Cheers. I have done them in the past, but I've yet to find a good way of representing the on the screen. There is a website that I Would Like To Rage created which allows you to do the PP on the computer, so I may use that in future for it.
Re-watching ahead of my scenario 3 game as Russians at Swansea Club tomorrow and then as the Germans at Carmarthen Old Guards on Saturday the 20th. Spent New Years Day making and painting a load of fences for the table in both games. Got away with it due to the household senior management having to work due to NHS Rota's :)
What a difference a tank makes, in this kind of open setting. I wonder if those 1st 2 scenarios could ever work in the Germans' favour, even with much better dice rolls.
Yeah, the Tiger certainly shifts the weight. I really should have used smoke grenades in the first two scenarios to allow the Germans to advance without being shot at, but I forgot all about them. If I were doing the scenario again, that is what I would use from the outset.
I have just received a new copy of the rules, having lost the original book, and was checking the tank rules Tracked vehicles do not deploy from a jump-off point but deploy on a road or at any point on their friendly table edge if no road exists. It can fire immediately but not move in the current phase. the class of the vehicle crew give the amount of movement it can do green crews 4" regular crews 6" and elite 9" of its entry point. The number of weapons that can be fired seems to depend on the initiative rating of the junior officer commanding, He must use his command initiatives to activate either the main gunner who may fire on weapon once in any phase in which activated, the hull machine gunner or the driver by my interpretation this means that to deploy the tank takes on initiative and his second (as a junior leader) allows one other weapon to activated to fire. Sections 11:2and 5 covers these
Once again a great/excellent report👍 the tiger and the firepower was to give them ruskies a hammering🤔 the Germans can know speed on forward (although they did not seem to move much in the game) excellent game look forward to the next sat🤓 keep on rolling them dice 👍🧐
Cheers Kevin, glad you enjoyed it. Aye the Tiger would have moved more but for the open terrain really. It's better to stand and fire than move about and attract incoming fire in this particular situation!
I would have kept the at gun back to fire when it deployed; and in any case you ignored the additional cover from the at gun shield, so they'd have got at least a shot in from the first gun. Go the Russians!
Ha ha - i'm claiming unconscionable bias against the Soviets. Why place the Zis so the Tiger could immediately shoot it? And a German FT ambush! Give a Comrade a fighting chance why don't you? 😉
@@jameswoodward7545 That's the rules, units on overwatch fire at something moving or after an enemy has shot. It was a choice of deploying the Zis early or hoping I'd get the command roll later to deploy it.
The German steamroller starts to build momentum. Great game.
It took a while, but it got there...
Nice job as always Alex. The Tiger really helps the German with the ability to punch through!
Cheers Chris, yeah it was about time the Germans got a helping hand...
It would be good to see the patrol phase, even if it causes the replay to be a separate video. But really good game and explanation of actions.
Cheers. I have done them in the past, but I've yet to find a good way of representing the on the screen. There is a website that I Would Like To Rage created which allows you to do the PP on the computer, so I may use that in future for it.
Brutal for the boys this time
They definitely took a kicking...
No soviet Wrath of the Gods effect on the barrage?
No, I forgot to play it.
Re-watching ahead of my scenario 3 game as Russians at Swansea Club tomorrow and then as the Germans at Carmarthen Old Guards on Saturday the 20th.
Spent New Years Day making and painting a load of fences for the table in both games. Got away with it due to the household senior management having to work due to NHS Rota's :)
This is a great campaign, very tough for both sides really. Sounds like a perfect NYE to me!
What a difference a tank makes, in this kind of open setting. I wonder if those 1st 2 scenarios could ever work in the Germans' favour, even with much better dice rolls.
Yeah, the Tiger certainly shifts the weight. I really should have used smoke grenades in the first two scenarios to allow the Germans to advance without being shot at, but I forgot all about them. If I were doing the scenario again, that is what I would use from the outset.
@@StormofSteelWargaming Must be something about smoke - I usually forget it's an option too.
and possibly having the germans go tactical would at last have given them some cover
Hi Alex, what mat are you using please?
Hi Chris, it's from Tiny Wargames, their standard grass mat.
@@StormofSteelWargaming thanks Alex
I have just received a new copy of the rules, having lost the original book, and was checking the tank rules Tracked vehicles do not deploy from a jump-off point but deploy on a road or at any point on their friendly table edge if no road exists. It can fire immediately but not move in the current phase. the class of the vehicle crew give the amount of movement it can do green crews 4" regular crews 6" and elite 9" of its entry point. The number of weapons that can be fired seems to depend on the initiative rating of the junior officer commanding, He must use his command initiatives to activate either the main gunner who may fire on weapon once in any phase in which activated, the hull machine gunner or the driver by my interpretation this means that to deploy the tank takes on initiative and his second (as a junior leader) allows one other weapon to activated to fire. Sections 11:2and 5 covers these
Thanks for the info!
Once again a great/excellent report👍 the tiger and the firepower was to give them ruskies a hammering🤔 the Germans can know speed on forward (although they did not seem to move much in the game) excellent game look forward to the next sat🤓 keep on rolling them dice 👍🧐
Cheers Kevin, glad you enjoyed it. Aye the Tiger would have moved more but for the open terrain really. It's better to stand and fire than move about and attract incoming fire in this particular situation!
Nice to some stuff going in the German way, have fun and crack on my friend.
Yep, after the first two scenarios it was nice to have something big for the Germans to hide behind...
I would have kept the at gun back to fire when it deployed; and in any case you ignored the additional cover from the at gun shield, so they'd have got at least a shot in from the first gun. Go the Russians!
Ha ha - i'm claiming unconscionable bias against the Soviets. Why place the Zis so the Tiger could immediately shoot it? And a German FT ambush! Give a Comrade a fighting chance why don't you? 😉
It works both ways, the Zis was placed so it could shoot the Tiger...
@@StormofSteelWargaming but only after the Tiger shot
@@jameswoodward7545 That's the rules, units on overwatch fire at something moving or after an enemy has shot. It was a choice of deploying the Zis early or hoping I'd get the command roll later to deploy it.
Just better to deploy and shoot first on a 2 or 3
They only fire on a 3. A 2 is for a section.