2:16 honestly as someone else into creative writing, your essay was far more interesting through the lense of a story than without it! Showing the stages actual progression while also showing the mod as an reactionary first playthrough was super interesting, although it felt a bit jarring at times in execution (Like the initial switch from the intro world to an entirely new world). I don't need to tell you why the line "A nuke can't kill a hurricane" works so well and framing the entire video through the contrast of this being of destruction to Mother Nature was engaging as hell! The anaphora build up in the outro did go on a bit, but ultimately the ending was a really effective and memorable way to close out the essay! The main bit of unsolicited advice I could give would be to be more sparing with your metaphors. Metaphors like 'Footsteps heavy as a rock' felt more like purple prose than purposeful / effective technique implementation and (PERSONALLY) 'ample' will always be one of those "I pulled out a dictionary to make the writing sound smarter" words. Most great writing actually maintains a very simplistic style, being sparing when certain techniques are used to increase their effectiveness. For example, just using "Heavy Footsteps" would have told me as much as the weird "Heavy as a rock" phrase and would have probably read just as well if not better. All that being said, the creative writing elements were definitely a breath of fresh air for this type of format and I really hope you explore it more in the future! The balance between critiques, praises and story could definitely use some more work but I think there's a lot of potential to explore and it'd be cool to see your development if you want to keep doing this as practice! It's also nice to see something more positive in the Minecraft essay landscape that breaks away from the constant "Game isn't fun anymore" video format, at least to me personally :)
I enjoyed the creative writing as well. With the exception of treating the world as though it were a living deity. One is to worship the Creator, not the creation.
@@goteamslugs I'd agree with what you're saying if we weren't talking about a video game world. People are able to roleplay different worlds, with different concepts. Since it's a different world, it follows different ideas. A goddess that is the world? That was a conclusion by a great many cultures throughout the world, it's clearly good for storytelling cause otherwise nobody would've believed in it. This world-goddess doesn't make sense in our world, sure, but it DOES in others, and since Minecraft's lore is whatever you make of it, the story canonical to your particular world is the story you want to be canonical to your world. That means that Rebby here just decided "yeah, I think that in this world, the Overworld is a goddess" or perhaps, he just wanted to use the metaphor of a mother to speak of the Overworld, which leads to the implication of the Overworld being a goddess.
I loved the essay, regardless of summarisation. You’re absolutely on the right track to making more increasingly thoughtful essays about other topics in the future.
I'm a guy who watches a lot of video essays. Jacob Geller, Thoughtslime, InnuendoStudios, that stuff. When I saw the voiceless text I groaned internally. It brought to mind the Windows Movie Maker videos of old youtube, with blinding transitions and speech depicted through notepad. I stuck with it because Cracker's Wither Storm is one of the more impressive mods I've seen, and I hadn't seen someone do a serious analysis. What I got wasn't exactly an analysis, but it did blow me out of the water. Your choice to allow the game's sounds to speak for themselves rather than constantly overlaying music (though you did when you felt it pertinent to maintain tension, which is another choice I adore) spoke volumes to your respect for the viewer and the mod. It's not exactly a video essay as much as it is (As well as being a creative writing assignment that perfectly depicts gut-wrenching fear) an Essay that is A Video, an approach I haven't seen done properly before and must absolutely compliment you on. I've sent this to my friends. I think your work is absolutely gorgeous and I'm looking forward to what else you might choose to share with us. Best wishes.
2:00 The withered symbiont will spawn MUCH faster if you’re close enough to the wither storm to the point where it’s health bar is visible. Should you replay this mod, I recommend that you stay just by the entrance of a cave or dig 10 or so blocks down from the surface and the symbiont should spawn without risk of you getting caught in the tractor beams
big respect for this public analysis and acknowledging where to improve, few on this platform would even try to publicly critique their own work, let alone as a follow-up vid. keep it up 👍
I play with the mod "corpse" it saves your items in a well, corpse and it is not destroyed in lava or the void and tells you it's coordinates and you can click one button to put everything in your inventory as it was when you died. It doesn't make dying completely unthreatening but it allows you to get your items back once you make the journey.
Dude the story aspect of the essay was easily the best part, don't beat yourself up because it's not how most video essays work. We need creators that stand out from the crowd, especially in the video essay community
YES. YES. YES. YES. *_USE KEEP INVENTORY FOR CWSM!!!!!!_* Idk very much about the corpse mod but it sounds like you still have to FIND IT and if it's anywhere near the Wither Storm it STILL might spawncamp you!!!!! Theoretically. Videos of playthroughs might show it, I don't exactly have either mod -let alone Minecraft Java itself yet,- so take my word with a tiny grain of salt BUT. Use keep inventory.
Personally, I love the idea of the Wither Sickness, however I do feel it's overdone, I don't think Wither Sickness should stay after death, it should kill you, it shouldn't be curable, but it shouldn't transcend death, it's a cool mechanic since it prevents you from tunnelling and crawling slowly away from it, but the fact it's PERMANENT is a problem. I disagree saying that losing your inventory is a bad mechanic, but I don't think it works with Cracker's Mod, it just doesn't fit at all, the Wither Storm feels like an existential threat that will kill you until you quit unless you do something, that works better with your stuff at hand, the Wither Storm doesn't teleport away from your stuff, so if you die near it then it's basically gone forever unless you can slip past. I think Symbionts should try and follow Wither Storms around, respawning if they get too far, and if it gets close enough to the player then the Storm will stop entirely except look around blindly for a bit whilst you fight it, so that you don't have to sit there for an hour to wait for it to spawn, it'll just be a string attached to it, and have it be WAY more common, specifically for the second time around. You SMASHED Creative Writing, I IMPLORE you to continue it, I'd argue you're good enough for a career in it! Your storytelling was marvellous and the pinnacle of perfection, absolutely what I'd love to see with an incredible mod like Cracker's, oh and uh.. 2:23 YOOOOOOOOOOOOOOOOOOOOOO Unfortunately I agree, storytelling and evaluation are either separate or together, unfortunately I think you chose the former, however I do think this was an important lesson and we can't all be perfect at the start, and I admire the courage to see flaws with your work like this, in such a format, many creators will just do individual replies, I respect you for putting the commitment into a full video. I think you did well with the destruction segments, a trail of death would definitely be more satisfying to see, knowing you've stopped it now, definitely coulda been better, but when I was watching I was still amazed by the work, personally 'Death of a Motherly Earth' is not a message I resonate with well, but it is the feel of the Wither Storm and I think you captured it well overall. Watching this at 11pm, tho have a wonderful day and I am absolutely looking forward to more! Please take your time however as we are all patiently awaiting your next B-A-N-G-E-R. You've smashed this and it'd be incredible to see you do it again. (Srry for pressure lmao) Sorry for the essay by the way lol
I thought your essay was really engaging despite the flaws you pointed out in this video, still a really good work! I also write from time to time, and yours was amazing compared to mine!
Thought there may be some valid criticism present in your essay. Always remember that something doesn't necessarily need to be perfect, and your essay hooked me in to the end regardless of flaws. The story you created hooked me in after your title, and thumbnail got my attention. There are always rooms for improvement, and every moment and flaw that either viewer or author spotted is something that you could learn. Keep up the great work, and have a good one 👍
A reminder than the wither storm as a concept was created by Telltale games. The mod creator(s) did an AMAZING job at replicating the feeling the original gave you, but I feel like not enough people acknowledge it wasn’t their idea.
it was a GREAT video it suffered from inexperience, and that's pretty much it. I'm willing to bet that if you redo that video in 2-3 years, after getting closer to figuring out your own style of essays etc, the witherstorm showcase will be PERFECT!
I have no interest in Minecraft, so seeing a story be crafted and revised out of it is fascinating. You did a very thoughtful take on the mod; the progression and beats felt fluid. The divide shown between the world's prosperity and the Wither Storm's destruction was pretty good. It was two sides on the same coin. The editing lifted the story as well; the use of imagery (literally, which made watching this all the more better) corroborated with the extremes used in writing. I am also thankful for this follow-up video; it has given me a greater context for how the essay was written, and most of my criticism was already discussed within it. Something I do have to take a jab at (which you do not need to adapt into your works, this is morseo a personal take I underwent via trial-and-error) is the overarching use of figure of speeches, primarily the personification of Mother Nature. It is great to have this simple analogy people can understand and reference back to their lives (e.g. I know very little about the game, but if this creature were to be in real life then we are doomed). However, I find it to be too narrowed and too much. It is repeatedly mentioned how Mother Nature is being ravaged on the surface, yet everything below that is glossed over. There's a heavy emphasis on not letting the Wither Storm reach bedrock, but no reference is given to let the audience know why this matters (or even the mechanical aspect, though I might be out of my depth on that part). As a by-product of this, when the surface is brought up again, the audience grows disinterested of hearing the same analogy be taken. A possible overarching revision like this is not easy, but taking it step-by-step can make accomplishing it a lot cleaner. You can start off by segmenting your story into areas of discussion, letting you see what is repeated. Keep each part within an area in chronological order based on the overall story. Afterwards you can begin snipping away figure of speeches that were repeated (i.e. Mother Nature's surface) and replacing it with something more direct -- speeds up the story when the audience already knows the actions and consequence taking place. Meanwhile, any new area of discussion can now have something more winding (e.g. "The Wither Storm will rip and tear into her bones, sapping away all minerals within it" to explain the loss of critical blocks like iron and diamonds). This can entrance the audience and give them a more thorough understanding of why this matters. When all is said and done, each area of discussion should have a few winding sections, with the rest being straightforward. If you want to you can break this mold to put a heavy emphasis on something critical (which I consider you did when leading up to the withered nether star, also beautifully done btw), though be mindful of what you believe to be critical. It's not always the same from the audience's view. Again, outside of this, I find the essay to be done very well, and this follow-up video receptive to the intake. You did a great job showing the mod to countless people, and I think you deserve every view you get on these videos. Take care Rebby, I'll be around to find out what this Garden video is going to be. ❤ Edit: I spelled your name wrong my bad
incredible how i agree with the whole video, this is the first time i dont disagree with a single thing, and thats a good thing! you really pointed out the things you did wrong, and wants to be better, my congratulations! (also hate the inventory lose thing, and talk abt fargos asap! thx)
2:10 this is because there's a delay in between when the storm checks for conditions to spawn the symbiont. Thankfully, there's a config to modify that, I always set it to 0
While I understand much of this was probably just you taking apart your own writing, and you may not take this comment into mind, I feel like the parts about the destruction of the earth were quite beautiful already, and didn’t necessarily need more (though I do agree you could have shown more areas.) I feel as if the more creative writing to the essay gives it more impact; I’m not a particularly emotional person, but that ending got me pretty somber. So I do hope you keep at least portions of the creative writing touch, I feel like that’s what can make an essay unique.
Yeah, I'm not a fan of the wither sickness mechanic either. I mainly have it on for accuracy (at least I think you can turn it off, I'll have to check) but its really annoying. I think it would be a better mechanic if it was a direct consequence of screwing up, perhaps getting caught by the tactor beams to much would have a large chance of giving you the effect while getting hit by withered mobs has a smaller chance. I think it would be more accurate since its implied getting caught by the tractor beams does lead to Wither Sickness Anyway, this and the essay are very well done and I am looking forward to seeing more of your content
@austinsupreme750 wait seriously? I never really played with the configs much (admittedly,too intimidated to actually do so) I'll have to give it a look
I liked the essay. Quite well written, not much, its not a novel, but it adds that piece of charme and charakter too it. Yes, I still want to make a story out of it. This will have to wait a bit, since I am going to continue a parody series of another guy, and need to record an entire playthroufh of metal gear rising for it to work. Need to screenrecord 76 minutes of cutscenes from dlcs. Need to cut the audio together for sentences. So yeah. And also my book. So 3 projects AND school will be quite annoying to handle, but ill work it out.
@ ur an underrated channel ngl and the essay was good in my opinion, as well as this I would agree on the wither sickness concept, where it is only ‘good’ in hardcore mode
Finally someone mentioned how horrible the dying system in Minecraft is! I have waited, SO DAMN LONG for someone to bring up the XP deletion instead of item deletion! The countless arguments with friends about why keep inventory is the superior method... if only they kept the XP removal...
2:16 honestly as someone else into creative writing, your essay was far more interesting through the lense of a story than without it!
Showing the stages actual progression while also showing the mod as an reactionary first playthrough was super interesting, although it felt a bit jarring at times in execution (Like the initial switch from the intro world to an entirely new world). I don't need to tell you why the line "A nuke can't kill a hurricane" works so well and framing the entire video through the contrast of this being of destruction to Mother Nature was engaging as hell! The anaphora build up in the outro did go on a bit, but ultimately the ending was a really effective and memorable way to close out the essay!
The main bit of unsolicited advice I could give would be to be more sparing with your metaphors. Metaphors like 'Footsteps heavy as a rock' felt more like purple prose than purposeful / effective technique implementation and (PERSONALLY) 'ample' will always be one of those "I pulled out a dictionary to make the writing sound smarter" words. Most great writing actually maintains a very simplistic style, being sparing when certain techniques are used to increase their effectiveness. For example, just using "Heavy Footsteps" would have told me as much as the weird "Heavy as a rock" phrase and would have probably read just as well if not better.
All that being said, the creative writing elements were definitely a breath of fresh air for this type of format and I really hope you explore it more in the future! The balance between critiques, praises and story could definitely use some more work but I think there's a lot of potential to explore and it'd be cool to see your development if you want to keep doing this as practice! It's also nice to see something more positive in the Minecraft essay landscape that breaks away from the constant "Game isn't fun anymore" video format, at least to me personally :)
Wow, stuff I don't even know... That honestly tells me I have a long way to go. Thank you for this.
I enjoyed the creative writing as well. With the exception of treating the world as though it were a living deity. One is to worship the Creator, not the creation.
@@goteamslugs I'd agree with what you're saying if we weren't talking about a video game world. People are able to roleplay different worlds, with different concepts.
Since it's a different world, it follows different ideas. A goddess that is the world? That was a conclusion by a great many cultures throughout the world, it's clearly good for storytelling cause otherwise nobody would've believed in it.
This world-goddess doesn't make sense in our world, sure, but it DOES in others, and since Minecraft's lore is whatever you make of it, the story canonical to your particular world is the story you want to be canonical to your world. That means that Rebby here just decided "yeah, I think that in this world, the Overworld is a goddess" or perhaps, he just wanted to use the metaphor of a mother to speak of the Overworld, which leads to the implication of the Overworld being a goddess.
@@destruction6124 I understand my friend. Thank you for sharing your thoughts. God bless and have a nice rest of your day! :)
I loved the essay, regardless of summarisation. You’re absolutely on the right track to making more increasingly thoughtful essays about other topics in the future.
I'm a guy who watches a lot of video essays. Jacob Geller, Thoughtslime, InnuendoStudios, that stuff. When I saw the voiceless text I groaned internally. It brought to mind the Windows Movie Maker videos of old youtube, with blinding transitions and speech depicted through notepad. I stuck with it because Cracker's Wither Storm is one of the more impressive mods I've seen, and I hadn't seen someone do a serious analysis.
What I got wasn't exactly an analysis, but it did blow me out of the water. Your choice to allow the game's sounds to speak for themselves rather than constantly overlaying music (though you did when you felt it pertinent to maintain tension, which is another choice I adore) spoke volumes to your respect for the viewer and the mod. It's not exactly a video essay as much as it is (As well as being a creative writing assignment that perfectly depicts gut-wrenching fear) an Essay that is A Video, an approach I haven't seen done properly before and must absolutely compliment you on.
I've sent this to my friends. I think your work is absolutely gorgeous and I'm looking forward to what else you might choose to share with us. Best wishes.
2:00
The withered symbiont will spawn MUCH faster if you’re close enough to the wither storm to the point where it’s health bar is visible.
Should you replay this mod, I recommend that you stay just by the entrance of a cave or dig 10 or so blocks down from the surface and the symbiont should spawn without risk of you getting caught in the tractor beams
big respect for this public analysis and acknowledging where to improve, few on this platform would even try to publicly critique their own work, let alone as a follow-up vid. keep it up 👍
Those who do not criticize themselves are doomed to stagnation.
I play with the mod "corpse" it saves your items in a well, corpse and it is not destroyed in lava or the void and tells you it's coordinates and you can click one button to put everything in your inventory as it was when you died. It doesn't make dying completely unthreatening but it allows you to get your items back once you make the journey.
why did you leave pakistan?
Dude the story aspect of the essay was easily the best part, don't beat yourself up because it's not how most video essays work. We need creators that stand out from the crowd, especially in the video essay community
It was a very poetic essay and I hope you make more.
YES. YES. YES. YES. *_USE KEEP INVENTORY FOR CWSM!!!!!!_* Idk very much about the corpse mod but it sounds like you still have to FIND IT and if it's anywhere near the Wither Storm it STILL might spawncamp you!!!!! Theoretically. Videos of playthroughs might show it, I don't exactly have either mod -let alone Minecraft Java itself yet,- so take my word with a tiny grain of salt BUT.
Use keep inventory.
Personally, I love the idea of the Wither Sickness, however I do feel it's overdone, I don't think Wither Sickness should stay after death, it should kill you, it shouldn't be curable, but it shouldn't transcend death, it's a cool mechanic since it prevents you from tunnelling and crawling slowly away from it, but the fact it's PERMANENT is a problem.
I disagree saying that losing your inventory is a bad mechanic, but I don't think it works with Cracker's Mod, it just doesn't fit at all, the Wither Storm feels like an existential threat that will kill you until you quit unless you do something, that works better with your stuff at hand, the Wither Storm doesn't teleport away from your stuff, so if you die near it then it's basically gone forever unless you can slip past.
I think Symbionts should try and follow Wither Storms around, respawning if they get too far, and if it gets close enough to the player then the Storm will stop entirely except look around blindly for a bit whilst you fight it, so that you don't have to sit there for an hour to wait for it to spawn, it'll just be a string attached to it, and have it be WAY more common, specifically for the second time around.
You SMASHED Creative Writing, I IMPLORE you to continue it, I'd argue you're good enough for a career in it! Your storytelling was marvellous and the pinnacle of perfection, absolutely what I'd love to see with an incredible mod like Cracker's, oh and uh.. 2:23 YOOOOOOOOOOOOOOOOOOOOOO
Unfortunately I agree, storytelling and evaluation are either separate or together, unfortunately I think you chose the former, however I do think this was an important lesson and we can't all be perfect at the start, and I admire the courage to see flaws with your work like this, in such a format, many creators will just do individual replies, I respect you for putting the commitment into a full video.
I think you did well with the destruction segments, a trail of death would definitely be more satisfying to see, knowing you've stopped it now, definitely coulda been better, but when I was watching I was still amazed by the work, personally 'Death of a Motherly Earth' is not a message I resonate with well, but it is the feel of the Wither Storm and I think you captured it well overall.
Watching this at 11pm, tho have a wonderful day and I am absolutely looking forward to more! Please take your time however as we are all patiently awaiting your next B-A-N-G-E-R. You've smashed this and it'd be incredible to see you do it again. (Srry for pressure lmao)
Sorry for the essay by the way lol
love the way it was structured
ive not seen anything like that video before, SPECIALLY without voice
at your own pace, _keep going m8👍_
I thought your essay was really engaging despite the flaws you pointed out in this video, still a really good work! I also write from time to time, and yours was amazing compared to mine!
Thought there may be some valid criticism present in your essay. Always remember that something doesn't necessarily need to be perfect, and your essay hooked me in to the end regardless of flaws.
The story you created hooked me in after your title, and thumbnail got my attention. There are always rooms for improvement, and every moment and flaw that either viewer or author spotted is something that you could learn.
Keep up the great work, and have a good one 👍
A reminder than the wither storm as a concept was created by Telltale games. The mod creator(s) did an AMAZING job at replicating the feeling the original gave you, but I feel like not enough people acknowledge it wasn’t their idea.
@mojoe04 Yeah. It just seems so matter-of-fact that I don't even mention it
@@rebbysstuff fr, it baffles me some people don’t know
It actually got me interested to play Minecraft again. Last time I played it was in 2015...
One of the best Minecraft vid ive seen in the last years;
3:27 Looking forward to the dimensional doors video! That mod is incredible and special.
it was a GREAT video
it suffered from inexperience, and that's pretty much it.
I'm willing to bet that if you redo that video in 2-3 years, after getting closer to figuring out your own style of essays etc, the witherstorm showcase will be PERFECT!
I have no interest in Minecraft, so seeing a story be crafted and revised out of it is fascinating. You did a very thoughtful take on the mod; the progression and beats felt fluid. The divide shown between the world's prosperity and the Wither Storm's destruction was pretty good. It was two sides on the same coin. The editing lifted the story as well; the use of imagery (literally, which made watching this all the more better) corroborated with the extremes used in writing. I am also thankful for this follow-up video; it has given me a greater context for how the essay was written, and most of my criticism was already discussed within it.
Something I do have to take a jab at (which you do not need to adapt into your works, this is morseo a personal take I underwent via trial-and-error) is the overarching use of figure of speeches, primarily the personification of Mother Nature. It is great to have this simple analogy people can understand and reference back to their lives (e.g. I know very little about the game, but if this creature were to be in real life then we are doomed). However, I find it to be too narrowed and too much. It is repeatedly mentioned how Mother Nature is being ravaged on the surface, yet everything below that is glossed over. There's a heavy emphasis on not letting the Wither Storm reach bedrock, but no reference is given to let the audience know why this matters (or even the mechanical aspect, though I might be out of my depth on that part). As a by-product of this, when the surface is brought up again, the audience grows disinterested of hearing the same analogy be taken.
A possible overarching revision like this is not easy, but taking it step-by-step can make accomplishing it a lot cleaner. You can start off by segmenting your story into areas of discussion, letting you see what is repeated. Keep each part within an area in chronological order based on the overall story. Afterwards you can begin snipping away figure of speeches that were repeated (i.e. Mother Nature's surface) and replacing it with something more direct -- speeds up the story when the audience already knows the actions and consequence taking place. Meanwhile, any new area of discussion can now have something more winding (e.g. "The Wither Storm will rip and tear into her bones, sapping away all minerals within it" to explain the loss of critical blocks like iron and diamonds). This can entrance the audience and give them a more thorough understanding of why this matters. When all is said and done, each area of discussion should have a few winding sections, with the rest being straightforward. If you want to you can break this mold to put a heavy emphasis on something critical (which I consider you did when leading up to the withered nether star, also beautifully done btw), though be mindful of what you believe to be critical. It's not always the same from the audience's view.
Again, outside of this, I find the essay to be done very well, and this follow-up video receptive to the intake. You did a great job showing the mod to countless people, and I think you deserve every view you get on these videos. Take care Rebby, I'll be around to find out what this Garden video is going to be. ❤
Edit: I spelled your name wrong my bad
man, i loved your video!! the way you demonstrated the emotions was just incredible!
incredible how i agree with the whole video, this is the first time i dont disagree with a single thing, and thats a good thing! you really pointed out the things you did wrong, and wants to be better, my congratulations!
(also hate the inventory lose thing, and talk abt fargos asap! thx)
Error analysis is always great. That essay got me to try out the mod for the first time, so 👍👍 from me :)
Dimensional Doors is going to be an interesting one... Can't wait to see it!
2:10 this is because there's a delay in between when the storm checks for conditions to spawn the symbiont. Thankfully, there's a config to modify that, I always set it to 0
Looking foward to the Fargo's Souls video, i also would like to know something about the mod until eventually playing it
I love your way of making content!
Terraria reference let's goooo
Also I don't mind the gaps. I love the video either way.
While I understand much of this was probably just you taking apart your own writing, and you may not take this comment into mind, I feel like the parts about the destruction of the earth were quite beautiful already, and didn’t necessarily need more (though I do agree you could have shown more areas.) I feel as if the more creative writing to the essay gives it more impact; I’m not a particularly emotional person, but that ending got me pretty somber. So I do hope you keep at least portions of the creative writing touch, I feel like that’s what can make an essay unique.
FARGO SOULS YES!!!!! I SUBSCRIBED THE MOMENT YOU SAID YOU WOULD MAKE A VIDEO ON IT
Honestly the creatuve writing aspect was phenomenal, makes the video feel a lot more personal?? and was just written really well overall!
the foto is wild 🥶🥶🥶
Yeah, I'm not a fan of the wither sickness mechanic either. I mainly have it on for accuracy (at least I think you can turn it off, I'll have to check) but its really annoying. I think it would be a better mechanic if it was a direct consequence of screwing up, perhaps getting caught by the tactor beams to much would have a large chance of giving you the effect while getting hit by withered mobs has a smaller chance. I think it would be more accurate since its implied getting caught by the tractor beams does lead to Wither Sickness
Anyway, this and the essay are very well done and I am looking forward to seeing more of your content
alot of people tend to forget this mod has one of the best configs to ever exist. you can do exactly what is said in this comment or just turn it off.
@austinsupreme750 wait seriously? I never really played with the configs much (admittedly,too intimidated to actually do so) I'll have to give it a look
@@constantwarrior5550 you can make the wither storm target the largest group of players or just wander around randomly its insanely good
@@austinsupreme750 I never realized just how good the configs are, thanks for the info!
Honestly wouldnt mind a video essay like the witherstorm for the parasite mod by you after the dimensional doors video
I just played the bedrock port of the wither storm (I streamed it) and you are so right. The wither just spawn camps you.
❤
I liked the essay. Quite well written, not much, its not a novel, but it adds that piece of charme and charakter too it. Yes, I still want to make a story out of it. This will have to wait a bit, since I am going to continue a parody series of another guy, and need to record an entire playthroufh of metal gear rising for it to work. Need to screenrecord 76 minutes of cutscenes from dlcs. Need to cut the audio together for sentences. So yeah. And also my book. So 3 projects AND school will be quite annoying to handle, but ill work it out.
Good vid!
Thank you Sigma Ligma Gigachad Skibidi Ohio.
@ np
@ ur an underrated channel ngl and the essay was good in my opinion, as well as this I would agree on the wither sickness concept, where it is only ‘good’ in hardcore mode
holy shit i just found u today and u are planning on doing one for fargos soul mod?! i cant wait holy fuck
Hey I wanna ask the seed? In the wither storm essay or if you don't want can you just give me a random seed
What is the point of the mention of bedrock throughout the video?
Terraria Essay when ( real)
please use a microphone to voice these. or tts, you choose.
I lack confidence in my voice and as previous commenters have stated tts can be annoying. When I have confidence then I will do voiceovers.
@@rebbysstuff fair
Finally someone mentioned how horrible the dying system in Minecraft is! I have waited, SO DAMN LONG for someone to bring up the XP deletion instead of item deletion! The countless arguments with friends about why keep inventory is the superior method... if only they kept the XP removal...
I wasn't even going to say "in my opinion." It's just a horrible system
What flaws
There were no flaws in the essay