Exactly. People need to use him more. I see so much work put into these gams just for people to play it 20 minutes then it's on to the next. No discipline to want to master a game like before
Fun fact - His F4 animation in Sento stance is Takeda's F3 from MKX :D That move on Takeda was so good to check people with in MKX. Specially at the start of the round if you knew the matchup and the opponent was impatient and you just mashed F3 on round 1 start. Lost count how many times i've stolen first hit props while playing Takeda xD
I haven't seen a better Kenshi guide then this. You covered everything possible it seems for a character ridiculously complex. Good shit man, I'm gonna be rewatching this video a lot to absorb it all lol because man, Kenshi is just fun asf to learn, just too badass to not master
@@ChuckBassFGCI was testing Sub Zero vs Kenshi and even if I Set Sento to 2, F22(Kenshi) in a loop that frame traps where if I flawless block the first hit it negates all chip. Well I'm able to buffer Armored Slide through it between Sento and Kenshi. Not even talking about B12 or B2(Hold R1) either just the F22 frame trap
Bro, listen to me when I say this, you are the absolute best tutorial teacher ever you teach us how and what to do and you teach us how to do set ups and combos and things like that you are the exact teacher I’ve been picturing that I’ve been wanting thank you
I watched a few advanced Kenshi guides but this video alone has taught me more about Kenshi than anything. Looking forward to trying some other kameos other than frost and sub.
Always eye candy watching Kenshi foght. Hes probably the most stylish character still. People need to learn him because i want to see him more. Is Sonic's Kenshi not strong enough for the meta now? He had like no losses with Kenshi at first
Hi, could u explain how u did this combo 19:00? I drop the combo when switching to the other side. The opponent falls fast and I can’t hit the sento move. I got the 42 before down but after that it drops
Sorry to bother you again, but can you help me on this combo? 20:15 its after the second sento 3. When you kick after landing, but I don’t land before the opponent and the kick drops before I get to finish the combo
This one’s a bit tricky, ur gonna wanna delay the j2 as much as possible before u land on the ground. That way you will have more time to hit the f4. Also moving Sento forward a little bit during successive Sento 3’s helps
Hi, for the string at 19:42, I'm having trouble with Sento keeping up with Kenshi. Like he's lagging in distance behind and i'm not sure how you're keeping Sento up with Kenshi. I understand holding the kameo button prevents Sento from attacking. Was wondering if you could help me fix my issue? Thanks. Also, sometimes I can't help but throw in Kenshi attacks when attacking with Sento. Might need some help with that too. Edit: I realized I see you holding guard. I thought that was r1 as in preventing Sento to attack, for some reason.
Yea it’s just an alternation between holding Block and moving sento forward then doing sento 2, and then Kenshi does f22, then hold block again and repeat. No need to hold Kameo button for the infinite block pressure. Hope that helped👍
Also regarding the throws, you should be throwing back only, and if the opponent is successfully blocking all ur mix then you should implement the throw game. Most likely even just doing one grab while Sento is out is gonna be enough to open them up when u go for a shimmy since Sento has like 4 different options
Thanks for the reply! And I by throws I meant that when I tried to attack with Sento, that Kenshi would attack with him too sometimes. I realized that it’s just a matter of timing my inputs properly to fix this issue. Thanks for the guide, I appreciate it.
@@blank4142easiest tip I could give for that is to focus on walking sento forward and doing sento 2 as soon as u go into sento stance. I think I mentioned it a few times in the guide. Good luck bro👍
Thanks again very much. You don’t have to do this, but I would really appreciate it if you could make a video on all of Kenshi’s optimal combos and block string inputs? Something I really struggle with is conversions with Kenshi, especially in base stance when I can’t control the distance between me and the opponent, and thus I have a hard time properly setting up Sento stance safely. You don’t have to but again I’d appreciate it.
The harder low starter combo at 20:14 So i do my 2nd sento 3, after that j2, but i just cant connect it with f4 Is it just the timing or do i need a microdash or something? Btw this is the kenshi bible, best guide dude
You need to try and delay the j2 as much as u can that way you will be closer to the ground and the f4 will hit more consistently. However I’m going to be making an updated short kameo guide with some Minor changes to combos so keep a look out for that.
@@ChuckBassFGC HOLYSHIT THIS WAS IT You are a beast bro, i’ve been in pracitce mode for like 3 hours but i couldnt figure out whats wrong Bless you dude, happy holidays for you
Yes, a lot of characters like raiden, mileena, etc have good backdashes. B2 into sento call doesn’t guarantee sento, most opponents can either back jump out or back dash out depending on how high u hit the b2 into sento. That’s why I don’t do b2 into sento
Thanks bro. Cyrax is Probbaly the best kameo for Kenshi in the mirror. Otherwise he’s pretty hard to use now, as most people will just run away from him
@@ChuckBassFGC yes, but it's mind game, if you expect armor from the opponent and hold block after sento 2, he can jump out and escape from pressure if sento standing behind opponent back
@@zoplex45 true, when more players start doing that and the Kenshi match up becomes more known I will have to make another guide to cover these mind games.
I can't figure out how to do air attacks. When I jump after launching the opponent I can't press anything at all. I try normal attacks in the air and nothing come out. Also, sometimes after launching my jump ends up delayed and I don't meet the opponent in the air. I have this problem with air attacks with several characters in this game. I see people do air combos very easy so I must be missing something.
@@ChuckBassFGC Ok, I am sort of confused about the meterless launch. Do you have to meter burn the launch attack in order to allow you to fallow up with air combos? I though that meterless lauch attcks were valued because they allow you to launch into combos without using meter. If this is ture then why are there meterless launch moves that don't allow you to do anything else after.
@@ramboonacid8366 only normals that launch will allow u to do air combos. But special moves like Kenshies Rising Karma or Ashrashs launcher both need to be amplified so you can do air attacks.
It is insane how much passion they have put into this character!
Exactly. People need to use him more. I see so much work put into these gams just for people to play it 20 minutes then it's on to the next. No discipline to want to master a game like before
I’ve never seen a Kenshi guide be so understandable, props bro your underrated asf, def more love coming your way
Appreciate you bro🙏🏻 make sure to watch the updated kameo/combo guide as well because I missed some key points in the advanced guide.
Agreed, excellent...
Fun fact - His F4 animation in Sento stance is Takeda's F3 from MKX :D
That move on Takeda was so good to check people with in MKX. Specially at the start of the round if you knew the matchup and the opponent was impatient and you just mashed F3 on round 1 start. Lost count how many times i've stolen first hit props while playing Takeda xD
Mkx was crazy!
This is the best Kenshi guide I have seen. 因为用了一晚上剑痴,只赢了一把,在放弃和坚持之间,我选择了苦练,在搜到了这个视频。太感谢了!
Appreciate you bro 🙏🏻
I haven't seen a better Kenshi guide then this. You covered everything possible it seems for a character ridiculously complex. Good shit man, I'm gonna be rewatching this video a lot to absorb it all lol because man, Kenshi is just fun asf to learn, just too badass to not master
Appreciate you bro! I had to take my time with this one because there’s just too many scenarios with sento 😂
@@ChuckBassFGC Yea man looks like you covered it all pretty well
@@ChuckBassFGCI was testing Sub Zero vs Kenshi and even if I Set Sento to 2, F22(Kenshi) in a loop that frame traps where if I flawless block the first hit it negates all chip. Well I'm able to buffer Armored Slide through it between Sento and Kenshi.
Not even talking about B12 or B2(Hold R1) either just the F22 frame trap
Bro, listen to me when I say this, you are the absolute best tutorial teacher ever you teach us how and what to do and you teach us how to do set ups and combos and things like that you are the exact teacher I’ve been picturing that I’ve been wanting thank you
Appreciate it🙏🏻
I watched a few advanced Kenshi guides but this video alone has taught me more about Kenshi than anything. Looking forward to trying some other kameos other than frost and sub.
Np bro, make sure to check out the recent Kenshi Vid as well. I updated some more info into it
Really the best Kenshi guide
Dude, I stopped by just to learn how to deal with Kenshi, instead I found gold lol! You actually inspire me to pick up Kenshi 👊🏼
Appreciate you
Always eye candy watching Kenshi foght. Hes probably the most stylish character still. People need to learn him because i want to see him more. Is Sonic's Kenshi not strong enough for the meta now? He had like no losses with Kenshi at first
Mastering the sensors.. with parellel and phantom
This helped Aton I was super reliant on using frost freeze attack to pull out sento but people easily picked up on that 💯
Np bro, make sure to check out the other guides I have on Kenshi as well so u don’t miss out on any new tech I’ve shown
You can also get 141, Back Kano Kameo, Sento Call. If done fast enough Kano knives true strings from 141 and Sento 2 will meaty.
Yes bro, I found that out after I had already made the guide 😂
Hi, could u explain how u did this combo 19:00? I drop the combo when switching to the other side. The opponent falls fast and I can’t hit the sento move. I got the 42 before down but after that it drops
Try to delay the first sento 3 as much as u can before the opponent hits the ground. That way you will have more time to dash under and hit the 42
Ok, thank you
@@ChuckBassFGCGot it now, thank u
@@Kawika-t4v good shit 👍
Sub zero kameo with kenshi is very good for negating projectiles, Lao kameo
Everyone uses sub kameo bro, I think sub kameo is only good against zoning.
@@ChuckBassFGC considering the whole game is basically low hat it’s pretty good right now Lol
@@olivergroves2007true, but I’d rather prefer the Kung Lao kameo against a Johnny/Lao over sub kameo
Yo its Poseidon nice guide!
Yooo, appreciate u bro
Thx I needed this
amazing guide
Thanks dude 🙌🏻
You the goat bro
Sorry to bother you again, but can you help me on this combo? 20:15 its after the second sento 3. When you kick after landing, but I don’t land before the opponent and the kick drops before I get to finish the combo
This one’s a bit tricky, ur gonna wanna delay the j2 as much as possible before u land on the ground. That way you will have more time to hit the f4. Also moving Sento forward a little bit during successive Sento 3’s helps
@@ChuckBassFGCbro, I mean BROOO… U R AWESOME. U been very helpful, really thank u
@@Kawika-t4v happy to help bro👍
Hi, for the string at 19:42, I'm having trouble with Sento keeping up with Kenshi. Like he's lagging in distance behind and i'm not sure how you're keeping Sento up with Kenshi. I understand holding the kameo button prevents Sento from attacking. Was wondering if you could help me fix my issue? Thanks.
Also, sometimes I can't help but throw in Kenshi attacks when attacking with Sento. Might need some help with that too.
Edit: I realized I see you holding guard. I thought that was r1 as in preventing Sento to attack, for some reason.
Yea it’s just an alternation between holding Block and moving sento forward then doing sento 2, and then Kenshi does f22, then hold block again and repeat. No need to hold Kameo button for the infinite block pressure. Hope that helped👍
Also regarding the throws, you should be throwing back only, and if the opponent is successfully blocking all ur mix then you should implement the throw game. Most likely even just doing one grab while Sento is out is gonna be enough to open them up when u go for a shimmy since Sento has like 4 different options
Thanks for the reply! And I by throws I meant that when I tried to attack with Sento, that Kenshi would attack with him too sometimes. I realized that it’s just a matter of timing my inputs properly to fix this issue.
Thanks for the guide, I appreciate it.
@@blank4142easiest tip I could give for that is to focus on walking sento forward and doing sento 2 as soon as u go into sento stance. I think I mentioned it a few times in the guide. Good luck bro👍
Thanks again very much. You don’t have to do this, but I would really appreciate it if you could make a video on all of Kenshi’s optimal combos and block string inputs? Something I really struggle with is conversions with Kenshi, especially in base stance when I can’t control the distance between me and the opponent, and thus I have a hard time properly setting up Sento stance safely.
You don’t have to but again I’d appreciate it.
The harder low starter combo at 20:14
So i do my 2nd sento 3, after that j2, but i just cant connect it with f4
Is it just the timing or do i need a microdash or something?
Btw this is the kenshi bible, best guide dude
You need to try and delay the j2 as much as u can that way you will be closer to the ground and the f4 will hit more consistently. However I’m going to be making an updated short kameo guide with some Minor changes to combos so keep a look out for that.
@@ChuckBassFGC HOLYSHIT THIS WAS IT
You are a beast bro, i’ve been in pracitce mode for like 3 hours but i couldnt figure out whats wrong
Bless you dude, happy holidays for you
@@slabuci Np bro, appreciate the support🙏🏻
Banger guide. Is there a reason why you prefer to let the opponent just fall before calling sento as opposed to B2 into calling sento
Yes, a lot of characters like raiden, mileena, etc have good backdashes. B2 into sento call doesn’t guarantee sento, most opponents can either back jump out or back dash out depending on how high u hit the b2 into sento. That’s why I don’t do b2 into sento
What do you think of cyrax with Kenshi after the nerf, great guide by the way
Thanks bro. Cyrax is Probbaly the best kameo for Kenshi in the mirror. Otherwise he’s pretty hard to use now, as most people will just run away from him
@@ChuckBassFGC do you still use Kano
@@Made187x yea I only use Kano and Kung Lao with Kenshi now
@@ChuckBassFGC good stuff my man hopefully you can upload more Kenshi with Kano
@@Made187x I been focusing on geras recently, but will be uploading more Kenshi
18:48
What is it?
@@ChuckBassFGCoh i was just trying to get that combo down just got it thanks for this video ❤
@@dripcraft7749 np bro 👍
So when you pressure with sento 2 you not pressing r1 in between
Yea no need to press r1 if u are alternating between sento and Kenshi. Only press r1 if u want to delay the mix or go for a shimmy
18:35 you didn’t mention that after 1 hit of sento, after 2 you can also press armor, not only after f2 kenshi
Yea I found that out a few days after uploading this, Kenshi can still bait it so it’s no big deal for him
@@ChuckBassFGC yes, but it's mind game, if you expect armor from the opponent and hold block after sento 2, he can jump out and escape from pressure if sento standing behind opponent back
@@zoplex45 true, when more players start doing that and the Kenshi match up becomes more known I will have to make another guide to cover these mind games.
@@ChuckBassFGCIt would be nice bro, but this guide is also incredibly large and detailed, thanks!
I can't figure out how to do air attacks. When I jump after launching the opponent I can't press anything at all. I try normal attacks in the air and nothing come out. Also, sometimes after launching my jump ends up delayed and I don't meet the opponent in the air. I have this problem with air attacks with several characters in this game. I see people do air combos very easy so I must be missing something.
So when the opponent is launched and lets say for example you launched the opponent with db2 amp, you do a j112 and nothing comes out in the air?
@@ChuckBassFGC Ok, I am sort of confused about the meterless launch. Do you have to meter burn the launch attack in order to allow you to fallow up with air combos? I though that meterless lauch attcks were valued because they allow you to launch into combos without using meter. If this is ture then why are there meterless launch moves that don't allow you to do anything else after.
@@ramboonacid8366 you have to meterburn the launcher to be allowed to use air attacks. Otherwise it’s just used as a combo ender.
@@ramboonacid8366 only normals that launch will allow u to do air combos. But special moves like Kenshies Rising Karma or Ashrashs launcher both need to be amplified so you can do air attacks.
@@ChuckBassFGC Thanks man, it's these kind of rules that have got me going crazy with some characters.