Join us over on Second Wind LIVE every Wednesday at 3 PM CT to watch Yahtzee Tries... live! www.youtube.com/@SecondWindLivestreams | Don't forget to support Second Wind on Patreon if you enjoy our content! www.patreon.com/SecondWindGroup
Yahtazee Tries can also contain the same double meaning. As in, "News just in~! This afternoon, well-known gaming critic Yahtzee Crowshaw tries Bluey: The VIdeogame for manslaughter, arson, and general loitering. Tune in!"
Not with that attitude, you won't. You could always [STATEMENT VIOLATES TERMS OF SERVICE]. Amazing what can happen when you no longer care about what the law says.
Yahtzee gets it. Kids shows can be good for kids and also not insufferable for parents to have to watch. It's especially important these days where you have to keep a close eye on your kids watching habits to make sure they don't accidentally stumble on something they shouldnt see on services like TH-cam.
How I ended up enjoying My Little Pony: Friendship is Magic with my oldest and now Bluey with my youngest. A good kids show keeps the parents entertained too.
@@athleticgravy1 In the case of Bluey, it can even inspire new revelations as a parent and insight into how their kids learn while playing. I will say I'd much rather kids watch Bluey than some of the other things out there marketed towards kids, just because Bluey trends towards learning and empathy over gimmicks.
I bought it after seeing it here. I like it. I disagree with Yahtzee when it comes to the bits where Laika's momentum slows down. Because the traversal mechanic is so engaging and the music is soothingly folky I think these bits work.
What I particularly like about the commentary on this one is how obviously _constructive_ it is for the game developers. Feels aimed more at the indie developers to learn how to make their games better rather than primarily a way for the audience to judge if they should buy or not. And when playing indie games instead of AAA games, TBH I think that's the more important type of "review" of these games ❤
Gee, I wonder what kind of wholesome, positive, optimistic tone Yahtzee will set with this new series! "I like Bluey, *fuck you!"* God bless you, Yahtz ❤
The worst thing about the Bluey game being a total cash in is that Australia has a great and passionate Video Game Development scene. It really could have been great.
I had the exact same question. The short answer is because Ludo Studios (creators of Bluey) don't hold global distribution rights for the IP, BBC do. So really it would of been the BBC who chose the developer and publisher. Problem being they went with an "established" name (Outright Games), while they have quite a history with devloping games based on existing IP (Ben10, Transformers, Paw Patrol, and Peppa Pig), they aren't that great at making what most would consider "a good game". So yeah, now we have whatever this is.
Bluey merch all goes to the British, Australia is actually screwed over with Bluey. Like we didn't make this game in Australia, the BBC got it made somewhere else.
I like this a lot! Not super into the song playing in the background the whole time, but the rest of the format is really fun and engaging. Love the mix of gameplay and critiquing 🎉
We've tried it without music before and it just feels too dry. Can try different background tunes to see what works though. Good feedback.@@nicklager1666
Not sure if Yahtzee realised, but the arrow above your curson in Laika points in the direction your characters head is facing. So if the arrow is pointing straight up, it means you'll land up-right. Facing down means you're upside down etc. I believe it also turns red if you're heading for a bad landing. Helps let you figure out what way you're facing even with a lot of crap on the screen.
That's cool actually, thanks for the info. I will say though that I'd have preferred if the game told me that before I wasted two hours on the bloody crab boss.
People are aware of the indicator, but it's not always that helpful in the middle of a high flying firefight when the game routinely makes the reticle disappear when you're not actively aiming at anything. The player's eye is most driven to focus on Laika herself. And it should be. Making sure you can tell if she's about to smear her brains like coyote confit on the ground after flipping around ass-over-tea-kettle is an important part of it. But it's just a part. You also need to make sure to angle the bottom of your bike to block return fire from enemies as you go too. Not to mention how none of this is helped by the camera zooming in and out of the action at odd times or Laika getting smeared all over with viscera like she crashed into a raspberry jam factory every time she makes a kill, making it nearly impossible to tell mid-air if she's right-side up and facing left or right. All of this could be fixed quite easily if they would just recolor the player model more distinctly and lose the excessively obfuscating blood splatter all over it.
I’m one of those weird, out of touch people that doesn’t usually like streaming/let’s play style content (I know, skill issue on my part), but this was honestly perfect. Mixing the gameplay commentary with Yahtzee’s voiceover/animations was super engaging and a great way to cover a handful of games that don’t exactly need a full FR episode, but are still worth covering. Would absolutely love to see this continue on as a series in the future.
Bluey is absolutely a staple of my house. I’ve even caught myself watching episodes on my own after the kids pass out. It has no business being as good as it is.
Thank you for making this recap of the live stream. I was only able to catch bits and pieces. As a dad and Bluey lover for all the reasons Yahtz does, I am glad I got this take from him so I know I won't have to ruin christmas with a bad game.
@@bugjams I can't blame him. Because when the most prominient examples of "cute animal characters" also trying to have a more "heavy" story are Sonic and Freedom Planet, and the fact that the former has a fanbase of easily-triggereable snowflakes (even though I could say both share the same fanbase) doesn't help to even consider give a chance to any other similar contender. Not to mention that balancing light-hearted and mature themes is more trickier than it looks, which is something that both of those didn't knew how to do. (or if it was necessary to begin with) Must say though that story is a reason I'm at least interested on checking out Laika eventually. Didn't played the demo, but from the few things I saw about it it seems that at least Laika feels like it knows it's tone and that it wants to be a more violent game, unlike Freedom Planet which goes with "let's get this diabetes-inducing-furry-shantae into a torture scene where she's electrocuted to the point of being literally burned, and then put her on a bath to remove everything like nothing happened" and "let's turn her new even-more-diabetic-dog-rabbit-friend into a giant monster, force here to fight and try to have a very dramatic death scene, and them she's fine at the end anyway".
I feel that. Absolutely LOVED the game, some scenes really caught me off-guard in the best ways, but at times I felt there were parts missing and the entire finale area was really brief in comparison to everything else. I get what they were trying to go for with the final sequence, but it REALLY pissed me off how the game ended. Excellent journey, but I'm just going to imagine it ended differently. I don't know how they managed it but it felt both too short and too long at the same time, hope we end up getting an expansion or a sequel that knocks down all the dominoes they set up. Favorite part I'd say, without spoiling, would be the lighthouse. Absolutely fucked me up, such a beautiful moment.
EDIT: just reached the Jojo part. This editing is EXCELLENT! I absolutely love that this isn't just the VOD, but a shorter version with great editing and extra commentary. Please keep it like this, I beg of you. (maybe experiment with a slightly less aggressive background tune, but I don't mind it that much)
I really dig this format. It's a unique blend of critique and stream highlight reel, two great tastes that I did not expect to go great together, but it works.
I agree. I totally understand the appeal of streams, but their length and pacing isn't for me. I much prefer these sort of edited best-hits kind of videos.
There was a tremendous amount of zooming to the 'streamer cam' conversations but the bitrate was severely choked to death that I could barely make out Yahtzee's face... and Fortune's Run was fairly impossible to make out anything on screen. Was this a bad youtube encode or a scuffed source? Hopefully you guys get that sorted before the next one :)
y'know, that experience with fortune's run is an interesting one, because it's ENTIRELY DIFFERENT from the demo. I played the demo, and it was actually a lot of fun and felt really focused, and it wasn't littered with "DO YOU REMEMBER THING???" either...
Another interesting format! I like that it's a balance between first impressions & refined critique, with good humor & editing. I'm excited to see more!
Glad to see this edited analysis continue. One bit of feedback, if I may - perhaps you could add a brief conclusion at the end, rather than just stopping as you do here. Maybe by saying which game was your favourite?
I really enjoy these videos. I tuned into and/or watched the vods of the livestreams, but the shorter edited versions provide further insight into them via the short post commentary. Making both valuable.
I did bring up the busyness of laika to the devs and suggested an option in the settings for an indicator to let you know that you'll land flat on the surface after playing the original demo. They mentioned before that maybe they'll add it in, hopefully that's sooner rather than later
I really like these highlight reels. I usually don't listen to entire streams and this almost feels like a fully ramblomatic video with a looser tone. Gr8 stuff!
Anyone at Second Wind played "Colony Ship" by Iron Tower? Fantastic throwback RPG, but instead of throwing back to an SNES JRPG, it throws back to Fallout 1&2! Fantastic mechanics, world building, and writing!
0:03 I would parent the camera to the word "Yahtzee", and watch it slam onto the word "Tries" from the opposite perspective. (Add a bit of particle in the air to give a sense of falling movement.) The way you have it now, the audience sees the word "Tries" first and that's confusing. BTW, big fan of the channel so far. If you need more motion graphics, drop me a line.
1:44 Small QC nitpick, but are you using rasterized layers here? Why not stick to vectors? Yahts has aliasing issues all over his face, chiefly in the glasses.
Great editing! I like these compilations / summaries of the streams. I watched both of these original streams, but its nice to see the highlights again, and with additional commentary and funny editing. Loved the classic simpsons references, and that Ocelot rowr! As nice as the theme for this video series is, i think having it playing quietly in the background is a bit distracting though - i dont think it needs music for an 18 minute video so densely packed with things to listen to.
Fortune's Run is what I fear every game I make will be like. I am going to mount it on my wall as a reminder of how low I could go. Although making a messy, mixed bag of a game is better than not making a game at all, so they still have that over me.
I think the game has universally positive feedback, it's in early access or something like that. I mean, I agree that the game looks super convoluted, overdesigned, hard to get into, but it seems to be doing quite alright. It kinda reminds me of Cruelty Squad, which is intentionally super jank but was the first hit game developed in Godot
I'd advice you to just let it all go. The more you think about it the more it weighs on your conscience. The less obsessed you are with making a game just like the ones you like _or_ *avoiding* making a game like the ones you don't like, the better. Best case: you create something like Pizza Tower, worst case: you make a mess, but learn something from it.
Don't let the impression you've got of it this way to you from trying it, it actually has quite a lot of interesting stuff under the hood and the demo makes full use of all of the mechanics in ways that are interesting and fun. It's kind of wacky how much of a difference there is
I find it extremely funny that it's the second video this week that quotes "I know writers who use subtext, and they're all cowards" on this channel. the first one was Darren's Backdrop, of course
Looooove this. Been a ZP/FR fan for over a decade but I take such delight when Yahztee can speak his mind on broader subjects than a single game and just generally isn’t bound to the fast-paced ZP/FR format
Glad to see this continue, like the idea and format overall, so thanks for doing so! :) I will add as a minor critique, I don't love the Yahtzee w/ Microphone graphic that pops up while he is talking. It feels obscuring and a bit redundant to me. Obviously I'm just one voice and others might find it very helpful, so grain of salt and all that. Thanks regardless for the work you have all clearly put in, in a stressful time no less!
Well, when they didn't have that graphic, people complained that they couldn't tell the difference between Yahtzee's streamed and scripted commentary. Can't make everyone happy all at once, I guess.
I appreciate the graphic differentiating when the audio is from the stream vs voiceover, but I agree that it was a bit obscuring. Maybe just needs to be shrunk down a little through in my opinion.
@@lokiswagerWasn't meaning to trash talk or anything, it was just something I noticed and figured I'd mention it in case it was a shared opinion. I had no idea people had issues the other way around. I tried to make it clear it could be a minority opinion, sorry if it didn't come off as such. I'm glad they found something that is helpful to many, that is always a good thing.
@@darwinsdummyThanks for the input, I completely spaced on recommending any possible fixes so that was very much helpful! Honestly going by this comment and lack of anyone else mentioning it, I suspect I was the one being a weirdo in this case, hardly the first time. I think I misjudged how much that sort of thing can be helpful in keeping attention and focus on things that matter, especially given the wide array of watching styles and devices. My bad on that, I should have given it a few episodes before making this sort of critique, lesson learned for the future. :)
I think it was a great critique you brought up, and timely. They're working out the kinks with all the new brandings, graphics, and this was one that even on the previous channel was still being trialed, so I think it was great feedback! Just wanted to add my two cents on possible fixes :) @@ElementalNimbus
Agreed, like they went Vector Man + minimalism + constellations/stars for the theme. Also, I was curious so I looked: Vector Man 1 and 2 are available on Steam, for $1 each! :O
Thank you for the series ! I don’t have time to watch the big title games that Yahtzee regularly reviews . A casual review with actual gameplay footage are really useful in finding smaller games to play. Big thanks for trying the Blue game. Such a shame it sucks
So apparently Worldless is super-duper fun once you figure it out, but it can only really be done by looking external sources, and apparently, the devs _intended_ that. It's like Tunic's confusing instructions turned up to eleven.
This is a great alternative for someone like me who will rarely catch a stream. Some different games (than ones that would get a full FR episode), edited down highlights. Really good watch.
I really like the editor's humour in this video. I think the streams should lean into the editor as a character. Always keeping him and the TH-cam channel in mind during the streams would be 👌
Love that format! Nice way to introduce several games that you don't have time to make a full video of. And Yahtzee's no BS takes are always interesting.
It might be worth recording these streams live to work around some of the bitrate fluctuations. I'm unsure what the stream is structured as entirely, but that might be worth while.
My two year old going on three has started to get the hang of holding a controller and playing Kirby. Kids can achieve pretty big goals if they can safely fail working towards those goals.
Wish you a lot of fun on it when you do. Like other indie games, such as Clash: Artifacts of Chaos, Soulstice, Genokids and Cookie Cutter, a game like Laika would benefit very much from word being spread on it.
Fortune's Run is great because every single bit of it is just, so very clearly, "Stuff I know is cool and like enough to do a version of," filtered into making a mad game where you can play Titanfall, Deus Ex and Jedi Academy at the same time.
I hope Nick or anyone in the team sees this, but I have been very impressed with the amount of experimentation the team has been able to utilize during this transitional period ❤
7:15 There’s actually an indicator on the crosshairs for your current orientation in Laika. 10:15. At least the universe is teal and orange and not _(activates high-pitched gravelly German voice)_ BROWN AND TEAL AND ORANGE
Thank you for trying Bluey: The Videogame! I absolutely love Bluey, and I was excited to hear that a game was coming out, but I did have concerns when I saw that not only the game was $50AU, but it was made by the same people who made the Peppa Pig game. Now those concerns are justified by someone who not only is a fan of the IP, but actually knows what they are doing when it comes to games!
Nobody ever remembers the wacky fighting game Ballz, but Yhatzee or someone at Second Wind does. Which is a nice reminder for myself that that game wasn’t just a childhood fever dream
Stories with some interestingly ambiguous/interpretable parts can be great! But Worldless looks like it straight up asks players to do the storyteller's job.
Join us over on Second Wind LIVE every Wednesday at 3 PM CT to watch Yahtzee Tries... live! www.youtube.com/@SecondWindLivestreams | Don't forget to support Second Wind on Patreon if you enjoy our content! www.patreon.com/SecondWindGroup
❤
🥳🎉
The title is "Yahtzee Tries," but the theme-song gives of more of an impression of, "Trial by Yahtzee."
Ooh that's a good name
Yahtazee Tries can also contain the same double meaning. As in, "News just in~! This afternoon, well-known gaming critic Yahtzee Crowshaw tries Bluey: The VIdeogame for manslaughter, arson, and general loitering. Tune in!"
Totally agree. BGM really felt at odds with the content
That is such a goood name
Yeah you definitely get a sense he's putting these games in the dock. 😂
It's almost tragic we'll never get a "I genuinely like Bluey, fuck you" merch shirt.
Be the change you want to see in the world
Not with that attitude, you won't. You could always [STATEMENT VIOLATES TERMS OF SERVICE]. Amazing what can happen when you no longer care about what the law says.
Yahtzee gets it. Kids shows can be good for kids and also not insufferable for parents to have to watch. It's especially important these days where you have to keep a close eye on your kids watching habits to make sure they don't accidentally stumble on something they shouldnt see on services like TH-cam.
I mean, PG literally means parental guidance... Not "sit your child in front of it alone"
How I ended up enjoying My Little Pony: Friendship is Magic with my oldest and now Bluey with my youngest.
A good kids show keeps the parents entertained too.
@@athleticgravy1 In the case of Bluey, it can even inspire new revelations as a parent and insight into how their kids learn while playing.
I will say I'd much rather kids watch Bluey than some of the other things out there marketed towards kids, just because Bluey trends towards learning and empathy over gimmicks.
like Avatar the last airbender
@@Foxxie0kun teach dem kids something valuable instead of letting their brains rot from excessive "skibidi toilet rizz ohio gyatt fanum tax"
That Laika: Aged Through Blood game made me think of those bike Flash games that populated Newgrounds in the late 2000's.
That is what it is, basically.
I bought it after seeing it here. I like it. I disagree with Yahtzee when it comes to the bits where Laika's momentum slows down. Because the traversal mechanic is so engaging and the music is soothingly folky I think these bits work.
What I particularly like about the commentary on this one is how obviously _constructive_ it is for the game developers. Feels aimed more at the indie developers to learn how to make their games better rather than primarily a way for the audience to judge if they should buy or not. And when playing indie games instead of AAA games, TBH I think that's the more important type of "review" of these games ❤
I like how they even animated Yahtzee with a megaphone; desperately trying to to be heard over the background music.
Gee, I wonder what kind of wholesome, positive, optimistic tone Yahtzee will set with this new series!
"I like Bluey, *fuck you!"*
God bless you, Yahtz ❤
The worst thing about the Bluey game being a total cash in is that Australia has a great and passionate Video Game Development scene.
It really could have been great.
I had the exact same question. The short answer is because Ludo Studios (creators of Bluey) don't hold global distribution rights for the IP, BBC do. So really it would of been the BBC who chose the developer and publisher.
Problem being they went with an "established" name (Outright Games), while they have quite a history with devloping games based on existing IP (Ben10, Transformers, Paw Patrol, and Peppa Pig), they aren't that great at making what most would consider "a good game".
So yeah, now we have whatever this is.
@@SyntaxNation86 Capitalism at its finest. Thank you for the information all the same.
Bluey merch all goes to the British, Australia is actually screwed over with Bluey.
Like we didn't make this game in Australia, the BBC got it made somewhere else.
I like this a lot! Not super into the song playing in the background the whole time, but the rest of the format is really fun and engaging. Love the mix of gameplay and critiquing 🎉
We've tried it without music before and it just feels too dry. Can try different background tunes to see what works though. Good feedback.@@nicklager1666
@@SecondWindGroupI personally liked the addition of the music ngl lol
@@SecondWindGroup I agree, the intro music being on the whole time was distracting.
@@SecondWindGroup i guess using in-game music is just asking for trouble with copyright demons
I loved the music, but to each their own
it feels so weird that the guy who made Manwhore Industries and Meth Orcs also worked on Bluey
They say it’s from Monaco…
WHERE'S THE WALRUS PIT
Wait, Greasy tales got into the industry? Huh, good on him.
Wheres the WALRUS PIT
THE WALRUS PIT, WHERE IS IT?!
Not sure if Yahtzee realised, but the arrow above your curson in Laika points in the direction your characters head is facing. So if the arrow is pointing straight up, it means you'll land up-right. Facing down means you're upside down etc. I believe it also turns red if you're heading for a bad landing.
Helps let you figure out what way you're facing even with a lot of crap on the screen.
That's cool actually, thanks for the info. I will say though that I'd have preferred if the game told me that before I wasted two hours on the bloody crab boss.
They worked that out eventually on the livestream
People are aware of the indicator, but it's not always that helpful in the middle of a high flying firefight when the game routinely makes the reticle disappear when you're not actively aiming at anything.
The player's eye is most driven to focus on Laika herself. And it should be. Making sure you can tell if she's about to smear her brains like coyote confit on the ground after flipping around ass-over-tea-kettle is an important part of it. But it's just a part. You also need to make sure to angle the bottom of your bike to block return fire from enemies as you go too. Not to mention how none of this is helped by the camera zooming in and out of the action at odd times or Laika getting smeared all over with viscera like she crashed into a raspberry jam factory every time she makes a kill, making it nearly impossible to tell mid-air if she's right-side up and facing left or right.
All of this could be fixed quite easily if they would just recolor the player model more distinctly and lose the excessively obfuscating blood splatter all over it.
Wow I literally 100%ed that game and never noticed the cursor changing lol. Oh well.
I’m one of those weird, out of touch people that doesn’t usually like streaming/let’s play style content (I know, skill issue on my part), but this was honestly perfect. Mixing the gameplay commentary with Yahtzee’s voiceover/animations was super engaging and a great way to cover a handful of games that don’t exactly need a full FR episode, but are still worth covering. Would absolutely love to see this continue on as a series in the future.
Bluey is absolutely a staple of my house. I’ve even caught myself watching episodes on my own after the kids pass out. It has no business being as good as it is.
I don't even have kids and I watch Bluey
If there’s one person I’d would kill to guest star on an episode of Bluey, it’s Yahtzee.
whoever's editing is killing it, nice work
I mean, Yahtzee lived in Australia for a long time, and has currently young children, I'd be surprised if he didn't like Bluey.
And it has dogs, he loves dogs.
Thank you for making this recap of the live stream. I was only able to catch bits and pieces. As a dad and Bluey lover for all the reasons Yahtz does, I am glad I got this take from him so I know I won't have to ruin christmas with a bad game.
Finished Laika a weeks ago. Fantastic game with a few rough edges and a really REALLY good soundtrack.
absolutely loved Laika and the soundtrack
@@bugjams I can't blame him. Because when the most prominient examples of "cute animal characters" also trying to have a more "heavy" story are Sonic and Freedom Planet, and the fact that the former has a fanbase of easily-triggereable snowflakes (even though I could say both share the same fanbase) doesn't help to even consider give a chance to any other similar contender. Not to mention that balancing light-hearted and mature themes is more trickier than it looks, which is something that both of those didn't knew how to do. (or if it was necessary to begin with)
Must say though that story is a reason I'm at least interested on checking out Laika eventually. Didn't played the demo, but from the few things I saw about it it seems that at least Laika feels like it knows it's tone and that it wants to be a more violent game, unlike Freedom Planet which goes with "let's get this diabetes-inducing-furry-shantae into a torture scene where she's electrocuted to the point of being literally burned, and then put her on a bath to remove everything like nothing happened" and "let's turn her new even-more-diabetic-dog-rabbit-friend into a giant monster, force here to fight and try to have a very dramatic death scene, and them she's fine at the end anyway".
I feel that. Absolutely LOVED the game, some scenes really caught me off-guard in the best ways, but at times I felt there were parts missing and the entire finale area was really brief in comparison to everything else. I get what they were trying to go for with the final sequence, but it REALLY pissed me off how the game ended. Excellent journey, but I'm just going to imagine it ended differently. I don't know how they managed it but it felt both too short and too long at the same time, hope we end up getting an expansion or a sequel that knocks down all the dominoes they set up.
Favorite part I'd say, without spoiling, would be the lighthouse. Absolutely fucked me up, such a beautiful moment.
EDIT: just reached the Jojo part. This editing is EXCELLENT!
I absolutely love that this isn't just the VOD, but a shorter version with great editing and extra commentary. Please keep it like this, I beg of you.
(maybe experiment with a slightly less aggressive background tune, but I don't mind it that much)
Yahtzee playing bluey is fantastic haha, and knowing he likes the show just makes me so happy lol
3:26 this game is the antithesis to everything Bluey stands for & I am apathetic towards it with every fibre of my being.
We I the only one genuinely surprised to find out that Laika:aged in blood was NOT affiliated with Devolver Digital?
It really does feel like a devolver game doesn't it?
There is something about the pagan elements and consuming your sentient adversaries that gives me devolver vibes. Among other things.
I really dig this format. It's a unique blend of critique and stream highlight reel, two great tastes that I did not expect to go great together, but it works.
I love this format of curated live streams a lot, I'm glad you tried Yahzee Tries
I agree. I totally understand the appeal of streams, but their length and pacing isn't for me. I much prefer these sort of edited best-hits kind of videos.
There was a tremendous amount of zooming to the 'streamer cam' conversations but the bitrate was severely choked to death that I could barely make out Yahtzee's face... and Fortune's Run was fairly impossible to make out anything on screen. Was this a bad youtube encode or a scuffed source? Hopefully you guys get that sorted before the next one :)
Couldve been yahtzee's camera or internet limitation, he might not be able to get a good enough bitrate on either
y'know, that experience with fortune's run is an interesting one, because it's ENTIRELY DIFFERENT from the demo. I played the demo, and it was actually a lot of fun and felt really focused, and it wasn't littered with "DO YOU REMEMBER THING???" either...
Another interesting format! I like that it's a balance between first impressions & refined critique, with good humor & editing.
I'm excited to see more!
Glad to see this edited analysis continue.
One bit of feedback, if I may - perhaps you could add a brief conclusion at the end, rather than just stopping as you do here. Maybe by saying which game was your favourite?
I fully believe that parents that don't like Bluey only have that opinion because they have to face their own terrible parenting decisions 😅
R E A L
I did not expect Garth Merenghi's Darkplace to be referenced, but I am all the happier for it.
I really enjoy these videos. I tuned into and/or watched the vods of the livestreams, but the shorter edited versions provide further insight into them via the short post commentary. Making both valuable.
I was really hoping for a full ZP about LAika i love that game
This is my hope as well, I'd love to see him do a ZP of the game! Fingers crossed!
"Yahtzee Tries" is like the "The Problem With Jon Stewart" of youtube video series titles, it works both ways
As was said on the Dad's Episode of the Dropout trivia show Um, Actually -
"Bluey slaps, and fuck Cocomelon."
I did bring up the busyness of laika to the devs and suggested an option in the settings for an indicator to let you know that you'll land flat on the surface after playing the original demo. They mentioned before that maybe they'll add it in, hopefully that's sooner rather than later
Love this format! I hope that editing these down isn't too much work to be sustainable, because it would be great to see lots more!
I really like these highlight reels. I usually don't listen to entire streams and this almost feels like a fully ramblomatic video with a looser tone. Gr8 stuff!
Bluey running towards the camera is a cursed image
Love this format summing up the stream.
Anyone at Second Wind played "Colony Ship" by Iron Tower? Fantastic throwback RPG, but instead of throwing back to an SNES JRPG, it throws back to Fallout 1&2! Fantastic mechanics, world building, and writing!
0:03 I would parent the camera to the word "Yahtzee", and watch it slam onto the word "Tries" from the opposite perspective. (Add a bit of particle in the air to give a sense of falling movement.) The way you have it now, the audience sees the word "Tries" first and that's confusing. BTW, big fan of the channel so far. If you need more motion graphics, drop me a line.
1:44 Small QC nitpick, but are you using rasterized layers here? Why not stick to vectors? Yahts has aliasing issues all over his face, chiefly in the glasses.
Just wanted to say I love the ending theme!
Funny story, there ARE early prototypes of the Windows 95 Startup sound. Brian Eno composed about 100 pieces, and Microsoft took their pick from them.
Great editing! I like these compilations / summaries of the streams. I watched both of these original streams, but its nice to see the highlights again, and with additional commentary and funny editing. Loved the classic simpsons references, and that Ocelot rowr!
As nice as the theme for this video series is, i think having it playing quietly in the background is a bit distracting though - i dont think it needs music for an 18 minute video so densely packed with things to listen to.
Loved the editing and humor of this - well done!
I really liked this video, getting tastes of games that probably wouldn't get a full length video is great
Fortune's Run is what I fear every game I make will be like. I am going to mount it on my wall as a reminder of how low I could go. Although making a messy, mixed bag of a game is better than not making a game at all, so they still have that over me.
I think the game has universally positive feedback, it's in early access or something like that. I mean, I agree that the game looks super convoluted, overdesigned, hard to get into, but it seems to be doing quite alright. It kinda reminds me of Cruelty Squad, which is intentionally super jank but was the first hit game developed in Godot
I'd advice you to just let it all go. The more you think about it the more it weighs on your conscience. The less obsessed you are with making a game just like the ones you like _or_ *avoiding* making a game like the ones you don't like, the better. Best case: you create something like Pizza Tower, worst case: you make a mess, but learn something from it.
Fortune's run is really good, it's just not very well served by being put in front of an otherwise uninterested stranger for an hour.
Don't let the impression you've got of it this way to you from trying it, it actually has quite a lot of interesting stuff under the hood and the demo makes full use of all of the mechanics in ways that are interesting and fun. It's kind of wacky how much of a difference there is
I find it extremely funny that it's the second video this week that quotes "I know writers who use subtext, and they're all cowards" on this channel. the first one was Darren's Backdrop, of course
I mean what else could Yahtzee say about a game that has nothing but subtext?
Looooove this. Been a ZP/FR fan for over a decade but I take such delight when Yahztee can speak his mind on broader subjects than a single game and just generally isn’t bound to the fast-paced ZP/FR format
3:14 "*fuckin'* Bingo"
Glad to see this continue, like the idea and format overall, so thanks for doing so! :) I will add as a minor critique, I don't love the Yahtzee w/ Microphone graphic that pops up while he is talking. It feels obscuring and a bit redundant to me. Obviously I'm just one voice and others might find it very helpful, so grain of salt and all that. Thanks regardless for the work you have all clearly put in, in a stressful time no less!
Well, when they didn't have that graphic, people complained that they couldn't tell the difference between Yahtzee's streamed and scripted commentary. Can't make everyone happy all at once, I guess.
I appreciate the graphic differentiating when the audio is from the stream vs voiceover, but I agree that it was a bit obscuring. Maybe just needs to be shrunk down a little through in my opinion.
@@lokiswagerWasn't meaning to trash talk or anything, it was just something I noticed and figured I'd mention it in case it was a shared opinion. I had no idea people had issues the other way around. I tried to make it clear it could be a minority opinion, sorry if it didn't come off as such. I'm glad they found something that is helpful to many, that is always a good thing.
@@darwinsdummyThanks for the input, I completely spaced on recommending any possible fixes so that was very much helpful! Honestly going by this comment and lack of anyone else mentioning it, I suspect I was the one being a weirdo in this case, hardly the first time. I think I misjudged how much that sort of thing can be helpful in keeping attention and focus on things that matter, especially given the wide array of watching styles and devices. My bad on that, I should have given it a few episodes before making this sort of critique, lesson learned for the future. :)
I think it was a great critique you brought up, and timely. They're working out the kinks with all the new brandings, graphics, and this was one that even on the previous channel was still being trialed, so I think it was great feedback! Just wanted to add my two cents on possible fixes :)
@@ElementalNimbus
"Worldless" reminds me of "Vector Man" on the Sega Genesis, both in look and game play. Anyone else remember that one?
Agreed, like they went Vector Man + minimalism + constellations/stars for the theme.
Also, I was curious so I looked: Vector Man 1 and 2 are available on Steam, for $1 each! :O
This is a neat format idea. I like the rapid fire compilation style rather than individual stream highlights vids
Thank you for the series !
I don’t have time to watch the big title games that Yahtzee regularly reviews . A casual review with actual gameplay footage are really useful in finding smaller games to play. Big thanks for trying the Blue game. Such a shame it sucks
This was legitmately really great to watch, i dont get to watch streams so seeing clips from it in these more freestyle reviews is really refreshing
Yahtzee going "BOING BOING BOING BOING" on the trampoline brought back amusing memories of his annoyance with the Dizzy games.
So apparently Worldless is super-duper fun once you figure it out, but it can only really be done by looking external sources, and apparently, the devs _intended_ that. It's like Tunic's confusing instructions turned up to eleven.
I really enjoyed the demos of Laika and Fortune's Run.
Yahtzee berating the bluey family is something I didn't know I needed in my life "f*cking BINGO"
I love all the new formats. Also, loved the background music in this one
This is a great alternative for someone like me who will rarely catch a stream. Some different games (than ones that would get a full FR episode), edited down highlights. Really good watch.
I really like the editor's humour in this video. I think the streams should lean into the editor as a character. Always keeping him and the TH-cam channel in mind during the streams would be 👌
It's just for kids. Yeah, and the best shows we watched as kids were the ones that still put in the effort
Love that format! Nice way to introduce several games that you don't have time to make a full video of. And Yahtzee's no BS takes are always interesting.
It might be worth recording these streams live to work around some of the bitrate fluctuations. I'm unsure what the stream is structured as entirely, but that might be worth while.
Nah, just Yahtzee had his bitrate set incorrectly so it wasn't outputting at 1080p correctly.
@@SecondWindGroup Ah gotcha, thanks for the clarification!
The editing on this video is actually really good and fun. You are all out here dishing out gold content 👍
My two year old going on three has started to get the hang of holding a controller and playing Kirby. Kids can achieve pretty big goals if they can safely fail working towards those goals.
I like this format and the editing please continue
The Simpsons follow-up to the JoJo insert was completely brilliant, great vid guys!
Last thing I was not expecting was jojo edits. 10/10
"an early draft of the windows 95 start up sound" honestly i'd love it if Brian Eno did a game soundtrack haha
Laika looks interesting, might check it out myself.
Wish you a lot of fun on it when you do. Like other indie games, such as Clash: Artifacts of Chaos, Soulstice, Genokids and Cookie Cutter, a game like Laika would benefit very much from word being spread on it.
"Hey, no, we won't go." doesn't seem like the most threatening protest chant for prisoners.
"Bluey"...yeah my youngest kids reminded me it exists and we should play it. I told them I loved them too much to do that to them.
Yes. Yes I would like see more of this. I like this fusion of review and livestream footage.
Great watch though I wish the stream was higher in quality as it looked a bit pixelated.
Really love this format - bit more casual but some good dissection of the games
Yahtzee with the stellar "Dark Place" reference.
This is why you're one of my Journalistic heroes.
Fortune's Run is great because every single bit of it is just, so very clearly, "Stuff I know is cool and like enough to do a version of," filtered into making a mad game where you can play Titanfall, Deus Ex and Jedi Academy at the same time.
Very cool and informative! Thanks for giving us a nice grab-bag of what the games are like :)
Yahtzee is an honorary Aussie. He did live there for like 10 years.
I hope Nick or anyone in the team sees this, but I have been very impressed with the amount of experimentation the team has been able to utilize during this transitional period ❤
7:15 There’s actually an indicator on the crosshairs for your current orientation in Laika.
10:15. At least the universe is teal and orange and not _(activates high-pitched gravelly German voice)_ BROWN AND TEAL AND ORANGE
Thank you for trying Bluey: The Videogame! I absolutely love Bluey, and I was excited to hear that a game was coming out, but I did have concerns when I saw that not only the game was $50AU, but it was made by the same people who made the Peppa Pig game.
Now those concerns are justified by someone who not only is a fan of the IP, but actually knows what they are doing when it comes to games!
Fun fact: Three of the four games today where made in Spain (the other one was made in Italy).
Can you guess which?
I really like this format.
Not sure if this is more or less work for the team, but I'll definitely look forward to this type of content.
4:00 Did the Speak button get stuck or Bandit get hit with the Navi Hey Listen virus or something?
Nobody ever remembers the wacky fighting game Ballz, but Yhatzee or someone at Second Wind does. Which is a nice reminder for myself that that game wasn’t just a childhood fever dream
The personalized memes reflecting the staffs interpersonal relationships is just something you don’t get with corporate media
Fortune's Run is still in Early Access (not sure about the rest), hope they'll polish and trim it down a bit.
That's quite a spectrum of games. Covering all of the bases, I guess.
Stories with some interestingly ambiguous/interpretable parts can be great! But Worldless looks like it straight up asks players to do the storyteller's job.
You might want to tone down the backing music a bit- I could hardly hear the game!
Come on guys, why most of the video is so pixilated like I’m playing it in 360p.
Great vid and great editing!
loved this, but wish the music was quieter in the background.
Thanks for reviewing Bluey: The Videogame, as a dad I was suspicious of it and your point of view helped make it clear...
5:45 i got that Flight of the Conchords reference
"I genuinely like Bluey; fuck you" is the most Yahtzee sentence imaginable