So... don't stand too far away, unless it's better to stand far away. Make sure to use my cooldowns, but not necessarily ASAP. Move into position so I don't find myself needing to get into position. Be ready to interrupt, but save my interrupt for when it's better. Got it. Glad I watched.
Just useing your offensive cooldowns when theyre up is much better advice to your average key runner than telling them to save it for a big pack. Most noobs will hold their cds way too long and end up useing them half as many times overall as they could have.
Yup! When people cry about it being a long CD, I tell them if the run gives you 30 mins to finish, that's like 25/30 1 min CD's you can use if you are good about pushing it whenever you can when it's up. Reframing it like that sometimes helps it become less of a "special" resource.
Logging a run and recording it with shadowplay/obs or something is also a great way to see where CDs could have been used more optimally and then you can make a mental note for the next time to hold the major till that point. I would love to see a follow-up to this video explaining how to approach the transition of back-seating ones own run/performance to actually applying these insights in the game.
This should say play better than 90% of the casters in coordinated groups lol . I been in so many pugs where there is no timer no coordination and it makes things way different . This is what their perspective will never be like the “ regular “ community perspective . The other things are useful but some of this just isn’t practical in pugs . Different pug tanks pull all kinds of different ways so you have no idea when to use cool downs .
Sometimes I wonder if these people giving out advice have ever even seen the game. Not me completely missing my arcane burst phase because I'm being ASSAULTED by ground effects.
Boomkin is with a blood DK barely anything the healer does changes weather a blood DK lives or dies. Tank the fixate in underrot with a defensive cooldown hold it close to the tank so they die together and the melee don't have to chase it. They don't hit that hard. If you have an evoker heal DO NOT stand at max range stand in front of the evoker or with other ranged unless mechanics prohibit such action.
I only know a few cds to pop. Army of the Dead resets if you do it last second Infernal resets and hives you the chaos buffs Tio the scales Incarn Last stand Mage aoe shield resets What else everyone?
way to many to list them as a youtube comment. As a rule of thumb: if the cd is 2 min or higher it will reset. AFAIK, every 3 min cd+ does reset. just try it in an easier key for your spec (litteraly hit everything onto cd and check what is instantly back up again)
Ya know that the sea spout issue could have been fixed if the tank just brought the mobs to that side of the bridge instead of pulling the mobs and just stopping where they were.
Surprised you didn't mention anything about ripping aggro off the tank at the start of a pull. While it's a more common issue with melee dps, some casters have the poor habit of hitting mobs before the tank has even touched them, causing them to stray from the pack and make the pull messier. Instead of giving the tank a few second to actually gather everything up properly so everyone can maximize their damage, that greedy "I'm just gonna hit this mob, because I had a proc" will often lead to wasted defensive CDs or even deaths.
For the shown key-number (16) this is absolutly over-the-top. I would be happy if most random people would play the correct mechanics on +20....or on 16. Such +advise+ is maybe useful for very high keys ;) And if you miss the timer for a few seconds...you had SOME wipes. No clear key on +16-21 is ruined if you never wipe and play all mechanics correct.
Simple fix - dont play caster. Firemage got burst ST aoe in full movement. Pala, dh, rogue will blast mobs with instant aoes. Why even play a caster, why would anyone play shadow priest xD
@@szaka9395 mages aren't good until high keys either tho. Both mage and spriest need time to ramp. Spriest does solid damage too once you get to 23+ That being said, they need to give casters more options for burst damage to keep up in lower keys. It definitely sucks that players are funneled into melee specs unless they are pushing high keys
''the tank almost dropping'' that was all I needed to hear to know this guide was entry level... it's a god damn blood DK, nothing healer challenging about a BDK - they have to deal with stuff on their own...
@@erichall090909the top people are ranged and i doubt that we are in that range you can play the class you like till 20-24 doesn’t matter after that fire and shadow
Here is the sad reality my friend. You are no longer playing a game. At this point, it's a job. You are literally working a job completely defeating the whole point of playing video games. I don't know about you but I already have a job.
Here is the sad reality my friend. Other people putting in more effort than you doesn't mean they aren't playing a game anymore. But please, continue to click on videos that you know you don't care about say cautionary nonsense.
Skill capped is still such a meme. Boomies don't keep their astral power when a key starts. I don't even need to be boomie to know that, they change it back in SL.
They are talking about pulsar: a talent that builds off of spending astral power and does carry over on key start. It might have helped if you played boomy after all.
So... don't stand too far away, unless it's better to stand far away.
Make sure to use my cooldowns, but not necessarily ASAP.
Move into position so I don't find myself needing to get into position.
Be ready to interrupt, but save my interrupt for when it's better.
Got it. Glad I watched.
Just useing your offensive cooldowns when theyre up is much better advice to your average key runner than telling them to save it for a big pack.
Most noobs will hold their cds way too long and end up useing them half as many times overall as they could have.
Yup! When people cry about it being a long CD, I tell them if the run gives you 30 mins to finish, that's like 25/30 1 min CD's you can use if you are good about pushing it whenever you can when it's up. Reframing it like that sometimes helps it become less of a "special" resource.
@@dahlianeko yea or people will tend to use 3 minute cooldwons like 3 times in a 30 minute run when it could have been 9
Logging a run and recording it with shadowplay/obs or something is also a great way to see where CDs could have been used more optimally and then you can make a mental note for the next time to hold the major till that point. I would love to see a follow-up to this video explaining how to approach the transition of back-seating ones own run/performance to actually applying these insights in the game.
This should say play better than 90% of the casters in coordinated groups lol . I been in so many pugs where there is no timer no coordination and it makes things way different . This is what their perspective will never be like the “ regular “ community perspective . The other things are useful but some of this just isn’t practical in pugs . Different pug tanks pull all kinds of different ways so you have no idea when to use cool downs .
most of them say when they will pull big in the beginning. Most of the dungs are played 90% the same...
As a boomkin main this was very helpful!
7:25 "Fortunately, this time, everyone was able to evade the attack"
- Pally being yeeted in the background
Hahahahahahahah
Sjele is bonkers. Sad to not see him on lock much anymore but their quality of life and utility in M+ is just miles behind these days
Lock is in the worst design state they have Been in years
@@erichall090909i would say they’re in the best design state they’ve ever been in, they just need a damage boost.
@@erichall090909 Lock has been in a design rut literally since WoD the expansion after their rework. When they fired Xelnath warlock design died.
2:10 As ranged you rarely have to worry about things like ground effects” 😂😂😂😂😂
Sometimes I wonder if these people giving out advice have ever even seen the game.
Not me completely missing my arcane burst phase because I'm being ASSAULTED by ground effects.
Boomkin is with a blood DK barely anything the healer does changes weather a blood DK lives or dies.
Tank the fixate in underrot with a defensive cooldown hold it close to the tank so they die together and the melee don't have to chase it. They don't hit that hard. If you have an evoker heal DO NOT stand at max range stand in front of the evoker or with other ranged unless mechanics prohibit such action.
I only know a few cds to pop.
Army of the Dead resets if you do it last second
Infernal resets and hives you the chaos buffs
Tio the scales
Incarn
Last stand
Mage aoe shield resets
What else everyone?
way to many to list them as a youtube comment. As a rule of thumb: if the cd is 2 min or higher it will reset. AFAIK, every 3 min cd+ does reset. just try it in an easier key for your spec (litteraly hit everything onto cd and check what is instantly back up again)
It warms my heart to know that i already knew all of the advices cited in this video
Food: Check, Weapon oil: Check, Phial: Check:, Augment Rune: You think I'm MADE of gold!?
What’s the add on the boomy uses to darken the standard buttons and unit frame?
FrameColor
7:40 mechanic name is wrong XD
Rat Trap :D
Ya know that the sea spout issue could have been fixed if the tank just brought the mobs to that side of the bridge instead of pulling the mobs and just stopping where they were.
5:27 ... sir, there are 3 mobs
What I'm observing here is it's always a Boomkins fault.
whats the highest key completed
Pog just the guide everyome needs at the end of a season
Imagine if another season started after one ended..
Thank you for a great video! :)
I just wanted to note that your thumbnail is not how standard deviation works.
Does anyone has a link to the aug WA pack shown at minute 1?
I will make sure in my next +16 to do all of that 😂 but yeah sorry to say it that only is important for the very best players not for all of us
What UI is that at 8:18 ??
Surprised you didn't mention anything about ripping aggro off the tank at the start of a pull. While it's a more common issue with melee dps, some casters have the poor habit of hitting mobs before the tank has even touched them, causing them to stray from the pack and make the pull messier. Instead of giving the tank a few second to actually gather everything up properly so everyone can maximize their damage, that greedy "I'm just gonna hit this mob, because I had a proc" will often lead to wasted defensive CDs or even deaths.
Love how he talks about the boomkin not interrupting bellow, just so that the high level group let it through next clip at 3:34
he never said anything interrupting? literaly just said the boomi did not react to it (not using the defensive)
Woosh
I cant believe ezreal is teaching me how to play wow
Called out in 4k 🤣
Wait what?
You CIVILIANS just don’t get it
For the shown key-number (16) this is absolutly over-the-top.
I would be happy if most random people would play the correct mechanics on +20....or on 16. Such +advise+ is maybe useful for very high keys ;)
And if you miss the timer for a few seconds...you had SOME wipes. No clear key on +16-21 is ruined if you never wipe and play all mechanics correct.
Simple fix - dont play caster. Firemage got burst ST aoe in full movement. Pala, dh, rogue will blast mobs with instant aoes. Why even play a caster, why would anyone play shadow priest xD
Bet you feel silly now considering how MDI is playing out lol
Also shadow was meta all of DF s2
Who cares, they play what, 23? Priests are there for pi for mages.... Priest gameplay is trash.
@@szaka9395 mages aren't good until high keys either tho. Both mage and spriest need time to ramp. Spriest does solid damage too once you get to 23+
That being said, they need to give casters more options for burst damage to keep up in lower keys. It definitely sucks that players are funneled into melee specs unless they are pushing high keys
@@szaka9395lol what? Spriests do the most damage in keys now, period, not just “PI for fire mages.”
''the tank almost dropping'' that was all I needed to hear to know this guide was entry level... it's a god damn blood DK, nothing healer challenging about a BDK - they have to deal with stuff on their own...
It would be nice if u cover every DPS in particular, mistakes and what to to bocome better . Ty for the video and tips 🫡👍
Imagine playing casters.
This season if you ain’t ranged you ain’t shit
@@erichall090909the top people are ranged and i doubt that we are in that range you can play the class you like till 20-24 doesn’t matter after that fire and shadow
Here is the sad reality my friend. You are no longer playing a game. At this point, it's a job. You are literally working a job completely defeating the whole point of playing video games. I don't know about you but I already have a job.
What are you talking about
He's making an excuse for not doing any of these things because it's just agame
Here is the sad reality my friend. Other people putting in more effort than you doesn't mean they aren't playing a game anymore. But please, continue to click on videos that you know you don't care about say cautionary nonsense.
So having content that challenges you to use your abilities and brain. Sounds like a game.
A key is 30 minutes. Worrying about an extra 30 seconds of prep for a 30 minute run isn’t asking a lot… especially when comparing it to a job.
Skill capped is still such a meme. Boomies don't keep their astral power when a key starts. I don't even need to be boomie to know that, they change it back in SL.
They are talking about pulsar: a talent that builds off of spending astral power and does carry over on key start. It might have helped if you played boomy after all.
@@kel1770he has a hunter pfp what did u expect
Holy shit I’m embarrassed for you
Rofl they explained it and still couldn't understand
eh nothing crazy in this one