the recon senses is soooo good if you have another medium on your team with the healing beam. also its not really for hunting kills. it kinda makes you the scout of the team when youre defending or attacking cashouts. you have to be very vocal tellling your team where everyone is. it also counters invis
Yeah, it's so underrated right now it's funny! The range is insane too, you'll be able to see where all teams are at pretty much any point. Helps a lot with rotations.
One thing I like about this game is, every tier list is completely different and different content creator will say that different weapons are the best or meta. That shows how well they balanced this game off launch.
The goo gun for heavy has single handedly won tournaments for me, I’d say it deserves to be a little higher because it is NOT a movement ability. It’s best use is completely blocking all entrances to an indoor cash out. Completely surrounding a cash out room in goo burns through so much time that by the time the enemy gets in the cash out room it’s already too late.
Long time Apex viewer here, really glad to see you posting all the Finals stuff lately! Got pretty burned out from Apex and this game has really scratched a similar itch. Hoping to see a lot more content on this game from you!
The Recon Senses may not be super great up close as you said because its not hard to find people near you, but it has some real range to it that you wouldnt expect. I mostly use it soon after a team has respawned so i can see which direction they're coming from and let the team know.
@@Chief592don’t need to heal my team if whoever pushed gets wiped, just think about it like this, it’s 2 guns vs 3 guns and one of those guns have wall hacks.
For heavy the goo gun and flamethrower are a super good combo. you can goo people up and get them kinda stuck and then set the goo on fire with a pyro or flamethrower and it does so much damage
I agree, great combo. But it loses some value if your team isn't playing as a team or know how to play their roles properly. Because of that I'm sticking with charge for now. It just gives me more versatility if my team isn't good. If I had a good team that understand the importance of using utility to stall for time... then I'd main goo gun.
I find the tracking dart works really well if your team is built more for picks than for area denial. The range is longer than anything else a medium has, you can't run away from it like a sonar grenade, and it turns short ranged lights into heat seeking missiles.
I actually really like the dart, the tracking last long enough it’s worth pulling out to hit them with, and I can just call out to my team to beam the dude and everyone just pre fires before he peeks 😂
So so so happy for you to be able to expand into other games. Love ya Merchant and all you do content and more importantly your personality! Keep doing what makes you enjoy cause it bleeds into your content
Thermal vision on Light can be useful for cloaks! I believe u can see their body heat so it might be a decent counter to cloak (for lights, i know other classes have other counters)
A useful effect of the goo grenades is limiting line of sight, and therefore providing both increased survivability and a better understanding of the direction of attack of other players. It's definitely not meta due to how easy it is to break, but still has some interesting stuff going on! Recommend on Heavy class, for fun with hammers. Also it burns real pretty
At first I liked the goo grenade but I find defending the room with the cashout box is actually easier by not staying in the room and having pyro grenades or toxin grenades to throw on point. Not to mention there's so many environmental barrels you can always find near the cashout so I stopped using it
Recon Senses are S tier in my opinion. All you need is a mic. Bonus points if you have a whole premade party, someone else can Heal gun. H-M-M meta team comp. Also fantastic in solo play when you have teammates who don't work together and you need to attack and defend as proactively as possible! You can see all enemy teams on the field, how close or how far away they are, how long it will take them to arrive, where each class is positioned, and what team they are on. You can add that information to what you can learn from glancing at the scoreboard to see who's alive, who's dead, and where the enemy survivor is to help get a team wipe. That's HUGE in Ranked, especially when you want to deduct points from the enemy score. You can also add the ping system to ping the direction of incoming targets, or give them Compass directions, so your team knows where to look and doesn't get pinched or out-flanked. Again, Recon Senses are utterly S-tier. It turns you into a Recon hero, which are useful no matter the meta. Its literally wallhacks, a cheat code in other games, LOL Also, the sound design in THE FINALS isn't as robust as it is in Apex Legends. Unlike Apex, where every character has unique footstep sound effects, the footsteps between each class in THE FINALS are identical except for their cadence, and the falling/sliding sounds are the same. Players can also sneak around by just walking or crouching.
I swear, in beta, smoke was so much better. Im unsure if they nerfed it, but im almost positive, like you can kinda see through it (either because you're in it or because of low graphics idk) and it has a very small radius. For something that takes that long to recharge, it should cover a decent distance.
I agree with what you said for recon senses, but it has much more benefit in solo mode. When nobody has your back, it’s valuable to know where opponents are to avoid them or to get the first few shots.
Recon is really good imo. It's a recon tool to know where everyone is. It has a really cool dynamic with invisible opponents where you can see them through walls but not in the open.
One thing I'd have to disagree on. Respectfully. Is the flash bang and goo grenade placements. Flashbangs most often than not will blind your own teamates with how fast this game goes and don't last long enough. Goo grenades are as good as how creative you are. My 3 main uses are. 1. Creating cover in open spaces (standard) 2. Blocking off stair wells and pinch points delaying the opponents and letting us know their position should they start shooting. 3. Using it as building blocks to climb to otherwise unreachable routes. (Most creative) 4. Bonus use as you've come this far! Cresting an edge on height to slide off even faster.
19:20 Gas doesn't counter fire, gas is countered by fire. Smoke counters fire. 24:58 Thermal vision lets you see cloaked enemies, so it's a counter to cloak and vanish bomb. and it's also a counter to smoke because you can see people in smoke even if they were not hit recently.
I think your sleeping on the mediums glitch mines a bit, simply because they arent meant to be used right on top of the point. but using them at entry points to a building? or in key chokepoints? its insane, it will literally stop entire pushes, because even if it just gets 1 person, the effect lasts such a long time that it might as well be a 2v3 since they have no utility they can throw at you, and no ability to make plays or back up their teams. Not to mention you can put it near enemy statues and if an unaware medium triggers it, they cant defib for a fast rez, and there is no way to cleanse the glitch effect either, and if your a medium and see a bunch of enemy utility on the point, you can use it as a makeshift glitch grenade by lobbing it near the utility and shooting it, the enemies cant shoot it or they risk disabling their own gear, and if you do put it on a cashout and they trigger it, its still good because it will destroy any heavy dome shields they put up for steals (which is a very common strat) and leave them wide open. I dont think its as good as the grenades, but if used in a smart way they can be insanely useful.
Personally, I go Evasive dash + sword and its so fun. You can dash with the right click of the sword and get a lot of distance, plus the sword hitbox stays a longer and goes a lot farther than you think.
The dome shield illustrate why winston bubbles don't have a lot of health compared to other shields...this thing is so annoying. At least it's somewhat small
Recon senses is goated when defending as you can see pretty much everyone on the map so you can relay info when teams are pushing so you can come up with a counter
Absolutely changed how I play lol, went from bunkering down and praying to telling my team orange is pushing from the south and 2 of them are taking high ground😂
I think you should revisit the googun. I’m not a heavy player but using a goo canister opened my eyes the other game: GOO GUN IS FOR REBUILDING WALLS, ceilings and defenses. If you play Azami in Rainbow Six, GOOGUN is basically her ability is a diff form
The goo grenade is honestly S tier once youre good with it, I almost have mine maxed level and the amount of games I've clutched or the amount of times I've used it to stay alive is unmatched
I'll give that riot shield can be countered fairly easily, but it has strong utility with that shield. You can bodyblock for an ally while they steal cashout, or stall out an enemy shooting at you while your teammate flanks. Also in my experience, not everyone understands how to deal with a riot shield, and you can exploit the moments where they reload or swap to a utility to move closer and starting beating them with your baton. Certainly not a weapon for all occasions, but still reasonably effective
Been watching Merchant since pre-season 1 of Apex, and have unofficially transitioned from that to The Finals, so really appreciate the kind of content he's putting out at all the right times. All his recent videos are things I want to see gaming wise haha
I feel like the healing beam and the defib lose value in pub teams. Its a rare day my team stays together enough for them to be useful. Often I instarez someone and they aren't ready for it so they just stand there and die again. I was wondering if the medium grenade launcher can destroy structures? I've noticed medium is the only class that doesn't have a way to break through a wall unless its something I'm missing.
The way I see the CL-40 or any grenade launcher for that matter is the usefulness depends on how good you are with it. After of course you learn how to not blow yourself up with it. It has no damage drop off so you can use it an any range. Your not hitting anything in the air but heaven help your enemy if you have the high ground because then your just shooting fish in a barrel. The main reason I really like it personally is because to the fact my main focus is on healing my team TF2 style. This gun allows me to send quick bursts of damage down range between heals with minimal down time. That and you can almost feel the panic some player's show when they take a grenade to the face because they just never see people using this weapon. It's not S rank but it can be vary effective
The heavies charge and slam is S teir, it can 1 shot lights, if you're skilled enough, you can hit the enemy 3 times, twice with the run, once with the slam, that will kill a heavy, clear paths for escape, open attack angles and breaches without risking self damage, the slam also does more damage the higher you go, it can 1 shot lights in an aoe and demolish floor, walls and roofs, it also provides a speed buff while charging for quick escapes or rushes, great for shotgun or flamethrower, it's great for chasedowns since you move slower, the charge and slam finish might aoe the fleeing enemy to clean them.
I've never used the tracking dart, but it would be a neat feature if you can have some explosive that tracks the dart, kind of like in battlefield. I don't know how hard it is to actually hit the shot with it, but that could provide some more use for it.
Another thing for the pyro nade is that it can burn down goo. So if someone barricades a entrance with goo instead of shooting it and destroying chunks you can just pyro it with 1 nade.
I think thermal vision currently might work well. My reason is because there’s so many invisible people going around and with thermal you’ll be able to see them easily that then will allow a surprise attack on them than you. Just a thought.
I really like how you present things. I always learn so much by watching you. Did you know that fire can easily get rid of goo, it's seriously flammable so you can get rid of all the goo at a point with one pryo grenade if the goo is close enough to each other (they don't have to be touching). Have a good rest of your day.
13:08 okay, but with recon senses, you can see a blurry red of where enemies are FROM ANYWHERE ON THE MAP The number of times I have been able to prepare for pushes from the enemy teams or see if and where there are people going to a specific vault is amazing. Most slept on ability, in my opinion, it's just not as insanely viable as healing or turrets.
@nightshade3115 It does fade, but if you look closely enough, you can still see a faint blur of red from pretty much anywhere. Although it is very hard to see past about... ... I wanna say two-thirds of Seoul?
A cool thing to note witj the gas mine is that you can just play a floor lower than the cashout and if they ignore you and just cash out. You can just manually shoot your own gas mines and pretty much kills any light/medium instantly cause itr goes through the floor same logic with the explosive and glitch mine too
As someone with a bit of time in Kovaak's and that played a ton of Cassidy (formerly McCree) in Overwatch till diamond, I think you should reconsider the revolver. It's the fastest killing medium weapon and also sports really high burst damage for teamshots. Sure the mag is low, but in the hands of a skilled player it's basically the best (non-shotgun/melee) 1v1 gun. Even 1v2 if you're patient and smartly use cover.
Pro tip for countering cloak, the thermal vision on light and recom sense on medium spot cloaked players, as well as any of the sonar abilities. And since they are all sitting still, its easy frags
I love the camo for running in, getting a kill and disappearing to reposition to do it again. I run all the grenades cuz I have not unlocked the glitch and stun gun. But once I do it’s gonna be ggs. Already at like 16-10 first night using light class.
idk if anyone said it before but when u hit ppl through smoke (maybe other stuff too) you cant see their HP bar, so tracking gun is very situational but still kinda usefull
A silly trick with the guardian turret is that you can stack them on barrels and run around the map with 1-3 turrets in your hands. Easily to counter but still silly
Hi, Quick question: another Apex content creator called mokey sniper recently started playing the finals too (at least form what I've heard) do you think that working with him would be intresting? I fell like you two would work well together, though that's just an outsider view, soooooooooooooooooooooo... yeah. up to you. 😁
I pretty much only play dagger and I really think dash is the best option because it allows you to get trickstabs and the cloak is more noticeable the closer you are to someone.
Idk for me flamethrower was just a way easier option than the shotgun doing more kills most of the time with it as well... I think its also great that its not only single target
Flamethrower super bad if enemy use energy shield, Healing beam, and alot Heavy user Shotgun definitely better for heavy user if u play close range If lobby full of Light, it's great weapon to punish those Invisible cockroache
@@manyblock4192 i mean for me the other weapons are kind of inconsistent but yea i hate that healing beam basically completly cancels out the flamethrower but another thing i liked since i wrote that comment is just completly cancelling out gas which is good because at least in my lobbies everyone uses gas mines
As much as I want Light Double barrel + Cloak to be nerfed its sadly the only thing I've seen that counters the 2 Medium double defib + heal beam spam teams and even then invis cloak actually has a lot of counter play, it makes a ton of noise, any type of sonar pretty much makes you a sitting duck, thermal vision and even glitch grenades or any tick damage turns it off and in my opinion without double barrel + cloak Light would more in likely fall off completely.
Hear me out, recon senses is a or S tier, you can see teams across the map so you gain so much valuable information on where teams are and taking the cash out
i think w the tracking you can hit and spot them that it stays REALLY visible for your team so you can request focus fire if solo/no mic, havent tested yet but idk why when i was pinging an enemy w sonar nades theyd stay tagged for a pretty long time even behind walls and anyone sight
Thermal vision makes cloakers f up so bad because they dont know u can see them, but u can see them, and they will just die from despair, since most cloakers I see play swords, daggers or shotguns, so they would have some problem since u "get them" before they "get to u", but well if they play throwing knives then its another problem but its hard to hit with them
The only thing I disagree with is the ranking of M11 and SR-84. I don't think the sniper should be ranked higher than M11 because I think they're about the same tier.
Thermal is bugged. Can't see through scope when you are invisible sometimes. Motion sensor is meh very limited range. Vanishing grenade too short of a duration to sacrifice for something like a breach charge maybe if duration was increased and recharge rate decreased.
you can use fortifications to block doors and little vent paths. And while yes you can destroy it. it wastes equipment that could have been used on you instead. Also yes while people can climb over it. thats an animation that they are stuck in that you can shoot them in.\ I wish you could stack them on top of one another. so if someone blows up a wall you can bring it back up.
Recon senses is S tier because when opponent is low on heath he try toh hide but you can easily find and hunt secondry you can make traps because you know from where enemies are coming last and best is you can go for cash out without any doubt while u can sense anybody is near you or coming to u
dude didint even talk about the best way to use evasive dash and the reason it is SO much better than cloak. thank you, even if you did it inadvertently.
Having the monitor turned on is a counter to cloak. You're not invisible. Besides we're talking about a light here, if you have the time to tag them with a tracking dart, you could have already killed them.
@@-pressxtostart- They bend light, the distortion is very visible, nothing to do with screen calibration. Could be viewing on a monochromatic CRT and still see cloaked players. Granted they could sometimes slip past your peripheral view in the chaos of a fight, especially if they're a third party, but more often than not cloaked players _thinking_ they're invisible are just free kills. Can help avoid getting spotted over longer distances or if you're sitting in a rat spot no one would think to look at in the first place, but I don't know what lights using cloak to close in during fights are thinking.
You said, cloaking device needs a Nerf but me personally, I feel like it’s really the only way that the light class can survive against the others. Personally, I think they should Nerf the shotgun instead.
the recon senses is soooo good if you have another medium on your team with the healing beam. also its not really for hunting kills. it kinda makes you the scout of the team when youre defending or attacking cashouts. you have to be very vocal tellling your team where everyone is. it also counters invis
2 healing beam is meta tho
Yeah, it's so underrated right now it's funny! The range is insane too, you'll be able to see where all teams are at pretty much any point. Helps a lot with rotations.
exactly, if you just feel the urge to spot enemies take the damn nades but no healing beam is straight up grief@@bradlamrs
Yes! finally someone gets it
Or, hear me out here, just use the sensor nade that covers a larger area.
One thing I like about this game is, every tier list is completely different and different content creator will say that different weapons are the best or meta. That shows how well they balanced this game off launch.
Nerf recon ans invi, and is perfect
"Off launch" is the key phrase. The game is still quite a long way from being balanced, but it was better than average on launch, I give you that.
The goo gun for heavy has single handedly won tournaments for me, I’d say it deserves to be a little higher because it is NOT a movement ability. It’s best use is completely blocking all entrances to an indoor cash out. Completely surrounding a cash out room in goo burns through so much time that by the time the enemy gets in the cash out room it’s already too late.
Love the finals videos you are making really enjoying the game
yes...i'm glad another game that has aimbot for controllers
@@davidcorodeanu4535fun fact: on console there is almost no aim assist.
Also why do you make it sound like KBM is owned by everything🙃
Mans desperately trying to get out of the Apex
We all are brother
He’s branching out to other games nothing wrong with that. Apex has been boring lately anyways
@@poppychalupa9390Apex is a dumpster fire
@@poppychalupa9390Ong and bros talkin like the finals is a bad game. 😂
Apex is only overpriced skin fomo evets now.
Long time Apex viewer here, really glad to see you posting all the Finals stuff lately! Got pretty burned out from Apex and this game has really scratched a similar itch. Hoping to see a lot more content on this game from you!
The Recon Senses may not be super great up close as you said because its not hard to find people near you, but it has some real range to it that you wouldnt expect. I mostly use it soon after a team has respawned so i can see which direction they're coming from and let the team know.
Just heal instead of
@@Chief592don’t need to heal my team if whoever pushed gets wiped, just think about it like this, it’s 2 guns vs 3 guns and one of those guns have wall hacks.
I believe the smoke will hide YOUR OWN health bar, not enemies
For heavy the goo gun and flamethrower are a super good combo. you can goo people up and get them kinda stuck and then set the goo on fire with a pyro or flamethrower and it does so much damage
Noticed people doing that today
I agree, great combo. But it loses some value if your team isn't playing as a team or know how to play their roles properly. Because of that I'm sticking with charge for now. It just gives me more versatility if my team isn't good. If I had a good team that understand the importance of using utility to stall for time... then I'd main goo gun.
I find the tracking dart works really well if your team is built more for picks than for area denial.
The range is longer than anything else a medium has, you can't run away from it like a sonar grenade, and it turns short ranged lights into heat seeking missiles.
I actually really like the dart, the tracking last long enough it’s worth pulling out to hit them with, and I can just call out to my team to beam the dude and everyone just pre fires before he peeks 😂
So so so happy for you to be able to expand into other games. Love ya Merchant and all you do content and more importantly your personality! Keep doing what makes you enjoy cause it bleeds into your content
Pyro nade goes through the ceiling so if you’re under someone or under the cash out and someone is stealing you can just throw it underneath them
Thermal vision on Light can be useful for cloaks! I believe u can see their body heat so it might be a decent counter to cloak (for lights, i know other classes have other counters)
exactly i always keep it in reserves for when I end up in a game with 6 invis lights
A useful effect of the goo grenades is limiting line of sight, and therefore providing both increased survivability and a better understanding of the direction of attack of other players.
It's definitely not meta due to how easy it is to break, but still has some interesting stuff going on! Recommend on Heavy class, for fun with hammers.
Also it burns real pretty
At first I liked the goo grenade but I find defending the room with the cashout box is actually easier by not staying in the room and having pyro grenades or toxin grenades to throw on point. Not to mention there's so many environmental barrels you can always find near the cashout so I stopped using it
goo is killer, but is so easy to find the barrels that i only use those
Recon Senses are S tier in my opinion. All you need is a mic. Bonus points if you have a whole premade party, someone else can Heal gun. H-M-M meta team comp.
Also fantastic in solo play when you have teammates who don't work together and you need to attack and defend as proactively as possible!
You can see all enemy teams on the field, how close or how far away they are, how long it will take them to arrive, where each class is positioned, and what team they are on. You can add that information to what you can learn from glancing at the scoreboard to see who's alive, who's dead, and where the enemy survivor is to help get a team wipe. That's HUGE in Ranked, especially when you want to deduct points from the enemy score.
You can also add the ping system to ping the direction of incoming targets, or give them Compass directions, so your team knows where to look and doesn't get pinched or out-flanked.
Again, Recon Senses are utterly S-tier. It turns you into a Recon hero, which are useful no matter the meta. Its literally wallhacks, a cheat code in other games, LOL
Also, the sound design in THE FINALS isn't as robust as it is in Apex Legends. Unlike Apex, where every character has unique footstep sound effects, the footsteps between each class in THE FINALS are identical except for their cadence, and the falling/sliding sounds are the same. Players can also sneak around by just walking or crouching.
I swear, in beta, smoke was so much better. Im unsure if they nerfed it, but im almost positive, like you can kinda see through it (either because you're in it or because of low graphics idk) and it has a very small radius. For something that takes that long to recharge, it should cover a decent distance.
I feel like every apex TH-camr has switched to the finals, and so have I!
Try for a game or two using evasive dash with sword on light it’s insane because you can make the secondary sword lunge into a leaping attack
I agree with what you said for recon senses, but it has much more benefit in solo mode. When nobody has your back, it’s valuable to know where opponents are to avoid them or to get the first few shots.
Recon is really good imo. It's a recon tool to know where everyone is. It has a really cool dynamic with invisible opponents where you can see them through walls but not in the open.
Recon senses is a straight S or maybe a A, it allows tactical pushes and good coordination
exactly what i said
Easily could use nade for point attack
even A is generous. every ability is good, but recon senses (and goo launcher) are gonna be lower down because there are much better options to pick
We played alot by now, and recon is S+ for my entire group...@@lewis0705
Really loving your the finals videos! Keep it up merch! 👍
Problem with medium gadgets is there's too many good ones. How do you fit defibs, jump pad, sonar and APS on three slots?
don’t forget explosive and gas mines that both do huge damage and warn you when someone walks over them
One thing I'd have to disagree on. Respectfully. Is the flash bang and goo grenade placements. Flashbangs most often than not will blind your own teamates with how fast this game goes and don't last long enough.
Goo grenades are as good as how creative you are. My 3 main uses are.
1. Creating cover in open spaces (standard)
2. Blocking off stair wells and pinch points delaying the opponents and letting us know their position should they start shooting.
3. Using it as building blocks to climb to otherwise unreachable routes. (Most creative)
4. Bonus use as you've come this far! Cresting an edge on height to slide off even faster.
19:20 Gas doesn't counter fire, gas is countered by fire. Smoke counters fire.
24:58 Thermal vision lets you see cloaked enemies, so it's a counter to cloak and vanish bomb. and it's also a counter to smoke because you can see people in smoke even if they were not hit recently.
I think your sleeping on the mediums glitch mines a bit, simply because they arent meant to be used right on top of the point. but using them at entry points to a building? or in key chokepoints? its insane, it will literally stop entire pushes, because even if it just gets 1 person, the effect lasts such a long time that it might as well be a 2v3 since they have no utility they can throw at you, and no ability to make plays or back up their teams. Not to mention you can put it near enemy statues and if an unaware medium triggers it, they cant defib for a fast rez, and there is no way to cleanse the glitch effect either, and if your a medium and see a bunch of enemy utility on the point, you can use it as a makeshift glitch grenade by lobbing it near the utility and shooting it, the enemies cant shoot it or they risk disabling their own gear, and if you do put it on a cashout and they trigger it, its still good because it will destroy any heavy dome shields they put up for steals (which is a very common strat) and leave them wide open. I dont think its as good as the grenades, but if used in a smart way they can be insanely useful.
Personally, I go Evasive dash + sword and its so fun. You can dash with the right click of the sword and get a lot of distance, plus the sword hitbox stays a longer and goes a lot farther than you think.
Hey… smoke is really good when your light. Use heat vision and smoke and you see everything when other people cant
I'm Light main
XP-54 or LH1Dash and Vanishing bomb and Glitch grenade
will always be on my loadout it's so versatile
The dome shield illustrate why winston bubbles don't have a lot of health compared to other shields...this thing is so annoying.
At least it's somewhat small
Recon senses is goated when defending as you can see pretty much everyone on the map so you can relay info when teams are pushing so you can come up with a counter
Absolutely changed how I play lol, went from bunkering down and praying to telling my team orange is pushing from the south and 2 of them are taking high ground😂
I think you should revisit the googun. I’m not a heavy player but using a goo canister opened my eyes the other game: GOO GUN IS FOR REBUILDING WALLS, ceilings and defenses. If you play Azami in Rainbow Six, GOOGUN is basically her ability is a diff form
The goo grenade is honestly S tier once youre good with it, I almost have mine maxed level and the amount of games I've clutched or the amount of times I've used it to stay alive is unmatched
I feel like people are underrating the magnum. It's not S, but if you can aim it is a monster.
As some apex player pointed out: it's wingman
I'll give that riot shield can be countered fairly easily, but it has strong utility with that shield. You can bodyblock for an ally while they steal cashout, or stall out an enemy shooting at you while your teammate flanks. Also in my experience, not everyone understands how to deal with a riot shield, and you can exploit the moments where they reload or swap to a utility to move closer and starting beating them with your baton. Certainly not a weapon for all occasions, but still reasonably effective
10:09 the goo gun can also cover up and temporarily disable natural jump pads which is powerful for some cash out locations, but pretty niche
Been watching Merchant since pre-season 1 of Apex, and have unofficially transitioned from that to The Finals, so really appreciate the kind of content he's putting out at all the right times. All his recent videos are things I want to see gaming wise haha
which build do you think is op right now? I like light but i die so quick
I feel like the healing beam and the defib lose value in pub teams. Its a rare day my team stays together enough for them to be useful. Often I instarez someone and they aren't ready for it so they just stand there and die again.
I was wondering if the medium grenade launcher can destroy structures? I've noticed medium is the only class that doesn't have a way to break through a wall unless its something I'm missing.
Only Wooden building, if it build by concrete, u can't
And that Grenade launcher not that great because APS turret existence
The way I see the CL-40 or any grenade launcher for that matter is the usefulness depends on how good you are with it. After of course you learn how to not blow yourself up with it. It has no damage drop off so you can use it an any range. Your not hitting anything in the air but heaven help your enemy if you have the high ground because then your just shooting fish in a barrel.
The main reason I really like it personally is because to the fact my main focus is on healing my team TF2 style. This gun allows me to send quick bursts of damage down range between heals with minimal down time. That and you can almost feel the panic some player's show when they take a grenade to the face because they just never see people using this weapon. It's not S rank but it can be vary effective
All these finals videos are so good, really happy your doing this content man
Thanks for actually sticking with this game alot of people just post 1 video of this game and never post it again
The heavies charge and slam is S teir, it can 1 shot lights, if you're skilled enough, you can hit the enemy 3 times, twice with the run, once with the slam, that will kill a heavy, clear paths for escape, open attack angles and breaches without risking self damage, the slam also does more damage the higher you go, it can 1 shot lights in an aoe and demolish floor, walls and roofs, it also provides a speed buff while charging for quick escapes or rushes, great for shotgun or flamethrower, it's great for chasedowns since you move slower, the charge and slam finish might aoe the fleeing enemy to clean them.
Goo is for blocking entrances or countering snipers, I think it deserves a higher placement because it’s honestly been so clutch
Also to force people to get closer to you and you’re hammer/shotgun 😉
I've never used the tracking dart, but it would be a neat feature if you can have some explosive that tracks the dart, kind of like in battlefield. I don't know how hard it is to actually hit the shot with it, but that could provide some more use for it.
been following u for 2 years bro, glad to see the switch to the finals. been loving the game as of lately
Another thing for the pyro nade is that it can burn down goo. So if someone barricades a entrance with goo instead of shooting it and destroying chunks you can just pyro it with 1 nade.
I think thermal vision currently might work well. My reason is because there’s so many invisible people going around and with thermal you’ll be able to see them easily that then will allow a surprise attack on them than you. Just a thought.
Could also combo it with gas and smoke
Exactly. Everyone complains about the cloaking lights have, and then they refuse to use the gadgets specifically made to counter that ability.
Hell yeah, keep up the great work. The Finals has a bright future.
I really like how you present things. I always learn so much by watching you. Did you know that fire can easily get rid of goo, it's seriously flammable so you can get rid of all the goo at a point with one pryo grenade if the goo is close enough to each other (they don't have to be touching). Have a good rest of your day.
13:08 okay, but with recon senses, you can see a blurry red of where enemies are
FROM ANYWHERE ON THE MAP
The number of times I have been able to prepare for pushes from the enemy teams or see if and where there are people going to a specific vault is amazing.
Most slept on ability, in my opinion, it's just not as insanely viable as healing or turrets.
i thoguht it had a maximum range, does it not just fade away after a certain range
@nightshade3115 It does fade, but if you look closely enough, you can still see a faint blur of red from pretty much anywhere. Although it is very hard to see past about...
... I wanna say two-thirds of Seoul?
@@EPadraigM you you can still get a general view of where they are, interesting, i'll sugest it to my light friend main, see what he thinks
Thermal shows invisible people too, also it goes through smoke and gas without having to spam and hit a shot first
A cool thing to note witj the gas mine is that you can just play a floor lower than the cashout and if they ignore you and just cash out. You can just manually shoot your own gas mines and pretty much kills any light/medium instantly cause itr goes through the floor same logic with the explosive and glitch mine too
You guys got any tips to level up faster? I have a few hours on the game but am relatively low leveled. Thanks!
As someone with a bit of time in Kovaak's and that played a ton of Cassidy (formerly McCree) in Overwatch till diamond, I think you should reconsider the revolver. It's the fastest killing medium weapon and also sports really high burst damage for teamshots. Sure the mag is low, but in the hands of a skilled player it's basically the best (non-shotgun/melee) 1v1 gun. Even 1v2 if you're patient and smartly use cover.
You've convinced me to try it
@@ToukoWhite *Tips fedora*
Embark really needs to fix the camera bug with the heavy's mesh shield.
I'm happy to see that other light builds are feeling the grind out here. Great video
You forgot the Sonar grenade for the medium class, which is easily S tier for the medium class for cash out pushes.
The revolver is definitely a support weapon and not meant to be a 1v1 weapon. As long as u land ur shots your team will clean up the rest
Pro tip for countering cloak, the thermal vision on light and recom sense on medium spot cloaked players, as well as any of the sonar abilities. And since they are all sitting still, its easy frags
Also the thermal counters cloaks right? So why would it be useless on light class? Or does it not work the same as medium?
Maybe a tracking dart is good against someone who to the vault and is running it to a cash out
one thing about the goo gun is it disables any turret in one shot. can’t tell you how many times it’s won games for me
Is there a glitch regarding weapon charms and stickers equip/unequip ???
Thermal vision is a really good reserve item in case there are a lot of cloaks in your lobby
also lets you still use aim assist on controller
My heavy build heavily uses the barricades! They have a short cooldown and are good for bottlenecking enemies
Sonar grenades on Medium is a good counter against Lights using cloak, I run gas mine, sonar and defib.
I love the camo for running in, getting a kill and disappearing to reposition to do it again. I run all the grenades cuz I have not unlocked the glitch and stun gun. But once I do it’s gonna be ggs. Already at like 16-10 first night using light class.
I don't think cloak should be nerfed heavily, just the full invisiblity when standing still. Class abilities are all strong
idk if anyone said it before but when u hit ppl through smoke (maybe other stuff too) you cant see their HP bar, so tracking gun is very situational but still kinda usefull
If nearly everything is S tier, nothing is
Really enjoyed the video, keep up the great content on the finals!
A silly trick with the guardian turret is that you can stack them on barrels and run around the map with 1-3 turrets in your hands. Easily to counter but still silly
The only use I can see for thermal vision is smoking yourself and looking through it with thermal. Not great but it's something I guess.
Hi, Quick question: another Apex content creator called mokey sniper recently started playing the finals too (at least form what I've heard) do you think that working with him would be intresting? I fell like you two would work well together, though that's just an outsider view, soooooooooooooooooooooo... yeah. up to you. 😁
Sledgehammer is so strong, gets me through any building and one taps lights on their forehead
Played before the closed beta? Before CB1?
Can you set the shield as a press and hold in the controls? Or is it toggle on/off only?
I pretty much only play dagger and I really think dash is the best option because it allows you to get trickstabs and the cloak is more noticeable the closer you are to someone.
Idk for me flamethrower was just a way easier option than the shotgun doing more kills most of the time with it as well... I think its also great that its not only single target
Flamethrower super bad if enemy use energy shield, Healing beam, and alot Heavy user
Shotgun definitely better for heavy user if u play close range
If lobby full of Light, it's great weapon to punish those Invisible cockroache
@@manyblock4192 i mean for me the other weapons are kind of inconsistent but yea i hate that healing beam basically completly cancels out the flamethrower but another thing i liked since i wrote that comment is just completly cancelling out gas which is good because at least in my lobbies everyone uses gas mines
As much as I want Light Double barrel + Cloak to be nerfed its sadly the only thing I've seen that counters the 2 Medium double defib + heal beam spam teams and even then invis cloak actually has a lot of counter play, it makes a ton of noise, any type of sonar pretty much makes you a sitting duck, thermal vision and even glitch grenades or any tick damage turns it off and in my opinion without double barrel + cloak Light would more in likely fall off completely.
Man ur the best contact creator for this game right now
I know you already put a lot of work into your videos but when you do these can we get an overlay list I think it would compliment well
Hear me out, recon senses is a or S tier, you can see teams across the map so you gain so much valuable information on where teams are and taking the cash out
saying the sniper is S tiers is MAD. then why arent we seeeing any pro's rocking the sniper if this is meta? lol
i think w the tracking you can hit and spot them that it stays REALLY visible for your team so you can request focus fire if solo/no mic, havent tested yet but idk why when i was pinging an enemy w sonar nades theyd stay tagged for a pretty long time even behind walls and anyone sight
would adding the sad rampart in the thumbnail be appropriate? because it's iconic lol
keep the videos on the final up they are really helpful
Thermal vision makes cloakers f up so bad because they dont know u can see them, but u can see them, and they will just die from despair, since most cloakers I see play swords, daggers or shotguns, so they would have some problem since u "get them" before they "get to u", but well if they play throwing knives then its another problem but its hard to hit with them
The only thing I disagree with is the ranking of M11 and SR-84. I don't think the sniper should be ranked higher than M11 because I think they're about the same tier.
Thermal is bugged. Can't see through scope when you are invisible sometimes. Motion sensor is meh very limited range. Vanishing grenade too short of a duration to sacrifice for something like a breach charge maybe if duration was increased and recharge rate decreased.
you can use fortifications to block doors and little vent paths. And while yes you can destroy it. it wastes equipment that could have been used on you instead. Also yes while people can climb over it. thats an animation that they are stuck in that you can shoot them in.\
I wish you could stack them on top of one another. so if someone blows up a wall you can bring it back up.
Recon senses is S tier because when opponent is low on heath he try toh hide but you can easily find and hunt secondry you can make traps because you know from where enemies are coming last and best is you can go for cash out without any doubt while u can sense anybody is near you or coming to u
dude didint even talk about the best way to use evasive dash and the reason it is SO much better than cloak. thank you, even if you did it inadvertently.
I haven't unlocked it yet but it seems like the tracking dart should be a counter to invisibility, no?
Having the monitor turned on is a counter to cloak. You're not invisible. Besides we're talking about a light here, if you have the time to tag them with a tracking dart, you could have already killed them.
@@SaltyMaudthey are quite invisible with a properly calibrated screen, its actually very good
@@-pressxtostart- They bend light, the distortion is very visible, nothing to do with screen calibration. Could be viewing on a monochromatic CRT and still see cloaked players. Granted they could sometimes slip past your peripheral view in the chaos of a fight, especially if they're a third party, but more often than not cloaked players _thinking_ they're invisible are just free kills.
Can help avoid getting spotted over longer distances or if you're sitting in a rat spot no one would think to look at in the first place, but I don't know what lights using cloak to close in during fights are thinking.
Thermal sight is great to use against invis esp if tthereare a couple of good lights on the enemy teams, I keep it in reserve just incase
You said, cloaking device needs a Nerf but me personally, I feel like it’s really the only way that the light class can survive against the others. Personally, I think they should Nerf the shotgun instead.
Can you maybe do a settings guide?
the recon senses could be a really good light class ability , it could be a good combo with the sniper
I’m thinking tracking dart with a sniper buddy
dome shield has been nerfed since last beta btw, its much smaller now but still good.