early boost. However, they will eat into your minerals in the late game. Since hydroponics on starbases are so efficient (late game) and can often cover all the food needs of your biotrophy pops, using organic pops will pay off late game as you will have more minerals available.
I'm coming back to this video to say... please make more Stellaris content! You have the best stuff out there are we all need your videos!
i wish this was a full play through.
Excellent video, as always. Thanks Stefan.
I love these empire build videos
This is gold!!!
question: is there a good general "how to play stellaris" video out there? Like, what the build order should be and so on and so forth?
I have a series on the topic called "Stellaris in a Nutshell." It's featured on my channel page.
Can I just say I love the flavor of this faction? Thematically speaking, I mean.
5:32 lmao
Based and breadpilled
What?
Excellent video as always, keep up the good work!
What would you run if you don't have lithoids?
Ah yes, I too am a fan of Buy 'n' Large Superstores
Why's mass produced 3X as strong as rapid breeders?
nem tudom Because he mixed it with rapid replicator, and rapid breeder is 10% increase mass produced is 15% increase.
It's effectively 15% growth per trait point versus 5% per trait point.
@@Stefan_Anon But machines start with less trait points and get less points overall than organics in addition to having a 50% slower build speed compared to standard growth speed already. Machines need all the help they can get in that department because it takes a lot of investment just to break even with organics.
FYI: My favorite build is Driven Assimilator and I'm really looking forward to the showcase of that build.
@@kylepessell1350 Machine Empires' buildings give flat base pop growth instead of a percent pop growth speed bonus. Once machine empires unlock the upgrade to their assembly plants things spiral very, *very* quickly, in the order of ~1.5 machine pops per year per planet.
With half a dozen planets that's a pop a month. Lategame as machine empires I'm usually offloading unemployed pops en masse to fill newly populated ring world segments to capacity as quickly as I can get sentinel posts down.
@@kylepessell1350 Don't forget that machines can also colonize everything at 100% habitability, whereas organics usually get 80% even on their own type of planets
Your First spawn was my dream Layout
When is dat *Ascention* perk tier list coming Stefan?
Soon I'll be talking about my favorite ascentions.
@@Stefan_Anon yes very good, we shall ascent with this new knowledge.
@@Stefan_Anon We all know technological ascendancy will be S tier.
@@kiro1469 The funny thing is, I'm not so sure that's the case any more. The ascension perk that gives two additional edict capacity is very nice as well. I use that ascension perk instead of the technological ascendancy now.
@@alexanderormwiklund ascend*
Waiting for psi build :v
A psi build is next :P
Stefan Anon hell yes!
@@Stefan_Anon When it will?
Safr I’d guess some time in the next few days. This vid was 4 days ago so I think tomorrow is most likely
I played this simlar build a few days ago. I was lucky, very lucky, I found a fallen empire which was a Gestait Consciousness, once I took them over, my energy production spike to like 5k and I didnt even had dyson phere.
I find the Machines a bit boring now, the idea that you have to use the districts to get the Amnesties up is really boring for me. Not having Factions is not that fun either.
They are really OP, I had like 12 pop growth on each planet, I had serious Unemployment problems, you really cannot play TALL here, you have to go crazy wide.
I dont have a lithoid species dlc or the relic world, what should I so instead? I also don't have the volatile perk he is using on them so idk what to do cause I'm kinda new
My man really built Spiff Co nice
Now they're just insane. Currently doing a rouge servitor build and have over 200% complex drone output on planets due to bio trophies
If you have 0 coordinators might as well disable the building, saves you an extra 2 energy/month.
Btw you can reactivate the building just long enough to take a trad/tech/campaign without penalty then disable again. Kinda cheaty but hey it works as of now.
I m interested in a very strong "being the good guys build" a democracy with something like "beacon of liberty" - Egalitarian
I tried doing that and it works really well
I just loaded this up and the planet right next to me is a relic world. Time to find some serious minerals and go Ecux2
I tried this build with a ringworld start instead of relic and volatile gasses instead of motes to build research segments. Works pretty good. I dont know if relic is better for this than ringworld (research wise). What do you think?
I have the same question
Hey Stefan, can you share a tall psionic ascension build? The idea of going out to conquer the galaxy with all the psi tech is tasty.
Love these videos
Is Remnant origin really stronger than Ringworld here, or was it just a good opportunity to showcase it in this build?
I play on ps4 and roboempires are pretty new and we dont have lithiods anyway but doesnt it make more sense to have biotrophys that consume food?That way you can easy manage your biotrophy population . When you get more biotrophys than you actual want you just make sure you dont have enough food. When you want more of them you can buff their growth with food or conquer new planets .
imagine getting abducted by stupid looking alien robots to get pampered
What are the game settings you use? In terms of galaxy size and number of AI, i been trying to put AI numbers to the max but been noticing almost none of them attack me anymore ever for soke reason.
Try to change their aggression settings too high. Also, check their AI personality because each one has different requirements for declaring war.
Could you do a build about spiritualist pacifistic unificators? A species that is very good at socialising and settling matters peacefully?
nice
On what galaxy type/size do you guys play? I find anything beyond medium too micro intensive, even then I lower hyperlink density and hab world spawn
play at 600 planets with 12 AI and 3 fallen empires. playing more planets just gets so boring/repetitive on the end.
I usually play small with max empires, 0.5-0.75 hab worlds
@@Stefan_Anon wait how do you set hab worlds to anything but a whole number? My only options are between 0/1/2
@@justin9744 He's talking about the number of habitable worlds in the universe (density) rather than guaranteed habitable worlds for each empire.
This is strange.
1 The ring world for cars is better than the relict world.
2 If you do not take lithoids, then ordinary biopops will grow much faster.
(with rappid)
3 Each biotrophy increases% production of resources and the more they are, the better
4 The only + lithoids that you can colonize almost any planet, but after 30-40 years it is no longer relevant.
5 More biotrophs will give more unity and this is very important if you start with the traditions of science
Now there is the opportunity to quickly go to Habbitats and grow biotrophies in space
1. It's true, but let's be honest, the Ring world starts is better than everything. It's pretty much a cheat mode. That's why the Ring world start is usually banned in multiplayer, and that's why I'm not surprised Stefan didn't recommend it.
2. Biological bio-trophy would grow slightly faster, yes, but you should consider that lithoids get +50% habitability (keep in mind habitability improve pop growth too, in addition to increasing pop output), you don't need to use pop to produce food, and the mote trait is exclusive to them.
3. That's both technically correct (best kind of correct !), and kind of irrelevant. The presence of a single bio-trophy is enough to get the happiness/stability bonus, which is the main thing that make this build tick. Then each bio-trophy also increase complex drone output, but it's only by a smidge (I think it's +0.5% per pop), which is completely minor and only become relevant in the late game on Ring worlds or habitats.
4. Stellaris is a snowball game, any bonus that you get in the early game tend to be much more impactful than bonus you get in the mid or end game. The lithoids habitability is no exception.
5. Your initial pop stay the same. Sure, you would get new bio-trophy slightly faster, but "slightly faster" would still means "around 5 years per pop" because all bio trophy eat a -50% growth. So in practice, your unity output won't change that much in the early game, and the point get moot in the mid-game because you get... "alternative" ways of growing bio-pop (buying slaves and invading).
Hi Stefan! do you know how to deal with organics empires when you conquest his Planets, becouse i cant purge them ...? sorry for my realy bad english....
is it best for rogue servitors to raise them up and integrate them or spawn them off as a vassal? Do you ever move your bio trophies to new worlds or just pile them up on your home only?
I am still curious why you went discovery for this build would be awesome if you could clarify this for me.
Дякую за білд! Пішов тестувати.
you could just be over the admin cap so that 90% of the tech +10% from admin = 100% when you just reemploy administrators
You mentioned at the end that you can vassalize an empire and force them into a Hegemony. Is that even possible? I thought hegemonies could only be created through normal means.
You think this is strong? Cranks up fanatic purifying ring world start.
Any Ring World start is OP, except Lithoids I guess.
ring world is banned in most multis. Also i think driven assimilator ring world is better.
@@vehicom2198 Driven Assimilator ring world is what I use for my single player games. I usually just sit in a corner of the galaxy and build tall until late game before venturing out to steal what the AI has to offer. This is especially good when they've gotten far enough to have biological and psionic path ascendency because when you assimilate those pops they keep those traits enabling you to create the ultimate species for your empire even when you're locked out of the ascension perks needed to do it yourself. I also usually wait for everyone to be able to build mega-structures so I can steal those as well to cheat the limits placed on what a single empire can do.
@@kylepessell1350 Bruh at that point,the game lags so much it take a good hour for a year in-game to pass.
@@agamemnonofmycenae5258 To each their own I suppose. It doesn't seem to take that long for me. I have a lot of fun holding the galaxy hostage and pulling pranks like downgrading all my ships on purpose to bait AI into declaring war on me.
ring world start>>> any other origin for machines colonize everything near u like 5 systems max range than build robot asembly on each planet and migrate pops to ring world when they exxecede, i got over 1300 pops 100 years in
I assume later on in the game you just spam out gaia worlds for your robots and bio-trophies to live on?
Hmm i think ring world is more powerfull for servitors. You get megastructure, but sacrifice a little bit science progress. I guess remnants would be far more stronger if you could restore ecunomopolis. Hmm
Though, since Discovery is your first pick, is Expansion gonna be second? Or would it be more worthwhile to go for the other traditions?
I’ve always thought expansion first because I can expand with my servitors super fast and my economies will be up faster
Are there any other good origins with this build ? I don't like taking a relic world with an empire that cannot get ecumenolopis, just feels wrong to me x). If you don't take remnants is the mote trait still good ? I always wondered what is considered the best strategic resource of the 3.
I suppose ring world is still the strongest start as per usual if allowed.
Also for traits I like to take luxurious and efficient processors instead of high maintenance and superconductive but it's probably not as good .
Ring world and prosperous unification are always safe bet. A bit too safe in the case of Ring world.
You don't need the mote trait if you don't go on a Relic world, although Ring world also have very costly tile blocker that really benefit from the edict. But on the other hand, eating more minerals is not ideal when you start with a world that can't produce mining district, and only Lithoids can take that trait, so honestly, it's up to you to decide.
@@Alphenis Thank you for your answer. What is your opinion about luxurious (+2 points for more assembly cost, 0.4 alloy more per roboticist) and efficient procs (+5% to everything) compared to high maintenance (+10% upkeep) and superconductive (+15% credits) for traits ?
I tried ringworld and since you can colonise every planet it's pretty quick to find a good source of minerals.
Is this build viable without the DLC for Relic world and Lithoids?
Why do you do relic world start since machine empires can't even restore enumpolis.
What is up with Stefan and allways getting the 1 entrances to fortify........ I played hundres of game and seen that only a handfull of times... :P
I guess I’m the dumb one as trying to keep the bio trophies happy always ends up fucking me as it just destabilizes my empire
God, so much of the setup for this seems like it should be obvious and somehow I still just never thought to do any of it lol. I'm mostly kicking myself for not using Lithoid biotrophies before...
What dlcs are you using?
how the HELL do you "restrict jobs?" 8:49
You click on a strata in the pops tab and then click on the "-" to restrict the job.
i have too many biotrophies what do i do with them
Stefan, setting up monthly trade for consumer is not optimal is it? Because you will be tanking price monthly, isn't it better to sell in bigger chunks?
Is it just a tradeoff - micro vs minmaxing?
It's better to sell monthly instead of bigger chunks. There is no discount for large purchases/sales of resources.
@@Stefan_Anon oh... There is a discount for monthly trades. Ok. I will have to look up on wiki then for more info, didn't know about it.
I am still wondering if monthly trade does pay off, since when you selling in big chunk - yes you don't get discount, but you received money for the whole chunk based on the resource price at the time of sell,while monthly selling will be lowering price down on every sell and it might be that after few months base price will be so low, that discount will be less beneficial.
But I will go and check the rules, because honestly I was unaware of difference between monthly and chunk selling.
Thanks for response!
how to create hegemony ?
played Rogue servitor before and finished war with conquered 6 planets, but all those huge extra population are unemployed(limited by the bio-trophy) and I can't even purge them, then my whole economy was collapse. Guess I shouldn't declare war by claiming territory.
You can, but you need to build reservations/organic paradises for them to live in.
If capital called Unit 001, what was Unit 000?
the big bang
do you stream stellaris on twitch?
He has been streaming on TH-cam, don't know about Twitch
Why do we use remnants origin instead of something like shattered ring? Wouldn't shattered ring be much better powerhouse for servitors?
Shattered Ring would be good for pretty much ANY build since it is overpowered. What Stefan is showing here is a more "practical" approach since origins like Shattered Ring and Scion tend to be banned in most multiplayer games.
@@perfectlybalancedasallthin9319 Fair enough.
I can’t find high bandwidth
Can you do a similar build just with regular bio trophies and not lithoids for those of us without that DLC?
Uh no, I'm sure he won't. That's not the point of the video and it is a ridiculous request for you to make. Just shell out the $5 for it. You can't have a name like Rick Fox and then act like an entitled cheapskate.
@@justin9744 overeaction much?
What about a shroud based empire is that possible?
You'll see soon :P
So when I get another planet I just get wrecked with 0 stability instantly and don't understand why lol. I am new.
You likely have low stabily from not producing any amenities.
Set the maintenance job as priority by clicking it once so it gets a yellow badge, then later reduce how many open slots of that job type you have until the planet has more than 0 but less than ~10-15 amenities.
Take a look at Stefans planet management guide to see what to build, so you don't waste all your empires output on stuff that won't actually do much for your overall empire.
@@adriankoch964 Thank you going to try this now. It is an amenities issue I just don't understand it yet.
Is there any chance we get hive mind devourer lithoids OP build?
There is, later in the series
Also, in relic worlds, you only get 90% Tech progress, but with Job shifting Admin Cap jobs you can easily make this 100%, especially in Robot empires who should use this permanent in game while there is no use for the Admin Cap(because Tech and or unity isnt ready yet) cause pops can just Shift to Other Drone Jobs.
Nice video. I keep thinking you're a native English speaker, then I hear some strange pronunciation. If you're not a native English speaker, then you're doing very well with your English. If you are, then I'm guessing you've not had a chance to take some science classes yet. Don't worry, you'll get there. Excretions comes from the word excrete, which is a process biological entities use for various purposes. We excrete metabolic wastes through our kidneys in the form of urea, and in Stellaris the devs make a joke out of lithoids leaving motes in their stool, or gas from passing gas. Silly devs! I like your analytical mind and your videos. Please make more.
How 'bout a tomb world build? A roach mafia perhaps? It's probably not OP though.
Tomb world is really hard to do since it is so weak. If you could come up with an interesting build with it, let me know!
Can you restore ecu ?
Unfortunately not
love the vidoes but you like to spin the mouse around way to much and cant read the popups very well.
Hm. I might try keeping my mouse over some icons for tooltips in the next vid.
RiP, my sweet Snugglebots.. ;-;
Lithoid Swarm with Tree of Life not realy op but very fun to play
ex-CREE-shuns is the correct pronunciation of excretions. :)
man stop showing people my favourite builds.
spiff co trade league xD i need that build
Wait... Rouges are still a civic? That is OP!
I’m looking for a group of people to play with. Anyone interested?
There's a Stellaris Discord server
I was happy until you mentioned "Lithoids." Couldnt you mention that in the beginning? Ill stick to bynnels build
I suggest you to not pick mass produced trait on your robots as start. Later in game you may take it to colonize planets faster but when generating your first time pops its just better to not waste your points on perk that didnt effect your first pops
instead picking more productive things allways better. When you get your robot perk modifications you can easly switch to pop assembly trait and go for it .(wich you can find the tech as machine empire SUPER QUICKLY compared to others)
Disagree. It takes a while for you to get the initial robo-modding techs, and the early pop growth is very important. Considering that it's only 1 trait point for 15% growth, it's practically always worth the cost.
it cost only 1 yeah, although your point stands for remnants it doesn't for the other origin I think...
@@Regunes only 1? you are not starting with many anyway and your starting pops start much weaker compared to other species as result
picksometing else you like and pick it later with tech. 3-4 pops without it is not end of the universe entire game you will have 1 maybe 2 pops less :D
NEVER pick mass production as fisrt, allways pick it later(especially at colonizing early)
because having better tech or economy with better traits worth much more than having 1 more pop little earlier. Starting with %10 better researchers or %10 more unity production or more mineral production is better and not wasting your starting pops.
Jesus loves you and have a great rest of your day!~
Jesus is dead
@@towermoss No he's not!
So I guess you pick Fanatic Spiritualists every time?
@@nitrox5915 Not exactly lol!
9hrs up, 380 Likes and -1 like. Noice