Wandering Souls - a solo RPG / Adventure / Journaling game

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 26

  • @sleepysasquatchgames
    @sleepysasquatchgames ปีที่แล้ว +25

    Awesome! I appreciate the feedback from the video and am super happy to hear you are enjoying the game in it's wild current state. Your short story with the wizard was really fun and everything I had hoped would be possible using these rules. Crazy that you encountered the worst enemy possible, the Shadowed Rider! You actually could have taken it down a few HP with your mercenary companion!
    On the topic of the Spirit stat - you always start with available HP and Spirit equal to the max value in the stat for your character. So, for your character in the video it would be 5 Spirit and 6 HP. The max slot on the character sheet is to track the limit for your character as you can recover Spirit and HP on your adventure with things/items. I've made a note to clear that rule up for future versions.
    I've shared your video on my Twitter in the hope to bring more viewers to the Dungeon Dive channel that would enjoy the bountiful backlog of amazing content as much as I have!
    All the best,
    - Cody

    • @accessyourinnerlight971
      @accessyourinnerlight971 ปีที่แล้ว +6

      Hey Cody, I have been playing around with this system too, thank you for clearing up the confusion about Spirit. Just a few more questions about Spirit, cause it seems like the human/elf bonus of +2 Spirit, halfling bonus of +3 Spirit is a little strong. A character with 8 spirit would practically never fail an encounter check. But maybe I'm reading something wrong. Also, I'm assuming the musical instruments with +1 S are healing items?

    • @sleepysasquatchgames
      @sleepysasquatchgames ปีที่แล้ว +7

      @@accessyourinnerlight971 Good questions.
      1 - I've designed the game to be very generous with the Spirit stat as it represents the hope of player characters in the world and their will to keep on the path of their adventure. As you are not meant to be losing events all the time, you will more likely use the Spirit to add more to combat encounter rolls. Each Spirit used currently adds +1 to you rolls, making it a valuable source of strength against the myriad of difficult enemies.
      2- The music instruments are currently written to provide +1 Spirit to your max. I do like the interpretation of using the instrument to 'heal' 1 Spirit, and will probably add that to the rules. Very good idea!
      Hope that helps.

    • @TheDungeonDive
      @TheDungeonDive  ปีที่แล้ว +1

      I was confused by that as well.

  • @wilonascave
    @wilonascave ปีที่แล้ว +11

    Looks like a lot of fun

  • @malchitos
    @malchitos ปีที่แล้ว +3

    Lone Adventurer clued me on it and you just reminded me to check on it when I get home.

  • @perplexingruins
    @perplexingruins ปีที่แล้ว +4

    looks like a fun one that pushes things a little beyond just journal prompts! totally honored Cody used my art for this book :) - i picked up Glide recently, which also looks fantastic!

    • @TheDungeonDive
      @TheDungeonDive  ปีที่แล้ว +1

      Yeah - it's a good combo of journal game with solid game mechanisms.

  • @arcubal
    @arcubal ปีที่แล้ว +2

    Cute little exploration exercise

  • @Naruga
    @Naruga ปีที่แล้ว +4

    These come out at a good time for me, comfy Saturday morning with coffee. Look forward to the ep from the thumbnail alone.

  • @carolinelabbott2451
    @carolinelabbott2451 ปีที่แล้ว +3

    Looks fun.
    I'll have to check it out.

  • @SwordAgainstChaos
    @SwordAgainstChaos ปีที่แล้ว +1

    A gem of a game! Very cool art too!

  • @jasonglover6615
    @jasonglover6615 ปีที่แล้ว +2

    Really love the ideas in this one. The art from Perplexing Ruins is always welcome to the eyes. I like that this is a solid hybrid of set mechanics and journaling. Will be keeping an eye on this one.

  • @Chaoclypse
    @Chaoclypse ปีที่แล้ว +4

    Looks fun! Thanks for another great episode :D

  • @ajmunzi
    @ajmunzi ปีที่แล้ว +3

    Great content! Thanks!

  • @Crinklechip-s
    @Crinklechip-s ปีที่แล้ว +6

    The Perplexing Ruins art really enhances the game. Haven’t had a chance to test it out yet but it looks great. Cody is a great game designer. Its a shame this was a failed Kickstarter. Ultimately I’m sure it will sell well when finished.

  • @artistpoet5253
    @artistpoet5253 ปีที่แล้ว +3

    I like the wounds vs. HP mechanic. I might try that in some other systems.

    • @sleepysasquatchgames
      @sleepysasquatchgames ปีที่แล้ว +2

      Each wound can debilitate your character, but wounds are possible to heal with items, as rewards for completing quests, and even chance encounters. It's a fun system that adds needed depth to the 'go to zero and then die' systems that people are used to.

  • @johnberry5296
    @johnberry5296 ปีที่แล้ว +3

    Downloaded…..will add to the huge “to play” pile 😂

  • @gryffn8860
    @gryffn8860 ปีที่แล้ว +2

    Where can I get a small snap dice tray like the one at the top right?

    • @TheDungeonDive
      @TheDungeonDive  ปีที่แล้ว +1

      No sure. This came with Dungeoneers. But if you google "small snap dice tray" there are lots of options.

  • @ajpiskel
    @ajpiskel ปีที่แล้ว +1

    it would really help if you included a link where to find this in the video description. Thanks!

    • @TheDungeonDive
      @TheDungeonDive  ปีที่แล้ว

      sleepysasquatch.itch.io/wandering-souls