6 Months Of Developing My DREAM Roguelike Game!

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 24

  • @ButWhyLevin
    @ButWhyLevin  หลายเดือนก่อน +3

    The first 500 people to use my link skl.sh/butwhylevin11241 will get a 1 month free trial of Skillshare premium!

  • @twinguy9633
    @twinguy9633 หลายเดือนก่อน +9

    Crazy exactly 5 min ago I searched up your 100 days of development video, such a coincidence. I wanted to say that your game art style looks amazing for how simple it is, thats a great balance of looking good and being simple!

  • @krishivgoel2122
    @krishivgoel2122 หลายเดือนก่อน +1

    One suggestion:
    When you pause the game on a critical hit for a bit,
    Maybe add a little screen shake
    Because right now it looks like frame drop on hit
    Or maybe add some particle effect as you may like

  • @lincolnrogers4353
    @lincolnrogers4353 หลายเดือนก่อน +2

    I love Leorio's theme in the background of the video

  • @snowhornetYT
    @snowhornetYT หลายเดือนก่อน

    You've really improved since the last devlog! Great Work!

  • @snugpig
    @snugpig หลายเดือนก่อน +3

    love the gameplay variety with the ships, and the general artstyle is awesome! have you thought about adding some foreground decor to add depth? (think the silhouetted plants and rocks in hollow knight)

  • @rootbindev
    @rootbindev หลายเดือนก่อน

    looks really good!

  • @person-w3
    @person-w3 หลายเดือนก่อน

    this is so cool! this game seems really fun and the art is amazing! i think you might want to make some of the stronger items appears more in the later levels so that you are not overpowered early on. also, make sure you keep the overpowered items in, and just make them very uncommon. one of the biggest parts of a rougelike is god runs, where you deal 5678901928374832763 damage each hit and you can never take damage.

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน

      I like god runs, but I think it’s best if the items are only crazy when combined with others, balatro and ror2 do it best imo

  • @RKD_design
    @RKD_design หลายเดือนก่อน +2

    Hello,
    Take a look at Indian mythology you can find a lot for your game.

  • @MeatLabGames
    @MeatLabGames หลายเดือนก่อน

    That Worm Dragon is so cute!

  • @dioggo4551
    @dioggo4551 หลายเดือนก่อน +1

    You can make the chest cost 25 gold but increase with each buy to make the price scale with the player power

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน

      I'd prefer the chest cost be linked to which stage you're on, with it only increasing then, allowing you to buy more and more as the stage goes on, increasing the cost to 50 only makes it easier for me to balance, as now I can be more precise with the amount of gold enemies drop

  • @galaxygur
    @galaxygur หลายเดือนก่อน

    its fine to keep gameplay easy as long as there are ways for a player to make it introduce challenges of his choice, so for example instead of artificially limiting health, I would rather introduce rewards for "0 hits playthrough" and same with weapons and all other mechanics etc

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน +1

      Yeah, I’m not going for artificial difficulty or anything, I just want to make the game hard enough where you can’t just autopilot through it and your decisions with items and skill with the combat actually matter

  • @chandraprakash-on6lh
    @chandraprakash-on6lh 24 วันที่ผ่านมา

    my suggestion is to make the special items like te eye item do something special like shoot a 3 laser on top of crit chance and in that particular spot you can only put one charm like cuphead or something like that.

  • @VortexForgeGames
    @VortexForgeGames หลายเดือนก่อน +1

    WOW

  • @graydongames4650
    @graydongames4650 หลายเดือนก่อน +1

    Please make a demo for this game!

  • @SongsFromPupalandia
    @SongsFromPupalandia 26 วันที่ผ่านมา

    Will it be possible to make mods for this game after its release?

  • @kristupasT
    @kristupasT หลายเดือนก่อน

    expecially

  • @ManLover3
    @ManLover3 หลายเดือนก่อน

    Shouldn't the ground in mount Olympus be white instead of green since its snowing in the background?

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน +1

      I suppose, but I prefer the color contrast, maybe its just because mount Olympus is magical and all the snow is melted? I need some more gold and magic things for the mountain to sell that idea though

  • @Bluhbear
    @Bluhbear หลายเดือนก่อน +1

    Of course you can't put every single god ever conceived of by humans into the game, or you'll never launch it... However, I do expect constant content updates post launch, until they're all in. Such is your life, now. 😉

  • @Swapneel-hf7fp
    @Swapneel-hf7fp หลายเดือนก่อน +1

    Add jesus!!!!!!