@@ttruhcheva 1. Can see hidden zombie path through those rock. 2. Can see zombie hidden behind tree and rock 3.can see own unit hidden behind tree and rock
I was telling my partner the other night about how much promise this narrative universe has both within gaming and without and I stand by that. I think the devs didn't just go dark but closed the studio.
@@phillipmitchell2254 age of darkness final stand and diplomacy is not an option are games like they are billions,they are both great, age of darkness is a great game that did not just copy and paste TAB,you should try it
all units essentially have a range (a circle around them in which they can intercept targets), by moving them side to side you can extend it effectively into an oval. multiple units running a short path side by side means nothing can ever slip by, whereas a longer path would have periods of time when where is an opening in a patrol. tl;dr turns a ranger's circle of influence into an oval
You kept complaining in mid-game about lack of wood, but you made no effort to clear toward forests, especially around/toward the middle-east just past the starting pocket. I don't understand that.
Thanks for uploading!
its the first time that i ever watch a long video, amazing work and thank you!
Timing my man. Just in time for bed again! Have you ever thought about reading short stories 😂?
Yeah.
Like this person is the rare type where I would listen to sleep while reading stuffs like lore i think.
Good point. The start-up was particularly tricky.
Playing in grid overlay mode is so much better than normal view. It's actually frustrating for some reason to see people not use it.
Not beautiful
why is it better? I never use it and it confuses me a little
@@ttruhcheva 1. Can see hidden zombie path through those rock.
2. Can see zombie hidden behind tree and rock
3.can see own unit hidden behind tree and rock
Well done Kensei. Always fun to watch. No playback though. ;)
、ー、?、。、ララらさらさわて@h😂
You cleared the map with 5 days to spare… amazing
I beat 200% the other day and thought of you! Hope all is well.
The weird thing about 'impossible' maps is that when you finally break out, you end up unstoppable, due to the resource boon that follows.
Too bad TABs developers went dark.
I think they just were happy with this game. Seems finished to me!
I was telling my partner the other night about how much promise this narrative universe has both within gaming and without and I stand by that. I think the devs didn't just go dark but closed the studio.
@@roodog1 lot of unresolved bugs and exploits
@@phillipmitchell2254 age of darkness final stand and diplomacy is not an option are games like they are billions,they are both great, age of darkness is a great game that did not just copy and paste TAB,you should try it
They didn't like the feedback about their campaign it seems; I know the pixel hunt to get max resources for upgrades was annoying
Pretty good map after you resolved the early game slog
I always saw videos of this game and i want to start playing it
You are a legendary
Kensei, is there any impossible map that you remember or stood out for being the worst / most scuffed?
Is it just me or does he sound like professor snape?
nice
Still got it ;)
When u do it seem so easy😂
Is there any benefit (with sound) to having the otherwise stationary rangers run a short 3-5 block patrol?
all units essentially have a range (a circle around them in which they can intercept targets), by moving them side to side you can extend it effectively into an oval. multiple units running a short path side by side means nothing can ever slip by, whereas a longer path would have periods of time when where is an opening in a patrol.
tl;dr turns a ranger's circle of influence into an oval
!cam
link maps?
You kept complaining in mid-game about lack of wood, but you made no effort to clear toward forests, especially around/toward the middle-east just past the starting pocket. I don't understand that.