Extremely informative and so helpful to hear you talk through the logic behind the way you build things. Thanks for sharing and can't wait for the rest of the videos!
Hi, thanks for another great video, can't wait for how you build the blend surfaces for this. I'm learning alias modeling for design and rendering purposes, so I don't really care that much for class A but still want clean and nice highlights and continuities that are not doable with subD modeling without defects. Your videos seem to demonstrate how to do models very effectively. One thing I have a hard time with is how to construct surfaces that have none, or almost no visible hard/theoretical edges to build base surfaces for. Like some airplane shapes, like nose for example, or some cars like 1955 porsche silver bullet. I have absolutely no idea how to build all round surfaces, where to even start. Would love to hear how would someone experienced approach these in cad/nurbs style, cause it's stuff easy to do in t-splines/subD modeling, but with little to no highlight control and giving only approximate shapes which for transportation models look terrible outside early concept stuff.
Laci Lacko all the really good volumetric design surfaces have a theoretical base also. This is why a Porsche 911 is completely round yet has a sense of structure and base. Personally, I take the same approach as you see here. Blocking things in and making sure theirs a solid base to start with. You do have to have a very solid understanding of surfacing and control. You can think of it like starting with a square than adding fillets that take up all the space. You are left with a circle and all the straight lines are gone. It’s the same principle but in 3D.
Hey! Just found your excellent channel, subscribed. Little bit OT question: I used alias as a student, just started freelancing after graduating and have to use damn Rhino since I'm poor af :P. What is the cheapest way into alias? Is it really like 3.5k/year?
Extremely informative and so helpful to hear you talk through the logic behind the way you build things. Thanks for sharing and can't wait for the rest of the videos!
at 6:22 how you projected curves on surfaces with same span. Can you please explain it
Great stuff!
Hey :)
Minute 24:10 > How did you get that pink/blue Color on that surfaces? Is it a normal shader? Thank you!
It’s a normal shaded, you can download it in my webpage in the bottom of the alias page
@@HandleBar3D Thanks a lot!
But where can i upload the file? When i go to "Render>Apply Shader i cant find any Material Editor to upload?!
Awesome job. Loved your video!
Absolutely awesome, thanks!
U awesome buddy! Thanks for your work
5:20 why you draw the wheel arch circle twice? First with a 4 span curve, and then with a 8 span curve? Why not start with the 8-span directly?
Piao Rou cause nobody perfect. I thought 4 was gonna be good but you need more spans when it comes to circles so I changed it up.
@@HandleBar3D It's OK
I thought there were some reasons behind it and can't figure it out. : )
How to use diagnosis shader, how to understand errors a d mistakes?
Hi, thanks for another great video, can't wait for how you build the blend surfaces for this. I'm learning alias modeling for design and rendering purposes, so I don't really care that much for class A but still want clean and nice highlights and continuities that are not doable with subD modeling without defects. Your videos seem to demonstrate how to do models very effectively. One thing I have a hard time with is how to construct surfaces that have none, or almost no visible hard/theoretical edges to build base surfaces for. Like some airplane shapes, like nose for example, or some cars like 1955 porsche silver bullet. I have absolutely no idea how to build all round surfaces, where to even start. Would love to hear how would someone experienced approach these in cad/nurbs style, cause it's stuff easy to do in t-splines/subD modeling, but with little to no highlight control and giving only approximate shapes which for transportation models look terrible outside early concept stuff.
Laci Lacko all the really good volumetric design surfaces have a theoretical base also. This is why a Porsche 911 is completely round yet has a sense of structure and base.
Personally, I take the same approach as you see here. Blocking things in and making sure theirs a solid base to start with. You do have to have a very solid understanding of surfacing and control. You can think of it like starting with a square than adding fillets that take up all the space. You are left with a circle and all the straight lines are gone. It’s the same principle but in 3D.
Try the transform curve tool if you haven't checked it out. Its under the stretch tool menu. Its like the stretch tool but better lol in my opinion.
Hey! Just found your excellent channel, subscribed.
Little bit OT question: I used alias as a student, just started freelancing after graduating and have to use damn Rhino since I'm poor af :P. What is the cheapest way into alias? Is it really like 3.5k/year?
MM3 they moved to a subscription model, Alias design is 130-150 a month, alias Surface, is closer to 1300 a month.
That's much cheaper than what Autodesk offering me. Where I'm located Alias design is like 270€ a month if I take a 1 year subscription.
I'll pay 100-150$ for your alias studio course tutorial! Do you had one? I'll buy it
wtf! terrible!
You could be in your videos not to pull model and not spin it a hundred times, very annoying.
That is what happens when you work lol
Are you stupid?
lol