Yes - Valve Really Did Fix Elden Ring PC For Steam Deck!

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 1.4K

  • @swayamkrishnan8273
    @swayamkrishnan8273 2 ปีที่แล้ว +1700

    If this is the kind of optimization we continue to see from Valve for more demanding games, we may very well see the Deck last for years to come. Fantastic job!

    • @MrJeanjean2009
      @MrJeanjean2009 2 ปีที่แล้ว +119

      It's a great move for sure! I don't know if demanding is the right term for Elden Ring though, badly optimized is more accurate I think.

    • @DubElementMusic
      @DubElementMusic 2 ปีที่แล้ว +11

      @@MrJeanjean2009 i just really hope FS is keeping optimize the game and release a good ray tracing patch, i would fucking love to play elden ring NG+ with RT

    • @Dangerman-zg3ui
      @Dangerman-zg3ui 2 ปีที่แล้ว +23

      I want a RDNA 3 + Zen 4 Steamdeck V2 ASAP w/ a 120Hz OLED screen. That'd be sick.

    • @raresmacovei8382
      @raresmacovei8382 2 ปีที่แล้ว +9

      Don't confuse "fixing shader compilation" with basically fixing the problem of a cross-gen game.
      Proper 9th console gen games will have significantly higher system requirements.

    • @DubElementMusic
      @DubElementMusic 2 ปีที่แล้ว +31

      @@Dangerman-zg3ui for what 120hz on a gameboy? u wanna play 30 min. until the battery is dead?

  • @KDZen
    @KDZen 2 ปีที่แล้ว +1071

    Rich showing up to break down Elden Ring's performance is like the store manager finally coming over to set things right 😂
    His observations are, in a word, B E S P O K E

    • @Gryzor88
      @Gryzor88 2 ปีที่แล้ว +23

      Witchard speaking like a bespoke forspoken. Such a cunning linguist ^_^

    • @TimmyTurner421
      @TimmyTurner421 2 ปีที่แล้ว

      @@Gryzor88 Hahahahahahaha 😄👍

    • @Crimsongz
      @Crimsongz 2 ปีที่แล้ว +3

      Hahah nice analogy 😂💯

    • @datruth4766
      @datruth4766 2 ปีที่แล้ว +12

      I say we dust off, and nuke the game from orbit.... it's the only way to be sure!

    • @Megatog615
      @Megatog615 2 ปีที่แล้ว +7

      bespoke is, the bespoke british word

  • @hatcherluke
    @hatcherluke 2 ปีที่แล้ว +294

    Richard going solo on bespoke optimizations? This really is the dream.

    • @Oversoulse7en
      @Oversoulse7en 2 ปีที่แล้ว +34

      In the here and now.

    • @derptyderp5287
      @derptyderp5287 2 ปีที่แล้ว +13

      He's gone rogue!

    • @jockturner1547
      @jockturner1547 2 ปีที่แล้ว +6

      They really like the world bespoke don't they?

    • @arvindhmani06
      @arvindhmani06 หลายเดือนก่อน

      @@jockturner1547 It's a great word, truth be told

  • @jarnobot
    @jarnobot 2 ปีที่แล้ว +31

    As someone that has been a linux enthusiast for many years, the last few years have been an amazing journey. From the moment Valve announced Proton in 2018 (?) it was clear that it would be a game changer, but it has exceeded my expectations immensely without any sign of stopping. Thanks Valve!

  • @frostburn311
    @frostburn311 2 ปีที่แล้ว +149

    It sure would be nice if FromSoft reached out to more technical folks to improve the PC version of the game, add ultrawide support, higher frame rate support and such given the great success the game has had.

    • @shivmom7903
      @shivmom7903 2 ปีที่แล้ว +1

      Off online ..better smooth my PC :)

    • @shmekelfreckles8157
      @shmekelfreckles8157 2 ปีที่แล้ว +3

      For hogher framerate they need a new engine

    • @sean8102
      @sean8102 2 ปีที่แล้ว +5

      I was thinking the same thing. They really need to let an outside team do their PC versions from now on. Like Nixxes would probably be a good developer to handle it.
      Edit: NM I had no idea Sony purchased Nixxes in July 2021. Makes sense though with Sony saying they will be bringing more games to PC.

    • @Adamantium9001
      @Adamantium9001 2 ปีที่แล้ว +14

      Ultrawide and high frame rate support are easy; I know this because _there are already mods that do those._ They just require you to be offline because they trip the anti-cheat 😮‍💨! The fact that the game didn't include them on launch is pathetic; it's just more evidence that Bandai Namco and/or FromSoft treat PC as an afterthought at best 😡. And I say that as someone who has put over 80 hours into Elden Ring on Linux.

    • @shmekelfreckles8157
      @shmekelfreckles8157 2 ปีที่แล้ว +2

      @@Adamantium9001 high framerate mod breaks the game tho

  • @Tass...
    @Tass... 2 ปีที่แล้ว +77

    The service DF provides in the video gaming world is next level. Nobody comes even close. You guys should be very proud of yourselves.

    • @Wicked.Artworks
      @Wicked.Artworks 2 ปีที่แล้ว

      I prefer linus

    • @Tass...
      @Tass... 2 ปีที่แล้ว

      @@Wicked.Artworks Who does something very different.

    • @Detlevboi
      @Detlevboi 2 ปีที่แล้ว +2

      GamersNexus is on the same level

  • @thomasmann3560
    @thomasmann3560 ปีที่แล้ว +34

    It's insane to me that my steam deck has become like an ultimate console. It's the PC experience on a handheld I've been dreaming of. So many games run so well

  • @vintatsh
    @vintatsh 2 ปีที่แล้ว +341

    This level of optimization-possibilities is what‘s really exciting about the Deck and pretty unique in the PC space.

    • @xBINARYGODx
      @xBINARYGODx 2 ปีที่แล้ว +3

      the Deck is not a PC.

    • @blastu2fool
      @blastu2fool 2 ปีที่แล้ว +62

      @@xBINARYGODx so what is it if it's not a PC ?

    • @GoodOlKuro
      @GoodOlKuro 2 ปีที่แล้ว +6

      @@blastu2fool A cOnSoLe!!!11eleven!!

    • @katzenjunge5869
      @katzenjunge5869 2 ปีที่แล้ว +4

      How is 720p and sub 30 FPS unique in any way? Even my toaster does a better job and yes that toaster portable too, because its a laptop.

    • @TimmyTurner421
      @TimmyTurner421 2 ปีที่แล้ว +11

      @@katzenjunge5869 ehhh bore off with that clunky, heavy shitbook

  • @Jambara
    @Jambara 2 ปีที่แล้ว +40

    This is actually significant, Valve's claim for why they have so aggressively pursued Linux gaming was to have the ability circumvent windows slow system approval on updates. With how quickly they improved Elden Ring proves their theory correct about how much more agile they can be with the steamOS.

    • @gourdy
      @gourdy 2 ปีที่แล้ว

      i like your funny words magic man!

  • @olefjord85
    @olefjord85 2 ปีที่แล้ว +92

    Valve's move pulling in a compatibility layer for playing on Linux also gives them control over the rendering pipeline. The proton layer is a supreme peace of tech! Both technologically and strategically. Very thoughtful and carefully designed... And this is still the beginning. Nice engineering work!

  • @lottji
    @lottji ปีที่แล้ว +10

    I know this is redundant but I’ve just 100%’d Elden Ring for the third time (after PS4 and PS5) on steam deck and it runs amazingly

    • @arvindhmani06
      @arvindhmani06 6 หลายเดือนก่อน

      Just started playing for the first time now that the dlc is out, creating renewed interest in the original game, and it has been very enjoyable so far on Steam Deck. This device is going to outlast even the Switch at this rate!

    • @ActNasty5
      @ActNasty5 6 หลายเดือนก่อน

      @@arvindhmani06just finished the dlc on ps5 and have the platinum but just got it on pc/deck to play with my friend who is new to souls likes. Downloading it on deck before my 3080 pc 😂

  • @pentacosttb2565
    @pentacosttb2565 2 ปีที่แล้ว +95

    Honestly, you guys need to add Steam Deck into your PS5/XSS/XSX/PC comparisons. It's as much it's own current gen platform as the rest, and far more exciting than arguably anything else on the market right now.

    • @bartjeyeyo
      @bartjeyeyo 2 ปีที่แล้ว +7

      Yeah nah

    • @UltimateSlayer3001
      @UltimateSlayer3001 2 ปีที่แล้ว +3

      Lmao. The Steam deck is a fun little device, don’t get me wrong, but doing an honest comparison of this handheld, running at 25fps at 480p resolution? Haha, no. It has no place sitting next to actual hardware running true resolutions.

    • @Matruchus
      @Matruchus 2 ปีที่แล้ว +17

      @@UltimateSlayer3001 You mean 30 fps at 800p.

    • @UltimateSlayer3001
      @UltimateSlayer3001 2 ปีที่แล้ว +2

      @@Matruchus Wow, correcting my over exageration. Good job, still doesn't make the hand held any less garbage compared to next gen consoles/PC lmao

    • @pegolini1179
      @pegolini1179 2 ปีที่แล้ว +19

      @@UltimateSlayer3001 That shitty attitude is exactly what everyone hated about PC Players during last gen. PS4 and XBOX were years behind when it came to specs but developers were amazing at optimizing what the had to ensure some of the greatest looking experience of the last generation.
      And this video further ensures that Steam Deck plays by the same rules established by last gen consoles. Being that optimization has always been more important than raw power.

  • @fadefade
    @fadefade 2 ปีที่แล้ว +68

    Fixed on Linux desktop too, not just Steam Deck.

    • @colbyboucher6391
      @colbyboucher6391 2 ปีที่แล้ว +2

      Well, yes, anywhere you can use Proton.

    • @insu_na
      @insu_na 2 ปีที่แล้ว +4

      @@colbyboucher6391 You can use VKD3D-Proton on Windows, too, which is the specific thing that contains the fixes for Elden Ring. Unfortunately Elden Ring *currently* performs even worse on Windows with VKD3D-Proton. It has a very low framerate overall, but at least it doesn't stutter... Either way I'm sure Hans Kristian will fix that at some point, tho the question will be if the fix is available before FromSoft creates a fix themselves.
      Edit: If you have a windows installation and want to test it out you can download vkd3d-proton from HansKristian-Work on GitHub, but you will also require the dxgi.dll from Doitsujin's dxvk GitHub

    • @colbyboucher6391
      @colbyboucher6391 2 ปีที่แล้ว +1

      @@insu_na Good to know there's something like this floating around. I knew there was a more direct Vulkan "wrapper" for DX11 games but I didn't know there was anything for Proton.

  • @W0lfenstrike
    @W0lfenstrike 2 ปีที่แล้ว +103

    Fromsoft REALLY needs a shader pre-compilation at the start of the game, many dx12 games does this like Forza Horizon 5 and Monster Hunter Rise. Sure, the game takes a bit longer to start the first time, but the smoother performance absolutely makes the wait worthwile.

    • @vitorhnn
      @vitorhnn 2 ปีที่แล้ว +29

      Most of the issues with Elden Ring are not caused by shader compilation, as stated by Valve's Pierre-Loup Grifais in the video

    • @SEXCOPTER_RUL
      @SEXCOPTER_RUL 2 ปีที่แล้ว +12

      @@vitorhnn yeah but the entire point is that its EXACTLY what valve did to get steam deck performance vastly improved and removed MOST of the stutters....so yeah, it kinda is, and in regards to pc, this would most certiantly have an even more dramatic effect.

    • @harryarmstrong5728
      @harryarmstrong5728 2 ปีที่แล้ว +15

      @@SEXCOPTER_RUL This is incorrect, please review the video at around 13:00. E.g. "shader pipeline driven stutter isn't the majority of the big hitches we've seen..." Etc.

    • @darkmanure
      @darkmanure 2 ปีที่แล้ว +9

      @@harryarmstrong5728 Not majority, doesn't mean it does not cause stutters.

    • @cykablyat6348
      @cykablyat6348 2 ปีที่แล้ว +1

      i think bl3 had shader precompilation when you selected dx12 but the game did still stutter, disabling control flow guard seemed to fix it

  • @iamlegend68
    @iamlegend68 2 ปีที่แล้ว +12

    The fact you can play Elden Ring on a handheld blows my mind. Really hoping sales do well for this. Waiting for mine to arrive soon

  • @ShaunsterTheMonster
    @ShaunsterTheMonster 2 ปีที่แล้ว +51

    I get the same issues as Alex has on PC. Game will randomly pause/freeze for a second then fast forward to catch up. Annoying when fighting a boss.

    • @Blazehoof
      @Blazehoof 2 ปีที่แล้ว +8

      Me too...
      I have the same problems with a 8700+2080TI.
      Buttery smooth gameplay with random pairs of hitches.

    • @fufu1128
      @fufu1128 2 ปีที่แล้ว

      Are you playing on a m.2 nvme drive?
      I don't have the game to test.
      Could be the same kind of issue with FF7, transfer the game from m.2 to ssd or spinney drive, and like magic the issues are gone with framerate hitches. 👍🏻

    • @JakubWasikiewicz
      @JakubWasikiewicz 2 ปีที่แล้ว +5

      @@fufu1128 what? why would that do anything?

    • @IronicSonics
      @IronicSonics 2 ปีที่แล้ว +7

      @@JakubWasikiewicz Its reading lamb entrails for at this point. Break out the crystal balls and chi maps

    • @Blazehoof
      @Blazehoof 2 ปีที่แล้ว +3

      @@fufu1128 Yep.
      I might test it, but if this is true, it would be so stupid... T_T

  • @yellowbat79
    @yellowbat79 2 ปีที่แล้ว +361

    You know it's serious when the tech god himself RICH graces us with hosting a video

    • @TimmyTurner421
      @TimmyTurner421 2 ปีที่แล้ว +8

      Almost as good as our lord and savior Gaben personally delivering the steam deck 🙌

    • @spicynachos2762
      @spicynachos2762 2 ปีที่แล้ว +6

      Rich is the only one with the deck

    • @yellowbat79
      @yellowbat79 2 ปีที่แล้ว +20

      @@spicynachos2762 because he is most worthy to wield it

    • @phew...6097
      @phew...6097 2 ปีที่แล้ว +2

      hehe... graces

    • @frankvandermerwe1487
      @frankvandermerwe1487 2 ปีที่แล้ว

      @@TimmyTurner421 My lord! Gaben is the real santa

  • @po4058
    @po4058 2 ปีที่แล้ว +1

    I love the fact that you didn't phrase the title as a clickbaity question, but rather cut straight to the chase. This made me all the more eager to watch the video.

  • @BlindBison
    @BlindBison 2 ปีที่แล้ว +149

    I wish Nvidia and AMD would do these kind of fixes via their own drivers. But, really the fault is with the devs I suppose.

    • @kwedl
      @kwedl 2 ปีที่แล้ว +82

      They are probably already doing as much they can. There is only so much you can fix on a GPU driver level. Valve have full access and control over the operation system and SoC.
      Overall Fromsoft just need to step up their game with optimization. It would probably be a good idea to take off 1-2 years to actually improve/update their engine. It will only make things easier not just for the user but also for the dev.

    • @Oldsah
      @Oldsah 2 ปีที่แล้ว +17

      @@kwedl they dont have high refresh support ds3 should have had it yet sekiro and elden ring still dont have it.
      Let alone the stuttering the game is plagued by.

    • @Volker_A4
      @Volker_A4 2 ปีที่แล้ว +1

      @@Oldsah if you mod them both Sekiro and Elden Ring can play uncapped without issue.

    • @kwedl
      @kwedl 2 ปีที่แล้ว +25

      @@Oldsah Not having high refresh support is definitely just bad at this point.
      Even years later you still need a mod for Sekiro to get 120 fps or higher support. Or even basic things like having Dualshock buttons for the UI.

    • @BlindBison
      @BlindBison 2 ปีที่แล้ว +3

      @@Volker_A4 not online sadly though in Sekiro of course that’s no issue.

  • @MrRoko91
    @MrRoko91 2 ปีที่แล้ว +7

    I could sit and watch Rich explaining stuff for hours... love this guy! 😄

  • @panamike6178
    @panamike6178 ปีที่แล้ว +6

    God, it feels like more people are rooting for the Steam Deck to fail than succeed. The gaming community sucks in this era, everyone is loyal to their piece of plastic that they hate every other piece of plastic.

  • @GO-tq6hs
    @GO-tq6hs 2 ปีที่แล้ว +44

    I had to disable hardware accelerated GPU scheduling to fix my stuttering on a 3080. Suggested it to some other people and didn't work for them. Performance is as mysterious as the rest of the game's world.

    • @JigglypuffTutorials
      @JigglypuffTutorials 2 ปีที่แล้ว +6

      lmaooo

    • @AthosJosue
      @AthosJosue 2 ปีที่แล้ว +3

      I'm using a fps unlocker, the game runs between 75 and 100 fps and it feels pretty smooth, i don't see the hitches or stutter, im nor sure if is the new patch, the shaeder compilation or the frame unlocker but it works as it should. (oh tho i have to play offline when using the unlocker)

    • @igorgiuseppe1862
      @igorgiuseppe1862 2 ปีที่แล้ว

      maybe they're using a different driver version?

    • @kendokaaa
      @kendokaaa 2 ปีที่แล้ว

      So far that feature doesn't seem to help with any workload so it's generally recommended to keep it disabled for everything. It tends to mess with some software

  • @eagle_rb_mmoomin_418
    @eagle_rb_mmoomin_418 2 ปีที่แล้ว +160

    I've been waiting for this. I was rather hoping they'd slap a desktop Linux distro on a test bench as well to see if there are any differences with say an RTX card running under Linux. With the Proton Experimental fixes engaged. That's how I'm playing the game and I've only noticed one single mild hitch. I have seen it run Fossilize the tool Valve referred to twice when booting the game up and I saw pretty much all 16 threads on my CPU spike. I'm assuming my machine has compiled the games shaders twice so far.

    • @dominik2327
      @dominik2327 2 ปีที่แล้ว +7

      Sadly, it will (at least partially) do that again after you upgrade your drivers. When I update my distro and there are new drivers comming, I simply left Steam opened in the background for some time when I don't need too much of a power for current tasks (or I don't use the computer at the moment) so that the new cache was built for all of my installed games. It can be activated in Steam settings.

    • @krzysztof6591
      @krzysztof6591 2 ปีที่แล้ว +5

      Problem is, 99% of gamers won't install Linux just because FS still can't managee their own engine after all these years.

    • @dominik2327
      @dominik2327 2 ปีที่แล้ว +13

      @@krzysztof6591 I don't think anyone here said that people should install Linux to fix stutters in one game, which is completely pointless to begin with. Though, it shows that having full custom over software, brings possibilities to optimize stuff for such devices as SD.

    • @TRONiX404
      @TRONiX404 2 ปีที่แล้ว

      Ru using Pop distro.
      I'd use Linux for some games when they get HDR support and not much support for RTX cards either.

    • @dominik2327
      @dominik2327 2 ปีที่แล้ว +9

      ​@@TRONiX404 I wouldn't expect HDR support on Linux very soon. The situation is pretty complicated.
      When it comes to NVIDIA cards, they work pretty well (I'm using 3060Ti myself), but it's still NVIDIA - they refuse to support Linux properly for decades and I wouldn't expect any change here, too.

  • @emanuelserpa
    @emanuelserpa 2 ปีที่แล้ว +62

    Linux deserves the love of gamers. Imagine having total control of the operating system in a deep level.
    Most people won't do this, of course, but people that do can share with the community like Valve is doing.

    • @geovanneteixeira100
      @geovanneteixeira100 2 ปีที่แล้ว +10

      Not just that but having a light OS can help your PC when trying to squish more FPS

    • @pt8306
      @pt8306 2 ปีที่แล้ว +9

      Unfortunately Windows is "just easier", even when it doesn't work and you have to dive into CMD because it forgot how to talk bluetooth or decided to randomly break. Windows gets a lot of free passes when it sucks, Linux can have tiny minor faults (like a status bar not updating properly in one application) and suddenly it's shit. Unfortunately what matters is not whether or not the software delivers as promised. Windows doesn't deliver as promised. What matters is the public perception of the software. As windows does things like add advertisements to the flie browser, hopefully we will see more adoption of Linux, but even if Linux was perfect and gave full control and a big FPS boost, we wouldn't see gamers switching over because they are used to Windows, even if it blows big chunks constantly.

    • @-aexc-
      @-aexc- 2 ปีที่แล้ว

      @@pt8306 i agree on the whole about windows being easier but ive only ever had stuff randomly decide to stop working on windows. once i finish setting up my distro i have way less issues (setting it up is more complicated though)

    • @killer414
      @killer414 2 ปีที่แล้ว

      deep level it seems lmao

    • @EricDFreak
      @EricDFreak 2 ปีที่แล้ว

      Mark my words, windows would never be overshadow by Linux, yes Linux has a big array of builds to any kind of need but the sole fact that there are many differences depending on the distro makes it not user friendly no matter how you put it, we can only hope game developers give us more attention

  • @MrDarkjeda
    @MrDarkjeda 2 ปีที่แล้ว +73

    I've been playing the game in a Linux distro and the game experience is amazing, always 60 FPS. In Windows the problem is when a lot of stutter comes out of nowhere

    • @blumiu2426
      @blumiu2426 2 ปีที่แล้ว +26

      It's always garbage Windows. Every update I panic and loathe what will mess up on my system.

    • @Nico1a5
      @Nico1a5 2 ปีที่แล้ว +5

      @@blumiu2426 glad I have ltsc, then on my laptop I barely turn it on and it always wants to update something. Imagine installing windows on deck and always requesting an update and a restart, then you restart and yet more updates remaining

    • @TimmyTurner421
      @TimmyTurner421 2 ปีที่แล้ว

      @@Nico1a5 pain in the ass

    • @shayanali8771
      @shayanali8771 2 ปีที่แล้ว +1

      Which distro are u using

    • @MrDarkjeda
      @MrDarkjeda 2 ปีที่แล้ว

      @@shayanali8771 Pop! OS 21.10 running with Linux 5.16

  • @PlayfullWithFire
    @PlayfullWithFire 2 ปีที่แล้ว +90

    What I would have like to see is Linux/proton performance on the desktop pc to see if valves improvements scale to 60fps.

    • @FilippoTarpini
      @FilippoTarpini 2 ปีที่แล้ว

      True. Has anybody tried?

    • @-aexc-
      @-aexc- 2 ปีที่แล้ว +21

      @@FilippoTarpini i have, my laptop went from like 39 fps to the mid 50s when i moved to Linux

    • @Enzed_
      @Enzed_ 2 ปีที่แล้ว +2

      @@FilippoTarpini check out the channel Bero Tech. They have videos on Linux gaming

    • @AusSkiller
      @AusSkiller 2 ปีที่แล้ว +3

      It sounds like Valve are caching shaders specifically for Steam deck so when you download the game you get the pre-compiled shaders for it too, and when D3D requests compiling them valve intercepts that and instead injects the pre-compiled shaders so they never have to be compiled. So it probably wouldn't work as well on desktop PCs because the hardware can be so diverse and Valve probably isn't going to be building a cache for them.

    • @jaimiepotts
      @jaimiepotts 2 ปีที่แล้ว +10

      @@AusSkiller Valve have a very extensive vulkan shader caching service on Linux across pretty much all games. Every time I open Steam, I seem to be downloading some shaders lol. Apex Legends recently became playable and it probably took a few days for my shader cache to build up to the point where I was getting a solid 144 fps

  • @TheLastLineLive
    @TheLastLineLive 2 ปีที่แล้ว +33

    Hoping another patch comes soon. I had to stop playing due to the stutters and inconsistent framerate. Last patch didn't address it and Nvidia hasn't updated their drivers since close to 2 weeks before the game launched. So hopefully a new patch and/or driver does the trick.

    • @BlindBison
      @BlindBison 2 ปีที่แล้ว +5

      That’s my hope as well - I’m waiting for a real fix from the devs or maybe from Nvidia’s end.

    • @roundearthshill248
      @roundearthshill248 2 ปีที่แล้ว +3

      I've had good luck just running the game in 1440p. Kind've a drag on a big TV but it still looks pretty damn good. Really moistens me balls.

    • @mitcHELLOworld
      @mitcHELLOworld 2 ปีที่แล้ว +1

      @@roundearthshill248 man for me the game actually runs flawlessly now as far as frame rate goes... but I get some really REALLY annoying crashing. im running at 4k max settings and it never drops below 60 but sometimes ill crash 2 or 3 times in the run of a single hour. sometimes I can play for a few hours but its always inevitible it will happen sooner or later

    • @Spardasrebellion
      @Spardasrebellion 2 ปีที่แล้ว

      @@mitcHELLOworld I had luck fixing those crashes by disabling steam cloud saves. Hope that helps your issue as well!

    • @dragothica4925
      @dragothica4925 2 ปีที่แล้ว

      Aren't Nvidia drivers already almost 1 month old? Could expect new drivers soon, hopefully..

  • @gellister
    @gellister 2 ปีที่แล้ว +53

    Valve have created something amazing here. They have managed to make multiplatform games a "portable exclusive" for their hardware, effectively creating a back-catalogue of portable exclusive killer apps overnight. I am obviously talking about steam deck in general. This cherry on top of valve using software manipulation to optimize games for their bespoke PC platform creates a level of curation and care I really appreciate. Gaben truly wants this to have a value in the market and to succeed

    • @TimmyTurner421
      @TimmyTurner421 2 ปีที่แล้ว +5

      Their forespoken bespoke support of the steam deck is a sight to behold

    • @katzenjunge5869
      @katzenjunge5869 2 ปีที่แล้ว +1

      What do you mean portable exclusive? Did laptops die out or what? Just take a controller with you and you can play on a bigger/better screen.

    • @gellister
      @gellister 2 ปีที่แล้ว +9

      If you consider that portable then I have an 80s cell phone I would love to sell you. Joking aside, yes, I have gaming laptop I sometimes use if given the space but compact and completely handheld is undeniably more of what the average person would consider "truly portable" than a full laptop with a controller needed as well.

    • @64bitmodels66
      @64bitmodels66 2 ปีที่แล้ว +5

      @@katzenjunge5869 "Did laptops die out or what?"
      Yes. what person have you heard of recently actually using a gaming laptop? shit guzzles down the battery and can't even play games handheld. there's a reason people are hyped for this

    • @TheOfficalAndI
      @TheOfficalAndI 2 ปีที่แล้ว +2

      @@katzenjunge5869 Also you'd need to install linux/proton to be able to make use of valves improvements.

  • @GoldNSilverLuigi
    @GoldNSilverLuigi 2 ปีที่แล้ว +16

    You guys should totally make a Linux PC Gaming episode. It'd be nice to get more attention on Linux Gaming or just Desktop Linux in general and not have it be too niche.

    • @imo098765
      @imo098765 2 ปีที่แล้ว +1

      TLDR Linux gaming is in a better position than its ever been but its still a bad experience for the general pc gaming community

  • @Templars1005
    @Templars1005 2 ปีที่แล้ว +47

    Based on From's track record, I don't think they will fix this. But I'm mildly hopeful.
    Game is *chef kiss* but the stuttering is really annoying (and at times life-or-death inducing...).

    • @somnia3423
      @somnia3423 2 ปีที่แล้ว +9

      the developer depot is active, last update was 5 hours ago

    • @thomasbitmail7937
      @thomasbitmail7937 2 ปีที่แล้ว +5

      they will be adding ray-tracing to this game sometime maybe in a year or so. Until then, they just gotta fix this game first.

    • @bodybag22
      @bodybag22 2 ปีที่แล้ว +39

      Considering RT is going to make the game run even worse it's probably the last thing they should implement.

    • @rickstorm4198
      @rickstorm4198 2 ปีที่แล้ว +5

      I've had one stutter, runs 60fps @max settings 2560x1440p
      Im honestly betwixt at how so many seemingly have issues and others do not. I have the proper hardware/software to record frame pacing/timing and while if seen better it's 99th percentile is mostly normal.
      The only change i did was Nvidia settings , set shader cache to unlimited. I also set "max performance" ....
      Past that it runs awesome.
      Nothing fancy rig wise.
      Windows 11 ,12600k, Asus Prime D-4 mATX mb, 32g ddr4 3200mhz, Lian Li CPU cooler 240, Sound Blaster Z sound card, RTX2080 Gigabyte wind force, 1000w EVGA PS.
      Asus 2k G-sync 32 inch monitor 175hz w/hdr600, wooting 2 He Keyboard (best 200 i ever spent) plus a second mechanical keyboard since the wooting can ve programed each each key, even as analog game pad functions it can cause typing or alt outing of game to be an issue. Logitech Max ergo thumb trackball.
      That said i have a gaming laptop snd it stutters horribly. W10 i7 6/12 c/t 16g ddr4 2400mhz (irc) rtx2060, 1080p gysnc 120hz screen. I haven't tried fixing it or recording. Though i will over the next 2 weeks. I want to compare settings changes and effects...

    • @candycabngfl
      @candycabngfl 2 ปีที่แล้ว

      @@rickstorm4198 Its a weird one. I'm not huge on Souls games [ played through a lot of #3 ] but decided to give this a run. Launch night I played for a good 2 hours, not a stutter or hiccup anywhere. I was surprised after seeing the chaos surrounding launch performance. Nothing special hardware wise either, MSI Trident 9700K @ 4.7 across all cores. 16gigs Corsair Vengeance @ 4300mhz, 3080Ti, 4TB Evo 860. Game ran like a top, its a shame too because its pretty much wasted on me as I don't really have the patience to properly dive in to the game.

  • @jellypuff5678
    @jellypuff5678 2 ปีที่แล้ว +6

    For future performance tests, i suggest getting the "Night Maiden's Mist"-sorcery. Particle effects in Elden Ring seem very demanding and controlled via the "Effects Quality"-setting on PC. FPS can easely go down into the low 40's even just at "Medium" settings with this sorcery's effect on-screen on my R5 2600/RTX 2070 machine.
    The advantage is, that unlike a Dragon's breath or Giant Flower's poison mists, you are in full control of when and where to create heavy, demanding particle effects, making it great for controlled testing and comparisons.

  • @Lotuseater24
    @Lotuseater24 2 ปีที่แล้ว +10

    I'm on a 9900K and 3090, and there's still plenty of little framerate hitches where the whole screen freezes and then catches up to the scene, and it makes it extremely difficult to recommend the game on PC.

    • @theblackbaron4119
      @theblackbaron4119 2 ปีที่แล้ว

      I'm on a 10900 X i9 and a 3090 suprim X. This shit has complete stutters where the game completely halts and then speeds back up again. This game looks nowhere near as good as MHW on 4 k but runs like shit.

    • @shroom2967
      @shroom2967 2 ปีที่แล้ว

      Yep my pc has a 2060 and i7 and this game ran like pure trash even after their updates lol, one boss fight crashed 7 times for me and majority of time lots of fps drops and hitches. No settings I run fix anything lol

  • @gabgame300
    @gabgame300 2 ปีที่แล้ว +86

    As much respect as I have for FromSoft for their beautiful, and passionate games - This is such an humiliation of a show of incompetence or even worse, lazyness. Just imagine someone else fixing your own mess when you couldn't or couldn't be bothered.
    Still having the PTDE port as a showcase of that already back in the day.

    • @Games-tx1zc
      @Games-tx1zc 2 ปีที่แล้ว +12

      I agree that it's a shitty port job, but often AMD and Nvidia do this with "Game ready drivers" it's not uncommon for a game to get fixed in the drivers.
      That being said it shouldn't be this bad. Gnarly

    • @eon5417
      @eon5417 2 ปีที่แล้ว +13

      It's not laziness. From's engine has strict limitations, and they're also not a massive multinational company with millions and millions of dollars behind them like Santa Monica or Bluepoint are. The poor frame pacing and stuttering goes back to the original Demon's Souls, it's merely an unfortunate byproduct of their engine and development restrictions. Elden Ring already took twice or three times as long as any game they've made yet to develop, and despite being the largest and most visually stunning title yet it actually runs better than any of their other games... I don't really understand the frustration. It's not surprising that the game runs the way it does, and it's not as if it has issues with bugs, crashing, or game-breaking. Like Sekiro, DS3, and Bloodborne before it, it's
      a little jittery.

    • @maegnificant
      @maegnificant 2 ปีที่แล้ว +25

      @@eon5417 you can fix an engine mate and they had plenty of time to do that.

    • @jonathanmora8208
      @jonathanmora8208 2 ปีที่แล้ว +12

      Their ports are always trash

    • @scott96999
      @scott96999 2 ปีที่แล้ว +4

      I stand with you, brother. Prepare for the onslaught of FromSoft Fanboy vitriol.

  • @jonathanhernandez352
    @jonathanhernandez352 2 ปีที่แล้ว +92

    It would be great if you guys could get Linux on your PCs for future comparisons against Windows and the Steam Deck too

  • @fehbari
    @fehbari 2 ปีที่แล้ว +52

    Would be great to see a video showing other games with similar shader-compilation issues (Shadow Warrior 3 being the most recent) and if they're fixed by Proton and the Deck.

    • @charlestrudel8308
      @charlestrudel8308 2 ปีที่แล้ว +3

      yeah, was valve was able to fix general issues, or only elden ring issues.

    • @crust5909
      @crust5909 2 ปีที่แล้ว

      in theory it should fix Shadow Warrior 3, Kena, Sifu, FFX12 and anything as well.
      DX12 is garbage if you don't know what youre doing

    • @KenMathis1
      @KenMathis1 2 ปีที่แล้ว +2

      Valve said the majority of the problems were memory allocation issues, not shader compilation ones. See @ 12:50

    • @charlestrudel8308
      @charlestrudel8308 2 ปีที่แล้ว

      @@KenMathis1 then its probably just elden ring issues. Valve will really need to wok on a lot of games to make them compatible.

  • @MisterLindsay
    @MisterLindsay 2 ปีที่แล้ว +8

    On PC I was having minor stutters before the game was patched, but now the stutters are much heavier and fully impact on gameplay. It could be because I'm deeper into the game, but if the patch was an attempt to fix it then it certainly hasn't worked for me.

    • @sean8102
      @sean8102 2 ปีที่แล้ว

      Same here. Minor issues pre the most recent patch, but now I'm getting awful stutters like shown here on Alex's PC.

  • @kakkarot045
    @kakkarot045 2 ปีที่แล้ว +29

    Doing good work for Linux and giving an alternative to people fond of handhelds. Godspeed Valve.

  • @fattiger6957
    @fattiger6957 2 ปีที่แล้ว +16

    I gotta hand it to Valve. They aren't a perfect company, but they are doing their damnest to make the Steam Deck a great product. Now I just hope they will go back to serious game development so we can finally get Portal 3 and Half-Life 3.

    • @subbtiles6415
      @subbtiles6415 2 ปีที่แล้ว +3

      Had me in the first half

    • @killertruth186
      @killertruth186 2 ปีที่แล้ว

      @@subbtiles6415 Had me in the second half

  • @ShinDMitsuki
    @ShinDMitsuki 2 ปีที่แล้ว +14

    I don't know if this will be covered, but they didn't just fix it for steam deck, it's flat out fixed on Linux. I get 0 frame drops 60 fps now with a 6700xt at 1440p
    Just make sure you install mesa-git

    • @ShinDMitsuki
      @ShinDMitsuki 2 ปีที่แล้ว +1

      @@gamerdude3126 yes, it should!

  • @carriongoat460
    @carriongoat460 2 ปีที่แล้ว +36

    would be very interested to see linux vs windows comparisons in elden ring on a desktop PC. in my experience valve's fixes applied just as well in linux, they may have had unique shader compilation done for the steam deck exclusively but their fix with handling the thousands of allocations applies on desktop too and it has made elden ring significantly more playable on linux than in windows. their user compiled shader sharing system also isnt in windows, so shader comp stutter was eliminated for my playthrough simply because someone else was playing the game with a 2080 super and valve facilitated the sharing of our compiled shaders with each other and whoever else was on a similar system. i'd go as far as to say the game plays best in linux as a whole, despite being made for windows, because of valve's fixes. i played the game from start to finish on linux and it wasn't free of performance dips but it was closer to perfection than windows for sure

    • @insu_na
      @insu_na 2 ปีที่แล้ว +6

      Valve also does shader pre-caching on Linux without the steamdeck, tho on a regular Linux PC they give you the uncompiled shaders, SPIR-V, GLSL or HLSL, whatever the game issues and make you compile them before you start the game. This usually takes ~1 minute or so if you haven't done it before. Then these compiled shaders remain cached on disk and are loaded into RAM when the game is running

    • @mbsfaridi
      @mbsfaridi 2 ปีที่แล้ว

      From the accompanying article on eurogamer,
      "On the Linux/Proton side, we have a pretty extensive shader pre-caching system with multiple levels of source-level and binary cache representations pre-seeded and shared across users," Valve's Pierre-Loup Griffais told us. "On the Deck, we take this to the next level, since we have a unique GPU/driver combination to target, and the majority of the shaders that you run locally are actually pre-built on servers in our infrastructure. When the game is trying to issue a shader compile through its graphics API of choice, those are usually skipped, as we find the pre-compiled cache entry on disk."
      However, Griffais believes that most of the issues in Elden Ring were caused by other factors - picked up on Twitter by several developers examining Github commits to the open source compatibility layer.
      Elden Ring review - FromSoft ventures into a sumptuous open world
      Read more
      "Shader pipeline-driven stutter isn't the majority of the big hitches we've seen in that game," Graiffais continues. "The recent example we've highlighted has more to do with the game creating many thousand resources such as command buffers at certain spots, which was making our memory manager go into overdrive trying to handle it. We cache such allocations more aggressively now, which seems to have helped a ton. I can't comment as to whether this is the problem the game experiences on other platforms, as well, but we've been playing on Deck with all these elements in place and the experience has been very smooth."

  • @Dec4AllTimeAlways
    @Dec4AllTimeAlways 2 ปีที่แล้ว +11

    IGN gave the Deck a 7/10. It's understandable. It has 1st generation issues that many 1st gen products do have. But that price and it's potential is so compelling. A portable PS4 for $50 more than a Switch OLED.

    • @bartjeyeyo
      @bartjeyeyo 2 ปีที่แล้ว +1

      Thats alot of money. And thats the cheapest model your talking about. I think its very expencive. Rather buy a desk top for that kinda money with better everything

    • @killermoon635
      @killermoon635 2 ปีที่แล้ว +1

      It only match PS4 if you ignore resolution. Elder Rings run 1080p on PS4 and it was tested on 720p on Steam Deck. Thats big difference in resolution

    • @Lieutenant_Scrotes
      @Lieutenant_Scrotes 2 ปีที่แล้ว

      @@killermoon635 Yeah, DF seem reluctant to directly compare the PS4 and Steam Deck with resolution parity, but they did do it briefly in their original Steam Deck review and the PS4 had around 30% superior performance. It would be more accurate to state that the Steam Deck is akin to a portable base Xbox One.

  • @chimeron260
    @chimeron260 2 ปีที่แล้ว +7

    5:25 is why Bloodborne literally gives me headaches. Also I have been playing lots of elden ring on my set up. generally a pretty smooth experience on max settings 1440p with a 2080 and r7 3800x, but sometime's when I run the game I get massive hitches like you guy's did several times, and other times I can play for hours without a single hitch. It doesn't seem to matter either whether I had been to the area or not before. FromSoft makes some of my favorite games, I just wish they knew how to optimize their games better.

  • @nighttimestalker
    @nighttimestalker 2 ปีที่แล้ว +3

    We need y'all to start testing more games on this.
    I'd love to see y'all takes games that were ported to switch in comparison to this. Just to show how much a performance difference there is.

  • @Hasperon
    @Hasperon 2 ปีที่แล้ว +2

    Patch 1.03 dropped... time to do another test

  • @marctech1996
    @marctech1996 2 ปีที่แล้ว +4

    I was gonna comment on how genius it is of DF to make an Elden Ring Steam Deck video even before clicking. And here is Rich greeting us admitting that those are two of the hottest topics right now. 😂

  • @julianperry4767
    @julianperry4767 2 ปีที่แล้ว +1

    To put things into perspective we went from huge Pac-Man arcade machines in 1980 to getting the full version of Elden Ring running buttery smooth on a handheld device in 2022.
    In the early 2000's we still didn't even have full color until the Gameboy Advance, and now we have a handheld that runs a full version of Windows 10. Crazy how fast things are moving.

    • @sullylamb1020
      @sullylamb1020 2 ปีที่แล้ว

      indeed

    • @absolutely0bsolete330
      @absolutely0bsolete330 ปีที่แล้ว

      Wow my boy dont forget the game gear that was a full colour handheld in the early 90s

  • @Hree
    @Hree 2 ปีที่แล้ว +9

    Actually first time seeing captured fps drops on Elden Ring and now I know how truly it sucked. I thought people were exaggerating because I haven't encountered those fps drops on my old RX 480 for some reason...

    • @promc2890
      @promc2890 2 ปีที่แล้ว +2

      Its a high end problem it seems that the game runs well on old cards without stutters

    • @drhank33y
      @drhank33y 2 ปีที่แล้ว +1

      Yep, on my RX 580 I dont encounter those fps drops either! Game runs smooth

    • @Tommyvang187
      @Tommyvang187 2 ปีที่แล้ว +8

      @@drhank33y not for me, I have the same card with a r5 2600, game runs like absolute trash for me. even worse than whats shown in the video. Same for my entire friend group with similar builds.

    • @unnoticedhero1
      @unnoticedhero1 2 ปีที่แล้ว +6

      It's an issue with the game in general, some people it's working just fine but no matter the level of hardware there's a few of us having severe issues like the game crashing every few minutes to an hour. I've got over 50 hours and played almost every day since launch and have probably crashed 60+ times already and have tried every fix including running on Linux and the game still crashed though the stutters were pretty much gone.

    • @MrEditsCinema
      @MrEditsCinema 2 ปีที่แล้ว +7

      Just because you don't notice it doesn't mean its not there. Every single PC version of the game has the stutter period lol

  • @Gucc111
    @Gucc111 2 ปีที่แล้ว +1

    You know it's gonna be a good video when anyone at DF says "bespoke"

  • @VaultF
    @VaultF 2 ปีที่แล้ว +5

    I've been playing all last week and this week on PC (i9 10850K, RTX 3070) and these frame drops occur every time, but only when I load my save game, like 10 seconds after my character spawns. I have played 3, 4, 5 hours straight sessions and I don't experience any frame drops in my play sessions other than the initial single one.

  • @Dec4AllTimeAlways
    @Dec4AllTimeAlways 2 ปีที่แล้ว +2

    Richard has the GOAT Steam Deck coverage. I still have to wait until Q3 to get mines. I'm still kinda on the fence because I'm really not into modern gaming and already have all my favorite retro games on my phone.

  • @HorseheadNebula85
    @HorseheadNebula85 2 ปีที่แล้ว +13

    Valve working miracles? Ya don't say...

  • @krankymann
    @krankymann 2 ปีที่แล้ว +3

    considering how quickly Valve did this you can see just how easy it would likely be for studios to knock out PS4/XB1 ports.

  • @koushikneriyanuri5420
    @koushikneriyanuri5420 2 ปีที่แล้ว +3

    watching this on steam deck, thanks for the excellent coverage df!

  • @drewbrew444
    @drewbrew444 2 ปีที่แล้ว +3

    the person recording gameplay not using lock-on in combat is internally killing me

  • @mitcHELLOworld
    @mitcHELLOworld 2 ปีที่แล้ว +1

    at 3:30 isn't it crazy that medium seems to look worse than low?

  • @walter_the_wobot2349
    @walter_the_wobot2349 2 ปีที่แล้ว +5

    Can valve fix coop for Halo Infinite next? Oh wait, Microsoft refuse to support the Deck despite Phil Spencer tweeting that Halo runs great on Deck…🤦‍♂️

    • @qchtohere8636
      @qchtohere8636 2 ปีที่แล้ว +1

      Technically they already did (most -antichrist- *anticheat* software including EAC is already available for Linux), now, is the devs who have to allow the Proton version to be used.
      Edit: I was appropriately autocorrected, but to clarify... XD

  • @geovanneteixeira100
    @geovanneteixeira100 2 ปีที่แล้ว +4

    My god, imagine playing elden ring on a handheld with the same performance as a PS4? This is insane!

  • @LegionIscariot
    @LegionIscariot 2 ปีที่แล้ว +14

    Newer games will be more likely to be Deck Verified.
    Since developers have devkits, and also Valve can optimize Proton before the game's release date.

  • @edhenshuusha4666
    @edhenshuusha4666 2 ปีที่แล้ว +1

    It seems to be random on my PC. Some days I can play with mostly no stutters at all, while other days it's basically a stutterfest.

  • @sdewey4152
    @sdewey4152 2 ปีที่แล้ว +11

    To be fair if the PS4 ran at the same 720p it would probably still be ahead. Still quiet impressive from the Deck though.
    Question is, how long will they give this sort of attention to optimisation for? Hopefully for a good while to come.

    • @Mash3OH3
      @Mash3OH3 2 ปีที่แล้ว +4

      No it wouldn’t. You can’t compare ancient Jaguar set up GCN architecture. To the steam decks RDNA and Zen 2 tech. At least in the decks case it’s a custom APu that’s equivalent to the Zen 2.
      The Steamdeck is just better overall.

    • @sdewey4152
      @sdewey4152 2 ปีที่แล้ว +14

      @@Mash3OH3 so when the deck goes to a lower resolution for performance gains that's not a performance gain in your eyes? Of course it is.
      Dropping resolution will invariably improve performance. That's called logic.
      Also thanks for pointing out the obvious that newer architectures are better than older ones, I didn't know that.

    • @doublevendetta
      @doublevendetta 2 ปีที่แล้ว +2

      @@sdewey4152 only if dropping that resolution doesn't then shove the bottleneck in the opposite direction toward the CPU, which is more than likely what would happen on the PS4 and its aging Hardware.
      Tldr; Yes you CAN see a performance *decrease* from dropping resolution.

    • @lifestorock
      @lifestorock 2 ปีที่แล้ว +3

      Then you should also limit the PS4 power consumption to 15w. As far as I know the PS4 uses >160w.

    • @sdewey4152
      @sdewey4152 2 ปีที่แล้ว +3

      @@doublevendetta i completely agree in some cases it would generate a bottleneck but for the most part PS4 games still run better than the Xbox One/s equivalent which has a faster CPU, the GPU is then the problem.
      The PS4 Pro on the otherhand is meant to be rather bad on the CPU bottleneck.

  • @VoltageDx
    @VoltageDx 2 ปีที่แล้ว +24

    This just proves that Valve wants you in Linux more and more

    • @krazyfrog
      @krazyfrog 2 ปีที่แล้ว +17

      Considering how much of a dumpster fire Windows 11 is, Linux becoming more viable for gaming might just be the thing we need.

    • @griffgames9538
      @griffgames9538 2 ปีที่แล้ว

      Well, Valve's distro.

    • @colbyboucher6391
      @colbyboucher6391 2 ปีที่แล้ว +12

      @@griffgames9538 The Proton Compatibility Layer is how we run Windows-specific Steam games (and games that aren't even on Steam, sometimes) on literally every Linux distro. It's just a specialized version of Wine. This isn't a feature of SteamOS, it's just a feature of Steam which is available on basically every Linux distro around.

    • @griffgames9538
      @griffgames9538 2 ปีที่แล้ว

      @@colbyboucher6391 Yeah, I know. All Proton conversion unless native.
      But the Deck does use a specific Linux build.

    • @TVPInterpolation
      @TVPInterpolation 2 ปีที่แล้ว

      @@griffgames9538 i mean, Linux is Linux. Just depends If people want something pre-made for them, or If they want to begin from Scratch and have the best Setup for that specific individual

  • @e.777.r2
    @e.777.r2 2 ปีที่แล้ว +4

    So when are they gonna patch it so it runs at a stable 60 fps on PS5 and Xbox Series X ?

  • @iseeu-fp9po
    @iseeu-fp9po 2 ปีที่แล้ว

    Excellent video, thank you. I'm eagerly awaiting your verdict on future patches for PC.

  • @bluedragon219123
    @bluedragon219123 2 ปีที่แล้ว +3

    I wonder if some of the stutter is from the DRM. I used to think that people that said that were trying to find excuses for having older hardware trying to go for settings higher than their hardware can handle. Then Resident Evil 8 happened and even Digital Foundry confirmed it. So now I'm wary though the DRM is unlikely to be the only issues causing thing, shaders for example. :)

    • @kicapanmanis1060
      @kicapanmanis1060 2 ปีที่แล้ว +1

      I doubt it it in this case, Alex confirmed most of the issues is due to shader compilation.

    • @Day100
      @Day100 2 ปีที่แล้ว +1

      @@kicapanmanis1060 try disabling EAC yourself and see how much smoother it runs even with that. It's a combination of issues for sure

  • @DavidBrown-bs7gg
    @DavidBrown-bs7gg 2 ปีที่แล้ว +1

    By the time my Steam Deck arrives we'll be on Elden Ring 2

  • @iamgates7679
    @iamgates7679 2 ปีที่แล้ว +11

    Man if the SteamDeck v2 has OLED and VRR and a bit more power it will be coupled with all the software improvements they’ve made as well. I’m looking forward to that

    • @Ray-dl5mp
      @Ray-dl5mp 2 ปีที่แล้ว

      yeah that sounds like a near perfect handheld device. It is unfortunate that we have to wait. If this version had the high quality screen you mentioned, it would be a better sell.

    • @magic3383
      @magic3383 2 ปีที่แล้ว

      You thinking 2025?

    • @madjunir
      @madjunir 2 ปีที่แล้ว

      @@magic3383 I do believe they'll iterate specially on the higher end models. They said those are the most on demand.
      For the cheapest or lower end they would probably keep it as is for now.
      Since they don't need to update the entire lineup they can get higher end models with improvements out quicker (kinda what we see with smartphone manufacturers).
      Anyway it did take Nintendo 5 years to release an OLED version so allowing Valve a few years is Okay IMO

    • @guillermo9171
      @guillermo9171 2 ปีที่แล้ว +2

      VRR is a bad idea on anything running on battery. You need to find out the lowest FPS you can accept and cap to that, leaving a little extra overhead to have any chance at decent battery life.

    • @killertruth186
      @killertruth186 2 ปีที่แล้ว

      @@guillermo9171 You meant lightweight titles?

  • @Nickmett
    @Nickmett 2 ปีที่แล้ว +2

    Imagine if this kind of practice became Steam exclusive instead of Steam Deck exclusive, and then the digital store war became just about which store offers the most optimized game. I know that Valve was able to do it just because it's a their own hardware configuration running linux, but it would be a pretty interesting competition to see if it were store based.
    Hell, they can even release the Steam Desktop and just dominate the pc industry.

  • @Snoozie
    @Snoozie 2 ปีที่แล้ว +3

    I installed linux to dual boot and see if the game ran better for me in linux than windows and it did
    Its still not perfect
    But proton is making it playable for me

  • @axeratedmofo
    @axeratedmofo 2 ปีที่แล้ว

    Appreciate the Aliens reference re "nuking the whole thing from orbit"

  • @Vartazian360
    @Vartazian360 2 ปีที่แล้ว +8

    Steamdb shows that there are changes in the qa-release branch from 5 hours ago (hoping this is a performance patch that may be released in a bit after QA signs off on the changes) but it seems like they are at least working on the game for pc.

  • @Akrymir
    @Akrymir 2 ปีที่แล้ว +2

    Using Special K made a huge improvement to performance for me and it also uncapped the frame rate. I'm averaging 90 FPS, though it ranges from 70-120 depending on where I am. I'm also using reWASD as a means to fix the dodge delay.

    • @Zwim
      @Zwim 2 ปีที่แล้ว

      Is Special K still flagged by EAC? I remember they were working on getting it "approved" like reshade.

    • @Akrymir
      @Akrymir 2 ปีที่แล้ว +1

      @@Zwim From what I'm told you need to disable matchmaking, set to offline, and opt out of their monitoring/data share, otherwise EAC will catch it. To me, that's basically the same as needing to disable EAC.

  • @trblemayker5157
    @trblemayker5157 2 ปีที่แล้ว +11

    Meanwhile PC Gamer is writing articles like - "Elden Ring is a reminder that frame rate isn't everything" Luckily fanboyism is running rampant in most places

    • @griffgames9538
      @griffgames9538 2 ปีที่แล้ว

      Since the stutter is an engine error, not a generic frame-rate drop.

    • @colbyboucher6391
      @colbyboucher6391 2 ปีที่แล้ว +2

      Isn't that still kind of true, though? We're buying it and playing it despite it being a fairly shitty port, because the game's fun. That doesn't excuse it, but it's still got a point.

    • @trblemayker5157
      @trblemayker5157 2 ปีที่แล้ว

      @@colbyboucher6391 So if From does stuff like this its a free pass? No wonder pc games are getting worse

  • @herohunter81
    @herohunter81 10 หลายเดือนก่อน +2

    Did the OLED model with the 90hz display improve performance?

    • @Spencerwalker21
      @Spencerwalker21 9 หลายเดือนก่อน +2

      Yes I have a little more headroom to keep my settings I use all high at 720p no fsr. I'm locked to 30 except for very foilage heavy areas.

    • @Spencerwalker21
      @Spencerwalker21 9 หลายเดือนก่อน +3

      Basically the OLED is about 5% better or about 2-3fps better then the LCD

  • @alaskanmalamute101
    @alaskanmalamute101 ปีที่แล้ว +3

    If valve can fix this shit on there handheld why can't Sony, Microsoft, fromsoftware fix issues on more powerful software seems crazy to me.

  • @Noob2Ever
    @Noob2Ever 2 ปีที่แล้ว +1

    I don't got a Deck, but I do own a Lenovo Legion 5 Pro, running Manjaro and at launch Elden Ring was unplayable but using bleeding age Proton and game updates the game runs so much incredibly well. Steady 60 fps beyond some hiccups when fast traveling or when dragon enemies use their breathe when it goes down to 30 fps.. its weird.

  • @DeejaySpandex
    @DeejaySpandex 2 ปีที่แล้ว +9

    Can they fix it for PC now?

    • @WheeledHamster
      @WheeledHamster 2 ปีที่แล้ว +4

      I know right? How the hell does Dark Souls 3 have Dualshock 4 support and 144hz and their piece of shit doesn't?

    • @Rugg-qk4pl
      @Rugg-qk4pl 2 ปีที่แล้ว +1

      @@WheeledHamster pretty sure Dark Souls 3 144hz is a mod and not built in

    • @raknikmik
      @raknikmik 2 ปีที่แล้ว +4

      @@WheeledHamster What are you talking about? Dark Souls 3 is locked at 60fps and Dualshock works with both DS 3 and Elden Ring.

    • @MrStrangermoon
      @MrStrangermoon 2 ปีที่แล้ว

      try prirate version work ok. you have make grass medium and shadows low. pirate version also get updates but it was better on first rlease already. am thinking easyanticheat program causing issues. you have do offline mod vie ini file. making offline on inside game seems not work properly. the only drop ı notice on castle area instead of outside areas. ı also notice everytime opening game making antliasi on you have to make off. ı installed game external usb hdd not c drive.

  • @HighguyMcfly
    @HighguyMcfly 2 ปีที่แล้ว +1

    It's funny how my desktop with an overclocked 1660 super runs Elden Ring at basicaly the exact same FPS and resolution that I'd be getting out of a 3090.

  • @mbertolijr
    @mbertolijr 2 ปีที่แล้ว +2

    You may want to compare your ram timings to see if there’s a difference there. Your PC might have tighter timings and that might be why you’re seeing less stutters. You may also want to check for resizable bar on both machines as well. I’m running an RTX 3090, R9 5900x with very tight RAM timings and Re Bar turned on and I’m not seeing stutters like Alex either. I bought the game a few days ago so I’ve only been running the current build with no precompiled shaders.

    • @sean8102
      @sean8102 2 ปีที่แล้ว +1

      Maybe that's it. For me things got worse with the most recent patch. Before it was just FPS drops from time to time when running around the world on Torrent. Now it's turned into the awful stutters Alex has on his PC. It's so weird. I have a RTX 3080 (with Re Bar on), 8700K @ 4.6 Ghz, game installed on a PCI-E 3.0 NVME SSD. My RAM is a 32 GB (4x 8GB) DDR4 3200. But I'll be honest I know very little about adjusting RAM timings etc. I just turn on XMP. Edit: This is the RAM I have "G.SKILL Ripjaws V Series Model F4-3200C16D-16GVKB". I've got no idea if the timing on that RAM is bad or not. Either way I feel like if I can run games like Cyberpunk maxed out at 1440p at a solid 60 FPS, there is no reason ER should be performing the way it is.

    • @mbertolijr
      @mbertolijr 2 ปีที่แล้ว

      @@sean8102 totally agree about the performance being unacceptable, no one should have to have beyond the minimum spec to have a playable experience. It seems like even if the settings are turned down all the way people are still hitting massive stutters in the game.

    • @mbertolijr
      @mbertolijr 2 ปีที่แล้ว

      @@sean8102 I just patched today and it’s stutter city, it’s really bad

  • @AriaLaurel
    @AriaLaurel 2 ปีที่แล้ว

    This video makes it sound like DF has already done Steam Deck coverage, but weirdly I can't find them on TH-cam

  • @juanchomsh
    @juanchomsh 2 ปีที่แล้ว +7

    The problem alex has is caused by a device connecting/disconnecting from the system. This can be caused by the virtual drives Windows creates for GamePass games randomly connecting/disconnecting. There are solutions for this on the internet, but it's pretty annoying.

    • @unnoticedhero1
      @unnoticedhero1 2 ปีที่แล้ว +2

      That's not the only thing that causes it, it seems to work for some people but I completely uninstalled Game Pass and the virtual drives it created and it didn't help, the game still randomly crashes anywhere from 5 minutes to 2 hours, usually around 15-30 mins, audio keeps playing for a few seconds but video is frozen and opening the start menu causes a crash but it still crashes if I just wait.
      Some have suggested it's some kind of USB polling issue in FromSoft's engine that's checking for controllers as DS3 and Sekiro apparently have this issue but I played both those games a ton on PC and never had a hard crash or more than a rare micro-stutter or FPS drop. It's not my hardware either as I have a 5800x, 3070 and 32GB RAM and every other game runs great and all drivers are updated and BIOS is latest version as well, I even did a clean install of Linux on a separate partition and the game still crashed after about 30 mins.

    • @juanchomsh
      @juanchomsh 2 ปีที่แล้ว +3

      @@unnoticedhero1 In your situation it seems something much worse, but the case they show that happens to alex, is literally what happens when you connect / disconnect the controller, without crashes in between

    • @juanchomsh
      @juanchomsh 2 ปีที่แล้ว +2

      @@unnoticedhero1 Do you have tools like RivaTunner or AfterBurner running in the background while you run the game? Because that's the only thing that caused a couple of crashes in my case

    • @unnoticedhero1
      @unnoticedhero1 2 ปีที่แล้ว +1

      @@juanchomsh I've tried every fix listed on YT, Reddit and anywhere else I can find fixes listed with others also seeming to have the same issue I have with no solution and have tried some of my own to no avail. I have had crashes with overlays disabled (even uninstalled afterburner) just as often as with them on and performance seems to be unchanged.
      The only thing hardware related I think it could be is a PSU issue because I've had it since late 2015 in another build it's an 80 Plus Titanium EVGA 650 P2 and this is the only game that causes issues. Everything else in the build is brand new I built it last year. I have noticed that RDR2 I had pretty consistent micro-stuttering using DX12 and had to switch to Vulkan for the game to run smoothly.

  • @NerdSnipingBatman
    @NerdSnipingBatman ปีที่แล้ว +2

    I've been playing Elden ring on my steam deck from the SD card for over 100 hours so far. I have it set on maximum graphics. It runs toasty but rarely dips below 32 FPS. If I had a better cooling solution I bet it would stay at 40 fps.

  • @vectoralphaSec
    @vectoralphaSec 2 ปีที่แล้ว +5

    Honestly the greatest thing about the steam deck is the fact that is based on Linux meaning it's giving massive support to the linux gaming community which hopefully can improve gaming on Linux OS's going forward. It's time for Windows' reign on the PC gaming market to end.

  • @PlayinWithGhosts
    @PlayinWithGhosts 2 ปีที่แล้ว +1

    That hitching was driving me nuts. I ended up resolving it (for real) on my custom rig by rolling back MSI Meg z690 BIOS to a previous stable version. I had monitored CPU and GPU ticks for a couple hours while playing the game and noticed that during hitching, there would be an equivalent hitch on a core tick (12900K). I still think From needs to improve the DX12 implementation for this game, but I'm finally able to lock a consistent smooth 60 now.
    12900K - MSI Meg z690 Unify - 32GB DDR5 (XMP 6000) - EVGA 3080 ti Hybrid

  • @A7mmud
    @A7mmud 2 ปีที่แล้ว +21

    I think linux has the ultimate experience for Elden Ring on PC. I am seriously thinking of switching for fedora linux.

    • @nice_bnuuy
      @nice_bnuuy 2 ปีที่แล้ว +3

      Fedora's a good choice if you're going to game on Linux, Arch and its derivatives are great too

    • @MattiaFormichetti
      @MattiaFormichetti 2 ปีที่แล้ว

      I would suggest Fedora if you want to avoid some manual interventions which might be required when updating Arch derivatives.

    • @aftonstjarna_enoch
      @aftonstjarna_enoch 2 ปีที่แล้ว +1

      Try Manjaro KDE instead

  • @DoctorCyrax
    @DoctorCyrax 2 ปีที่แล้ว +1

    12 Million sold. Have a nice day.

  • @davidpliskin3330
    @davidpliskin3330 2 ปีที่แล้ว +5

    Now fix the damn PS5/Series x versions.

  • @edwin260
    @edwin260 2 ปีที่แล้ว

    Disabling the shader cache in the nvidia drivrer and deleting the shader cache folder actually helped reduce the severity of the stutters for me a ton.

  • @altramen7045
    @altramen7045 2 ปีที่แล้ว +6

    For a game that I spend 4 - 8 hours playing at any given time this would make me regret the low battery life of the steam deck. Hopefully if they ever make an updated model it'll have a better battery.

  • @Code_Eye
    @Code_Eye 2 ปีที่แล้ว +1

    i have a rx 5700xt after 60 hours on win11 on high with non stop freezing i setup a dual boot with linux mint(didn't want to mess with secureboot) I ran elden ring on there I can run it on max settings 60 fps all day long with never any issues, on windows its installed on an m.2 drive and on linux on a hard drive but everything loads faster and the game feels SOOOO much smoother
    EDIT: I game on 1440p

  • @BMW-sd6nn
    @BMW-sd6nn 2 ปีที่แล้ว +3

    Still beyond mad that Fromsoft hasn't fixed the game yet and hasn't said they will.

    • @somnia3423
      @somnia3423 2 ปีที่แล้ว

      they said they will and the developer depots on steam are quite active (last updater was 5 hours ago)

    • @BMW-sd6nn
      @BMW-sd6nn 2 ปีที่แล้ว

      @@somnia3423 well would love to see a fix, was my most anticipated game of the year by far and I can't buy it because it's a broken product, yet they get a pass.

    • @somnia3423
      @somnia3423 2 ปีที่แล้ว +1

      @@BMW-sd6nn well i do game on linux so the game runs fine, but yeah just wait a bit :D

    • @BMW-sd6nn
      @BMW-sd6nn 2 ปีที่แล้ว

      @@somnia3423 lucky dog

  • @hanro50
    @hanro50 2 ปีที่แล้ว +1

    This is kinda standard for Linux side of things. Steam precomputs the DX shaders for a game, then starts it up. This is done to reduce the overhead of transpiling DX shaders into Vulkan shaders.
    Of course on the deck every device is identical. So they can just download the shaders with the game files beforehand reducing even the need to have a lengthy compilation on the launch window...
    They have the capability to do this as Valve has control over the whole process at a source code level and thus it isn't an optimisation they can port to windows...

  • @EVPointMaster
    @EVPointMaster 2 ปีที่แล้ว +3

    Kinda disappointed that they didn't talk about the big increase to input latency you get from using the Decks 30fps limit. It makes the game much more difficult to play.

    • @cocobos
      @cocobos ปีที่แล้ว

      It's not that bad and still playable, you'll get use to it.

    • @xmaxdamage
      @xmaxdamage ปีที่แล้ว

      does enabling screen tear in the quick menu solve this?

    • @EVPointMaster
      @EVPointMaster ปีที่แล้ว +1

      @@xmaxdamage no, the screen tearing option only works when no fps limit is used and v-sync is disabled.
      Elden Rings V-sync is always on.

    • @EVPointMaster
      @EVPointMaster ปีที่แล้ว

      @@cocobos latency increases by about 60ms when you enable the 30fps limit.
      Streaming the game from my PC to my Steam Deck has significantly less latency than playing on the Deck at 30fps.

  • @martins2309
    @martins2309 2 ปีที่แล้ว

    Is it me or in the comparison at 3:00 the low pre-set looks better than medium apart from the aliasing in the background?

  • @HuGiv5
    @HuGiv5 2 ปีที่แล้ว +3

    Valve does what From Sofdont.

  • @sanketower
    @sanketower 2 ปีที่แล้ว

    And this video comes out right before the 1.03 patch, damn

  • @CheddarGetter
    @CheddarGetter 2 ปีที่แล้ว +14

    "it only performs bad on PC"
    No, no it does not. Every FromSoft game performs horrible on EVERY console since PS3. It's getting old seeing otherwise perfect games hindered by such a lame issue.

  • @cakeisamadeupdrug6134
    @cakeisamadeupdrug6134 2 ปีที่แล้ว

    4:00 it's interesting how the medium quality AA is so bad that Low actually looks so much better and clearer, and it's only until High that the game actually starts looking reasonable again.

  • @jakejamison8487
    @jakejamison8487 2 ปีที่แล้ว +3

    I'm playing on a 3060 TI with a Ryzen 3600X and 16GB of RAM at 1440p and I very rarely notice any stutter. It really is strange that some systems have such massive freezing.

    • @WildHart_z
      @WildHart_z 2 ปีที่แล้ว +3

      This kind of contribution to the conversation is just unproductive. Trust me. It’s stuttering for you. The hardware and specs of your PC are irrelevant. It doesn’t help improve things when people bring “I don’t notice any stutter on-“ ok well it is stuttering and freezing for you. It’s nothing to do with specs.
      I have an RTX3090 and the game stutters. Just please stop interpreting this as an insult against the game.

    • @jakejamison8487
      @jakejamison8487 2 ปีที่แล้ว +1

      @@WildHart_z I guess it must just piss you off that a 3060 TI isn't freezing and stuttering and your 3090 is. It's also funny that if you would've watched the video that I'm commenting on then you'd know that some GPUs have less of an issue with Elden Ring. I must just be lucky and have one that doesn't suffer from the stuttering. Have a good day

    • @WildHart_z
      @WildHart_z 2 ปีที่แล้ว

      @@jakejamison8487 No. You’re lying.

    • @WildHart_z
      @WildHart_z 2 ปีที่แล้ว

      @@jakejamison8487 Post some gameplay of it then. Enlighten us with your flawlessly performing copy of the game.

    • @jakejamison8487
      @jakejamison8487 2 ปีที่แล้ว

      @@WildHart_z like I said in my original comment I get a rare stutter but I don't get any freezing. Nowhere did I say flawless. The stuttering I get come across as just a small fps dip nothing more

  • @BlitzIn4
    @BlitzIn4 2 ปีที่แล้ว

    1:21 why does the frametime graph not show the constant up & down i see in my game? is that graph not detailed enough or does the game recommend a 3080 Ti+ / 2 year old CPU to play the game? sorry if that's ignorant I'm still watching the vi

  • @somnia3423
    @somnia3423 2 ปีที่แล้ว +3

    not only for steam deck but for linux :D