@@dolphinboi-playmonsterranc9668 AST draws 2 less cards every 3 mins because of the new Sleeve Draw. That's a ton of rDPS lost over a long fight and during raid buff window.
@@BlackWinchester Yup, or if the tank pulled wayyyy to many and you walk too slow to catch up while sprint is on cooldown, aka me. I'm the WHM that panics like a headless chicken, popping regens left and right and medica 2's while healing the tank like crazy. Ofc a holy and aero here and there.
@@2mangamonsters i used to be like that too dont worry. You can regen+medica 2 the tank if you're not confident enough yet before spamming holy and aero. Once you're used to it, u can even holy spam+heal when needed while eating ramen and watch netflix on the side XD
@Ricardo Santos Aiming for a freecure proc is useless and a waste of time. If you're good enough with mana management the cost of Cure II won't make you even blink. If you really need a "free" cure, then use your lillies' Afflatus Solace or Tetra. They have the same 700 potency that Cure II has with no cost and instant-cast.
@Ricardo Santos I've found that most of the time in dungeons over like level 50, Cure I just doesn't heal enough to be worth it. You're better off just casting Cure II if you don't have Tetra or a petal. As long as you go into the encounter with most of your MP and pop Lucid Dreaming around 6k mana, you should never be using enough mana to need to pray for a Free Cure proc.
I never thought healing was hard in this game until I get a tank who is well below the IL and pulls everything and gets mad I couldn’t keep him alive. If I can’t even cast 1 holy spell to try and keep him alive you can’t get mad at me
Unlike some people might think, endgame dungeons are actually tend to be easier than 71- 79 dungeons. Because 71 - 79 dungeons will sync down your item level heavily. Well of course I’m talking about mitigation and healing perspective. Just try wall to wall pull in a 71- 79 dungeons, compare to expert roulette dungeons, even with endgame gears
The dungeons ending with a 9 tend to be the hardest because people often do not have maximized gear, waiting for the next break point in leveling roulette. Looking at you Arum Vale, / Gubal / Abania / Gulg
The are only 3 pulls which are risky to do „wall to wall“. First: 2nd one right before the first boss at the 71. Second: 73 fist pull after the second boss. Third: 75 Last pull before the second boss. The rest only gets difficult if you run with two melees. Every other I mentioned can be lb by ranged (phy and magical)
Tell you the dungeons I really hated while leveling a Healer. Arum Vale, Bardam's Mettle, Doma Castle, and Mount Gulg. But I really felt Bardam's Mettle and Doma Castle were hardest for me. Its imo one of the largest damage spikes going through dungeons vs the tools you have access to.
I’m a Healer main in FFXIV and I think it’s rude as f**k when healers pull more mobs to the tank. If I feel they’re not pulling enough I can say in chat “I’m comfortable healing bigger pulls if that suits” but I won’t force the tank to take more than they’re comfortable with. Yes fair enough I know I can heal more but I also want the tank to enjoy playing.
That's honestly why I am afraid to tank, they pull and never tell me. I'm still trying to learn and it doesn't make me want to learn if people move around and never tell me how to get better at it.
I think it is rude as f**k when a tank in expert does baby pulls, even tho with his kit and at that level he should know what to do and know how to play his class properly. Making 3 other people waste their time, extend a dungeon to 20min when it can be done in 12 and waisting everyones ogcd because you refuse to learn, is way worse than what you describe.
@@erdbeerpanda1804 Ok, please describe a situation outside Expert dungeons/trials/ general endgame level content where this attitude is still justified. Eg. A sprout player tanking something like Sohm Al may pull smaller because they’re still relatively new and tanking might give them anxiety because they’re not used to the responsibility of setting the pace. Pulling more mobs to them to get the dungeon cleared faster might be making them more anxious and impairing their enjoyment of the game, which might make them reluctant to tank at all and/or turn them off the game entirely. Which from my own experiences is actually a pretty common issue Sounds like the aim for you is to get through dungeons as quickly as possible. Which is fine. Your issue is that you assume that’s how everyone else wants to play the game. When it may not be. If you’re willing to potentially exacerbate “tanxiety” for someone who’s not comfortable tanking big pulls just so you can complete the dungeon 8 minutes faster, I don’t know what else to tell you, you’re just a selfish cunt.
I'm a tank main and I HATE when healers pull mobs ahead of me. OR use rescue to yank me into mobs. It's disrespectful imo. Makes me want to shirk aggro onto them. You could simply ask me to pull more or say you're ok with big pulls. I'm a vet tank now. So I go wall to wall pulling now. But healers that did that annoyed me when I was learning.
I don't really tank, I'm more of a healer, but imo if you pull it on purpose then you can tank it. Communicate, don't assume. The tank and the healer set the pace together, not as individuals.
I agree. I’m a healer main and would never pull ahead of the tank. I’d simply let the tank know that he can pull more. It’s bad form to pull ahead without giving tank a heads up.
@@Slasherx28 I'm convinced this is a troll video. At one point he literally goes "When the team is low on HP don't heal, just hope they can dodge and focus on DPS."
@@Slasherx28 Yes, but I don't want to actually believe someone has taken "Green DPS" to this stupid of an extreme and preached it to so many people. I pity the new player who finds a guide like this. Desperius' guids are actually helpful, this is just detrimental.
2:24 EXCEPT if it's a GNB. We've all had that moment when we've Bene'd a GNB when they're low, just to see Superbolide pop off right after, completely wasting it. Ideally a good random GNB will tell you if they plan to use Superbolide on an especially big pull, but that's not always the case. Either wait until after they've used Super or pop it earlier than usual.
@1:30 What's the problem? The problem is that it's not about YOU and what YOU can handle as a healer. You should fight as a team and work with the ppl in your party, not run ahead and do whatever the hell you want. What a selfish mentality for a healer to have. If you think you're that good, then communicate your intentions to your party at the beginning of the dungeon so that they are aware and can veto your game plan if they want. It's not just your fight and your gaming session. It's theirs, too.
This is not BAD by itself, if the tank does not like it, he could just say it. Like as the healer could have said at the begining. In the same way you may think this is a bad habit, theres other who think this is just a little challenge and get the message. IME this overprotective (for lack of a better word) mindset is as annoying as you think healers pulling is, but on the other extremity.
@@themooniscoming Yeah, I've seen many tanks get pissed when some asshole healer behaved this way. It's just fucking rude. Rescuing tanks forward or rushing ahead and pulling mobs on your own... that's really obnoxious and annoying. If you don't like how someone is tanking, then YOU be the tank. Why should other people cater to your gaming style? This isn't your solo duty. You play as a part of a team. Don't forget that.
Man it would be cool if they added more custom job gauge UI designs. Like it functions the same but just a different aesthetic, like BLM having a alexander styled clock. Or Astro having a Geomancer styled card holder thing.
Great video, just wanted to throw in there that WHM lilies can be used between packs to charge up misery for free - if there's no combat, offload those lilies for future free damage!
As someone who really enjoyed healing in other games, thank you so much for this breakdown. It's really helpful for figuring out the right mindset -- in general and per job.
1:24 you sound so conceited saying that. who are you to test someone when they not ready to handle big pulls even if you are the healer teaching people this shit is toxic af just gonna start shit and prolly get someone banned. if you want your runs to go that fast get a group of people who want to do that. Cant expect every random group of pugs in a dungeon to be at that point, its random who you get. could get a vet could get a newbie
Lol chill if they stay alive which if u are doing that then they prob will it's no big deal like your making it. Plenty of people will do it pack to pack and it's not bad yo give them a little push I to being better.
You should never be pulling ahead of your tank. Discuss pull speed before the dungeon begins. It's different if a strangling enemy chases you, then run into the tank's aoe. But the tank decides the pace.
Often times I see other WHM spam Holy, but What I like to do with Holy is to time it, make sure my Holy hits when the previous stun effect about to run out, and weave in Dots in between.
you don't use holy just for the stun though, it's also an insane amount of dps. if you had to weave something though, it'd be a good idea to weave inbetween the stun effects.
Get ready for the onslaught of rees over saying to use a regen while pulling because it's _never_ an option. Like hey, if the regen is going to do its work because the tank stops at every pack for 5s, I don't mind the extra odd hit that won't kill me and I'm running in the same spot as the tank anyway so the enemy's not going to be off in narnia. And hey, the odd hit on me is a hit I don't have to heal the tank for. Aside from that, as far as I'm aware, essential dignity's potency dies off pretty quickly past a point. It's been a while since I saw numbers somewhere, but humour me in something like 30-50% of their health where any extra potency beyond that is much more minimal. And thank god for that too because I would nearly kill them otherwise. Of course low-level dungeons it's a full heal anyway so you still get the thrill of dropping the tank really low. Regarding holding on to it, 40s means it should reliably be up every pull even on the non-80s where things die faster unless you're doing like one pack per pull.
If you use an off global skill without using an instant cast gcd spell before hand, you will be locked out of using your next gcd until the off global animation is finished.
On AST I usually just go Diurnal, stack Aspected Benefic and Aspected Helios+Horoscope, Celestial Intersection and Earthly Star, and then just flip cards for a while. After that, usually Earthly Star+Horoscope or an Essentia Dignity takes care of any burst healing I might need to do, and then refresh the regens afterwards. A bit of prep work and a keyboard dance when I reach the pull wall then I can basically gravityspam/cardspam for the rest of the pull without really worrying.
As an aspiring main healer, this was a great video to watch! I had sooo much healxiety when I started out but now I'm a SCH main and hoping to do ultimate/savage raids soon
Whm has 6 aoe heals, just curious how the 4 heals you listed off beats that or were the a couple more at the end that you didn't mention. Sch "the king of aoe heals" is what I'm referring to
I usualy don't tend to let the tank get low then use benediction when my tank is a gunbreaker, i never know if they will actualy use superbolide or not. I could tell them in chat,but that would require me talking.
i mean, if they're low and didnt use superbolide, its their fault. skills are there to use. not to horde. this mentality of keeping your best skill for emergency is no stranger to all of us. when i was starting as whm, i used to save my assize for emergency heals. now i cast it everytime its off cd. to not use a skill is a gcd/ogcd waste. anybody who's pressing their best skill early is better than any who horde skills.
I really want cure 2 or regen or lily heals to have like a glare proc or something. The cure 2 proc is actually very intuitive, but useless in the way it was applied. In fact I think someone did the math and estimated that you're better off using cure 2 carefully over time than trying to bait a cure 2 proc. You waste MP trying to spam cure 1 than you would being smart about Cure 2 with regen and whatnot.
To cure1's credit, at least it's handy for the short cast time if the tank is low right after a pull in level 50 dungeons. It's also handy when your MP gets super shot from cure2ing in Brayflox while crying that you're one level away from regen.
For my own experience. Cure 1 is very situational. There are times where my tank was dying. A tb was coming up. And I was late. He need heals now, no flowers over, cure 2 would not save it. Beni was needed for another part. I used Cure 1 and weaved a tetra since it cast faster. He survived with around 900 hp. You can tell that was the right thing to do. Though maybe lucky on crits to? I do not remember. But when it comes down to cure 2 progs. Its way to inconsistent of a % to rely on it
@@Qazqi The shorter cast time doesn't matter since it has the same recast time as Cure II. You can cast jus as many Cure Is as you can Cure IIs in the same stretch of time. The only time this matters is when the tank is almost full HP so Cure II will overheal, at which point you shouldn't care.
Great tips in general, but man, you're underselling recitation-excog. It's an 800 potency heal which is guaranteed to crit, and all it costs are 2 weave slots, which you have plenty of in trash pulls. Between recitation-excog, aetherpact and seraph, you can (with a good group) heal through trash pulls without ever spending an aetherflow on healing. (To be fair, the damage gained from energy drain isn't exactly huge, especially not in 5.4, but optimizations never hurt, and it can help burst high priority targets or help bring high health targets in line with the rest of the pack.)
Great video! If I may though, there are some things I would like to add in regards to general healing in dungeons as well as some specific job stuff that I've learned when playing. This mainly being the importance of setting up for a pull and having the freedom to actually GCD heal with no loss in between packs when you can't do damage anyways. Things like using adlo on the tank and also yourself if you have deploy up for a free oGCD shield when the tanks shield goes away for scholar, or using an aspected helios with or without neutral sect to have the more potent horoscope effect for the pull on astro as a few examples.
on using Aetherpact on SCH, it's actually about the same healing potency as your fairy's auto heals, and having it active also stops your fairy from auto healing. You basically just use it so that your fairy doesn't auto heal the wrong target, so if a DPS takes a hit and Eos decides it wants to divert its healing from the tank you can instead keep it on the right target. Also, iirc Fey Illumination doesn't boost your fairy's healing, which is like, half of your healing spells that you actually want to use, so you can usually ignore using it while outside of content where you don't have a cohealer.
Something I’ve thought about since there’s really no disengages within fights in dungeons. Would it be worth it to dump lillies between packs to use misery on the next? Assuming I have a confident team that isn’t planting themselves in aoes
if you’re moving between packs with like 2-3 lilies then probably yea but generally using lilies for tank healing should set you up for a misery on the next pack anyway
zerosuitfalcon honestly I usually keep him alive with nothing but an initial regen and ogcds. I don’t typically use gcds to heal him, so I figured dumb 2-3 lillies and have misery ready for next pull before holy spam
Yes, afflatus misery is almost 5 holies worth of damage in a single gcd, so dumping lillies between packs is definitely worthwhile. You can at the very least do it when you're (almost) capped, to keep the cooldown rolling, while still always having a lily or two available, should you need them.
A small correction, as a WHM it's NOT effective to use lillies in AOE for misery. Instead, wait till you've cleared the trash, then spend your lilies while walking to the next pack. This way, you get Misery without having to use lilies in combat, thus having more GCD's for damage.
So during trash pulls I used to wait to heal the tank between 40-60% hp, but I kept getting complaints about the tanks being too low. They never actually die. Am I supposed to keep the tank at full all the time?
Nah you'll be over healing. Keeping them low doesn't mean you're a bad healer. If you can do your job like that and it helps you dps more too I think you're doing great.
As a tank main who recently started leveling a Astro; I find great joy in playing with hp bars and giving tanks anxiety to force them to use a CD when they never use any 😤
You mentioning AST is based on skill is an understatement.. im a returning player and my toons are around 70 and i just play with random people and everytime i do dungeons and im with an AST the heals arent that good bec i think alot of players are so focus on cards and DPS that they dont see if healing is needed..btw i picked up Dark bec of ur review.. getting to level 70 now.. keep up the good work :)
OPINION?? WHAT?? YOU CAN'T HAVE AN OPINION, BANNED RANK 1 TANK TELLING EVERYONE HOW TO HEAL!!!! HOW DARE YOU?!!?? Nice video, can't wait to see another one as honestly this is produced pretty well, keep it up Lynx
im a very lazy healer in dungeons. i ask tank to pull eveeything, then cast biolysis on every mob while walking, then once we've reached the end of the room, i just cast my excog+fairy regen. then its art of war all the way. if tank hp becomes dangerously low(which is very rare, since most know how to manage their cds), i use recite+adlo or just excog again.
Good to know that my 'lazy healing' style is worth it. I cop a bit of flak from some friends (who tank as a secondary job) about how low they get. I like to use the auto heal between pulls, so if you ain't gonna die to something, you ain't getting healed yet. Bene on cooldown is amazing. So much more holy pls
The only offensive attack in this game that is dependent on how much health you have is PLD's Spirits Within. However, the loss of potency on that one ability, when it has a max potency of under 400 and a 25 second cooldown, ain't shit in comparison to just one more holy/glare.
SCH is weird cause compared to the other two healers it's all about how you combine your abilities For example Emergency Tactics + Recitation + Adlo = Benediction Or Illumination + Aetherpact to get the most out of the regen Or Dissipation + Excog when the tank is below 50%
Yesterday when i did msq roulette as a whm, the other whm was wasting time putting a regen on every single party member at the beginning of every boss fight and that's when i realized that they're new to healing. Because as time passes and you keep doing dungeons as a healer you'll soon realize that you don't need to keep the group/tank at max hp 24/7. You're only stressing yourself out and wasting time you could've spent dps-ing. My problem went from not doing dps and only focusing on healing, to getting so into spamming holy that i forget i have to heal and end up popping a benediction on the tank.
You know the gist of it lmao, I never heal in full parties because the other healer can't stand looking at 90% or less. I always end up with more than 40% overheal even though my hps is only 1/5 of the other healer. I really became a red dps who heals only when the other healer is on cd.
Personally when playing as Whm in lv.80 dungeons, i "encourage" the others to get damaged(obviously not that kills them) during mob trash and feed the blood lilies. With asylum,tetra,assize and bene around, i have almost no use for cure 1/2. And it worries me when some whm still uses cure at lv.80 dungeons
I find that I put myself into a habit of placing Asylum over the tank in partnership with regen, that way for a few moments the tank essentially heals himself. This usually leaves me with time to spam, you guessed it, holy. Is this a habit I should break?
If a tank dies to trash it's most of the time their fault for not rotating cooldowns. I never ever have to heal good tanks in dungeons. The tanks job is to take as little damage as possible so all 4 of us can do full dps. If I have to heal because the tank is doing poorly then we are doing 3/4th as much aoe dps
@@Sammysapphira The best tank I ever saw in a Dungeon was in WoW - I was healing and they were dressed in all heirloom gear - all heirloom gear for casters. Took virtually no damage and led the meters in DPS. But those are very few and very far between.
@@Sammysapphira so you saying if a GOOD tank pulls 5 mobs and takes no damage while healer can do full dps is a GOOD tank while a tank who pulls 10 mobs and u actually have to heal him is a bad tank cuz u cant do full dps ? you realize that 3 dps doing aoe on 10 mobs beats 4 dps doing aoe on 5 mobs by far right ? and that a real dps aoe is probably doing more dps than a healer one. im only lvl 58 maybe it will change later but im pretty sure at good tank witch pulls alot will take some damage.
@@lolleonlolable I've gotten WHM and AST to 80 since I wrote that comment (as well as all 4 tanks). There are definitely times when you can focus on DPS while healing... but you need to stay awake of the situation as well. I've had those moments where the tank health went from fine to critical much faster than I anticipated.
If Clemency will save you from a wipe, go for it. If you are leveling PLD and you have a competent healing buddy you can use Clem to heal yourself instead of a healing GCD which wouldl've otherwise been a Holy/Gravity/etc. it's better than just wasting the Req bonus before you get Holy Circle
My man Lynx Camel Eye! I love how you mentioned pulling ahead of the tank to show interest of pulling more. I do this a lot hoping to encourage confidence in the tank but they prolly just see it as someone being impatient lol Ban Sugu!
I’d like for u to be my healer :).. as exclusively tank main.. i try to gauge how good my healing and dps in the first mob i pull then i decide from there if im going to go balls to the walls which i love. I tried playing healer but noticed how many tanks r horrible with popping defensive skills and positioning some of them arent even aware that im behind or if someone is lagging behind.. they just keep pulling.. one more thing i noticed is alot of tanks dont look at healer mp which i do to make sure my healer wont run out of heals.. i do appreciate healers that are more vocal and encouraging. It makes a tank learn and become better..
@@NamesLynx Hi my furry friend it's me jackied1 :D Love the stream all the youtube content cause your ff thoughts and views are very similar to mine. Keep up the good work brother, wish you success for your future endeavors! :)
@@predatoria_aquatica Truee, I tend to just go all in for the first pull when tanking and if I end up using more cd's than I want or die then small pulls it is, no biggie :P
I will critique using fey blessing for single target healing, since Aetherpact uses the same resource and heals more. I use recitation excog a lot in dungeons, it has a low cooldown and can be used out of combat. Fey blessing alone is enough for some dungeon AoEs, because there isn't much damage. Used with whispering dawn, they become a medica 2. I use sacred soil if I want to be extra safe. And dissipation after pulls. SCH is great in dungeons because seraph, fey union and recitation provide more free dungeon healing than is needed. I even get to dump almost all of my Aetherflow into energy drains.
Picture this. You're a SCH and you are doing expert 80 dungeons with an ilvl of 466 (where the minimum is 460 to Que for it). You have no materia and the gear you currently have is consistently being replaced as it is bare minimum ilvl to do the dungeon so you don't want to blow a bunch of VII or VIII materia on it. The tank is a gunbreaker with a mentor tag and the dps is a black mage that doesn't like to move out of his regen aoe regardless of enemy aoe's being on top of him. He just expects me to heal him through it. The last dps is a summoner who is new to the dungeon, has similar gear to yourself, and also is CONSTANTLY standing in boss and mob aoes like he inherited a suicidal guys job crystal. Then with all that going on the gunbreaker mentor tank tells you that you should really be dpsing so the THREE wall to wall pulls he's SPRINTING to collect goes faster. How do you respond? We never wiped but that was the last time I will ever heal. Way to much bullshit expected of healers in FFXIV. Tanks and DPS have it so laughably easy in comparison it's pathetic. Never played a White mage but honestly the experiences I have had with SCH has made me never want to heal again regardless of people telling me it is so much easier then Astro or Scholar. I'll stick with my paladin, ninja, and mechanist thanks.
Use benediction when tank is low... GNB: Hey healer! Adjust please >>> Also, click on the target party player also display their timer on cooldown if they use it. A bit hardwe in PvP to do this, especially Frontline.
Except it's unnecessary a lot of the time for many of the dungeons in the game. Regen has amazing total potency and lets you slack off, but if you can do fine with just ogcds, no need to waste a gcd on the regen. So many dungeons hit so low that you can dick around for a bit, toss a tetra, then dick around some more until the pull is dead. That will likely be more true of the 80 dungeons once we're into the next expansion and everyone has top-tier level 80 gear for dungeons meant for dozens of ilvls below that.
With AST you can run circles in the arena without interrupting your cast just slidecast and keep Lightspeed on cooldown :D But with WHM I play like a BLM. I dont move.
I regret to inform you Mr. Kameli but, Synastry is Garbage. GCD heals dont exist on my AST they dont belong on my hot bar. if i wanted to GCD heal i'd play white potato or Booky boi
I really dislike the fact that an optimal dungeon healer is not doing as little healing as possible and instead doing more damage. It's no wonder there are so few healers, you might as well play a Tank or DPS and have a more fun and engaging rotation.
@@nodot17 that's what I'm saying! Maybe they think it wastes gcd not casting holy but like, you have to stand still after the first swift cast anyways so, I think they might have been mistaken.
ok so I know its all about balancing the classes so one is not that much stronger than another but am I the only person that feels like holy and gravity should have different potency's to me it just feels bad how alot of classes aoe are pretty much the same dmg wise just look different like Holy should be less damaging than gravity because of the stun affect just my opinion but I do feel like all classes are too much alike now a days.
AST tip for max healing to a single target: Synastry → Benefic II → Essential Dignity. You have to intensely press the key for E. Dignity as if you are clipping but thanks to the slight lag to the server, E. Dignity hits before Benefic II's result. Thus, combined with Synastry, this whole process gives a similar healing effect as White Mage's Benediction. Now you can save Dark Night from Living Dead even when you are not White Mage :)
You don't have to hammer the ED button, fortunately. If you queue it up during the B2 cast, it snapshots your target's HP before they get the heal from B2.
as a player who plays both WoW and XIV (and actively raids in the recently relevant difficulty in both) , the main complaints i see on reddit from WoW players is mainly consists of XIV's raid is scripted and piss poor easy. but idk if that comes from a mythic raider on WoW though, because WoW's raid bosses are also scripted and DBM tells you exactly how many seconds left until what those bosses will do, and that's pretty much the same to XIV, my point is both of them are totally scripted with different approach. are you interested in making a content about "M raider tries Savage" or "Savage/Ultimate raiders tries Mythic raids" ? i'm interested in the outcome on both of these scenarios, surely can't test myself because it wouldn't be fair since i play both games.
In 14 raids the same thing happens every single time to the same players (mostly). Wow raids are a lot more dynamic and usually have 'objectives' to complete rather than don't stand in the cleaving aoes. They re very robotic in comparison and don't require much adjustment or reactions. Savage 1 through 4 is comparable to a middle level mythic boss, savage 4 bosses are probably at best as hard as a 3rd last boss and ultimates are about as hard as 2nd last bosses in wow. There is no comparison for a last boss in wow, it takes literal freaks like method and limit who play like 16 hours a day nearly 2 weeks to kill a boss, and then it takes like a whole month for other top100 guilds to catch up. Gear in wow is op though and bosses get nerfed hard after a couple months. Clearing a mythic endboss after 4 months is usually a joke compared to first week. Probably more like a savage 4 boss
that's the thing though, WoW's raid tier are adjusted "on the fly" so they can keep the difficulty as much as what the devs wanted to be, even during the WF race (see N'zoth reset during Limit's pull) , early top 10/50 guilds are enjoying the raid with their guild's capability and Blizz periodically nerf bosses and plus as time flies, gear becames OP but that allows the lower-tier guild to still complete the raid but THEY FEEL like they also did the best of their abilities. in XIV bosses aren't tuned as much (or even tuned at all, except maybe a few cases like Midas) , so lately they'll making content to be in the safe side to not repeat the Gordias Exodus all over again. so WoW can reach different tiers of player skills by having the most hardest iteration of the raid on early race and nerf it, reach players with lower skill ceiling, or even welfare it at the end of the patch- but it still counts as a "Cutting Edge" i believe XIV have the potential to have more dynamic or difficult raids if they're ballsy enough to tune fights on the fly.
@@bou6305 I think the netcoding is a huge aspect that plays into FFXIV raiding. Everything is sort of based off of it and has to make do with it. I'm not sure how WoW is, but I'd imagine that there not coding is pretty spot on. FFXIV is literally living off of what is described as the bones of 1.X.
Optimal healing? I got no time to heal too busy shuffling through my cards lol
what cards? didnt you see what they did to my poor sleeve draw ;-;
@@alfredvonsfer7136 pot of greed got banned ;;
@@alfredvonsfer7136 I can still draw a horoscope's worth, if you can't, that just speaks to your failure as an AST.
Alfred Vonsfer shuffles through deck”Hey ummm... I think I’m missing cards”
@@dolphinboi-playmonsterranc9668 AST draws 2 less cards every 3 mins because of the new Sleeve Draw. That's a ton of rDPS lost over a long fight and during raid buff window.
as a WHM main. If you have to press Cure II during a dungeon. You know shit has hit the fan.
When that happens, its usually because of tank's gear and/or poor use of cds
@@BlackWinchester Yup, or if the tank pulled wayyyy to many and you walk too slow to catch up while sprint is on cooldown, aka me. I'm the WHM that panics like a headless chicken, popping regens left and right and medica 2's while healing the tank like crazy. Ofc a holy and aero here and there.
@@2mangamonsters i used to be like that too dont worry. You can regen+medica 2 the tank if you're not confident enough yet before spamming holy and aero. Once you're used to it, u can even holy spam+heal when needed while eating ramen and watch netflix on the side XD
@Ricardo Santos Aiming for a freecure proc is useless and a waste of time. If you're good enough with mana management the cost of Cure II won't make you even blink. If you really need a "free" cure, then use your lillies' Afflatus Solace or Tetra. They have the same 700 potency that Cure II has with no cost and instant-cast.
@Ricardo Santos I've found that most of the time in dungeons over like level 50, Cure I just doesn't heal enough to be worth it. You're better off just casting Cure II if you don't have Tetra or a petal. As long as you go into the encounter with most of your MP and pop Lucid Dreaming around 6k mana, you should never be using enough mana to need to pray for a Free Cure proc.
I never thought healing was hard in this game until I get a tank who is well below the IL and pulls everything and gets mad I couldn’t keep him alive. If I can’t even cast 1 holy spell to try and keep him alive you can’t get mad at me
Unlike some people might think, endgame dungeons are actually tend to be easier than 71- 79 dungeons. Because 71 - 79 dungeons will sync down your item level heavily. Well of course I’m talking about mitigation and healing perspective. Just try wall to wall pull in a 71- 79 dungeons, compare to expert roulette dungeons, even with endgame gears
The dungeons ending with a 9 tend to be the hardest because people often do not have maximized gear, waiting for the next break point in leveling roulette.
Looking at you Arum Vale, / Gubal / Abania / Gulg
the new dungeon is such a joke that a healer is not needed
The are only 3 pulls which are risky to do „wall to wall“. First: 2nd one right before the first boss at the 71. Second: 73 fist pull after the second boss. Third: 75 Last pull before the second boss. The rest only gets difficult if you run with two melees. Every other I mentioned can be lb by ranged (phy and magical)
sender1996 definetly got the point to the comment above 👍🏻
Tell you the dungeons I really hated while leveling a Healer. Arum Vale, Bardam's Mettle, Doma Castle, and Mount Gulg. But I really felt Bardam's Mettle and Doma Castle were hardest for me. Its imo one of the largest damage spikes going through dungeons vs the tools you have access to.
I’m a Healer main in FFXIV and I think it’s rude as f**k when healers pull more mobs to the tank. If I feel they’re not pulling enough I can say in chat “I’m comfortable healing bigger pulls if that suits” but I won’t force the tank to take more than they’re comfortable with. Yes fair enough I know I can heal more but I also want the tank to enjoy playing.
pfp checks out
That's honestly why I am afraid to tank, they pull and never tell me. I'm still trying to learn and it doesn't make me want to learn if people move around and never tell me how to get better at it.
good on you sir, you are a nice healer
I think it is rude as f**k when a tank in expert does baby pulls, even tho with his kit and at that level he should know what to do and know how to play his class properly. Making 3 other people waste their time, extend a dungeon to 20min when it can be done in 12 and waisting everyones ogcd because you refuse to learn, is way worse than what you describe.
@@erdbeerpanda1804 Ok, please describe a situation outside Expert dungeons/trials/ general endgame level content where this attitude is still justified.
Eg. A sprout player tanking something like Sohm Al may pull smaller because they’re still relatively new and tanking might give them anxiety because they’re not used to the responsibility of setting the pace. Pulling more mobs to them to get the dungeon cleared faster might be making them more anxious and impairing their enjoyment of the game, which might make them reluctant to tank at all and/or turn them off the game entirely. Which from my own experiences is actually a pretty common issue
Sounds like the aim for you is to get through dungeons as quickly as possible. Which is fine. Your issue is that you assume that’s how everyone else wants to play the game. When it may not be. If you’re willing to potentially exacerbate “tanxiety” for someone who’s not comfortable tanking big pulls just so you can complete the dungeon 8 minutes faster, I don’t know what else to tell you, you’re just a selfish cunt.
I'm a tank main and I HATE when healers pull mobs ahead of me. OR use rescue to yank me into mobs. It's disrespectful imo. Makes me want to shirk aggro onto them.
You could simply ask me to pull more or say you're ok with big pulls. I'm a vet tank now. So I go wall to wall pulling now. But healers that did that annoyed me when I was learning.
I don't really tank, I'm more of a healer, but imo if you pull it on purpose then you can tank it. Communicate, don't assume. The tank and the healer set the pace together, not as individuals.
I agree. I’m a healer main and would never pull ahead of the tank. I’d simply let the tank know that he can pull more. It’s bad form to pull ahead without giving tank a heads up.
@@Slasherx28 I'm convinced this is a troll video. At one point he literally goes "When the team is low on HP don't heal, just hope they can dodge and focus on DPS."
@@AshlynOne I wish this was a troll video, but it’s not. The poster has multiple “Optimal” guides on his channel.
@@Slasherx28 Yes, but I don't want to actually believe someone has taken "Green DPS" to this stupid of an extreme and preached it to so many people. I pity the new player who finds a guide like this. Desperius' guids are actually helpful, this is just detrimental.
WHM TL;DR
HOLY HOLY HOLY HOLY HOLY HOLY HOLY HOLY HOLY,
I guess I got some time for heal- MEH JUST BENI AND HOOOOOOLLY
Beni or Bene? The difference could be a wipe
@@xdroxorz009 Oh lord you right, Bene!
@@TheyCallMeLeafy Too late tank ded
@@VGPorage ;-;
BLOOD FOR THE BLOOD LILY!! D=
Im never healing endgame thanks for helping me decide 😂
I feel ya
@@Ryorian lol just cause he doesn't feel like healing doesn't mean he's a trash Tank or DPS, don't trash talk
Only masochists heal honestly; healer main for 10 yrs :(
as a warrior main i am the H E A L E R
PLD : lolwut?
2:24 EXCEPT if it's a GNB.
We've all had that moment when we've Bene'd a GNB when they're low, just to see Superbolide pop off right after, completely wasting it.
Ideally a good random GNB will tell you if they plan to use Superbolide on an especially big pull, but that's not always the case. Either wait until after they've used Super or pop it earlier than usual.
😬😬😬😬 guilty
@1:30
What's the problem? The problem is that it's not about YOU and what YOU can handle as a healer. You should fight as a team and work with the ppl in your party, not run ahead and do whatever the hell you want. What a selfish mentality for a healer to have. If you think you're that good, then communicate your intentions to your party at the beginning of the dungeon so that they are aware and can veto your game plan if they want. It's not just your fight and your gaming session. It's theirs, too.
Yes well said
This is not BAD by itself, if the tank does not like it, he could just say it. Like as the healer could have said at the begining.
In the same way you may think this is a bad habit, theres other who think this is just a little challenge and get the message.
IME this overprotective (for lack of a better word) mindset is as annoying as you think healers pulling is, but on the other extremity.
@@themooniscoming
Yeah, I've seen many tanks get pissed when some asshole healer behaved this way. It's just fucking rude. Rescuing tanks forward or rushing ahead and pulling mobs on your own... that's really obnoxious and annoying. If you don't like how someone is tanking, then YOU be the tank. Why should other people cater to your gaming style? This isn't your solo duty. You play as a part of a team. Don't forget that.
I still remember that beautiful dance I had with a tank. Holminster will never be the same.
do tell
Tell us friend
I'm the emergency Mage, RED ALERT RED ALERT HEALERS HAVE DIED *Me comes in with red mage raise*
Very helpful, thank you! Haven't healed much anymore, and been wanting to get back into it
I am glad I am not the only one using the simple job guages
i used simple gauge if i dont like the design
Man it would be cool if they added more custom job gauge UI designs. Like it functions the same but just a different aesthetic, like BLM having a alexander styled clock. Or Astro having a Geomancer styled card holder thing.
Great video, just wanted to throw in there that WHM lilies can be used between packs to charge up misery for free - if there's no combat, offload those lilies for future free damage!
If the tank is at 90% be sure to hit them with a cure 1
Galaxy brain: using benediction at 99 percent health.
Keep your tanks alive with this one easy trick! Warrior mains hate this person!
Toxic, telling your healers to float the tanks not max hp and giving them a panic attack. 11/10 Approved
Very toxic
As someone who really enjoyed healing in other games, thank you so much for this breakdown. It's really helpful for figuring out the right mindset -- in general and per job.
1:24 you sound so conceited saying that. who are you to test someone when they not ready to handle big pulls even if you are the healer teaching people this shit is toxic af just gonna start shit and prolly get someone banned. if you want your runs to go that fast get a group of people who want to do that. Cant expect every random group of pugs in a dungeon to be at that point, its random who you get. could get a vet could get a newbie
Lol chill if they stay alive which if u are doing that then they prob will it's no big deal like your making it. Plenty of people will do it pack to pack and it's not bad yo give them a little push I to being better.
Yes very toxic and elitist video.
@@Slasherx28 you press the exact same buttons tanking 3 mobs as you do 12
Having a WAR and WHM is ridiculous. I never touch a GCD heal
You should never be pulling ahead of your tank. Discuss pull speed before the dungeon begins. It's different if a strangling enemy chases you, then run into the tank's aoe. But the tank decides the pace.
I'm hoping to see an Optimal Healing guide for raids and all other difficult endgame content! Love all your videos dude. Keep up the great work.
Often times I see other WHM spam Holy, but What I like to do with Holy is to time it, make sure my Holy hits when the previous stun effect about to run out, and weave in Dots in between.
you don't use holy just for the stun though, it's also an insane amount of dps. if you had to weave something though, it'd be a good idea to weave inbetween the stun effects.
Get ready for the onslaught of rees over saying to use a regen while pulling because it's _never_ an option. Like hey, if the regen is going to do its work because the tank stops at every pack for 5s, I don't mind the extra odd hit that won't kill me and I'm running in the same spot as the tank anyway so the enemy's not going to be off in narnia. And hey, the odd hit on me is a hit I don't have to heal the tank for.
Aside from that, as far as I'm aware, essential dignity's potency dies off pretty quickly past a point. It's been a while since I saw numbers somewhere, but humour me in something like 30-50% of their health where any extra potency beyond that is much more minimal. And thank god for that too because I would nearly kill them otherwise. Of course low-level dungeons it's a full heal anyway so you still get the thrill of dropping the tank really low. Regarding holding on to it, 40s means it should reliably be up every pull even on the non-80s where things die faster unless you're doing like one pack per pull.
This is an awesome guide. Thanks for taking the time to put it together. My plan was to just spam cure on the tank and avoid everything else entirely
Great Advice! My only question is what do you mean by "clip" your GCD?
If you use an off global skill without using an instant cast gcd spell before hand, you will be locked out of using your next gcd until the off global animation is finished.
I'll def have to keep this in mind, I just ran Cutter's Cry for the 1st time today and I felt so bad for my teammates. I need more practice
A really good and informative video on dungeon healing
do you have an auto-clicker on those dps spells or is it really how many time you need to click on them? xD
This info has helped me improve my healers quite a bit. Im still finding myself using some GCD healing during dungeon runs but im getting there.
On AST I usually just go Diurnal, stack Aspected Benefic and Aspected Helios+Horoscope, Celestial Intersection and Earthly Star, and then just flip cards for a while. After that, usually Earthly Star+Horoscope or an Essentia Dignity takes care of any burst healing I might need to do, and then refresh the regens afterwards. A bit of prep work and a keyboard dance when I reach the pull wall then I can basically gravityspam/cardspam for the rest of the pull without really worrying.
Great guide, thank you.
Keep up the great work! To others: I highly recommend watching this video at 0.75x speed.
As an aspiring main healer, this was a great video to watch! I had sooo much healxiety when I started out but now I'm a SCH main and hoping to do ultimate/savage raids soon
You mentioned the mouseover macro. Do you have a link to creating these?
Have you done a hotbar set up video?
Whm has 6 aoe heals, just curious how the 4 heals you listed off beats that or were the a couple more at the end that you didn't mention. Sch "the king of aoe heals" is what I'm referring to
I usualy don't tend to let the tank get low then use benediction when my tank is a gunbreaker, i never know if they will actualy use superbolide or not. I could tell them in chat,but that would require me talking.
i mean, if they're low and didnt use superbolide, its their fault. skills are there to use. not to horde.
this mentality of keeping your best skill for emergency is no stranger to all of us. when i was starting as whm, i used to save my assize for emergency heals. now i cast it everytime its off cd. to not use a skill is a gcd/ogcd waste. anybody who's pressing their best skill early is better than any who horde skills.
BuT mY fReE CuRe2 PrOcs
I really want cure 2 or regen or lily heals to have like a glare proc or something.
The cure 2 proc is actually very intuitive, but useless in the way it was applied.
In fact I think someone did the math and estimated that you're better off using cure 2 carefully over time than trying to bait a cure 2 proc. You waste MP trying to spam cure 1 than you would being smart about Cure 2 with regen and whatnot.
To cure1's credit, at least it's handy for the short cast time if the tank is low right after a pull in level 50 dungeons. It's also handy when your MP gets super shot from cure2ing in Brayflox while crying that you're one level away from regen.
For my own experience. Cure 1 is very situational. There are times where my tank was dying. A tb was coming up. And I was late. He need heals now, no flowers over, cure 2 would not save it. Beni was needed for another part.
I used Cure 1 and weaved a tetra since it cast faster. He survived with around 900 hp. You can tell that was the right thing to do.
Though maybe lucky on crits to? I do not remember.
But when it comes down to cure 2 progs. Its way to inconsistent of a % to rely on it
@@Zayindjejfj p
@@Qazqi The shorter cast time doesn't matter since it has the same recast time as Cure II. You can cast jus as many Cure Is as you can Cure IIs in the same stretch of time. The only time this matters is when the tank is almost full HP so Cure II will overheal, at which point you shouldn't care.
Great tips in general, but man, you're underselling recitation-excog. It's an 800 potency heal which is guaranteed to crit, and all it costs are 2 weave slots, which you have plenty of in trash pulls. Between recitation-excog, aetherpact and seraph, you can (with a good group) heal through trash pulls without ever spending an aetherflow on healing. (To be fair, the damage gained from energy drain isn't exactly huge, especially not in 5.4, but optimizations never hurt, and it can help burst high priority targets or help bring high health targets in line with the rest of the pack.)
I didn't think about Afflatus Misery taking 4 gcds before but now that you pointed it out it's kind of obvious lmao.
Great video! If I may though, there are some things I would like to add in regards to general healing in dungeons as well as some specific job stuff that I've learned when playing. This mainly being the importance of setting up for a pull and having the freedom to actually GCD heal with no loss in between packs when you can't do damage anyways. Things like using adlo on the tank and also yourself if you have deploy up for a free oGCD shield when the tanks shield goes away for scholar, or using an aspected helios with or without neutral sect to have the more potent horoscope effect for the pull on astro as a few examples.
The best moments is when you get out of a dungeon and you have 0 HPS, and nobody died because your Fairy could do everything alone.
on using Aetherpact on SCH, it's actually about the same healing potency as your fairy's auto heals, and having it active also stops your fairy from auto healing. You basically just use it so that your fairy doesn't auto heal the wrong target, so if a DPS takes a hit and Eos decides it wants to divert its healing from the tank you can instead keep it on the right target. Also, iirc Fey Illumination doesn't boost your fairy's healing, which is like, half of your healing spells that you actually want to use, so you can usually ignore using it while outside of content where you don't have a cohealer.
I just press regen on tank, maybe asylum during a big pull and spam holy
Something I’ve thought about since there’s really no disengages within fights in dungeons. Would it be worth it to dump lillies between packs to use misery on the next? Assuming I have a confident team that isn’t planting themselves in aoes
if you’re moving between packs with like 2-3 lilies then probably yea but generally using lilies for tank healing should set you up for a misery on the next pack anyway
zerosuitfalcon honestly I usually keep him alive with nothing but an initial regen and ogcds. I don’t typically use gcds to heal him, so I figured dumb 2-3 lillies and have misery ready for next pull before holy spam
Yes, afflatus misery is almost 5 holies worth of damage in a single gcd, so dumping lillies between packs is definitely worthwhile. You can at the very least do it when you're (almost) capped, to keep the cooldown rolling, while still always having a lily or two available, should you need them.
A small correction, as a WHM it's NOT effective to use lillies in AOE for misery. Instead, wait till you've cleared the trash, then spend your lilies while walking to the next pack. This way, you get Misery without having to use lilies in combat, thus having more GCD's for damage.
So during trash pulls I used to wait to heal the tank between 40-60% hp, but I kept getting complaints about the tanks being too low. They never actually die. Am I supposed to keep the tank at full all the time?
Nah you'll be over healing. Keeping them low doesn't mean you're a bad healer. If you can do your job like that and it helps you dps more too I think you're doing great.
What program are you using for mouse clicking?
As a tank main who recently started leveling a Astro; I find great joy in playing with hp bars and giving tanks anxiety to force them to use a CD when they never use any 😤
You mentioning AST is based on skill is an understatement.. im a returning player and my toons are around 70 and i just play with random people and everytime i do dungeons and im with an AST the heals arent that good bec i think alot of players are so focus on cards and DPS that they dont see if healing is needed..btw i picked up Dark bec of ur review.. getting to level 70 now.. keep up the good work :)
Wooooooo was hoping you'd make this!
OPINION?? WHAT?? YOU CAN'T HAVE AN OPINION, BANNED RANK 1 TANK TELLING EVERYONE HOW TO HEAL!!!! HOW DARE YOU?!!??
Nice video, can't wait to see another one as honestly this is produced pretty well, keep it up Lynx
Great video. I did the opposite I watch videos on healer classes so I know what skills they use up to lv 60. Def recommend it both ways like you said
a great use of horrscope is to set it up in between pulls
im a very lazy healer in dungeons. i ask tank to pull eveeything, then cast biolysis on every mob while walking, then once we've reached the end of the room, i just cast my excog+fairy regen. then its art of war all the way. if tank hp becomes dangerously low(which is very rare, since most know how to manage their cds), i use recite+adlo or just excog again.
How do I know what cooldowns my tank is using?
Good to know that my 'lazy healing' style is worth it. I cop a bit of flak from some friends (who tank as a secondary job) about how low they get. I like to use the auto heal between pulls, so if you ain't gonna die to something, you ain't getting healed yet. Bene on cooldown is amazing. So much more holy pls
"Your health is either 0 or not 0."
The only offensive attack in this game that is dependent on how much health you have is PLD's Spirits Within. However, the loss of potency on that one ability, when it has a max potency of under 400 and a 25 second cooldown, ain't shit in comparison to just one more holy/glare.
GCBTW watching this: “So I spam Cure II?”
idk if this is the skill for better players but your timing when you move out of aoes to maximize ur impact is so satisfying
SCH is weird cause compared to the other two healers it's all about how you combine your abilities
For example Emergency Tactics + Recitation + Adlo = Benediction
Or Illumination + Aetherpact to get the most out of the regen
Or Dissipation + Excog when the tank is below 50%
Yesterday when i did msq roulette as a whm, the other whm was wasting time putting a regen on every single party member at the beginning of every boss fight and that's when i realized that they're new to healing. Because as time passes and you keep doing dungeons as a healer you'll soon realize that you don't need to keep the group/tank at max hp 24/7. You're only stressing yourself out and wasting time you could've spent dps-ing. My problem went from not doing dps and only focusing on healing, to getting so into spamming holy that i forget i have to heal and end up popping a benediction on the tank.
You know the gist of it lmao, I never heal in full parties because the other healer can't stand looking at 90% or less. I always end up with more than 40% overheal even though my hps is only 1/5 of the other healer. I really became a red dps who heals only when the other healer is on cd.
Why dont you use mouseover macro's?
Can't find any mouse over macros for rescue can you give me it?
Every healing guide I watch makes me want to try whm
A healer pet class is super fun but holy looks incredibly good
tbh i find sch easier to heal in expert roulette than whm
once upon a time we had a cool aoe too T-T
Holy and Afflatus Misery is insane for dungeons. Go for it
i cant use mouse over macro on controller :( one of disadvantages of controller that makes me wonder if i should switch
Personally when playing as Whm in lv.80 dungeons, i "encourage" the others to get damaged(obviously not that kills them) during mob trash and feed the blood lilies. With asylum,tetra,assize and bene around, i have almost no use for cure 1/2. And it worries me when some whm still uses cure at lv.80 dungeons
You don't need to actualy heal damage to get a lily stack, though. Unless you're a sadist.
@@gabrielsobral6682 i just find it a waste to use afflatus when everyone's at 100%, and i do enjoy seeing their hp drop...i guess i am a sadist lol
Thank you for the video! I'm a SCH and I'm gonna use Seraph on CD from now on :3
Thanks for the vid and the information... but this just reminds me why I hate and despise 4 man dungeons in this game.
I find that I put myself into a habit of placing Asylum over the tank in partnership with regen, that way for a few moments the tank essentially heals himself. This usually leaves me with time to spam, you guessed it, holy. Is this a habit I should break?
I was doing a dungeon over the weekend as DPS and the Tank asked the Healer to Heal More and DPS Less after he died on trash.
If a tank dies to trash it's most of the time their fault for not rotating cooldowns. I never ever have to heal good tanks in dungeons. The tanks job is to take as little damage as possible so all 4 of us can do full dps. If I have to heal because the tank is doing poorly then we are doing 3/4th as much aoe dps
@@Sammysapphira The best tank I ever saw in a Dungeon was in WoW - I was healing and they were dressed in all heirloom gear - all heirloom gear for casters. Took virtually no damage and led the meters in DPS.
But those are very few and very far between.
@@michaelkpate so you met and totally overgeard tank with op lvling gear and enchants and u think he was a good player for beeing overgeard ?
@@Sammysapphira so you saying if a GOOD tank pulls 5 mobs and takes no damage while healer can do full dps is a GOOD tank while a tank who pulls 10 mobs and u actually have to heal him is a bad tank cuz u cant do full dps ? you realize that 3 dps doing aoe on 10 mobs beats 4 dps doing aoe on 5 mobs by far right ? and that a real dps aoe is probably doing more dps than a healer one. im only lvl 58 maybe it will change later but im pretty sure at good tank witch pulls alot will take some damage.
@@lolleonlolable I've gotten WHM and AST to 80 since I wrote that comment (as well as all 4 tanks). There are definitely times when you can focus on DPS while healing... but you need to stay awake of the situation as well. I've had those moments where the tank health went from fine to critical much faster than I anticipated.
3:40 See, the problem is that people complain about me dpsing too much as ast.
Dungeon healing from a #1 tank? Does this mean Clemency is legal???
If Clemency will save you from a wipe, go for it. If you are leveling PLD and you have a competent healing buddy you can use Clem to heal yourself instead of a healing GCD which wouldl've otherwise been a Holy/Gravity/etc. it's better than just wasting the Req bonus before you get Holy Circle
So uh, what are the glamour items your character is wearing? :D
ffxiv.eorzeacollection.com/glamour/49393/lynx-kameli-healer
My man Lynx Camel Eye! I love how you mentioned pulling ahead of the tank to show interest of pulling more. I do this a lot hoping to encourage confidence in the tank but they prolly just see it as someone being impatient lol
Ban Sugu!
I’d like for u to be my healer :).. as exclusively tank main.. i try to gauge how good my healing and dps in the first mob i pull then i decide from there if im going to go balls to the walls which i love. I tried playing healer but noticed how many tanks r horrible with popping defensive skills and positioning some of them arent even aware that im behind or if someone is lagging behind.. they just keep pulling.. one more thing i noticed is alot of tanks dont look at healer mp which i do to make sure my healer wont run out of heals.. i do appreciate healers that are more vocal and encouraging. It makes a tank learn and become better..
I see your comments a lot and especially on other creator’s videos, just wanted to say thanks for supporting me :)
@@NamesLynx Hi my furry friend it's me jackied1 :D Love the stream all the youtube content cause your ff thoughts and views are very similar to mine. Keep up the good work brother, wish you success for your future endeavors! :)
@@predatoria_aquatica Truee, I tend to just go all in for the first pull when tanking and if I end up using more cd's than I want or die then small pulls it is, no biggie :P
I will critique using fey blessing for single target healing, since Aetherpact uses the same resource and heals more.
I use recitation excog a lot in dungeons, it has a low cooldown and can be used out of combat.
Fey blessing alone is enough for some dungeon AoEs, because there isn't much damage. Used with whispering dawn, they become a medica 2.
I use sacred soil if I want to be extra safe. And dissipation after pulls. SCH is great in dungeons because seraph, fey union and recitation provide more free dungeon healing than is needed. I even get to dump almost all of my Aetherflow into energy drains.
mhm
yep.
i know some of these words
I just over heal
Your video is the reason why i go back to healing after giving it up since 2.0 =)
When Aenc used Toad Choir on the enemies, it felt so satisfying.
Worth mentioning Fey Illumination only buffs your GCD heals
Wish you'd do one for sage
Picture this. You're a SCH and you are doing expert 80 dungeons with an ilvl of 466 (where the minimum is 460 to Que for it). You have no materia and the gear you currently have is consistently being replaced as it is bare minimum ilvl to do the dungeon so you don't want to blow a bunch of VII or VIII materia on it. The tank is a gunbreaker with a mentor tag and the dps is a black mage that doesn't like to move out of his regen aoe regardless of enemy aoe's being on top of him. He just expects me to heal him through it. The last dps is a summoner who is new to the dungeon, has similar gear to yourself, and also is CONSTANTLY standing in boss and mob aoes like he inherited a suicidal guys job crystal. Then with all that going on the gunbreaker mentor tank tells you that you should really be dpsing so the THREE wall to wall pulls he's SPRINTING to collect goes faster.
How do you respond?
We never wiped but that was the last time I will ever heal. Way to much bullshit expected of healers in FFXIV. Tanks and DPS have it so laughably easy in comparison it's pathetic. Never played a White mage but honestly the experiences I have had with SCH has made me never want to heal again regardless of people telling me it is so much easier then Astro or Scholar. I'll stick with my paladin, ninja, and mechanist thanks.
107 people are people who say “healers heal dps dps tanks tank, you don’t pay muh sub”
164 people likely don't fail at their jobs.
Ahh my Eos can totally learn a bit from this guide! *while I spam broil 3 and pressure her to do more healing!”
Use benediction when tank is low...
GNB: Hey healer! Adjust please >>>
Also, click on the target party player also display their timer on cooldown if they use it. A bit hardwe in PvP to do this, especially Frontline.
If you’re a whm you gotta keep the hots on th e tank it’s insane how much healing they do
Except it's unnecessary a lot of the time for many of the dungeons in the game. Regen has amazing total potency and lets you slack off, but if you can do fine with just ogcds, no need to waste a gcd on the regen. So many dungeons hit so low that you can dick around for a bit, toss a tetra, then dick around some more until the pull is dead. That will likely be more true of the 80 dungeons once we're into the next expansion and everyone has top-tier level 80 gear for dungeons meant for dozens of ilvls below that.
With AST you can run circles in the arena without interrupting your cast just slidecast and keep Lightspeed on cooldown :D
But with WHM I play like a BLM. I dont move.
I think I'm the only person on M&K who doesn't use macros or keybinds, I point and click everything with a high DPI that's my skill XD
I regret to inform you Mr. Kameli but, Synastry is Garbage. GCD heals dont exist on my AST they dont belong on my hot bar. if i wanted to GCD heal i'd play white potato or Booky boi
Toxic, telling healers to pull for their tank. 10/10 Approved.
imagine healing just let the tank heal himslef end game dunegon do no damage
Maintaining as close to 100% draw uptime on AST >>> Healing
great video lynx!
Thanks!
I really dislike the fact that an optimal dungeon healer is not doing as little healing as possible and instead doing more damage. It's no wonder there are so few healers, you might as well play a Tank or DPS and have a more fun and engaging rotation.
wow, this comment got me so much conflicted, that I can't find a single agrument to deffend healer jobs lmao
Oh hey I already heal like this.
Someone once told me not to bother dotting while running to the wall but it's just too fun...
wait why? its free damage
@@nodot17 that's what I'm saying! Maybe they think it wastes gcd not casting holy but like, you have to stand still after the first swift cast anyways so, I think they might have been mistaken.
8:30 lol did you end up dying there?
Surprisingly not
ok so I know its all about balancing the classes so one is not that much stronger than another but am I the only person that feels like holy and gravity should have different potency's to me it just feels bad how alot of classes aoe are pretty much the same dmg wise just look different like Holy should be less damaging than gravity because of the stun affect just my opinion but I do feel like all classes are too much alike now a days.
I hope you have enough money to pay all these fucking subs, Lynx.
LMFAO
AST tip for max healing to a single target: Synastry → Benefic II → Essential Dignity. You have to intensely press the key for E. Dignity as if you are clipping but thanks to the slight lag to the server, E. Dignity hits before Benefic II's result. Thus, combined with Synastry, this whole process gives a similar healing effect as White Mage's Benediction. Now you can save Dark Night from Living Dead even when you are not White Mage :)
You don't have to hammer the ED button, fortunately. If you queue it up during the B2 cast, it snapshots your target's HP before they get the heal from B2.
as a player who plays both WoW and XIV (and actively raids in the recently relevant difficulty in both) , the main complaints i see on reddit from WoW players is mainly consists of XIV's raid is scripted and piss poor easy.
but idk if that comes from a mythic raider on WoW though, because WoW's raid bosses are also scripted and DBM tells you exactly how many seconds left until what those bosses will do, and that's pretty much the same to XIV, my point is both of them are totally scripted with different approach.
are you interested in making a content about "M raider tries Savage" or "Savage/Ultimate raiders tries Mythic raids" ? i'm interested in the outcome on both of these scenarios, surely can't test myself because it wouldn't be fair since i play both games.
In 14 raids the same thing happens every single time to the same players (mostly). Wow raids are a lot more dynamic and usually have 'objectives' to complete rather than don't stand in the cleaving aoes. They re very robotic in comparison and don't require much adjustment or reactions. Savage 1 through 4 is comparable to a middle level mythic boss, savage 4 bosses are probably at best as hard as a 3rd last boss and ultimates are about as hard as 2nd last bosses in wow. There is no comparison for a last boss in wow, it takes literal freaks like method and limit who play like 16 hours a day nearly 2 weeks to kill a boss, and then it takes like a whole month for other top100 guilds to catch up. Gear in wow is op though and bosses get nerfed hard after a couple months. Clearing a mythic endboss after 4 months is usually a joke compared to first week. Probably more like a savage 4 boss
that's the thing though, WoW's raid tier are adjusted "on the fly" so they can keep the difficulty as much as what the devs wanted to be, even during the WF race (see N'zoth reset during Limit's pull) , early top 10/50 guilds are enjoying the raid with their guild's capability and Blizz periodically nerf bosses and plus as time flies, gear becames OP but that allows the lower-tier guild to still complete the raid but THEY FEEL like they also did the best of their abilities.
in XIV bosses aren't tuned as much (or even tuned at all, except maybe a few cases like Midas) , so lately they'll making content to be in the safe side to not repeat the Gordias Exodus all over again.
so WoW can reach different tiers of player skills by having the most hardest iteration of the raid on early race and nerf it, reach players with lower skill ceiling, or even welfare it at the end of the patch- but it still counts as a "Cutting Edge"
i believe XIV have the potential to have more dynamic or difficult raids if they're ballsy enough to tune fights on the fly.
@@bou6305 I think the netcoding is a huge aspect that plays into FFXIV raiding. Everything is sort of based off of it and has to make do with it. I'm not sure how WoW is, but I'd imagine that there not coding is pretty spot on. FFXIV is literally living off of what is described as the bones of 1.X.
As a mythic raider I can say my issue with ff14 as a healer is the fact that healing doesn't really seem like a healers main job :/