Exactly right. If you want to boil the numbers down even further, about 160% modifier is where things start to change and skill power becomes more valuable, but you can definitely go up to 200% modifier without experiencing diminishing returns.
So i started no so long ago but from what i seen (haven't actually done any reaserch) if it says "MODIFIER" is ADDED to the base dmg stat so no actually have any diminishing returns is just that the other seems better in the long run because the one that DON'T SAY "MODIFIER" is adding the multiolicate of %# times the Base dmg stat. Ej. 50% skill powe "MODIFIER" plus 10 base stat is the 60% you got so is not that it got 6 times dmg per se is just that it got added a flat 50 dmg to the base dmg stat. But if you have a Skill power of 100% (No "Modifier") of a 10% skill you just get the 100%(or 1.00 in % numbers) x 10 = 10 added to the 10% base stat so a 20 total base dmg stat. I might be wrong but that is what i saw and how i understood. Basically low skill dmg base stat the mods with "modifier" are more important and high skill base stat skill power (NO MODIFIER) is better. Either way you alway use one the differnce is in spear and shield and iron def. Sorry for my bad english btw lol
This video is invaluable, after reading all over the internet with conflicting info, I finally found this video…you are doing gods work my good sir…thank you.
Thank you very much sir. I literally jumped into the laboratory yesterday, completely confused at why things were acting the way they were. Now I know, so seriously thank you
Thank god someone made a video on this, I argued this with 2 brain dead people in a different video and it’s like they didn’t take basic math in school and tried to argue with someone with a math degree, like common sense and being able to read goes a LONG way in life. Great video!
@@RealAsianRobot I personally put the link in the comment thread with those two people and told them if they still didn’t believe me to watch your video. You supported my argument to a T.
I finally understand why everyone is running the "Focus on *" modules now... appreciate the video bud... expanded my understanding by allot... Don't know why but i also just randomly remembered bumping into you in Dauntless
you may have figured this out already but if you go into Inventory press W (look at bottom of screen if console to figure out the button promt for more info) you will see it listed there instead of in the module screen it will show up for this example it shows up as a Base Skill Power increase 8.1% the slayer set also adds to this for base Skill power stuff.
As someone who's already a bit of a numbers nerd, a lot of the math for this and how they chose to run the damage calculations actually makes a lot of sense to me and seems straightforward. However, I can see how this could be a stumblingblock for some people. In short, there's a base value the game uses for how much "punch" your abilities do. However, it wouldn't make sense for every aspect of every ability in your arsenal to deal the same amount of damage. A one-hit ability should probably deal more damage on that hit than a whole lot of little hits from a DoT. Therefore, the power level needs to be "modified" to better balance with the reat of the kit, most easily done by multiplying that base power level by a percentage. From the example used in the video, both the initial hit of the dart and the subsequent ticks use the same value of skill power in the math. However, that dart impact is multiplied by a high percentage power, and than th DoT ticks use a small percentage value to figure out how potent they should be. That percentage is the power modifier, and it's different for every ability. As given in the video, there is no one size fits all answer. You need to take a step back and understand a little of how the abilities work and how the game calculates the damage in order to choose what part of the equation you need to pump up.
This is a top 3 most educational videos for the TFD space. You made something that looks so damn confusing and overwhelming really easy to follow and digest. I feel like now i can finally do my own builds instead of just copy pasting 🤣
Not to sound like a bad infomercial but I tried what I learned from this video with my Freyna and the results were significant and noticeable. My poison was murdering people left and right. So thanks!
@@megarockman99 I don't have much info on Jayber. I just leveled him to 40 and didn't touch him again. But the best thing to do is jump in the lab and just see which mob boost your turret damage the best
Watched a different video before trying to explain the same thing but you did it much better and clear! Thanks man. Also Glory to the maid costume. Didn't buy one myself yet but looks nice in action
@@RealAsianRobot Yeah, there is just too much to potentially buy and price tags are crazy. The game just has me on a constant up and down. Now down because of the invasion bs even though my ult valby is not too bad but the bosses are just extra thick reinforced steel plate skinned. Gonna keep on grinding I guess lol
Quick note: you can only have one mod per "mod group." So Technician and Focus on Tech are both "Attack" group. It's not *exactly* the stats the mods provide, it's their category. Blue mods don't have a group so you can stack those with their purple counterparts.
Great Video, allot of time and effort put in to help those who struggle to understand the numbers in the backend of the game which is something I personally enjoy breaking down in all various types of games. Earned a sub and supporter for genuine content.💪
Thank you. I'm just trying to be the best official creator for this game and to help the community as thos game grows. Thanks for watching and supporting!
I have a whole spreadsheet on this. One mod you didn’t explore was skill simplification. Thank me later. Use that with your element master mod and you will hit harder and DoT’s will be stronger.
The existence of a RealAsianRobot implies the existence of a potentially infinite number of FakeAsianRobots. The Real one is here and accounted for. The whereabouts of the Fake ones, however, are unknown, and that scares me. But seriously, thank you for a clear explanation on this stuff. Why they can't just have this kind of explanation in the actual game I will never understand.
No worries. Always happy to help 😁👍. And yeaaaah, the in-game stuff can be a bit convoluted at times, but that's why official content creators like me exist lol. We are supposed to demystify things
Thanks for the awesome tips man 👍🏻 very informative and well said 👍🏻👍🏻👍🏻 will always watch your videos cause you do not click bait like every other first descendent channel
No worries! As an official content creator for this game. I am here to deliver the good stuff. Plus, since I'm official, you won't find me buying views or doing the shady stuff 😁👍.
This came at the perfect time. I was looking at my lepic trying to build him based on your other guides and the knowledge you passed on and I couldn't understand why the skill tip menu wasn't updating for some of the mods making me think it was somehow incompatible with that character. So thanks so much
Thanks for clearing the difference up. I thought that Technician was useless but now seeing what the skill power modifier does, it's not so useless but still better to put those points into dimension, singular, tech, and fusion instead which I was planning to do. Now it's making sense. 👍
one thing you didn't mention is if you wanna see what your skill power is at you can see that on the inventory menu with the diamond icon, or by pressing W on PC to see overall info... that other than just the modifier percentages being low can help you see and decide by being able to "math" the differences yourself if you feel so inclined to. good video though for sure! i know a lot of people needed this.
i did not know the mods were additive in some cases - i always assumed that the damage was always going to be multiplicative, so 50% sounded aight, but not really gamebreaking - this signficiantly helps, thank you
You earned a new sub and like from me sir! You explained this so simply! I really appreciate your way of explaining this. Other videos my brain didn't click with!
Dude I always learn something more about the game with your thorough explanation. Thank you so much as this skill power and modifier has been bothering me the past few days and I just don’t know where to start because each character is different right? Great content as always and I hope you keep up the good work. Please do one next about weapons damage or a Gley build. I’m on Gley rn that’s why I’m asking 😅😅😅
No worries, happy to help :D. As for Gley, it will take time. Working Bunny and some weapons first, then either Lepic for Vlaby, but Gley will get done eventually
It depends on the skill. DoT have low modifiers so you must first boost the modifier. Direct damage (like Lepic's grenade etc.) Has high modifier, so you need to boost the skill power itself 😁👍. Hope this helps
You got a sub! I was really confused of this because tooltip doesnt show everything and we need to know these things instead of copying to avoid mistakes on crystalizing.
Hey bro got my subscribe. I had already seen some of your videos about Warhammer a while ago, they were very good. And from the looks of it, your videos are still very good. Congratulations and thank you.
@@dredgen0268 for Freyna since her room 0 trauma is low you want to bring up her skill power modifier. And 0 trauma is tech so bring up tech. Once tech is up that's when toxic increase becomes viable.
@@ExiledTraitor yea ive tried this perfectly and her dots are still just subpar at best the max it can hit is 189k and thats only if u use her 4th skill and have cantagion card equipped the rest of her dots can barely hit an 80k crit barely its just so sad such a cool character and its basically pointless to build anything but ur 4th skill lol nexon makes me cry
That is correct as per the video. The idea is to have some way of raising her skill power modifier for DoTs up so that her overall damage improves. Power Modifier is necessary for this if you are going for farming build. For bossing build you just go for raw power
DOTs tend to take what ever the base power level is and mutiply it by a really small percentage, since the idea is a bunch of little hit that add up instead of one singular one. If that percentage is real low, increasing that would do more for that particular application than the base skill power. For example: 1% of 1000 is 10 (1000 times .01 is 10). If you want 20, you either need to increase the base value by 100%/double it to get 2000 times .01 to get 20, which can be costly in mods, or you increase the modifier from 10% to 20% to get 1000 * 20% to get the same 20 value. On the other hand, 1000 times a modifier of 200% is 1000 *200%=2000. Increasing the base value by 20% would yield 1200 *200%=2400, whereas as increasing the modifier from 200% to 220% yields 1000*220%=2200. The amount it differs increaseas the further to the extremes you go.
Wonderful video, thx. Now i'm glai i haven't re-rolled that on M type slow on Ult Bunny. Will just boost her Skill Power with blue mod not modifier and get more damage then with Singular Master. And M type mod adds bit versatility cause if i decided not to run High Voltage i can just put Nimble Fingers there for more CDR.
Awsome video and using vial actually numbers in the test lab makes it very clear to see why and how those mods do certian things and how they effect dmg. Awsome job ❤❤
@Vermazing It depends on the final power modifier amount. Anything above 160%, Spear and Snield is better. For any modifier below 160%, Iron defense is better. So you will have to adjust based on how much you rely on the DoT and whether or not you even need the extra modifier.
@@Vermazing You can farm all ultimates for free and a character slot is only $1 realistically, so at the very least, everyone can afford the character slots :)
I always just relate them to crit rate and crit damage. ones the base value the others the multiplier edit: that being said crit rate in this game isn't like in most games, there is a base and then the values applied after are then multiplied by the base number.. this would be a good video too! we need it!
So, the math of crit damage vs crit rate looks like it's not at all the same as skill power and skill power modifier. Crit damage is how hard a crit hits. Crit rate is how often it hits. Skill power and skill power modifier look like it works differently. Skill power is a base value in the calculation. Like a power rating. However, that base value is multiplied by a ratio/fraction that is different for each ability to determine how powerful that ability is. Increasing the modifier increases how big the ratio/fraction is.
Thanx bro. I need this and more so creating my builds or when I unlock/Max out certain ones I know what's best. I'm picking up 5x or more new ones everyday.
I finally got Ultimate Bunny. And I earned Ultimate Valby just trying to get Ultimate Bunny too! I went on a world tour of killing the Colossi with Ultimate Bunny for fun without using any defensive anti element modules and killed them all way easier.
Only thing I’ll bring up is that iron defense scales the modifier when leveled up to 12.7% max. Not sure how that changes the math for Freyna compared to s&s, but might be worth checking
@noopski8618 Hi, I acknowledge my error on this one. To answer your query: - the main point of skill power modifier. Is to raise the bonus given by skill power. - For any character the diminishing returns start at 160% Skill Power Modifier - Therefore, if relying on DoT. Until the DoTs skill power modifier hits 160%, you can always add more Skill Power Modifier instead of Skill Power to get better results. So feel free to use Iron Defense (maxed out) if you are relying on Freyna's DoT
Very nice video, thank you. If I understood correctly, 2,000 skill power modifier + 80 more is a very little gain. 40 skill power modifier + 80 is a massive gain. I also need to pay attention to what ability I want to power up. Freyna as an example, you need to think to yourself, do I want to power up the initial hit of her 1 or do I want to power up her DOT? What kind of build am I trying to focus on? Etc..
Basic summary: Build skill power. Fantastic video, very much appreciated.
Exactly right.
If you want to boil the numbers down even further, about 160% modifier is where things start to change and skill power becomes more valuable, but you can definitely go up to 200% modifier without experiencing diminishing returns.
@@RealAsianRobot Amazing info, thanks!
@DuneCrescent no worries. Just happy to help 😁👍
So i started no so long ago but from what i seen (haven't actually done any reaserch) if it says "MODIFIER" is ADDED to the base dmg stat so no actually have any diminishing returns is just that the other seems better in the long run because the one that DON'T SAY "MODIFIER" is adding the multiolicate of %# times the Base dmg stat.
Ej.
50% skill powe "MODIFIER" plus 10 base stat is the 60% you got so is not that it got 6 times dmg per se is just that it got added a flat 50 dmg to the base dmg stat.
But if you have a Skill power of 100% (No "Modifier") of a 10% skill you just get the 100%(or 1.00 in % numbers) x 10 = 10 added to the 10% base stat so a 20 total base dmg stat.
I might be wrong but that is what i saw and how i understood. Basically low skill dmg base stat the mods with "modifier" are more important and high skill base stat skill power (NO MODIFIER) is better. Either way you alway use one the differnce is in spear and shield and iron def.
Sorry for my bad english btw lol
This video is invaluable, after reading all over the internet with conflicting info, I finally found this video…you are doing gods work my good sir…thank you.
No worries, as an official content creator. I am always here to help the community :D
Thank you very much sir. I literally jumped into the laboratory yesterday, completely confused at why things were acting the way they were. Now I know, so seriously thank you
No worries. I'm more than happy to share the knowledge as an official content for the game 😁👍
Thank god someone made a video on this, I argued this with 2 brain dead people in a different video and it’s like they didn’t take basic math in school and tried to argue with someone with a math degree, like common sense and being able to read goes a LONG way in life. Great video!
Happy to help 😁👍. I hope those people are able to find this vid
@@RealAsianRobot I personally put the link in the comment thread with those two people and told them if they still didn’t believe me to watch your video. You supported my argument to a T.
Finally someone explains it in a clear and understandable way! Subbed!
You're more than welcome my guy. I'm here to make sure the community has all the knowledge it needs 😁👍.
From HD2 to TFD, this dude has been consistently making good, informative videos.
So thankful I came across your channel.
Much love and respect ❤
You're most welcome! I'm happy to help!
I finally understand why everyone is running the "Focus on *" modules now... appreciate the video bud... expanded my understanding by allot...
Don't know why but i also just randomly remembered bumping into you in Dauntless
This is the kind of stuff I have no patience to figure out myself in games. This video was insanely helpful.
Always happy to help the community as an official content creator :D
Great video. Explained it perfectly. Now Nexon just needs to fix the stat page to show the values properly
No problem. I'm here to help 😁👍
Yea they have to separate skill power and skill power modifier and also add damage number properly calculated for each skill
@@StefanTheHNIC yes please. Next patch please lol
you may have figured this out already but if you go into Inventory press W (look at bottom of screen if console to figure out the button promt for more info) you will see it listed there instead of in the module screen it will show up for this example it shows up as a Base Skill Power increase 8.1% the slayer set also adds to this for base Skill power stuff.
Subbed. Clearest description of the difference between Skill Power vs Skill Power Modifier. Great video!!
Always happy to help the people :D
Earned my subscribe. Wtf.. most simplistic explanation about crucial game numbers. Well done.
You're more than welcome my friend
As someone who's already a bit of a numbers nerd, a lot of the math for this and how they chose to run the damage calculations actually makes a lot of sense to me and seems straightforward. However, I can see how this could be a stumblingblock for some people.
In short, there's a base value the game uses for how much "punch" your abilities do. However, it wouldn't make sense for every aspect of every ability in your arsenal to deal the same amount of damage. A one-hit ability should probably deal more damage on that hit than a whole lot of little hits from a DoT. Therefore, the power level needs to be "modified" to better balance with the reat of the kit, most easily done by multiplying that base power level by a percentage. From the example used in the video, both the initial hit of the dart and the subsequent ticks use the same value of skill power in the math. However, that dart impact is multiplied by a high percentage power, and than th DoT ticks use a small percentage value to figure out how potent they should be. That percentage is the power modifier, and it's different for every ability.
As given in the video, there is no one size fits all answer. You need to take a step back and understand a little of how the abilities work and how the game calculates the damage in order to choose what part of the equation you need to pump up.
This is a top 3 most educational videos for the TFD space.
You made something that looks so damn confusing and overwhelming really easy to follow and digest.
I feel like now i can finally do my own builds instead of just copy pasting 🤣
I'm glad I was able to help :D
Let me know if you need anything else. As an official content creator, I am here to help :)
Not to sound like a bad infomercial but I tried what I learned from this video with my Freyna and the results were significant and noticeable. My poison was murdering people left and right. So thanks!
You're welcome! I'm very happy to help out people with my info :D
videos of this quality get immediate subscription
@hexfirebrand6874 welcome to the community and thank you. I'm just trying to help folks as an official content creator 😁👍
And this is why you the homie 💯🙌
Always
just registered you as nexon creator - as well deserved my friend :)
No worries. I am more than happy to help 😁👍
Subscribing. You're the second person I've seen who not only talks about the mods, but demonstrates it so we know what we should be seeing.
No worries. I'm always happy to bring accurate information to the community 😁👍. My goal is to be everyone's go to guy haha
Holy moly, this video is pure gold, now I have to check my builds hahaha
Happy to help my friend :D I always bring the info!
Ive noticed for the most part if its a heavy hitting skill focus on SP, if its doing DOT damage focus on SPM.
Oh oj thank you because I don't use many dot
Pretty much yeah, but once you get to end game you usually have both anyway lol
Easiest way to explain it is spm is additive and sp is multiplicative
@@michaelcaley1359 so for someone like Jayber and his turret, I should focus on SPM?
@@megarockman99 I don't have much info on Jayber. I just leveled him to 40 and didn't touch him again. But the best thing to do is jump in the lab and just see which mob boost your turret damage the best
Bro explained like it’s his scientific discovery that will benefit the humanity 😂, but it’s a great info thank you
@@NOBODYxx09 Well, you can always choose to watch other explanations and walk away confused ;).
@@RealAsianRobot nope, you are the GOAT 🫶
Watched a different video before trying to explain the same thing but you did it much better and clear! Thanks man. Also Glory to the maid costume. Didn't buy one myself yet but looks nice in action
It will come back for sure, eventually :D
@@RealAsianRobot Yeah, there is just too much to potentially buy and price tags are crazy.
The game just has me on a constant up and down. Now down because of the invasion bs even though my ult valby is not too bad but the bosses are just extra thick reinforced steel plate skinned. Gonna keep on grinding I guess lol
Quick note: you can only have one mod per "mod group." So Technician and Focus on Tech are both "Attack" group. It's not *exactly* the stats the mods provide, it's their category. Blue mods don't have a group so you can stack those with their purple counterparts.
Thank you so much for putting this together!!!! Great video, glad I found your channel. New sub for my new Nexon content creator!
No worries, I am here to help the community!
Be sure to support me as a creator as well!
thank you for this! I got my Bunny's damage reach 1m+ because of this!
No worries. Happy to help!
Be sure to also check out my end game bunny builds to see how we maximize without dying 😁👍
Your videos are just so informative! It really helps me to understand the game better!!
@nathanrichardson8263 no worries. Happy to help where I can 😁👍
Really appreciate vids like this
Great Video, allot of time and effort put in to help those who struggle to understand the numbers in the backend of the game which is something I personally enjoy breaking down in all various types of games. Earned a sub and supporter for genuine content.💪
Thank you. I'm just trying to be the best official creator for this game and to help the community as thos game grows.
Thanks for watching and supporting!
Perfect video man. Clear and precise information with practical application as well. Good job 👏🏿
No problem! Happy to help the community as an official content creator :D
Thanks for watching my guy!
I have a whole spreadsheet on this. One mod you didn’t explore was skill simplification. Thank me later. Use that with your element master mod and you will hit harder and DoT’s will be stronger.
@@iNuvo1892 he's Asian,if there was math involved he'd have covered it ...😜😂
Can you share this spreadsheet?
@@antonioholness3859 ^^^^ this please
Can I get the spread sheet pls
Base on my damage testing I have found that Tech specialist with Tech master gives me the best on-hit damage and the best dot damage.
The existence of a RealAsianRobot implies the existence of a potentially infinite number of FakeAsianRobots. The Real one is here and accounted for. The whereabouts of the Fake ones, however, are unknown, and that scares me.
But seriously, thank you for a clear explanation on this stuff. Why they can't just have this kind of explanation in the actual game I will never understand.
No worries. Always happy to help 😁👍.
And yeaaaah, the in-game stuff can be a bit convoluted at times, but that's why official content creators like me exist lol. We are supposed to demystify things
Thanks for the awesome tips man 👍🏻 very informative and well said 👍🏻👍🏻👍🏻 will always watch your videos cause you do not click bait like every other first descendent channel
No worries. I'm always happy to bring correct information to my audience.
This video got my sub. GJ explaining everything.
No worries. I am here to bring the best info to the audience
Well said figured a few of these things last week but this lays it out nicely.
I love messing around with these stuff it helps me to improve on what I’m focusing on
Good 😁👍
I've been looking for a good content creator for this game. My search is over. I learned so much from this one video.
No worries! As an official content creator for this game. I am here to deliver the good stuff. Plus, since I'm official, you won't find me buying views or doing the shady stuff 😁👍.
This came at the perfect time. I was looking at my lepic trying to build him based on your other guides and the knowledge you passed on and I couldn't understand why the skill tip menu wasn't updating for some of the mods making me think it was somehow incompatible with that character. So thanks so much
You're most welcome 😁👍
Well, you just opened my eyes to a new layer of the game I paid no attention too until now. Subbed 😅
You're most welcome. I am happy to help
Wondenful explanation and energy, gained a follower! Keep up the good work
Thanks mate. Doing my best for the community as an official content creator 😁👍. I hope I can keep bringing the good stuff in season 1
Thanks for clearing the difference up. I thought that Technician was useless but now seeing what the skill power modifier does, it's not so useless but still better to put those points into dimension, singular, tech, and fusion instead which I was planning to do. Now it's making sense. 👍
Use skill simplification
I am more than happy to help you out my friend 😁👍. Enjoy and have fun!
I have been struggling with understanding this from the start of the game. Thank you for making this easy to understand Mr. Robot.❤
one thing you didn't mention is if you wanna see what your skill power is at you can see that on the inventory menu with the diamond icon, or by pressing W on PC to see overall info... that other than just the modifier percentages being low can help you see and decide by being able to "math" the differences yourself if you feel so inclined to. good video though for sure! i know a lot of people needed this.
This is covered in a different video. But you are correct 😁
What a great breakdown. Seems so simple now. Now I'm a new subscriber.
No problem! I'm happy to deliver the good content 😁👍
this is an excellent video for understanding the differences, and understanding rudimentary modding theory. Well done.
Yup, many people did not know so I'm happy to showcase and explain the differences
You sir, just earned a new subscriber 🎉 this helps heaps
Happy to have ya here
i did not know the mods were additive in some cases - i always assumed that the damage was always going to be multiplicative, so 50% sounded aight, but not really gamebreaking - this signficiantly helps, thank you
You earned a new sub and like from me sir! You explained this so simply! I really appreciate your way of explaining this. Other videos my brain didn't click with!
No worries. Happy to help the community with the best information!
Awesome video! I love making builds, but it's been difficult in this game with all the different terminology. I just liked and subbed!
Man you flipped the shit out of me with that messenger bubble you are in i was clicking it like who tf is that 😂
Lmao
Great showcase. I wouldn't have been able to figure out on my own!
@@thefamilycat86 no worries. I am happy to help where I can 😁👍
Dude I always learn something more about the game with your thorough explanation. Thank you so much as this skill power and modifier has been bothering me the past few days and I just don’t know where to start because each character is different right? Great content as always and I hope you keep up the good work. Please do one next about weapons damage or a Gley build. I’m on Gley rn that’s why I’m asking 😅😅😅
No worries, happy to help :D. As for Gley, it will take time. Working Bunny and some weapons first, then either Lepic for Vlaby, but Gley will get done eventually
Dude, I was just trying to figure this out today. Thanks for the help!
You are most welcome! Happy to help and teach!
You got my nexon support and my subscription. First time view and I like your explanation. Thanks for the content.
No problem. I'm happy to help deliver the correct content to the players
Great explanation and great voice 🥰
Thanks for enjoying it :D
Thank you cause Frey Frey is my favorite character
Happy to hear it!
Fantastic and awesome!
Thanks for enjoying ;) I hope the information helps
Appreciate the info.
Explained well. Thanks
You're most welcome! I'm always happy to help
Very very nice knowledge, very hard to understand, but I got it and made changes to my freyna build! ty
No problem. I'm happy to help :D
Best vid on this topic out there at time of comment. ❤❤❤
Glad you think so! It is my goal to be the only channel people need for TFD
This was really helpful, i always thought the higher changes in skill power the better.. but your this explanation proof me wrong
It depends on the skill.
DoT have low modifiers so you must first boost the modifier.
Direct damage (like Lepic's grenade etc.) Has high modifier, so you need to boost the skill power itself 😁👍. Hope this helps
@@RealAsianRobot thanks!
You got a sub! I was really confused of this because tooltip doesnt show everything and we need to know these things instead of copying to avoid mistakes on crystalizing.
Not all hero's wear capes
Thanks mate!
What a great video and explanation. Insant sub and like.
Thank you and welcome to the channel fam
The last minute is the most valuable
Thanks for explaining
Always happy to help
Hey bro
got my subscribe.
I had already seen some of your videos about Warhammer a while ago, they were very good.
And from the looks of it, your videos are still very good.
Congratulations and thank you.
Thank you for the explanation! This was eye opening for me to learn the damage numbers.
I feel like you understand this better than Nexon does 😂
Thanks for the explanation bro, everything clicked instantly the way you explained it.
No worries. I am more than happy to help and explain things to people 😁👍. It's why they made me an official creator haha
So for DOTs you want power modifier? And then for just regular skills, you want pure skill power?
Or is that way off base
@@dredgen0268 for Freyna since her room 0 trauma is low you want to bring up her skill power modifier. And 0 trauma is tech so bring up tech. Once tech is up that's when toxic increase becomes viable.
@@ExiledTraitor yea ive tried this perfectly and her dots are still just subpar at best the max it can hit is 189k and thats only if u use her 4th skill and have cantagion card equipped the rest of her dots can barely hit an 80k crit barely its just so sad such a cool character and its basically pointless to build anything but ur 4th skill lol nexon makes me cry
That is correct as per the video.
The idea is to have some way of raising her skill power modifier for DoTs up so that her overall damage improves.
Power Modifier is necessary for this if you are going for farming build. For bossing build you just go for raw power
DOTs tend to take what ever the base power level is and mutiply it by a really small percentage, since the idea is a bunch of little hit that add up instead of one singular one. If that percentage is real low, increasing that would do more for that particular application than the base skill power.
For example:
1% of 1000 is 10 (1000 times .01 is 10). If you want 20, you either need to increase the base value by 100%/double it to get 2000 times .01 to get 20, which can be costly in mods, or you increase the modifier from 10% to 20% to get 1000 * 20% to get the same 20 value.
On the other hand, 1000 times a modifier of 200% is 1000 *200%=2000. Increasing the base value by 20% would yield 1200 *200%=2400, whereas as increasing the modifier from 200% to 220% yields 1000*220%=2200. The amount it differs increaseas the further to the extremes you go.
Great explanation
Thanks mate!
Thank you so much for this you’re comp🤝🏿🤝🏿informative fr
Happy to help as an official content creator for the game!
Thanks for watching this vid my guy :)
@@RealAsianRobot any advise on a ultimate valby build ?
@@ryanjohnson5737 I'm working on one for now, but my honest advice is to focus on her gunstyle (for now)
You explained this so well bro. Thanks
No worries! I am here to help and I am here to be the best channel for all players 😁👍
just registered you as nexon creator
Thanks my guy. I appreciate it!
THANK YOU MAN
Happy to help :D
Thanks for the video
You're welcome. Always happy to help the community!
Wonderful video, thx. Now i'm glai i haven't re-rolled that on M type slow on Ult Bunny. Will just boost her Skill Power with blue mod not modifier and get more damage then with Singular Master. And M type mod adds bit versatility cause if i decided not to run High Voltage i can just put Nimble Fingers there for more CDR.
You def earned my sub with this vid, great video!
Happy to help the players :) That's what an official content creator should do
My dude you are awesome! Finally I i understand it! Hope you are doing builds for ultimates and I am eagerly waiting for them!
great video btw my friend, super informative.. I'm a numbers guy and it's part of what I love about these games and this clears up some confusion!
Awsome video and using vial actually numbers in the test lab makes it very clear to see why and how those mods do certian things and how they effect dmg. Awsome job ❤❤
You know it bud haha
You got a new sub, appreciate the explanation
You're most welcome my friend :D
Going to be adding these changes to my Viessa
Explained well
Happy to help
Great explanation.
Thanks for the support!
@@RealAsianRobot did you already make a video of Python build?
@@madarasoun3018 it releases today. Make sure your notifications are turned on
DUDE!!!!! OMG!!! this is what i've been looking for thank you! Great video now i understand why ive been so confused on these mods
You're most welcome :) my channel is here to help!
@@RealAsianRobot Question for you: Since Iron Defense at max is 12.7. for Freyna is Spear and Shield still better?
@Vermazing It depends on the final power modifier amount.
Anything above 160%, Spear and Snield is better.
For any modifier below 160%, Iron defense is better.
So you will have to adjust based on how much you rely on the DoT and whether or not you even need the extra modifier.
@@RealAsianRobot thank you, I truly appreciate it trying to make good with what I have since I don't have money for character slots and ultimates Etc
@@Vermazing You can farm all ultimates for free and a character slot is only $1 realistically, so at the very least, everyone can afford the character slots :)
I always just relate them to crit rate and crit damage. ones the base value the others the multiplier
edit: that being said crit rate in this game isn't like in most games, there is a base and then the values applied after are then multiplied by the base number.. this would be a good video too! we need it!
So, the math of crit damage vs crit rate looks like it's not at all the same as skill power and skill power modifier. Crit damage is how hard a crit hits. Crit rate is how often it hits.
Skill power and skill power modifier look like it works differently. Skill power is a base value in the calculation. Like a power rating. However, that base value is multiplied by a ratio/fraction that is different for each ability to determine how powerful that ability is. Increasing the modifier increases how big the ratio/fraction is.
Thanks and make sense. Nicely explained.
No problem. I'm happy to help. We always try and share information with our viewers once we understand it 😁👍
Thanx bro. I need this and more so creating my builds or when I unlock/Max out certain ones I know what's best. I'm picking up 5x or more new ones everyday.
TY
You're welcome!
Excellent work
Nice one 👍
Earned my sub from this vid! Great vid
You're most welcome. I'm happy to help the community with proper information
I finally got Ultimate Bunny. And I earned Ultimate Valby just trying to get Ultimate Bunny too! I went on a world tour of killing the Colossi with Ultimate Bunny for fun without using any defensive anti element modules and killed them all way easier.
Only thing I’ll bring up is that iron defense scales the modifier when leveled up to 12.7% max. Not sure how that changes the math for Freyna compared to s&s, but might be worth checking
@noopski8618 Hi, I acknowledge my error on this one.
To answer your query:
- the main point of skill power modifier. Is to raise the bonus given by skill power.
- For any character the diminishing returns start at 160% Skill Power Modifier
- Therefore, if relying on DoT. Until the DoTs skill power modifier hits 160%, you can always add more Skill Power Modifier instead of Skill Power to get better results.
So feel free to use Iron Defense (maxed out) if you are relying on Freyna's DoT
thanks for this vid very helpful
Very nice video, thank you.
If I understood correctly, 2,000 skill power modifier + 80 more is a very little gain.
40 skill power modifier + 80 is a massive gain.
I also need to pay attention to what ability I want to power up.
Freyna as an example, you need to think to yourself, do I want to power up the initial hit of her 1 or do I want to power up her DOT?
What kind of build am I trying to focus on? Etc..
Exactly, you got it all correct!
Hey man, hope you take care of your health. Keep up the grind but watch your HP.
This actually helped a ton!
Happy to help 😁👍
This was awesome! I love videos like this