Volume Slider Bar Tutorial for Clickteam Fusion 2.5

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  • เผยแพร่เมื่อ 10 ก.พ. 2025
  • Learn how to make an easy volume slider control in Clickteam Fusion 2.5.

ความคิดเห็น • 99

  • @TimothyRMorris
    @TimothyRMorris 5 ปีที่แล้ว +13

    If you don't want the number to show decimals, just go to the properties of the counter, click "Number of significant digits" go under that a click "Number of digits after decimal" change that from 2 to 0 and it'll appear as whole numbers

  • @Fox_gamerPT
    @Fox_gamerPT 10 หลายเดือนก่อน +1

    This tutorial is still very helpful to me.

  • @dashingrobot9450
    @dashingrobot9450 7 ปีที่แล้ว +1

    Loved this tutorial, thank you! :-) I ended up using this tutorial for a slider bar for adjusting power on the Y axis. Worked great!

  • @Snow-rk4el
    @Snow-rk4el 8 ปีที่แล้ว +2

    Your videos are awesome and helpful, keep it up!

  • @HarryJPotter
    @HarryJPotter 8 หลายเดือนก่อน

    While this totally failed to set up correctly on the slider form the extension tab, I used this formula to set up parallax for my static background! I'll have to try again when i am awake to set the volume up with custom art like this, but I would have thought it should work with the one you can grab from extensions. Still, thanks for the math.

  • @almightyzentaco
    @almightyzentaco  8 ปีที่แล้ว +15

    Click on your knob object, lol.

    • @OrenjiPerson
      @OrenjiPerson 8 ปีที่แล้ว

      hehe. knob. door knob

    • @seanjhardy
      @seanjhardy 7 ปีที่แล้ว +2

      i dont think you understand the joke Nanat lol

    • @Brekfestus
      @Brekfestus 3 ปีที่แล้ว

      hehe

    • @santumChannelYes
      @santumChannelYes 3 ปีที่แล้ว

      hehehe, knob

  • @deputat1777
    @deputat1777 2 ปีที่แล้ว

    thank you very much! It helped.

  • @GatorInVirtual
    @GatorInVirtual 8 ปีที่แล้ว +11

    Zen I'm doing an experiment with clickteam fusion to see if you can make some form of OS it just for fun can I keep you caught up?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว +5

      The Exploding Miner Sure, keep me posted and good luck!

    • @thefusionfire2235
      @thefusionfire2235 4 ปีที่แล้ว +3

      How's it now after 3 years? I'm really interested.

    • @Vaannnard
      @Vaannnard 4 ปีที่แล้ว +1

      Yes it is very possibile to do one

    • @blokos_
      @blokos_ 3 ปีที่แล้ว

      @@jimpa7011 stop

  • @KondixOfficial
    @KondixOfficial ปีที่แล้ว

    Hi! How can i make the ini saving with this volume slider?

  • @aaronwise1089
    @aaronwise1089 7 ปีที่แล้ว

    Amazing helpful tutorial

  • @ParadigmParalysis
    @ParadigmParalysis 8 ปีที่แล้ว +1

    Hello Almightyzentaco! I have a question about Clickteam fusion :) How does one go about making ones game fullscreen without the black borders on the sides while keeping a nice aspect ratio and avoiding glitching/stretching/inaccurate graphics?
    Thanks for your videos, they are awesome!

    • @incredibledonut6029
      @incredibledonut6029 2 ปีที่แล้ว

      Its simple, in insert object, there shall be a button called 'Manager'. Or something along those lines. Click oj it and search 'Ultimate Fullscreen'. Then download the extension, insert it into the game and your'e done! :D

  • @luckyboyster
    @luckyboyster 5 ปีที่แล้ว +1

    Hey , does this work for the music in all the frames?

  • @master_sardu
    @master_sardu 8 ปีที่แล้ว

    very cool tut. Is there a way to speed up/slown down the music with slider?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว +1

      You can change the frequency. upping it will speed up the sound clips, but also change the way it sounds obviously

  • @phionix1235
    @phionix1235 8 ปีที่แล้ว

    Impressive !

  • @sneezy_snerds
    @sneezy_snerds 8 ปีที่แล้ว

    I have a suggestion, How do you place blocks like in a 2D minecraft?

  • @rafal-z2d
    @rafal-z2d 2 ปีที่แล้ว

    Hello. First of all - great tutorial! But I have a problem. How can I set the initial knob value in the event editor? E.g. start of frame -> set the value of the x position of the knob to give 49. Is it possible?

    • @incredibledonut6029
      @incredibledonut6029 2 ปีที่แล้ว

      You can use a counter and save tge value using an INI. Then, according to the counter value (say, 0 to 100), it can set the position.
      Hope this helps

    • @rafal-z2d
      @rafal-z2d 2 ปีที่แล้ว

      @@incredibledonut6029 I've moved to Godot but thanks anyway lol

    • @incredibledonut6029
      @incredibledonut6029 2 ปีที่แล้ว

      @@rafal-z2d Oh well.

  • @Stanislav_Ponomarev
    @Stanislav_Ponomarev 5 ปีที่แล้ว

    Hi there! Can I use this tutorial to control the audio file? E.g. - to jump to a specific part of the audio file. So I can control what part of the audio is played? Like a audio player control bar.

  • @HiThereStranger1337
    @HiThereStranger1337 8 ปีที่แล้ว

    Awesome Thanks!

  • @justhuman982
    @justhuman982 7 ปีที่แล้ว

    Very usefull, thanks

  • @jadeitov2209
    @jadeitov2209 5 ปีที่แล้ว

    My knob just scrolls over the bar, can you help me please? This happens only on the right side (or bottom)

  • @Tom-me3fl
    @Tom-me3fl 8 ปีที่แล้ว

    How would I have to change this for two sliders? It changes both because of the negated "Repeat while left mouse-key is pressed" event. Any ideas? Very helpful video :)

  • @aaronwise1089
    @aaronwise1089 6 ปีที่แล้ว

    Can the scrollbar possibly be used to navigate through text?

  • @kostiantynaleksandrov2051
    @kostiantynaleksandrov2051 8 ปีที่แล้ว

    The music in the game is created through "Play sample". while in the settings turned on the option "Play sounds over frames". The question is in the following: how to make such settings when restarting any frame, the music doesn`t start to overload?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      At the start of frame stop any samples you don't want to play over frames.

  • @vallenalle2004
    @vallenalle2004 6 ปีที่แล้ว +1

    Hello, Great tutorial! But i have a problem. The volume slider works great but when i go back to the main menu in my game and then go back to the options menu the volume resets. I thought making the alterable value of volume to a global value would work but i haven't tried because i don't want to break anything in my game. Please Help!

    • @almightyzentaco
      @almightyzentaco  6 ปีที่แล้ว +1

      FlenmoGamer Global variable is the way to go here. Remember to set your channels volume to the var at start of frame.

    • @Fox_gamerPT
      @Fox_gamerPT 10 หลายเดือนก่อน +1

      @@almightyzentaco What did FlenmoGamer said?

  • @nothubix
    @nothubix 5 ปีที่แล้ว

    tysm!

  • @DallonArts
    @DallonArts 6 ปีที่แล้ว

    Question, how would I get rid of the decimals?

  • @ValadornSkorr
    @ValadornSkorr 6 ปีที่แล้ว

    Sorry, just one question, How do you make the Volume stay across Frames ?

    • @TimothyRMorris
      @TimothyRMorris 5 ปีที่แล้ว

      Make sure you set the music in each frame to the same channel? or set a global value to the value of volume to store it. I didn't have to store it in a global value though and it works for me.

  • @morficanimations
    @morficanimations 5 ปีที่แล้ว

    Hey, can you do like a tutorial on how to control the volume of music, then carry it over to another frame? or multiple frames if possible?

  • @sanstheskeleton6850
    @sanstheskeleton6850 6 ปีที่แล้ว

    i love the tutorial but can anyone tell me how to do the x coordinates part at about 3 minutes, 10 seconds...it got really blurry so i cant see properly, i know i dont make much sense but that's cuz im reletively new to clickteam fusion.

  • @fearanonymity2550
    @fearanonymity2550 6 ปีที่แล้ว +1

    Sorry to be a bother, but I have a question, how do I keep the volume the same across all frames?

    • @almightyzentaco
      @almightyzentaco  6 ปีที่แล้ว

      Use a global variable to store the volume variable, and set the volume to that.

    • @fearanonymity2550
      @fearanonymity2550 6 ปีที่แล้ว

      @@almightyzentaco thank you so much for the response, but if it isn't too much for me to ask, how do I do that exactly, as I am new to click-team and have somewhat basic knowledge.

  • @PlatinumTales
    @PlatinumTales 8 ปีที่แล้ว +1

    What the heck. Everytime I click on my knob it moves it over to the right of my mouse pointer. How do I fix this?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      active objects are centered on the Hotspot. is your knobs Hotspot centered?

    • @PlatinumTales
      @PlatinumTales 8 ปีที่แล้ว +1

      I'm using a active picture, should I change it to a active object instead?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      yes.

    • @PlatinumTales
      @PlatinumTales 8 ปีที่แล้ว

      THX! I made a condition for the start of frame to center my hotspot and now it works. Thanks again, and great tutorial!

  • @CubertZ7
    @CubertZ7 8 ปีที่แล้ว

    is there anyway i could move the knob with left and right arrows on keyboard ?

    • @noodleprimenoodleprime
      @noodleprimenoodleprime 6 ปีที่แล้ว

      Sorry for super duper late response, but yeah! Just do every time you press the left arrow or right arrow keys it adds to the volume alterable value by one on the knob.

  • @zip2kx
    @zip2kx 8 ปีที่แล้ว

    How would i apply this if i have sfx in several different channels? manually set all channels to the value or is there some smooth work around?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      Have a master channel for each group of channels. always have the other channels in the group match it's volume

    • @zip2kx
      @zip2kx 8 ปีที่แล้ว

      almightyzentaco sorry, im not 100 what you mean. Always set certain channels to a global value? Something you mean?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      Let's say channels 1,2,3,4,5 need to be the same value - then you can have the slider change the volume level of channel 1 and set up an always event to set channels 2,3,4,5 to have the same volume as channel 1. Does that make sense?

    • @zip2kx
      @zip2kx 8 ปีที่แล้ว

      almightyzentaco oh yeah, i got, thank you :). I guess you could also set it o be changed by a global value? e.g. if u want to set volume in an option screen before the game?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      Sure. you'd probably want to set it to a global value so you can pass that information between frames

  • @sashavays9268
    @sashavays9268 8 ปีที่แล้ว

    Hi broo! Can you help me? how can i do that when i click on active object with left mouse button,the pause will be work?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว +1

      The built in pause function only works with a key press, not a mouse click. You will have to hard code a pause, which really isn't as hard as it sounds. Put all of your code into a main group of events. Have the pause and unpause triggers outside of that group of events. When you are in pause mode deactivate the main group of events. When you are not in pause mode then reactivate. That should work.

    • @sashavays9268
      @sashavays9268 8 ปีที่แล้ว

      Thanks !

    • @sashavays9268
      @sashavays9268 8 ปีที่แล้ว

      Where do i get code and what mean the triggers?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      A trigger is something that triggers something else. I mean a condition.
      I'll make a tutorial on how to implement a pause next.

    • @sashavays9268
      @sashavays9268 8 ปีที่แล้ว

      OK , Thanks !

  • @phionix1235
    @phionix1235 8 ปีที่แล้ว

    Here's a doubt that i have. How you make things fade in, and fade out. Like, images, texts, gifs?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว +1

      Transparency can be set with the semi-transparency value. 0 being fully opaque and something around 180 being fully transparent. You can just set the semi-transparency to an internal value, and slowly change that value up or down to get the fade in or fade out effect.

    • @phionix1235
      @phionix1235 8 ปีที่แล้ว

      Thanks!, i manage to combine the counter object and the transparency option, it goes pretty well!

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว +1

      You are welcome. Glad to have helped.

  • @volodiashmiga
    @volodiashmiga 4 ปีที่แล้ว

    Thanks you very much! (knob lol)

  • @maestro5543
    @maestro5543 7 ปีที่แล้ว

    why do I have a syntax error during: X ("knob")X Left ("bar" ) X Right ("bar" )X Left ("bar" )

    • @BitzoCollieGameDev1
      @BitzoCollieGameDev1 7 ปีที่แล้ว +1

      ( X( "knob" ) - ( X Left( "Bar" ) ) / X Right( "Bar" ) - X Left( "Bar" ) )

    • @maestro5543
      @maestro5543 7 ปีที่แล้ว

      ViniLazyGoat Thank

  • @gaigenikkita
    @gaigenikkita 8 ปีที่แล้ว

    So for some reason. Instead of 0 to 100. Mine is -0 to -100.
    Any suggestions?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      Xlink2002X You could set the result to abs (x ). x being the result

    • @gaigenikkita
      @gaigenikkita 8 ปีที่แล้ว

      Well instead of using a horizontal volume slider, I wanted to go with a vertical(y)
      Could that be the case?
      Everything works perfect, it's just the counter.

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      Xlink2002X well, the result being negative will cause an issue with setting volume I assume.

    • @SmashedTomatoes
      @SmashedTomatoes 7 ปีที่แล้ว

      Your problem is likely that you got the length of the bar backwards. So you should replace Top and Bottom.
      (In X, Right-left gives a positive value but Left-Right gives negative)

  • @anomorpho
    @anomorpho 8 ปีที่แล้ว

    Are you going to release Space Monkeys to iOS?

    • @almightyzentaco
      @almightyzentaco  8 ปีที่แล้ว

      Dunno, maybe. Nobody really played it on android.

    • @anomorpho
      @anomorpho 8 ปีที่แล้ว

      I have and it's really fun! Maybe you can tell Clickteam about it and they may promote you like other's.

  • @pieridae-official
    @pieridae-official 6 ปีที่แล้ว

    Where’d you get the bar object?

    • @Ghostly-Abyss
      @Ghostly-Abyss 2 ปีที่แล้ว +1

      Did you even listen? its a Active object.

  • @incredibledonut6029
    @incredibledonut6029 2 ปีที่แล้ว

    Zen with webcam looks so odd. It just feels outta place

    • @almightyzentaco
      @almightyzentaco  2 ปีที่แล้ว

      I should have put up a trigger warning for my ugly mug.

    • @incredibledonut6029
      @incredibledonut6029 2 ปีที่แล้ว

      And can we have more fusion content?

  • @nikosurfingYT
    @nikosurfingYT 8 ปีที่แล้ว +3

    Thank you for your tutorial but what i don't like all your videos is you didn't use any zoom to your screen. Suggestion: please make zoom to certain area that need to be zoom, we don't need to watch entire screen.

  • @naruto3zo
    @naruto3zo 8 ปีที่แล้ว

    :)

  • @البراءابوالمعالي
    @البراءابوالمعالي 8 ปีที่แล้ว

    تمسخير