Part 29/38. Controlled Bones - Learning Moho from beginner to expert

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  • เผยแพร่เมื่อ 7 ก.พ. 2025
  • In this series of 38 tutorials you will quickly learn all the basics of working with the software.
    The tutorials are organized in seven sections and were designed to be easy to follow, clear and to the point.
    Basic Interface
    videos 1 to 4
    In the first part, you will learn the overall interface, how the layer structures work, what is the logic of the timeline, how you can animate already created characters and how to export your animation.
    Basic rigging with bitmaps
    videos 5 to 12
    In the second part, we will show you how to create a puppet from a Photoshop file. You will learn how to prepare the illustration, create a basic skeleton and even create distortion meshes and Smart Bones to animate expressions easily.
    Basic Animation
    videos 13 to 15
    In the third part we will cover concepts about movement, how to use different keyframes types, why and how to use the graph and even create cycles of animation.
    Vector Drawing
    Videos 16 to 21
    Once you know all the basics of working with images, we will move to the vector drawing tools coming with Moho. In this fourth section you will learn everything related to the drawing and filling tools, the basics of masking, the power of Liquid shapes and, finally, how to draw an entire character in Moho.
    Rigging Vectors
    videos 22 to 26
    The fifth section will show you the difference between rigging vector and images, how to set up Smart bones for vector, rigging and entire character, creating Vitruvian bones and animating the vector character.
    Animating Backgrounds
    video 27
    With all that done, in the sixth section we will move to set up our background. You will learn how to create parallax to give more depth to your scene, use the camera tools and even add automatic wind to your scene.
    More tools in detail
    videos 28 to 38
    Finally, we will cover other tools that can be very useful for your characters and scenes, such as the different options of the timeline, controlled bones, the powerful particle system, frame-by-frame layers, automatic physics, scripts, actions, references, quad meshes, brushes and layer comps.
    You can download the necessary files here: bit.ly/MohoCou...
    Character and props illustrations made by Óscar Chávez. Background illustration made by María Pareja.
    For more information about Moho, visit www.mohoanimat...
    For tutorials about the new Moho 14 features, please check this playlist:
    • Moho 14: What is new? ...
    Do you have questions or need feedback? Join our Official forum:
    www.lostmarble...
    and Discord server to share your work and discuss ideas with the Moho community!
    lostmarble.com...

ความคิดเห็น • 15

  • @mohoanimation
    @mohoanimation  9 หลายเดือนก่อน +1

    This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
    th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html

  • @pwihms
    @pwihms ปีที่แล้ว

    Thanks for the explanation on delay, really makes sense, good example.

  • @inknpaintCW
    @inknpaintCW ปีที่แล้ว +3

    the delay feature is a great addition

  • @inkcolorful6345
    @inkcolorful6345 ปีที่แล้ว

    beautiful

  • @InfinitoKlaraoKatatonico
    @InfinitoKlaraoKatatonico ปีที่แล้ว

    Thanks

  • @MustafaTurgutDenizer
    @MustafaTurgutDenizer หลายเดือนก่อน +1

    I don't know why but I can control the bone but the image doesn't move with it.

    • @NadeTheFun
      @NadeTheFun หลายเดือนก่อน

      Did you put the image in a folder, then converted to folder to bone?

  • @TamerBayouq
    @TamerBayouq 5 หลายเดือนก่อน

    This is cool.

  • @crgthreekingsinkmedia449
    @crgthreekingsinkmedia449 11 หลายเดือนก่อน +1

    Are these control bones strengths animatable ??? (for instance, lets say the first 12 frames I have the strength at 100% and the frame delay at 2 frames, then after 12 frames I want to change the strength to 70% and frame delay to 4 frames.... will that change the whole animation from the beginning? or will it make the changes after 12 frames?)

    • @mohoanimation
      @mohoanimation  11 หลายเดือนก่อน +3

      You can not animate those values, but you can create more complex setups (using switches, vitruvian bones or other features) to use different values through the animation.

  • @GPTWolfoo
    @GPTWolfoo ปีที่แล้ว

    wowwwwww

  • @Mrpaul20
    @Mrpaul20 7 หลายเดือนก่อน

    Man how to create a smooth walking animation mine always get blurry when moving i turned off motion blur but still

  • @ML_ISA
    @ML_ISA 11 หลายเดือนก่อน

    hello, i tried to make a smart bone from one of the atached in the first controll bone, but when selecting the movement of the bone that must trigger the action, i can't move the desired bone and if i try moving the first bone to consecuently move all the bones, even with the action opened by the desired bone and with this one selected the actiones never activates once im in the mainline.
    I also tried deactivating the controll function in the desired bone and that way i works but as its not atached as its going to be later i cant really work on it, is there any other way?

    • @mohoanimation
      @mohoanimation  11 หลายเดือนก่อน +1

      Hi. For this kind of questions, we recommend you to join our forum and Discord server:
      lostmarble.com/forum
      lostmarble.com/discord