When I farm for super credits, I always complete the mission as it doesn't take that much extra time to do it and extract. This is because the effort will go towards progressing the liberation/defence of the planet you're on, and it's actually the most efficient way in terms of squad points per min.
@@a_kuma thanks for the suggestion, but trivial is .0002% liberation. I understand the urgency, but time saved by not doing the mission will make farming faster, so you can get onto more rewarding difficulties. You're entitled to enjoy the game how you feel though.
If you just want SC and medals then yes, it is pointless to finish the mission, but sometimes you also wanna farm common samples since you know…getting any high tier upgrade costs hundreds of them and once you get the hang of it, collecting super samples is actually not the biggest bottleneck to ship upgrade. Then yes, makes sense to finish the mission.
it actually does take a lot more time to do this. you have to wait like a couple of minutes for extract. that couple of minutes will be every time you dive. if you are farming for a couple of hours, that would add up to something like a half hour or more of just waiting for extract and running to do the missions. that's time you're not getting credits. and i'm not sure about this, but my guess is that completing a trivial mission probably doesn't count for as much progress towards the MO as completing a higher level mission, so it just seems entirely pointless. if you're there to farm, you're there to farm. after you get your creds then you can just go actually completely missions at a higher level to help out.
@@astahfirula this is just wrong. if you want to unlock ship upgrades, you need to focus on collecting samples at a higher level, at least the lowest level where rare samples are introduced. the rare samples end up being much more important than commons. anyone who has got most of the ship upgrades can tell you this. you usually have a surplus of the commons, just from the course of getting enough rares to unlock anything. commons are NOT an issue. at all. so if you want credits, just farm for the creds, return to the ship without extract, dive again, get credz, leave to ship, repeat. it's the most time efficient way to get creds. if you add running around to get a few common samples you won't need anyway, you're just wasting time needlessly.
I've actually tested and video-proven getting 300 credits in 30 minutes with Trivial runs (so exactly like your title card says 600/hour), but there are a few things that I don't like about your personal setup here. Go to EITHER front. Choose a planet that doesn't have water at all, or any similar intrusions. You mentioned avoiding islands or large water on the drop, but because time in between drops is also precious, so you don't want to be checking every potential mission every time you start. You want a single-objective mission type. Objectives effectively replace POIs, so the fewer objectives on the map, the more POIs you can possibly find. Basically avoid Sabotage Supply Bases. Always drop next to outer the objective/extract. You can then make a single clockwise or counterclockwise circle around the map without having to cross the objective/extract dead spot. Once you have a feel for the distance, you might even be able to place your drop right on the first POI. You don't need the supply pack. Jump pack is best for speed. You can find boxes of stims at most POIs, and most of the time you can grab them without going significantly out of your way, so you can still stim like crazy without the supply pack. If you have it available, use the Experimental Infusion booster. Don't call in your equipment at the start. Look around and start running for the nearest POI. Call your Jump pack while running, and throw in the direction of the POI to minimize wait time. Ideally you want the pod to drop at the POI so you can loot while they drop.
@@ChillJayBug cool. I usually keep my videos Unlisted because I just use them for discussions in forums and such, but I made the 30 minute SC farm public just now so you can find it if you want to see how I did things. Unfortunately youtube comments don't allow links.
I wish AH encouraged actually playing high difficulty, I have nothing against people farming like this but high diff and MOs should give more credits so that we didn’t have to rely on the most boring method to get a decent amount of super credits
Farming super creds is deadass around 3x faster with a buddy. You can cover the map roughly 50% faster, and you can open bunkers which help a lot with super creds.
Also, when you find bunkers you can use the mech to see whats inisde. Just park the mech with its back turned to the bunker door and exit. You'll glitch through the door and see whats inside. You wont be able to loot it cause you do need to unlock the door first to make everything lootable, but if you happen to have a second PC next to you (I have my brothers PC and he also has Helldivers 2), you can log in with a 2nd second and drop in together and only use it if theres actually SC inside the bunker. I've managed to get double stacks of SC in a few bunkers like this.
It's not worth the time. While 2-manning SC farms is certainly viable, the time it would take to load in another character/player is almost certainly time better spent just running past the bunker and leaving. You need to be averaging more than 10 SCs per minute, including the time you spent looking at the bunkers that didn't have anything. Ideally you spot the bunker from a distance and bypass it completely, saving travel time.
@@dragonduedmemes i just hope i can impress enough to get 100 subscribers, ill work for it but be healthy about it. Aint gonna stress no drama bs. No negative hype train, just tutorials, debunking videos, update analysis. So on
redoing the same mission and collecting the same super credits as last time won't give you more super credits. you'll collect them but you won't get any. abandoning to ship is way way faster than extracting, however.
It used to be the best farming method, you keep finding the map with multiple SC spawns, mark it, and then save it. But they patch it a long time ago, which is kinda suck.
I farmed 70k super credits around launch time, theres also a low drop chance of getting 100sc in a stack of super credits too (random each map reset, even if u repeat the same map)
Lvl 2 maps, maps are a lot bigger and usually has 7 pois. Less water planets are best. if you are concerned about negative progression, pick something with high enemy presence, your impact would be negligible anyway
Do you still get credits in the POIs? I feel like I haven’t been getting them hardly at all any more. It’s usually medals for me. Do it need to be on low difficulty for them to have credits in them?
U do NOT need scout armor, the map is so small u can just walk from one side to the other and find everything, u should take a light medic armor so u have more stims with more duration
By lying through their teeth 😂 If you only count the time you spend in-mission, then solo SC farming will net you, on average, 60 SC every ten minutes. The most you could theoretically ask for would be 360 per hour, and even that's not realistic. 300 is probably more realistic Maybe if you're running a non-solo grind you can cut the time "in half" and get closer to that 600 SC per hour. If you run with 4 people then you can go in pairs to open bunkers. Or in groups of 3 where player 3 eats a grenade to warp to the bunker. A 2 player squad will lose efficiency if they split up but still want to open bunkers.
We are around 1k/h with a friend. He go clockwise, i go anticlockwise. We both take turrest to shoot for us. Grenade pistol to open crate fast. Jetpack for going fast. And quit mission as soon as both half are done. Really efficient.
@@musicarain4702 You need to factor _out_ how incredibly lucky that is, my friend. Most people aren't seeing them anywhere near as often as one per hour.
i'm glad they fixed the mission-stay farm-glitch. it felt cheap and i dislike systems that encourage reset-reload cycles. also glad the basic SC farming system is still viable. if only we could get some player/host/map controls to let us mitigate the devs constant changes to the spawns and map-passives (weekly before their summer holiday, thankfully the additional backlash to their anti-fun-league behavior mad them chill-out a bit on the multiple overlapping/contradictory non-stop system-tweaks), i REALLY want some control over the map-passives tho as i got sick of fighting in the soup 90% of the time REAL fast (that was before they added chargers with fog-dome-machines). I get it the planet is stormy, but it doesn't need to have a 30+% uptime on that storm/weather/effect times, n o wonder these so called "settled" planets ohy ever seem to have 6-8 small shacks spread over a 5 mile radius, not a town, city or factory in sight.
Second level actually has points more spread out due to the larger map size. even if it has more points they're harder to find, and there are nests at dif 2. In terms of ease and efficiency do level 1, in terms of what you find works, keep doing it. Enjoy the game how you please
Failing/abandoning a mission doesn't hurt our odds when liberating or defending a planet. The enemy only gains points over time based on an attrition rate set by Joel. If farming on a priority planet, just set yourself to private so that others can't join accidentally and waste their time.
Like the other guy said, it is harmless to do this, however I do think there is a benefit in that it adds to the amount of people on that planet, and many divers just go with whatever planet has the most other players, so contributing to that number might help, even if only the tiniest but
@@Croadly leave the mission to your super destroyer, if you alt+f4 it glitches the mission and you will end up deploying to the same map, picking up the super credits again will not grant you them.
I absolutely abhor this method of farming, even since the launch of the game. I play exclusively helldive and super helldive, but the way those mission spawn pois massively reduces finding credits. Haven't been able to get the past 4 warbonds because of it.
@@Misha4em using the scout armor + supply pack will keep you stocked so the effect lasting longer doesnt make up for the loss in utility of the scout armor.
@@ChillJayBug I think medic armor let's you trade supply pack for jumpack, since you get +2 stims and +2 seconds stim, essentually giving you the supply pack benefits. Can't say for sure if 12 points of speed make the difference (stamina regen is irrelevant since you are always stimed), but I think with superstims trench medic could be the winner.
The alt F4 tip is long gone. Didnt work half a year ago doesnt work nowadays either. The map stays but all credits you collect a second time wont count torwards your "wallet".
@@adamadamski6428 its rare but you can get it. Its not a glitch tutorial, the mission isnt supposed to be there when you go back. Watch the video through again.
@@cefalopodo5717 watch the end of the video. Its not a glitch based farm. You arent doing a specific mission map, and using a glitch. You're dropping in, leaving back to destoyer, and going in again. Sometimes there is a glitch which will make it seem like you're not getting super credits, this is usually a desync bug.
@@ChillJayBug Yea I got that after 1h farming. I got around 500 creds and no more was added to my balance. Joining team didn't fix the issue. So just take a break and come back next day or in few hours, after severs get restarted.
Yeah definitely run a jet pack to get this shit done quicker my man ur running 1 difficulty I’ve been on the game since the start and don’t think I’ve ever went that low even when farming or early game
For quicker farming, you only need a jetpack or supply pack, then press other stuff randomly for quicker deployment. The map usually has around 4-5 places that have the potential to spawn SC. You don't need to check everything. If you feel like you have destory 2-3 metal doors and grabbed shiny light thingy like 2-3 times already, then you can leave. Also if you have a friend, call your friend to help you open the bunker, then as a host, you can also leave the mission with your party.
Another easy farm: - Go online - Find a job offer - Write an application - Get accepted - Work for a Month - Get paid - Buy Super Credits and support the Devs with Money
nah that's a lot more effort for extremely low worth compared to the payout, much easier to get farming and get it for free because money can be spent on better things than premium currencies in paid games
Nah, basic crux is that at higher difficulties, POIs get replaced by major/minor objectives, you're spending much more time in combat than exploring, and rare samples start replacing currency at level 4. Overall you want more cargo containers and drop pods (the ones you have to salute) that only appear at POIs. Some other tips that can save a few minutes per mission.
1000Credits = 10Dollars right? 10 dollars is worth a couple minutes of work in reallife. lets say half an hour, for a 20Dollar an hour job. yo guys, do ur maths ....
yeah i've been thinking this too...i don't usually like to buy extras in games with real money, but for a DEMOCRATIC company like Arrowhead, maybe i'll do it just this once.
most income is fixed, no overtime. game time is yours to do with as you please. no harm doing some light-farm runs once per week or 3 for 10-15 mins at a time to get something for free and not have to spend unnecessarily, especially a 1/3 of the warbond armour are always put into the cash-shop.
Also next video might feature better audio, i made it too loud overall 😅
When I farm for super credits, I always complete the mission as it doesn't take that much extra time to do it and extract. This is because the effort will go towards progressing the liberation/defence of the planet you're on, and it's actually the most efficient way in terms of squad points per min.
@@a_kuma thanks for the suggestion, but trivial is .0002% liberation. I understand the urgency, but time saved by not doing the mission will make farming faster, so you can get onto more rewarding difficulties. You're entitled to enjoy the game how you feel though.
If you just want SC and medals then yes, it is pointless to finish the mission, but sometimes you also wanna farm common samples since you know…getting any high tier upgrade costs hundreds of them and once you get the hang of it, collecting super samples is actually not the biggest bottleneck to ship upgrade.
Then yes, makes sense to finish the mission.
it actually does take a lot more time to do this. you have to wait like a couple of minutes for extract. that couple of minutes will be every time you dive. if you are farming for a couple of hours, that would add up to something like a half hour or more of just waiting for extract and running to do the missions. that's time you're not getting credits. and i'm not sure about this, but my guess is that completing a trivial mission probably doesn't count for as much progress towards the MO as completing a higher level mission, so it just seems entirely pointless. if you're there to farm, you're there to farm. after you get your creds then you can just go actually completely missions at a higher level to help out.
@@astahfirula this is just wrong. if you want to unlock ship upgrades, you need to focus on collecting samples at a higher level, at least the lowest level where rare samples are introduced. the rare samples end up being much more important than commons. anyone who has got most of the ship upgrades can tell you this. you usually have a surplus of the commons, just from the course of getting enough rares to unlock anything. commons are NOT an issue. at all. so if you want credits, just farm for the creds, return to the ship without extract, dive again, get credz, leave to ship, repeat. it's the most time efficient way to get creds. if you add running around to get a few common samples you won't need anyway, you're just wasting time needlessly.
@@ChillJayBugno amount of liberation is trivial you socialist traitor!
I've actually tested and video-proven getting 300 credits in 30 minutes with Trivial runs (so exactly like your title card says 600/hour), but there are a few things that I don't like about your personal setup here.
Go to EITHER front. Choose a planet that doesn't have water at all, or any similar intrusions. You mentioned avoiding islands or large water on the drop, but because time in between drops is also precious, so you don't want to be checking every potential mission every time you start.
You want a single-objective mission type. Objectives effectively replace POIs, so the fewer objectives on the map, the more POIs you can possibly find. Basically avoid Sabotage Supply Bases.
Always drop next to outer the objective/extract. You can then make a single clockwise or counterclockwise circle around the map without having to cross the objective/extract dead spot. Once you have a feel for the distance, you might even be able to place your drop right on the first POI.
You don't need the supply pack. Jump pack is best for speed. You can find boxes of stims at most POIs, and most of the time you can grab them without going significantly out of your way, so you can still stim like crazy without the supply pack. If you have it available, use the Experimental Infusion booster.
Don't call in your equipment at the start. Look around and start running for the nearest POI. Call your Jump pack while running, and throw in the direction of the POI to minimize wait time. Ideally you want the pod to drop at the POI so you can loot while they drop.
Will test all of this soon. Will respond tomorrow!
@@ChillJayBug cool. I usually keep my videos Unlisted because I just use them for discussions in forums and such, but I made the 30 minute SC farm public just now so you can find it if you want to see how I did things. Unfortunately youtube comments don't allow links.
@@Sotanaht01 thanks for letting me know. Will review the footage.
Nice and efficient. Very democratic
I also like to bring turret with me. They fire for me so that i do not have to do it
I wish AH encouraged actually playing high difficulty, I have nothing against people farming like this but high diff and MOs should give more credits so that we didn’t have to rely on the most boring method to get a decent amount of super credits
Well, they want you to buy them. lol.
I play higher difficulty to farm medals and because it's more fun imo
Farming super creds is deadass around 3x faster with a buddy. You can cover the map roughly 50% faster, and you can open bunkers which help a lot with super creds.
Also, when you find bunkers you can use the mech to see whats inisde. Just park the mech with its back turned to the bunker door and exit. You'll glitch through the door and see whats inside. You wont be able to loot it cause you do need to unlock the door first to make everything lootable, but if you happen to have a second PC next to you (I have my brothers PC and he also has Helldivers 2), you can log in with a 2nd second and drop in together and only use it if theres actually SC inside the bunker. I've managed to get double stacks of SC in a few bunkers like this.
Thanks for the information!
Orrrrrrrrr you prone first person to see inside bunker.
@@KiIlZ0nE thanks!
@@KiIlZ0nEyeah this is a better option to check whats inside, just dive into the door and go into first person while you're still prone.
It's not worth the time. While 2-manning SC farms is certainly viable, the time it would take to load in another character/player is almost certainly time better spent just running past the bunker and leaving. You need to be averaging more than 10 SCs per minute, including the time you spent looking at the bunkers that didn't have anything. Ideally you spot the bunker from a distance and bypass it completely, saving travel time.
Good thing on updating the fellow divers!
Absolutely!
Thanks for checking in! Making a debunking vid tomorrow
Dude this guy is so underrated
@@dragonduedmemes i just hope i can impress enough to get 100 subscribers, ill work for it but be healthy about it. Aint gonna stress no drama bs. No negative hype train, just tutorials, debunking videos, update analysis. So on
redoing the same mission and collecting the same super credits as last time won't give you more super credits. you'll collect them but you won't get any. abandoning to ship is way way faster than extracting, however.
@@punishedgwynie abandoning the mission back to your destroyer shouldnt keep the mission, i mention this in the video. Thanks for your input!
@@ChillJayBug oh that's why you brought it up. i'm an airhead don't worry about me.
We are here to fight, not think helldiver, no fault to take
It used to be the best farming method, you keep finding the map with multiple SC spawns, mark it, and then save it. But they patch it a long time ago, which is kinda suck.
@@Gabriel_Ultrakill Ever wondered why we die so often... Ohh right, of course you didn't
well articulated, keep on the good work man
i also suggest taking the mech, as you can travel around quicker. also this method is good for getting medals too
It is goated for medals. The mech though is slower than being on the ground and stim running until you get the points of interest.
that is true, but i don't have stamina enhancement lol
Bring a jetpack and wear medic armor for extra stims, slightly slower but the jetpack cancels it out
you HAVE to give the jumppack another try after the new buff
I farmed 70k super credits around launch time, theres also a low drop chance of getting 100sc in a stack of super credits too (random each map reset, even if u repeat the same map)
Thank you friend
Lvl 2 maps, maps are a lot bigger and usually has 7 pois. Less water planets are best.
if you are concerned about negative progression, pick something with high enemy presence, your impact would be negligible anyway
Do you still get credits in the POIs? I feel like I haven’t been getting them hardly at all any more. It’s usually medals for me. Do it need to be on low difficulty for them to have credits in them?
I just use the stamina booster + jumpack and the light scout armor personally
U do NOT need scout armor, the map is so small u can just walk from one side to the other and find everything, u should take a light medic armor so u have more stims with more duration
I'm curious how you got to 600+ credits an hour?
Estimation based on my experience. Also will test it in my next video, which is a debunking one. So check that out when it arrives tomorrow. ♡
By lying through their teeth 😂
If you only count the time you spend in-mission, then solo SC farming will net you, on average, 60 SC every ten minutes. The most you could theoretically ask for would be 360 per hour, and even that's not realistic. 300 is probably more realistic
Maybe if you're running a non-solo grind you can cut the time "in half" and get closer to that 600 SC per hour. If you run with 4 people then you can go in pairs to open bunkers. Or in groups of 3 where player 3 eats a grenade to warp to the bunker. A 2 player squad will lose efficiency if they split up but still want to open bunkers.
We are around 1k/h with a friend. He go clockwise, i go anticlockwise. We both take turrest to shoot for us. Grenade pistol to open crate fast. Jetpack for going fast. And quit mission as soon as both half are done. Really efficient.
@@TM-qe2us You aren't factoring in the rare 100 credit spawns. I get at least one of those an hour, sometimes two
@@musicarain4702 You need to factor _out_ how incredibly lucky that is, my friend. Most people aren't seeing them anywhere near as often as one per hour.
i'm glad they fixed the mission-stay farm-glitch. it felt cheap and i dislike systems that encourage reset-reload cycles.
also glad the basic SC farming system is still viable.
if only we could get some player/host/map controls to let us mitigate the devs constant changes to the spawns and map-passives (weekly before their summer holiday, thankfully the additional backlash to their anti-fun-league behavior mad them chill-out a bit on the multiple overlapping/contradictory non-stop system-tweaks), i REALLY want some control over the map-passives tho as i got sick of fighting in the soup 90% of the time REAL fast (that was before they added chargers with fog-dome-machines). I get it the planet is stormy, but it doesn't need to have a 30+% uptime on that storm/weather/effect times, n o wonder these so called "settled" planets ohy ever seem to have 6-8 small shacks spread over a 5 mile radius, not a town, city or factory in sight.
I think second diffucilty level is good too for farming - more spots, and still non existent threat.
Second level actually has points more spread out due to the larger map size. even if it has more points they're harder to find, and there are nests at dif 2. In terms of ease and efficiency do level 1, in terms of what you find works, keep doing it. Enjoy the game how you please
@@ChillJayBuglevel 2 diff has a single tac obj that is usually the radar dish though
So what I understand is that you have to abandon the mission to destroyer ?
@@straba3976 yes, and then repeat the previous steps on a different mission.
If you are going to do this please do it on a planet that is not a priority.
Failing/abandoning a mission doesn't hurt our odds when liberating or defending a planet. The enemy only gains points over time based on an attrition rate set by Joel. If farming on a priority planet, just set yourself to private so that others can't join accidentally and waste their time.
Like the other guy said, it is harmless to do this, however I do think there is a benefit in that it adds to the amount of people on that planet, and many divers just go with whatever planet has the most other players, so contributing to that number might help, even if only the tiniest but
So we can just leave the mission, and it will keep our credits?
I was a little confused on what you meant by the maps. The matter is in this video is that OK?
can you play the same map again? if you find the a map with many SC spawns?
@@lyndongaming no, that was a glitch patched by arrowhead
did you mention to take lite armor so you run faster?
I didn't think this would actually work.. I guess I've got something to do to pass the time until the illuminate finally come out😂
Also do not choose to do it on planets needed for major orders or defense planets for major orders.
I keep running into an issue where I just don’t get any SC spawns. Is there always one or can there sometimes not have any?
how about calling exosuit for traveling?
Its slower than running with stims. 🏃♂️
Trivial difficulty, mech op
Wait so do you alt+f4 or leave the mission?
@@Croadly leave the mission to your super destroyer, if you alt+f4 it glitches the mission and you will end up deploying to the same map, picking up the super credits again will not grant you them.
@@Croadly they patched the glitched method
@@ChillJayBug thx! Will definitely try this after work
@@Croadly thanks for watching, have a good one at work dude!
I dont uder stand how do i get super credits every time??
You don't. It's completely random.
you could get sc after abandoning mission??
i keep super credits when leaving ?
can i do this in same map like after and after ?
Make sure to do this on planets where nothing is getting done, don't want to have any negative impact on defense/liberation
I didnt think negative impact was a thing. didnt they have a dev comment about that?
Negative impact is not a thing. Decay rate is but that is set by Joel
I absolutely abhor this method of farming, even since the launch of the game. I play exclusively helldive and super helldive, but the way those mission spawn pois massively reduces finding credits. Haven't been able to get the past 4 warbonds because of it.
What do you can leave missions and still get everything?
You only get the stuff you pick up such as medals, req slips, and sc. Samples will be left behind and you get nor req or xp.
is the trench medic light armor better than a scout? It is in sc shop rn and I think the passive is worth it
@@Misha4em using the scout armor + supply pack will keep you stocked so the effect lasting longer doesnt make up for the loss in utility of the scout armor.
@@ChillJayBug I think medic armor let's you trade supply pack for jumpack, since you get +2 stims and +2 seconds stim, essentually giving you the supply pack benefits. Can't say for sure if 12 points of speed make the difference (stamina regen is irrelevant since you are always stimed), but I think with superstims trench medic could be the winner.
@@Misha4em will test in my next video, thanks for explaining! ♡
The alt F4 tip is long gone. Didnt work half a year ago doesnt work nowadays either. The map stays but all credits you collect a second time wont count torwards your "wallet".
When i go vack to my ship the mission is not there :(
is this real that i got 100SC from one pick ?
@@adamadamski6428 its rare but you can get it. Its not a glitch tutorial, the mission isnt supposed to be there when you go back. Watch the video through again.
i thought this was patched long ago?
@@cefalopodo5717 watch the end of the video. Its not a glitch based farm. You arent doing a specific mission map, and using a glitch. You're dropping in, leaving back to destoyer, and going in again. Sometimes there is a glitch which will make it seem like you're not getting super credits, this is usually a desync bug.
@@ChillJayBug Yea I got that after 1h farming. I got around 500 creds and no more was added to my balance. Joining team didn't fix the issue. So just take a break and come back next day or in few hours, after severs get restarted.
@@Dunleap thanks for your help ^^
Yeah definitely run a jet pack to get this shit done quicker my man ur running 1 difficulty I’ve been on the game since the start and don’t think I’ve ever went that low even when farming or early game
we can find point of interest by dragging the cursor over the map. it shows a msg when you pass over points of interest
that hasn't worked for months.
That sounds very undemocratic !
its not working
For quicker farming, you only need a jetpack or supply pack, then press other stuff randomly for quicker deployment.
The map usually has around 4-5 places that have the potential to spawn SC. You don't need to check everything.
If you feel like you have destory 2-3 metal doors and grabbed shiny light thingy like 2-3 times already, then you can leave.
Also if you have a friend, call your friend to help you open the bunker, then as a host, you can also leave the mission with your party.
It got patched, once you alt f4 and go to collect the super credits again you no longer gain the extra credits.
that's what he said you bonehead
That one got patched, but the return to destroyer still works
hahaha wait until you see the new jumpack
How do you resupply your self
Press 5, and it takes one pack off your back
@Drakco69 thank you
TRAITOR
Another easy farm:
- Go online
- Find a job offer
- Write an application
- Get accepted
- Work for a Month
- Get paid
- Buy Super Credits and support the Devs with Money
nah that's a lot more effort for extremely low worth compared to the payout, much easier to get farming and get it for free because money can be spent on better things than premium currencies in paid games
@stalker5299 I just think it's a nice was to support the devs
You abandon your teammates and democracy for supercredits?
Traitor!
Sounds like treason to me. Report to your democracy officer
Nah, basic crux is that at higher difficulties, POIs get replaced by major/minor objectives, you're spending much more time in combat than exploring, and rare samples start replacing currency at level 4. Overall you want more cargo containers and drop pods (the ones you have to salute) that only appear at POIs. Some other tips that can save a few minutes per mission.
1000Credits = 10Dollars right? 10 dollars is worth a couple minutes of work in reallife. lets say half an hour, for a 20Dollar an hour job. yo guys, do ur maths ....
yeah i've been thinking this too...i don't usually like to buy extras in games with real money, but for a DEMOCRATIC company like Arrowhead, maybe i'll do it just this once.
most income is fixed, no overtime. game time is yours to do with as you please.
no harm doing some light-farm runs once per week or 3 for 10-15 mins at a time to get something for free and not have to spend unnecessarily, especially a 1/3 of the warbond armour are always put into the cash-shop.